Do you think YOU could truly survive living in City Escape? Also, huge thank you to FUM for making this video possible! Go to tryfum.com/CHAOMIX and use code CHAOMIX to save an additional 10% off your order today.
i really like how in Sonic Learns to Drive (a story from the 30th anniversary comic) the city sonic's driving in has a giant loop-de-loop that some cars can actually drive through. so that comic implies that what you experience in gameplay is just how cities in sonic games are
Tails: Speed Highway was literally built with taxpayer dollars! Sonic: Yeah! And they used the money to build loop-de-loops on the road! Which granted, cool as hell for me, but MAN morning commute must be hell for everyone else. Edit: For those who don't know, I was referencing Jehtt.
In Sonic's 30th anniversary comic from IDW there's a story where Sonic learns how to drive and there is a point in the story where the car goes through a loop while the instructor says "this car wasn't built to take the loop", but they take it anyway and the car succed passing through, which I guess confirms that car in Sonic's world normally take loops and can be built for that Or at least the cars from the antropomorphic animal side can be like that, idk if the humans cars are able to do the same, if they're not, sheesh, too bad for them
"What are you doing?! The Blue hedgehog is at the 29th north street" "Oh... so that's why this road wasn't blocked off and there were cars driving through here..."
So that's what the lyrics in Sonic R mean. I can only assume that humans on Mobius are just built different (which is plausible considering how often Eggman has been blown up and also the times we've seen him in space without at spacesuit).
i swear to god i have always asked myself this question as a kid the first time I saw something like windmill isle i said to myself "what the hell is all of this how do these people jump these gaps"
I like to imagine that city escape is a normal city, but sonic just chooses the worst routes possible. Like he runs thorough the ENTIRE CITY and only goes through the parts that are under construction.
This also explains how many dead ends there are, as the hardware couldn’t process the thousands of routes around the city, shortening it to one linear route
10:57 I think the textures are meant to imply that there's actually a shop here that people can enter and leave from? There's an "open" sign, so while no doors are open for sonic presumably that's how normal people would get to this place. Of course, there's no excusing the literal bottomless pit in this area regardless
I can perfectly explain the inaccessible recycling bin. They needed to spend all the budget and ended up with extras, so they tucked it in somewhere no one would use it, so they don't need to ever empty it.
Perhaps the fact that some of them are in difficult to access locations would mean that the person who had to get to that location would not go out just to throw away trash. It's hard enough to get there
There is a city in Chile called Valparaiso. Its a super cool city built on pretty much a mountain. Some of the walkable hills get close to city escape steepness. Although these are generally out of the way and you definitely wouldn't see cars on them
Crazy how a simple question turned into an almost 15 minute analysis on the hazards that inhabit this video game level, i am astonished on how he actually decided to go through with this idea.
I appreciate this channel finally hitting the “I’ve run out of specific games I can cover, and the generic topics have run dry, so let’s just do whatever and have fun with it” stage. It always produces the best content.
@@TheSultan1470It only the "fell off" stage if they have truly run out of ideas, all this means is that the channel has to put more effort into creating or finding topics.
Funny enough, this video kind of gave me some food for thought on what to add vs what not to add in a City level since I'm technically making one of my own for a future fangame and a future fan-animated series I have planned (it's called Shoreline City for anyone that's wondering and in short, it's a City in Sonic's world that takes inspiration from Zootopia). I don't really have to worry about what the City should be built like in the show, but what's really been on my mind in terms of level design is how I'm supposed to add the "Sonic-y" parts to the level. A couple of things I was able to take into consideration was maybe adding the Sonic-y stuff on the city rooftops to make it seem like Rooftop Run/Windmill Isle and also adding loops to the road, but with a traffic sign of Sonic running and a gate that only opens and closes for Sonic (similar to the Shuttle Loop gates in Sonic 3D Blast) that tells drivers only Sonic and co. are allowed to access these loops and that they aren't safe for drivers. If anyone is willing to help me out here, does that sound like a good start for a city zone that's playable, but also safe or should I just use my imagination like always?
I think it'd be fun if you made the average folk and vehicles be able to traverse the wacky level design with (relative) ease, same as Sonic and pals. It could make for interesting vehicle designs, or fun sight jokes with how businesses and people adapt to the weirdness.
- My theory: Remember the Tails racing segment in SA2? It looked like a floating street, but the cutscenes before and after this level, Tails is just in a normal street in california. Simultaneously, Radical Highway too in cutscenes was just a normal, short bridge, while in gameplay its... whatever the heck that was. The director of the original games said the level design and aspects were to simulate an dream-like structure. So the answer is simple: These crazy Loops, Floating plataforms, etc, are NOT actually real, and its just for Gameplay sake.
@@l.psimer6124 I remember the headache I had trying to figure out why the Highways in the Sonic Stages look so impossible, but in the HUB they're perfectly normal.
This reminds me, back in my child hood neighborhood there was an extremely steep incline that my parents told me not to drive my toy motorcycle on. I remember dressing as Mario for Halloween and tumbling down it for a bit.
I'm optimistic, I'm almost sure that the rest of the city is probably just as deadly as the section Sonic goes through, but I have a bit of hope that the sections of the city that Sonic can't access (like those roads where cars come out that you can't access because there are invisible walls with giant neon green floating arrows) are easier to live with less hazards And one thing that kinda proves both points that the city has parts that are less and just as dangerous as it is in SA2 City Escape, is in Generations City Escape, in Gens you have sections with less steep streets and more calm parks to hang around, but at the same time we have houses that are close to bottomless pits and whole metal buildings in the middle of the road, also Speed Simulator City Escape, which looks like a nice and calm city, with no bottomless pits, less steep streets, a nice beach to relax, Radical Highway is close by so you can go to other parts of the city separated by water through the bridges, etc. The only unsafe thing are the GUN robots flying around but I bet they would hurt regular citizen or would even be there every single day
i always figured all the humans were indoors because there were deadly military robots everywhere. Probably also explains the lack of concern for traffic laws, people are fleeing in terror.
To be fair, we don't technically know for sure that the "regular humans" we see in the games CAN'T run at mach speeds, and considering how we see Eggman run and jump...
Considering Sonic is on the run from the police, this isn't a pretty everyday scenario, and there was A LOT OF CONSTRUCTION going on as Sonic was being hunted down by GUN at the time. Even then, Central City was being decimated by an alien invasion in Shadow the Hedgehog, so woe be the civilians come the Black Comet.
4:20 You're not kidding about that. I live in Santa Rosa and I'm from an hour north of San Francisco. So I've been to San Francisco quite a number of times. The last time I actually spent an extended amount of time in San Francisco I noticed that literally every person walking around was not overweight like at all. They were either skinny or they were in really good shape, none of them appeared to be fat Maybe a few might have been chubby here and there and you know I just came as a shock to me because the matter where I go there's going to be somebody who's overweight but in San Francisco that just wasn't the case and that could be because of all the uphill walking. Who knows though maybe some of them are just starving because it's too expensive to live there
One thing that has always annoyed me to no end in this stage is the fact they have a bunch of free newspapers, magazines, comics etc. Which is pretty cool Until you realise almost all of them are FACING THE ROAD AND THE POSITIONED RIGHT NEXT TO IT. So poor little timmy is gonna have to scale the 45 degree street and pray a car doesn't hit him just so he can get a his free comic (Which knowing those kinda things means it's either gonna be damaged, dirty, incomplete or all 3)
There's definitely steeper streets in San Francisco, some sidewalks are literally staircases because of how steep they are, parking on a lot of those streets also has to be sideways or diagonal because of the risk on rolling down if they were parallel. I'm talking about entire blocks worth of street, not a 10 meter stretch of pavement like Bradford (which actually goes up to 41 degrees for that small chunk)
Bottomless pits are the least of San Francisco's problems. The crime, poop on the sidewalks, homeless, needles on the sidewalks. I'd rather live in Sonic's version. 😆
I now want to see how Sonic Levels would be played in GTA 3+. This feels like the right kind of game thay could really put Sonic Level Livability to the test
It' really interesting looking at hub worlds in Sonic games looking mostly livable for a normal human, but enter a stage and everything became twisted and unrealistic even if it takes place in the same location as the hub world.
Hey atleast that isn’t the Sonic Generations version of City Escape! XD No seriously… the G.U.N Truck has rockets and saws, some parts aren’t accessible, and during the climax of it, *THE DANG BUILDINGS GET FUSED TO THE ROAD AND ACT LIKE A SIDEWAYS RAMP! AND DO I NEED TO GET STARTED WITH THE TRUCK CHASING A BLUE HEDGEHOG ON THE SIDE OF BUILDINGS!*
How about Generations' City Escape? I'd love to see it get the same video treatment? Maybe it's more habitable? Actually I'd like to see more vids like this on other places too, like Windmill Isle, Rooftop Run, Speed Highway, Radical City, and Empire City... etc Excellent vid as always.
i've been waiting for this topic for so long. (also the first game i'm making is inspired mostly by the truck chase sequence of city escape so i particularly like this. it's taking forever to make the game tho cuz trying to survive and pay a team on a walmart job is moving glacially slow) you actually mention the name of my game at 4:05 :p
I hope you actually make this a series going through different cities throughout the franchise (like Station Square or Apatos) and ranking them on their livability rate.
A theory I have is that City Escape is heavily affected by earthquakes. Near the end of Mission Street, an omochao can warn the player of earthquakes, and the highway will shift, tilt, and collapse shortly after. Real-life San Francisco is pretty earthquake-prone, so it makes sense that earthquakes will be pretty common in City Escape, too. Just that these earthquakes are powerful enough to cause bottomless pits in the middle of the city, and bend roadways into impassible loops and corkscrews. But what makes earthquakes in the Sonic Universe particularly violent? I think it we can put the blame on Eggman. The construction of Eggman's robot army and airship fleet must require a vast amount of metal. Where is Eggman getting all the raw resource? Underground, of course. In Sonic Adventure 1's Red Mountain, we see plenty of extensive mining equipment and machinery that probably belongs to Eggman. And who knows how many mining facilities Eggman has running underground. All these mining operations can't be good for the planet's geological integrity, thus resulting in these pitfall-forming earthquakes. So the city is dangerous, but not because of irresponsible city planners, but because, like Radical Highway, it is always being repaired after seismic events. The only thing the city government is guilty of is insufficient placement of safety barriers. Don't know about those ramps, though. Possible leftover road maintenance equipment? Also, fun fact if my math is correct, City Escape is roughly 5,551 feet tall (about 1692 meters). That's about as tall as Mitre Peak in New Zealand, and almost as high as 4 Empire State Buildings.
I always felt a really cozy in Sonic Adventure's Station Square. I feel like that place would be more iivable than City Escape. I mean there are actual people walking around after all. I also always loved the train. Anyway, this was a fun video to watch.
I remember there was a level in Shadow the Hedgehog that takes place in the past and has Maria following you, and she has no trouble navigating the insane level geometry, using springs and dash pads, and generally keeping pace with Shadow. If that's what a sick little girl is capable of, imagine what a healthy adult can do.
Maybe the average human in Sonic's world is capable of the same stuff as anthro animals, and they only drive cars out of laziness, as silly as this sounds. The death pits are still ridiculous though.
I always thought the city was ran by robots, considering the only ones around are some oddly *human* sized robots, which would fit much better onto the streets than on grass
You know, I just had a thought. In the original Sonic Adventure, Amy seems to live in Station Square, so we know some of the super-powered animals live in the human cities too, so what if places like City Escape and Speed Highway (specifically the night-time part) are special city districts/infrastructure for the animal people to use? Yeah, they aren't the most safe, but we can infer both are under construction to a degree when Sonic visits them. I know that probably wasn't an intentional thing by Sonic Team when they made these, but I think it's a neat interpretation.
The crazy thing is, as dangerous as City Escape is, it’s probably the safest part of Central City; Radical Highway and Mission Street are even more dangerous and practically unusable by any pedestrian who doesn’t have crazy abilities or vehicle that isn’t a high-tech mech
Do you think YOU could truly survive living in City Escape?
Also, huge thank you to FUM for making this video possible! Go to tryfum.com/CHAOMIX and use code CHAOMIX to save an additional 10% off your order today.
No lol
Nah no way
Nah man if l saw my car get run over by a blue speeding rat,I'd move out and tbh how does the cars even stay still like that 😭
no
Your 4th or 3rd city escape video chaomix? 😂
i really like how in Sonic Learns to Drive (a story from the 30th anniversary comic) the city sonic's driving in has a giant loop-de-loop that some cars can actually drive through. so that comic implies that what you experience in gameplay is just how cities in sonic games are
I guess the cars have Mario-Kart-esque anti-gravity tech.
I guess
@connorbeith3232 all you need is speed, It's actually possible irl thanks to centrifugal force and friction
so part of the average daily commute would involve an isolated floating road that leads you directly onto the side of a building?
@@possibly_benRegular humans probably be asking: “Why did we let the animal people design our roads again?” 😂😂😂
Tails: Speed Highway was literally built with taxpayer dollars!
Sonic: Yeah! And they used the money to build loop-de-loops on the road! Which granted, cool as hell for me, but MAN morning commute must be hell for everyone else.
Edit: For those who don't know, I was referencing Jehtt.
Never let it be said that Ogilvie Maurice the Hedgehog isn't selfless
In Sonic's 30th anniversary comic from IDW there's a story where Sonic learns how to drive and there is a point in the story where the car goes through a loop while the instructor says "this car wasn't built to take the loop", but they take it anyway and the car succed passing through, which I guess confirms that car in Sonic's world normally take loops and can be built for that
Or at least the cars from the antropomorphic animal side can be like that, idk if the humans cars are able to do the same, if they're not, sheesh, too bad for them
@@jamiegioca9448 you mean LARRY
@@darthtyranus787who tf is larry
The mental image of Joe the human going to work and pulling all of this crazy stunts like an everyday routine just makes me smile.
😂😂😂😂😂 underrated comment 4real 😂😂😂
Strongest Sonic OC unlocked: Joe the Human.
Is Speed Highway truly drivable? Is Radical Highway finally done with construction?
LIVING IN THE CITY! (YOU KNOW YOU HAVE TO SURVIVE)
Living in the city (You got to keep the dream alive)
@@shreddarcheese9809 where everything is free as you see
Living in the city! (You know you have to survive!)
Living in the city! You got to keep the dream aliiiiiiiiive
@@DLGanimatorwhere everything is free, as you see!
Me watching my newly bought hot rod be ran over by a government owned truck to chase a fast blue anthro hedgehog 😦
XD😅😂
MY FU#KING CAR BRO
Once the gun truck comes at the wrong time half the population gets erased
no wonder everyone is trying to escape from the city
When you realize "Escape from the City" is a cry for help from the citizens wanting to flee.
@@alcatrazvongola😮
Perfectly balanced, as all things should be.
"What are you doing?! The Blue hedgehog is at the 29th north street"
"Oh... so that's why this road wasn't blocked off and there were cars driving through here..."
MOM! Chaomix is blabbering on about his favourite Sonic Game again!
[Insert Guitar Riff Here]
So that's what the lyrics in Sonic R mean. I can only assume that humans on Mobius are just built different (which is plausible considering how often Eggman has been blown up and also the times we've seen him in space without at spacesuit).
i swear to god i have always asked myself this question as a kid
the first time I saw something like windmill isle i said to myself "what the hell is all of this how do these people jump these gaps"
And unlike City Escape there is no real reason for it to be that way
No matter how dangerous, I WOULD STILL LIVE IN CITY ESCAPE
Thank you for your services brave soldier 🫡
@@chaomixsonic is a Hedgehog not a rat Hedgehogs and rats are different animals get your facts right fool
@@chaomixXD😂😅
I mean as long as you’re able to avoid all the massive trucks and you’re not a blue hedgehog, you should be fine
Thanks for the advice
I like to imagine that city escape is a normal city, but sonic just chooses the worst routes possible. Like he runs thorough the ENTIRE CITY and only goes through the parts that are under construction.
This also explains how many dead ends there are, as the hardware couldn’t process the thousands of routes around the city, shortening it to one linear route
10:57 I think the textures are meant to imply that there's actually a shop here that people can enter and leave from? There's an "open" sign, so while no doors are open for sonic presumably that's how normal people would get to this place.
Of course, there's no excusing the literal bottomless pit in this area regardless
Maybe with a elevator
One thing i love about this Channel is the unique topics that provides no other sonic Channel (i think) have more distinctive content than Chaomix
Fun fact: Sonic Adventure 2 was so popular in the US that they recreated City Escape in California
I can perfectly explain the inaccessible recycling bin. They needed to spend all the budget and ended up with extras, so they tucked it in somewhere no one would use it, so they don't need to ever empty it.
Perhaps the fact that some of them are in difficult to access locations would mean that the person who had to get to that location would not go out just to throw away trash. It's hard enough to get there
There is a city in Chile called Valparaiso. Its a super cool city built on pretty much a mountain. Some of the walkable hills get close to city escape steepness. Although these are generally out of the way and you definitely wouldn't see cars on them
Crazy how a simple question turned into an almost 15 minute analysis on the hazards that inhabit this video game level, i am astonished on how he actually decided to go through with this idea.
Would love a whole series of this with all the cities in sonic 🙏
I appreciate this channel finally hitting the “I’ve run out of specific games I can cover, and the generic topics have run dry, so let’s just do whatever and have fun with it” stage. It always produces the best content.
aka fell off stage
lol
@@TheSultan1470 Not in the slightest man, not in the slighest.
@@TheSultan1470It only the "fell off" stage if they have truly run out of ideas, all this means is that the channel has to put more effort into creating or finding topics.
This level embodies what I love about SA2's levels. It is realism combined with the insanity that is Sonic.
RIP everyone who probably lives in City Escape.
*They will litterally never be missed.*
Sucks to be them, They didn't have more then 1 ring to survive 💀
3:32 “there isn’t a single human in sight”
I knew the cars driving onscreen were sentient and moving without drivers…
This video makes you realize how jaw-droppingly powerful Sonic’s legs are compared to a normal human
If City Escape was always playing Escape from the city and all its different versions, then yeah I would.
Funny enough, this video kind of gave me some food for thought on what to add vs what not to add in a City level since I'm technically making one of my own for a future fangame and a future fan-animated series I have planned (it's called Shoreline City for anyone that's wondering and in short, it's a City in Sonic's world that takes inspiration from Zootopia). I don't really have to worry about what the City should be built like in the show, but what's really been on my mind in terms of level design is how I'm supposed to add the "Sonic-y" parts to the level. A couple of things I was able to take into consideration was maybe adding the Sonic-y stuff on the city rooftops to make it seem like Rooftop Run/Windmill Isle and also adding loops to the road, but with a traffic sign of Sonic running and a gate that only opens and closes for Sonic (similar to the Shuttle Loop gates in Sonic 3D Blast) that tells drivers only Sonic and co. are allowed to access these loops and that they aren't safe for drivers. If anyone is willing to help me out here, does that sound like a good start for a city zone that's playable, but also safe or should I just use my imagination like always?
I think it'd be fun if you made the average folk and vehicles be able to traverse the wacky level design with (relative) ease, same as Sonic and pals. It could make for interesting vehicle designs, or fun sight jokes with how businesses and people adapt to the weirdness.
- My theory:
Remember the Tails racing segment in SA2? It looked like a floating street, but the cutscenes before and after this level, Tails is just in a normal street in california.
Simultaneously, Radical Highway too in cutscenes was just a normal, short bridge, while in gameplay its... whatever the heck that was.
The director of the original games said the level design and aspects were to simulate an dream-like structure.
So the answer is simple:
These crazy Loops, Floating plataforms, etc, are NOT actually real, and its just for Gameplay sake.
So they are meant to look dream like? No wonder they look so uncanny.
@@l.psimer6124 I remember the headache I had trying to figure out why the Highways in the Sonic Stages look so impossible, but in the HUB they're perfectly normal.
2:52 San Fran honestly isn’t suitable for human habitation, lol
This reminds me, back in my child hood neighborhood there was an extremely steep incline that my parents told me not to drive my toy motorcycle on. I remember dressing as Mario for Halloween and tumbling down it for a bit.
I'm optimistic, I'm almost sure that the rest of the city is probably just as deadly as the section Sonic goes through, but I have a bit of hope that the sections of the city that Sonic can't access (like those roads where cars come out that you can't access because there are invisible walls with giant neon green floating arrows) are easier to live with less hazards
And one thing that kinda proves both points that the city has parts that are less and just as dangerous as it is in SA2 City Escape, is in Generations City Escape, in Gens you have sections with less steep streets and more calm parks to hang around, but at the same time we have houses that are close to bottomless pits and whole metal buildings in the middle of the road, also Speed Simulator City Escape, which looks like a nice and calm city, with no bottomless pits, less steep streets, a nice beach to relax, Radical Highway is close by so you can go to other parts of the city separated by water through the bridges, etc. The only unsafe thing are the GUN robots flying around but I bet they would hurt regular citizen or would even be there every single day
that fricking Sonic on the thumbnail is way too funny for NO REASON, these are what motivate me to draw
I'd love to see a follow-up on the Generations version of City Escape! Either way, this was very entertaining, thank you.
as someone who's actually lived in the heart of downtown San Francisco I can say that a 2/10 for livability would be an upgrade
i always figured all the humans were indoors because there were deadly military robots everywhere. Probably also explains the lack of concern for traffic laws, people are fleeing in terror.
4:54 those e-brakes on those cars are putting in overtime, goddamn 😭
To be fair, we don't technically know for sure that the "regular humans" we see in the games CAN'T run at mach speeds, and considering how we see Eggman run and jump...
OUR CAR IS GETTING FLUNG BY A BLUE RAT WITH THIS ONE 💯💯🗣️🗣️
Considering Sonic is on the run from the police, this isn't a pretty everyday scenario, and there was A LOT OF CONSTRUCTION going on as Sonic was being hunted down by GUN at the time. Even then, Central City was being decimated by an alien invasion in Shadow the Hedgehog, so woe be the civilians come the Black Comet.
3:13 Sonic: I told you, I'm not a rat! I'm a HEDGEHOG!
4:20 You're not kidding about that. I live in Santa Rosa and I'm from an hour north of San Francisco. So I've been to San Francisco quite a number of times. The last time I actually spent an extended amount of time in San Francisco I noticed that literally every person walking around was not overweight like at all. They were either skinny or they were in really good shape, none of them appeared to be fat Maybe a few might have been chubby here and there and you know I just came as a shock to me because the matter where I go there's going to be somebody who's overweight but in San Francisco that just wasn't the case and that could be because of all the uphill walking. Who knows though maybe some of them are just starving because it's too expensive to live there
One thing that has always annoyed me to no end in this stage is the fact they have a bunch of free newspapers, magazines, comics etc. Which is pretty cool
Until you realise almost all of them are FACING THE ROAD AND THE POSITIONED RIGHT NEXT TO IT.
So poor little timmy is gonna have to scale the 45 degree street and pray a car doesn't hit him just so he can get a his free comic (Which knowing those kinda things means it's either gonna be damaged, dirty, incomplete or all 3)
I hope you make this a series for every Sonic series city. Station Square would probably rate highly (pre-Chaos flooding at least).
There's definitely steeper streets in San Francisco, some sidewalks are literally staircases because of how steep they are, parking on a lot of those streets also has to be sideways or diagonal because of the risk on rolling down if they were parallel. I'm talking about entire blocks worth of street, not a 10 meter stretch of pavement like Bradford (which actually goes up to 41 degrees for that small chunk)
"I would TOTTALY survive City Esca- OH GOD WHAT THE F-" *gets hit by the G.U.N truck*
5:31 There is a reason why there is a term called a “California stop”
I'd unironically enjoy a sequel to this video exploring the cities of Sonic Unleashed and if sega upped their "sonic-based infrastructure" game
10:06 THE SOUND EFFECTS made me wheeze
11:59 THERE IT IS AGAIN
Bottomless pits are the least of San Francisco's problems. The crime, poop on the sidewalks, homeless, needles on the sidewalks. I'd rather live in Sonic's version. 😆
I love this! This type of commentary is exactly what I would think while replaying Sonic games countless times as a kid.😭
Wonderful video!
This is a city I would definitely want to escape.
Love the RadicalSoda ref!
I wonder if the gun truck is actually chasing you or if it’s literally incapable of stopping on the 45° hill
Well I my mind it’s like this was all made for Sonic and probably only serving as his playground to run around on! 😂
I now want to see how Sonic Levels would be played in GTA 3+. This feels like the right kind of game thay could really put Sonic Level Livability to the test
Walk your...dog? Only Chao and aminal spirits exist
It' really interesting looking at hub worlds in Sonic games looking mostly livable for a normal human, but enter a stage and everything became twisted and unrealistic even if it takes place in the same location as the hub world.
woah the RadicalSoda reference was completely unexpected ngl
I have the perfect strategy for surviving City Escape: live literally *ANYWHERE* else!!!!!!
7:30 die?
They don't die
The pit is bottomless
They just keep falling
forever
Hey atleast that isn’t the Sonic Generations version of City Escape! XD
No seriously… the G.U.N Truck has rockets and saws, some parts aren’t accessible, and during the climax of it, *THE DANG BUILDINGS GET FUSED TO THE ROAD AND ACT LIKE A SIDEWAYS RAMP! AND DO I NEED TO GET STARTED WITH THE TRUCK CHASING A BLUE HEDGEHOG ON THE SIDE OF BUILDINGS!*
imagine you leave your house to go to work and you see sonic absolutely totaling your car
You could do a follow up video with the other city levels from adventure 1 to Forces
Humans in Sonic's world are just built different
You should do a city tier list video about every city in sonic. And rate it from Most livable to least livable.
I would love to see the city council meeting where they approved the loop de loop walking path in the park that leads to the top of an office building
Chaomix uploaded!
Chaomix uploaded!
Yes!
How about Generations' City Escape? I'd love to see it get the same video treatment? Maybe it's more habitable?
Actually I'd like to see more vids like this on other places too, like Windmill Isle, Rooftop Run, Speed Highway, Radical City, and Empire City... etc
Excellent vid as always.
I'd like to see a similar video for Skyscraper Scamper, Rooftop Run, or Gens City Escape. That might be fun!
i've been waiting for this topic for so long. (also the first game i'm making is inspired mostly by the truck chase sequence of city escape so i particularly like this. it's taking forever to make the game tho cuz trying to survive and pay a team on a walmart job is moving glacially slow) you actually mention the name of my game at 4:05 :p
I hope you actually make this a series going through different cities throughout the franchise (like Station Square or Apatos) and ranking them on their livability rate.
Something I always asked my friends was "Who the hell designed City Escape?"
You do not understand the joy it brings me every video when you say “way past cool”
Mom! The hedgehog banished your car from existance again!
This just solidifies Speed Highway is the better city, as well as Station Square in general.
With the G.U.N Truck rampaging through City Escape I think it would make living there a bit scary lol
i died a couple times but heres your latte i got from that coffee shop in City Escape
as an iraqi person i can confirm city escape is more dangerous than baghdad 💀
You should do more of these and rank them in terms of liveability to find out which is the most realistic
Did not expect a radicalsoda reference at the beginning, it's like two of my favorites in one video 🤣🤣
It would be cool to see other cities in the same video format, maybe even all of them in one video
A theory I have is that City Escape is heavily affected by earthquakes. Near the end of Mission Street, an omochao can warn the player of earthquakes, and the highway will shift, tilt, and collapse shortly after. Real-life San Francisco is pretty earthquake-prone, so it makes sense that earthquakes will be pretty common in City Escape, too. Just that these earthquakes are powerful enough to cause bottomless pits in the middle of the city, and bend roadways into impassible loops and corkscrews.
But what makes earthquakes in the Sonic Universe particularly violent? I think it we can put the blame on Eggman.
The construction of Eggman's robot army and airship fleet must require a vast amount of metal. Where is Eggman getting all the raw resource? Underground, of course. In Sonic Adventure 1's Red Mountain, we see plenty of extensive mining equipment and machinery that probably belongs to Eggman. And who knows how many mining facilities Eggman has running underground. All these mining operations can't be good for the planet's geological integrity, thus resulting in these pitfall-forming earthquakes.
So the city is dangerous, but not because of irresponsible city planners, but because, like Radical Highway, it is always being repaired after seismic events. The only thing the city government is guilty of is insufficient placement of safety barriers. Don't know about those ramps, though. Possible leftover road maintenance equipment?
Also, fun fact if my math is correct, City Escape is roughly 5,551 feet tall (about 1692 meters). That's about as tall as Mitre Peak in New Zealand, and almost as high as 4 Empire State Buildings.
Keep up the great work and videos chaomix love the video
“It’s like a rollercoaster”
I always felt a really cozy in Sonic Adventure's Station Square. I feel like that place would be more iivable than City Escape. I mean there are actual people walking around after all. I also always loved the train. Anyway, this was a fun video to watch.
I remember there was a level in Shadow the Hedgehog that takes place in the past and has Maria following you, and she has no trouble navigating the insane level geometry, using springs and dash pads, and generally keeping pace with Shadow. If that's what a sick little girl is capable of, imagine what a healthy adult can do.
Maybe the average human in Sonic's world is capable of the same stuff as anthro animals, and they only drive cars out of laziness, as silly as this sounds.
The death pits are still ridiculous though.
I love this idea, more videos like this please
*Imagine how it would look like in Sonic Movie 3*
I always thought the city was ran by robots, considering the only ones around are some oddly *human* sized robots, which would fit much better onto the streets than on grass
Man Living In City Escape Would Be A Dream❤❤
You should do other levels like this. This was great
Also we can't forget about the numerous dash pads in the middle of the street that would send cars and people forward at idk maybe 80 km/h ?!
I like to believe that the GUN truck is City Escape's equivalent to the police. If you break the law, they send the GUN truck. lol
Anyone else think of “It’s like a roller coaster” during @0:11?
I was legit looking for a comment like this
Expected a city escape video. Got a vape ad. Didn’t expect that.
You know, I just had a thought. In the original Sonic Adventure, Amy seems to live in Station Square, so we know some of the super-powered animals live in the human cities too, so what if places like City Escape and Speed Highway (specifically the night-time part) are special city districts/infrastructure for the animal people to use? Yeah, they aren't the most safe, but we can infer both are under construction to a degree when Sonic visits them. I know that probably wasn't an intentional thing by Sonic Team when they made these, but I think it's a neat interpretation.
Toney hawk is the mayor
The crazy thing is, as dangerous as City Escape is, it’s probably the safest part of Central City; Radical Highway and Mission Street are even more dangerous and practically unusable by any pedestrian who doesn’t have crazy abilities or vehicle that isn’t a high-tech mech