It's officially been six months since we started Second Wind! This month we're making a big push to raise additional funds for our sustainability, so if you haven't joined Patreon yet and enjoy our work, consider doing so! www.patreon.com/SecondWindGroup
*_SHAME THEY FUCKED IT UP._* really see that english lit, published author talent on display. The sheer emotion behind those 5 words really speak to you.
The sheer amount of disappointed hatred in that delivery, backed up by over 15 years of watching the industry commit similar blunders on a near-daily basis.
It's competely non-canon, but i like to think that when you're picking out the name of "your" starship, the Super Earth Government just looks at the options you chose from the pre-determined list, ships your cryogenically frozen arse to the part of their immense discretionary military spending budgeted fleet with a matching title, and when they thaw you out as the next chunk of patriotic pork to be thrown into the meat grinder, they tell you that it's "your" ship.
"You" are not the diver playing. You're the ship! The standard setting for diver's voices is random, and when you log into the game, you get thawed out of cryo when you either didnt make it last mission or connect to a different host ship. The logistics officer also welcomes you to the ship in that case as if you had never been on it. That's because you haven't been. Your frozen as is coming straight from basic to be dropped into the next hellscape. The ship upgrades and stratagem unlocks are all for the ship, one can argue even the cosmetic and arsenal unlocks are the ship deciding what their stock of divers is equipped with.
@@technomusicaddicted Which makes it kind of awkward when you do missions with others, and it requires you to be unfrozen on their ship. Especially if the host just quits and you get booted back to your ship. Like you just unfroze a guy only for him to go back in the freezer.
@@Ceece20 You always come from your ship. Your ship joins the host in space. The ships only have one way on: the cryo containers (AKA the devs couldn't be bothered to animate another loading screen). So you freeze yourself, get sent to the other ship, then unfreeze there. Any reinforcements mid-mission come from your ship.
My friends headcannon that supercitesens deserve to be cloned, cause they were so invaluable they have got a whole ship of one dude. The rest are implanted with a hivemind like tool
@@Kuplung57 Fleek is definitely a very competent new entrant into this review style. It's nice to see newer reviewers can still get traction here despite TH-cam's obviously rigged algorithms
@@iller3 Agree! Admiral fleek has the artistic energy of early Yahtzee works. Cannot help but see the similarity between him and Yahtzee when he delivers the geniusly loaded metaphors and references.
The thing I love about the opening is how they refer to the Helldivers as cargo the minute you're frozen. They make it pretty clear you're as expendable as your bullets.
I am convinced a fair amount of the helldivers are also clones, to explain how every single replacement has the same gear as the last one. Bit like the Clone Troopers from Star Wars. Except in Helldivers, your mind just moves from body to body to continue the fight for Sonymocracy.
3:08 To be fair, it's not like that spaceship is yours per se. The military stuffed each one full of frozen Helldivers to replace the ones that get minced. It's even implied that each time you load into your ship, it's that specific Helldiver's first day on the job. Also, that addendum is the angriest I've ever heard Yahtzee.
Yeah, Yahtzee didn't read the Helldiver Contract (which is good, because reading the contract is a breach of the contract). The Helldiver and their family members (and the successor Helldiver and their family members, when the one you're playing as is killed) are personally financially liable for the Super Destroyer.
By the way, the reason you are given a spaceship is because you are more or less the spaceship, not the recruit. The recruit is replaced with a new recruit every time you die, and that new recruit takes over the spaceship but reaps the benefits you unlocked. This is why you are unfrozen each time you return to your ship (that's a new recruit), or why the bug juice stays on you if you survived the mission (that's the same recruit). The spaceship is the only constant throughout your playtime. This also why the default for the voice of the player is set to random by default. None of the recruits you control are the original recruit you did during the tutorial after you die once.
Yahtzee you've done the composer dirty here. Not in my life have I ever heard the conflicting themes of "epic hero-boner avengers assemble space-man battle music" and "clearly taking the piss" woven so beautifully into a single piece. Wilbert Roget II put on a masterclass in understanding the assignment, and deserves a Grammy.
The one thing that I think Yahtzee might’ve appreciated more is if he realized what the “Free Spaceship” thing actually was. Whenever you start your game you come out of a cryo pod, from a long conveyor belt of cryopods with other helldivers. The implication isn’t that you specifically get a ship and are coming back. But rather you’re unfrozen after training “Welcome aboard!”, drop down, die, the next person gets de-thawed “welcome aboard!” Drop down, die, repeat ad infinitum
I will always have a soft spot for the beautifully cringe "muh-porg" uttered by a journalist on French TV way back in 2010, but Yahtzee's version is great as well.
Yatz, Imma level with you. It's hard out here. I'm barely making it by and i think i may have sleep for dinner at least once a month, but I'll tell you this; I have been watching your reviews for many years now. i have enjoyed every one and sometimes find myself playing games after i watched your review like Damn, He really nailed it! Things are looking up now and i think i can afford a dollar! I love this revival to second wind and i cant wait to see what happens next for all of you.
Sony really tried to kill the Golden Goose. These past few days were a rollercoaster with the forced PSN linking, game removed from Steam in more than 100 countries, and Sony walking back.
@@TuriGamer But it was optional at first. If it was mandatory in the beginning, or if the game were free, there wouldn't be too much of a problem. The issue is it was optional first then became mandatory after people in places were they couldn't make a psn account had bought it and played it and liked it. You see the issue?
And? They did a poor arse job from the get go. And the pandora box knowing you can still have crossplay with Sony games without it for pc users means there is just extra scrutiny for when it being forced or required for multiplayer games.@@TuriGamer
Normalize always going this hard and fast on publishers doing anything to slightly inconvenience players to prevent slippery slopes from even coming into question.
Thanks Yahtzee, been following your reviews since the early days and it's lovely to see you taking a proper stab at our title. As always, laughs were had. Especially "Dial-A-WarCrime-System" and "SHAME THEY FUCKED IT UP" :D
I wonder how Yahtzee would have compared it to the first game, had he played it (I don't think he did, but I'm not 100% sure on it). Anyways, keep up with your awesome work! You guys at ArrowHead were always one of my fave dev teams, ever since I spent countless hours laughing my ass off while playing Magicka 1 (and the Vietnam DLC).
The thing is, it's also, at its core, designed around teammates, for complementing loadouts with your kit that can't cover *everything* at once. So it's more fun with friends because you'll won't be stretched thin on your lonesome trying to cover chaff and heavies and as much of the map as possible by yourself.
I think there's a difference between games being designed around being fun with friends and using it as a crutch to cover base game design failures. Helldivers covers this pretty well by just... not pulling punches. You're going to a simulated battlefield, if you choose to go it alone, prepare for the consequences of not having someone to back you up! You *can* do even the hardest difficulty solo and you don't need any fancy loadout options to do so if you're good enough and have a deep enough understanding of the game, but the simple nature of having a well-coordinated squad of friends will make things far easier. Yahtzee mentioned some high level with fancy stratagems going off and doing objectives solo, but I was capable of doing this in difficulty 7 by level 13.
They say it's a free spaceship just for you but when you load into the game they unfreeze you from a section of the ship where they keep a hundred backup "captains" for when they send you to go die
"You know what? Considering the irony of Starship Troopers went over so many peoples' heads the first time, probably wouldn't hurt to give it a second crack." Brilliant.
@@alfredosaint-jean9660 you aren't smart for pointing this shit out, it's done all the fucking time. It doesn't matter because the book fucking sucks and the movie was awesome
But considering some people screamed murder when HD2 tried to explain some of their backstory and said HD2 was meant to be unpolitical.....yeah, I wouldn't pin much hope for them.
I've found that playing a mission single player is like playing a totally different game. Where as normally you and your squad is coating the battlefield with blood in the color of who is losing the hardest, playing solo is more like a lone soldier dropped behind enemy lines trying desperately to make it to an EVAC point while avoiding patrols, gathering intel (samples), and completing objectives that only a special forces commando could be expected to do and survive. I've done it a few times and while it has been extremely stressful, the times I was able to succeed it felt incredibly fulfilling.
Same. Had one mission early on in my first few days of playing where it was me as the untested rookie being helped by someone who clearly knew how to go it solo. Then while we were en-route to the ICBM launch site, they DC'd. Suddenly I was all on my own on a frozen planet, surrounded by killbots out for my blood with nothing but an anti-material rifle with a bad sight to keep me alive. Still remember the moments of absolute terror when a mere Automaton trooper was standing right in front of me while I lay prone at the launch terminal, praying the damn thing wouldn't see me and just walk away. Made it home in one piece though, with my mentor's samples too.
@@FurnaxIkkiI love the AM rifle against the bots. First person aim and shoot the walkers in the face. It's not great for anything faster though unless you see them coming.
I like running solos on moderate difficulty, it feels like playing Metal Gear Solid V: You're Not Big Boss Edition. You get all these toys and strategems and a battlefield, but you aren't exactly the greatest soldier in the world.
@@Tonbizzle I have heard (and re-iterated) the parallels between Phantom Pain and Helldivers solo in the 4-6 range quite a few times. It really is a great experience..
Later; Sony: So I ended up going back on forcing players to link accounts even though I REALLY wanted to. 'Why?' Sony: I'm paying you to extract all these boots from my arse, you tell me.
I love the ending talk. Feels more personal. Like a parent after yelling about whats being said on the news about the current political crisis or inflation, and then calms down to talk about your day at school. Only to then berate you for doing terribly at that too.
Its been well studied that asking for likes and subscribes in the video has a massive impact on getting people to do it. So while its annoying to have every TH-camr do it all the time, they do it for a reason. It works, and its important for them.
@@earthen105 I wonder if this changes drastically by demographic too. You see every kids channel drop those reminders early often and loudly but not nearly as much elsewhere. I personally have stopped watching videos and hit "don't recommend" on channels that drop a lengthy "only X% of my viewers are subscribed" reminders mid video because that's how much it irritates me. This applies much more to a new channel I'm giving a shot to. Nowadays sponsorblock thankfully lets you auto-skip that to make some channels tolerable. Also for the record a reminder like yahtzee's here is about as a good as it gets. At the end of the video, mid-credits, phrased genuinely but still with some snark and personality rather than as a blank command to a dog.
A review so late it not only missed the hype but the inevitable publisher controversy, backtrack and passive aggressive non-apology as well. Nice to see you once again Yahtzee.
I love the heads up at the beginning and then the addendum just being Yahtzee shouting "shame they fucked it up!" and then having to do a second addendum after that, lmao. I mean, Sony keeps fucking up, but Microsoft really fucking stepped in it yesterday. Not that they haven't been fucking up majorly before yesterday, but closing Tango is a fucking kick in the teeth.
"Has the seven headed beast risen from the ocean already?" Shows a picture of the very defunct band S Club 7. It's a niche audience you're going for here isn't it Yahtzee?
I was really curious on how these fully rambling would go since I loved the Zero punctuation but I can say without a doubt now that you still have the same charm and now I'm looking forward to more episodes and I'm going to watch the older ones thanks Yatzee you guys are the best I'm so grateful that your continuing something that you guys love to do
Won't be surprised to see a Cold Take or something on the whole Sony debacle. Going forward I think we should make executives run through the Helldivers training course before they're allowed to make any decisions against the devs wishes. And yes, this should be for every game.
@@monkeyskitz The Tarkov one and the one before that definitely touch on similar ideas (luring players in only to kill the game with a bad executive decision) but there's probably something to be said about how particularly foolish this was because it would slash the player base and not actually increase revenue, just make the number of PSN users go up. It's also unique because players were successfully able to force the decision to reverse and the devs were vocal about it not being their choice.
The tightness and focus of the design really blows me away, and makes the game so fun. The interplay between objectives, types of enemies (and armor levels), effectiveness of weapons vs those threats, and the fact that you can’t ever bring/be wielding everything you need to properly deal with it all by yourself… it all comes together to make the game team-based co-op fun, right down to it’s very bones.
3:21 Shout out to the 5 other people who get that subtle Ender’s Game joke, even the ones who saw the film first like me. (In the movie they were renamed the Formics so kids wouldn’t run around swearing, like the opposite of naming the baddy Faarquad)
Oh man, I'm so glad to have these videos back on my radar. Was so annoyed about all the Zero Punct business and how it all crashed and burned. Of all the content out there, a Yahtzee video "review" has always been something I've watched. Super glad I can do so again.
@@mauree1618 Yes. They have a short, snappy title on a single interesting concept, and go for 1.5 hours, 20-30 minutes of which is spread here and there discussing the topic. (don't get me wrong, I LOVE listening to any of these guys talk to each other, even off-topic, but there's just not enough hours in the day)
I LOVE the addendum! Short and to the point! Also you are 100% correct, Sony backed off FOR NOW because there's such a stink about it, but I'm sure they haven't given up for good.
I love that the in game reason for why you just get a personal destroyer is because it’s not really yours. Since they know you’re going to die horribly in about 20 minutes it’s just whatever dickhead is currently active. That’s why it has all those cryo pods. You die and the next idiot in like takes your place
I think we can safely say that all of these folks’ stuff is just better on Second Wind. They’re more able to speak about whatever and use whatever tone they want to do so. I’m so happy for success stories like these.
Nice review, appreciate the focus on the presentation, I will add a couple of things to feed the TH-cam gods though. -Weapons feel fun to use with great effects & feedback, even when the balance is off it still has STYLE. Even shots that ping off enemy armour for zero damage have a flashy and readable blue "ricochet" effect. -Enemies are fun to shoot, which is a big deal in a shooter. Lots of crunchy robot sounds, sprays of bug juice, and an array of different animations for enemies that lose limbs or get decapitated, cut in half, etc. Most enemies feel a lot more dynamic than just a bag of hit points, though again there's a couple of (animation) bugs that can break the illusion. -HD2 isn't *entirely* hostile to solo players, but I don't recommend buying the game unless you've got a playgroup or you're okay with pubs. Solo play basically means "stealth challenge," some of the strongest weapons in the game are intended to be used by two players in tandem, etc.
I always wait for the full video to end - including the patron list. I read the credits and those alone are worth the extra time. The music is pleasant, as well. Currently Patreon has some problem with accepting $ from me via Paypal - but I do buy merch from y'all - & sometimes throw you $ directly via Paypal. [I also am sub'd & always add a 'like'.] Also - congrats to you all for your 6 month anniversary!
"I was playing with friends and "Fun with Friends" is bullshit praise. That just means you like your friends." 'nother quote for the hall of fame I would say.
I couldn't contribute to your patreon cuz I'm broke, but I am contributing to the channel by leaving a comment, liking the video, and I've already been subscribed from the moment the channel began. You fellas do the Lord's work. And I hope you will continue to do so for many years to come.
I am level 65 I have rarely seen toxic players in this game. Maybe like one or two missions where team killing happened on purpose. Also, it helps massively if you initiate voice comms and talk first to get the other randos to talk as well. My best interactions in this game were with randos chatting it up while shooting bugs in the face.
I'm really glad yahtz covered this. Beautiful lore, great gameplay. I hope they ad some sort of single player thingy so it doesn't die the second the servers dry up. For what it's worth, I exclusively play public games with strangers and I've been having loads of fun. I'll definitely consider the patreon. Okay!
All i could think of while smiling during the credits commentary was listening to one of Yahtzee’s audiobooks. That alone is worth another trip to patreon.
@jays.6843 The grand irony of this is Heinlin (the author of the book) has been accused of both supporting fascism and supporting communism in Starship Troopers. He was supporting neo-Roman "citizenship through service," and taking shots at both extremes (not always successfully). The movie was...very much not that.
@@jays.6843 Even if I don't use any insult of any kind and keep it as clinical as it can be, either youtube will remove the comment anyways or you will ignore the absolute gold that would come out of my mouth. In short, no, you have either never read the book or you are a terrible person.
@@arnox4554 I hope you see this comment before youtube may autodeletes it: Fascism is a Socialism movement in which "the collectivization of capital benefits the nation alone". Fascism is "Nationalized Socialism", because it aims to "make Socialism work best by focusing its attributes on the nation alone, while all the other countries are usually just resources to be leeched".
Thank you Yahtzee for being out there doing stuff, that yes, I will admit, made me chuckle! I will consider Patreon however I'll have to put that request to The Chancellor who I've probably blown all my brownie points with after she finally relented and bought me a shiny new top of the range PC with all her saved Corporate Drone Slips. It only took 2 years of me being really whiny too!
"Your free spaceship" Yahtzee, the tutorial ended with *hundreds of rockets stuffed full of freshly trained helldivers* being rocketed up to the super destroyers. There are oodles of helldivers stuffed in "your" ship, waiting for you to die so they can get thawed out and be your respawn. Check your career in the armory, check your deaths, and yep, that is how many freshly trained recruits (the ship manager lady says congrats on completing basic training every so often, as you come out of your cryo pod) have been thrown into the meat grinder whenever you accidentally grenade yourself or get eaten or whatever. It's "your ship" you the player. They tell the helldiver it's their ship, but the moment they die on a mission, they send a second diver. And if they come back, it's "their ship". But if they die too, they send a third diver. And if they come back... You get the idea. Or at least, you *should* get the idea, it's extremely obvious how I'm spelling out what you missed despite the game spelling it out. Humanity isn't fighting bugs because they're bored, the bugs decompose into the fuel they use for FTL travel. Also, we're kicking them off of certain planets so we can have more room to do science and have population on. We literally saw a major order *just* for killing bugs *because we needed more FTL fuel to fuel our war against the bots more* for crying out loud. Also, the bots are an actual menace, they've taken so many planets now... And they put humans in death camps, btw. Rounded up into pens, slaughtered, dissected, heads mutilated... You really just took a passing glance and didn't even read any of the major orders you were told to go follow, or listen to any of the crew talk about the TCS failure, the bots being the scary terminators from space, or listen to *any* of the videos that play in your ship if you so much as have a sip of a drink.
Sony: "Hey, you know the folks who play that game where the players get rewarded for all pushing in vaguely the same direction at the same time? Let's piss them off. What are they gonna do about it?" Players: *all push in vaguely the same direction at the same time* Sony: shockedpikachu.jpg
That precision f-bomb at the end was almost as hilarious as the idea of Yahtzee having to tiptoe off to his personal Angry Dome to deliver it to prevent his young kids overhearing.
Sony really decided to attack a game where the community has been collectively fighting together for months like we wouldnt nuke the reviews into orbit💀
They didnt attack nothing making a psn account takes 2 minutes where they messed up was the countries that where getting screwed.if you think makong a psn account is so mich a hassle that you would quit an amazing game you aint no gamer you a karen or activist.
@@lordhorg999 Some countries' "2 minutes" includes uploading a scan of your face or your gov't issued ID card to prove you're an adult (like the UK and Canada), so it's not quite as easy as shitting out another throw-away account you'll forget about in a week if it wasn't for auto-saved logins.
@@DrakonLameth Or the other part where at least 75% of the world does not have access to PSN to even make a PSN account, meaning people in those areas would not be able to play the game at all, leading to Steam delisting the game
A quality outro on this one. Thanks, Yahtz. I wonder if that will be reflected in the retention on this video. Anyways, cheers for the good time. As usual.
Helldivers are actually supposed to be the elite of the elite. Which makes the setting a lot more grimdark when you consider that the vast majority of helldivers die on their first mission.
The 'elite': those healthy enough to be allowed to attempt the obstacle course. The 'elite' of the 'elite': those who manage not to fail the obstacle course.
Considering how big of an advocate Yhatzee is for games being a medium for creating new ways of storytelling, I'm surprised he didn't mention the "live war" system the game has, because it's a way of storytelling only a live-service game that constantly changes can provide. which is one of the first times a live-service game model has been used for something other than sucking as much money as possible from their customers.
I feel like I've seen something like that in other mmos though usually it's PvP territory control. Warframe has a semi-regular defense event triggered by players doing too many missions for one of the enemy factions, which causes that faction to launch an assault against one of the relay stations and start a defense event. (Relays are hubs that provide various trade, faction and other services.) The defense event gives the community 3 days to deal enough damage to destroy the enemy ship before it permanently destroys the targeted relay. The defence event was first introduced in 2014 as part of an Operation (limited time events) which ended with the destruction of 4 of the 7 relays (The destroyed relays varied between consoles and PC, though it has now been standardised as part of crossplay support). One of the original destroyed relays was rebuilt as part of a 2018 Operation. I don't believe the community has ever failed to defend a relay since the original Operation.
I think the 'live war' is actually kinda lackluster, considering what it could be. Like sure the bugs had that whole "turn on pesticide towers, oh no they fly now" event but that's not much more than any other live service game has done. All the bots got was "go kill them here, oh no now they're somewhere else", no actual gameplay changes whatsoever (even though factory striders got introduced around the same time, with no in-world justification). And the defend/liberate rate is so tightly controlled on the dev side that the playerbase really can't affect the 'story'. So all we have is the illusion of a war that sometimes changes which planets we play on and maybe every few weeks we'll get a new enemy or mission type.
To add to what the other guy also said - The devs pulling a tantrum move because the players performed way too well with one of the earlier events and deciding to essentially DM fiat the conclusion bascially makes the whole system a lost cause. What's the point of participating in the "live world", if the DM will tell you what happens, regardless of the actual results? At this point, I'd dare players into just losing every "critical engagement" and see how willing the devs are to ACTUALLY follow through with a "live world" as opposed to just telling their own story and throwing a tantrum when it doesn't go the way they'd like.
God, pop culture moves at quite a clip. I can't imagine the explosive tirade coming from Yahtzee when he speaks about how Hi-Fi Rush 2 isn't coming now. Poor Tango Gameworks.
Microsoft closing that studio is one of the stupidest decisions I've seen a gaming studio make since Konami imploded nearly a decade ago (or, you know, Sony doing this thing with Helldivers). "Ooh, we have a studio that just made a very successful game, both critically and commerically (something that we've struggled to do for years); now let's take this sledgehammer and SMASH AND SMASH AND SMASH!"
@@BAMFshee oh it wasn't a success, it didn't pass the obvious bullshit sales goals that Microsoft/Bethesda has set, even though everything was set against the game from the day it launched.
@@BAMFsheeit’s second only to, say, firing your well loved and highly competent editor in chief because he’s only making the company flourish as opposed to _completely_ flourish, and therefore losing your main franchise and all of your other newer franchises. But no one would ever be that stupid, of course.
It's officially been six months since we started Second Wind! This month we're making a big push to raise additional funds for our sustainability, so if you haven't joined Patreon yet and enjoy our work, consider doing so! www.patreon.com/SecondWindGroup
this is the first time youtube has recommended me your new videos, good to see you still going, great work!
I repped the Founders Edition Tee in one of my Eiyuden Chronicles videos. Normally wouldn't plug my baby channel like this but now you OWE ME lmao
@@BetterCallJamie Time flies!
@@firesupotree Firelink Podcast tonight that will be discussed and working on an Unpacked episode for it.
@@BetterCallJamie Right?!
*_SHAME THEY FUCKED IT UP._*
really see that english lit, published author talent on display. The sheer emotion behind those 5 words really speak to you.
That was very lit
Sometimes it's not about the writing, it's about the delivery.
Brevity is the soul of wit
@@benjaminlee985 It's why I can highly recommend his audio books (Mogworld, The DEDA Files, the Jacques McKeown trilogy, etc).
The sheer amount of disappointed hatred in that delivery, backed up by over 15 years of watching the industry commit similar blunders on a near-daily basis.
It's competely non-canon, but i like to think that when you're picking out the name of "your" starship, the Super Earth Government just looks at the options you chose from the pre-determined list, ships your cryogenically frozen arse to the part of their immense discretionary military spending budgeted fleet with a matching title, and when they thaw you out as the next chunk of patriotic pork to be thrown into the meat grinder, they tell you that it's "your" ship.
I now also choose to believe this.
"You" are not the diver playing. You're the ship! The standard setting for diver's voices is random, and when you log into the game, you get thawed out of cryo when you either didnt make it last mission or connect to a different host ship.
The logistics officer also welcomes you to the ship in that case as if you had never been on it. That's because you haven't been. Your frozen as is coming straight from basic to be dropped into the next hellscape.
The ship upgrades and stratagem unlocks are all for the ship, one can argue even the cosmetic and arsenal unlocks are the ship deciding what their stock of divers is equipped with.
@@technomusicaddicted Which makes it kind of awkward when you do missions with others, and it requires you to be unfrozen on their ship. Especially if the host just quits and you get booted back to your ship. Like you just unfroze a guy only for him to go back in the freezer.
@@Ceece20 You always come from your ship. Your ship joins the host in space. The ships only have one way on: the cryo containers (AKA the devs couldn't be bothered to animate another loading screen). So you freeze yourself, get sent to the other ship, then unfreeze there. Any reinforcements mid-mission come from your ship.
My friends headcannon that supercitesens deserve to be cloned, cause they were so invaluable they have got a whole ship of one dude. The rest are implanted with a hivemind like tool
"Dial-a-warcrime" is my new favorite phrase for stratagems! 😂
"Dance-Dance Demolition" or "Mail-Order Brides" for Fleekazoid
@@Kuplung57 Fleek is definitely a very competent new entrant into this review style. It's nice to see newer reviewers can still get traction here despite TH-cam's obviously rigged algorithms
@@iller3 Agree! Admiral fleek has the artistic energy of early Yahtzee works. Cannot help but see the similarity between him and Yahtzee when he delivers the geniusly loaded metaphors and references.
My favorite is from max0r, who described them as "Airstrike Jutsu."
Loved it, my friends and I have been describing these as “Geneva suggestions”
The thing I love about the opening is how they refer to the Helldivers as cargo the minute you're frozen. They make it pretty clear you're as expendable as your bullets.
I am convinced a fair amount of the helldivers are also clones, to explain how every single replacement has the same gear as the last one. Bit like the Clone Troopers from Star Wars. Except in Helldivers, your mind just moves from body to body to continue the fight for Sonymocracy.
3:08 To be fair, it's not like that spaceship is yours per se. The military stuffed each one full of frozen Helldivers to replace the ones that get minced. It's even implied that each time you load into your ship, it's that specific Helldiver's first day on the job.
Also, that addendum is the angriest I've ever heard Yahtzee.
you can even change your voice to be randomized each time you reinforce. not sure why they all wear the same exact mismatched armor tho…
@@oscaranderson5719
One hypothesis I have heard is that you are not customizing your character, but the uniforms worn by the Helldivers of your ship.
If you want quality anger from Yahtzee, go listen to the ZP of Ori and the Blind Forest. It's the most premium *_"FUCK IT"_* he's ever done.
Yeah, Yahtzee didn't read the Helldiver Contract (which is good, because reading the contract is a breach of the contract).
The Helldiver and their family members (and the successor Helldiver and their family members, when the one you're playing as is killed) are personally financially liable for the Super Destroyer.
The Democracy Officer has seen a whole lot of people go down those tubes into the hellpods, and a whole lot fewer come back for a second shot.
By the way, the reason you are given a spaceship is because you are more or less the spaceship, not the recruit. The recruit is replaced with a new recruit every time you die, and that new recruit takes over the spaceship but reaps the benefits you unlocked. This is why you are unfrozen each time you return to your ship (that's a new recruit), or why the bug juice stays on you if you survived the mission (that's the same recruit). The spaceship is the only constant throughout your playtime.
This also why the default for the voice of the player is set to random by default. None of the recruits you control are the original recruit you did during the tutorial after you die once.
I love adendums
Especially duo-addendums.
Yes that is a joke. No I don’t know if it works.
@@Godzeller3143no i got it
Addenda*
@@Godzeller3143 I prefer so much addendum that it qualifies an entire new 2 hour video essay.
definetly need more of that in the future xD
Yahtzee you've done the composer dirty here. Not in my life have I ever heard the conflicting themes of "epic hero-boner avengers assemble space-man battle music" and "clearly taking the piss" woven so beautifully into a single piece. Wilbert Roget II put on a masterclass in understanding the assignment, and deserves a Grammy.
Well said. The Helldivers 2 mission loading screen simultaneously cracks me up and gives me a hard-on every time.
Hellpods drop DUNNN DAD DA DUUNNN DUNN DAAAAAHHHH
Yahtzee, I'm not stingy, I'm broke.
Same here. I'd give much more if I could.
My excuse is my car's going into service tomorrow.
My excuse is that I have a 1 month old daughter.
@joeyparkhill8751 @marktaylor6491 I got none of those thing so I'm going hell diving real soon.
Congrats @@joeyparkhill8751 😊
Love that the intro explaining why there was an addendum was about 5 times as long as the actual addendum.
And shorter than the post-addendum.
The one thing that I think Yahtzee might’ve appreciated more is if he realized what the “Free Spaceship” thing actually was.
Whenever you start your game you come out of a cryo pod, from a long conveyor belt of cryopods with other helldivers. The implication isn’t that you specifically get a ship and are coming back. But rather you’re unfrozen after training “Welcome aboard!”, drop down, die, the next person gets de-thawed “welcome aboard!” Drop down, die, repeat ad infinitum
Its more accurate to say you are the ship, and helldivers are disposable lives.
I like the theory that a helldiver is cloned and their ship just has a bank of clones while the core helldiver controls the bodies from a distance.
Been a long time since I heard Yahtzee say "Mummorpegher". I wondered why he was doing so well mentally.
I have to watch his Witcher 1 review regularly to hear that beautiful word
Haven't heard a good jiminy cockthroat in a while either to my recent memory.
I will always have a soft spot for the beautifully cringe "muh-porg" uttered by a journalist on French TV way back in 2010, but Yahtzee's version is great as well.
Yatz, Imma level with you. It's hard out here. I'm barely making it by and i think i may have sleep for dinner at least once a month, but I'll tell you this; I have been watching your reviews for many years now. i have enjoyed every one and sometimes find myself playing games after i watched your review like Damn, He really nailed it! Things are looking up now and i think i can afford a dollar! I love this revival to second wind and i cant wait to see what happens next for all of you.
Sony really tried to kill the Golden Goose.
These past few days were a rollercoaster with the forced PSN linking, game removed from Steam in more than 100 countries, and Sony walking back.
Capital wanted its foie gras.
Psn linking was always the plan though
@@TuriGamer But it was optional at first. If it was mandatory in the beginning, or if the game were free, there wouldn't be too much of a problem. The issue is it was optional first then became mandatory after people in places were they couldn't make a psn account had bought it and played it and liked it. You see the issue?
And? They did a poor arse job from the get go. And the pandora box knowing you can still have crossplay with Sony games without it for pc users means there is just extra scrutiny for when it being forced or required for multiplayer games.@@TuriGamer
Normalize always going this hard and fast on publishers doing anything to slightly inconvenience players to prevent slippery slopes from even coming into question.
Thanks Yahtzee, been following your reviews since the early days and it's lovely to see you taking a proper stab at our title. As always, laughs were had. Especially "Dial-A-WarCrime-System" and "SHAME THEY FUCKED IT UP" :D
I haven't had this much fun in ages! Thanks for being a part of making this game.
380 mm is a great Dial-a-warcrime and I appreciate y'all's work and premium style.
I wonder how Yahtzee would have compared it to the first game, had he played it (I don't think he did, but I'm not 100% sure on it). Anyways, keep up with your awesome work! You guys at ArrowHead were always one of my fave dev teams, ever since I spent countless hours laughing my ass off while playing Magicka 1 (and the Vietnam DLC).
I apologise for how poorly Sony handled things.
I'm apologising cos I know damn well Sony won't
@@julianemery718 hahaha
God Yahtzee actually brought up the thing about how "it's fun with friends" always feels like a cop out, thank fucking god
The thing is, it's also, at its core, designed around teammates, for complementing loadouts with your kit that can't cover *everything* at once. So it's more fun with friends because you'll won't be stretched thin on your lonesome trying to cover chaff and heavies and as much of the map as possible by yourself.
I think there's a difference between games being designed around being fun with friends and using it as a crutch to cover base game design failures.
Helldivers covers this pretty well by just... not pulling punches. You're going to a simulated battlefield, if you choose to go it alone, prepare for the consequences of not having someone to back you up! You *can* do even the hardest difficulty solo and you don't need any fancy loadout options to do so if you're good enough and have a deep enough understanding of the game, but the simple nature of having a well-coordinated squad of friends will make things far easier.
Yahtzee mentioned some high level with fancy stratagems going off and doing objectives solo, but I was capable of doing this in difficulty 7 by level 13.
They say it's a free spaceship just for you but when you load into the game they unfreeze you from a section of the ship where they keep a hundred backup "captains" for when they send you to go die
Based on the contract, you transfer all your fighting assets to the next captain defrosted, so it adds up.
"You know what? Considering the irony of Starship Troopers went over so many peoples' heads the first time, probably wouldn't hurt to give it a second crack."
Brilliant.
Don't know if he knows, but is because the book and the movie have opposite messages.
@@alfredosaint-jean9660 way more people have seen the movie than read the book. people are dumb, thats all it is
@@alfredosaint-jean9660 you aren't smart for pointing this shit out, it's done all the fucking time. It doesn't matter because the book fucking sucks and the movie was awesome
@@alfredosaint-jean9660 considering his politics, I doubt he cares. If it's not left of left, it's nazi.
But considering some people screamed murder when HD2 tried to explain some of their backstory and said HD2 was meant to be unpolitical.....yeah, I wouldn't pin much hope for them.
I've found that playing a mission single player is like playing a totally different game. Where as normally you and your squad is coating the battlefield with blood in the color of who is losing the hardest, playing solo is more like a lone soldier dropped behind enemy lines trying desperately to make it to an EVAC point while avoiding patrols, gathering intel (samples), and completing objectives that only a special forces commando could be expected to do and survive. I've done it a few times and while it has been extremely stressful, the times I was able to succeed it felt incredibly fulfilling.
Same.
Had one mission early on in my first few days of playing where it was me as the untested rookie being helped by someone who clearly knew how to go it solo. Then while we were en-route to the ICBM launch site, they DC'd. Suddenly I was all on my own on a frozen planet, surrounded by killbots out for my blood with nothing but an anti-material rifle with a bad sight to keep me alive.
Still remember the moments of absolute terror when a mere Automaton trooper was standing right in front of me while I lay prone at the launch terminal, praying the damn thing wouldn't see me and just walk away.
Made it home in one piece though, with my mentor's samples too.
@@FurnaxIkkiI love the AM rifle against the bots. First person aim and shoot the walkers in the face. It's not great for anything faster though unless you see them coming.
I like running solos on moderate difficulty, it feels like playing Metal Gear Solid V: You're Not Big Boss Edition. You get all these toys and strategems and a battlefield, but you aren't exactly the greatest soldier in the world.
@@Tonbizzle I have heard (and re-iterated) the parallels between Phantom Pain and Helldivers solo in the 4-6 range quite a few times.
It really is a great experience..
Got a friend who likes to run solo 7s against bots with the Halo ODST soundtrack playing. It ends up being pretty fitting more often than not.
Thanks for all the years of content.
Yahtzee, putting the finishing touches on this video: Ah, another review ready to ship.
Sony: I’m about to pull what called a “pro gamer move”
Also Sony after backing down: This risk I took was calculated, but man am I bad at math.
More like an "Anti gamer move"
Twice!
Later;
Sony: So I ended up going back on forcing players to link accounts even though I REALLY wanted to.
'Why?'
Sony: I'm paying you to extract all these boots from my arse, you tell me.
I love the ending talk.
Feels more personal. Like a parent after yelling about whats being said on the news about the current political crisis or inflation, and then calms down to talk about your day at school.
Only to then berate you for doing terribly at that too.
Full transparency, being coerced into liking the video by being called a stingy bastard is what convinced me to give the video a like. XD
I'll join you in HMS Stingy Bastards.
Same
Its been well studied that asking for likes and subscribes in the video has a massive impact on getting people to do it. So while its annoying to have every TH-camr do it all the time, they do it for a reason. It works, and its important for them.
yeah asking works, not because of guilt but more just so many people never think to go to do it even if they genuinely enjoyed it.
@@earthen105 I wonder if this changes drastically by demographic too. You see every kids channel drop those reminders early often and loudly but not nearly as much elsewhere. I personally have stopped watching videos and hit "don't recommend" on channels that drop a lengthy "only X% of my viewers are subscribed" reminders mid video because that's how much it irritates me. This applies much more to a new channel I'm giving a shot to. Nowadays sponsorblock thankfully lets you auto-skip that to make some channels tolerable.
Also for the record a reminder like yahtzee's here is about as a good as it gets. At the end of the video, mid-credits, phrased genuinely but still with some snark and personality rather than as a blank command to a dog.
A review so late it not only missed the hype but the inevitable publisher controversy, backtrack and passive aggressive non-apology as well.
Nice to see you once again Yahtzee.
Love all the shots at Nick. Truly worth it for all the shots he fires at the rest of his team.
All in good fun of course.
OK, NOW I have to give you a like and send some dosh your way on Patreon. Because that Addendum was just PERFECT!
I'm doing well, thanks for asking! Missus is out of town taking care of her mom, and I was left in our apartment caring for our two cats.
I love the heads up at the beginning and then the addendum just being Yahtzee shouting "shame they fucked it up!" and then having to do a second addendum after that, lmao.
I mean, Sony keeps fucking up, but Microsoft really fucking stepped in it yesterday. Not that they haven't been fucking up majorly before yesterday, but closing Tango is a fucking kick in the teeth.
I don’t know why but calling the stratagems “dial-a-war crimes” really got me and I get the feeling that’s what I’ll be calling them from now on 😂
That's what the arrow combinations meant?!
XD
"Has the seven headed beast risen from the ocean already?" Shows a picture of the very defunct band S Club 7. It's a niche audience you're going for here isn't it Yahtzee?
British people over the age of 25 aren't THAT niche an audience
Anybody else been there since 2008? He's been making me laugh for almost two decades. Thank you Ben. Living legend
That addendum was perfect. Well done
I was really curious on how these fully rambling would go since I loved the Zero punctuation but I can say without a doubt now that you still have the same charm and now I'm looking forward to more episodes and I'm going to watch the older ones thanks Yatzee you guys are the best I'm so grateful that your continuing something that you guys love to do
you know something happened when Yahtzee opens with a PSA
Closest to "let's all laugh at an industry..." well get for a while?
Thank you for being you, for making these fun, funny, even informative videos!
I really like John Egbert's new youtube channel.
Looking forward to Fully Ramblomatic Act 6 Act 6 Intermission 4!
Yahtzee is clearly either Dad Egbert, or the son of Dave and Karkat.
God damnit! Now I can’t unsee it
I never thought I'd see a comment with a homestuck reference in a helldiver rant vid, what a great day this is
God damnit
Its kinda amazing how much a solid, appropriate theme can get you into things you usually wouldn't care for
Won't be surprised to see a Cold Take or something on the whole Sony debacle. Going forward I think we should make executives run through the Helldivers training course before they're allowed to make any decisions against the devs wishes. And yes, this should be for every game.
Might as well cover Microsoft too while they’re at it.
Isnt there already a cold take om this very topic?
@@monkeyskitz The Tarkov one and the one before that definitely touch on similar ideas (luring players in only to kill the game with a bad executive decision) but there's probably something to be said about how particularly foolish this was because it would slash the player base and not actually increase revenue, just make the number of PSN users go up. It's also unique because players were successfully able to force the decision to reverse and the devs were vocal about it not being their choice.
The tightness and focus of the design really blows me away, and makes the game so fun.
The interplay between objectives, types of enemies (and armor levels), effectiveness of weapons vs those threats, and the fact that you can’t ever bring/be wielding everything you need to properly deal with it all by yourself… it all comes together to make the game team-based co-op fun, right down to it’s very bones.
That first addendum was a well thought out essay that puts the most prestigious Nobel winner for literature to shame.
3:21 Shout out to the 5 other people who get that subtle Ender’s Game joke, even the ones who saw the film first like me. (In the movie they were renamed the Formics so kids wouldn’t run around swearing, like the opposite of naming the baddy Faarquad)
Yup, it's official; I've listened too often to his books. I can not hear his voice without also hearing divs, doints and the ever lovely calculus.
"Go forth and multiply!" - Yahtz
Always an entertaining review. Best of luck to y'all.
1:42 I'm so happy Yahtzee is still pronouncing MMORPG the same way as the original Witcher review.
I appreciate being called out there at the end. I might consider it
The amateur arachnid biology fan in me was very happy with that pedipalp pun, or pedipun
As always, glad to hear your opinions on this sort of thing, even though it's not your thing. Thanks, Yahtz!
Thanks for chatting at the end Yahtz.
I don't pay enough to be named, but I promise I'm subscribed 🏆
Oh man, I'm so glad to have these videos back on my radar.
Was so annoyed about all the Zero Punct business and how it all crashed and burned. Of all the content out there, a Yahtzee video "review" has always been something I've watched.
Super glad I can do so again.
can we get you doing more random talk over the credits? music is good, but also fun to just have more random things said
as soon as I have money to spare, i'm happy to patreon support! you've given me years of laughter and entertainment
You should have a segment on current events in games and call it "Breaking Wind"
I mean, they have the Windbreaker podcast, so I think that counts
That's kinda what the Windbreaker Podcast is for, no?
@@pocketpc_ I reckon those are too long for most to watch.
@@mauree1618 Yes. They have a short, snappy title on a single interesting concept, and go for 1.5 hours, 20-30 minutes of which is spread here and there discussing the topic.
(don't get me wrong, I LOVE listening to any of these guys talk to each other, even off-topic, but there's just not enough hours in the day)
@@MandleRoss That's really it, too much content and not enough time. Good problem to have I guess, haha.
You made me let out a sensible chuckle a la the magazine, Yahtz. Don't know about the Patreon right now, but let's at least do this.
Enemy Mum Seduced? High level play indeed.
I LOVE the addendum! Short and to the point! Also you are 100% correct, Sony backed off FOR NOW because there's such a stink about it, but I'm sure they haven't given up for good.
Yahtzee?? Covering a multi-player game?? Am I in the right timeline?
I love that the in game reason for why you just get a personal destroyer is because it’s not really yours. Since they know you’re going to die horribly in about 20 minutes it’s just whatever dickhead is currently active. That’s why it has all those cryo pods. You die and the next idiot in like takes your place
Excellent addendum, Yahtz.
I think we can safely say that all of these folks’ stuff is just better on Second Wind. They’re more able to speak about whatever and use whatever tone they want to do so. I’m so happy for success stories like these.
Yahtzee called me a stingy bastard. That deserves a like and this comment. Made my day!
Doing great Yahtz, watching the fallout from this as an outsider has been interesting. :) Thanks for the good content as always, to the whole team!
It’s like a really fun puppy with a terribly abusive owner
Nice review, appreciate the focus on the presentation, I will add a couple of things to feed the TH-cam gods though.
-Weapons feel fun to use with great effects & feedback, even when the balance is off it still has STYLE. Even shots that ping off enemy armour for zero damage have a flashy and readable blue "ricochet" effect.
-Enemies are fun to shoot, which is a big deal in a shooter. Lots of crunchy robot sounds, sprays of bug juice, and an array of different animations for enemies that lose limbs or get decapitated, cut in half, etc. Most enemies feel a lot more dynamic than just a bag of hit points, though again there's a couple of (animation) bugs that can break the illusion.
-HD2 isn't *entirely* hostile to solo players, but I don't recommend buying the game unless you've got a playgroup or you're okay with pubs. Solo play basically means "stealth challenge," some of the strongest weapons in the game are intended to be used by two players in tandem, etc.
So wait... Yahtzee didn't went to robonam?! Well then we need another charity event where he goes to kill the automatons!
First time I listened to the end of the video, and I’m so glad I did!
The perfect addendum
*Chefs kiss* 🤌
I always wait for the full video to end - including the patron list. I read the credits and those alone are worth the extra time. The music is pleasant, as well. Currently Patreon has some problem with accepting $ from me via Paypal - but I do buy merch from y'all - & sometimes throw you $ directly via Paypal. [I also am sub'd & always add a 'like'.]
Also - congrats to you all for your 6 month anniversary!
0:16 also sony has now backtracked completly becuase of the backlash of gamers... im proud of you guys coming to gather here.
Hey man thanks for asking I’m doing pretty well. I hope you’re doing ok as well.
"I was playing with friends and "Fun with Friends" is bullshit praise. That just means you like your friends."
'nother quote for the hall of fame I would say.
I couldn't contribute to your patreon cuz I'm broke, but I am contributing to the channel by leaving a comment, liking the video, and I've already been subscribed from the moment the channel began.
You fellas do the Lord's work. And I hope you will continue to do so for many years to come.
I am level 65 I have rarely seen toxic players in this game. Maybe like one or two missions where team killing happened on purpose.
Also, it helps massively if you initiate voice comms and talk first to get the other randos to talk as well. My best interactions in this game were with randos chatting it up while shooting bugs in the face.
I'm really glad yahtz covered this. Beautiful lore, great gameplay. I hope they ad some sort of single player thingy so it doesn't die the second the servers dry up.
For what it's worth, I exclusively play public games with strangers and I've been having loads of fun.
I'll definitely consider the patreon. Okay!
Something tells me the addendum is going to become a meme.
The addendum was amazing. And doing good. No worries about the bump, we get it.
5:38 and there’s the other boot
All i could think of while smiling during the credits commentary was listening to one of Yahtzee’s audiobooks. That alone is worth another trip to patreon.
The guy who made the Starship Troopers movie literally did not read the book.
@@arnox4554 The book was fascist propaganda. The movie was fascist satire.
@jays.6843 The grand irony of this is Heinlin (the author of the book) has been accused of both supporting fascism and supporting communism in Starship Troopers. He was supporting neo-Roman "citizenship through service," and taking shots at both extremes (not always successfully). The movie was...very much not that.
@@jays.6843 Even if I don't use any insult of any kind and keep it as clinical as it can be,
either youtube will remove the comment anyways or you will ignore the absolute gold that would come out of my mouth.
In short, no, you have either never read the book or you are a terrible person.
@@arnox4554 I hope you see this comment before youtube may autodeletes it:
Fascism is a Socialism movement in which "the collectivization of capital benefits the nation alone". Fascism is "Nationalized Socialism", because it aims to "make Socialism work best by focusing its attributes on the nation alone, while all the other countries are usually just resources to be leeched".
@@arnox4554 My comment responding to you got removed because I spoke about the sea newts party.
Ok, please keep Yahtzee's rambling for every end credits from now on
Thank you Yahtzee for being out there doing stuff, that yes, I will admit, made me chuckle! I will consider Patreon however I'll have to put that request to The Chancellor who I've probably blown all my brownie points with after she finally relented and bought me a shiny new top of the range PC with all her saved Corporate Drone Slips. It only took 2 years of me being really whiny too!
"Your free spaceship"
Yahtzee, the tutorial ended with *hundreds of rockets stuffed full of freshly trained helldivers* being rocketed up to the super destroyers. There are oodles of helldivers stuffed in "your" ship, waiting for you to die so they can get thawed out and be your respawn. Check your career in the armory, check your deaths, and yep, that is how many freshly trained recruits (the ship manager lady says congrats on completing basic training every so often, as you come out of your cryo pod) have been thrown into the meat grinder whenever you accidentally grenade yourself or get eaten or whatever.
It's "your ship" you the player. They tell the helldiver it's their ship, but the moment they die on a mission, they send a second diver. And if they come back, it's "their ship". But if they die too, they send a third diver. And if they come back... You get the idea. Or at least, you *should* get the idea, it's extremely obvious how I'm spelling out what you missed despite the game spelling it out.
Humanity isn't fighting bugs because they're bored, the bugs decompose into the fuel they use for FTL travel. Also, we're kicking them off of certain planets so we can have more room to do science and have population on.
We literally saw a major order *just* for killing bugs *because we needed more FTL fuel to fuel our war against the bots more* for crying out loud.
Also, the bots are an actual menace, they've taken so many planets now... And they put humans in death camps, btw. Rounded up into pens, slaughtered, dissected, heads mutilated...
You really just took a passing glance and didn't even read any of the major orders you were told to go follow, or listen to any of the crew talk about the TCS failure, the bots being the scary terminators from space, or listen to *any* of the videos that play in your ship if you so much as have a sip of a drink.
The algorythm has been sending your videos my way a LOT less often since you went indie (again).
Sony: "Hey, you know the folks who play that game where the players get rewarded for all pushing in vaguely the same direction at the same time? Let's piss them off. What are they gonna do about it?"
Players: *all push in vaguely the same direction at the same time*
Sony: shockedpikachu.jpg
+1 like for the rant at the end that was lovely
This should be good.
That precision f-bomb at the end was almost as hilarious as the idea of Yahtzee having to tiptoe off to his personal Angry Dome to deliver it to prevent his young kids overhearing.
01:22...... eye... captian. 👁
I only watch the end credits to help with the numbers.
Plus from time to time it would be nice to hear you drop in from time to time.
Sony really decided to attack a game where the community has been collectively fighting together for months like we wouldnt nuke the reviews into orbit💀
They didnt attack nothing making a psn account takes 2 minutes where they messed up was the countries that where getting screwed.if you think makong a psn account is so mich a hassle that you would quit an amazing game you aint no gamer you a karen or activist.
@@lordhorg999 Some countries' "2 minutes" includes uploading a scan of your face or your gov't issued ID card to prove you're an adult (like the UK and Canada), so it's not quite as easy as shitting out another throw-away account you'll forget about in a week if it wasn't for auto-saved logins.
@@DrakonLameth Or the other part where at least 75% of the world does not have access to PSN to even make a PSN account, meaning people in those areas would not be able to play the game at all, leading to Steam delisting the game
Also, PSN is a kernal-level install, so WHEN PSN gets hacked again, your computer is completely fucked
@@lordhorg999 Found the Sony Pony. You are aware the situation was more complex, than just "making a new account"
A quality outro on this one. Thanks, Yahtz. I wonder if that will be reflected in the retention on this video.
Anyways, cheers for the good time. As usual.
SHAME THEY FUCKED IT UP! ahhh theres the yahtzee we all know and love
Helldivers are actually supposed to be the elite of the elite. Which makes the setting a lot more grimdark when you consider that the vast majority of helldivers die on their first mission.
Well, they're *told* they're the elite of the elite. That and _actually_ being elite are two very separate things.
They're told they're the elite, when they're expendable spotters for orbital artillery.
The 'elite': those healthy enough to be allowed to attempt the obstacle course. The 'elite' of the 'elite': those who manage not to fail the obstacle course.
These will NEVER get old.
DEMOCRACY!!!!
And thank you for supporting Able Gamers. They are a wonderful charity.
Considering how big of an advocate Yhatzee is for games being a medium for creating new ways of storytelling, I'm surprised he didn't mention the "live war" system the game has, because it's a way of storytelling only a live-service game that constantly changes can provide. which is one of the first times a live-service game model has been used for something other than sucking as much money as possible from their customers.
Yeah maybe the whole account linking business would fit right in with the story.
I feel like I've seen something like that in other mmos though usually it's PvP territory control.
Warframe has a semi-regular defense event triggered by players doing too many missions for one of the enemy factions, which causes that faction to launch an assault against one of the relay stations and start a defense event. (Relays are hubs that provide various trade, faction and other services.)
The defense event gives the community 3 days to deal enough damage to destroy the enemy ship before it permanently destroys the targeted relay.
The defence event was first introduced in 2014 as part of an Operation (limited time events) which ended with the destruction of 4 of the 7 relays (The destroyed relays varied between consoles and PC, though it has now been standardised as part of crossplay support).
One of the original destroyed relays was rebuilt as part of a 2018 Operation. I don't believe the community has ever failed to defend a relay since the original Operation.
I think the 'live war' is actually kinda lackluster, considering what it could be. Like sure the bugs had that whole "turn on pesticide towers, oh no they fly now" event but that's not much more than any other live service game has done. All the bots got was "go kill them here, oh no now they're somewhere else", no actual gameplay changes whatsoever (even though factory striders got introduced around the same time, with no in-world justification). And the defend/liberate rate is so tightly controlled on the dev side that the playerbase really can't affect the 'story'. So all we have is the illusion of a war that sometimes changes which planets we play on and maybe every few weeks we'll get a new enemy or mission type.
To add to what the other guy also said - The devs pulling a tantrum move because the players performed way too well with one of the earlier events and deciding to essentially DM fiat the conclusion bascially makes the whole system a lost cause.
What's the point of participating in the "live world", if the DM will tell you what happens, regardless of the actual results? At this point, I'd dare players into just losing every "critical engagement" and see how willing the devs are to ACTUALLY follow through with a "live world" as opposed to just telling their own story and throwing a tantrum when it doesn't go the way they'd like.
Planetside 2 has had live war going on for years and years. This is nothing new but HD2 did it exceptionally well imo.
God, pop culture moves at quite a clip. I can't imagine the explosive tirade coming from Yahtzee when he speaks about how Hi-Fi Rush 2 isn't coming now. Poor Tango Gameworks.
Microsoft closing that studio is one of the stupidest decisions I've seen a gaming studio make since Konami imploded nearly a decade ago (or, you know, Sony doing this thing with Helldivers). "Ooh, we have a studio that just made a very successful game, both critically and commerically (something that we've struggled to do for years); now let's take this sledgehammer and SMASH AND SMASH AND SMASH!"
@@BAMFshee oh it wasn't a success, it didn't pass the obvious bullshit sales goals that Microsoft/Bethesda has set, even though everything was set against the game from the day it launched.
@@BAMFsheeit’s second only to, say, firing your well loved and highly competent editor in chief because he’s only making the company flourish as opposed to _completely_ flourish, and therefore losing your main franchise and all of your other newer franchises.
But no one would ever be that stupid, of course.
"SHAME THEY FUCKED IT UP!" I absolutely love how Yahtzee said that.
FOR SUPER EARTH!