What do you think? Are there only 7 Chaos Emeralds? Also, huge thank you to boot.dev for sponsoring this video! Visit sponsr.is/chaomix with code CHAOMIX to get 25% off your first payment for boot.dev. That’s 25% your first month OR year, depending on the subscription you choose!
I mean, there could be different “variations” like blaze’s sol emeralds. So maybe just seven strictly “chaos” emeralds, but many things that could be similar. And man, you’re rocking that facial hair.
There's as many chaos emeralds as can be synthesized. If Sonic could use chaos control on a 'fake' emerald (if I remember correctly), then what's the difference between that and a 'real' one? Edit: I'm referencing the scene from SA2.
Smaller than 7 = game contains no Super Sonic, thus consistent. Fighters = retconned to be a fake emerald used to scam and bypass tournament requirements. Pinball = set in Archie Sonic universe where there are innumerable chaos emeralds, thus consistent. No real issues outside of Fighters. I'm more surprised you didn't touch on the inconsistent Emerald colors.
yeah, Chaomix only put more on game Lore with some manuals because this is likely the extent to where we can go canonical without doing too much theory. I recognize informations being put in other content such as comics, in a way to explain other stuff like this to be a bit unusual, but yea, convincing smh.
@@MegaFan5 Cosmic Interstate, infinite mumbo jumbo, still consistent with an offshoot branch of that universe. 🤓 That's beside the point though, since the point is that it isn't the same as the core game series universe.
@@MegaFan5 One cannot judge the height of a tree by snapshots of a single branch when it was but a sapling. Anyway, there is no "except", because I didn't say anything that contradicts anthing that followed that "except". Sega of America intended a myriad of things, much of it even changed long before Adventure. You're just agreeing with me that Pinball is part of the "Western Universe", which would be an offshoot of SatAM and its Archie successor. Both non-canon to the games. 🤷♂️
5:51 According to the Japanese instruction manual, Sonic Blast actually only has ONE Chaos Emerald. What you're collecting throughout the game are the multi-colored shards of said Chaos Emerald, that split off after Robotnik fired a laser at Sonic while he was sleeping, but hit the Emerald Sonic was holding instead. Why are the shards multi-colored? Heck if I know.
probably that all of the chaos emeralds have the same power so they have different color for each power like chaos control and chaos spear and more, this make them look not identical to each other.
Something I'm surprised we didn't go into: Time Travel! In Sonic '06, the blue chaos emerald ends up being duplicated by virtue of being left with Elise when she was a child. The green chaos emerald ends up being duplicated when Omega takes it and then "Bender's Big Score"s himself into the future before time traveling back to the present. Time travel introduces the possibility that the Chaos Emeralds can be in many different places, serving many different functions, all at the same "time," by being cycled through the same period of history again and again. It even suggests that the chaos emerald could have been brought to the planet by the Ancients initially, but then be brought back to an earlier point in the world's history, so that it's as if they were always already there.
@@HOTD108_ Go into low-power mode and wait for centuries to deliver his cargo in the future. Bender's Big Score is a Futurama movie where Bender does that many, many times.
Apparently in the original pre-Adventure Japanese lore, there were always more than seven, which is why Knuckles was able to knock Sonic out of his superstate in the beginning of Sonic 3, he had his own
that's interesting as in the lore of Sonic The Comic the original amount of emeralds were 7, but due to an unseen event 6 of the emeralds would split off into two sets, one set would end up on Mobius and turn green, and the other remained on the Floating Island. It wasn't until the Sonic 3 adaptation that the emeralds were one again
@@tonyhakston536Equally as untrue as the original post. They disappeared into a flash of light, the rest is not known. Video makes a theory but nothing more.
You know, if you keep this logic with Sonic Superstars, that would explain why the chaos emeralds suddenly give their users unique powers. Because it is a unique set of emeralds. Now the Twitter/TikTok takeovers confirmed the actual lore reason is there’s some strange energy that modifies the powers of the emeralds on that island, but that’s besides the point.
I think its on purpose that the order and number always changes lore wise, stones possible of granting pure chaos energy should also be chaotic in nature, and that includes number and color. Also, the constant influx of 6 and 7 emeralds in most classic and portable games was to probably to establish that 7 is the number needed to go super, so maybe the emeralds know when the situation is dire enough to require super sonic, and add the extra emerald to the batch. Maybe they even knowingly increase the amount by 8 or 16 depending on what instance sonic is in and how much land he needs to cover.
I feel like it'd be interesting to have a Sonic game that has the cast explore lands that are chaotic like Mario Wonder levels, where they are constantly changing in front of the the player's eyes. This could also change the amount of emeralds you are collecting at any given time.
If you didn’t know. IDW has made a Fang The Hunter spinoff and there the entire plot is about Fang and the Bois chasing the EIGHTH Chaos Emerald as of writing this it has still not concluded but it’s just a amazing detail to The Fang Gang’s origin game (Sonic The Fighters for Bean and Bark and Sonic Triple Trouble for Fang)
With Sega not wanting to bring back hyper form because they wanted to eliminate the comparison to DBZ, maybe that why ditched the idea of there being multiple sets of emeralds.
@@HelperUnknownGB it’s why personal I like to imagine there are no ‘super emeralds’. They are just the regular chaos emeralds just enhanced by the master emeralds.
@@JohnWilliams-wl9px You have a good point. When Sonic enters Hidden Palace for the first time, the chaos emeralds are scattered and transformed into super emeralds by the master emerald like you said instead of being separate relics. Though no one really knows how they didn’t come back after the end of Sonic 3. ¯\_(ツ)_/¯
Well, I can’t really explain the 16 emeralds without just saying “the game isn’t canon because it has the freedom fighters in it” or “Robotnik just made cheap replicas“. But here’s a possible theory for sonic the fighters: Regardless of which character you choose the play as, during one of the fights he will hit your character with an energy ray that creates a clone of them. After you defeat this dark doppelgänger, you get a chaos emerald that they apparently had. No how would they have a chaos emerald if they just came into existence? Simple. It’s a cloned emerald of the one you had. I mean if the energy ray can duplicate an entire person, their clothes, and their weapons in the case of Amy and Fang, who’s to say it can’t make a counter fit chaos emerald. Of course that still doesn’t explain why the chaos emeralds colors are off, but it at least explains away these strange number
in fairness, *tails* made cheap replicas in SA2, so artificial emeralds that have similar properties and can be used as a power source but arent *as* strong is a real option
Perhaps the Spinball Emeralds are a less common and weaker offshoots of the main Chaos Emeralds? Maybe they’re another variant type like the Sol Emeralds and have unique properties?
youtuber Pariah695 said according to the Classic sonic lore of the 90s, the chaos emeralds were treated like a rare resource, and that almost each island has its own set of emeralds. so in classic sonic theres at least dozens of emeralds. modern sonic is just 7 chaos emeralds, 1 fake emerald tails made, 7 Sol emeralds, 1 master emerald.
@@existential_narwal9257 Sonic Labyrinth Manual: “DAAAH HAH HAH HAH! I’ve gotten this island’s Chaos Emeralds, Sonic!!” Dr. Eggman’s triumphant voice reverberated through South Island. That evil genius scientist had come back to the island where Sonic lived!! “Sonic, how comfortable are you wearing those Dr. Eggman Special Speed-Down Boots!? Those boots were made with the power of the Chaos Emeralds!! To take them off, you’ll need the power of the Chaos Emeraaalds!!” He didn’t hear it, but that triumphant-looking Dr. Eggman was talking his head off and giving hints non-stop!! Sonic 3D Blast Manual: At that time, there was a spy satellite spying on “Flicky Island” from faw away in the sky. “Finally, I’ve found ‘Flicky Island’, where the Chaos Emeralds sleep!” That thick voice was heard somewhere before… It was the evil genius scientist “Dr. Eggman”. Yes, the legend of that island’s Chaos Emeralds had reached even the ears of the evil genius scientist “Dr. Eggman”. He immediately searched for the gems’ whereabouts. And he found out that he would have to use the Flickies to find them.
The IDW Fang comics are kind of messing with the idea of of canonizing the eighth emerald from Sonic the Fighters, really curious to see where that goes
As a person who is -insane- very into learning as much as I can about Sonic, I came across this early lore a while back and found it very fascinating. That before Adventure, instead of *"The* Chaos Emeralds" there were just sets of them all across Sonic's World. Even if I'm more than fine with the retcon, it's still a fun tidbit of the past for these multi color rocks.
Sonic battle had a set of seven green Chaos emeralds and this was post Sonic adventures which confirms that multiple sets of Chaos emeralds is still part of the lore.
@@darkdagger5237 I don't think it's that deep unfortunately. I think the devs just didn't want to make separate colors for the Emeralds for some reason I'll never know. I doubt it was for the idea of multiple sets of Emeralds and I'm pretty sure if Battle ever got a remake, they would probably make the emeralds different colors. What's especially damning is that every game after Battle uses the same 7 Chaos Emeralds.
@@darkdagger5237 Sonic Battle isn't exactly the most faithful game when it comes to the Sonic. You have Shadow's character heavily surrounding him believing he's just a weapon for some reason, Knuckles lives on the Holy Summit near Emerald Town instead of Angel Island and Chaos apparently comes in "times of great crisis" and yet has never dropped down again. I am willing to believe that the Chaos Emeralds are another one of its flubs. Plus again, no other Sonic game after Battle has had a new set of Chaos Emeralds. It has just been *the* 7. The retcon is still in place here. They were just lazy with the emerald colors.
@@castform7 Because of the nature of your argument you need the non localized version to use the nuance of characters as evidence. Do you have any evidence that Holy summit is not part of Angel island? Times of great crisis is undefined. If you want to claim that they were just lazy with the colors then prove it where in the games and manuals does it state that there has only ever been one set of Chaos emeralds and that the number in that set is seven.
The funny of everything is when we go to other gems like the Time Stones for example, it was meant to have *8 Time Stones* because of the Unused Special Stage, Christian Whitehead would even try to bring it back in 2011 Re-Release.
A good explanation for where the seventh Chaos Emerald was during Sonic 1 could be that it was with Knuckles on Angel Island, before disappearing to join the other six on Westside Island. This could also be a factor in why Knuckles trusts Eggman in Sonic 3&K, as he would connect his lie to his emerald vanishing not too long ago.
I always made the assumption that maybe The Emeralds disappeared from Angel Island because Sonic got them in the Special Stages which caused them to teleport to him. I never considered the idea there were originally different sets. That's interesting. As for West Side Island I also assumed The 7th Emerald was used by that tribe which is why it's not seen in Sonic 1.
In Sonic The Comic there were thirteen Chaos Emeralds, six on the planet and six on the Floating Island and the missing grey Emerald. Until Robotnik merged the two sets of six together. Robotnik then tried absorb the Emeralds powers but Knuckles had pretended the grey was lost to him when he had it along using it to prevent Robotnik from absorbing their powers and afterwards the Chaos Emeralds grew into the Super Emerald size.
This was definitely intended at one point. The Archie comics originally had hundreds of emeralds rather than 7, that had to be changed to match the games when Flynn took over. My theory is that Knuckles was passed out for literal centuries before Sonic 3, and was only reawoken when he was needed to protect the island. Hence why he is the last echiena SO LONG after all other echidnas died.
@@HOTD108_ As was said in the video, when the Emeralds disappeared from the island in the Sonic 3 manual, Knuckles lost consciousness. When he woke up, the Death Egg was actively crashing on the island. We could assume it was only moments or minutes, but we were never actually told that. If I recall correctly, I believe that's actually a plot point in the Fleetway comics as well. But I've never read them, so I may be wrong.
I have a head cannon that the Chaos Emerald we see collect in any sort of media are just Super Emerald Shards, like a long time ago the Super Emeralds shattered into who knows how many piece, so now Sonic and his crew are just trying to collect them all to restore the Super Emeralds
I think problems only arise when you consider the spinoffs in the canon along with the mainline games. The spinoffs obviously aren't gonna receive the same level of attention from the main games' developers so including them in any serious capacity is gonna inevitably make things messy. Sonic 3's plot according to the manual, seems to be going by the idea that the Emeralds always resided on Angel Island, and that up until they disappear from the altar, the Emeralds' energies were being channeled in some manner through the special stages, to Sonic, which is how they were able to appear in different places in Sonic 1 and 2... Sonic 1's manual states "the Chaos Emeralds exist within the distortions that the [South] island creates", not necessarily that they exist there physically. Then, the way things play out from Sonic 3's manual to the opening of the game, implies the Emeralds disappearing from Angel Island's altar coincides with Sonic gaining access to all 7 (through the special stages) at some point during Sonic 2, since the events of that game were still happening at that time. And so when that happened, the Emeralds vanished from Angel Island, and their actual, physical forms had been given to him, thus explaining how they go from Angel Island to Sonic's possession in the intro. This also retroactively explains the state of the Emeralds from Sonic 1; he only collected 6 rather than all 7, so their physical forms remained on Angel Island. Considering how Sonic 1 and 3's manuals go out of their way to play loose with how the Emeralds exist with the world on a physical level, and are flat-out capable of teleporting, that seems to be their way of explaining how they are thrown around so much.
Spinball could be considered part of the Archie canon, where there were a bajillion Chais Emeralds, at least until the entire Universe’s Chaos Emeralds were sent to the Zone of Silence and reduced to 7 colored gems.
Honestly it woulda been better if they just established that the modern Chaos Emeralds are just the Super Emeralds, thus explaining why they're tied to Angel Island from Sonic 3 onward, and their shape (as well as their size in the flashback). But then they'd have to address the Hyper Elephant in the room.
I’m surprised no one brought up the Super Sonic vs Hyper Knuckles comic where there was a LITERAL STAGE CONTAINING CHAOS EMERALDS AND RINGS. Also Chaomix, love your content. I enjoy all the stuff you put out. I’m glad I’m subscribed to you.
The one set we know for certain are a different set from the main one we see are the ones on angel island. In SA1 we’re shown chaos destroying the emeralds in the flashbacks. In Adventure’s guidebook translated by windii you can also see clear as day that chaos is described as destroying the emeralds of angel island. Sonic 3’s manual is harder to take fully literally since the story had various changes in development, such as the opening not having the emeralds at all. SA1’s emeralds in the flashback are also much larger than the chaos emeralds we collect, so it seems like angel island’s original set was the original super emeralds. Yamaguchi, character designer of Tails and one of the directors for Sonic 2, also stated that the idea for the 7 emeralds came from wondering “what if there was a hidden 7th?” so maybe they didn’t really intend for the emeralds in Sonic 1 to be different from Sonic 2. Ultimately most of these things and the amount of emeralds you collect follows the needs of the game being developed, but it’s fun to think about. I’m free to chat about this on discord, since we also chatted about the Sonic CD timeline placement at TMG 2023!
I agree with you but I can explain this in-lore the other extra emeralds (from the 8 and 16) are fake/copy emeralds similar to when Tails made an emerald copy in Sonic Adventure 2.
In my opinion, the lore made a lot of sense, even if things were kind of wonky, up until that Origins cutscene. Like, it's fairly easy to think South Island has its own set, Angel Island had its own set (that some translations say self-destructed, and others say just disappeared, though your idea helps make sense of it and matches with the two different visual designs they have in Blue Spheres), and the Westside Island set is the main set we follow all throughout the games. With that Origins cutscene, it ignores the whole Sinking Island lore, which wasn't necessary and just made me think they really had no idea what they were doing. Origins also ignores the backstories given in the Sonic 2 and Sonic 3 manuals, which is really weird they kept doing that, but there it is.
I can explain the eight Emeralds in Sonic the Fighters! It's honestly fairly simple, this very well could've been the technology of a duplicate Chaos Emerald that we'll later see in SA2. One of the obligatory fights where you gather said Emeralds is Eggman making a duplicate of your character, making it not unlikely that that extra Emerald is not one of the main set but a duplicate made by him; in an attempt to use its power for himself, which is likely why the clone fighter is an almost exact replica (it's the Emerald's magic). Tails, however, likely detected the extra Emerald and set off to retrieve it, potentially lying to the other contestants that all *"eight"* Emeralds would be required for his rocket so that he could prevent Eggman having it. (And if Knuckles is the winning contestant then he can pretty much tell that one of them is a fake and still hand it over to Tails afterwards) This retroactively gives Tails the knowledge on how to make a Fake Emerald, which only happened to come in handy when he made a modified one in SA2 because of the Eclipse Cannon. Meanwhile Spinball is as dumb as "it's set in the SatAM/Archie canon, these things were pretty much infinite there". After all, the game already has cameos of Sally and a couple other Freedom Fighters.
There's actually a lore explanation for multiple Chaos Emeralds. Back then, Archie Comics were considered canon (or at least could be). Mobius has infinitely large numbers of Chaos Emeralds that one day fell from the sky (eons before the events of Sonic the Hedgehog) and most of them were hidden in The Special Zone, which in the comics is like a special dimension. There were 6 other planets, each having also infinitely large numbers of Chaos Emeralds, all of them having presumably different abilities. (In one issue, one of the other Chaos Emeralds spawned Super Sonic as a separate, evil entity, like Extra Life from Fleetway Sonic). It wasn't until Ian Flynn's run when A.D.A.M. (Eggman's AI son) constructed a beacon that called the Chaos Emeralds from everywhere to use its powers for world domination. The AI was stopped by Egg Fleet and Super Sonic, while Super Shadow and Turbo Tails (Tails' Super form in the comics) moved the Emeralds into the Special Zone, where an omnipotent god reshaped them into a single set of 7 multi-colored Chaos Emeralds. Oh yeah, and Angel Island originally had like 10 of Chaos Emeralds before Enerjak absorbed them all except one. That one thanks to some events eventually grew into the Master Emerald we know.
A little off topic, but there's another factor to the mystery. The Chaos Emeralds are only known to have previously been on the Ancients' home world. Because the Ancients were already a post-FTL civilization, they could have easily taken the Chaos Emeralds from other planets before The End showed up. Even with the Master Emerald originally sitting on Earth, this part of the lore isn't as insightful to their origins as you'd initially think.
Personal headcanon for Spinball was always that those emeralds are synthetic. Hence the uniform color, change in size, lack of special stage, and fact that collecting them all did NOT allow Sonic to go Super.
as a sonic fan myself, I can definitely see how this theory is darn near bullet proof, I think the chaos emeralds WERE more of a rare mineral that you could find in many places of sonics world
I like to headcanon there are multiple different types of chaos emeralds, Some of them having different designs or the same. Different amounts or the same.
Interesting theory, but I feel like the more likely explanation is that all the examples, except for spinoffs, you list with 6 emeralds are 8-bit games. So they probably just didn’t have the storage space on the disc to fit in a seventh bonus stage / emerald lmao
Sega should hire you for story boarding lol. You're doing a better job of creating consistency in their plot than they ever have. With the IDW writers hired in for Frontiers being the exception.
I choose to believe that the Chaos Emeralds of Westside, Starfall, and South Island are the same, and the SUPER Emeralds are the "Chaos Emeralds of Angel Island", which are activated by the 7 that the Ancients brought to Earth, almost like a battery, amplifier, transformer, or capacitor for the Emeralds, while the Master Emerald can "turn them off", explaining how Knuckles can punch the Super out of Sonic. It can be deduced that the Ancients had nothing to do with the creation of the Super Emeralds, and that the Echidnas probably did that. Maybe the chaos emeralds had a six-faced shape until the Super Emeralds were activated by them, and after those events, retained the shape of the super emeralds, which are Diamond Cut rather than Emerald Cut, like the ones in Sonic 2, which are much similar in shape to the Sol Emeralds, than the ones in later games. Maybe they transform the Emeralds, somehow. As for the 16 emeralds in Spinball, that game belongs to the Archie or SatAM canon. Easy to explain away, as the Archie canon has literal millions of Emeralds around the universe, until issue 162 or so. The 8 from Sonic the Fighters could be including the Master Emerald. The 8-bit games always seemed like their own thing, and while you could squeeze them into the timeline, I honestly barely think about them being story beats, but they could simply be an incomplete number of gems. Sonic 2 SMS takes place presumably before Sonic 2 16-bit, so that at least explains one of them. No matter what, I want to see how the Master Emerald plays into the greater lore, because that one is at least confirmed to be Earth Native. What makes it so special? Why does it nullify the Chaos Emeralds?
Regarding the bit about the 6 on South Island and the 7 on both Westside and Angel Islands, you basically just described Sonic the Comic's way of explaining the inconsistency: Sonic can turn into Super Sonic (basically the Hyde to his Jekyll, with elements of Brolly, the Hulk, and Margaret Thatcher) with only 6 Emeralds as they were the only ones that Sonic could find for Kintobor's original experiment with the Retro Orbital Chaos Converter (or ROCC for short). The energy in the emeralds is evil and Kintobor wanted to use a control Emerald to balance things out, which Sonic was unable to find. The Control Emerald happens to be the Grey Emerald and was long thought to have been lost until Knuckles arrived on the scene, as ever since Robotnik arrived on the Floating Island, he was suspicious of him and had to confirm for himself that he was after the Emeralds. Up until the events of Sonic 3 in the comic, there were two sets of six emeralds which then fused into the whole set at the end of the adaptation, with Knuckles revealing that he had the Grey Emerald the whole time and was waiting for Robotnik to show his true colors, negating his powers almost immediately.
I think the reason why they were 6 chaos emeralds during the game gear adventure is because. 1.) The developers didn't know. 2.) When/if they did know, they decided not to program it in because system couldn't handle super sonic. 3.) The 6 chaos emeralds are easier to find/get to compare to the seventh emerald. And having all six of them is good enough for Eggman. The 7th emerald is usually hard to get during the games. Btw I don't think Sonic Blast (if it, maybe the can only find 5 for the adventure) is canon. And the reason why there are 8 chaos emeralds in Fighters is because it's a copy. For spinball I think eggman made copies for the blue emerald so that's why we have 16 emeralds.
Glad to see more people catching on to how the original lore, the Chaos Emeralds did not have a fixed number. They were a super mineral that existed in multiple locations! But one thing to note is that even after Sonic Adventure, the nature of the Emeralds being fixed wasn't completely solidified. In SA2, it is implied for example that the 3 Emeralds on Prison Island were put there since 50 years ago after being retrieved from Gerald when he did his experiments researching them! So Even in Early Adventure era, the idea was still in semi-flux.
I like to think spinball has 16 ‘cause of them being fake emeralds. Or Sonic somehow losing the same emerald over and over again. Since they’re all the same color, right-?
Can we talk about how in Sonic 06 Silver gives Elise the Chaos Emerald in the past but this whole time there was 7 emeralds? I don't understand something here
Silver gave her the Blue Emerald. Because of the time travel logic of 2006 (I think it’s either Sonic’s original, original timeline or a timeline aberration because of Solaris which accounts for the inconsistencies since time and space is out of sync), you have a situation where it seems like there’s duplicates around like the fact there are two Green Emeralds because of the present day Omega having it and Shadow carrying one after his return from the future with future Omega at his side which therefore means we have two Omega in the present day.
@@temitimi There is a logic to Sonic 2006’s story but the rushed development and Sonic Team’s ambitions far exceeding their abilities in 2005-2006 leaves inevitable issues like certain Chaos Emeralds magically appearing wherever they’re needed. The Blue Chaos Emerald is an example of a Bootstrap Paradox of Silver being the one to give it to Elise in the past who gives it to Sonic in the present and he gives it to Silver in the present before going to the past to change Elise’s fate. If we’re going with Terminator 2: Judgement Day’s Logic, fate can be changed, time isn’t strictly linear and the Chaos Emeralds operate on a higher plane like the Master Emerald where there isn’t actually two Green Emeralds in the present but just the one in existence at a given point. Early Sonic was pretty inconsistent with the number of emeralds ranging from six to even eight and the series going from each Island bear their own emeralds to there are only seven Chaos Emerald period. If Sonic’s story had more to do with Shadow’s and Silver’s and some clarification, the time travel element wouldn’t be as troubling. Either have Omega, Tails or Eggman say time isn’t strictly a flat circle and can be changed just enough without outright altering the timeline. Perhaps the Chaos Force is stronger than the ripples of time itself. Have a scene with Mephiles in Episode Sonic where he observes Sonic going back to save Elise and Eggman from the crash, maybe say “Good... It’s all coming together.” We never do see Mephiles travel to the past prior to his release. Perhaps he cannot travel back to a point where he already exists and needs Elise alive to actually be able to fuse with Iblis. Perhaps Mephiles had to manipulate the timeline a fair bit to bring him closer to rejoining Iblis by using all three hedgehogs to ensure that outcome; Shadow does say to Silver that Mephiles is trying to destroy the past. Perhaps the time travel inconsistencies is apart of his scheme to weaken the fabric of time in all three time periods enough to make way for Solaris which accounts for the endgame’s statement of the three hedgehogs needing to take on Solaris in the past, present and future each in Phase 1. Some rewrites and adding some more scenes would go a long way to clarify things in 2006’s story. Make the inconsistencies into intentional plot points because of Mephiles screwing with the timeline as apart of his scheme.
here's something interesting I noticed in the Sonic 3 intro when Sonic losses the emeralds, you can see they have 6 sides like they did in 2 but then when you get them in the special stages and when they float away from him the first time in Hidden Palace, they have 8 sides maybe that could fit into the "more then 1 set" theory
What's also worth mentioning is that Frontiers also shows an area on Ares Island, nearby where Sonic fought those tower enemies after that cutscene where Knuckles wants to protect the architecture with the army of koco... ...Anyway, in that area, in the shade underneath this one sort of broken down structure, you can find what appears to be a copy of The Master Emerald... but purple instead of green. Only, unlike The Master Emerald, it doesn't shimmer or glow whatsoever... and it's broken, but not completely shattered into various pieces like in the Adventure games; only the bottom portion seems to be broken off. Make of this what you will, I guess.
"Good luck explaining Spinball and The Fighters." Challenge already cleared. Adventure 1 had the Master Emerald break into 16 pieces, one staying at the altar while Knuckles went to scoop up the other 15. And it could easily be his The Fighters contribution, depicted Emerald colors not withstanding. Could be sitting in the Lunar Fox so Sonic can be free to go Super with the regular CEs considering he may not yet have their power totally under control. Speaking of Knuckles, we don't know when or how the explosion that took out the Emerald shrine occured. It could've been far earlier than the Death Egg's crash on Angel Island, and it could've been Chaos in the ME having a nightmare. And Chaos energy is weird, so Knuckles could've been suspended in it for quite a while. And it's worth pointing out that any regular CEs you find in S(3)&K will be represented by their corresponding empty Super Emeralds even if you never put the CEs in those pedestals in any attempt to get the SEs, yet in Adventure 1 both Emerald sets are clearly one and the same. Perhaps the Hidden Palace can be used to track specifically if someone's in possession of the Emeralds that way. As for any 8-bit games outside of the Spinball port, many treat them as their own timeline, which makes sense because totally different development teams and said games' general weirdness compared to the others (which also applies to Spinball and The Fighters, but those are still workable). Speaking of, I'm surprised you didn't mention Sonic Labyrinth having only 4 Emeralds. Do we not talk about that game? And speaking of overlooking and games potentially taboo to discuss, one other mainline alternate set is the Gem set from '06. Same colors except magenta is called "Purple" and cyan "Sky". And though most alternate sets of 7 mystic jewels are in their own totally separate dimensions, '06's Gems and CD's Time Stones aren't, and neither are Chaotix's Chaos Rings, Special Stages not withstanding, plus the Sol Emeralds are literally alternate world CEs, giving all of those sets extra intrigue in relation to the usual CEs. The Time Stones may have even been planned to be an alternate way to go Super, or even just straight up be Chaos Emeralds, if the presence of the Super S item which was also unused in Genesis Sonic 1 means anything toward that. And on THAT topic, Genesis Sonic 1 was supposedly meant to have 7 Emeralds AND Super Sonic from the start but there was no time to make a 7th Special Stage, something that the mobile port pulls off. So for the old version, you'll have to imagine Sonic gets #7 some other way, like, say, knocking it off of Eggman should he land a hit on Eggy when he tries to fly off, which is a convenient way to make that bit more than just for fun. And I shouldn't have to explain what the Jeweled Scepter could potentially be. The Phantom Ruby tho? The only time we'd clearly seen something like its effects before in Sonic is in ShadowTH where Shadow gets warped around to locations familiar and unfamiliar alike depending on his actions, preempting Mania's warping transitions. Maybe the Time Eater got a hold of Tails's fake Emerald and happened to corrupt it to make something all new considering how significant said Emerald was in Shadow's debut game? Could also explain how easily Eggman was able to mass-copy it in Forces. And perhaps it suggests the Avatar there having the ability to strongly tap into it naturally might actually make them the real Tails in a different body, which would also explain them being speedy and skilled with two unusual guns despite seemingly being a total nobody at first glance. Shadow getting caught up in the TE's mischief in the upcoming Sonic × Shadow Generations could play into that idea, though I certainly don't expect Sega to drop any more suggestion of it.
This would explain why Angel Island fell a second time in Adventure. Because the six Knuckles took from Chaos aren't the ones tied to Angel Islands. Plus the reason Knuckles didn't realized the ones he took from Sonic in S3&K was due to the lie Robotnik told him. That ending on S1 in Origins does confirm a Seventh Emerald always existed. And that they're able to think. The question how the seven went to another planet and back to Earth as seen in Frontiers is confusing too, as the Master Emerald was always on Earth yet the Ancients had no idea it existed. Does that imply that the sets are not just on Earth, but other planets too?
My headcanon is all planets and planetoids like Little Planet have their own magic things. Earth has the Master Emerald, the Ancient’s planet the Chaos Emeralds, Little Planet the Time Stones and so on.
There being multiple Chaos Emeralds would make sense if you consider the original environmental message the series had (As in what you'd see in something like a Studio Ghibli film). Eggman was going from island to island to mine and rob these stones for his own nefarious purposes, while Sonic is going there to stop him from doing so in order to both protect them and use their powers for good. My guess is that Chaos Emeralds were an analogy to nuclear energy/non-renewable fuels and how they can either be used as cataclysmic WMDs or a tool that helps the environment thrive, since it's even more evident with how at the end of Sonic 1 we see the Chaos Emeralds mutate the flora around Green Hill once Sonic gathers them all.
6:53 *Cracks knuckles* In the Sonic Origins ending cutscene for Sonic 1, it shows the 6 emeralds flying off to Westside Island, along with the 7th joining them. So I’m assuming the 7th one got lost on route.
I think Sonic just looses the 7th every so often and just 4 is more than enough to foil Eggman's plans since he has the majority of them... The ones with 8-16 emeralds aren't part of the emeralds lore but just a horrible mistake. Separate emeralds per area would be a major lore oversight considering the spherical antagonist who rides *_a flying machine capable of crossing oceans and has a fleet of automated machines that can fly and flying fortresses that move on their own_* and can easily stow one or two them away per game to unleash in an ultimate weapon... And maybe there's an 8th 9th 16th magic emerald that also works with the original 7 scattered about and inactive when too far from the true 7...
I think that the other chaos emeralds should be a subset, while the main 7/6 should be the ones that are more powerful. Main 7 = super sonic Any other number = a different kind of emerald
YOOO MY MAN GOT A MOUSTACHE also I got the notification for this vid when I was tryna get all the chaos emeralds in sonic mania, I’m in chemical plant zone.
Well based on how the emeralds react in S3&K, can we say that theres 2 sets of 8 emeralds? One set that is sacrificed to make 7 super emeralds and the master emerald, and then another set that powers them up in their larger form. This gives space for Fighters having 8 and Spinball 16, and you just assume that the Master Emerald is an already powered up super emerald, leaving 2 sets of 7 in the wild. One set having 6 sides and the other having 8, and say that one side number is supposed to be a larger size and the other the powering up gems. If you want the master emerald special, say its an inverse process of the sides that took more energy or force.
Fun fact: In Sonic Blast, you're not actually collecting a _set_ of Chaos Emeralds, but a _single_ Emerald split into five thanks to Dr. Eggman accidentally shooting it with a laser.
I have a fascinating theory that challenges the belief that there are only seven chaos emeralds in the Sonic universe. In the Archie universe, the Anti-Mobius, also known as Moebius, employs Anarchy Beryl as their chaos emeralds. What makes these emeralds unique is that they seem to have an endless supply. I find this incredibly intriguing because both worlds, Sonic's and the Anti-Mobius, are opposite to each other. Therefore, it's plausible to assume that both dimensions have the same number of emeralds.
In Archie Pre-Ian Flynn Chaos Emeralds there a lot a of them, they were just hard to find. No hint that they were actually rare resource. They only became 7 in the main Archie book because a villain summoned all the emeralds in the universe, the heroes sent them to a special zone. Only for a god like that loved entity to merge all the emerald until there were only 7.
I have a simple solution to the inconsistent count: Extra ones are Synthetic Chaos Emeralds, and games with missing emeralds are just a case of some of them hiding away. As for South Island potentially sinking, that's just Robotnik being Robotnik and undermining the island himself. This concept, introduced in Sonic Adventure 2, also explains what the Chaos Drives are made of, too! Heck, in the IDW comics, we even see Eggman using this technology for Eggperial City. Sure, they're nowhere near as good as the True Seven, but they certainly worked at least to some extent. Heck, the fact that they're not as good as the True Seven actually would explain why there are a whopping sixteen of them in Spinball: Eggman genuinely needed that many to get the same effect as the True Seven!
I had a couple theories for the emerald inconsistencies, when I was trying to figure out Sonic lore with modern concepts, I knew of the separate sets idea, but I was trying to make a version that fits the new ideas of how Sonic's lore is being treated: Namely the ending of Sonic 1's cutscene from Origins took place at the end of Sonic Chaos as it also takes place on South Island, but the focus was getting Sonic from game 1 to 2 w/o having to involve remakes of the 8-bit games (in my head it goes 1 (mixed), CD, 2 (8-bit), Chaos, then Sonic 2 Genesis as it would be cool if Tails had an arc of some sort. As in, he'd get captured, go with Sonic though only following, then leading up to his save at the end of Sonic 2 Genesis where he'd prove himself to Sonic) Though 1, 2(8), & Chaos all take place on South Island, so in your version South Island has 6 emeralds, however in my version these take place back-to-back, so we can both technically be right in some way (see last sentence) I considered the extra Emerald from Fighters & the extra 15 from Spinball as attempted duplicates of Emeralds as that gets followed up in Sonic X (which I have no idea if it's canon due to Cosmo's pot in TailsTube), but more importantly SA2, where Tails is able to engineer his own Emerald. It makes sense if Spinball came first as all the Emeralds are the same and in test tubes in the first level with the game sending you further up & up towards the more refined and less factory like areas. (Also Eggman is shown to attempt to make duplicates of powerful objects as in Knuckles' Chaotix with the Dark Rings) For Sonic Drift 2, I assumed you were just winning back the Emeralds that someone already collected and were using as trophies for the race. Despite Blast also being on South Island it doesn't have 6 in-game, which left me confused until I remembered the plot of the game. It's not 5 emeralds, but 5 shards of a Chaos Emerald that Sonic was holding in his hand when he was napping. However Triple Trouble is just confusing, my theory was that 6 emeralds would essentially fix the area, ala Sonic 1 8-bit where Scrap Brain gets destroyed, but 7 would allow Sonic to handle it himself and hopefully fix a bit more with the use of Super Sonic, so this time because of Fang guarding them, he just decided it wasn't worth it and just got the 6th one from Eggman because it was too much trouble (ha), but ehh? I like 16-bit more, it feels more consistent with everything from Knuckles, to how you get the Emeralds, a cool plot with Metal Sonic, etc. But this is kinda weaker considering 16-bit isn't canon, so you got me there. Finally Tails' Adventure is hard to tell where it goes just due to the Fang, Knuckles, & Sonic powerups, meaning either they're prophecy-esc items somehow, or this is after Triple Trouble: So either Tails could only find 6 of the 7 (not going into a special stage to get the 7th in case Kukku sneak attacks him with his army and gets even more power) Or this is his first time with the emeralds before the 7th emerald was found on Westside Island. Sonic canon is all over the place though, so maybe an event similar to the Chaos Emerald merging in Archie could've happened off-screen to get the best of both worlds. This is just my "little" theory however & yes, I am that nerd in the video. Hope you're having a great day Chaomix, loving the vids! (I have no idea how to smoothly transition from exposition, sorry if it's written weird)
They're a resource in the Archie comics. Both in terms of Moebius, where their equivalent is called Anarchy Beryl and they're endemic to the planet. In the Prime Zone- Sonic's reality, they're effectively the same thing but endemic to different planets and have their own colors depending on which ones they come from iirc. If not, then they all come from the same place and just have different flavors. BUT its worth noting that in the case of the former, Anarchy Beryl has a specific color even tho they're physically smaller than the emeralds. And with the Ancients retcon in Frontiers, it seems to be that the emeralds may not only originate from outside of Sonic's world, but that they could've made their way to that world somehow and weren't natural to it. Especially since the Master Emerald was on Earth/Mobius... or they originated there and the emeralds made it to the Ancient's homeworld somehow
In the Archie comics it was stated that there are almost limitless chaos emeralds. Different zones have their own emeralds, and the number is not consistent. In Super Sonic vs Hyper Knuckles, they enter a zone with more than 14 chaos emeralds. When Sonic collects his one billionth ring, he meets the Ancient Walkers and they even show him an ocean of chaos emeralds. I always assumed that each game had its own set of Emeralds, except Sonic 3 where Sonic took the Emeralds from Sonic 2 with him.
What do you think? Are there only 7 Chaos Emeralds?
Also, huge thank you to boot.dev for sponsoring this video! Visit sponsr.is/chaomix with code CHAOMIX to get 25% off your first payment for boot.dev. That’s 25% your first month OR year, depending on the subscription you choose!
Idk
Yes unless talking about sonic 06
You have a mustache
I mean, there could be different “variations” like blaze’s sol emeralds. So maybe just seven strictly “chaos” emeralds, but many things that could be similar. And man, you’re rocking that facial hair.
There's as many chaos emeralds as can be synthesized. If Sonic could use chaos control on a 'fake' emerald (if I remember correctly), then what's the difference between that and a 'real' one? Edit: I'm referencing the scene from SA2.
Nah chaomix is full of chaos energy on his moustache
Nah he morphed into mario
when he has his moustache he turns into a 69 year old but when he does not have a moustache he is an average sonic fan
Maybe chaomix has his own set of Chaos Emeralds which he used to transform into Mario 👀💎
@@feliciaroseantonia you may have a point
1 moustache 7 emeralds
Smaller than 7 = game contains no Super Sonic, thus consistent.
Fighters = retconned to be a fake emerald used to scam and bypass tournament requirements.
Pinball = set in Archie Sonic universe where there are innumerable chaos emeralds, thus consistent.
No real issues outside of Fighters. I'm more surprised you didn't touch on the inconsistent Emerald colors.
wait, inconsistency with the colors? xD it looks real, imma check it.
yeah, Chaomix only put more on game Lore with some manuals because this is likely the extent to where we can go canonical without doing too much theory.
I recognize informations being put in other content such as comics, in a way to explain other stuff like this to be a bit unusual, but yea, convincing smh.
@@MegaFan5 Cosmic Interstate, infinite mumbo jumbo, still consistent with an offshoot branch of that universe. 🤓
That's beside the point though, since the point is that it isn't the same as the core game series universe.
@@MegaFan5 One cannot judge the height of a tree by snapshots of a single branch when it was but a sapling.
Anyway, there is no "except", because I didn't say anything that contradicts anthing that followed that "except".
Sega of America intended a myriad of things, much of it even changed long before Adventure.
You're just agreeing with me that Pinball is part of the "Western Universe", which would be an offshoot of SatAM and its Archie successor. Both non-canon to the games. 🤷♂️
Only existing 7 of them seems more like a retcon than anything to me.
Chaomix: *grows mustache*
The entire internet: "I'm proud of you"
"I'm proud of you, Dick" - Man from Man Ham Knight
I’m 19 and I already have mustache and beard.
OH GREAT HEAVENS HE HAS A MUSTACHE NOW
THE MUSTACHE..ITS SO GOOD ON HIM
SO GOOOD IT'S SCARING ME@@theofficialpocket
My guy got the goatee!
@@zeelovesu172he is the GOATee
is he being roboticized?
5:51 According to the Japanese instruction manual, Sonic Blast actually only has ONE Chaos Emerald. What you're collecting throughout the game are the multi-colored shards of said Chaos Emerald, that split off after Robotnik fired a laser at Sonic while he was sleeping, but hit the Emerald Sonic was holding instead. Why are the shards multi-colored? Heck if I know.
probably that all of the chaos emeralds have the same power so they have different color for each power like chaos control and chaos spear and more, this make them look not identical to each other.
what the fuck
Lil bro grew a mustache
Lol
in the span of 2 weeks 💀
Fr fr
He should update his pfp with a mustache
He hit puberty
Something I'm surprised we didn't go into: Time Travel! In Sonic '06, the blue chaos emerald ends up being duplicated by virtue of being left with Elise when she was a child. The green chaos emerald ends up being duplicated when Omega takes it and then "Bender's Big Score"s himself into the future before time traveling back to the present. Time travel introduces the possibility that the Chaos Emeralds can be in many different places, serving many different functions, all at the same "time," by being cycled through the same period of history again and again. It even suggests that the chaos emerald could have been brought to the planet by the Ancients initially, but then be brought back to an earlier point in the world's history, so that it's as if they were always already there.
dude, this had blow ma mind, thx
I assume the Chaos Emeralds can just duplicate, knowing that they have unlimited power.
What does "Bender's Big Score's himself" mean?
@@HOTD108_ Go into low-power mode and wait for centuries to deliver his cargo in the future. Bender's Big Score is a Futurama movie where Bender does that many, many times.
@@nessesaryschoolthing Understood, thank you for explaining!
"Where is that damn 100'th chaos emerald!"
lol
lol
lol
THAT MUSTACHE 😭😭😭
It has pizzazz 😎
@@ZenithintheMakingnah it has pissass
@@chrishansen1842 😭 too soon
His Eggman phase begins…
For a brief moment I was like "Someone kidnapped Chaomix?"
This is clearly the evil version from the mirror universe
@@M_AlexanderShadmix
Apparently in the original pre-Adventure Japanese lore, there were always more than seven, which is why Knuckles was able to knock Sonic out of his superstate in the beginning of Sonic 3, he had his own
that's interesting as in the lore of Sonic The Comic the original amount of emeralds were 7, but due to an unseen event 6 of the emeralds would split off into two sets, one set would end up on Mobius and turn green, and the other remained on the Floating Island. It wasn't until the Sonic 3 adaptation that the emeralds were one again
No, Knuckles’s chaos emeralds were destroyed in the initial Death Egg crash, alongside the main shrine
@@tonyhakston536Equally as untrue as the original post. They disappeared into a flash of light, the rest is not known. Video makes a theory but nothing more.
@@genyakozlov1316 if it’s a theory then I guess it’s a game theory
You didn't talk about his mustache your comment isnt acceptable
You know, if you keep this logic with Sonic Superstars, that would explain why the chaos emeralds suddenly give their users unique powers. Because it is a unique set of emeralds.
Now the Twitter/TikTok takeovers confirmed the actual lore reason is there’s some strange energy that modifies the powers of the emeralds on that island, but that’s besides the point.
I love how the comments talk more about his magnificent moustache than those DAMN chaos emeralds
damn fourth chaos emerald
Yeah LOL. But is's such a shock
I think its on purpose that the order and number always changes lore wise, stones possible of granting pure chaos energy should also be chaotic in nature, and that includes number and color. Also, the constant influx of 6 and 7 emeralds in most classic and portable games was to probably to establish that 7 is the number needed to go super, so maybe the emeralds know when the situation is dire enough to require super sonic, and add the extra emerald to the batch. Maybe they even knowingly increase the amount by 8 or 16 depending on what instance sonic is in and how much land he needs to cover.
I feel like it'd be interesting to have a Sonic game that has the cast explore lands that are chaotic like Mario Wonder levels, where they are constantly changing in front of the the player's eyes. This could also change the amount of emeralds you are collecting at any given time.
Chaomix is hitting his eggman arc
Or be looking like kenny from the walking dead
If you didn’t know. IDW has made a Fang The Hunter spinoff and there the entire plot is about Fang and the Bois chasing the EIGHTH Chaos Emerald as of writing this it has still not concluded but it’s just a amazing detail to The Fang Gang’s origin game (Sonic The Fighters for Bean and Bark and Sonic Triple Trouble for Fang)
This kinda sounds like how the Dragon Balls have separate sets (Earth Dragon Balls, Namek Dragon Balls, etc.)
Pretty much🤷🏾♂️
With Sega not wanting to bring back hyper form because they wanted to eliminate the comparison to DBZ, maybe that why ditched the idea of there being multiple sets of emeralds.
@@JohnWilliams-wl9px Kinda makes sense. Having multiple sets of emeralds would just be too confusing imo.
@@HelperUnknownGB it’s why personal I like to imagine there are no ‘super emeralds’. They are just the regular chaos emeralds just enhanced by the master emeralds.
@@JohnWilliams-wl9px You have a good point. When Sonic enters Hidden Palace for the first time, the chaos emeralds are scattered and transformed into super emeralds by the master emerald like you said instead of being separate relics. Though no one really knows how they didn’t come back after the end of Sonic 3. ¯\_(ツ)_/¯
Well, I can’t really explain the 16 emeralds without just saying “the game isn’t canon because it has the freedom fighters in it” or “Robotnik just made cheap replicas“.
But here’s a possible theory for sonic the fighters:
Regardless of which character you choose the play as, during one of the fights he will hit your character with an energy ray that creates a clone of them. After you defeat this dark doppelgänger, you get a chaos emerald that they apparently had. No how would they have a chaos emerald if they just came into existence? Simple. It’s a cloned emerald of the one you had.
I mean if the energy ray can duplicate an entire person, their clothes, and their weapons in the case of Amy and Fang, who’s to say it can’t make a counter fit chaos emerald.
Of course that still doesn’t explain why the chaos emeralds colors are off, but it at least explains away these strange number
in fairness, *tails* made cheap replicas in SA2, so artificial emeralds that have similar properties and can be used as a power source but arent *as* strong is a real option
Perhaps the Spinball Emeralds are a less common and weaker offshoots of the main Chaos Emeralds? Maybe they’re another variant type like the Sol Emeralds and have unique properties?
We had Whitebeard
We have Blackbeard
And now.......CHAOBEARD
Can we get much higher?
So high?
Ahhhhh
Wasn't there also a brownbeard after marineford
youtuber Pariah695 said according to the Classic sonic lore of the 90s,
the chaos emeralds were treated like a rare resource, and that almost each island has its own set of emeralds.
so in classic sonic theres at least dozens of emeralds.
modern sonic is just 7 chaos emeralds, 1 fake emerald tails made, 7 Sol emeralds, 1 master emerald.
He didn't say that's what it said exactly. he only said that it was heavily implied. It's mainly just a theory
@@existential_narwal9257
Sonic Labyrinth Manual:
“DAAAH HAH HAH HAH! I’ve gotten this island’s Chaos Emeralds, Sonic!!”
Dr. Eggman’s triumphant voice reverberated through South Island. That evil genius scientist had come back to the island where Sonic lived!!
“Sonic, how comfortable are you wearing those Dr. Eggman Special Speed-Down Boots!? Those boots were made with the power of the Chaos Emeralds!! To take them off, you’ll need the power of the Chaos Emeraaalds!!”
He didn’t hear it, but that triumphant-looking Dr. Eggman was talking his head off and giving hints non-stop!!
Sonic 3D Blast Manual:
At that time, there was a spy satellite spying on “Flicky Island” from faw away in the sky.
“Finally, I’ve found ‘Flicky Island’, where the Chaos Emeralds sleep!”
That thick voice was heard somewhere before… It was the evil genius scientist “Dr. Eggman”.
Yes, the legend of that island’s Chaos Emeralds had reached even the ears of the evil genius scientist “Dr. Eggman”.
He immediately searched for the gems’ whereabouts. And he found out that he would have to use the Flickies to find them.
The IDW Fang comics are kind of messing with the idea of of canonizing the eighth emerald from Sonic the Fighters, really curious to see where that goes
no way its him
that what i just about to type
hi (sorry for bad English)
bye (sorry for bad English)
why (sorry for bad English)
“I wouldn’t count on getting an explanation on there being 8 chaos emeralds”
IDW:
Retcons baby! Not that it really matters since idw doesn’t fit in with normal game lore but eh
@@surenderreddy8144 what do you mean it doesn’t fit with the normal game lore?
Example: when the HELL does frontiers happen
@@tdogsonicproductions9212i think they’ve stated that frontiers takes place after IDW but don’t quote me on that
@@surenderreddy8144
Weren't they supposed to? I guess the team messed up there.
Chaomix rocking that Vegeta mustache 🔥🗣
4:42 "...Use your fingers for this one:..."
That's what she said
As a person who is -insane- very into learning as much as I can about Sonic, I came across this early lore a while back and found it very fascinating. That before Adventure, instead of *"The* Chaos Emeralds" there were just sets of them all across Sonic's World. Even if I'm more than fine with the retcon, it's still a fun tidbit of the past for these multi color rocks.
Sonic battle had a set of seven green Chaos emeralds and this was post Sonic adventures which confirms that multiple sets of Chaos emeralds is still part of the lore.
@@darkdagger5237 I don't think it's that deep unfortunately. I think the devs just didn't want to make separate colors for the Emeralds for some reason I'll never know. I doubt it was for the idea of multiple sets of Emeralds and I'm pretty sure if Battle ever got a remake, they would probably make the emeralds different colors. What's especially damning is that every game after Battle uses the same 7 Chaos Emeralds.
@@castform7 The fact is that they deviated from the assumed retcon which invalidates the retcon argument.
@@darkdagger5237 Sonic Battle isn't exactly the most faithful game when it comes to the Sonic. You have Shadow's character heavily surrounding him believing he's just a weapon for some reason, Knuckles lives on the Holy Summit near Emerald Town instead of Angel Island and Chaos apparently comes in "times of great crisis" and yet has never dropped down again. I am willing to believe that the Chaos Emeralds are another one of its flubs. Plus again, no other Sonic game after Battle has had a new set of Chaos Emeralds. It has just been *the* 7. The retcon is still in place here. They were just lazy with the emerald colors.
@@castform7 Because of the nature of your argument you need the non localized version to use the nuance of characters as evidence.
Do you have any evidence that Holy summit is not part of Angel island?
Times of great crisis is undefined.
If you want to claim that they were just lazy with the colors then prove it where in the games and manuals does it state that there has only ever been one set of Chaos emeralds and that the number in that set is seven.
That mustache would make eggman jealous
The funny of everything is when we go to other gems like the Time Stones for example, it was meant to have *8 Time Stones* because of the Unused Special Stage, Christian Whitehead would even try to bring it back in 2011 Re-Release.
A good explanation for where the seventh Chaos Emerald was during Sonic 1 could be that it was with Knuckles on Angel Island, before disappearing to join the other six on Westside Island. This could also be a factor in why Knuckles trusts Eggman in Sonic 3&K, as he would connect his lie to his emerald vanishing not too long ago.
I always made the assumption that maybe The Emeralds disappeared from Angel Island because Sonic got them in the Special Stages which caused them to teleport to him. I never considered the idea there were originally different sets. That's interesting. As for West Side Island I also assumed The 7th Emerald was used by that tribe which is why it's not seen in Sonic 1.
"Mustache chaomix can't hurt you, he isn't real"
Mustache Chaomix:
In Sonic The Comic there were thirteen Chaos Emeralds, six on the planet and six on the Floating Island and the missing grey Emerald. Until Robotnik merged the two sets of six together. Robotnik then tried absorb the Emeralds powers but Knuckles had pretended the grey was lost to him when he had it along using it to prevent Robotnik from absorbing their powers and afterwards the Chaos Emeralds grew into the Super Emerald size.
CHAOMIX WITH A BEARD!!! GAHHHHH!!!
88 Emeralds:
7 Chaos Emeralds
7 Time Stones
1 Master Emerald
7 Super Emeralds
7 Chaos Rings
6 Box Emeralds
8 Fighter Emeralds
16 Pin Ball Emeralds
7 Soul Emeralds
7 World Rings
5 Sacred Swords
7 Chaos Crystals
3 Phantom Ruby’s + Prototypes
What about the paradox prism?
Minecraft Villagers:
Good, now can you give me that in exchange for 2 bread?
anarchy beryl
saying 8 fighter emeralds don't count, they just added 1 to the 7.
...and a partridge in a pear tree!
For the instantiated 7 chaos emeralds in Sonic Adventure onwards, I tend to believe that planet earth has its own single set of Chaos emeralds.
This was definitely intended at one point. The Archie comics originally had hundreds of emeralds rather than 7, that had to be changed to match the games when Flynn took over.
My theory is that Knuckles was passed out for literal centuries before Sonic 3, and was only reawoken when he was needed to protect the island. Hence why he is the last echiena SO LONG after all other echidnas died.
Why would Knuckles pass out?
@@HOTD108_ As was said in the video, when the Emeralds disappeared from the island in the Sonic 3 manual, Knuckles lost consciousness. When he woke up, the Death Egg was actively crashing on the island. We could assume it was only moments or minutes, but we were never actually told that.
If I recall correctly, I believe that's actually a plot point in the Fleetway comics as well. But I've never read them, so I may be wrong.
I have a head cannon that the Chaos Emerald we see collect in any sort of media are just Super Emerald Shards, like a long time ago the Super Emeralds shattered into who knows how many piece, so now Sonic and his crew are just trying to collect them all to restore the Super Emeralds
I think problems only arise when you consider the spinoffs in the canon along with the mainline games. The spinoffs obviously aren't gonna receive the same level of attention from the main games' developers so including them in any serious capacity is gonna inevitably make things messy.
Sonic 3's plot according to the manual, seems to be going by the idea that the Emeralds always resided on Angel Island, and that up until they disappear from the altar, the Emeralds' energies were being channeled in some manner through the special stages, to Sonic, which is how they were able to appear in different places in Sonic 1 and 2...
Sonic 1's manual states "the Chaos Emeralds exist within the distortions that the [South] island creates", not necessarily that they exist there physically. Then, the way things play out from Sonic 3's manual to the opening of the game, implies the Emeralds disappearing from Angel Island's altar coincides with Sonic gaining access to all 7 (through the special stages) at some point during Sonic 2, since the events of that game were still happening at that time. And so when that happened, the Emeralds vanished from Angel Island, and their actual, physical forms had been given to him, thus explaining how they go from Angel Island to Sonic's possession in the intro. This also retroactively explains the state of the Emeralds from Sonic 1; he only collected 6 rather than all 7, so their physical forms remained on Angel Island. Considering how Sonic 1 and 3's manuals go out of their way to play loose with how the Emeralds exist with the world on a physical level, and are flat-out capable of teleporting, that seems to be their way of explaining how they are thrown around so much.
Spinball could be considered part of the Archie canon, where there were a bajillion Chais Emeralds, at least until the entire Universe’s Chaos Emeralds were sent to the Zone of Silence and reduced to 7 colored gems.
Honestly it woulda been better if they just established that the modern Chaos Emeralds are just the Super Emeralds, thus explaining why they're tied to Angel Island from Sonic 3 onward, and their shape (as well as their size in the flashback). But then they'd have to address the Hyper Elephant in the room.
Never open up chaotix videos that fast
*Chaomix
I’m surprised no one brought up the Super Sonic vs Hyper Knuckles comic where there was a LITERAL STAGE CONTAINING CHAOS EMERALDS AND RINGS.
Also Chaomix, love your content. I enjoy all the stuff you put out. I’m glad I’m subscribed to you.
Because that was Archie where chaos emeralds were numerous until Ian Flynn took over.
The one set we know for certain are a different set from the main one we see are the ones on angel island. In SA1 we’re shown chaos destroying the emeralds in the flashbacks. In Adventure’s guidebook translated by windii you can also see clear as day that chaos is described as destroying the emeralds of angel island.
Sonic 3’s manual is harder to take fully literally since the story had various changes in development, such as the opening not having the emeralds at all.
SA1’s emeralds in the flashback are also much larger than the chaos emeralds we collect, so it seems like angel island’s original set was the original super emeralds.
Yamaguchi, character designer of Tails and one of the directors for Sonic 2, also stated that the idea for the 7 emeralds came from wondering “what if there was a hidden 7th?” so maybe they didn’t really intend for the emeralds in Sonic 1 to be different from Sonic 2. Ultimately most of these things and the amount of emeralds you collect follows the needs of the game being developed, but it’s fun to think about.
I’m free to chat about this on discord, since we also chatted about the Sonic CD timeline placement at TMG 2023!
I agree with you but I can explain this in-lore the other extra emeralds (from the 8 and 16) are fake/copy emeralds similar to when Tails made an emerald copy in Sonic Adventure 2.
In my opinion, the lore made a lot of sense, even if things were kind of wonky, up until that Origins cutscene. Like, it's fairly easy to think South Island has its own set, Angel Island had its own set (that some translations say self-destructed, and others say just disappeared, though your idea helps make sense of it and matches with the two different visual designs they have in Blue Spheres), and the Westside Island set is the main set we follow all throughout the games.
With that Origins cutscene, it ignores the whole Sinking Island lore, which wasn't necessary and just made me think they really had no idea what they were doing.
Origins also ignores the backstories given in the Sonic 2 and Sonic 3 manuals, which is really weird they kept doing that, but there it is.
Not everyone likes manual lore and they were never consistent across regions, so they were ignored.
I can explain the eight Emeralds in Sonic the Fighters! It's honestly fairly simple, this very well could've been the technology of a duplicate Chaos Emerald that we'll later see in SA2. One of the obligatory fights where you gather said Emeralds is Eggman making a duplicate of your character, making it not unlikely that that extra Emerald is not one of the main set but a duplicate made by him; in an attempt to use its power for himself, which is likely why the clone fighter is an almost exact replica (it's the Emerald's magic).
Tails, however, likely detected the extra Emerald and set off to retrieve it, potentially lying to the other contestants that all *"eight"* Emeralds would be required for his rocket so that he could prevent Eggman having it. (And if Knuckles is the winning contestant then he can pretty much tell that one of them is a fake and still hand it over to Tails afterwards)
This retroactively gives Tails the knowledge on how to make a Fake Emerald, which only happened to come in handy when he made a modified one in SA2 because of the Eclipse Cannon.
Meanwhile Spinball is as dumb as "it's set in the SatAM/Archie canon, these things were pretty much infinite there". After all, the game already has cameos of Sally and a couple other Freedom Fighters.
Chaomix with beards is wild 😂
There's actually a lore explanation for multiple Chaos Emeralds. Back then, Archie Comics were considered canon (or at least could be). Mobius has infinitely large numbers of Chaos Emeralds that one day fell from the sky (eons before the events of Sonic the Hedgehog) and most of them were hidden in The Special Zone, which in the comics is like a special dimension. There were 6 other planets, each having also infinitely large numbers of Chaos Emeralds, all of them having presumably different abilities. (In one issue, one of the other Chaos Emeralds spawned Super Sonic as a separate, evil entity, like Extra Life from Fleetway Sonic). It wasn't until Ian Flynn's run when A.D.A.M. (Eggman's AI son) constructed a beacon that called the Chaos Emeralds from everywhere to use its powers for world domination. The AI was stopped by Egg Fleet and Super Sonic, while Super Shadow and Turbo Tails (Tails' Super form in the comics) moved the Emeralds into the Special Zone, where an omnipotent god reshaped them into a single set of 7 multi-colored Chaos Emeralds.
Oh yeah, and Angel Island originally had like 10 of Chaos Emeralds before Enerjak absorbed them all except one. That one thanks to some events eventually grew into the Master Emerald we know.
Chaomix is going to start his Eggman ark
Chaomix went from an innocent high school boy to a 30yr old man with that mustache
Well done🗿
A little off topic, but there's another factor to the mystery. The Chaos Emeralds are only known to have previously been on the Ancients' home world. Because the Ancients were already a post-FTL civilization, they could have easily taken the Chaos Emeralds from other planets before The End showed up. Even with the Master Emerald originally sitting on Earth, this part of the lore isn't as insightful to their origins as you'd initially think.
What's "FTL"?
Faster Than Light, as in space travel.@@jamiegioca9448
Faster Than Light, as in space travel.@@jamiegioca9448
Faster-Than-Light. It's a term thrown around in sci-fi stuff for space travel.@@jamiegioca9448
Faster-Than-Light, as in space travel.@@jamiegioca9448
Personal headcanon for Spinball was always that those emeralds are synthetic. Hence the uniform color, change in size, lack of special stage, and fact that collecting them all did NOT allow Sonic to go Super.
never thought i'd see the day that chaomix has facial hair
Imma get the Chaos Emeralds to change it back.
He doesn’t have it anymore so thank you now go put the emeralds back
How to explain games where there's 6 emeralds post-Sonic 2 Genesis: Can you go Super?
Oh no he is becoming part of the eggman empire
as a sonic fan myself, I can definitely see how this theory is darn near bullet proof, I think the chaos emeralds WERE more of a rare mineral that you could find in many places of sonics world
4:29 Ah, Perry The Platypus
What an unexpected surprise. And by "unexpected", I mean COMPLETELY EXPECTED
I like to headcanon there are multiple different types of chaos emeralds, Some of them having different designs or the same. Different amounts or the same.
That's not a mustache, that's a Beard
Interesting theory, but I feel like the more likely explanation is that all the examples, except for spinoffs, you list with 6 emeralds are 8-bit games. So they probably just didn’t have the storage space on the disc to fit in a seventh bonus stage / emerald lmao
I really thought you were gonna hit us with the Vsauce intro right there
Sega should hire you for story boarding lol. You're doing a better job of creating consistency in their plot than they ever have. With the IDW writers hired in for Frontiers being the exception.
I choose to believe that the Chaos Emeralds of Westside, Starfall, and South Island are the same, and the SUPER Emeralds are the "Chaos Emeralds of Angel Island", which are activated by the 7 that the Ancients brought to Earth, almost like a battery, amplifier, transformer, or capacitor for the Emeralds, while the Master Emerald can "turn them off", explaining how Knuckles can punch the Super out of Sonic. It can be deduced that the Ancients had nothing to do with the creation of the Super Emeralds, and that the Echidnas probably did that. Maybe the chaos emeralds had a six-faced shape until the Super Emeralds were activated by them, and after those events, retained the shape of the super emeralds, which are Diamond Cut rather than Emerald Cut, like the ones in Sonic 2, which are much similar in shape to the Sol Emeralds, than the ones in later games. Maybe they transform the Emeralds, somehow.
As for the 16 emeralds in Spinball, that game belongs to the Archie or SatAM canon. Easy to explain away, as the Archie canon has literal millions of Emeralds around the universe, until issue 162 or so. The 8 from Sonic the Fighters could be including the Master Emerald. The 8-bit games always seemed like their own thing, and while you could squeeze them into the timeline, I honestly barely think about them being story beats, but they could simply be an incomplete number of gems. Sonic 2 SMS takes place presumably before Sonic 2 16-bit, so that at least explains one of them.
No matter what, I want to see how the Master Emerald plays into the greater lore, because that one is at least confirmed to be Earth Native. What makes it so special? Why does it nullify the Chaos Emeralds?
Shadow: WHERES TGAT DAMN FOURTH CHAOS EMERALD
Chaomix: In my mustache
Bros face really went full yahoo mode💀
The chaomix moustache is what happens when chaomix turns into his super form
WHERE DID THE MUSTACHE COME FROM??
That why chaos emerald always go after collect them, they want us to suffer, even the f***ing Sonic Pinball
That mustache jumpscared me
Regarding the bit about the 6 on South Island and the 7 on both Westside and Angel Islands, you basically just described Sonic the Comic's way of explaining the inconsistency:
Sonic can turn into Super Sonic (basically the Hyde to his Jekyll, with elements of Brolly, the Hulk, and Margaret Thatcher) with only 6 Emeralds as they were the only ones that Sonic could find for Kintobor's original experiment with the Retro Orbital Chaos Converter (or ROCC for short). The energy in the emeralds is evil and Kintobor wanted to use a control Emerald to balance things out, which Sonic was unable to find. The Control Emerald happens to be the Grey Emerald and was long thought to have been lost until Knuckles arrived on the scene, as ever since Robotnik arrived on the Floating Island, he was suspicious of him and had to confirm for himself that he was after the Emeralds. Up until the events of Sonic 3 in the comic, there were two sets of six emeralds which then fused into the whole set at the end of the adaptation, with Knuckles revealing that he had the Grey Emerald the whole time and was waiting for Robotnik to show his true colors, negating his powers almost immediately.
I was so confused in Sonic The Fighters when there was eight (let chaomix shave, man😭
I think the reason why they were 6 chaos emeralds during the game gear adventure is because.
1.) The developers didn't know.
2.) When/if they did know, they decided not to program it in because system couldn't handle super sonic.
3.) The 6 chaos emeralds are easier to find/get to compare to the seventh emerald. And having all six of them is good enough for Eggman. The 7th emerald is usually hard to get during the games.
Btw I don't think Sonic Blast (if it, maybe the can only find 5 for the adventure) is canon. And the reason why there are 8 chaos emeralds in Fighters is because it's a copy. For spinball I think eggman made copies for the blue emerald so that's why we have 16 emeralds.
in Sonic Blast we collect pieces of 1 shattared emerald so it can be canon pretty easily
Chaotmix is looking a lot more eggmix right now.
Glad to see more people catching on to how the original lore, the Chaos Emeralds did not have a fixed number. They were a super mineral that existed in multiple locations!
But one thing to note is that even after Sonic Adventure, the nature of the Emeralds being fixed wasn't completely solidified. In SA2, it is implied for example that the 3 Emeralds on Prison Island were put there since 50 years ago after being retrieved from Gerald when he did his experiments researching them! So Even in Early Adventure era, the idea was still in semi-flux.
bro, that stache is magnificent... Couldn't focus on the video tho-
I like to think spinball has 16 ‘cause of them being fake emeralds. Or Sonic somehow losing the same emerald over and over again. Since they’re all the same color, right-?
Can we talk about how in Sonic 06 Silver gives Elise the Chaos Emerald in the past but this whole time there was 7 emeralds? I don't understand something here
Silver gave her the Blue Emerald. Because of the time travel logic of 2006 (I think it’s either Sonic’s original, original timeline or a timeline aberration because of Solaris which accounts for the inconsistencies since time and space is out of sync), you have a situation where it seems like there’s duplicates around like the fact there are two Green Emeralds because of the present day Omega having it and Shadow carrying one after his return from the future with future Omega at his side which therefore means we have two Omega in the present day.
@@rayvenkman2087 okay sonic 06 doesn't make sense
@@temitimi There is a logic to Sonic 2006’s story but the rushed development and Sonic Team’s ambitions far exceeding their abilities in 2005-2006 leaves inevitable issues like certain Chaos Emeralds magically appearing wherever they’re needed. The Blue Chaos Emerald is an example of a Bootstrap Paradox of Silver being the one to give it to Elise in the past who gives it to Sonic in the present and he gives it to Silver in the present before going to the past to change Elise’s fate.
If we’re going with Terminator 2: Judgement Day’s Logic, fate can be changed, time isn’t strictly linear and the Chaos Emeralds operate on a higher plane like the Master Emerald where there isn’t actually two Green Emeralds in the present but just the one in existence at a given point. Early Sonic was pretty inconsistent with the number of emeralds ranging from six to even eight and the series going from each Island bear their own emeralds to there are only seven Chaos Emerald period.
If Sonic’s story had more to do with Shadow’s and Silver’s and some clarification, the time travel element wouldn’t be as troubling. Either have Omega, Tails or Eggman say time isn’t strictly a flat circle and can be changed just enough without outright altering the timeline. Perhaps the Chaos Force is stronger than the ripples of time itself. Have a scene with Mephiles in Episode Sonic where he observes Sonic going back to save Elise and Eggman from the crash, maybe say “Good... It’s all coming together.”
We never do see Mephiles travel to the past prior to his release. Perhaps he cannot travel back to a point where he already exists and needs Elise alive to actually be able to fuse with Iblis. Perhaps Mephiles had to manipulate the timeline a fair bit to bring him closer to rejoining Iblis by using all three hedgehogs to ensure that outcome; Shadow does say to Silver that Mephiles is trying to destroy the past. Perhaps the time travel inconsistencies is apart of his scheme to weaken the fabric of time in all three time periods enough to make way for Solaris which accounts for the endgame’s statement of the three hedgehogs needing to take on Solaris in the past, present and future each in Phase 1.
Some rewrites and adding some more scenes would go a long way to clarify things in 2006’s story. Make the inconsistencies into intentional plot points because of Mephiles screwing with the timeline as apart of his scheme.
here's something interesting I noticed
in the Sonic 3 intro when Sonic losses the emeralds, you can see they have 6 sides like they did in 2
but then when you get them in the special stages and when they float away from him the first time in Hidden Palace, they have 8 sides
maybe that could fit into the "more then 1 set" theory
Beardmix
What's also worth mentioning is that Frontiers also shows an area on Ares Island, nearby where Sonic fought those tower enemies after that cutscene where Knuckles wants to protect the architecture with the army of koco...
...Anyway, in that area, in the shade underneath this one sort of broken down structure, you can find what appears to be a copy of The Master Emerald... but purple instead of green. Only, unlike The Master Emerald, it doesn't shimmer or glow whatsoever... and it's broken, but not completely shattered into various pieces like in the Adventure games; only the bottom portion seems to be broken off.
Make of this what you will, I guess.
"Good luck explaining Spinball and The Fighters."
Challenge already cleared. Adventure 1 had the Master Emerald break into 16 pieces, one staying at the altar while Knuckles went to scoop up the other 15. And it could easily be his The Fighters contribution, depicted Emerald colors not withstanding. Could be sitting in the Lunar Fox so Sonic can be free to go Super with the regular CEs considering he may not yet have their power totally under control.
Speaking of Knuckles, we don't know when or how the explosion that took out the Emerald shrine occured. It could've been far earlier than the Death Egg's crash on Angel Island, and it could've been Chaos in the ME having a nightmare. And Chaos energy is weird, so Knuckles could've been suspended in it for quite a while. And it's worth pointing out that any regular CEs you find in S(3)&K will be represented by their corresponding empty Super Emeralds even if you never put the CEs in those pedestals in any attempt to get the SEs, yet in Adventure 1 both Emerald sets are clearly one and the same. Perhaps the Hidden Palace can be used to track specifically if someone's in possession of the Emeralds that way.
As for any 8-bit games outside of the Spinball port, many treat them as their own timeline, which makes sense because totally different development teams and said games' general weirdness compared to the others (which also applies to Spinball and The Fighters, but those are still workable). Speaking of, I'm surprised you didn't mention Sonic Labyrinth having only 4 Emeralds. Do we not talk about that game?
And speaking of overlooking and games potentially taboo to discuss, one other mainline alternate set is the Gem set from '06. Same colors except magenta is called "Purple" and cyan "Sky". And though most alternate sets of 7 mystic jewels are in their own totally separate dimensions, '06's Gems and CD's Time Stones aren't, and neither are Chaotix's Chaos Rings, Special Stages not withstanding, plus the Sol Emeralds are literally alternate world CEs, giving all of those sets extra intrigue in relation to the usual CEs. The Time Stones may have even been planned to be an alternate way to go Super, or even just straight up be Chaos Emeralds, if the presence of the Super S item which was also unused in Genesis Sonic 1 means anything toward that. And on THAT topic, Genesis Sonic 1 was supposedly meant to have 7 Emeralds AND Super Sonic from the start but there was no time to make a 7th Special Stage, something that the mobile port pulls off. So for the old version, you'll have to imagine Sonic gets #7 some other way, like, say, knocking it off of Eggman should he land a hit on Eggy when he tries to fly off, which is a convenient way to make that bit more than just for fun. And I shouldn't have to explain what the Jeweled Scepter could potentially be. The Phantom Ruby tho? The only time we'd clearly seen something like its effects before in Sonic is in ShadowTH where Shadow gets warped around to locations familiar and unfamiliar alike depending on his actions, preempting Mania's warping transitions. Maybe the Time Eater got a hold of Tails's fake Emerald and happened to corrupt it to make something all new considering how significant said Emerald was in Shadow's debut game? Could also explain how easily Eggman was able to mass-copy it in Forces. And perhaps it suggests the Avatar there having the ability to strongly tap into it naturally might actually make them the real Tails in a different body, which would also explain them being speedy and skilled with two unusual guns despite seemingly being a total nobody at first glance. Shadow getting caught up in the TE's mischief in the upcoming Sonic × Shadow Generations could play into that idea, though I certainly don't expect Sega to drop any more suggestion of it.
Where does Sonic labyrinth take place?
This would explain why Angel Island fell a second time in Adventure. Because the six Knuckles took from Chaos aren't the ones tied to Angel Islands.
Plus the reason Knuckles didn't realized the ones he took from Sonic in S3&K was due to the lie Robotnik told him.
That ending on S1 in Origins does confirm a Seventh Emerald always existed. And that they're able to think.
The question how the seven went to another planet and back to Earth as seen in Frontiers is confusing too, as the Master Emerald was always on Earth yet the Ancients had no idea it existed.
Does that imply that the sets are not just on Earth, but other planets too?
My headcanon is all planets and planetoids like Little Planet have their own magic things. Earth has the Master Emerald, the Ancient’s planet the Chaos Emeralds, Little Planet the Time Stones and so on.
There being multiple Chaos Emeralds would make sense if you consider the original environmental message the series had (As in what you'd see in something like a Studio Ghibli film). Eggman was going from island to island to mine and rob these stones for his own nefarious purposes, while Sonic is going there to stop him from doing so in order to both protect them and use their powers for good.
My guess is that Chaos Emeralds were an analogy to nuclear energy/non-renewable fuels and how they can either be used as cataclysmic WMDs or a tool that helps the environment thrive, since it's even more evident with how at the end of Sonic 1 we see the Chaos Emeralds mutate the flora around Green Hill once Sonic gathers them all.
6:53 *Cracks knuckles* In the Sonic Origins ending cutscene for Sonic 1, it shows the 6 emeralds flying off to Westside Island, along with the 7th joining them. So I’m assuming the 7th one got lost on route.
I think Sonic just looses the 7th every so often and just 4 is more than enough to foil Eggman's plans since he has the majority of them...
The ones with 8-16 emeralds aren't part of the emeralds lore but just a horrible mistake.
Separate emeralds per area would be a major lore oversight considering the spherical antagonist who rides *_a flying machine capable of crossing oceans and has a fleet of automated machines that can fly and flying fortresses that move on their own_* and can easily stow one or two them away per game to unleash in an ultimate weapon...
And maybe there's an 8th 9th 16th magic emerald that also works with the original 7 scattered about and inactive when too far from the true 7...
I think that the other chaos emeralds should be a subset, while the main 7/6 should be the ones that are more powerful.
Main 7 = super sonic
Any other number = a different kind of emerald
Thank you, little Chao man.
YOOO MY MAN GOT A MOUSTACHE also I got the notification for this vid when I was tryna get all the chaos emeralds in sonic mania, I’m in chemical plant zone.
Well based on how the emeralds react in S3&K, can we say that theres 2 sets of 8 emeralds? One set that is sacrificed to make 7 super emeralds and the master emerald, and then another set that powers them up in their larger form. This gives space for Fighters having 8 and Spinball 16, and you just assume that the Master Emerald is an already powered up super emerald, leaving 2 sets of 7 in the wild. One set having 6 sides and the other having 8, and say that one side number is supposed to be a larger size and the other the powering up gems.
If you want the master emerald special, say its an inverse process of the sides that took more energy or force.
…You know that 1 picture of Ken Penders?
Fun fact: In Sonic Blast, you're not actually collecting a _set_ of Chaos Emeralds, but a _single_ Emerald split into five thanks to Dr. Eggman accidentally shooting it with a laser.
Sonic frontiers just turned the chaos emeralds into a glorified battery
chaomix with a moustache and a beard is cursed 0_0
I have a fascinating theory that challenges the belief that there are only seven chaos emeralds in the Sonic universe. In the Archie universe, the Anti-Mobius, also known as Moebius, employs Anarchy Beryl as their chaos emeralds. What makes these emeralds unique is that they seem to have an endless supply. I find this incredibly intriguing because both worlds, Sonic's and the Anti-Mobius, are opposite to each other. Therefore, it's plausible to assume that both dimensions have the same number of emeralds.
In Archie Pre-Ian Flynn Chaos Emeralds there a lot a of them, they were just hard to find. No hint that they were actually rare resource.
They only became 7 in the main Archie book because a villain summoned all the emeralds in the universe, the heroes sent them to a special zone. Only for a god like that loved entity to merge all the emerald until there were only 7.
I have a simple solution to the inconsistent count:
Extra ones are Synthetic Chaos Emeralds, and games with missing emeralds are just a case of some of them hiding away. As for South Island potentially sinking, that's just Robotnik being Robotnik and undermining the island himself.
This concept, introduced in Sonic Adventure 2, also explains what the Chaos Drives are made of, too! Heck, in the IDW comics, we even see Eggman using this technology for Eggperial City. Sure, they're nowhere near as good as the True Seven, but they certainly worked at least to some extent. Heck, the fact that they're not as good as the True Seven actually would explain why there are a whopping sixteen of them in Spinball: Eggman genuinely needed that many to get the same effect as the True Seven!
I had a couple theories for the emerald inconsistencies, when I was trying to figure out Sonic lore with modern concepts, I knew of the separate sets idea, but I was trying to make a version that fits the new ideas of how Sonic's lore is being treated:
Namely the ending of Sonic 1's cutscene from Origins took place at the end of Sonic Chaos as it also takes place on South Island, but the focus was getting Sonic from game 1 to 2 w/o having to involve remakes of the 8-bit games (in my head it goes 1 (mixed), CD, 2 (8-bit), Chaos, then Sonic 2 Genesis as it would be cool if Tails had an arc of some sort. As in, he'd get captured, go with Sonic though only following, then leading up to his save at the end of Sonic 2 Genesis where he'd prove himself to Sonic)
Though 1, 2(8), & Chaos all take place on South Island, so in your version South Island has 6 emeralds, however in my version these take place back-to-back, so we can both technically be right in some way (see last sentence)
I considered the extra Emerald from Fighters & the extra 15 from Spinball as attempted duplicates of Emeralds as that gets followed up in Sonic X (which I have no idea if it's canon due to Cosmo's pot in TailsTube), but more importantly SA2, where Tails is able to engineer his own Emerald. It makes sense if Spinball came first as all the Emeralds are the same and in test tubes in the first level with the game sending you further up & up towards the more refined and less factory like areas. (Also Eggman is shown to attempt to make duplicates of powerful objects as in Knuckles' Chaotix with the Dark Rings)
For Sonic Drift 2, I assumed you were just winning back the Emeralds that someone already collected and were using as trophies for the race.
Despite Blast also being on South Island it doesn't have 6 in-game, which left me confused until I remembered the plot of the game. It's not 5 emeralds, but 5 shards of a Chaos Emerald that Sonic was holding in his hand when he was napping.
However Triple Trouble is just confusing, my theory was that 6 emeralds would essentially fix the area, ala Sonic 1 8-bit where Scrap Brain gets destroyed, but 7 would allow Sonic to handle it himself and hopefully fix a bit more with the use of Super Sonic, so this time because of Fang guarding them, he just decided it wasn't worth it and just got the 6th one from Eggman because it was too much trouble (ha), but ehh? I like 16-bit more, it feels more consistent with everything from Knuckles, to how you get the Emeralds, a cool plot with Metal Sonic, etc.
But this is kinda weaker considering 16-bit isn't canon, so you got me there.
Finally Tails' Adventure is hard to tell where it goes just due to the Fang, Knuckles, & Sonic powerups, meaning either they're prophecy-esc items somehow, or this is after Triple Trouble:
So either Tails could only find 6 of the 7 (not going into a special stage to get the 7th in case Kukku sneak attacks him with his army and gets even more power)
Or this is his first time with the emeralds before the 7th emerald was found on Westside Island.
Sonic canon is all over the place though, so maybe an event similar to the Chaos Emerald merging in Archie could've happened off-screen to get the best of both worlds. This is just my "little" theory however & yes, I am that nerd in the video. Hope you're having a great day Chaomix, loving the vids! (I have no idea how to smoothly transition from exposition, sorry if it's written weird)
They're a resource in the Archie comics. Both in terms of Moebius, where their equivalent is called Anarchy Beryl and they're endemic to the planet. In the Prime Zone- Sonic's reality, they're effectively the same thing but endemic to different planets and have their own colors depending on which ones they come from iirc. If not, then they all come from the same place and just have different flavors. BUT its worth noting that in the case of the former, Anarchy Beryl has a specific color even tho they're physically smaller than the emeralds. And with the Ancients retcon in Frontiers, it seems to be that the emeralds may not only originate from outside of Sonic's world, but that they could've made their way to that world somehow and weren't natural to it. Especially since the Master Emerald was on Earth/Mobius... or they originated there and the emeralds made it to the Ancient's homeworld somehow
Emerald 7 has the spirit of Zoro
Mustache makes you old. Beard makes you young
I agree
In the Archie comics it was stated that there are almost limitless chaos emeralds. Different zones have their own emeralds, and the number is not consistent. In Super Sonic vs Hyper Knuckles, they enter a zone with more than 14 chaos emeralds. When Sonic collects his one billionth ring, he meets the Ancient Walkers and they even show him an ocean of chaos emeralds. I always assumed that each game had its own set of Emeralds, except Sonic 3 where Sonic took the Emeralds from Sonic 2 with him.
Chaos Hunter would love this