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Rams Space Flight
เข้าร่วมเมื่อ 23 มิ.ย. 2017
Ram Space Flight
Back to the Moon Part 2 - Ksp
Launch my new HLS to dock with the the Orion station and landing on the moon. I plan on expanding the station with more crew modules, tanks, and science. For my next video I will demonstrate my new V3 Starship and new catch tower after delivering a new station module to the Orion Station. Thanks for watching and I hope you enjoy this video!!
มุมมอง: 883
วีดีโอ
Back to the Moon Part 1-Ksp
มุมมอง 32621 วันที่ผ่านมา
Decided to record my mission back to the moon. This video showcases my new SLS and my new crew module, this is going to be a multi part series of me going back to the moon and making a base. Next video will showcase my new HLS and launch tower. Hopefully you guys enjoy and stick around for more content
V2 Starship n Booster Catch. Ksp
มุมมอง 15Kหลายเดือนก่อน
I have decided to make the booster reusable and upgraded the V2 Starship. I am still working on making the catch better and faster. I am also open to ideas in the comments and things to change to the booster and tower. Thanks for Watching and Subscribe:)))
Ksp starship v2 satellite launch.
มุมมอง 8K5 หลายเดือนก่อน
wanted to make a small launch video on my Block 2 starship. I am new to KSP PC and started on console. I am also working on making films or mission launches. Thank you for watching :)
KSP Starship V2 Re-entry and water landing.
มุมมอง 3.1K5 หลายเดือนก่อน
starship v2 re-entry and water landing.
This, this my friend, this is mighty fine, mighty fine I tell ya
Can you put a download file?
THIS IS STOCK???? You my friend are a ksp wizard
will you ever release the craft file
I plan on making a TH-cam video on how to make it. just kinda nervous to release a voice over video because I have never talked in my videos
coincided the landing with a solar eclipse 7:00
you failed KSP main contract - cause your rocket has Lift off but not Blast off !
what?
How do you get this I love it
I built it myself
@ this is crazy cool!!!!!
Good
the level of detail is incredible
cool
THE TOWER IS STOCK 0:42
Can you please make a tutorial: it doesn’t have to look that good but I can’t get the flaps to ever work
Not sure if you have done so yet, but get a mod called FMRS - Flight Manager for Reusable Stages. Allows you to create a save state at seperation for this exact thing
Can you have it on steam or on kerbal x?
You should've caught the ship too!
why use realplume when waterfall exists
Because I want to and why is it a big deal
@@RamSF24 it looks worse
@@judet2992cool and the point of this video is super heavy and starship.
@ yeah just saying, that’s quite an impressive creation nonetheless
Balls in yo jaws
even though you made a few crucial mistakes, like at launch instead of making starship go up at an angle it just went straight up, and when the booster was coming down it was also jsut straight down hence why you turned engines on earlier, it was overall a masterpeice in the making, keep it going man.
Well at the beginning of lift off Starship doesn’t pitch over to much on lift off and the pitch over in flight is something I am working on. 70k is a limit where you can switch vehicles so I am improving the length of the flight and angle of return. the 10 bobcat engines in the middle aren’t as powerful at the vector so I am trying to change the angle of entry. Thanks for the mistakes though. My next starship video covers there mistakes and the tower is now able to catch the booster and Ship.
@@RamSF24 you can hear the callout "pitching down range" when its at as low as 300m. so it does pitch really really early. it flies at an 45 degree angle at 10km
@@TotallyNoAim I do know that and I have changed my angle of lift off from 90 to 87 and also my new flight angle is different from this one but also I can’t make it fully like the real one since my booster doesn’t have that much range or enough fuel for a boost back burn but I have increased the length of the flight and it will be a noticeable change for I have started gliding back and lighting my engines around 2k. the next video will be a increase in reliability and fast turn around time for tankers. also next video will be a mission to the moon and show how strong my new v2.5 ship is. Thank you guys for the advice and I will for sure add in the future
@@RamSF24 there is a mod called Starship Expension project and Starship Launch Expension. really good mods!
@TotallyNoAimI know about the mod and I rather not use it since it the ship and booster is the mod I rather build it myself
How did you make the stock heat shield?
Flags
For flaps it is Panels
What mod is this? This wouldn't work with the newest rp1 install would it?
tower 2 is cool
Note this is all a test for my short flim coming up. Booster and Tower will be getting a redesign
Do the flaps move or is it only via reaction wheels?
I only have 1 reaction wheel and it is mainly for space. the flaps do most of the work in the atmosphere
@@RamSF24 I'm working on a starship as well, do you maybe have discord if you mind helping me?
Yeah I do what is your discord?
@@RamSF24 wojteklesecond
I like how the trees is in air lol
U should install waterfall and stock waterfall effects to make the engine plumes (flames) look better and more realistic
i like how the tower is really just a huge amount of launch clamps
Can you made tutorial how to build it?
Where did you get that wing? I searched for it but i can't find anything.
Top flaps: Wing Type D,Small delta wing, Wing connector Type E Aft flaps: Wing type B, Wing connector Type A
@@RamSF24 Thanks but how you fold the wings like the real one?
@@hastapilav825 breaking ground servos
its stock officer i swear
What kind of supercomputer are you running
What targeting mod do you use?
7:00 That has to be the biggest coincidence I have EVER seen. Belly flop landing at a site while an eclipse is happening. Amazing job! You’ve actually convinced me to play KSP now…
sorry to break your amazement but eclipses are common in the KSP system, because the Earth (Kerbin)'s moon (Mun) is on the same plane of inclination, unlike real life
I never saw before an eclipse in ksp
So cool
Wizardry
great build and great execution!
Huh cool mod… ITS STOCK 👏👏👏👏
awesome video
Thanks!
How do you install mechjeb once downloaded?
Just put it into gamedata
the engines do sound like someone on the toilet
They do 😂 I want to download waterfall but I don’t know how to get the version for Stock
@@RamSF24 try installing Waterfall Core and Stock Waterfall Effects. I hope it works. Personally I'm playing with Restock, I think the parts looks cool and modern with it
@@RamSF24do you have ckan? if so it does it all for you it puts in right folder you just have to click the check on waterfall than apply
Insane, also when the Starship was reentring atmosphere, does Kerbin was having an Ecclipse?
Yes it was didn’t think I would catch it during re-entry
Crazy building skills. Very impressive
Thank you! I do plan on making it better and more accurate to the real version
Unreal building skills, this looks amazing
reentry angle is wrong ship would rip appart in this angle .
I know. But trying to slow down to land at the ksc was my goal.
@@RamSF24 yeah i know what you mean . if you tilt more forward you overshoot your target . needs more practise to do that this way .
@@Ingo3112 do you think if I started his re-entry early and lower he would have been more accurate?
Holy crap that’s an amazing recreation!
Only 32 subs, you deserve more, heres one moee
Matt lowne takin notes✍️🗒️🗒️🗒️🗒️
I'd be impressed if it was stock
the build it is stock i just used other mods to make it the game look better to work better for me.
Craft file pls?
Awesome design!
How did you get it to be so stable? I'm sure you're using robotic parts for control, whenever I try that it's always so unstable
Well yeah robotics but also with weight. I know the aft part of my ship is very heavy so when I am going for re-try I move all my fuel into the top tank to counter the off balance. making it stable while bellyflopping
and that’s also where the flaps come to use where I can hold a certain angle of attack so center of mass is my solution but flaps are control
@@RamSF24 But I'm assuming you don't have any control mods such as fly-by-wire or mechjeb doing the work, so is it sas that's keeping it so stable, and if so how did you make sas have any control over robotic parts? I never seem to figure that out
It’s in action groups, click on pitch and then your robotic part then a little list should pop up then you should be able to move your part every time you pitch forward or backward
@@RamSF24 Yeah I got that figured out, but how do you bind that control surface to SAS like how airplane control surfaces react to SAS inputs