+ElcoMoyer Doesn't make a difference. The spawn rates are INCREASED in survival and the only thing that becomes more difficult are enemies taking a bit more damage and your health restoring slower. No actual survival elements involved. No AI changes. Not even a change to the limb-restoring system.
+Fiftheenthterror I decided to make purified water my non-stimpak healing item of choice, and then gave a couple of my settlements water purifiers. I now have enough of both that I'm genuinely concerned I'll ruin the entire Boston economy selling all of that spare shit i no longer use.
+ElcoMoyer I completed a Survival run with 450+ stimpaks (I also had enough blood packs and antiseptic to create several hundred more; I've also used a mod for the last 50 or so hours of that playthrough that reduces the chance of medkits spawning stimpaks to about 15%). Regardless of what you do, you'll end up drowning in caps, ammo and stimpaks.
"Hmm, you're a mythical legend that could potentially wield incredible, unstoppable power, you say. Well, no one's ever abused tons of power in the history of man, so here's my newborn baby and the keys to my house."
The plot of fallout 3: a 19 year old leaves the vault and explores the wasteland in search of his/her dad The plot of fallout 4: a mother/father leaves the vault and explores the wasteland in search for his/her son
The plot of new vegas: a brain damaged mailman on meth attempts to kill a man in a checkered suit and decides if America 2 or Ancient Rome live action roleplayers should control Hoover Dam
i was really hoping he'd review it in the same style as he did 3 and new vagus. wanted to hear a diary of yahtzees adventures in the wastelands for the first time in several years!!
still could have done the, day one i went down to the nearest town, to then meet some civil war re-enactors, i told them i wasn't going to help them and then was immediately mauled to death by a death claw. brilliant, so i slinked back inside and helped them. soon after i found a cosy bed to sleep in for the night.
Fallout 4 is hardly an RPG anymore with the voiced protagonist and really simple skill system. It's more like a FPS with RPG elements kinda similar to Borderlands. It's hard to roleplay at all when your options boil down to "agree", "agree sarcastically", "ask a dumb question" and "disagree but still do the thing they asked" :D
The best moment is when Yahtzee shows a dialogue tree with only two options, "Ramble on" and "Molest." If your not trying to bang them you can just talk them to death. :P
3:38 “Oh what a nice telephone, completely unaffected by the radiation and-DON’T CARE, PAWN SHOP! Gimme them caps, I’m in deep to the Goodneighbor mob!”
*Uses a dru- CHEM that makes me take less damage in a fight* "Codsworth disliked that." Oh of course! Nevermind the fact that I mindlessly murder about 10 squillion things without breaking a sweat, the thing that concerns you is me using dru- CHEMS.
@@frenchsoldier8485 He's a British Robot that somehow has sentience despite computers in the world of fallout needing to be the size of warehouses to do so. Just add another thing to the lore contradiction pile.
+Daniel Plainview All the shit fallout 3 and new vegas need fixing was mechanical, and mods could fix some of it... but yeah, fallout 4 is much better technically, it's a shame they forgot about all the rest of the aspects that made 3 and new vegas good
+BrosephLUka Yep, Fallout 4 is as much as an RPG as assassins creed. No seriously compare the most recent entries in this series to it and it is shocking how similar the level of choice is in both of them.
+mattbenz99 No, in the most recent AC games I had more fun standing next to an intersection and watching the game break than actually playing. There are some flaws with this game, but nothing game breaking like in AC.
+inoffensive coddler No it comes down to the fact that you fail to get it. I have played EVERY Fallout game as and when they were released and guess what I prefer Fallout 4. Fallout 3 is my second and then it would probably be a tie between FO2 and FNV. So you can stop with the pretentious "I am so better then everyone else because I hate Bethesda" bullshit. Go play your inane crap WL2 (which by the way cannot hold a candle to the original (which I also played when it was released)).
+inoffensive coddler sorry mate but opinion is subjective making the distaste vary between everyone lol people are bond to hate something not everything is liked
+Mitch L (Mitten) Its still a good game by most people opinions, just the rpg was dumbed down too much. Nobody was hoping to play a post-apocalyptic sandbox
Watching this video for the first time I find it utterly hilarious that my father hijacked the game from me for about a year right after I got and did exactly what you said sat in the beginning town building it up for his perfect defensive setup only leaving for supplies and to gather power armor he even built a special pathway to let the trader walk into town without actually being able to reach past the wall when he found out she was a synth. He put wayyyy too much time into that, I actually had to buy a second copy for PC because I wasn't getting a chance to play it on PS4.
I realize this is over a year after the fact, but I just want to say that I think it’s pretty sweet that you and your Dad share an interest in video games. I wish my dad were that way, but he died when I was nineteen, and was already sixty when I was born. Most we did was watch movies together. I miss him incredibly. Anyway, you go on and keep being cool. Hope you and your dad stay close.
@@low-fatmilklove1187 I feel you, two years further after the fact. I still have my dad, though he's getting up there in years, but he never really had an interest in video games (born too early to grow up with them I suppose). Still, I have fond memories of him playing with me when I was really little. Spyro the Dragon on PS1, he didn't play a ton but the bit that he did has remained as a core memory for me. When my dad inevitably isn't with me anymore I will still have that memory. Maybe it would be good of me to remind him of it, eh?
@@Nikolaj11 As a guy who has a great dad and is now a dad myself, you definitely should. Now that I am a dad I realize just how much he sacrificed and worked hard when he was tired as hell just so I'd have a great time or good memories. The more I do stuff for my kids, the more I appreciate what he did for me.
The 3 Fr33m4nn Yeah thats what every fanboy says. The nostalgia hipsters say “Fallout 1 and 2 are the only good ones” The elitists say “NEW VEGAS or FALLOUT 3” And the newbies say “Fallout 4 is the best really” Im almost convinced that every fallout fan had only played one of the games and claims that its the best one.
***** Never really could get into the isometric gameplay sadly. Played both of the first games, never finished them. I've also downloaded Wasteland 2, but like I said, can't get into it.
Fallout New Vegas was my favorite. I enjoyed having my actions actually matter, having an affect on the game world, and having my actions have consequences with a small mention of the repurcussions of my actions in the credits. Fallout 3 did this as well, but seeing as I didn't enjoy the setting as much, and played New Vegas first, it was harder for me to really get into it, or appreciate it while I played it, and can really only enjoy it when reflecting on it, without playing it. 1 and 2 and Tactics were also really great, with enjoyable writing, atmosphere, and humor. Fallout 4 had beautiful scenery, tied for my favorite with NV, only because I enjoy Vegas in games. Fallout 4 also had great gunplay, but the perks felt like a huge step down from NV, the companions felt like a step down from the way they worked in NV, the writing felt a bit lackluster, and the freedom in 4 felt much more restricted than it had in 3 or NV. Fallout 4 feels like a sidestep from 3 but a half step behind NV
Literally all the Fallout games were one big fucking fetch quest. Fallout 1: fetch a water chip. Fallout 2: Fetch a G.E.C.K. Fallout 3: Fetch your father. Fallout New Vegas: Fetch a platinum chip....
Fallout 3: Fetch your Dad. Dad died? Kill the Enclave. Fallout 4 (Spoiler): Fetch son. Son is evil? Join son or kill him with other factions, meanwhile freeing or killing other synthetic humans because reasons.
Khoi Nguyen My question is, what is the alternative to someone complaining about fetch quests/ go here and kill this person? No one ever brings up alternatives.
+Jon Doe (Mr White Foxy) I think a better way of looking at it isn't "what's the alternative", rather "what could Bethesda do to make them more enjoyable"? Fetch quests and 'go kill that dude' quests make up like 95% of video game plots. The reason certain games get called out for it is because they're obvious and not enjoyable, whilst other things are doing something fresh that doesn't make you look at it as a fetch quest even though it is. Fallout 4 is obviously missing that 'thing'.
I know you like fallout 4 but there's no reason to lie. Even new vegas was not a fetch quest. you are literally asked by one person to get the platinum chip depending on how you played
Remember when Morrowind was the latest Bethesda game and you knew the future was ripe for Bethesda to make even larger, better worlds and more complex game systems? Todd didn't.
Jesus Christ oh shut the fuck up trying to dismiss what he said in the most easiest way possible. Is every single game from the past now only good because of the nostalgia?. What a pointless thing to say. You moron.
@Urrcreavesh No, I understood what you mean and where you were coming from! And yeah, the spears are relatively buried under the conversation pile and quest mountains and are actually on par with swords. It being Marrowind, it was just a basic jab with nothing else. However there are mods to get spears in Skyrim but it requires a butt load of other mods to make it all work right. www.nexusmods.com/skyrimspecialedition/mods/10483
@Urrcreavesh You lasted an hour? I don't think I even made it 20 minutes before I got annoyed, quit and un-installed. There were just too many things about game play that I just didn't care for. The very, very limited carry weight in particular being one of them.
+MrSamulai I don't think this is a valid point since the dog will get up on its own after 40 seconds or so. I stimpaked my dog once and it was on accident. The dumb dog runs into the thick of it and gets knocked out on his own accord. Im not gonna run into the fray, risking my own non-regenerating-over-time-health, to make him get up a little faster. :P
@KingT_ 02, only if you really want the mini nuke for whatever reason. Otherwise, it’s better to focus on the problem of the enemies that don’t solve themselves and let Dogmeat tank that shit for you.
+The Doctor That works a little too well. Now I'm wondering if Yahtzee's secret is to just get drunk and ramble about games then double the speed and add graphics.
If I wanted to run around doing inconsequential tasks, or if I wanted to "make my own fun," I could (1) pay a few bucks for Minecraft or (2) walk around in the REAL world for free. Even better, I could do those menial tasks for a bi-weekly paycheck. When I buy a game, I intend to pay 60 (or more) American dollars for a fun experience that a team of creative and dedicated people were created and dedicated enough to think up. I don't pay that price so the developer can throw a bunch of crap in a toy box and tell me to make the experience myself. This latter problem is hinted at in "No Man's Sky," but NMS is even WORSE. That game won't even LET you make your own experience, because you're too busy mining for tungsten and unicorn farts or whatever.
Another great review of yathzee ! now, we need : Rainbow Six Siege ; Yathzee is gonna rape the game for being multiplayer only and another "spunk-gargle-weewee" fps #R6SReviewHype
+Simonini Tommaso I haven't been around for an extremely long time watching Yathzee's content but why doesn't he like games that focuses on multiplayer...?
Strawman Okey... he seems to be doing alot of games that are designed around some sort of online element altho'... Is this kind' of an ongoing joke that people want Yahtzee to review online games for his missery and our entertainment in that case or what?
Looks like you dont remember FarCry used to be a different game even fans didnt like FC2 becuase it traded superhuman powers for the errand boy world. Same happened to Fallout they switched the rpg game for stat/FPS/minecraft wannabe.
+dragon heaven (dragonheaven) an RPG is a role playing game and by role playing that should mean you have choice. You have the choice to be who you want and the choice to do what you want. In fallout 4 you have the choice between doing the quest or not doing quest, that's it. Even fallout 3 had a binary system where you could make a good or evil decision and you could see the impact of those decisions. New Vegas still has the best role playing elements because you could do whatever you want and you could be whoever you want, nothing was ever black and white. Fallout 4 doesn't even compare to Fallout 3 let alone NV. Don't get me started on the randomly generated quests that are similar to grinding seen in Destiny. So yes I do know what an RPG is and fallout 4 is not one.
+dragon heaven (dragonheaven) Dude if you think that Fallout 4 is an RPG then you must think Assasin's creed is an RPG because the level of choice you get in Fallout 4 is pretty much identical to those games.
I can already see it: Elder Scrolls 6 - The graphics will not improve - All conversations will not have options, just a variation of the Like button like Facebook. - The entire combat system will be converted to a sequence of same button presses. -There are also going to be message boards and teleporting places because Dark Souls did them so well.
As always, our cynical friend is right. That being said... I've enjoyed this game more than any other AAA title in the past two years. Quite possibly, I have more recorded play time in Fallout 4 than all other titles I own from the past two years combined.I would recommend this game.
I didn't understand the Karma system. It never made any sense. Apparently there's some invisible God who shakes his head and clicks his tongue whenever you do something he deems as "mean"? What? I was shooting up the NCR Correctional Facility with all the Powder Gangers in it. I was high level at the time, and wasn't doing a sidequest, I just felt like I disliked the Powder Gangers enough that I figured I'd take the place back myself. So me and Boone run in there and just absolutely fuck the place up. All the while the game is patting be on the pack for how a good person I'm being. Blowing people apart, "Good Karma gained!" Guy's head explodes into gore from a well place rifle shot? "Good Karma, good job!" I bashed his head in with a golf club! "Good job! You're just a swell guy!" Okay, game, whatever. So then I start ransacking the place. I use a lock pick to break into a room and loot all the shit inside. "Bad Karma gained!" What!? Are you kidding me? I can walk into a place and shoot everyone inside (because they're criminals!!! i guess), loot their hole-ridden corpses, but if I dare to go into their rooms, THEN I'm an asshole. Good one, game. Or how about sneaking up and shooting a cannibal in the back of the head with no warning? That's good Karma. I had good enough speech to scare him off, but that doesn't get me good karma. No, shooting him in the head was right thing to do. But if I open up the locker and release his victims? No, that's Bad Karma. Jesus Christ, game! But, anyway, I've got really good Karma, and I haven't noticed any real rewards for it yet so I can only assume there's no punishments for bad karma either. Meh. Game's still fantastic, but the Karma system is completely pointless and only offers annoying sound effects whenever you do something the game deems "good" or "bad".
I liked New Vegas better than Fallout 3 in this regard. The karma system was a useless hold-over from Fallout 3 but the reputation system meant your actions were viewed differently by different factions, so killing Powder Gangers meant they hated you while Goodsprings loved you. Made me feel like my actions had meaning and affected the game world without patting me on the ass as a reward for murdering random people in self-defense. I think you can see Bethesda's design philosophy for Fallout 3 and 4 in their choice of enemies. I really disliked how all the raiders are just generic Mad Max dickheads who are really just there to present an obstacle in dungeon areas while in New Vegas different areas belonged to different gangs with their own backstory, weapons, enemies and behaviours. The closest thing in Fallout 4 I remember is stumbling across a group of Scavengers and being attacked just because I got too close to them. They were an interesting idea for a minor faction but for fuck's sake, I don't want to murder a group of people just because I walked by them - Makes them no different from Raiders! I even tried to talk to them with my gun holstered to see if they wanted to trade but they didn't even give a warning before I was shot. Later on when I went to the Corvega Factory quest I was expecting to talk with the Raider's leader and convince them to leave, or to be able to sabotage the factory some way - I mean why would they expect one man to kill an army's worth of people? But no, they just sent me in there on a kill mission like the Raiders were just mobs in an MMORPG. I killed a whole factory full of people and no one even blinks, like it's expected of me. Why does everything in the world have to become my enemy?
I know Karma was for more who 'Who will hunt you down' and Companions (Although playing Good Karma in Fallout 3 has its perks, Namely 'Lawbringer' makes a shit load of caps)
lol i remember the scavenger jerks, first time i came across them they were in a shootout with raiders. i ran in and helped kill all the raiders, then the scavengers turned and started shooting me. needless to say, there were a lot of corpses to loot that day
It seems Fallout 4 allocated to many resources in features that would of been put in by mods later anyway, and not enough into the actual rpg aspect of the game. One of the worse mistakes they did in my opinion was giving the traditionally silent protagonist a voice. Or rather a really generic and uninteresting voice that does not go with the idea of a guy roaming the wasteland plundering and scavenging everything he sees. You don't get to play a gritty bad guy because even if you go on a shooting spree eventually the remaining A.I's that are protected by literal plot armor will just forget about your actions and talk to you like an old chum while the bodies of their murdered comrades lie strewn about. This kind of crap kills immersion and fast. If you aren't going to allow me to play the kind of character I want to play and you are going to structure your dialogue so that you are forced onto specific paths then why is it even a sandbox rpg?
+Jack Caboose It _did_ put in a *much* more functional shooting system, though. So, I gotta give them props for that. Although it seems all the effort that would have been put into dialogue went into that instead.
Make no mistake its an excellent game and better than most of the absolute shit coming out these days, but I did feel a tinge of disappointment with it.
+Suwat Saksri Dialogue has already a fantastic mod that shows you exactly what your character will say. And it has a ton of translations too. Good stuff.
"Most of the absolute shit coming out these days" What? 2015 was a great year for video games. If anything, Fallout 4 could feel underwhelming when compared to other titles released this year.
+Llama Yep, not enough settlments with unique little side quests. All those repeatable quests take the joy out of it. Interesting world building, though but if it's all just on terminals and holotapes you feel so detached.
+Xfushion2 Yes...but you can only make another faction "hostile" at the very end, literally 15 minutes before the ending slides. And no: ALL major faction members have that annoying "important character invincible syndrome" and sadly there quite a few considered "major" so there is no way to properly side with one before the end.
+Adi actually *SPOILER* during the battle of bunker hill, I sided with the institute after I was already in the brotherhood of steel, and I shot down 2 vertibirds and killed a ton of knights, but they never went hostile to me, only the railroad was.
There is. We have the Minutemen who are basically the NCR, except they all kinda got BTFO by Raiders which is disappointing. We have The Institute which is basically what would happen if Man finally achieved his dream of building a Waifu, except they have a tendency to hurt people and no one knows why. There's the Railroad, who basically Commonwealth's LBGTQRSTUZ. Who help Synths (The Waifu) escape The Institute and are trying to fight for their rights and acceptance amongst the people. And lastly, everyone's favorite Jewy Technonerds, The Brotherhood of Steel. But on the up side, *unlike* New Vegas, they're not sitting around in a Bunker with their thumbs up their ass. Because these are the useful BoS from the Capital. The ones with the giant Freedom Bot and always talked about making America great again.
*In general terms, Fallout 4 has bent over backwards for gimmicky ideas of what the kids want these days, i.e. **_Minecraft_**, and has cut off some of it's own bollocks to do it- or at least shaved them down with an orbital sander.* I think this hits the nail on the head. That said, I haven't played the game for more than a couple hours, but it's the impression I get from people.
It's a good game but disappointing when compared with previous Bethesda games. RPG elements have been dumbed down or simply ripped out of the game. Side quests, interactable characters and dialogue are lacking. On top of that graphics could have been a bit better but this is a minor flaw. The game does a few things really well though. Exploration and immersion are two of it's strongest features. Combat is greatly improved. Guns now feel really fun to use even without V.A.T.S. Crafting has been overhauled completely and allows for huge amounts variety in what you can do to each weapon. The changes to Power Armour are awesome (especially in terms of customisation). And lastly the new outpost crafting allows for some real creativity. That being said I can't help but feel this isn't Bethesda's best game and hope they learn from this to make their next game even better.
+Happie Wolf Maybe Bethesda wanted to try something different with this game. Honestly I'm getting sick of people making such a big fuss about the graphics. To me they're only a minor flaw in this game, which doesn't really bother me. And as for the rest of the game I can see where you're coming from with the whole dumbed down RPG elements complaint. From the gameplay I've seen Bethesda seemed to focus more on the FPS style combat. Not a bad thing, but I know how previous titles in this series managed to balance them together.
+Frankie Reese I normally don't care about the graphics as long as the performance gets better for the graphics downgrade it (mid level machines like GTX 660 should handle high to ultra settings at a steady 60 fps with these graphics imo). But what did we get instead? A game that barely anybody can get to run without fps drops and/or microstutters (even with shadow distance on low and godrays off). I've been reading threads all day about people with GTX 970 not being able to get steady framerates and no stutter however they tweak the game. Not only do Fallout 4 have perfomance issues, but they've tied the speed of the enginge to FPS! So if you got 60 fps, the game runs at normal speed, while 30fps is alot slower and 120 is alot faster. Making Xbox and PS4 users having the game constantly running at a slower speed than normal and PC users with 120hz screens having the game running faster. It's ridicolous! It's unacceptable to have these performance issues with a game that's nowhere near cutting edge graphics wise. But Bethesda is gonna try to ride this old graphics enginge until it commits suicide, or ratings/reviews/purchases reflect how badly their products runs or the modders quit fixing their broken games. I'm not going to lie, ever since the game came out I've been playing it. But the only reason that I have been able to enjoy it is because I used a mod to turn off/down settings that can't be turned off or down otherwise (and I still get some microstutter indoors when there are too many light sources). Having to rely on mods to fix games is unacceptable and I feel sorry for the Xbox/Playstation people who can't do anything about it.
+Happie Wolf I agree. I've been having a hell of a time playing Fallout 4 lately, so much so that I've almost completely deviated myself from the main quest line (65 hours in and I haven't even made it to Diamond City yet). However, as much as I like Fallout 4 (being a long-time fan), I, like you and many other people, can't help but pick up on the undermined RPG elements of the game. My personal gripes include: The restriction of choice in the over-simplified dialogue system. The removal of weapon repair and Fallout NV's hardcore mode, instead taking the artificial difficulty approach. Removal of ammo crafting (as well as the narrowed range of ammo types). Removal of skills, and character build restriction from the new, streamlined levelling system. Stealth is still a bit broken because enemies effectively stay on red-alert even after shooting a silenced weapon from a far distance. Settlement building has little long-term impact to keep you motivated in dedicating to the feature. I would love to see an inclusion of mini games (e.g. tower defence) or side quests that revolve around your constructed settlements. All of these niggles could be potentially included in future updates (or mods if PC), but it's important to be aware of them if we wish for this 'dumbing down' trend to cease.
*Looks at the comments* 90% - "Oh boy can't wait for ALL of the hating fanboys lol they are ALL in SO much denial. Incoming riot , here comes all of the crying fanboys. Lol this game is total shit here comes the billions of fanboys" 6% - "Awe well I liked this game" 4% - "Well screw you then" What ever you say.
+falloutghoul1 nope, I once saw fight about dark souls vs skyrim. The souler said something like "well your combat system is terrible" to which he replied "that's what mods are for the basic game is boring, you have to take into account community mods when comparing games"
People also always forget that the release of anything Bethesda means you have to wait a year or more after said release for the modders to fix all the bugs in it.
Mods can't fix stupid, sadly. The AI is still shit, the game crashes constantly and the plot is piss weak. You need to add gigs worth of mods to even fix half of the issues (texture optimisation, for example).
I can't stop laughing, and I'm also a huge fan of the fallout series as flawed a masterpiece as it is. Fallout NV with mods > All (although 4 is super fun for anyone wondering)
The only part that shocked me here was his remark regarding the lack of a karma system. He lambasted the karma system in other games to such a degree, I was honestly expecting him to be a little pleased with its absence in Fallout 4.
I'm a fan of Fallout, and I agree with a lot of what Yahtzee is saying. Its not exactly an RPG, but it is fun, and that's what I'm here to do: have fun.
+Lukas Dreistein Well, most of them in my opinion. A few of them were about things console gamers asked for and pc gamers got as mods in previous FO games. The settlement building reminds me of the new vegas frontier mod for one. Crafting systems were also a much asked for addition. Bethesda took many aspects from mods of the older games and put them in FO4...they only seemed to forget that mods don't make the game, only improve them.
+Nick the Gamer You're right. So many people argue about the RPG aspect, when in the end, who gives a fuck? RPG is just one aspect of the game. Another is "open world" which it absolutely fucking *nailed.* More so than any game this year. In fact, pretty much ever. I guess I'm just not the biggest RPG fan, either. Because I loved FO3's linear story, and much preferred it over FONV's "RPG" choices (I really didn't give a shit about any of the factions).
ActualTechnicality "(Rambles on about the bad stuff in FO4)" Me:" Yes..... but....... dual nuke launcher...." "But the story and gameplay aspects are-" "DUAL NUKE LAUNCHER!"
Almost december 2019. Over 4 years since release, and I have still not managed to finish the game. Because both story and acting are conspiring to defeat me by means of inciting a nagging sense of pity for the whole thing, and shame in me for trying to enjoy it.
Wouldn't worry. I played through to two endings and the was no real satisfaction. Even destroying the enemy with a giant killer remote control robot feels blah by the time you get to it.
Yeah looking back at this game and 76 is just super depressing. These were the first fallout games I ever played and they both sucked complete ass( and this was before I visited 3 and NV.)
I hate how they took out all the RPG elements so that your character "build" is basically the equipment you use and what perks you have. This is barely more of an RPG than MGSV or Wolfenstein: The New Order. And it still keeps the weird, janky, combat system to give it a more "point and click" feel, but its not dependent on character stats, just the stats of your weapons.
Okay, if what is currently in the game does not count as RPG elements, what would? What would you change? What sort of mechanics would you implement to make it more RPG?
Was it just me, or was this game, in comparison to Fallout 3/Oblivion/Skyrim... the buggiest and glitchiest of hellhole ? Had I written them down, I would with great certitude have about 100+ of them listed. Dogmeat and the building system occupying a significant number of spots on the list.
I've been quite lucky with bugs in Bethesda rpgs, normally because I wait for the GOTY edition, the only real game breaking bug I've had is with NV which in entering the legions camp I fell through the floor and died. It happened every time so I reloaded a previous save from 20 hours ago and it happened there to, had to restart the entire chuffing game 😡 that one for me was the buggiest, probably why its my personal least favorite.
Why use such vague concepts like love and hate? We're all just bags of flesh living out our dull lives until the day we die. Our emotions are an illusion and our preferences are a facade. It all ends when we're dragged to the screaming abyss of the end... Eat Arbys.
In case you forgot, Fallout 3 had a crafting system as well. The difference is that you needed specific items to craft something in Fallout 3 while in Fallout 4, every little wad of grubby tat you can stuff into your inventory can be broken down into crafting components that are used in many different recipes. I haven't gotten Fallout 4 (yet), but even with a more restrictive crafting system, my Fallout 3 characters were always horders.
Im the opposite when it comes to elder scrolls. I love and appreciate that they exist but man is skyrim fucking boring at times. And maybe im the only one who found mountains and trees unfullfilling
I've been playing this for the last 10 days. this review... is DEAD ON ACCURATE. the game is fun, very much like "Borderlands" is fun. but it has left the idea of the RPG far behind. I did not want to play "Minecraft with a storyline and pretty graphics" this will be the last money I ever give to Bethesda.
Was anyone else here really turned off by how Fallout 4 pigeonholes your character into a very specific backstory? Since the gameplay of first person Bethesda games is usually pretty lackluster, half the fun in playing Fallout 3 or New Vegas was leaving the intricate details of your character to your imagination - if you like doing that. In 3, you were a regular Vault Dweller, in New Vegas, you were a courier: and that was basically the extent you knew about your character's past. But in 4, you have to play an introductory sequence establishing that your character HAS to have a family and explains EXACTLY what your character's motivations are; and on top of that, the whole plot revolves around your stupid kid that you may not have wanted in the first place. There are other, bigger reasons as to why I didn't buy the game, but this one has been bugging me.
Actually, I redact what I said about 3: 3 kind of did the same thing, forcing you to play through your character's childhood and all - I think 1, 2, and NV are better in terms of keeping your backstory ambiguous.
+ICG113Video *raises hand* Seriously annoyed by the set backstory. Fallout 3 you were a kid coming out of a vault - so you were essentially a blank slate character, Fallout:NV you are an enigma - whoever you were doesn't matter at that point in time. This one...I'm apparently a cis gendered, 50s housewife with a law degree that never gets mentioned again. The set background accomplishes nothing and really feels limiting as a role playing standpoint.
+Lissa Quon well... I filled my character with something like, before she graduated from law college, she used to be a troublemaker at school, ran an all girl gang, that explains why she always wearing greaser jacket, use baseball bat and knuckles as weapons of choice and have scar under her chin. And when she was a child, she used to go to the woods with his dad hunting deer and other game animal, that explains she's always have a shotgun as back up. She's quite a looker, though... Roleplay is from your head, not only because you're a blank slate character. Actually, a blank slate character is more difficuly to build a backstory because you don't have any background.
+KoeSeer I'm glad you are enjoying the game in your way. I just can't seem to care about my F04 character. FO3 and NV I have all sorts of feeling about and head canons for my characters (I love and miss my NV Courier). 4 I just can't seem to get any sort of feel of anything. Honestly it might be me being unable to even understand the head space of a 50s housewife with a kid. That is so far from my area of expertise you might as well be giving me a space alien to empathize with. Personally I find the backstory limiting and sloppy cause it doesn't even mesh with the gameplay. Why does a law student house wife/ ex soldier know how to make water pumps and manage settlements? How does the lawyer wife even know how to handle a mini gun? They gave us a voiced character but nothing that's said reveals anything about them. The ability to flirt and romance the companions is great from a game play stand point but from the POV of the backstory narrative it feels weird cause it's so disconnected from the "happily married" backstory they gave us. Their spouse died a few days/weeks ago (to their POV) - the game spent all that time setting up how happy they were and seemed and not too long after witnesing the murder of their spouse they go and run off with a robot/druggie/reporter/etc etc. Also the fact that the game narrative itself gives you this task to find this baby - but the game itself isn't that invested in getting you there. If you are going to try to sell me on this "emotional story" then at least follow through and give me more bread crumbs to care about. The main quest could have been anything - and they chose this.
Wasted opportunity imho. If Bethesda wants a talking protagonist they could have set three different backstories for them like Mass Effect did. That way they can help players flesh out their avatars more.
I remember when i was 12 i went to the NZ equivalent of comicon/gamescon, and a lot of people were wearing vaultboy masks and i remember being a little confused and terrified
Still don't know why people call the minecraft like section of the game "minecraft like"..... It's more like Sims meets Rust. I have yet to find a pick to dig into the ground for minerals.
"bandwagon" "aping" Pssh hardly, crafting and weapon mods were the most requested systems for fallout. most of which were already in place in their other games. I'd call it pandering to the fans, or inevitable. Where have yall been for the past 4 years?
+Aleks Gorlik or, y'know, Bethesda noticed Real Time Settler/Wasteland Defense/All the Mods that upgrades the vanilla look of the towns in 3 and NV from Nexus?
This game did not live up to the hype. At all. The story was bland. The missions are bland. There's little variation aside from murdering all the bad guys and saving all of the good guys. Heck, there aren't even many vaults to explore! Say what you will about Fallout 3 and New Vegas, but at least there were plenty of vaults, each with their own interesting stories to tell! The dumbed down dialogue, and the horrible trait system are two reasons why I didn't like this game as much as I should have. It's still enjoyable enough, but whilst in Fallout 3 and NV I was looking for mods which enhanced the main story, for Fallout 4 I'll be looking for mods which replace it.
@@JohnnyBGoode-xn9mo NV worshippers don't actually care about what's true, everything in NV is both better and more numerous than every other fallout and that's that.
Also the trait system is easily one of the best things in Fallout 4, if you think that was a downgrade you have absolutely no idea what you're talking about and hate it solely because it looks different.
NoFeckingNamesLeft I assume you mean perks because traits don’t exist in fallout 4 because a potentially negative effect might make one think too hard. Also the perk system was better then 3 but easily worse then NV because I found that the perks were just buffs like it was Skyrim atleast new Vegas had interesting perks that rarely said you do more damage with this type of gun and even when it did it was themed like cowboy effecting weapons that would fit with the old western theme. I don’t think fallout 4 is that bad especially in comparison to Skyrim but it did feel a bit like they streamlined the perks from what we had in NV but I will admit 3 was abysmal for perks with an exceptional amount being gain more points for a skill. Also NV had the best main story, side quests and dlcs and actually interesting unique items where Bethesda games just fail to meet the admittedly high mark in my opinion.
the biggest thing missing in this game for me was connections. i could hardly care less about the town crafting, and i have every upgrade i can have for my guns. but i don't seem to form any connection to the world. i had this in skyrim: i respected jarl balruf(?), every time I saw talmor i was almost jumping up and down for the joy of killing their over confided faces. i became friends with most people in towns, i felt responsible for the people in the collage and i became best buddys with brelyna. in fallout i have one friend: nick, one, vs over 40 in skyrim. i don't even feel responsible for my towns, or my kid. part of that is do to the limited conversation options, but there is something else, i just can't put my finger on it. if anyone does know why that is please tell me.
The main game felt pretty weak to me too. Far Harbor improved on that but it's too little too late. It was a really good DLC but it's not enough to forgive the MAIN FUCKING GAME. That said, can't wait for obsidian to do something epic with the engine.
Another thing is that this game gets very boring after you've beaten the main quest, and all of the major side quests, and romanced all of the companions that you can, which in all only took me 79 hours of gameplay to the point where I start playing through the game as a snarky asshole waving around my fists because I can now take down a legendary albino deathclaw with my bare fists.
TheKeyser94 I personally think that Piper's flirt options are cute and lead to a decently good relationship between the two. And Skyrim really doesn't have a romance function. It's basically you do something for somebody and you can marry them. But I am seriously have trouble thinking of a character that could actually make sense. The only canon one would be Ysolda due to the Sanguine quest.
That seemed to be the problem with fallout4 that I can agree with Yahtzee on, Sure the town construction was innovative, but the way they delivered it made it seem like you "Have" to do it if you want to succeed in terms of creating your own place/home, and in general felt like something that should have been an optional feature, became a core gameplay value. Not to complain too much as it was somewhat well thought out, but why is it that each settlement you come across suddenly needs help surviving strictly off of your character? I can recall finding at least 4-5 different settlements I said fuck off too, only to come back say 3-4 in game days later and see they were completely annihilated, which made me wonder, how the fuck did these people survive before my ass got unfrozen?
i love fallout so much, and it hurts me how fucking empty this game is, as far as missions go. nothing to do. even new vegas did better, and its a fucking desert.
+CaptainDriad I believe the first patch relieved us of some, though it did add the automated disabling of mod files (plenty workarounds for that, I suppose they don't really want us modding till the GECK comes out).
+CaptainDriad not even bugs but just oversights in how events will be affected by the world around; for example (SPOILERS!!!!!) there is a mission where you have to meet up with an institute courser, and if you get so unlucky as myself that a group of brotherhood soldiers is passing by, you have to awkwardly watch them fight each other until they eventually just leave each other alone. Maybe this is intended but I highly doubt it.
For Gods sake Bethesda, The interesting dialogue, unique and occasionally funny quests, and the fact that my stats can open up some unique dialogue options is a large chunk of the reason I loved fallout games. Do I need to remind you Bethesda that you make ROLEPLAYING GAMES!!!!!!!!!!!!!!!????????????? If I wanted a game where I travel a huge world just shooting things, I'd play Far cry 3. And another thing, when your porting the game to the PC platform, DON'T USE THE SAME INTERFACE AS THE ONE USED ON CONSOLES, i shouldn't have had to install SkyUI, a mod made by some strangers who don't even work for you, to get an interface that works with a keyboard and mouse, you would think this is a no brainer!!
Yahtzee, there must have been at least one moment when you randomly stumbled across something cool and unexpected. I once wandered into an abandoned building looking for supplies when a robot offered me a job as a scientist. When I accepted the robot locked me into a laboratory, and would not let me out until I explored enough to find the materials for an experiment.
+Christo Vs. TH-cam! It is I saw it last week on the escapists website and I will be another episode ahead of you again *twists handle bar mustache* the new episode is battlefront link www.escapistmagazine.com/videos/view/zero-punctuation/116485-Star-Wars-Battlefront-Review
***** "The only reason F3 was so popular was because it was on console so all the peasants could finally play it." I know it's referencing F3 instead of F4, but I think it could easily be paraphrased into F4. (Note: that's an authentic quote, and I find it ridiculously funny that somebody actually thinks that way.)
+sebool112 Honestly? Fallout 3 WAS better than fallout 4 and I can't put my finger on it, it's much more simplified then fallout 4 but there was nothing to get me to play a second time in fallout 4. I could play fallout 3 thousands of times and still not be bored of it. Maybe it's the fact that fallout 3 isn't a dumbed down RPG like fallout 4 tried to be. Also it dissapoints me that fallout 4's story is fallout 3's story exactly.
inoffensive coddler Yeah but at least it had an original premise and the DLC's were interesting. Broken Steel was good, Point Lookout was god tier, Mothership zeta was fun if you can get past the "hurr durr aliens started the war" implication, and Operation Anchorage was fun as well. But fallout 4 is just... boring. Theres no actual goal to get the DLC since the level cap is unlimited and it's only a story your buying it for, I liked the characters interacting with other characters and them talking during cut scenes. I REALLY want to see what obsidian will do with that if bethesda even gets obsidian.
DrCranberry From what I heard they aren't going to let Obsidian do it again, but it might have been empty rumors. Well, the quote's point wasn't that F3 is better than F4 or the other way around. The guy said it before F4 came out. The guy's thinking that F3's ONLY reason F3 was played/popular at all is because of consoles. I'm staying in F4 because of mechanics. I enjoy them. I can see where you're coming from, though. Everything seems pretty simplified, but I'm not sure about you saying that F4's plot is F3's plot. Sure you go after your family member, but it's a little more complicated. You now have 4 factions to join instead of BoS = good, Enclave = bad. Once you find your family member in F4 he's not the caring goodie like in F3. But hey, I don't mind that, I'm just saying what I think. I didn't like F:NV, and I played F1, 2, 3, 4 AND New Vegas. It felt to me like settlements are disconnected from eachther, as if each village was a game of its own and didn't care about the others(except for the ones in the main plot, of course). Sure you could get endings of 4 different faction, but I didn't feel like they were making impact - mostly because I didn't see the aftermath of that choice. I felt like the ending slides were imaginary - just to fill in something after the end. Though, I think F:NV DLCs are GODLY. I truly think this is the best part of all the Fallouts I played. Only thing that came close to them was The Pitt. Though, I consider Lonesome Road the worst of them. It was linear, the antagonist judged my actions on reputation system, but he got everything wrong(I was at the stage where I could ONLY do independent Vegas ending, but he thought I'm with NCR... wth? Luckily, there was a mod for that.) Also, I felt like Ulysses often tried to go on a rant on something, but he was pausing too much and sometimes didn't make much sense. But I see what they tried to do with him and I appreciate that. Have a good day(and thanks for the read) ^^.
I don't because I'm one of those people, although I didn't buy the game (I try not to repeat mistakes in so obvious a way). Even the indirect exposure from media was more than enough. Its this weird mixture of disgust and hatred for the flanderization and ironically injected consumerism of the franchise, and perverse amusement - both out of a sense of "calling it" and out the sudden flip in public opinion on some of Bethesda's game design failures. Admittedly my original feelings for Fallout 4 were disappointment and desperation that, over time and reflection, fermented into a seething abhorrence.
kind of disapointing he didn't mention the horrible pc control scheme, the bad overall performance on all platforms even though the graphics look outdated (and the magical and unexplainable framerate drop indoors), lack of proper physics, animations and any other modern game features (like bullet mechanics, proper ai (well he did mention the ai a bit), dynamic breakable objects...). Gamebyro never changes.
Yeah, the townbuilding feels like it has been thrown in at the last minute. For example, i build walls around all my settlements. Seemed appropriate to me in a world where the bandit population is about three times the population of non-bandits and where supermutants, feral ghouls and mutated animals are roamning around freely. Only to mess up the pathfinding ki of anything around.
The one thing i hate about fallout 4 is how you're branded as a butthurt fanboy if you dare defend a game you genuinely love. Yeah it has some glaring flaws, but on the whole it's fucking amazing.
Breaking Stuff See i don't get this, did you stop playing at concord or what? if nothing else, seeing a car shoot up 50 feet into the air and falling back down is highly entertaining.
I feel similarly on Sonic Adventure 1/2 and Shenmue 1/2. For instance with Shenmue, I have to say I honestly like the QTE. I know it can be frustrating and unfair at times, but I suppose I feel that was the point: To yell "God fucking damn it" and try again. Oh also, there was an interview with Yu Suzuki (Shenmue lead) and David Cage (Heavy Rain dev.), and when discussion on QTE came up, Yu Suzuki mentioned how if the player continuously failed it would be more forgiving in the QTE so the player could actually pass it. Meanwhile, David Cage disagreed, finding that the difficulty was part of the point. See, with Shenmue if QTE was really a consistent issue with you, it wouldn't stop you outright from experiencing what's beyond it... Sorry about the rant.
Dear Escapist. If you are going to make us wait a whole week for the youtube version of Zero Punctuation, could you make the video player on your website a little less shite so that I'm not punished with a stuttering glitchy mess when I try to watch it on your site?
I'm really hooked on the settlement building and kitting out all my settlers with body armour and cool weapons. I feel like I am building an army. It's true that they could have used a bit more imagination for some of the side-quests though, rather than just "clear out the baddies". Fallout 4 should definitely be given the New-Vegas treatment. Now that would be really cool.
Anyone else disappointed that 4's cover art looks incredibly similar to 3's? Could be that the T-60 looks similar to the T-50 and whatnot. Rather would have had them use different lines of armour altogether such as 2's enclave and fnv's ranger.
I believe it was intentional; if a Fallout 5 ever comes out we'll be treated to the eye of the helmet since this one looks like a zoom in of Fallout 3's cover.
hardcore mode is pissing me off, 20 shotgun shells to kill a couple bloatflies, and a forum is saying running too much gives you an infection. I just want the new vegas sleep eat drink system wtf,
Whistle Blower if your still hating it there's a survival stting mod where I change damage incoming and outgoing to 3.0 so that everything dies equally quick even the beginning Deathclaw takes 10 heafshots to down, anyways theres adjustable setting which you can adjust to make it better
Here's a Fallout oddity: If the PC is suppose to be from the Pre-War era, how does he/she know that bottle caps are the currency of the wastes? He/she has been frozen the whole time and only the person at the controller knows due to metagaming. Granted previous PCs- with the exception of the Courier and the Chosen One- start out in a vault without prior knowledge of the outside world, but they usually went to the starter town early on; there they could've very quickly figure it out, but the Sole Survivor has to travel all the way to Boston to even find a marketplace unless they stumble across a wandering merchant. Until either of those happen, the Sole Survivor bizarrely accepts bottle caps as payment without asking "why did you just give me your trash?" or finding and keeping stashed caps without saying to themselves "I had no idea that bottle cap collecting was a huge hit around here."
The only thing saving Fallout 4 are the mods, which can turn it literally into anything. Currently I've downloaded every single mod that slows you down, turned on the Survival Chode, and now I am effectively in a walking version of Euro Truck Something-Something (Fallout: Death Stranding if u will).
New Vegas was better. Fallout 4 at least improved on some gameplay elements and they took a small step forward in making characters that don't have Gamebryo Syndrome faces.
And you know what the worst part of all this is? _Fallout 4_ looks to be outselling all the previous _Fallout_ games. Which means the industry will cater their titles more towards the directions it took. Me, Yahtzee and the people in this comment section are a _microscopic_ minority, and there is not a chance developers will listen to us when casual gamers with a shallow grasp of the medium make up the majority of the audience and are their penultimate source of revenue. Video games are literally getting worse, and there isn't much we, the educated minority who is but a blip on the industry's consumer base, can do about it. I shudder to think what the next _Fallout_ game will be like. D;
+rustybender dude, there's Wasteland 2. Bethesda Fallouts will never satisfy you, no matter how you moan and whine about it. Because for every fan who hates it, a new fan comes in and will love it as much you did back in the 90s. Share the toys. And move on.
+trisha Hernz Dude, you didn't fucking read my post. And you CLEARLY did not watch the videos I link to. So maybe shut the fuck up, watch the fucking videos, and then try again. Or better yet, don't, since you're clearly not smart enough to sufficiently argue this issue. We shouldn't have to be stuck with nostalgia retreads. These games are only possible because _Fallout_ did something NEW when it came out. And as long as developers play it safe in an industry where you can't afford to innovate, you end up not having NEW things that the very things you like even remotely possible. Do I have to explain this to you _again_? Fuck.
+rustybender saw your rant, am reminded of a 12 year old brat who demanded his favorite food and insisted I watch his videos because he believes he wasn't pretentious enough. And the cursing makes you really edgy.
E3 presentation: "You can shoot them in the face if you want." Me, months later: " 'But don't expect them to die, we didn't iron out the changes in plot that might occur if one chose to go absolutely bonkers looking for their lost son and chose to turn Preston Garvey's face inside out.' "
+RechargingBatteries Wut? There's the Minutemen, Brotherhood, Institute and the Railroad. I count 4? There's more than that but those are the main 4 you can complete the game for you can join various other groups too, such as the Atom Cats. How is it anything like Skyrim though? Skyrim didn't coin the whole faction thing. Strange comment :S
@2:09 ish, that why I did the the museum stuff for Preston, got the power armour and then pissed off for 60-70 levels instead of taking him and the others to the starting settlement while I did DLC and other stuff, much like I did in Skyrim.
I like the Minutemen, I don't like how they were used in game. Preston is a genuinely good person, trying to make the wasteland a better place, one settlement at a time. A shame he had to be a generic quest giver npc.
Yeah, there is that "Stimpack" thing: Starts the game saving them for later, ends the game with over 300 of them...
+Fiftheenthterror Play on survival mode.
+ElcoMoyer Doesn't make a difference. The spawn rates are INCREASED in survival and the only thing that becomes more difficult are enemies taking a bit more damage and your health restoring slower. No actual survival elements involved. No AI changes. Not even a change to the limb-restoring system.
+Fiftheenthterror I decided to make purified water my non-stimpak healing item of choice, and then gave a couple of my settlements water purifiers.
I now have enough of both that I'm genuinely concerned I'll ruin the entire Boston economy selling all of that spare shit i no longer use.
+ElcoMoyer I completed a Survival run with 450+ stimpaks (I also had enough blood packs and antiseptic to create several hundred more; I've also used a mod for the last 50 or so hours of that playthrough that reduces the chance of medkits spawning stimpaks to about 15%). Regardless of what you do, you'll end up drowning in caps, ammo and stimpaks.
Then you're a much more conservative player than I. Cause Im at level 32, day 3 and I have none of those :/
I found that everyone looked an acted like synthetic people in Fallout 4. I thought that was going to be the twist but it wasn't.
+Courteous Communicator This comment just made my day.
hmm... that's something a synth would say!
Like professor layton and the curious village. And yes I did just spoil a game thats like 8 years old on the internet
"Wait, it's all synths?"
"Always has been."
2:23 at least in skyrim they had a reason to trust you blindly. You were the dragonborn.
+Eli Fortin
all 4 of the factions don't care if you are or not.
including the extra 2 from the dawnguard DLC
True
"Hmm, you're a mythical legend that could potentially wield incredible, unstoppable power, you say. Well, no one's ever abused tons of power in the history of man, so here's my newborn baby and the keys to my house."
Eli Fortin Fallout 4 IS Skyrim.
@@terencesmith7231 Except for the college of winterhold. They let you in if you demonstrate a shout.
bringing you the truth...no matter how bad it hurts
Keep fighting the good fight dude :P
+Ruben de Roode "This is Three Dog Owwwwwwwwwwwwwwww"
Don't feed the Yao Guai...
That is all...
+TheLonesomeRavidor "Ho-ows everyone doing?" [insert lone wanderer story]
+Ruben de Roode 'Cause one dog ain't enough and two is too low, it's THREE DOOOOOOOG!!!
The plot of fallout 3: a 19 year old leaves the vault and explores the wasteland in search of his/her dad
The plot of fallout 4: a mother/father leaves the vault and explores the wasteland in search for his/her son
Let's be honest, dads in Bethesda fallout games are the protagonists.
The plot of new vegas: a brain damaged mailman on meth attempts to kill a man in a checkered suit and decides if America 2 or Ancient Rome live action roleplayers should control Hoover Dam
@@jeanleongerome4098 Or a classy militarized version of Elon Musk
@@mohitonon-alco4287 Or themselves because f@ck all those other options.
I've kind of abandoned the actual settlements in favor of my personal bachelor pad set up at that gas station
Lmao that's how I played whenever the game came out. The settlement shit looked boring af when my roommates were playing
Same! I turned mine into a musueum of all the gear I'd collected and stuff I'd done
i was really hoping he'd review it in the same style as he did 3 and new vagus. wanted to hear a diary of yahtzees adventures in the wastelands for the first time in several years!!
+Roo F vagus?
+Scarfaceman77 I know right, I didn't have any idea of what he meant either.. *oh wait!*
thank you
still could have done the, day one i went down to the nearest town, to then meet some civil war re-enactors, i told them i wasn't going to help them and then was immediately mauled to death by a death claw. brilliant, so i slinked back inside and helped them. soon after i found a cosy bed to sleep in for the night.
Fallout 4 is hardly an RPG anymore with the voiced protagonist and really simple skill system. It's more like a FPS with RPG elements kinda similar to Borderlands. It's hard to roleplay at all when your options boil down to "agree", "agree sarcastically", "ask a dumb question" and "disagree but still do the thing they asked" :D
The best moment is when Yahtzee shows a dialogue tree with only two options, "Ramble on" and "Molest." If your not trying to bang them you can just talk them to death. :P
+Squiggy Lol
+Squiggy
Maybe he does....
DreamcastGuy”
You're
3:38 “Oh what a nice telephone, completely unaffected by the radiation and-DON’T CARE, PAWN SHOP! Gimme them caps, I’m in deep to the Goodneighbor mob!”
😂😂😂 felt this in my soul.
*Uses a dru- CHEM that makes me take less damage in a fight*
"Codsworth disliked that."
Oh of course! Nevermind the fact that I mindlessly murder about 10 squillion things without breaking a sweat, the thing that concerns you is me using dru- CHEMS.
+Doctor Insane
Codsworth loves YOU, not those other people.
+Pseudo Lain Then why does he disapproves every time i steal something?
Alex Hitokiri
He's a fuckin' robot, I don't know
@@Squall35646 He's a British robot
@@frenchsoldier8485 He's a British Robot that somehow has sentience despite computers in the world of fallout needing to be the size of warehouses to do so. Just add another thing to the lore contradiction pile.
Fallout 5: "Our new RPG where we removed ALL RPG elements and added more FPS/Action stuff!" *9.5/10 IGN RPG of the Year*
Too many dialogue trees 1.5/10
Who needs borderlands 3 when you have fallout 4?
+Archaos Sephiroth Fanboys approve...
+Archaos Sephiroth IGN?....
hmm, only applicable response is IGNorant
+Archaos Sephiroth Kids don't like RPGs anymore, too much thinky, not enough shooty. ^ ^
Oh, but don't worry - modders will fix the game!
Too bad mods can't fix bland writing and lackluster characterization.
Shots fired
Oh good ol' Bethesda will never change their dumb actions
+Daniel Plainview They needed Obsidian to do the story writing.
+Arstotzkan At The DMZ Just let them make the whole game.
+Daniel Plainview All the shit fallout 3 and new vegas need fixing was mechanical, and mods could fix some of it... but yeah, fallout 4 is much better technically, it's a shame they forgot about all the rest of the aspects that made 3 and new vegas good
Don't you just love games that claim to be amazing do what you want RPGs and yet games from 13 years ago had waaay more freedom
+BrosephLUka Yep, Fallout 4 is as much as an RPG as assassins creed. No seriously compare the most recent entries in this series to it and it is shocking how similar the level of choice is in both of them.
I would love some examples of games with more freedom, but I will conceed that Fallout 4 is far from an RPG.
+mattbenz99 No, in the most recent AC games I had more fun standing next to an intersection and watching the game break than actually playing. There are some flaws with this game, but nothing game breaking like in AC.
Most heavily praised RPGs heck even NV had more freedom
The Darkness Never once mentioned bugs. I am talking about RPG mechanics.
Most comment sections: "OMG Fallout 4! Best game evah!!!!!"
Zero Puntuation comment section: "This game sucks and Bethesda sucks."
FucKonami
+inoffensive coddler No it comes down to the fact that you fail to get it. I have played EVERY Fallout game as and when they were released and guess what I prefer Fallout 4. Fallout 3 is my second and then it would probably be a tie between FO2 and FNV. So you can stop with the pretentious "I am so better then everyone else because I hate Bethesda" bullshit. Go play your inane crap WL2 (which by the way cannot hold a candle to the original (which I also played when it was released)).
+inoffensive coddler sorry mate but opinion is subjective making the distaste vary between everyone lol people are bond to hate something not everything is liked
***** Because Yahtzee told you they suck
+Mitch L (Mitten) Its still a good game by most people opinions, just the rpg was dumbed down too much. Nobody was hoping to play a post-apocalyptic sandbox
Watching this video for the first time I find it utterly hilarious that my father hijacked the game from me for about a year right after I got and did exactly what you said sat in the beginning town building it up for his perfect defensive setup only leaving for supplies and to gather power armor he even built a special pathway to let the trader walk into town without actually being able to reach past the wall when he found out she was a synth. He put wayyyy too much time into that, I actually had to buy a second copy for PC because I wasn't getting a chance to play it on PS4.
I realize this is over a year after the fact, but I just want to say that I think it’s pretty sweet that you and your Dad share an interest in video games.
I wish my dad were that way, but he died when I was nineteen, and was already sixty when I was born. Most we did was watch movies together. I miss him incredibly.
Anyway, you go on and keep being cool. Hope you and your dad stay close.
@@low-fatmilklove1187 I feel you, two years further after the fact. I still have my dad, though he's getting up there in years, but he never really had an interest in video games (born too early to grow up with them I suppose).
Still, I have fond memories of him playing with me when I was really little. Spyro the Dragon on PS1, he didn't play a ton but the bit that he did has remained as a core memory for me. When my dad inevitably isn't with me anymore I will still have that memory. Maybe it would be good of me to remind him of it, eh?
@@Nikolaj11 As a guy who has a great dad and is now a dad myself, you definitely should. Now that I am a dad I realize just how much he sacrificed and worked hard when he was tired as hell just so I'd have a great time or good memories. The more I do stuff for my kids, the more I appreciate what he did for me.
Fallout 4 is essentially the "I'm not mad I'm just disappointed" of video games.
Spot on, hot damn
Not its not. The game was great
The 3 Fr33m4nn Yeah thats what every fanboy says.
The nostalgia hipsters say “Fallout 1 and 2 are the only good ones”
The elitists say “NEW VEGAS or FALLOUT 3”
And the newbies say “Fallout 4 is the best really”
Im almost convinced that every fallout fan had only played one of the games and claims that its the best one.
@@DrewFr33m4nn Play Fallout 1 or Two also known as: " The best Fallout games "
@@TS111WASD I've actually played all of them, had some problems getting fallout 1 and two but I easily got Fallout NV and 3
Spot on. Let's hope Bethesda will give Obsidian a go at actually making an RPG.
+Im Tabe don't get me too hyped for nothing now! Obsidian making fallout: x city/ new x/ whatever would be really cool actually
***** Never really could get into the isometric gameplay sadly. Played both of the first games, never finished them. I've also downloaded Wasteland 2, but like I said, can't get into it.
obsidian some of their new Vegas team if I remember correctly.
***** Maybe I'll give Wasteland 2 another shot, but that is by no mean a replacement for a "New Vegas 2"
***** Calling Fallout: New Vegas a mistake is a crime against humanity.
Fallout New Vegas was my favorite. I enjoyed having my actions actually matter, having an affect on the game world, and having my actions have consequences with a small mention of the repurcussions of my actions in the credits. Fallout 3 did this as well, but seeing as I didn't enjoy the setting as much, and played New Vegas first, it was harder for me to really get into it, or appreciate it while I played it, and can really only enjoy it when reflecting on it, without playing it. 1 and 2 and Tactics were also really great, with enjoyable writing, atmosphere, and humor.
Fallout 4 had beautiful scenery, tied for my favorite with NV, only because I enjoy Vegas in games. Fallout 4 also had great gunplay, but the perks felt like a huge step down from NV, the companions felt like a step down from the way they worked in NV, the writing felt a bit lackluster, and the freedom in 4 felt much more restricted than it had in 3 or NV. Fallout 4 feels like a sidestep from 3 but a half step behind NV
Literally all the Fallout games were one big fucking fetch quest. Fallout 1: fetch a water chip. Fallout 2: Fetch a G.E.C.K. Fallout 3: Fetch your father. Fallout New Vegas: Fetch a platinum chip....
Fallout 3: Fetch your Dad. Dad died? Kill the Enclave.
Fallout 4 (Spoiler): Fetch son. Son is evil? Join son or kill him with other factions, meanwhile freeing or killing other synthetic humans because reasons.
Khoi Nguyen My question is, what is the alternative to someone complaining about fetch quests/ go here and kill this person? No one ever brings up alternatives.
+Jon Doe (Mr White Foxy) I think a better way of looking at it isn't "what's the alternative", rather "what could Bethesda do to make them more enjoyable"?
Fetch quests and 'go kill that dude' quests make up like 95% of video game plots. The reason certain games get called out for it is because they're obvious and not enjoyable, whilst other things are doing something fresh that doesn't make you look at it as a fetch quest even though it is. Fallout 4 is obviously missing that 'thing'.
+Tao FInally someone smarter than Bethesda fanboys. There is doing it and then there is how you do it !
I know you like fallout 4 but there's no reason to lie. Even new vegas was not a fetch quest. you are literally asked by one person to get the platinum chip depending on how you played
"weird future cult" is the best description of the institute that I have heard thus far
And here I am sitting in a corner, thinking about Miranda Otto’s titties circa. “Return of the King.” Can you believe she’s over fifty now? Sheesh.
Remember when Morrowind was the latest Bethesda game and you knew the future was ripe for Bethesda to make even larger, better worlds and more complex game systems?
Todd didn't.
Too bad even that game was casualized and didn't have anywhere near the depth, Freedom, or role play factor of Daggerfall
Jesus Christ oh shut the fuck up trying to dismiss what he said in the most easiest way possible. Is every single game from the past now only good because of the nostalgia?. What a pointless thing to say. You moron.
@Urrcreavesh The one thing I miss from Morrowind is spears. That was it.
@Urrcreavesh No, I understood what you mean and where you were coming from!
And yeah, the spears are relatively buried under the conversation pile and quest mountains and are actually on par with swords. It being Marrowind, it was just a basic jab with nothing else.
However there are mods to get spears in Skyrim but it requires a butt load of other mods to make it all work right. www.nexusmods.com/skyrimspecialedition/mods/10483
@Urrcreavesh You lasted an hour? I don't think I even made it 20 minutes before I got annoyed, quit and un-installed. There were just too many things about game play that I just didn't care for. The very, very limited carry weight in particular being one of them.
90 stimpacks by the end of the main plot? I'm not even a quarter way in and have 130...
Shhh, don't tell him he's doing it wrong...
+Rennaaa I assume you don't blow up your dog every other fight?
You're either really good at the game or something terrible is about to happen...
+Wy Vern shh... don't tell Wy this is supposed to be a game where you can do whatever you want.
....fuck
+MrSamulai
I don't think this is a valid point since the dog will get up on its own after 40 seconds or so. I stimpaked my dog once and it was on accident. The dumb dog runs into the thick of it and gets knocked out on his own accord. Im not gonna run into the fray, risking my own non-regenerating-over-time-health, to make him get up a little faster. :P
Why do I bother with a Companion? Three words:
Super Mutant Suiciders
Yeah, tank those mininukes like a boss!
I hated Fallout 4 but I will admit the only time I felt like I was in the game and panicked when when one of them came at me.
@KingT_ 02, only if you really want the mini nuke for whatever reason. Otherwise, it’s better to focus on the problem of the enemies that don’t solve themselves and let Dogmeat tank that shit for you.
[sets speed to 0.5 for drunk Yahtzee]
Let the hilarity commence
+The Doctor lol
+The Doctor I have thoroughly embarrassed myself in public as a result of your suggestion. Good on you, sir.
+The Doctor The song is good slowed as well.
+The Doctor That works a little too well. Now I'm wondering if Yahtzee's secret is to just get drunk and ramble about games then double the speed and add graphics.
+The Doctor what have you done
The simple clunky animated vault boys in the perk chart with the addictive repetitive sound bits make me happy, can't wait to unlock them all :D
Metacritic about Fallout 4:
Genre: GENERAL.
Yup, guys. It's not even rpg anymore :(
If I wanted to run around doing inconsequential tasks, or if I wanted to "make my own fun," I could (1) pay a few bucks for Minecraft or (2) walk around in the REAL world for free. Even better, I could do those menial tasks for a bi-weekly paycheck.
When I buy a game, I intend to pay 60 (or more) American dollars for a fun experience that a team of creative and dedicated people were created and dedicated enough to think up. I don't pay that price so the developer can throw a bunch of crap in a toy box and tell me to make the experience myself.
This latter problem is hinted at in "No Man's Sky," but NMS is even WORSE. That game won't even LET you make your own experience, because you're too busy mining for tungsten and unicorn farts or whatever.
Post update wouldn't be able to save No Mans Sky
Another great review of yathzee !
now, we need : Rainbow Six Siege ;
Yathzee is gonna rape the game for being multiplayer only and another "spunk-gargle-weewee" fps
#R6SReviewHype
+Simonini Tommaso He did Star Wars Battlefront, it's on their website now. He gave that one shit for being multiplayer only.
+Simonini Tommaso *by* not *of*
+Simonini Tommaso I haven't been around for an extremely long time watching Yathzee's content but why doesn't he like games that focuses on multiplayer...?
+ArgentumEmperio he Hate's most onlinemisbruik gamers
Strawman Okey... he seems to be doing alot of games that are designed around some sort of online element altho'...
Is this kind' of an ongoing joke that people want Yahtzee to review online games for his missery and our entertainment in that case or what?
ah yes, fallout 4, also known as far cry: apocalypse
Looks like you dont remember FarCry used to be a different game even fans didnt like FC2 becuase it traded superhuman powers for the errand boy world.
Same happened to Fallout they switched the rpg game for stat/FPS/minecraft wannabe.
Luis Fernando far cry blood dragon is the closest to the original
DON'T GIVE THEM IDEAS.
Zogger568 k
Jaffacus They did NOT connect all five of those games, you're lying to me... They couldn't have done that...
Thank you, this shit is barely an RPG anymore.
+dragon heaven (dragonheaven) yes he does. Because he is absolutely right.
+dragon heaven (dragonheaven) an RPG is a role playing game and by role playing that should mean you have choice. You have the choice to be who you want and the choice to do what you want. In fallout 4 you have the choice between doing the quest or not doing quest, that's it. Even fallout 3 had a binary system where you could make a good or evil decision and you could see the impact of those decisions. New Vegas still has the best role playing elements because you could do whatever you want and you could be whoever you want, nothing was ever black and white. Fallout 4 doesn't even compare to Fallout 3 let alone NV. Don't get me started on the randomly generated quests that are similar to grinding seen in Destiny. So yes I do know what an RPG is and fallout 4 is not one.
dragon heaven you asked a question, I gave an answer.
Stupid question deserves stupid answer.
dragon heaven half life is an rpg. call of duty is an rpg
+dragon heaven (dragonheaven) Dude if you think that Fallout 4 is an RPG then you must think Assasin's creed is an RPG because the level of choice you get in Fallout 4 is pretty much identical to those games.
3:04 I love the way you say "Me,"
I can already see it: Elder Scrolls 6
- The graphics will not improve
- All conversations will not have options, just a variation of the Like button like Facebook.
- The entire combat system will be converted to a sequence of same button presses.
-There are also going to be message boards and teleporting places because Dark Souls did them so well.
Igorowan i meam youre not lying if bethesda listens to oblivion fans more than skyrim se fans
Don't give them ideas
So it'll be Morrowind again, but with message boards added.
As always, our cynical friend is right. That being said... I've enjoyed this game more than any other AAA title in the past two years. Quite possibly, I have more recorded play time in Fallout 4 than all other titles I own from the past two years combined.I would recommend this game.
I didn't understand the Karma system. It never made any sense. Apparently there's some invisible God who shakes his head and clicks his tongue whenever you do something he deems as "mean"? What?
I was shooting up the NCR Correctional Facility with all the Powder Gangers in it. I was high level at the time, and wasn't doing a sidequest, I just felt like I disliked the Powder Gangers enough that I figured I'd take the place back myself. So me and Boone run in there and just absolutely fuck the place up. All the while the game is patting be on the pack for how a good person I'm being.
Blowing people apart, "Good Karma gained!" Guy's head explodes into gore from a well place rifle shot? "Good Karma, good job!" I bashed his head in with a golf club! "Good job! You're just a swell guy!"
Okay, game, whatever. So then I start ransacking the place. I use a lock pick to break into a room and loot all the shit inside. "Bad Karma gained!"
What!? Are you kidding me? I can walk into a place and shoot everyone inside (because they're criminals!!! i guess), loot their hole-ridden corpses, but if I dare to go into their rooms, THEN I'm an asshole. Good one, game.
Or how about sneaking up and shooting a cannibal in the back of the head with no warning? That's good Karma. I had good enough speech to scare him off, but that doesn't get me good karma. No, shooting him in the head was right thing to do. But if I open up the locker and release his victims? No, that's Bad Karma.
Jesus Christ, game!
But, anyway, I've got really good Karma, and I haven't noticed any real rewards for it yet so I can only assume there's no punishments for bad karma either. Meh. Game's still fantastic, but the Karma system is completely pointless and only offers annoying sound effects whenever you do something the game deems "good" or "bad".
I liked New Vegas better than Fallout 3 in this regard. The karma system was a useless hold-over from Fallout 3 but the reputation system meant your actions were viewed differently by different factions, so killing Powder Gangers meant they hated you while Goodsprings loved you. Made me feel like my actions had meaning and affected the game world without patting me on the ass as a reward for murdering random people in self-defense.
I think you can see Bethesda's design philosophy for Fallout 3 and 4 in their choice of enemies. I really disliked how all the raiders are just generic Mad Max dickheads who are really just there to present an obstacle in dungeon areas while in New Vegas different areas belonged to different gangs with their own backstory, weapons, enemies and behaviours. The closest thing in Fallout 4 I remember is stumbling across a group of Scavengers and being attacked just because I got too close to them. They were an interesting idea for a minor faction but for fuck's sake, I don't want to murder a group of people just because I walked by them - Makes them no different from Raiders! I even tried to talk to them with my gun holstered to see if they wanted to trade but they didn't even give a warning before I was shot.
Later on when I went to the Corvega Factory quest I was expecting to talk with the Raider's leader and convince them to leave, or to be able to sabotage the factory some way - I mean why would they expect one man to kill an army's worth of people? But no, they just sent me in there on a kill mission like the Raiders were just mobs in an MMORPG. I killed a whole factory full of people and no one even blinks, like it's expected of me.
Why does everything in the world have to become my enemy?
In Fallout 2 different karma would lock you out of certain quests and perks while opening up others.
I know Karma was for more who 'Who will hunt you down' and Companions (Although playing Good Karma in Fallout 3 has its perks, Namely 'Lawbringer' makes a shit load of caps)
The funny thing is, it's no where to be found in Fallout 4...
lol i remember the scavenger jerks, first time i came across them they were in a shootout with raiders. i ran in and helped kill all the raiders, then the scavengers turned and started shooting me. needless to say, there were a lot of corpses to loot that day
It seems Fallout 4 allocated to many resources in features that would of been put in by mods later anyway, and not enough into the actual rpg aspect of the game. One of the worse mistakes they did in my opinion was giving the traditionally silent protagonist a voice.
Or rather a really generic and uninteresting voice that does not go with the idea of a guy roaming the wasteland plundering and scavenging everything he sees. You don't get to play a gritty bad guy because even if you go on a shooting spree eventually the remaining A.I's that are protected by literal plot armor will just forget about your actions and talk to you like an old chum while the bodies of their murdered comrades lie strewn about. This kind of crap kills immersion and fast. If you aren't going to allow me to play the kind of character I want to play and you are going to structure your dialogue so that you are forced onto specific paths then why is it even a sandbox rpg?
it does amaze me how people say they want something new and different, but instead praise a game for doing nothing new
+fireskull72 Hey, I'd say fallout 4 removed enough stuff from new vegas to make it new.
+Jack Caboose Like what?
+Jack Caboose It _did_ put in a *much* more functional shooting system, though. So, I gotta give them props for that.
Although it seems all the effort that would have been put into dialogue went into that instead.
+LifeWulf Yeah but is a functional shooting system really a challenge in 2015? I agree that it would've been much better if it went to the dialogue.
Cameron Irvine Skills, SPECIAL/skill checks in conversation, quests that aren't shooty wooty the man, actual writing.
Make no mistake its an excellent game and better than most of the absolute shit coming out these days, but I did feel a tinge of disappointment with it.
I Hope mods will fix the awful dialogue and the lame factions that, like Yahtzee said, trust you too quickly like the Brotherhood in fallout 3
+Suwat Saksri Dialogue has already a fantastic mod that shows you exactly what your character will say. And it has a ton of translations too. Good stuff.
"Most of the absolute shit coming out these days"
What? 2015 was a great year for video games. If anything, Fallout 4 could feel underwhelming when compared to other titles released this year.
+Llama Yep, not enough settlments with unique little side quests. All those repeatable quests take the joy out of it. Interesting world building, though but if it's all just on terminals and holotapes you feel so detached.
+Eli Rick Fallout 4 could be tied with Battlefront for most disappointing game of 2015.
Finally a review that doesn't immediately scream GOTY when it's half broken.
Wait... NO KARMA?!
At least can someone tell me if there's still a faction system like New Vegas?
Not listed. But if you are openly hostile to a faction, and do something like shoot down a vertibird, they will agro.
+Xfushion2 Yes...but you can only make another faction "hostile" at the very end, literally 15 minutes before the ending slides.
And no: ALL major faction members have that annoying "important character invincible syndrome" and sadly there quite a few considered "major" so there is no way to properly side with one before the end.
+Adi actually
*SPOILER* during the battle of bunker hill, I sided with the institute after I was already in the brotherhood of steel, and I shot down 2 vertibirds and killed a ton of knights, but they never went hostile to me, only the railroad was.
+Xfushion2 nah.
There is.
We have the Minutemen who are basically the NCR, except they all kinda got BTFO by Raiders which is disappointing.
We have The Institute which is basically what would happen if Man finally achieved his dream of building a Waifu, except they have a tendency to hurt people and no one knows why.
There's the Railroad, who basically Commonwealth's LBGTQRSTUZ. Who help Synths (The Waifu) escape The Institute and are trying to fight for their rights and acceptance amongst the people.
And lastly, everyone's favorite Jewy Technonerds, The Brotherhood of Steel. But on the up side, *unlike* New Vegas, they're not sitting around in a Bunker with their thumbs up their ass. Because these are the useful BoS from the Capital. The ones with the giant Freedom Bot and always talked about making America great again.
*In general terms, Fallout 4 has bent over backwards for gimmicky ideas of what the kids want these days, i.e. **_Minecraft_**, and has cut off some of it's own bollocks to do it- or at least shaved them down with an orbital sander.*
I think this hits the nail on the head. That said, I haven't played the game for more than a couple hours, but it's the impression I get from people.
At the intro i said to myself: "This is gonna hurt"
At least he admits to having mixed feelings and didn't give a 0 on metacritic because it 'wasn't a fallout game'
He's generally the neutral reviewer
Nah, he just said that as a franchise it removed its own bollocks, which is definitely not saying that it wasn't a Fallout game
It's a good game but disappointing when compared with previous Bethesda games. RPG elements have been dumbed down or simply ripped out of the game. Side quests, interactable characters and dialogue are lacking. On top of that graphics could have been a bit better but this is a minor flaw.
The game does a few things really well though. Exploration and immersion are two of it's strongest features. Combat is greatly improved. Guns now feel really fun to use even without V.A.T.S. Crafting has been overhauled completely and allows for huge amounts variety in what you can do to each weapon. The changes to Power Armour are awesome (especially in terms of customisation). And lastly the new outpost crafting allows for some real creativity.
That being said I can't help but feel this isn't Bethesda's best game and hope they learn from this to make their next game even better.
+Happie Wolf Maybe Bethesda wanted to try something different with this game. Honestly I'm getting sick of people making such a big fuss about the graphics. To me they're only a minor flaw in this game, which doesn't really bother me. And as for the rest of the game I can see where you're coming from with the whole dumbed down RPG elements complaint. From the gameplay I've seen Bethesda seemed to focus more on the FPS style combat. Not a bad thing, but I know how previous titles in this series managed to balance them together.
Frankie Reese there's nothing different about dumbing down your game like you've been doing for a decade and making an action open world game
I don't think the immersion is good. The world feels so plastic and hand crafted for the most part.
+Frankie Reese I normally don't care about the graphics as long as the performance gets better for the graphics downgrade it (mid level machines like GTX 660 should handle high to ultra settings at a steady 60 fps with these graphics imo). But what did we get instead?
A game that barely anybody can get to run without fps drops and/or microstutters (even with shadow distance on low and godrays off). I've been reading threads all day about people with GTX 970 not being able to get steady framerates and no stutter however they tweak the game.
Not only do Fallout 4 have perfomance issues, but they've tied the speed of the enginge to FPS! So if you got 60 fps, the game runs at normal speed, while 30fps is alot slower and 120 is alot faster. Making Xbox and PS4 users having the game constantly running at a slower speed than normal and PC users with 120hz screens having the game running faster. It's ridicolous!
It's unacceptable to have these performance issues with a game that's nowhere near cutting edge graphics wise. But Bethesda is gonna try to ride this old graphics enginge until it commits suicide, or ratings/reviews/purchases reflect how badly their products runs or the modders quit fixing their broken games.
I'm not going to lie, ever since the game came out I've been playing it. But the only reason that I have been able to enjoy it is because I used a mod to turn off/down settings that can't be turned off or down otherwise (and I still get some microstutter indoors when there are too many light sources). Having to rely on mods to fix games is unacceptable and I feel sorry for the Xbox/Playstation people who can't do anything about it.
+Happie Wolf I agree. I've been having a hell of a time playing Fallout 4 lately, so much so that I've almost completely deviated myself from the main quest line (65 hours in and I haven't even made it to Diamond City yet). However, as much as I like Fallout 4 (being a long-time fan), I, like you and many other people, can't help but pick up on the undermined RPG elements of the game. My personal gripes include:
The restriction of choice in the over-simplified dialogue system.
The removal of weapon repair and Fallout NV's hardcore mode, instead taking the artificial difficulty approach.
Removal of ammo crafting (as well as the narrowed range of ammo types).
Removal of skills, and character build restriction from the new, streamlined levelling system.
Stealth is still a bit broken because enemies effectively stay on red-alert even after shooting a silenced weapon from a far distance.
Settlement building has little long-term impact to keep you motivated in dedicating to the feature. I would love to see an inclusion of mini games (e.g. tower defence) or side quests that revolve around your constructed settlements.
All of these niggles could be potentially included in future updates (or mods if PC), but it's important to be aware of them if we wish for this 'dumbing down' trend to cease.
*Looks at the comments*
90% - "Oh boy can't wait for ALL of the hating fanboys lol they are ALL in SO much denial. Incoming riot , here comes all of the crying fanboys. Lol this game is total shit here comes the billions of fanboys"
6% - "Awe well I liked this game"
4% - "Well screw you then"
What ever you say.
You forgot the "I can't play games unless there's mods"
+The Soul Hunter
Am I the only one that thinks that mods spoil people?
+GeorgeCostanzaTheMovie2: TheGeorgeCostanza-ing Had the same thought going through the comments^^
Thats exactly what i was thinking. Beat me to it XD
+falloutghoul1 nope, I once saw fight about dark souls vs skyrim. The souler said something like "well your combat system is terrible" to which he replied "that's what mods are for the basic game is boring, you have to take into account community mods when comparing games"
People also always forget that the release of anything Bethesda means you have to wait a year or more after said release for the modders to fix all the bugs in it.
Mods can't fix stupid, sadly. The AI is still shit, the game crashes constantly and the plot is piss weak. You need to add gigs worth of mods to even fix half of the issues (texture optimisation, for example).
I can't stop laughing, and I'm also a huge fan of the fallout series as flawed a masterpiece as it is.
Fallout NV with mods > All (although 4 is super fun for anyone wondering)
The only part that shocked me here was his remark regarding the lack of a karma system. He lambasted the karma system in other games to such a degree, I was honestly expecting him to be a little pleased with its absence in Fallout 4.
I'm a fan of Fallout, and I agree with a lot of what Yahtzee is saying. Its not exactly an RPG, but it is fun, and that's what I'm here to do: have fun.
+Lukas Dreistein Well, most of them in my opinion. A few of them were about things console gamers asked for and pc gamers got as mods in previous FO games. The settlement building reminds me of the new vegas frontier mod for one. Crafting systems were also a much asked for addition. Bethesda took many aspects from mods of the older games and put them in FO4...they only seemed to forget that mods don't make the game, only improve them.
+Nick the Gamer You're right. So many people argue about the RPG aspect, when in the end, who gives a fuck? RPG is just one aspect of the game. Another is "open world" which it absolutely fucking *nailed.* More so than any game this year. In fact, pretty much ever. I guess I'm just not the biggest RPG fan, either. Because I loved FO3's linear story, and much preferred it over FONV's "RPG" choices (I really didn't give a shit about any of the factions).
ActualTechnicality
"(Rambles on about the bad stuff in FO4)"
Me:" Yes..... but....... dual nuke launcher...."
"But the story and gameplay aspects are-"
"DUAL NUKE LAUNCHER!"
Almost december 2019. Over 4 years since release, and I have still not managed to finish the game. Because both story and acting are conspiring to defeat me by means of inciting a nagging sense of pity for the whole thing, and shame in me for trying to enjoy it.
Wouldn't worry. I played through to two endings and the was no real satisfaction. Even destroying the enemy with a giant killer remote control robot feels blah by the time you get to it.
Yeah looking back at this game and 76 is just super depressing. These were the first fallout games I ever played and they both sucked complete ass( and this was before I visited 3 and NV.)
I hate how they took out all the RPG elements so that your character "build" is basically the equipment you use and what perks you have. This is barely more of an RPG than MGSV or Wolfenstein: The New Order. And it still keeps the weird, janky, combat system to give it a more "point and click" feel, but its not dependent on character stats, just the stats of your weapons.
+KeystoneHeavy58 Yeah they really gutted the RPG elements, and very few of your choices have any real consequence to them.
Okay, if what is currently in the game does not count as RPG elements, what would? What would you change? What sort of mechanics would you implement to make it more RPG?
Was it just me, or was this game, in comparison to Fallout 3/Oblivion/Skyrim... the buggiest and glitchiest of hellhole ?
Had I written them down, I would with great certitude have about 100+ of them listed.
Dogmeat and the building system occupying a significant number of spots on the list.
No. From my experience they're all equally buggy. Its just that the bugs get more obvious.
I've been quite lucky with bugs in Bethesda rpgs, normally because I wait for the GOTY edition, the only real game breaking bug I've had is with NV which in entering the legions camp I fell through the floor and died. It happened every time so I reloaded a previous save from 20 hours ago and it happened there to, had to restart the entire chuffing game 😡 that one for me was the buggiest, probably why its my personal least favorite.
I think the real reason people get excited when a new BGS game comes out is because it happens so rarely.
*Cries in Elder Scrolls VI*
Oh boy, can't wait for the "YOU DISLIKE SOMETHING THAT I LIKE, THEREFORE YOU SUCK AND I HATE YOUR FAVORITE RESTAURANT" type of comments
I do hate your favourite restaurant though
+Genki Junior Fuck you and fuck Otis's Discount Burgers and Gasoline Shack, too!
Why use such vague concepts like love and hate?
We're all just bags of flesh living out our dull lives until the day we die.
Our emotions are an illusion and our preferences are a facade.
It all ends when we're dragged to the screaming abyss of the end...
Eat Arbys.
+TheHappy_P0tat0 lmao
TheHappy_P0tat0 We are illusions inside our emotions.
KFC
In case you forgot, Fallout 3 had a crafting system as well. The difference is that you needed specific items to craft something in Fallout 3 while in Fallout 4, every little wad of grubby tat you can stuff into your inventory can be broken down into crafting components that are used in many different recipes.
I haven't gotten Fallout 4 (yet), but even with a more restrictive crafting system, my Fallout 3 characters were always horders.
I've love rpgs with a strong focus on exploration... but fallout has always bored the pants off of me
Armoured Skeptic what is the armoured skeptic doing in the comment section of a fallout 4 review
Slav Cthulhu well, he could be powerarmored skeptic?
Daniel Zilverentant okay, STOP. Get out. GET THE FUCK OUT and think about what you have done. Shame on you...
HicksZ34 ok, you officially won this thread in my eyes
Im the opposite when it comes to elder scrolls. I love and appreciate that they exist but man is skyrim fucking boring at times. And maybe im the only one who found mountains and trees unfullfilling
I just realized he's making fun of his own accent. "Fo'llout Fo'... llout Fo'."
+Hot Blooded Hero "...llout Fo'... llout Fo'... llout Fo'..."
Dogmeat once found me a patch of dirt from which a rad scorpion emerged and immediately munched my level four arse.
I've been playing this for the last 10 days.
this review... is DEAD ON ACCURATE.
the game is fun, very much like "Borderlands" is fun.
but it has left the idea of the RPG far behind.
I did not want to play "Minecraft with a storyline and pretty graphics"
this will be the last money I ever give to Bethesda.
Was anyone else here really turned off by how Fallout 4 pigeonholes your character into a very specific backstory? Since the gameplay of first person Bethesda games is usually pretty lackluster, half the fun in playing Fallout 3 or New Vegas was leaving the intricate details of your character to your imagination - if you like doing that. In 3, you were a regular Vault Dweller, in New Vegas, you were a courier: and that was basically the extent you knew about your character's past. But in 4, you have to play an introductory sequence establishing that your character HAS to have a family and explains EXACTLY what your character's motivations are; and on top of that, the whole plot revolves around your stupid kid that you may not have wanted in the first place. There are other, bigger reasons as to why I didn't buy the game, but this one has been bugging me.
Actually, I redact what I said about 3: 3 kind of did the same thing, forcing you to play through your character's childhood and all - I think 1, 2, and NV are better in terms of keeping your backstory ambiguous.
+ICG113Video *raises hand* Seriously annoyed by the set backstory.
Fallout 3 you were a kid coming out of a vault - so you were essentially a blank slate character, Fallout:NV you are an enigma - whoever you were doesn't matter at that point in time. This one...I'm apparently a cis gendered, 50s housewife with a law degree that never gets mentioned again. The set background accomplishes nothing and really feels limiting as a role playing standpoint.
+Lissa Quon well... I filled my character with something like, before she graduated from law college, she used to be a troublemaker at school, ran an all girl gang, that explains why she always wearing greaser jacket, use baseball bat and knuckles as weapons of choice and have scar under her chin. And when she was a child, she used to go to the woods with his dad hunting deer and other game animal, that explains she's always have a shotgun as back up. She's quite a looker, though...
Roleplay is from your head, not only because you're a blank slate character. Actually, a blank slate character is more difficuly to build a backstory because you don't have any background.
+KoeSeer I'm glad you are enjoying the game in your way. I just can't seem to care about my F04 character. FO3 and NV I have all sorts of feeling about and head canons for my characters (I love and miss my NV Courier). 4 I just can't seem to get any sort of feel of anything. Honestly it might be me being unable to even understand the head space of a 50s housewife with a kid. That is so far from my area of expertise you might as well be giving me a space alien to empathize with.
Personally I find the backstory limiting and sloppy cause it doesn't even mesh with the gameplay. Why does a law student house wife/ ex soldier know how to make water pumps and manage settlements? How does the lawyer wife even know how to handle a mini gun? They gave us a voiced character but nothing that's said reveals anything about them.
The ability to flirt and romance the companions is great from a game play stand point but from the POV of the backstory narrative it feels weird cause it's so disconnected from the "happily married" backstory they gave us. Their spouse died a few days/weeks ago (to their POV) - the game spent all that time setting up how happy they were and seemed and not too long after witnesing the murder of their spouse they go and run off with a robot/druggie/reporter/etc etc.
Also the fact that the game narrative itself gives you this task to find this baby - but the game itself isn't that invested in getting you there. If you are going to try to sell me on this "emotional story" then at least follow through and give me more bread crumbs to care about. The main quest could have been anything - and they chose this.
Wasted opportunity imho. If Bethesda wants a talking protagonist they could have set three different backstories for them like Mass Effect did. That way they can help players flesh out their avatars more.
I remember when i was 12 i went to the NZ equivalent of comicon/gamescon, and a lot of people were wearing vaultboy masks and i remember being a little confused and terrified
Still don't know why people call the minecraft like section of the game "minecraft like".....
It's more like Sims meets Rust.
I have yet to find a pick to dig into the ground for minerals.
tru tho
Funny for a game that Bethesda is trying to be more "casual" in aping, Minecraft is actually pretty fucking hardcore.
"bandwagon" "aping"
Pssh hardly, crafting and weapon mods were the most requested systems for fallout. most of which were already in place in their other games.
I'd call it pandering to the fans, or inevitable.
Where have yall been for the past 4 years?
+dosbox907 uuh playing minecraft?
wait...
+Aleks Gorlik or, y'know, Bethesda noticed Real Time Settler/Wasteland Defense/All the Mods that upgrades the vanilla look of the towns in 3 and NV from Nexus?
This game did not live up to the hype. At all. The story was bland. The missions are bland. There's little variation aside from murdering all the bad guys and saving all of the good guys. Heck, there aren't even many vaults to explore! Say what you will about Fallout 3 and New Vegas, but at least there were plenty of vaults, each with their own interesting stories to tell!
The dumbed down dialogue, and the horrible trait system are two reasons why I didn't like this game as much as I should have. It's still enjoyable enough, but whilst in Fallout 3 and NV I was looking for mods which enhanced the main story, for Fallout 4 I'll be looking for mods which replace it.
@@JohnnyBGoode-xn9mo NV worshippers don't actually care about what's true, everything in NV is both better and more numerous than every other fallout and that's that.
Also the trait system is easily one of the best things in Fallout 4, if you think that was a downgrade you have absolutely no idea what you're talking about and hate it solely because it looks different.
NoFeckingNamesLeft I assume you mean perks because traits don’t exist in fallout 4 because a potentially negative effect might make one think too hard. Also the perk system was better then 3 but easily worse then NV because I found that the perks were just buffs like it was Skyrim atleast new Vegas had interesting perks that rarely said you do more damage with this type of gun and even when it did it was themed like cowboy effecting weapons that would fit with the old western theme. I don’t think fallout 4 is that bad especially in comparison to Skyrim but it did feel a bit like they streamlined the perks from what we had in NV but I will admit 3 was abysmal for perks with an exceptional amount being gain more points for a skill. Also NV had the best main story, side quests and dlcs and actually interesting unique items where Bethesda games just fail to meet the admittedly high mark in my opinion.
the biggest thing missing in this game for me was connections. i could hardly care less about the town crafting, and i have every upgrade i can have for my guns. but i don't seem to form any connection to the world. i had this in skyrim: i respected jarl balruf(?), every time I saw talmor i was almost jumping up and down for the joy of killing their over confided faces. i became friends with most people in towns, i felt responsible for the people in the collage and i became best buddys with brelyna. in fallout i have one friend: nick, one, vs over 40 in skyrim. i don't even feel responsible for my towns, or my kid. part of that is do to the limited conversation options, but there is something else, i just can't put my finger on it. if anyone does know why that is please tell me.
The main game felt pretty weak to me too. Far Harbor improved on that but it's too little too late. It was a really good DLC but it's not enough to forgive the MAIN FUCKING GAME. That said, can't wait for obsidian to do something epic with the engine.
Nothing confirmed, unfortunately. Bethesda did not rule out the possibility, though, when questioned.
Another thing is that this game gets very boring after you've beaten the main quest, and all of the major side quests, and romanced all of the companions that you can, which in all only took me 79 hours of gameplay to the point where I start playing through the game as a snarky asshole waving around my fists because I can now take down a legendary albino deathclaw with my bare fists.
TheKeyser94 I personally think that Piper's flirt options are cute and lead to a decently good relationship between the two. And Skyrim really doesn't have a romance function. It's basically you do something for somebody and you can marry them. But I am seriously have trouble thinking of a character that could actually make sense. The only canon one would be Ysolda due to the Sanguine quest.
TheKeyser94 Oh I agree.
"You have done one task on the way to the pisser. You are now our king."
That's like, scarely accurate
That seemed to be the problem with fallout4 that I can agree with Yahtzee on, Sure the town construction was innovative, but the way they delivered it made it seem like you "Have" to do it if you want to succeed in terms of creating your own place/home, and in general felt like something that should have been an optional feature, became a core gameplay value. Not to complain too much as it was somewhat well thought out, but why is it that each settlement you come across suddenly needs help surviving strictly off of your character? I can recall finding at least 4-5 different settlements I said fuck off too, only to come back say 3-4 in game days later and see they were completely annihilated, which made me wonder, how the fuck did these people survive before my ass got unfrozen?
Fallout 76 makes this game look like a masterpiece
I love how it slowly ended up Yahtzee and whoever is on Escapist plays being the only people from Escapist on TH-cam
Raise your hand if you think New Vegas is better.
New Vegas is the one gem that Bethesda pushed out for the simple reason that Obsidian wrote all of it.
They're both shit. There.
@@Pauly421 *Slowly raises revolver*
i love fallout so much, and it hurts me how fucking empty this game is, as far as missions go. nothing to do. even new vegas did better, and its a fucking desert.
4:00 What a pleasant surprise seeing a reference to my favourite Monkee!
The only legitimate problem I have is the alarming amount of bugs. Like it's seriously worrying how some are so fucking obvious.
+CaptainDriad I believe the first patch relieved us of some, though it did add the automated disabling of mod files (plenty workarounds for that, I suppose they don't really want us modding till the GECK comes out).
+CaptainDriad I thought the game had problems too but strangely enough, I haven't run into too many bugs.
+CaptainDriad not even bugs but just oversights in how events will be affected by the world around; for example (SPOILERS!!!!!) there is a mission where you have to meet up with an institute courser, and if you get so unlucky as myself that a group of brotherhood soldiers is passing by, you have to awkwardly watch them fight each other until they eventually just leave each other alone. Maybe this is intended but I highly doubt it.
Welcome to a newly released Bethesda game. They're all like this.
***** PC.
For Gods sake Bethesda,
The interesting dialogue, unique and occasionally funny quests, and the fact that my stats can open up some unique dialogue options is a large chunk of the reason I loved fallout games.
Do I need to remind you Bethesda that you make ROLEPLAYING GAMES!!!!!!!!!!!!!!!?????????????
If I wanted a game where I travel a huge world just shooting things, I'd play Far cry 3.
And another thing, when your porting the game to the PC platform, DON'T USE THE SAME INTERFACE AS THE ONE USED ON CONSOLES, i shouldn't have had to install SkyUI, a mod made by some strangers who don't even work for you, to get an interface that works with a keyboard and mouse, you would think this is a no brainer!!
Yahtzee, there must have been at least one moment when you randomly stumbled across something cool and unexpected.
I once wandered into an abandoned building looking for supplies when a robot offered me a job as a scientist. When I accepted the robot locked me into a laboratory, and would not let me out until I explored enough to find the materials for an experiment.
This is going to be good
+Christo Vs. TH-cam! It is I saw it last week on the escapists website and I will be another episode ahead of you again *twists handle bar mustache*
the new episode is battlefront
link www.escapistmagazine.com/videos/view/zero-punctuation/116485-Star-Wars-Battlefront-Review
+LondonLock well done
dwarf365 It got me a week ahead of you
I enjoyed playing Fallout 4.
+falloutghoul1 "Boooo! You're not a true Fallout fan! Only Black Isle and Obsidian can make a Fallout! REEEEEEEE"
***** "The only reason F3 was so popular was because it was on console so all the peasants could finally play it."
I know it's referencing F3 instead of F4, but I think it could easily be paraphrased into F4.
(Note: that's an authentic quote, and I find it ridiculously funny that somebody actually thinks that way.)
+sebool112 Honestly? Fallout 3 WAS better than fallout 4 and I can't put my finger on it, it's much more simplified then fallout 4 but there was nothing to get me to play a second time in fallout 4. I could play fallout 3 thousands of times and still not be bored of it. Maybe it's the fact that fallout 3 isn't a dumbed down RPG like fallout 4 tried to be. Also it dissapoints me that fallout 4's story is fallout 3's story exactly.
inoffensive coddler Yeah but at least it had an original premise and the DLC's were interesting. Broken Steel was good, Point Lookout was god tier, Mothership zeta was fun if you can get past the "hurr durr aliens started the war" implication, and Operation Anchorage was fun as well. But fallout 4 is just... boring. Theres no actual goal to get the DLC since the level cap is unlimited and it's only a story your buying it for, I liked the characters interacting with other characters and them talking during cut scenes. I REALLY want to see what obsidian will do with that if bethesda even gets obsidian.
DrCranberry From what I heard they aren't going to let Obsidian do it again, but it might have been empty rumors.
Well, the quote's point wasn't that F3 is better than F4 or the other way around. The guy said it before F4 came out. The guy's thinking that F3's ONLY reason F3 was played/popular at all is because of consoles.
I'm staying in F4 because of mechanics. I enjoy them. I can see where you're coming from, though. Everything seems pretty simplified, but I'm not sure about you saying that F4's plot is F3's plot. Sure you go after your family member, but it's a little more complicated. You now have 4 factions to join instead of BoS = good, Enclave = bad. Once you find your family member in F4 he's not the caring goodie like in F3. But hey, I don't mind that, I'm just saying what I think.
I didn't like F:NV, and I played F1, 2, 3, 4 AND New Vegas. It felt to me like settlements are disconnected from eachther, as if each village was a game of its own and didn't care about the others(except for the ones in the main plot, of course). Sure you could get endings of 4 different faction, but I didn't feel like they were making impact - mostly because I didn't see the aftermath of that choice. I felt like the ending slides were imaginary - just to fill in something after the end.
Though, I think F:NV DLCs are GODLY. I truly think this is the best part of all the Fallouts I played. Only thing that came close to them was The Pitt. Though, I consider Lonesome Road the worst of them. It was linear, the antagonist judged my actions on reputation system, but he got everything wrong(I was at the stage where I could ONLY do independent Vegas ending, but he thought I'm with NCR... wth? Luckily, there was a mod for that.) Also, I felt like Ulysses often tried to go on a rant on something, but he was pausing too much and sometimes didn't make much sense. But I see what they tried to do with him and I appreciate that.
Have a good day(and thanks for the read) ^^.
Screws take a backseat to how much fucking adhesive you need...
Is anyone here from 2019 wondering how the people who were originally upset with Fallout 4 would react to Fallout 76?
...sometimes..
I don't because I'm one of those people, although I didn't buy the game (I try not to repeat mistakes in so obvious a way). Even the indirect exposure from media was more than enough. Its this weird mixture of disgust and hatred for the flanderization and ironically injected consumerism of the franchise, and perverse amusement - both out of a sense of "calling it" and out the sudden flip in public opinion on some of Bethesda's game design failures.
Admittedly my original feelings for Fallout 4 were disappointment and desperation that, over time and reflection, fermented into a seething abhorrence.
kind of disapointing he didn't mention the horrible pc control scheme, the bad overall performance on all platforms even though the graphics look outdated (and the magical and unexplainable framerate drop indoors), lack of proper physics, animations and any other modern game features (like bullet mechanics, proper ai (well he did mention the ai a bit), dynamic breakable objects...). Gamebyro never changes.
Yeah, the townbuilding feels like it has been thrown in at the last minute. For example, i build walls around all my settlements. Seemed appropriate to me in a world where the bandit population is about three times the population of non-bandits and where supermutants, feral ghouls and mutated animals are roamning around freely. Only to mess up the pathfinding ki of anything around.
The one thing i hate about fallout 4 is how you're branded as a butthurt fanboy if you dare defend a game you genuinely love.
Yeah it has some glaring flaws, but on the whole it's fucking amazing.
eh, tbh I don't think so, found it incredibly boring.
Breaking Stuff See i don't get this, did you stop playing at concord or what? if nothing else, seeing a car shoot up 50 feet into the air and falling back down is highly entertaining.
no you're a fanboy if you think it's good
I feel similarly on Sonic Adventure 1/2 and Shenmue 1/2. For instance with Shenmue, I have to say I honestly like the QTE. I know it can be frustrating and unfair at times, but I suppose I feel that was the point: To yell "God fucking damn it" and try again.
Oh also, there was an interview with Yu Suzuki (Shenmue lead) and David Cage (Heavy Rain dev.), and when discussion on QTE came up, Yu Suzuki mentioned how if the player continuously failed it would be more forgiving in the QTE so the player could actually pass it. Meanwhile, David Cage disagreed, finding that the difficulty was part of the point. See, with Shenmue if QTE was really a consistent issue with you, it wouldn't stop you outright from experiencing what's beyond it...
Sorry about the rant.
Tao Fair enough, people have differing opinions.
Dear Escapist. If you are going to make us wait a whole week for the youtube version of Zero Punctuation, could you make the video player on your website a little less shite so that I'm not punished with a stuttering glitchy mess when I try to watch it on your site?
I'm really hooked on the settlement building and kitting out all my settlers with body armour and cool weapons. I feel like I am building an army. It's true that they could have used a bit more imagination for some of the side-quests though, rather than just "clear out the baddies".
Fallout 4 should definitely be given the New-Vegas treatment. Now that would be really cool.
Anyone else disappointed that 4's cover art looks incredibly similar to 3's? Could be that the T-60 looks similar to the T-50 and whatnot. Rather would have had them use different lines of armour altogether such as 2's enclave and fnv's ranger.
I believe it was intentional; if a Fallout 5 ever comes out we'll be treated to the eye of the helmet since this one looks like a zoom in of Fallout 3's cover.
hardcore mode is pissing me off, 20 shotgun shells to kill a couple bloatflies, and a forum is saying running too much gives you an infection. I just want the new vegas sleep eat drink system wtf,
Whistle Blower if your still hating it there's a survival stting mod where I change damage incoming and outgoing to 3.0 so that everything dies equally quick even the beginning Deathclaw takes 10 heafshots to down, anyways theres adjustable setting which you can adjust to make it better
Here's a Fallout oddity: If the PC is suppose to be from the Pre-War era, how does he/she know that bottle caps are the currency of the wastes? He/she has been frozen the whole time and only the person at the controller knows due to metagaming. Granted previous PCs- with the exception of the Courier and the Chosen One- start out in a vault without prior knowledge of the outside world, but they usually went to the starter town early on; there they could've very quickly figure it out, but the Sole Survivor has to travel all the way to Boston to even find a marketplace unless they stumble across a wandering merchant. Until either of those happen, the Sole Survivor bizarrely accepts bottle caps as payment without asking "why did you just give me your trash?" or finding and keeping stashed caps without saying to themselves "I had no idea that bottle cap collecting was a huge hit around here."
Shouldnt it be a lets see how much custard we can hold in our underpants competition
The best plot hole is that Shaun (your baby) has aged to an old man while his kidnapper is still the same age XD
Kellogg was enhanced by the institute and basically became immortal
@@draguOdoT I guess it's hard to get scars on robo flesh. That or he really is just a professional.
The only thing saving Fallout 4 are the mods, which can turn it literally into anything. Currently I've downloaded every single mod that slows you down, turned on the Survival Chode, and now I am effectively in a walking version of Euro Truck Something-Something (Fallout: Death Stranding if u will).
As always Yahtzee is spot on.
New Vegas was better. Fallout 4 at least improved on some gameplay elements and they took a small step forward in making characters that don't have Gamebryo Syndrome faces.
Wasn't sure if the game is worth the money it's priced at though Yahtzee has cleared it up for me, thanks man!
Wait, did Yahtzee just complain about a game *not* having a moral choice system? *Mind Explodes*
Wait it has one?
And you know what the worst part of all this is?
_Fallout 4_ looks to be outselling all the previous _Fallout_ games. Which means the industry will cater their titles more towards the directions it took. Me, Yahtzee and the people in this comment section are a _microscopic_ minority, and there is not a chance developers will listen to us when casual gamers with a shallow grasp of the medium make up the majority of the audience and are their penultimate source of revenue.
Video games are literally getting worse, and there isn't much we, the educated minority who is but a blip on the industry's consumer base, can do about it. I shudder to think what the next _Fallout_ game will be like. D;
+rustybender At this point a nuclear war is more likely than bethesda leaving their comfort zone.
+RedLlama5 How about you stick to playing your Call of Baysplosions 13 and quit dragging our precious franchises down to your cro-magnon level?
+rustybender dude, there's Wasteland 2.
Bethesda Fallouts will never satisfy you, no matter how you moan and whine about it. Because for every fan who hates it, a new fan comes in and will love it as much you did back in the 90s.
Share the toys. And move on.
+trisha Hernz Dude, you didn't fucking read my post. And you CLEARLY did not watch the videos I link to. So maybe shut the fuck up, watch the fucking videos, and then try again. Or better yet, don't, since you're clearly not smart enough to sufficiently argue this issue.
We shouldn't have to be stuck with nostalgia retreads. These games are only possible because _Fallout_ did something NEW when it came out. And as long as developers play it safe in an industry where you can't afford to innovate, you end up not having NEW things that the very things you like even remotely possible.
Do I have to explain this to you _again_? Fuck.
+rustybender saw your rant, am reminded of a 12 year old brat who demanded his favorite food and insisted I watch his videos because he believes he wasn't pretentious enough.
And the cursing makes you really edgy.
E3 presentation: "You can shoot them in the face if you want." Me, months later: " 'But don't expect them to die, we didn't iron out the changes in plot that might occur if one chose to go absolutely bonkers looking for their lost son and chose to turn Preston Garvey's face inside out.' "
took your damn time
+a hobo you can get these a week early if you go to their website
+Atlas Slates What? I hate it when people are in-joking and I don't understand a thing.
+iWillWakeYouUp How many marijuanas did you fucking inject this morning? What in-joke?
+iWillWakeYouUp That's just what a reeferhead would say! Stay, away, from, my, children!
Boomorang Utan
Lol
Woah, that summary of the story makes me think this is literally the skyrim plot reskinned.
2 factions, join on, ect....
+RechargingBatteries Wut?
There's the Minutemen, Brotherhood, Institute and the Railroad.
I count 4?
There's more than that but those are the main 4 you can complete the game for you can join various other groups too, such as the Atom Cats.
How is it anything like Skyrim though? Skyrim didn't coin the whole faction thing.
Strange comment :S
+RechargingBatteries There aren't only 2 factions and you can join all of them.
3 factions.
Also - factions in a game = Skyrim?
He said 2 main factions (at war), and no, factions =/= skyrim, but its basically the same bethesda cookie cutter game
RechargingBatteries Except that it's still 3 factions.
@2:09 ish, that why I did the the museum stuff for Preston, got the power armour and then pissed off for 60-70 levels instead of taking him and the others to the starting settlement while I did DLC and other stuff, much like I did in Skyrim.
I watched this while playing FO4 and I agree completely. I love this game, but damn... I wish I'd never helped the Minutemen out.
I like the Minutemen, I don't like how they were used in game. Preston is a genuinely good person, trying to make the wasteland a better place, one settlement at a time. A shame he had to be a generic quest giver npc.