I've been a generalist for most of my career, you can learn so much. The saying that a generalist is a master of nothing is missing the point. Glad to see ILM have this work ethos 👏
@Mark Bénard Sadly not in the movie industry, I've had opportunities in the past but nothing has come together due to relocation issues or personal reasons. My work has been mainly in the Games industry, marketing and TV. One day I may get to work on something film related, one day 😊
@@inspirationalgoosebumps6006 That is the original quote, or actually, it is: "A jack of all trades is a master of none, but oftentimes better than a master of one".
Its a pleasure to see ILM praising the generalist race, the industry outcast, "the wrong way to go" that I've been listening my whole life but there are always people inspired to learn a new thing everyday and create a broader repertoire of technics to ease it's artistic expression
18 years of my life i dint know what to become when i grow up ....always had a thing for art 3d modeling and editing, Now AFTER THIS VIDEO i choosing the path to be a *Generalist* at ILM. Thats my future in the next 5 years!!
I've been doing this for almost 20 years and this just confirmed that I chose the right path to learn multiple disciplines instead of just specializing in one. Thank you ILM for this!!! Really needed to hear it, but it means more coming from you.
Generalist throughout the 90s and into the early 00s. Being able to do shots and even entire sequences on your own - from initial planing & budgeting to final delivery - might sound like a crazy amount of work, but in the end it's also incredibly liberating.
I've been Sr. CG Generalist in most of my career. My extensive experience allows me to seamlessly transition between different mediums, techniques, and styles, enabling me to approach projects from a holistic perspective. This versatility not only fosters innovation but also enhances problem-solving abilities, as senior generalists can draw upon their multifaceted expertise to find effective solutions. Moreover, their well-rounded skill set often makes them invaluable collaborators, capable of contributing to every stage of the artistic process, from conceptualization to execution. In a constantly evolving creative landscape, the adaptability and proficiency of senior generalist artists position them as invaluable assets in any artistic endeavor.
This reminds me of the old days where it was the regular way. Back at Terminator 2 most of the leads did model, matchmove, animate etc. At that time, those guys and gals could truly say: THAT is my shot! That aside, ILM`s groundbreaking work in T2/Jurassic Park/TheMask/Jumanji and so on made me go into VFX. But instead of landing in Film (sorry, but 16 weeks for one shot is just too long for me ;-), I went for high end commercials (Mercedes, BMW, Porsche etc.) and I`m as happy as I ever could be. Nonetheless: Thank you for the inspiration, Dennis Muren, Steven Spaz Williams, Mark A Z Dippé, Stefen Fangmeier, Geoff Campbell, Andrew Berton, Annabella Serra, George Joblove, Eric Armstrong, Ellen Poon, John Knoll and many many more...in short, the troop also known as "I L M"
When I interviewed for a job at ILM in 1998, they told me I should specialize my portfolio more. I'm still a professional generalist, maybe it's finally time for ILM to hire me.
The fact that we even get to be generalists is a huge testament to how far VFX software has come. VFX is one of the art types most closely tied to the tools and technical execution, and for a long time each discipline required the mastery of such complex tooling that it left very little room to understand much else, let alone entire other disciplines. So not only did the tools get a lot more intuitive and accessible, but also I think we’re approaching a time when we’ll be able to just create and art direct while AI produces final images from our input.
just a warning, as a generalist you'll be having to learn stuff non stop to stay on top of the game. Not a problem for some people, but I think the amount of time required goes overlooked. prepare to sacrifice your social life xD
As a generalist working in the commercial industry, I love that moment when my artwork finally released on social media and gained millions of views - I could proudly tell my family and friends that I did almost everything on my own. That's the biggest motivation to keep me going under pressure (which is quite common in the industry... ), and of course, I got paid well xD
@@florencenn9557 Im from IT background, never went to something like film school, and tbh I never watched any paid course/tutorials. I pretty much learned everything CG on the free platforms like youtube, stack exchange, reddit etc.
I worked in San Francisco ILM and the VFX artists there, some of them had been seniors in many departments so they were a Sr. Modeler, Sr. Texturer, Sr. FX TD, Sr. Compositor, they were so so good and incredible artists. They explained how they did The Star Wars Prequels, Avatar 1, Davey Jones and the first Transformers movies. Super cool. The Gen team is awesome very clever people.
Generalist have been taunted so much in the past for being a Jack.. but thing is, humans are created differently... Generalist have a passive knowledge acquisition, they get bored and tuned off when focusing on only one thing.. they are naturally curious minded people... good side of a generalist is they have expansive thinking... they can think out things you'd never have imagined.... and they dont have a specific path to an output, they can take plenty other routes to achieve same result...
Well said. I've always enjoyed doing modeling the most but i like trying out simulations and vfx. Oddly enough i started out in programming and im going back to it for more job opportunities.
Excellent and inspiring piece that recognizes what is like to be a Generalist. This makes me proud to be a CG Generalist and puts in perspective artist like myself that get bored easily when only focusing on one task. I think generalist are a very special breed of people who are always wanting to learn new things to help solve complex problems.
I wonder how many generalists are such just because they get bored easily. The brain craves novelty and working on something different every now and then is the only that keeps us motivated. I teach high school and I love it simply because you do something different nearly everyday
Wow I’m so glad that ILM is appreciating the generalist!! Been one myself I live in a constan struggle with myself to know if I should specialize as is sometimes easier to market it but I really love having my hand in all sort of different areas.
They were always secretly appreciated in the industry. The thing is generalists need to know a lot more about the studio's specific pipeline. And since they participate in a lot of departments at the same time they take longer to get up to speed than other more specific roles. That's why most generalists in high end studios tend to be people who've been there for over a decade. They might not look like the rockstar type specialists, but they are usually the people who solve the actually complicated technical problems. The unsung heroes of VFX
Yes, I'm actually a generalist for the videogame industry (UE5, Maya, Zbrush, Substance) and it is great to help in many areas for the specific tasks of making a game, where the workflow is different and requires a lot of planning to handle FPS vs great quality, considering that each different console can potentially force you to downgrade quality and how to avoid it, Jurassic Park was definitively a trigger and still is, but now working in the videogame industry is more likely: Ready Player One and two, thanks for the video 🙂🙂🙂
I love that people are supporting being a generalist. I’ve been told that I can’t be a generalist but I ignored that. Honestly was worried of not getting a job but happy to see studios are open to it!
This makes me really happy. I’ve always been a generalist because its all too interesting! Man, I might have made some of that 3D Studio Demo he was talking about a third through. Thanks ILM
As a generalist I'm glad that big studios talk about the proficiency of this. I believe you must be able to handle all basic aspect of visual effects in your career
I never heard about beeing a generalist. I have so much different skills learned in the last years. Different crafts and thought that this kind of work has no place in modern business where everything is so specialized to one thing. Thank you for showing me this
I've always questioned the larger VFX studios mentality towards Generalists.. I think a lot of filmmakers could be classed as Generalists, they want to develop a shot from start to finish and that only makes you more adapt and driven.. 'master of many trades' and therefore financially valuable. That's been my ethos my entire career and I'm glad ILM see's the potential and isn't afraid to have a more open sandbox to play in.
This is really nice to see as most people that I talk to insist that you need to pick one discipline and master it so you’ll have a better chance at landing a job in the industry.
I've been a generalist for 25 years. There is no other way I would want to work in 3d. Studios in Australia don't believe in the Generalist, so I started my own business 18 years ago. Love every day of work. One week I'm working on a shot with 747's and f14's, then the next I'm compositing a barge in the Thames river. I use about 3 to 4 different programs a day. Synth Eyes, Anima, Lightwave, Maya, Photoshop, Fusion, Resolve, Meshroom, Real Flow, Maxwell Render, Gaea and then some days I'm out and about with a cinema camera (BMPCC). Friggen awesome, 25 years on and I love every day of it. I spend about 1 month a year learning new software.
@@florencenn9557 I didn't. 25 years ago there were no animation course or schools for the industry. Its was all still pretty new back then. Whatever course you do, always work on your own stuff do and do your own learning on top. You form Australia? I did do film and television at RMIT. Could be called something else now.
After 15 years as 3D Generalist , I was sure that I had spent years in vain. Until now, I was sure that it was better to be a specialist in one area. Thank you for showing me that it was not all in vain
I don't know if I'll end up in film & practical-digital effects yet, but as an aspiring design & prototyping engineer I do know that more and more intellectual professions will require flexible, multidisciplinary skillets :D I do know that music, media, and marketing will be part of my workflow so we'll see life takes me!
Films nowadays are just enormous compositions of artists work. I'd LOVE to see a scene that is similar, like the scene @ 6:50 but different generalist's takes on one scene. It's crazy how much work is done by just a single person.
The best video that explains everything.. i always loved being generalist but never had the opportunity to work on a real production. Thank hou guys fo this amazing video
Very nice to see this! A generalist inspired me into the path I took and I became one myself. It's just so exciting to explore and develop new ways to reach the end result
I like every steps of creating a shot. Reference, Model/sculpt, rigging, texturing, look dev, lighting, rendering, programming, Compositing, editing, even struggling and so on. It’s just like magic to see your shot becoming alive and you’re eager to appreciate the final result that others will see and hopefully, enjoy too 🤩 And then you go for the next one. Definitely love this better than specializing in only one area. Even if I know specialists are also impressive talents, it’s just not for me 🙏
Thank you for sharing this! I feel so frustrated as "bosses" try to force me into a small box. They want me to react frenetically on something I was trying to show them two years ago. I learn in depth, but only through the freedom to take deep dives. To me it is all connected. Making it a group project slows my value down in the short term and the long run.
10 years ago this would have been my dream job, I was a generalist doing the best 3d in all Mexico for commercials but that was way long time ago, I've always wanted to keep doing 3d
I dropped by because of two uploads. One, youtube is showing Carrey's A Series Of Unfortunate Events with ads, and another version is up with no ads. There's so much concept realized in the look of that film, from lens choices to lighting and effects, to production design, that just fascinates me. It has a unity in style all the way through. So, I'm here. One of ILM supervisors had a comic book in development, and his lighting in his illustrations was brilliant. I forget his name, and would love to know if this "comic" was ever released. I remember his figures on horseback in forests...
Been rejected from places saying I am overqualified. Was getting down with the whole jack of all trades but master of none. I am gleeful that an actual job exists that fits me perfectly
That's awesome, i'm clearly a generalist too and never even heard about this position before.. I'm a generalist because i absolutely crave learning, testing and experimentation, can't stop myself !
LOVEEEE this! Always be curious, always be driven by passion and enthusiasm over software! Learning never stops :p Thanks for sharing this, I feel inspired!
I got told off by my lecturers for wanting to be a generalist, 'because big studios dont want that'. And if they see generalist on your app, it just means you dont know what you want to do. Now I work as a Generalist/Td, and I love it. Everyday is something totally different. You never get into that 'factory worker' mindset (spend all day doing the same thing over and over and over).
what program would you recomend learning first to become a generalist. especially if you cant afford much . houdini has an apprenticeship version, but is blender something you can get hired with and learn other software at the company
It is surprising how many humans do not feel they have the divine right to experience an abundant life. This is so sad, when you consider that true abundance isn't something bought, or given, it is something that is shared. Till at last we rise forever in the arms of perfect love.
I'm applying to ILM jedi academy for so long but wont give up!! I am so curious about VFX and movie magic. See u next year in submissions as well !
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I've been using Blender for 15+ years, just as a hobby, and sometimes small works, currently planning on findig a job in the industry (or going freelance). ILM and similar large companies are really far from my level of skills, but it's nice to know that being a generalist is not necessarily a bad thing.
same. Im not really looking to be employed in that industry, but to work at ILM for that would be great. I've only been using Blender for 6+ years now, and Im no means an expert. But I have learned and keep learning today. I just like to make SW animations in Blender. And I really do get bored just doing one thing for a long period of time. I enjoy doing all of it. Lighting, environment work to an extent, effects, 3D camera work and especially animation.
I'm totally jealous. I'm trying to learn Blender (hard surface modeling and effects). My background is mostly landscape painting. Studied B&W photography back in the day (real development and printing) in a commercial design graphics class setting. Also, studying Unity and C#. I know I need to narrow things down to what I am (still discovering) better at. I knew when seeing A New Hope my Sophomore year in High School that effects were going to get a million times better as time went on.
Crazy to me that this is a major part of ILM, mostly coming from the videogame industry where some of our most efficient work is done by cramming 3-5 specialists into a mid-sized office and having them collaborate on a scene, or a monster or the player's avatar. Granted if it's only one part of their artist staff, I suppose they could've learned that in their business there are just certain types of scenes that are produced smoothest if driven completely by one person.
The only way to be a valuable generalist is to learn good taste, very few in every creative industry have that ability. It comes from an open mind, curiosity, good mentors, industry recognition, AND a level of comfort at taking risks where the less practiced are fearful to tread - that all validates the right paths to build that 'taste'. If you can't do that, stick to a specialism so you can lean on others who have it.
Also, I have a lot of imagination. I can literally imagine all the scenes just by reading the script. What types of visual effects to use, what angle etc... I love ILM
Props to you, being told in school 12 years ago by my teachers that without specializing I would never land a job, Let me say I prooved them dead wrong ;). Being a generalist can lead many places to technical art or direction to name only a few path. When you're able to see problems from a wide angle, you can prevent mistakes from happening in the first place. Skipping costly mistakes is always the way to go, mistakes in a perpetual problem solving business are bound to happen but over specialization isn't the solution to a frictionless development process. I mean... I sometime get offered role for "Principal team lead skin shader artist" 🙃. Each time it makes me shivers just thinking how horribily badly managed must these production be to have entire team for one specific shaders type. Does this mean they have a whole team for eyes, leather, metals ?!? 😅 Nothing against that tho, just clearly not something I could bear myself to do, one specific task/system for 4-5 years is just numbing.
No doubt, possessing generalist knowledge is a great well to draw from when you need to problem solve in a multi-disciplinary environment like VFX; also useful for finding work when layoffs hit. What is not-so-great is when a major employer/management is seeding this fucked expectation to perform multiple, existing skilled positions under a single paycheck, likely under the same deadlines too. From where I sit, this whole vid reads as strategically anti-union at a time when our industry is loudly demanding better conditions. Love ya ILM, but read the room.
Very interesting. I got so excited watching the video, probably because Im a generalist myself. Didn't think of looking at it from that perspective. Im a generalist not really by choice but because I can't focus on one thing for too long so just jump from sculpting to textures, rigging, animation, and whatever's next. Only after a project is done, do I start to realize all the work that has gone into it. Even If you might be right about the potential of abuse of the workforce, still feels weird knowing that someone might just like that "style" of working, without being aware of the consequences.
From the inside, you're quite far off on this. We aren't switching the company for everyone to work like this, we work in parallel with the other department which is the chain of specialists. There's a place for both depending on the sequence / asset / show and we'll go with either approach depending on what makes the most sense!
Seems like their definition of generalist is just being a specialist in multiple areas. Being extremely good at not just one area but multiple disciplines. Hope they get paid well.
That was my take also. Why pay for 5 specialists when you can pay for 1 generalist? No way they're getting paid their worth. Not sure about the movie industry, but in commercial, a 'specialist' still gets paid more than a generalist. Times are changing though. I feel specialists will slowly fade out. Especially with tech/software getting better each year.
I have been trying to create special effects since I was 12 years old. I still enjoy doing it today. But cinema is not developed in my country. And unfortunately I can't work with this job, I just enjoy it.
Thank you for this! Been teaching myself for a bit and now I’m going to study Animation and VFX next year at college, and have been considering the generalist path, but kept seeing so many different people heeding to become a specialist in a certain area. Thanks for this, it definitely reinforces my initial choice!
What's cool about generalists is that no two are the same. It's a wide range of skills and skillsets. That said, they should be paid at least two times the normal amount for all they have to juggle.
I've been a generalist for most of my career, you can learn so much. The saying that a generalist is a master of nothing is missing the point. Glad to see ILM have this work ethos 👏
“Jack of all trades, master of none, is still better than a master of one.”
@Mark Bénard Sadly not in the movie industry, I've had opportunities in the past but nothing has come together due to relocation issues or personal reasons.
My work has been mainly in the Games industry, marketing and TV.
One day I may get to work on something film related, one day 😊
@@DSFII no it isn't.
@@inspirationalgoosebumps6006 That is the original quote, or actually, it is: "A jack of all trades is a master of none, but oftentimes better than a master of one".
@@mosesknerl6681 noice
"It's a lot easier to teach an artist how to use a tool than it is to teach someone who knows a tool how to do art"
The best digital art quote ever!
"Become a generalist, be a generalist, it's the right decision", I've waited 10 years to ear that from a big studio, thanks you Falk Boje
Its a pleasure to see ILM praising the generalist race, the industry outcast, "the wrong way to go" that I've been listening my whole life but there are always people inspired to learn a new thing everyday and create a broader repertoire of technics to ease it's artistic expression
18 years of my life i dint know what to become when i grow up ....always had a thing for art 3d modeling and editing, Now AFTER THIS VIDEO i choosing the path to be a *Generalist* at ILM. Thats my future in the next 5 years!!
It’s been 1 year. How’s it going?
Been 2 years. Out of curiosity, have you done anything towards this? even if small, would be cool to know.
How its going?
I've been doing this for almost 20 years and this just confirmed that I chose the right path to learn multiple disciplines instead of just specializing in one. Thank you ILM for this!!! Really needed to hear it, but it means more coming from you.
Awwww maaaaan. This is SO what I wanted to do when I was a kid. This is heaven for creative people!
Generalist throughout the 90s and into the early 00s.
Being able to do shots and even entire sequences on your own - from initial planing & budgeting to final delivery - might sound like a crazy amount of work, but in the end it's also incredibly liberating.
You guys are the real superstars of the movie industry⚡
I've been Sr. CG Generalist in most of my career. My extensive experience allows me to seamlessly transition between different mediums, techniques, and styles, enabling me to approach projects from a holistic perspective. This versatility not only fosters innovation but also enhances problem-solving abilities, as senior generalists can draw upon their multifaceted expertise to find effective solutions. Moreover, their well-rounded skill set often makes them invaluable collaborators, capable of contributing to every stage of the artistic process, from conceptualization to execution. In a constantly evolving creative landscape, the adaptability and proficiency of senior generalist artists position them as invaluable assets in any artistic endeavor.
This sounds like an AI generated text.
This reminds me of the old days where it was the regular way. Back at Terminator 2 most of the leads did model, matchmove, animate etc. At that time, those guys and gals could truly say: THAT is my shot! That aside, ILM`s groundbreaking work in T2/Jurassic Park/TheMask/Jumanji and so on made me go into VFX. But instead of landing in Film (sorry, but 16 weeks for one shot is just too long for me ;-), I went for high end commercials (Mercedes, BMW, Porsche etc.) and I`m as happy as I ever could be. Nonetheless: Thank you for the inspiration, Dennis Muren, Steven Spaz Williams, Mark A Z Dippé, Stefen Fangmeier, Geoff Campbell, Andrew Berton, Annabella Serra, George Joblove, Eric Armstrong, Ellen Poon, John Knoll and many many more...in short, the troop also known as "I L M"
When I interviewed for a job at ILM in 1998, they told me I should specialize my portfolio more. I'm still a professional generalist, maybe it's finally time for ILM to hire me.
The fact that we even get to be generalists is a huge testament to how far VFX software has come. VFX is one of the art types most closely tied to the tools and technical execution, and for a long time each discipline required the mastery of such complex tooling that it left very little room to understand much else, let alone entire other disciplines.
So not only did the tools get a lot more intuitive and accessible, but also I think we’re approaching a time when we’ll be able to just create and art direct while AI produces final images from our input.
Great input the future looks bright indeed.
just a warning, as a generalist you'll be having to learn stuff non stop to stay on top of the game. Not a problem for some people, but I think the amount of time required goes overlooked.
prepare to sacrifice your social life xD
On top of that, it's an underpaid field to get in.
As a generalist working in the commercial industry, I love that moment when my artwork finally released on social media and gained millions of views - I could proudly tell my family and friends that I did almost everything on my own. That's the biggest motivation to keep me going under pressure (which is quite common in the industry... ), and of course, I got paid well xD
Hello! What course did you study and where did you pursue it?
@@florencenn9557 Im from IT background, never went to something like film school, and tbh I never watched any paid course/tutorials. I pretty much learned everything CG on the free platforms like youtube, stack exchange, reddit etc.
@@maybenutt4y that’s so awesome! Wow! Kudos to you! 👏
@@maybenutt4y glad to know people like you are out there. You make me want to go further on my generalist journey 🙌🙌🙌🙏🙏💪🏽💪🏽
Amazing work and amazing cinema history. Love ILM and what it stands for.
Industrial lights and Magic 👍🏻
I worked in San Francisco ILM and the VFX artists there, some of them had been seniors in many departments so they were a Sr. Modeler, Sr. Texturer, Sr. FX TD, Sr. Compositor, they were so so good and incredible artists. They explained how they did The Star Wars Prequels, Avatar 1, Davey Jones and the first Transformers movies. Super cool. The Gen team is awesome very clever people.
Generalist have been taunted so much in the past for being a Jack.. but thing is, humans are created differently... Generalist have a passive knowledge acquisition, they get bored and tuned off when focusing on only one thing.. they are naturally curious minded people... good side of a generalist is they have expansive thinking... they can think out things you'd never have imagined.... and they dont have a specific path to an output, they can take plenty other routes to achieve same result...
Well said. I've always enjoyed doing modeling the most but i like trying out simulations and vfx. Oddly enough i started out in programming and im going back to it for more job opportunities.
Same
Well said bro, well said
1:26 Indonesia represent. So glad to have one of ours to be working at one of the best in the industry. Superb work bro Johanes!
Excellent and inspiring piece that recognizes what is like to be a Generalist. This makes me proud to be a CG Generalist and puts in perspective artist like myself that get bored easily when only focusing on one task. I think generalist are a very special breed of people who are always wanting to learn new things to help solve complex problems.
I wonder how many generalists are such just because they get bored easily. The brain craves novelty and working on something different every now and then is the only that keeps us motivated. I teach high school and I love it simply because you do something different nearly everyday
Wow I’m so glad that ILM is appreciating the generalist!! Been one myself I live in a constan struggle with myself to know if I should specialize as is sometimes easier to market it but I really love having my hand in all sort of different areas.
They were always secretly appreciated in the industry. The thing is generalists need to know a lot more about the studio's specific pipeline. And since they participate in a lot of departments at the same time they take longer to get up to speed than other more specific roles. That's why most generalists in high end studios tend to be people who've been there for over a decade. They might not look like the rockstar type specialists, but they are usually the people who solve the actually complicated technical problems. The unsung heroes of VFX
Hello! That’s great! Where did you study and what course did you take?
I feel less alone 😊
Yes, I'm actually a generalist for the videogame industry (UE5, Maya, Zbrush, Substance) and it is great to help in many areas for the specific tasks of making a game, where the workflow is different and requires a lot of planning to handle FPS vs great quality, considering that each different console can potentially force you to downgrade quality and how to avoid it, Jurassic Park was definitively a trigger and still is, but now working in the videogame industry is more likely: Ready Player One and two, thanks for the video 🙂🙂🙂
I love that people are supporting being a generalist. I’ve been told that I can’t be a generalist but I ignored that. Honestly was worried of not getting a job but happy to see studios are open to it!
Go for it! You know you. People don’t.
This makes me really happy. I’ve always been a generalist because its all too interesting! Man, I might have made some of that 3D Studio Demo he was talking about a third through. Thanks ILM
As a generalist I'm glad that big studios talk about the proficiency of this. I believe you must be able to handle all basic aspect of visual effects in your career
I never heard about beeing a generalist. I have so much different skills learned in the last years. Different crafts and thought that this kind of work has no place in modern business where everything is so specialized to one thing. Thank you for showing me this
Extremely encouraging, especially since ILM essentially created the whole industry!
This is really interesting I assumed every single person was an absolute specialist on only one thing!
nope! many of us are quite horrible in many things!
I've always questioned the larger VFX studios mentality towards Generalists.. I think a lot of filmmakers could be classed as Generalists, they want to develop a shot from start to finish and that only makes you more adapt and driven.. 'master of many trades' and therefore financially valuable. That's been my ethos my entire career and I'm glad ILM see's the potential and isn't afraid to have a more open sandbox to play in.
Super inspiring for someone about to turn 40 and looking at a career change!
This is really nice to see as most people that I talk to insist that you need to pick one discipline and master it so you’ll have a better chance at landing a job in the industry.
Well they indeed have a point ! The opinion might differ...not everybody can be a generalist you know tht right ? It's not like they are wrong.
@@bhavinb.artstation Yeah I understand it’s not for everyone and that it won’t be easy it’s just nice to see someone actually encourage it though.
@@sam10bw yep it indeed is !
I've been a generalist for 25 years. There is no other way I would want to work in 3d. Studios in Australia don't believe in the Generalist, so I started my own business 18 years ago. Love every day of work. One week I'm working on a shot with 747's and f14's, then the next I'm compositing a barge in the Thames river. I use about 3 to 4 different programs a day. Synth Eyes, Anima, Lightwave, Maya, Photoshop, Fusion, Resolve, Meshroom, Real Flow, Maxwell Render, Gaea and then some days I'm out and about with a cinema camera (BMPCC). Friggen awesome, 25 years on and I love every day of it. I spend about 1 month a year learning new software.
One of the best parts is getting a job brief and then thinking. How the hell am I going to do that? One month later, it's done.
So great! Where did you study and which institutions would you recommend ?
@@florencenn9557 I didn't. 25 years ago there were no animation course or schools for the industry. Its was all still pretty new back then. Whatever course you do, always work on your own stuff do and do your own learning on top. You form Australia? I did do film and television at RMIT. Could be called something else now.
@@florencenn9557 I saw your reel, nice work. You've started learning Blender. Keep going.
Oh I see! I’m not from Australia but I’ve been Accepted to 5 schools there. Definitely agree with you on doing a lot more outside the classroom!
What a fantastic group of people!
After 15 years as 3D Generalist , I was sure that I had spent years in vain. Until now, I was sure that it was better to be a specialist in one area. Thank you for showing me that it was not all in vain
Thats actually sad, that you needed a simple video in order to make your mind.
I don't know if I'll end up in film & practical-digital effects yet, but as an aspiring design & prototyping engineer I do know that more and more intellectual professions will require flexible, multidisciplinary skillets :D
I do know that music, media, and marketing will be part of my workflow so we'll see life takes me!
Films nowadays are just enormous compositions of artists work. I'd LOVE to see a scene that is similar, like the scene @ 6:50 but different generalist's takes on one scene. It's crazy how much work is done by just a single person.
The best video that explains everything.. i always loved being generalist but never had the opportunity to work on a real production. Thank hou guys fo this amazing video
Very nice to see this! A generalist inspired me into the path I took and I became one myself. It's just so exciting to explore and develop new ways to reach the end result
I like every steps of creating a shot. Reference, Model/sculpt, rigging, texturing, look dev, lighting, rendering, programming, Compositing, editing, even struggling and so on. It’s just like magic to see your shot becoming alive and you’re eager to appreciate the final result that others will see and hopefully, enjoy too 🤩 And then you go for the next one. Definitely love this better than specializing in only one area. Even if I know specialists are also impressive talents, it’s just not for me 🙏
Pay your artists more. They deserve it.
people with this ability are the glue to get shit done = generalist in any industry
A very much appreciated statement from an industry giant. Especially this one 5:57.
Cheers cheers
as a generalist myself this was lovely to know :)
One of the biggest questions in the industry, answered by the best!
Thank you for sharing this! I feel so frustrated as "bosses" try to force me into a small box. They want me to react frenetically on something I was trying to show them two years ago. I learn in depth, but only through the freedom to take deep dives. To me it is all connected. Making it a group project slows my value down in the short term and the long run.
I'm studying so hard to get into this company, 2.5 years already and a lot more to go, but i'll be there one day!!
I wish you all the luck brother. Just keep up the grind and I know you will get there.
Wish you the best!
Godspeed my man
good luck brother. best of luck to you.
Thanks for the kind words people :)
10 years ago this would have been my dream job, I was a generalist doing the best 3d in all Mexico for commercials but that was way long time ago, I've always wanted to keep doing 3d
I dropped by because of two uploads. One, youtube is showing Carrey's A Series Of Unfortunate Events with ads, and another version is up with no ads. There's so much concept realized in the look of that film, from lens choices to lighting and effects, to production design, that just fascinates me. It has a unity in style all the way through. So, I'm here. One of ILM supervisors had a comic book in development, and his lighting in his illustrations was brilliant. I forget his name, and would love to know if this "comic" was ever released. I remember his figures on horseback in forests...
Been rejected from places saying I am overqualified. Was getting down with the whole jack of all trades but master of none. I am gleeful that an actual job exists that fits me perfectly
That's awesome, i'm clearly a generalist too and never even heard about this position before.. I'm a generalist because i absolutely crave learning, testing and experimentation, can't stop myself !
LOVEEEE this! Always be curious, always be driven by passion and enthusiasm over software! Learning never stops :p Thanks for sharing this, I feel inspired!
Thanks for being a LightHouse for US.
Most children want to be astronauts. I wanted to animate astronauts at ILM.
@Evi Kerzel ☺
I got told off by my lecturers for wanting to be a generalist, 'because big studios dont want that'. And if they see generalist on your app, it just means you dont know what you want to do. Now I work as a Generalist/Td, and I love it. Everyday is something totally different. You never get into that 'factory worker' mindset (spend all day doing the same thing over and over and over).
what program would you recomend learning first to become a generalist. especially if you cant afford much . houdini has an apprenticeship version, but is blender something you can get hired with and learn other software at the company
pretty cool!!
Who would've thought that Jalex also wants to join ILM. Didn't expected to see you here lol.
See you at ILM Jalex
It is surprising how many humans do not feel they have the divine right to experience an abundant life. This is so sad, when you consider that true abundance isn't something bought, or given, it is something that is shared. Till at last we rise forever in the arms of perfect love.
Man, VFX are so hard. I work in post audio and the stuff you make constantly blows my mind.
This gave me a hint of motivation, as i liked every aspect of 3d but many other artists asked me to focus on one
At the heart of every Generalist is a Film Director.
Always gets amazed seeing Rohit's work!
Thank you ! ❤
If I was a young person today, this video would have me drooling to get into ILM.
I'm applying to ILM jedi academy for so long but wont give up!! I am so curious about VFX and movie magic. See u next year in submissions as well !
I've been using Blender for 15+ years, just as a hobby, and sometimes small works, currently planning on findig a job in the industry (or going freelance). ILM and similar large companies are really far from my level of skills, but it's nice to know that being a generalist is not necessarily a bad thing.
same. Im not really looking to be employed in that industry, but to work at ILM for that would be great. I've only been using Blender for 6+ years now, and Im no means an expert. But I have learned and keep learning today. I just like to make SW animations in Blender. And I really do get bored just doing one thing for a long period of time. I enjoy doing all of it. Lighting, environment work to an extent, effects, 3D camera work and especially animation.
The full quote of jack all of trades is: “Jack of all trades master of none, is better than master of one”
Yes, but you still have to be an amazing artist. All of the "early work," is miles beyond anything I could ever do.
I'm totally jealous. I'm trying to learn Blender (hard surface modeling and effects). My background is mostly landscape painting. Studied B&W photography back in the day (real development and printing) in a commercial design graphics class setting. Also, studying Unity and C#. I know I need to narrow things down to what I am (still discovering) better at. I knew when seeing A New Hope my Sophomore year in High School that effects were going to get a million times better as time went on.
Sounds like the soul of young George presides over that dept. 🌌
If only I've seen this video when I was a child, I know right away what I want to become!
Crazy to me that this is a major part of ILM, mostly coming from the videogame industry where some of our most efficient work is done by cramming 3-5 specialists into a mid-sized office and having them collaborate on a scene, or a monster or the player's avatar. Granted if it's only one part of their artist staff, I suppose they could've learned that in their business there are just certain types of scenes that are produced smoothest if driven completely by one person.
As long as they pay fairly for all the jobs we provide, otherwise, you're asking me to do 10 jobs and paying for 1
Greatest video job post for recruitment in history
"Jack of all trades, master of none." was originally a compliment - and to those in the know, it still is.
can't wait to join and go through diversity and inclusion briefings on daily basis
All the other CG channels upload at 1080p. Thanks for going higher than that.
So it's like being an artist doing the whole thing, and not just a cog in the machine doing one part over and over again. Great for creativity!
The only way to be a valuable generalist is to learn good taste, very few in every creative industry have that ability. It comes from an open mind, curiosity, good mentors, industry recognition, AND a level of comfort at taking risks where the less practiced are fearful to tread - that all validates the right paths to build that 'taste'. If you can't do that, stick to a specialism so you can lean on others who have it.
My dream company ilm .. one day I’ll join in Fx TD
Also, I have a lot of imagination. I can literally imagine all the scenes just by reading the script. What types of visual effects to use, what angle etc... I love ILM
If specialists are the bricks, generalists are the mortar that connects them.
Props to you, being told in school 12 years ago by my teachers that without specializing I would never land a job, Let me say I prooved them dead wrong ;). Being a generalist can lead many places to technical art or direction to name only a few path. When you're able to see problems from a wide angle, you can prevent mistakes from happening in the first place. Skipping costly mistakes is always the way to go, mistakes in a perpetual problem solving business are bound to happen but over specialization isn't the solution to a frictionless development process.
I mean...
I sometime get offered role for "Principal team lead skin shader artist" 🙃. Each time it makes me shivers just thinking how horribily badly managed must these production be to have entire team for one specific shaders type. Does this mean they have a whole team for eyes, leather, metals ?!? 😅 Nothing against that tho, just clearly not something I could bear myself to do, one specific task/system for 4-5 years is just numbing.
What a fantastic proposition, convince your employees they're generalists so you can make them do more with the same amount of pay!
No doubt, possessing generalist knowledge is a great well to draw from when you need to problem solve in a multi-disciplinary environment like VFX; also useful for finding work when layoffs hit. What is not-so-great is when a major employer/management is seeding this fucked expectation to perform multiple, existing skilled positions under a single paycheck, likely under the same deadlines too.
From where I sit, this whole vid reads as strategically anti-union at a time when our industry is loudly demanding better conditions. Love ya ILM, but read the room.
Very interesting. I got so excited watching the video, probably because Im a generalist myself.
Didn't think of looking at it from that perspective.
Im a generalist not really by choice but because I can't focus on one thing for too long so just jump from sculpting to textures, rigging, animation, and whatever's next.
Only after a project is done, do I start to realize all the work that has gone into it.
Even If you might be right about the potential of abuse of the workforce, still feels weird knowing that someone might just like that "style" of working, without being aware of the consequences.
From the inside, you're quite far off on this. We aren't switching the company for everyone to work like this, we work in parallel with the other department which is the chain of specialists. There's a place for both depending on the sequence / asset / show and we'll go with either approach depending on what makes the most sense!
the type of video that makes me wanna move to LA
We also have studios in San Francisco, Vancouver, Sydney, London and Singapore!
Awesome! Nice work!🔥🔥
I wish this video had been shown to me 20 years ago.
I would so love to be a generalist. Hopefully in the near future.
The Mandalorian looks amazing
Seems like their definition of generalist is just being a specialist in multiple areas. Being extremely good at not just one area but multiple disciplines. Hope they get paid well.
That was my take also. Why pay for 5 specialists when you can pay for 1 generalist? No way they're getting paid their worth. Not sure about the movie industry, but in commercial, a 'specialist' still gets paid more than a generalist. Times are changing though. I feel specialists will slowly fade out. Especially with tech/software getting better each year.
I have been trying to create special effects since I was 12 years old. I still enjoy doing it today. But cinema is not developed in my country. And unfortunately I can't work with this job, I just enjoy it.
i want to work in ILM since little kid.
in the early days.. 80s to mid 90s everyone was a generalist! :)
Thank you for this! Been teaching myself for a bit and now I’m going to study Animation and VFX next year at college, and have been considering the generalist path, but kept seeing so many different people heeding to become a specialist in a certain area. Thanks for this, it definitely reinforces my initial choice!
Which college are you going to?
What's cool about generalists is that no two are the same. It's a wide range of skills and skillsets. That said, they should be paid at least two times the normal amount for all they have to juggle.
ILM’s long term plan is outsource as much work to India as possible as soon as possible. Visual Effects is a dead industry.
I'm trying hard to be a generalist. So much to learn
Dear ILM please guys should make a course or at least a documentary on how you do your magic, just like how pixar did inside pixar on disney plus
We did. It's called "Light & Magic". 6 parts and on Disney+.
I hope in the future to be part of ILM
this channel is epic
Just applied.
The best in the business!