More nCloth stuff ( as promised )

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024
  • #3DModeling #3DAnimation
    Ok, so as promised another video on nCloth. In this video I will show you how to tear textile. It is pretty cool to be honest :-)
    A big thank you to my sponsor Renderpeople.
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ความคิดเห็น • 63

  • @keithyakouboff8755
    @keithyakouboff8755 5 ปีที่แล้ว +1

    Simple, straightforward, educative tute. Thanks man.

  • @nayandurge8877
    @nayandurge8877 5 ปีที่แล้ว +4

    Sir can you make a video about human or animal modeling

  • @harryjosson3114
    @harryjosson3114 5 ปีที่แล้ว +1

    Your Classes are Helpful, I Love it 😍😍❤️

  • @thitran1362
    @thitran1362 4 ปีที่แล้ว +4

    i got issues with the tearable surface because when I apply it the cloth just rip it self away from the poles.

    • @curlyt8198
      @curlyt8198 3 ปีที่แล้ว

      yeah me too :( - could you solve it?

    • @TheNightrage2
      @TheNightrage2 3 ปีที่แล้ว

      facing this issue as well.

  • @samuelsibal1188
    @samuelsibal1188 5 ปีที่แล้ว +3

    wow, thanks, your videos are all helpful since I was subscribed, I am using Maya for everything I want to do please continue your tutorials...

  • @grodkowski
    @grodkowski 5 ปีที่แล้ว +2

    You may have done this before, but I couldn't find a video on it. Could you show how to set up texture sets that are double sided, i.e. the normals render the image on both sides? I know it is primarily used for things like foliage and other cards. - Either way, thank you kindly. Your content is quite well made and helpful.

    • @MHTutorials3D
      @MHTutorials3D  5 ปีที่แล้ว

      What do you mean by double sided textures ? An object can is double sided, a texture never is

    • @grodkowski
      @grodkowski 5 ปีที่แล้ว

      @@MHTutorials3D I suppose a bit of clarification is in order, lets say I am texturing an asset to be used in Unity or Sketchfab. And this asset, is going to be some sort of plant. So it will be using cards with a branch or leaf texture. In Maya, when setting this up. I would be referencing the texture through a file. And the texture will appear on one side of the normals. But will only show up as a black outline on the other side. (so my typical solution would be duplicate the card, offset it down slightly, and reverse normals) But sites like sketchfab can read the 1 sided normal and will display its texture on both sides. Whilst Unity and maya will not. - Is there a way that you are familiar with, in which you could render the image on both sides of a plane in maya?

  • @rKringtonezone
    @rKringtonezone 5 ปีที่แล้ว

    I am trying to do this few days back. And I am almost 90% close but one thing I miss and that is to make object passive collider.
    Thanks for helping as always.

  • @seanakima50515e
    @seanakima50515e 5 ปีที่แล้ว +3

    I think it would be really helpful if you did a
    Marvelous Designer to Maya Ncloth.

    • @MHTutorials3D
      @MHTutorials3D  5 ปีที่แล้ว +1

      I will see what I can do

    • @seanakima50515e
      @seanakima50515e 5 ปีที่แล้ว

      @@MHTutorials3D thank you for being a great learning source for us you help more than you know.

    • @MHTutorials3D
      @MHTutorials3D  5 ปีที่แล้ว

      @@seanakima50515e Thank you so much !

  • @DarkSoulpony
    @DarkSoulpony 5 ปีที่แล้ว +2

    I didn't knew that you could tear apart a ncloth D: this is a game changer

    • @MHTutorials3D
      @MHTutorials3D  5 ปีที่แล้ว

      And it is a lot of fun !

    • @DarkSoulpony
      @DarkSoulpony 5 ปีที่แล้ว

      @@MHTutorials3D I kind of want to apply it to a character mesh c:

    • @MHTutorials3D
      @MHTutorials3D  5 ปีที่แล้ว

      @@DarkSoulpony Sounds like fun !

  • @technicaltrekker2116
    @technicaltrekker2116 5 ปีที่แล้ว +6

    *Hey can you make character animation with any mentor in maya i like to watch your video*

    • @Jmatad21
      @Jmatad21 4 ปีที่แล้ว

      How about 'please'? ??

  • @erfquake1
    @erfquake1 3 ปีที่แล้ว +1

    Excellent video, Mike. Thank you! It's extremely helpful. I'd heard there may be some way of plugging in an image file to act as a constraint map. True? If so, it'd be awesome to see a tutorial for doing that.

  • @sadaqat2230
    @sadaqat2230 2 ปีที่แล้ว

    Very helpful video for me
    You are great
    I always follow your tutorials.
    Thank you

  • @TheIcemanModdeler
    @TheIcemanModdeler 5 ปีที่แล้ว

    Interesting that you're showing now Ncloth when the new Bifrost added cloth and is set to replace the Nucleus solver in a few releases.

    • @MHTutorials3D
      @MHTutorials3D  5 ปีที่แล้ว +1

      I am fully aware of that but I make videos for my viewers and a very, very large portion of them use earlier versions of Maya

  • @curlyt8198
    @curlyt8198 3 ปีที่แล้ว

    hi mike, thx for the tut :), how can I undo "tearable surface"? :)

  • @VentisEntertainment
    @VentisEntertainment 5 ปีที่แล้ว

    Can you make a video about making snow imprints when something slides across a surface using ncloth?

  • @Figster62
    @Figster62 5 ปีที่แล้ว

    Really cool stuff. If you made the ncloth very rigid, you could put a wall texture on the plane and make a cannonball go through a wall.

  • @davidmensah23
    @davidmensah23 5 ปีที่แล้ว +1

    You are great. Thumps up:)

  • @fedechicco99
    @fedechicco99 5 ปีที่แล้ว

    Can you create a realistic umbrela using nCloth?

  • @tcrproductions7508
    @tcrproductions7508 3 ปีที่แล้ว

    These are great tutorials, but I'm having trouble with my nCloth. The effect I'm going for is a woman running with very thin, shear fabric draping her body and flowing behind her. But no matter the settings or presets in nCloth, it seems to have the appearance of paper and not conforming to her body. Any thoughts on settings for super think flowy fabric?

  • @nayandurge8877
    @nayandurge8877 5 ปีที่แล้ว

    Very nice Mike sir

  • @AntonioMargharettii
    @AntonioMargharettii 4 ปีที่แล้ว

    Is there a way to give the n cloth some depth/thickness. Like like for making a quilt. Whenever I try to simulate an n cloth with a polygon, it ends up just looking flat and 2d

  • @KhattakComputer
    @KhattakComputer 5 ปีที่แล้ว

    Great tech

  • @surajchavanjr730
    @surajchavanjr730 4 ปีที่แล้ว

    that great . i lerne new tutorial today

  • @kasrahosseini572
    @kasrahosseini572 5 ปีที่แล้ว

    thanks man. really nice

  • @gRepsold
    @gRepsold 4 ปีที่แล้ว

    Hey Mike, I followed your steps but the sphere still went through the cloth. Before applying the tearable surface to the cloth, the sphere went through easily and had almost no reaction. Did I miss something?

  • @m_zbrv3967
    @m_zbrv3967 4 ปีที่แล้ว

    Thank you very much

  • @qaisarhassaq2673
    @qaisarhassaq2673 ปีที่แล้ว

    thank you so much!!!

  • @purparyumi-raimyura-2
    @purparyumi-raimyura-2 4 ปีที่แล้ว

    Amazing tutorial Mike. But this tool takes alot of memory/ RAM and it lags a bit on my laptop because i got 8 gb Ram

  • @robinmishr
    @robinmishr 4 ปีที่แล้ว

    Hi, thanks for this video. I am trying to create an animation for my that bone twist and ligaments tear but it seems a little bit hard; because I have to animate bones and with that ligaments are also animate and with that ligament have to stretch and tear

  • @nestorrios9703
    @nestorrios9703 5 ปีที่แล้ว

    Thank you teacher 🖖

  • @LouisaGasparyan
    @LouisaGasparyan 9 หลายเดือนก่อน

    Thank you )

  • @heinersan
    @heinersan 4 ปีที่แล้ว

    Hi Mike, thx for the tutorial are amazing, I have a question, How I can export those animation en fbx format ?, I was trying to bake keys, and delethe nchot and delete ncloth history and export the animation, but I dont have results, I need to export some ncloth animation to lumion, and lumion only accepts .fbx animations, you can help me ?

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว

      Bake an alembic cache, re-import it and then export as FBX

    • @heinersan
      @heinersan 4 ปีที่แล้ว

      ​@@MHTutorials3D Thx for the answer, I make the process, but I dont have results, when I re-import the model (fbx) the mesh is static and dont have animations.

  • @gaminghut6927
    @gaminghut6927 5 ปีที่แล้ว

    Bro
    Plz make tutorial
    About making animated short film
    Plz plz plz plz

  • @martindiavolo1635
    @martindiavolo1635 5 ปีที่แล้ว

    Great

  • @mohammednoormohammednoor3725
    @mohammednoormohammednoor3725 5 ปีที่แล้ว

    #hw to apply 12 principal in animation

  • @johansjimenez5805
    @johansjimenez5805 5 ปีที่แล้ว

    thanks man really good

  • @AntonioMargharettii
    @AntonioMargharettii 4 ปีที่แล้ว

    Is there a way to give the n cloth some depth/thickness. Like like for making a quilt. Whenever I try to simulate an n cloth with a polygon, it ends up just looking flat and 2d

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว +1

      Bradley, simulate a plane. When happy, delete the history. Then extrude for thickness