Wow. I am always amazed by your haze and atmosphere. Perfectly managed and balanced. Would love to know more about your approach. Insane works thanks a lot for sharing.
Thanks a lot! Haze is dialed looking a reference images and matching to them. Every image requires a slightly different technique. 2d haze, 3d volume or haze based on depth are all valid techniques. I hope this helps!
Very well done. Such a clean and efficient approach and great eye for composition and atmosphere. One of the few thumbnails that jumped out at me while doom-scrolling through the muddy noise of ArtStation today!
This is Wow awesome ! Its not everyday one gets to see the complete process of such project as this. Can you please share how you decided where to break up the large structures or your use of greebles coz i know from experience, going about it randomly doesn't always give a great result.
Thank you! I model all big shapes myself as I usually have a specific design in mind. I then often add another level of complexity on top. This level can be greeble library pieces, but often enough I do something from scratch. The last level of detail I add is usually just random greebles that fit the object and scene. I hope this helps. Thanks!
amazing as always althought I work in c4d I love your videos they help with my own workflow and its just cool to see other's process with everything, keep it up you're dope.
Efficient and precise... really great work! it's really not easy to keep a good sense of scale and to have a good balance between "a lot" and "not enough" ... whether it's about time management, details, etc.
Beautiful work man. I've just switched over to 3ds max for environment art. Would love a slower breakdown to figure out some of the nuance in your methods. Great video either way :)
This is really well done! Im curious, what are you doing exactly at 15:37? How are you creating the worn effect there? Are you scattering a worn texture or?
Thanks a lot! I am using a vray dirt texture to create these leaks. In case you are not familiar with vray, it is a raytraced occlusion or curvature based texture you can modify to simulate these sort of dirt streaks based on geometry. I hope this helps!
Jaw dropping work, this amazing breakdown got me thinking.. would you consider a patreon page or a course to teach us puny mortals some of the techniques you use to create such animations and others you shared on your channel? Composition, volumetrics, sense of space and things like that.
Thank a lot and thanks for the suggestion. Unfortunately time does not allow this right now, but I will try add more videos here soon. So please suggest any topics and I will try to cover it in the future. Thanks so much!
Absolutely insane, congratulations. Such a beautiful result! A huge thank you for the detailed breakdown, it's fascinating to see the whole process that led you to the final animation. May I ask you about the kitbash set used for the spaceship, did you make it yourself or from another source?
Thanks so much, glad you like it. I bought the spaceship set from bigmediumsmall it is called greeble: www.bigmediumsmall.com/modelshop-greebles Rasmus Poulsen designed it and it is great! I only generated a custom file for me to work in 3dsmax with vray. I hope this helps!
This process is great. I want to learn more about the parts that are not shown on the screen. If you don't mind, do you have any plans to sell these projects? Thank you.
I bought the spaceship set from bigmediumsmall it is called modelshop greebles: www.bigmediumsmall.com/modelshop-greebles Rasmus Poulsen designed it and it is great! I only generated a custom file for me to work in 3dsmax with vray. I hope this helps!
Hey Falk, nice work as always. May I ask what is your computer specs in making this shot and how much time did you spent on this? Thank you for sharing.
Thank you, my machine is a 5 years old Threadripper 2950x, rendering took about 4h. Hard to say how much time it took, but I spend a week on it with roughly 2h per day. I hope this helps.
@@falkboje That's amazing! 4 Hours for rendering with V-ray! I would like to know your V-ray setting. also we need more tutorial like this because I've searched a lot and couldn't find good tutorials about this kind of VFX stuff in 3dsmax. A patreon or Gumroad workshop would be nice. Thanks a lot.
@@abbas_real Thanks, I will take a look at a tutorial like this. GI settings are BF+LC. DMC is 1/8 noise threshold 0.03. I used the nvdia optix AI upscale that is built into VRAY for this. I hope this helps. Thanks
Thanks a lot, I guess I got some influences from Ralph McQuarrie. :D Yes scene is build in real scale. You see me adding a box from time to time next to objects, this box has the size of a human.
Wow. I am always amazed by your haze and atmosphere. Perfectly managed and balanced. Would love to know more about your approach. Insane works thanks a lot for sharing.
Thanks a lot! Haze is dialed looking a reference images and matching to them. Every image requires a slightly different technique. 2d haze, 3d volume or haze based on depth are all valid techniques. I hope this helps!
Very well done. Such a clean and efficient approach and great eye for composition and atmosphere. One of the few thumbnails that jumped out at me while doom-scrolling through the muddy noise of ArtStation today!
great to hear, thanks a lot!
AWESOME!!!
This is Wow awesome ! Its not everyday one gets to see the complete process of such project as this. Can you please share how you decided where to break up the large structures or your use of greebles coz i know from experience, going about it randomly doesn't always give a great result.
Thank you! I model all big shapes myself as I usually have a specific design in mind. I then often add another level of complexity on top. This level can be greeble library pieces, but often enough I do something from scratch. The last level of detail I add is usually just random greebles that fit the object and scene. I hope this helps. Thanks!
amazing as always althought I work in c4d I love your videos they help with my own workflow and its just cool to see other's process with everything, keep it up you're dope.
great to hear, I do the same software is not important the workflows matter :)
Man, I was bored! This is exactly what I needed for entertainment!
:D glad you like it!
Inspiring work!!
Thank you!
Efficient and precise... really great work!
it's really not easy to keep a good sense of scale and to have a good balance between "a lot" and "not enough" ... whether it's about time management, details, etc.
Thanks a lot!
really cool stuff...
Thanks a lot!
Beautiful work man. I've just switched over to 3ds max for environment art. Would love a slower breakdown to figure out some of the nuance in your methods. Great video either way :)
Great to hear! A more step by step project is on the list for the future!
incredible work! Thanks for sharing the process.
Thank you!
love it! Thanks for sharing the process.
Thank you!
masterpiece. love it : ) Greetings from Uzbekistan.
Thanks a lot! :)
Simply brilliant .. Keep up the greatness .. Cheers
Thanks a lot for your kind words!
Really nice work! I like the sense of scale and overall composition. Well done!
Thanks a lot!
Awesome Falk! thanks for sharing the process!
Thanks so much Alfie!
so inspiring, makes me want to start a project of mine myself. really great job!
please do :) and thank you!
Amazing work, a small anim like this doesn't do it justice, you should do a flyaround.
Thank you!
Wow, amazing
Thanks you very much!
amazing artworks!!1
Thanks a lot!
Amazing work!
Thanks a lot!
This is really well done! Im curious, what are you doing exactly at 15:37? How are you creating the worn effect there? Are you scattering a worn texture or?
Thanks a lot! I am using a vray dirt texture to create these leaks. In case you are not familiar with vray, it is a raytraced occlusion or curvature based texture you can modify to simulate these sort of dirt streaks based on geometry. I hope this helps!
Thanks for sharing! this was really inspiring !
Glad you enjoyed it!
Jaw dropping work, this amazing breakdown got me thinking.. would you consider a patreon page or a course to teach us puny mortals some of the techniques you use to create such animations and others you shared on your channel? Composition, volumetrics, sense of space and things like that.
Thank a lot and thanks for the suggestion. Unfortunately time does not allow this right now, but I will try add more videos here soon. So please suggest any topics and I will try to cover it in the future. Thanks so much!
Please tell me how to make an imported object a random color.
Hello, as long as you are in object color mode max will by default assign random colors to every object. I hope this helps!
Absolutely insane, congratulations. Such a beautiful result! A huge thank you for the detailed breakdown, it's fascinating to see the whole process that led you to the final animation.
May I ask you about the kitbash set used for the spaceship, did you make it yourself or from another source?
Thanks so much, glad you like it. I bought the spaceship set from bigmediumsmall it is called greeble: www.bigmediumsmall.com/modelshop-greebles
Rasmus Poulsen designed it and it is great! I only generated a custom file for me to work in 3dsmax with vray. I hope this helps!
@@falkboje That's a great looking kit. I've meaning to buy it for a while.
@@falkboje Thank you very much!
This process is great.
I want to learn more about the parts that are not shown on the screen. If you don't mind, do you have any plans to sell these projects?
Thank you.
Thank you. Currently I have no plans to sell scenes. Please feel free to ask anything if you have specific questions about the process.
where did that spaceship kit come from? looks nice!
I bought the spaceship set from bigmediumsmall it is called modelshop greebles: www.bigmediumsmall.com/modelshop-greebles
Rasmus Poulsen designed it and it is great! I only generated a custom file for me to work in 3dsmax with vray. I hope this helps!
Hey Falk, nice work as always. May I ask what is your computer specs in making this shot and how much time did you spent on this? Thank you for sharing.
Thank you, my machine is a 5 years old Threadripper 2950x, rendering took about 4h. Hard to say how much time it took, but I spend a week on it with roughly 2h per day. I hope this helps.
@@falkboje That's amazing! 4 Hours for rendering with V-ray! I would like to know your V-ray setting. also we need more tutorial like this because I've searched a lot and couldn't find good tutorials about this kind of VFX stuff in 3dsmax. A patreon or Gumroad workshop would be nice. Thanks a lot.
@@abbas_real Thanks, I will take a look at a tutorial like this. GI settings are BF+LC. DMC is 1/8 noise threshold 0.03. I used the nvdia optix AI upscale that is built into VRAY for this. I hope this helps. Thanks
@@falkboje Many thanks, you mean nvidia AI denoiser?
@@abbas_real yes bit in the new AI upscale mode that is built into the new vray.
Beautiful work, reminds me of a Ralph McQuarrie painting! Did you build this scene in roughly a real world scale?
Thanks a lot, I guess I got some influences from Ralph McQuarrie. :D Yes scene is build in real scale. You see me adding a box from time to time next to objects, this box has the size of a human.
yeminle ağzım açık izledim oha ya, sen insan mısın mk
you are crazy man woooww😱😱
Thank you!