DART 106 Intermediate Maya: Snap Together Tool

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • Learn how to snap two objects together based on the Normals of both meshes. We will select one of the first object's Polygon Face and with the Snap Together Tool, we will select the destination's surface (a Polygon Face or Edge or Vertex,) and Snap Together both meshes.
    For more information on this class, DART 106 F - Intermediate Maya, please visit: www.fullcoll.edu/

ความคิดเห็น • 41

  • @steventa6543
    @steventa6543 7 ปีที่แล้ว +40

    That face when you find out you could have been using this tool this whole time...Thank you.

    • @BoxKingKevin
      @BoxKingKevin 7 ปีที่แล้ว

      FeelsBadMan....

    • @NikkeiZX
      @NikkeiZX 6 ปีที่แล้ว +2

      literally same. so much time I could have saved if I knew about this lol

    • @TheDorianTube
      @TheDorianTube 6 ปีที่แล้ว +1

      I'm actually internally screaming right now lol

    • @TheCrimson147
      @TheCrimson147 5 ปีที่แล้ว

      Same here.

  • @vivianphillips768
    @vivianphillips768 5 ปีที่แล้ว +1

    And to think I’ve been spending so much time trying to finesse it to be as exact as possible when I could have been just.... doing this. Thanks!!!

  • @ncthanh1986
    @ncthanh1986 5 ปีที่แล้ว +2

    your tutorial is awesome, very informative and clear. I really enjoy watching each one of them.

  • @relaxingtopology256
    @relaxingtopology256 6 ปีที่แล้ว

    I have been using Maya for years and honestly this is the first I've even heard of it.

  • @daveyhu
    @daveyhu 4 ปีที่แล้ว +5

    if the tool doesn't do anything make sure you ungroup your objects first

  • @DanijelTeofilovic
    @DanijelTeofilovic 6 ปีที่แล้ว

    Wau! How many times I wished to have this in my toolset. Thank you!!!

  • @정하은-h9x
    @정하은-h9x 5 หลายเดือนก่อน

    Thank you!

  • @alaahesham250
    @alaahesham250 6 ปีที่แล้ว +1

    You are far more than awesome.

  • @daniel-kullmann
    @daniel-kullmann 3 ปีที่แล้ว +1

    Thank you so much for the video... This is really helpful :)

  • @TheLillianYoung
    @TheLillianYoung 6 ปีที่แล้ว +1

    I never knew about this. Very cool.

  • @noepecqueux
    @noepecqueux ปีที่แล้ว

    thanks so mush !!! you save my live !!!!

  • @rogerharsh
    @rogerharsh 4 ปีที่แล้ว

    Which videos of yours are useful for car design , rendering ... Please tell me

  • @juajosegomez90
    @juajosegomez90 5 ปีที่แล้ว

    i subscribe already to yur channel keep uploading very uselfull videos like this

  • @rahulvaidya4816
    @rahulvaidya4816 2 หลายเดือนก่อน

    is there any way to do this in 3d max?

  • @lexxrelaxx2016
    @lexxrelaxx2016 2 ปีที่แล้ว

    Hello. I have a scene, there is a plane moving and i have a rigged character. So can i snap my character to my moving plane and then animate the character while moving on plane? Is it possible? Should i do the snap together command for this? If you reply ill be greatfull.

  • @naifox1
    @naifox1 5 ปีที่แล้ว

    Good explication keep like this bro

  • @mohanvel2978
    @mohanvel2978 7 ปีที่แล้ว +1

    wow fantastic

  • @austemagne2023
    @austemagne2023 7 ปีที่แล้ว +1

    I consider myself a harsh critic, however I decided to take a moment to say, great tutorial!! Thank you.

  • @Bax365
    @Bax365 6 ปีที่แล้ว

    Thank you man!

  • @Techtipsdtyagi
    @Techtipsdtyagi 7 ปีที่แล้ว

    very useful

  • @greenfrog9702
    @greenfrog9702 6 ปีที่แล้ว +1

    I tried this to snap a square object to a face, problem is it randomly rotates the square so it doesnt end up matching the angle anymore :/ how do I avoid this?

    • @fullertoncollegedigitalarts
      @fullertoncollegedigitalarts  6 ปีที่แล้ว +2

      Move the Pivot of the Cube to the face (of the Cube) that you want to snap to the other object. This is important because you will be able to rotate the Cube after it snaps to the other object, and having the Pivot on that face will help. Then use the Snap Together Tool to snap the Cube to the face you want to snap to and the two faces should match. Hope this helps.

    • @greenfrog9702
      @greenfrog9702 6 ปีที่แล้ว

      True I can rotate it once it has snapped to the other objects face, but during the snap it still throws off the rotation :/ moving the pivot to the face doesnt seem to make any difference in that regard

    • @fullertoncollegedigitalarts
      @fullertoncollegedigitalarts  6 ปีที่แล้ว +1

      Before you do the Snap To Point, perform a Modify / Freeze Transformations. Maybe what's going on is that its taking additional transform data. Snap the Pivot Point to the face you want to use to snap from, then perform a Freeze Transformations (all transform channels should show zero and the scales 1) and try the Snap To Point Tool.

    • @greenfrog9702
      @greenfrog9702 6 ปีที่แล้ว

      That didn't end up working, but I did figure a way to avoid it, if I first orient the angle of the object to match the same as the destination face (lets say both objects face south) it doesnt do the random rotation issue, but if I try to snap one object facing south to another facing east, it messes it up, strange, but still doable. Thanks for all the info though!

    • @fullertoncollegedigitalarts
      @fullertoncollegedigitalarts  6 ปีที่แล้ว +1

      You're welcome. I may make another video to explain this issue!

  • @andyleto3733
    @andyleto3733 5 ปีที่แล้ว

    best!

  • @ruudygh
    @ruudygh 5 ปีที่แล้ว

    how about constantly snapping in an animation?

    • @davidbischi
      @davidbischi 5 ปีที่แล้ว

      joints 'n weights my friend

  • @DeafMeow
    @DeafMeow 3 ปีที่แล้ว

    cool baby

  • @eyeduka2192
    @eyeduka2192 5 ปีที่แล้ว

    Well the actual work with this snap tool is sometimes hell...

  • @onderyetiskin
    @onderyetiskin 3 ปีที่แล้ว

    next time make one hour. 10 minutes very short! lol

  • @dylanweb
    @dylanweb ปีที่แล้ว

    wayyyy too much talking, the first minute couldve fit into 10 seconds, there is not much explaining that has to be done

  • @ElShotte
    @ElShotte 5 หลายเดือนก่อน

    Way too much digression throughout the entire damn video. You need to stick to the main talking point better. If you need to refer anyone to any knowledge, instead of going off-topic for 5 minutes, throw a link in the description to another video and let the viewers know. You will have shorter videos with greater watch times.

  • @jonnyuzumaki777
    @jonnyuzumaki777 4 ปีที่แล้ว +1

    Can do this with Max in like 5 seconds. Why is Maya so extra lol