Well yeah robotics but also with weight. I know the aft part of my ship is very heavy so when I am going for re-try I move all my fuel into the top tank to counter the off balance. making it stable while bellyflopping
@@RamSF24 But I'm assuming you don't have any control mods such as fly-by-wire or mechjeb doing the work, so is it sas that's keeping it so stable, and if so how did you make sas have any control over robotic parts? I never seem to figure that out
It’s in action groups, click on pitch and then your robotic part then a little list should pop up then you should be able to move your part every time you pitch forward or backward
So underrated tgats so cool
Starship doesn't enter perpendicular to the aerodynamic flow, it's at like a 30 degree angle
yeah true but i wanted to try and land at the KSC for this test flight and almost got it
elon said 60-70 degrees
@@wvh-pups same thing, 30 degree relative to vertical plane, 60 degrees relative to horizontal plane
NEEEEEEEERRRD
@@Sean74218 ah, okay
Woah we already got stock V2's
btw this craft is on the Steam workshop. Block 1, Block 2 and my super heavy.
@@RamSF24 is there a certain name for it?
@@Spacexgt123 Starship Block 2
@RamSF24 oh the one that needs dlc?
Noice….noice
Nice to see you here St1d lol 👍
Is Starship Expansion Project being used?
nope full stock
@@RamSF24 nice
great job! btw do all the flags of the "heat shield" side mess with aerodynamics or actually help with reentry?
I think flags are actually super good heat absorbers in ksp
they help alot with heat and keep the fairing and tanks under a good heat. but don't use panels because they are heavy and drop your deltav
@@RamSF24 thank you! much appreciated
@@heylooka of course. I will be trying to make videos on how to make or more videos on missions i do with my starship
How did you get it to be so stable? I'm sure you're using robotic parts for control, whenever I try that it's always so unstable
Well yeah robotics but also with weight. I know the aft part of my ship is very heavy so when I am going for re-try I move all my fuel into the top tank to counter the off balance. making it stable while bellyflopping
and that’s also where the flaps come to use where I can hold a certain angle of attack so center of mass is my solution but flaps are control
@@RamSF24 But I'm assuming you don't have any control mods such as fly-by-wire or mechjeb doing the work, so is it sas that's keeping it so stable, and if so how did you make sas have any control over robotic parts? I never seem to figure that out
It’s in action groups, click on pitch and then your robotic part then a little list should pop up then you should be able to move your part every time you pitch forward or backward
@@RamSF24 Yeah I got that figured out, but how do you bind that control surface to SAS like how airplane control surfaces react to SAS inputs
how did you get V2 parts?
stock.
@@RamSF24 impressive I'll have to try it on my own!
reentry angle is wrong ship would rip appart in this angle .
I know. But trying to slow down to land at the ksc was my goal.
@@RamSF24 yeah i know what you mean . if you tilt more forward you overshoot your target . needs more practise to do that this way .
@@Ingo3112 do you think if I started his re-entry early and lower he would have been more accurate?