How to model a Wire frame Waste Basket in Maya 2019

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  • เผยแพร่เมื่อ 12 ก.ค. 2024
  • #3DModeling #3DAnimation
    In this 3D modeling video in Maya 2019 I will show you how to model a wire frame waste basket.
    A big thank you to my sponsor Renderpeople.
    Without them I could not make these videos !
    To get free 3D models follow this link :
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ความคิดเห็น • 51

  • @DarkFoxOkajima
    @DarkFoxOkajima 5 ปีที่แล้ว +9

    Having found myself needing to do wire shapes in the past many a time this is really something useful to remember. Thanks a lot Mike!

  • @IncubusOfDeath
    @IncubusOfDeath 5 ปีที่แล้ว +2

    Thank you once again Mike, for another awesome tutorial...

  • @Dakshohri
    @Dakshohri 5 ปีที่แล้ว +13

    When i was starting with maya, our sir gave us this basket (not exactly same) i was like yeah thats easy then i went home opened maya, started & half way through i was like "what the fook" how do i make these holes 😂😂😂😂😂😂

  • @colonelbarker
    @colonelbarker 3 ปีที่แล้ว +2

    Thanks again for this Mike, I was making wire mesh again and couldn't remember poke. Such a useful tool.

  • @zenwistaria2793
    @zenwistaria2793 ปีที่แล้ว +1

    Wow... This guy is way better than my maya teacher 😮👏🏻👏🏻👏🏻

  • @dkrauss8672
    @dkrauss8672 2 ปีที่แล้ว +1

    That was a great tutorial and wonderful use of demonstrating the tools!

  • @Raiin0311
    @Raiin0311 5 ปีที่แล้ว

    Very cool Mike! As usual super clear and simple instructions, thanks again!

  • @mjparent222
    @mjparent222 5 ปีที่แล้ว

    Very good, simple, efficient ! Thank you.

  • @mampiisaotaku
    @mampiisaotaku 4 ปีที่แล้ว +1

    This is exactly what I was looking for. How to make wireframe out of edges. Thanks a lot

  • @konstantingolovko6038
    @konstantingolovko6038 5 ปีที่แล้ว

    Thanks Mike!

  • @Josh-nf4gp
    @Josh-nf4gp 5 ปีที่แล้ว +1

    Smart! Thank you

  • @azeemiqbal181
    @azeemiqbal181 5 ปีที่แล้ว

    WOW, Nice Tutorial. Thanks for Making.

  • @optimusprashant
    @optimusprashant 5 ปีที่แล้ว +1

    Soo best tutorial

  • @seifissa503
    @seifissa503 3 ปีที่แล้ว

    thank you so much this tutorial helped a lot.

  • @asmile3334
    @asmile3334 3 ปีที่แล้ว

    Great tutorial thank you!! Used this to make mesh to go around a scuba diving oxygen tank :)

  • @nestorrios9703
    @nestorrios9703 5 ปีที่แล้ว

    Nice one cool tutorial 🖖

  • @renanmagalhaesneves9178
    @renanmagalhaesneves9178 5 ปีที่แล้ว

    Very good!

  • @yingbowang3068
    @yingbowang3068 3 ปีที่แล้ว

    I've just did a diamond shape wall follow your method, before I want mannual cut it -_- ,Thank you sir for making this tutorial

  • @VaelekCorvo
    @VaelekCorvo 5 ปีที่แล้ว +8

    Why did you stop recording your mouse cursor? Noticing this for a while now.. makes some things much more difficult to follow as it's happening.

  • @Katia-dh8hc
    @Katia-dh8hc 3 ปีที่แล้ว +1

    Thank you for the awesome tutorial. Also, what is the next step to paint it in Substance?? you create UVs for this high poly model, or you create low poly and make UV for it? If you use low poly, I am not sure that holes will appear in the Substance.

  • @AmitKolay
    @AmitKolay 5 ปีที่แล้ว

    Nice!

  • @ReedHeisleyShellaby
    @ReedHeisleyShellaby 5 ปีที่แล้ว

    Thanks for the tutorial, Mike! What would you do to fill in the holes to cover the back faces to have the wire frame have faces on the inside?

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว

      Extrude the whole thing to give it thickness

  • @SalarPro
    @SalarPro 5 ปีที่แล้ว

    greate

  • @gautamanand8962
    @gautamanand8962 5 ปีที่แล้ว

    What we can do for those squares transform to circles after 3 press ?

  • @phoenixconnor1508
    @phoenixconnor1508 ปีที่แล้ว

    Дякую))

  • @balazsszakal1772
    @balazsszakal1772 5 ปีที่แล้ว

    I use Vitaly Bulgarov’s solution. Which is selecting the vertices and beveling them until they reach each other. I can’t remember the correct values but test it! I think it’s more simple

    • @MHTutorials3D
      @MHTutorials3D  5 ปีที่แล้ว

      There is a saying in my country "Many roads lead to Rome"

  • @johninglis2622
    @johninglis2622 5 ปีที่แล้ว

    Good tutorial and easier way as well is to make an alpha map

    • @MHTutorials3D
      @MHTutorials3D  5 ปีที่แล้ว

      Well you could but with an alpha specularity could be an issue when using specular material on the wire

  • @tommygunengineer9184
    @tommygunengineer9184 5 ปีที่แล้ว

    Mike, I may have missed something, but how do you get rid of the black inside the polygon through extruding it?

    • @wandering3dartist
      @wandering3dartist 5 ปีที่แล้ว +1

      Select the basket model and >extrude >offset slightly :)

    • @tommygunengineer9184
      @tommygunengineer9184 5 ปีที่แล้ว

      @@wandering3dartist I shall give that a go sometime, thank you very much russ :)

  • @TheIcemanModdeler
    @TheIcemanModdeler 5 ปีที่แล้ว

    Another method would be to created whatever pattern you want, and use the bend deformer and other deformers to get it into the basket shape.

    • @MHTutorials3D
      @MHTutorials3D  5 ปีที่แล้ว

      Interesting, and how would that work ?

    • @TheIcemanModdeler
      @TheIcemanModdeler 5 ปีที่แล้ว

      @@MHTutorials3D It's the same method of creating a tire thread, model a pattern in a flat state and then just use the bend deformer to get it into shape.

  • @AnkitSharma-bg3sp
    @AnkitSharma-bg3sp 5 ปีที่แล้ว

    It's looks good with table you made

  • @user-ri8wj8hb9n
    @user-ri8wj8hb9n 4 ปีที่แล้ว +1

    Hi. What did you do at 5:51? I did not understand)))

    • @MHTutorials3D
      @MHTutorials3D  4 ปีที่แล้ว

      I said "hit delete"

    • @bartka379
      @bartka379 4 ปีที่แล้ว

      @@MHTutorials3D Thanks

  • @nileshshahu9572
    @nileshshahu9572 5 ปีที่แล้ว

    why we cant see your curser

  • @sophgraduated1750
    @sophgraduated1750 4 ปีที่แล้ว

    I can't see the hatching :(