More nCloth stuff ( as promised )
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- เผยแพร่เมื่อ 14 ธ.ค. 2024
- #3DModeling #3DAnimation
Ok, so as promised another video on nCloth. In this video I will show you how to tear textile. It is pretty cool to be honest :-)
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Simple, straightforward, educative tute. Thanks man.
Thanks
Sir can you make a video about human or animal modeling
Your Classes are Helpful, I Love it 😍😍❤️
i got issues with the tearable surface because when I apply it the cloth just rip it self away from the poles.
yeah me too :( - could you solve it?
facing this issue as well.
wow, thanks, your videos are all helpful since I was subscribed, I am using Maya for everything I want to do please continue your tutorials...
You are very welcome
You may have done this before, but I couldn't find a video on it. Could you show how to set up texture sets that are double sided, i.e. the normals render the image on both sides? I know it is primarily used for things like foliage and other cards. - Either way, thank you kindly. Your content is quite well made and helpful.
What do you mean by double sided textures ? An object can is double sided, a texture never is
@@MHTutorials3D I suppose a bit of clarification is in order, lets say I am texturing an asset to be used in Unity or Sketchfab. And this asset, is going to be some sort of plant. So it will be using cards with a branch or leaf texture. In Maya, when setting this up. I would be referencing the texture through a file. And the texture will appear on one side of the normals. But will only show up as a black outline on the other side. (so my typical solution would be duplicate the card, offset it down slightly, and reverse normals) But sites like sketchfab can read the 1 sided normal and will display its texture on both sides. Whilst Unity and maya will not. - Is there a way that you are familiar with, in which you could render the image on both sides of a plane in maya?
I am trying to do this few days back. And I am almost 90% close but one thing I miss and that is to make object passive collider.
Thanks for helping as always.
Glad I could help
I think it would be really helpful if you did a
Marvelous Designer to Maya Ncloth.
I will see what I can do
@@MHTutorials3D thank you for being a great learning source for us you help more than you know.
@@seanakima50515e Thank you so much !
I didn't knew that you could tear apart a ncloth D: this is a game changer
And it is a lot of fun !
@@MHTutorials3D I kind of want to apply it to a character mesh c:
@@DarkSoulpony Sounds like fun !
*Hey can you make character animation with any mentor in maya i like to watch your video*
How about 'please'? ??
Excellent video, Mike. Thank you! It's extremely helpful. I'd heard there may be some way of plugging in an image file to act as a constraint map. True? If so, it'd be awesome to see a tutorial for doing that.
Very helpful video for me
You are great
I always follow your tutorials.
Thank you
Interesting that you're showing now Ncloth when the new Bifrost added cloth and is set to replace the Nucleus solver in a few releases.
I am fully aware of that but I make videos for my viewers and a very, very large portion of them use earlier versions of Maya
hi mike, thx for the tut :), how can I undo "tearable surface"? :)
Can you make a video about making snow imprints when something slides across a surface using ncloth?
Really cool stuff. If you made the ncloth very rigid, you could put a wall texture on the plane and make a cannonball go through a wall.
Yep, you could
You are great. Thumps up:)
Thanks David !
Can you create a realistic umbrela using nCloth?
These are great tutorials, but I'm having trouble with my nCloth. The effect I'm going for is a woman running with very thin, shear fabric draping her body and flowing behind her. But no matter the settings or presets in nCloth, it seems to have the appearance of paper and not conforming to her body. Any thoughts on settings for super think flowy fabric?
Very nice Mike sir
Thank you
Is there a way to give the n cloth some depth/thickness. Like like for making a quilt. Whenever I try to simulate an n cloth with a polygon, it ends up just looking flat and 2d
Great tech
Thank you
that great . i lerne new tutorial today
thanks man. really nice
Hey Mike, I followed your steps but the sphere still went through the cloth. Before applying the tearable surface to the cloth, the sphere went through easily and had almost no reaction. Did I miss something?
Thank you very much
You are welcome
thank you so much!!!
Amazing tutorial Mike. But this tool takes alot of memory/ RAM and it lags a bit on my laptop because i got 8 gb Ram
Hi, thanks for this video. I am trying to create an animation for my that bone twist and ligaments tear but it seems a little bit hard; because I have to animate bones and with that ligaments are also animate and with that ligament have to stretch and tear
Thank you teacher 🖖
Thanks Nestor !
Thank you )
Hi Mike, thx for the tutorial are amazing, I have a question, How I can export those animation en fbx format ?, I was trying to bake keys, and delethe nchot and delete ncloth history and export the animation, but I dont have results, I need to export some ncloth animation to lumion, and lumion only accepts .fbx animations, you can help me ?
Bake an alembic cache, re-import it and then export as FBX
@@MHTutorials3D Thx for the answer, I make the process, but I dont have results, when I re-import the model (fbx) the mesh is static and dont have animations.
Bro
Plz make tutorial
About making animated short film
Plz plz plz plz
Great
Thank you
#hw to apply 12 principal in animation
thanks man really good
Is there a way to give the n cloth some depth/thickness. Like like for making a quilt. Whenever I try to simulate an n cloth with a polygon, it ends up just looking flat and 2d
Bradley, simulate a plane. When happy, delete the history. Then extrude for thickness