How to model a Cargo tarp in Maya without the need to model Cargo

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

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  • @MHTutorials3D
    @MHTutorials3D  4 ปีที่แล้ว +8

    Did you know that if every person who liked my videos would actually hit that like button, I would have over 800.000 subs by now. TH-cam recommends videos to other viewers based on likes. Can I count on your support ? Please hit that LIKE button.

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว

      @Z L I have a bunch of FULL WORKFLO videos that you can watch

    • @ronydey2696
      @ronydey2696 4 ปีที่แล้ว

      great sir love it

  • @abirchowdhury4474
    @abirchowdhury4474 4 ปีที่แล้ว +1

    I face a problem many time, when I select some faces or vertex it select blck selection, which I don't need. Please someone help me out of this problem. How to turn off back selection.

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว +1

      Hit the selection arrow on the menu ( vertical row on left of screen at the top ) and double click it to open the options. Make sure it is se to marquee select

    • @abirchowdhury4474
      @abirchowdhury4474 4 ปีที่แล้ว

      Thank you so much. Love you😘😍

  • @Ramprabu7
    @Ramprabu7 4 ปีที่แล้ว +1

    I have a car model with real world size. When I use ncloth the gravitational pull is slow. I checked online. It says that maya dynamics considers cm as metres. Should I reduce the size of my car in relation to that ? Somebody please help. Thanks

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว +1

      Set Maya preferences to cm's and adjust the size of the car accordingly

    • @Ramprabu7
      @Ramprabu7 4 ปีที่แล้ว

      @@MHTutorials3D thanks lot 😊

  • @krzysztofmazurkiewicz5270
    @krzysztofmazurkiewicz5270 4 ปีที่แล้ว +1

    Just out of curiosity... can this go with blend shapes and lets say i have a movement under the cloth so i could "blend" between fifferent stages (have couple of those cloths saved in different setups)?

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว

      Technically yes, but would it be baked in an animation ( movie ) or used for real time render ( game ) ?

    • @krzysztofmazurkiewicz5270
      @krzysztofmazurkiewicz5270 4 ปีที่แล้ว

      @@MHTutorials3D definitely animation (movie) but now im curious would it work with game as well. I know that it may be limited (ie as far as i know riggs cant use of IKs in them)

  • @TheDorianTube
    @TheDorianTube 4 ปีที่แล้ว +1

    After the fact, is there a way to reduce the polycount of the tarp as well? or you're stuck with it?

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว +2

      Ok, you can reduce it big time. You can safe it as a high poly, then use Maya Retopo to reduce polycount and save that one as the low poly. You then bake the HP on the LP as a normal map and voila, you're done. Low poly with high detail

    • @TheDorianTube
      @TheDorianTube 4 ปีที่แล้ว

      @@MHTutorials3D Uhhhh that's great. Thanks

    • @TUROCK320
      @TUROCK320 4 ปีที่แล้ว

      if necessary for quick solution = Zbrush = Decimation
      This will preserv the shape (LP) with a very effectiv polycount.
      80% polycount delete.

  • @VickiVampiressYT
    @VickiVampiressYT 4 ปีที่แล้ว

    This is a great budget solution when you can't afford Marvelous or don't want to sculpt every crease manually, but still want realistic cloth. It's a lot less complicated than I thought too. Neat.

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว

      Thanks Vicki. I use MD too but this is pretty neat

  • @nestorrios9703
    @nestorrios9703 4 ปีที่แล้ว +1

    Very cool tutorial 👍

  • @Bl1tzkriegx
    @Bl1tzkriegx 4 ปีที่แล้ว +1

    Very nice Mike

  • @kirthivardhan7119
    @kirthivardhan7119 4 ปีที่แล้ว +1

    hello
    i have around 150 materials in my substance painter how to import to marmoset in a quick way

    • @TUROCK320
      @TUROCK320 4 ปีที่แล้ว

      150 material import on SP .... WTF dude are you doing ?
      all mesh's materials are automaticly detected and import on MArmoset ...
      You need to be explicit i think

  • @biswajitgiri1343
    @biswajitgiri1343 4 ปีที่แล้ว +1

    Please sir help me.... Maya rendering view problem ...When I'm rendering then Showing "fatal error: Attempting to save in C:/User/admin /app data/local/temp/ADMIN 20200310. 1240.ma... please sir help me, please

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว +1

      There is no way to tell based on this info, I am sorry

  • @Love2Banime
    @Love2Banime 4 ปีที่แล้ว +1

    The ncloth is fun to do because of how close it is to provide wrinkles and the physics.

  • @AikauOliva
    @AikauOliva 4 ปีที่แล้ว +1

    My friend do you have tutorial about How upload 2 or more normal map in the same object? Inside of Redshift?????
    Thankssssss

  • @colonelbarker
    @colonelbarker 4 ปีที่แล้ว +1

    Really enjoyed this one sir

  • @sleepyreapy1222
    @sleepyreapy1222 4 ปีที่แล้ว +1

    Set up your scene scale first for nucleus or export and render in MD on the GPU, saves so much time

  • @thomasmcgill6918
    @thomasmcgill6918 4 ปีที่แล้ว +1

    very smart. Thank you

  • @colonelbarker
    @colonelbarker 4 ปีที่แล้ว

    Really enjoyed this one sir!

  • @DarkAutumn3D
    @DarkAutumn3D 3 ปีที่แล้ว

    Yeah but how would you make it secured with straps and have the tarp react to said straps?

  • @Xirpzy
    @Xirpzy 4 ปีที่แล้ว

    Awsome!

  • @guillermotelltroconi
    @guillermotelltroconi 4 ปีที่แล้ว

    Hello Mike, thank you for the amazing tutorials. I've been watching your vids since I started Maya in college (around 4 years ago) I pretty much consider you one of my teachers. Your Soda Can and Pirate Sword tutorials were my first 3D models. Thank you for your hard work and teachings. One more thing, do I need to use only ZBrush for the challenge? The thing is that I don't have a license for that and I'm learning sculpting in Mudbox. Can I still participate?

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว

      When you send in the final rendered JPG image of the sculpt. Don't mention Mudbox :-)

  • @Aldeveron
    @Aldeveron 4 ปีที่แล้ว

    This is gunna come in useful 👍 modelling a pirate ship and some of the crates are covered like this,

  • @uctainguyen1697
    @uctainguyen1697 4 ปีที่แล้ว +1

    I think we can do it in Maverlous designer more quickly

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว +1

      I am sure you can but that is not the point. This is a Maya tutorial

  • @JanameNaaJeevitham1997
    @JanameNaaJeevitham1997 2 ปีที่แล้ว

    NICE

  • @anjanbhute8210
    @anjanbhute8210 4 ปีที่แล้ว +1

    We want to learn car modeling with best method please🙏