Did you know that if every person who liked my videos would actually hit that like button, I would have over 800.000 subs by now. TH-cam recommends videos to other viewers based on likes. Can I count on your support ? Please hit that LIKE button.
I face a problem many time, when I select some faces or vertex it select blck selection, which I don't need. Please someone help me out of this problem. How to turn off back selection.
Hit the selection arrow on the menu ( vertical row on left of screen at the top ) and double click it to open the options. Make sure it is se to marquee select
I have a car model with real world size. When I use ncloth the gravitational pull is slow. I checked online. It says that maya dynamics considers cm as metres. Should I reduce the size of my car in relation to that ? Somebody please help. Thanks
Just out of curiosity... can this go with blend shapes and lets say i have a movement under the cloth so i could "blend" between fifferent stages (have couple of those cloths saved in different setups)?
@@MHTutorials3D definitely animation (movie) but now im curious would it work with game as well. I know that it may be limited (ie as far as i know riggs cant use of IKs in them)
Ok, you can reduce it big time. You can safe it as a high poly, then use Maya Retopo to reduce polycount and save that one as the low poly. You then bake the HP on the LP as a normal map and voila, you're done. Low poly with high detail
This is a great budget solution when you can't afford Marvelous or don't want to sculpt every crease manually, but still want realistic cloth. It's a lot less complicated than I thought too. Neat.
150 material import on SP .... WTF dude are you doing ? all mesh's materials are automaticly detected and import on MArmoset ... You need to be explicit i think
Please sir help me.... Maya rendering view problem ...When I'm rendering then Showing "fatal error: Attempting to save in C:/User/admin /app data/local/temp/ADMIN 20200310. 1240.ma... please sir help me, please
Hello Mike, thank you for the amazing tutorials. I've been watching your vids since I started Maya in college (around 4 years ago) I pretty much consider you one of my teachers. Your Soda Can and Pirate Sword tutorials were my first 3D models. Thank you for your hard work and teachings. One more thing, do I need to use only ZBrush for the challenge? The thing is that I don't have a license for that and I'm learning sculpting in Mudbox. Can I still participate?
Did you know that if every person who liked my videos would actually hit that like button, I would have over 800.000 subs by now. TH-cam recommends videos to other viewers based on likes. Can I count on your support ? Please hit that LIKE button.
@Z L I have a bunch of FULL WORKFLO videos that you can watch
great sir love it
I face a problem many time, when I select some faces or vertex it select blck selection, which I don't need. Please someone help me out of this problem. How to turn off back selection.
Hit the selection arrow on the menu ( vertical row on left of screen at the top ) and double click it to open the options. Make sure it is se to marquee select
Thank you so much. Love you😘😍
I have a car model with real world size. When I use ncloth the gravitational pull is slow. I checked online. It says that maya dynamics considers cm as metres. Should I reduce the size of my car in relation to that ? Somebody please help. Thanks
Set Maya preferences to cm's and adjust the size of the car accordingly
@@MHTutorials3D thanks lot 😊
Just out of curiosity... can this go with blend shapes and lets say i have a movement under the cloth so i could "blend" between fifferent stages (have couple of those cloths saved in different setups)?
Technically yes, but would it be baked in an animation ( movie ) or used for real time render ( game ) ?
@@MHTutorials3D definitely animation (movie) but now im curious would it work with game as well. I know that it may be limited (ie as far as i know riggs cant use of IKs in them)
After the fact, is there a way to reduce the polycount of the tarp as well? or you're stuck with it?
Ok, you can reduce it big time. You can safe it as a high poly, then use Maya Retopo to reduce polycount and save that one as the low poly. You then bake the HP on the LP as a normal map and voila, you're done. Low poly with high detail
@@MHTutorials3D Uhhhh that's great. Thanks
if necessary for quick solution = Zbrush = Decimation
This will preserv the shape (LP) with a very effectiv polycount.
80% polycount delete.
This is a great budget solution when you can't afford Marvelous or don't want to sculpt every crease manually, but still want realistic cloth. It's a lot less complicated than I thought too. Neat.
Thanks Vicki. I use MD too but this is pretty neat
Very cool tutorial 👍
Thank you as always
Very nice Mike
Thank you
hello
i have around 150 materials in my substance painter how to import to marmoset in a quick way
150 material import on SP .... WTF dude are you doing ?
all mesh's materials are automaticly detected and import on MArmoset ...
You need to be explicit i think
Please sir help me.... Maya rendering view problem ...When I'm rendering then Showing "fatal error: Attempting to save in C:/User/admin /app data/local/temp/ADMIN 20200310. 1240.ma... please sir help me, please
There is no way to tell based on this info, I am sorry
The ncloth is fun to do because of how close it is to provide wrinkles and the physics.
Exactly
My friend do you have tutorial about How upload 2 or more normal map in the same object? Inside of Redshift?????
Thankssssss
Really enjoyed this one sir
Glad to hear it
:)
Set up your scene scale first for nucleus or export and render in MD on the GPU, saves so much time
very smart. Thank you
Thanks Thom
Really enjoyed this one sir!
Glad you enjoyed it!
Yeah but how would you make it secured with straps and have the tarp react to said straps?
Awsome!
Hello Mike, thank you for the amazing tutorials. I've been watching your vids since I started Maya in college (around 4 years ago) I pretty much consider you one of my teachers. Your Soda Can and Pirate Sword tutorials were my first 3D models. Thank you for your hard work and teachings. One more thing, do I need to use only ZBrush for the challenge? The thing is that I don't have a license for that and I'm learning sculpting in Mudbox. Can I still participate?
When you send in the final rendered JPG image of the sculpt. Don't mention Mudbox :-)
This is gunna come in useful 👍 modelling a pirate ship and some of the crates are covered like this,
Cool
I think we can do it in Maverlous designer more quickly
I am sure you can but that is not the point. This is a Maya tutorial
NICE
We want to learn car modeling with best method please🙏