That is definitely Jonathan Ferguson the keeper of firearms and artillery at the Royal Armouries Museum in the UK that houses a collection of iconic weapons from throughout history.
Wow, for real? So that is Jonathan Ferguson the keeper of firearms and artillery at the Royal Armouries Museum in the UK which houses a collection of iconic weapons from throughout history?!
Hmmm, so just to confirm, so he is THE Jonathan Ferguson? The keeper of firearms and artillery at the Royal Armouries Museum in the UK? That houses a collection of iconic weapons from throughout history? Correct?
About the French issueing a revolver with bipod and scope... A qoute from Ian McCollum comes to mind: "The French copy no one, and no one copies the French"
It seems to make sense though. Like an anti terrorist unit isn't likely to be taking 1000 yard shots. More likely scenario is shooting into the building across the street or even from 1 room into another. You don't really need a big rifle for that.
For the KS-23, The "4 gauge" is based on European/metric gauge rather than US/UK gauge (or so Wikipedia says). Never knew what that meant, really, but I've seen it every time I look it up!
In British terms, I believe the bore number (or gauge in American parlance) is the number of spherical lead projectiles required to weight 1 pound. So can anyone tell us how does the European/metric gauge system works?.
Funny enough I found out about this from RussianBadgers video which he described it with the following quote *the KS-23 is what happened when the soviets saw an anti-aircraft gun and thought "Nah it should be shoulder fired"*
@@BuckingBadger Sort of. It's made from defective AA barrels that can't handle the pressure of the big chunky rounds. So they chopped the barrels down, gave it shotgun ammo which is lower pressure, and apparently used it for crowd/riot control.
When I was lucky enough to get a behind the scenes tour at Fort Nelson, I got to see many of the small arms overspilled from the collections at Leeds and the Tower of London. This included literally dozens of Martini Henry carbines and muskets of all shapes and sizes.
Can't see why GameSpot haven't done that by now themselves, judging from the popularity of these vids such an investment would be quite strategic for them
@@Spike-hl2mw Would he though? Would he? Cause I think Jonathan Ferguson, keeper of firearms and artillery at the Royal Armouries Museum in the UK which houses a collection of iconic weapons from throughout history, lives, breathes and reviews in 30 fps and 30 fps only. Cause you know: That's who Jonathan Ferguson, keeper of firearms and artillery at the Royal Armouries Museum in the UK which houses a collection of iconic weapons from throughout history, really is.
@@lanarkorras4411 but then we would have two Jonathan Ferguson the keeper of firearms and artillery at the Royal Armouries Museum in the UK that houses a collection of iconic weapons from throughout history, for double accuracy.
Little thing with the M82 In the game you can get an extended magazine upgrade for it, which allows you to use the standard 10 round magazines EDIT: I also just randomly remembered that if you shoot more than 3-5 rounds in quick succession then you and any allies and presumably enemies nearby will have their ears ring and will shout out some voicelines somewhat relating to that
@Glork contextual voicelines are neat. If you get shot at through cover they'll spot out bits that got in their mouth or be really aggressive and yell if they're in combat and reloading.
5:05 they actually came up with a pretty interesting system for projectiles in this game. up close within CQB distances the game uses a hit-scan system, but further away the projectiles actually have flight time (realistic flight time, not slowed down like battlefield or ghost recon)
Hey so in the Bundeswehr they told us that the MG3 has a spring build in, that caps the fire rate down to ca 800 rpm. The reason is a NATO agreement in terms of what is "human" or smth :) But my Feldwebel told me: ,,We call it Spaßbremse hier." -which translates to 'Fun-brake' (like a car brake)
That's interesting! I was aware of the weighted bolts only, but I suppose a spring would be more comfortable? I've never shot one so I wouldn't know, but a big heavy bolt knocking around I imagine would be worse for recoil than a spring setup to control fire rate.
@@BT-ex7ko springs are for a specific bolt weight, too light and it will not feed, bolt will bottom out and break the gun. Too heavy and it will not cycle. Weight determins how fast it can move back and forth.
@@ImotekhtheStormlord-tx2it well, they won't. the og NWI devs are gone and now we're left with devs who don't care for realism or even just basic plausibility
M82A1 CQ: A proper 10rd mag is available as an attachment, but it requires more credits to purchase as a gameplay balance. M1 Garand: Documented use amongst insurgents in Middle Eastern conflicts, which is accurate to the setting. Grease Gun: Mr. Ferguson misidentified the heat-wrap as being a half-cover, when in fact it is fully wrapped around the entire suppressor, but is obscured by the zip-tied M4 rail (this was a real modification style the SAS made to their MP5SDs in the early Iraq War). QTS-11: Unfortunately the game does not include the 'smart munition' aspect of the grenade launcher despite the weapon model having an integral electronics package. This would allow the user to range a target and fire a round to airburst just behind that point to detonate behind cover, windows, vehicles, etc. VHS-2: Iron sights appear to be based off of an earlier production variant. Also accurate to the setting having been used in the Afghanistan during the late GWOT years.
It still does if you put enough vertical recoil bonuses on the weapon because the recoil system is stronger than the muzzle climb. I was heaps confused the first time it happened
As a gun nut enthusiast, I think insurgency has some of the most realistic and accurate depictions of weapon models and "feel" in a video game. The gameplay is also very well done.
Man, you gotta try a VR shooter! Something like "Into the Radius" for example, makes "Insurgency" look like "Goldeneye"! Obviously, the guns are manipulated realistically using your actual hands, but it also has it so that each magazine and each bullet are all physical objects, there's no "ammo pool". Each bullet has to manually loaded into your magazines and you need to change your magazines by hand. The closest thing there is to "topping-up" as in a traditional FPS ,is removing the magazine and putting in more bullets via an ammo box or taking them from another magazine. Also, you need to clean and maintain your guns and magazines to keep them in working order.
@@fireazaAlthough it does have realistic manipulation and cleaning of weapons/bullets, I do find insurgency to have the most realistic handling of weapons in regard to recoil control, sound, and power. Particularly in the non-vr realm I believe Insurgency has the most realistic handling of weapons in a game, possibly tied by ready or not:
@@fireaza you can also "top off" and +1 your gun in Insurgency Sandstorm. Also there is no magic ammo pool in Insurgency either. If you do a speed reload, you will dump your mag in the mud and whatever ammo that was in it is gone. Or do a tactical reload and you will eventually come back to that mag with only 12 rounds left in it. But I do wanna get into VR too simply for the Manual of arms.
Interesting note about the MG3: I only just tried Insurgency Sandstorm last month and immediately tried out the MG3 in the range. I thought I was having a mouse issue because every time I tried to fire it, there was a noticeable delay before it started shooting. After shooting other weapons with significantly less or no (I thought) mouse-lag, I looked through the community forums and read why. Apparently, this game has an open-bolt delay programmed in to open-bolt weapons where they won’t immediately fire as soon as the “trigger” is pulled. Also, the MG3’s being so exaggerated was supposedly a matter of trying to balance the gun among the other machine guns.
That's a shame. I mean i understand wanting to balance guns for game design... but it's a shame to neuter weapons. Especially when they're so iconic for a reason, like the MG-42 or SG-44 etc. It's hitler's buzzsaw for a reason. That thing both rips AND tears.
Referring to Jonathan's comments about extremely old weapons turning up in conflict zones, one of my high school history teachers told us a story about a visit he made to Afghanistan. On one of his outings he came across a man who was carrying what he described as a beautifully maintained British army rifle (apologies but I can't recall which). The man's ancestor had probably looted it from one of the Anglo-Afghan wars and it was still knocking about in his family perhaps a hundred years later.
Just in case Jonathan reads these comments, the name "AK Alpha" most likely refers to a Russian special forces unit FSB Alpha Group, which are seen in many photos using AK-105s with similar furniture, mostly made by Zenithco
That was a happy accident. I've been playing since the game launched and the alpha ak was originally directly referencing the circa 2012 5.45 prototypes of the ak12 (which ended up vastly different than the weapon depicted in sandstorm.) You'll note the gun is now 7.62, to better fit the Alfa likeness that they switched over to.
M1 Garands actually did see usage on the modern battlefields in the 2010s, especially during the whole Lebanon Crisis in 2012 when the Syrian Civil War conflict spilled into Lebanon. There has been photo evidence of militias entering the battlezone with M1 Garands and even the proper bandolier slung on their chests with the en-bloc clips in them. So, you are correct. The PLA's numbering system for their modern guns are complicated and odd. The QTS-11 started out as the same project that the US and S.Korean with the XM25 and K11 where its an airburst grenade launcher fitted to the QBZ-03 rifle. So for Mandarin, QBZ just translate in pinyin as "Qing wuqi (Light weapon) bu bing/bu qiang (Infantry/Infantry Gun) Zidong" (Automatic) so the whole thing would mean "Light Infantry Auto Rifle". However, the QTS thing is odd. Cuz the whole thing in Mandarin is "11 Shi danbing zonghe zuozhan xitong" which meant "Type 11 Army Combined Warfare System" but none of the words equals "QTS". HOWEVER, that being said, before it became the QTS-11, it was once called the ZH-05 during its prototype phase and that made sense as the ZH is "Zhonghe" which means "Combined" where the QTS-11 is an assault rifle with airburst grenade launcher system combined into one platform. Also, no. China isn't the 1st nation to use this combined weapons system technology. The South Koreans were the ones who actually adopted it 1st with the K11 previously mentioned then China copied it and adopted it later on somewhere in 2013. The Koreans are still using it tho, albeit in a limited capacity due to the project being cancelled in 2019.
jonathan is so well informed its the reason i keep coming back. so many channels dumb down there content for popularity reasons yet he doesn't. most likely because he just wants to teach people. much respect jonathan! but id like to get a "brief history" as hed say of you my friend.
The Ks-23’s 4 gauge representation in game is using the European standard of shotgun gauges, not the English or American standard. 23mm is roughly 4 gauge in European standards. It is 6 gauge in the US and UK though. (6.27GA. to be exact).
I don't know what correct measurement of English/American 12 gauge would be in European sizing, but 12 gauge is such an established standard, that it's name is kept throughout the world
I'm pretty sure the "Alpha AK" is a reference to the Alpha Group of Russian FSB (Spetsnaz), who are known to use these ultra-modernized AK's with AR-style ergonomic buttstocks and such, surprised he didn't pick up on that.
I mean, he admits that informations about Russian guns are already very hard to come by, and it's even harder with modern Russian guns. Now, it's a lot harder because of censorship.
@@giahuynguyenkim6389 Yes but AK's like that are known to be used by Alfa Group, and is like a figure of them. Google "FSB Alfa AK's" and you'll see them everywhere.
Sweden also uses the MG3 on tanks etc:) One nice detail with the MG3 in Sandstorm is the slight delay when you press fire to the actual gun firing, i think its the same with the other open bolt weapons in the game.
Oh my God, I was playing pavlov the other day and someone came into my lobby as "Johnathan Ferguson" and all of us got all hyped. We kept repeating "is that Johnathan Ferguson, firearms expert?"
"I hate AKs with buffer tube lookalike stock mounting" incredibly based as usual Johnathan, keep up the impeccable taste, king. seriously though, the production AK12 stock looks just so awful, like good god. the prototype had the advantage of at least looking unique, the nasty fake buffer tube ones are gross.
you guys should have Johnathan take a look at all the guns in S.T.A.L.K.E.R call of Pripyat with the Arsenal Overhaul mod installed. it adds in over 100 weapons with really nice animations and sounds.
Jonathan Ferguson the keeper of firearms and artillery at the Royal Armouries Museum in the UK that houses a collection of iconic weapons from throughout history really is a great guy. Keep this up, my man.
Didn't say it before, might as well say it now, nice series, not only you learn how accurate potrayal of guns in games is, but you also learn cool bits and pieces about how their function ect. (That scope "attachment" in FAL is probably the most curious thing I've heard about in the while)
Another thing I noticed in the reload animation at 7:50 was how he pushes the bolt forward manually after loading the enbloc clip, which is unecessary as the bolt is already only being held under spring tension and will close over once the clip is out of the way resulting in the famous Garand Thumb if not done correctly.
you can fit a red dot sight to the grease gun. you can also upgrade the magazine for the barret to a 10 round magazine. the FAL should be a g1 variant since the muzzle of the austrian stg57 is different. with the kriss vector you can or at least you could with the right upgrades get downwards recoil.
The Malaysia and the Philippines still use a modernized M3 Grease gun. Also fun fact back when the US were still using Patton's up until Desert Storm they were still using the Grease gun as a PDW for the crew but the crews would modify it by taking a spare spring from the tanks coaxial machine gun and installing it in their M3's to give it an increased rate of fire due to it being a much stronger spring. Easy to build easy to fix and reliable I'm surprised there aren't modern variants made out of polymer.
Fun fact about the KS-23, they were originally created to make use of reject barrels for the GSh-23 aircraft cannon. This means that they're actually fully rifled and would be a good slug gun, however as a shotgun, having that rifled barrel would be detrimental.
From what ive read only the prototypes/first batch used the rejected barrels, mass produced onces they were made same way as other shotguns, just y'know big
I recall seeing a picture of some American soldiers in Iraq or maybe Afghanistan holding an M1 Garand. It’s possible but probably not likely that there are Garands out there but I don’t think they would see much action considering there’s already a lot of contemporary firearms out there.
I listen to a lot of Mikeburnfire stories, and one of the dudes there was a small arms repairman in iraq. i remember him saying that if it was a gun used in world war 2, then they were floating around somewhere in iraq. he fixed a sten gun painted camo and modified with a laser sight
I had a friend whose dad had an M1D with all original pieces, the scope, flash suppressor, check rest, sling and had only been fired a couple dozen times. It was in pristine shape.
glad to see sandstorm represented again... even if it's mostly to say "yep, that looks right!" Could have done a partial reload with the revolver, it's modeled well.
3:15 the handguard furniture is Zenitco band and so is the muzzle break, I imagine the railed dust cover is also Zenitco but it’s hard to tell as there’s several known brands with almost identical designs.
It doesn't actually kick downward. If you shoot without countering the recoil at all it will still climb up a tiny amount. It feels like down because of the muscle memory you mentioned, subconsciously pulling down every time you fire at an enemy.
Hey Jonathan, in regards to the half suppressor cover on the Grease Gun at 10:17, it is possible that it was modeled after the Lunar Concepts Hot Pocket SD Rail Wrap, or similar products. I don't think I can link it, but give it a Google, to me it looks very similar.
For OICW-type rifle, the only one that was formally adopted is actually South Korean K11. QTS-11 is only a prototype for tech demonstration and the PLA eventually adopted QLU11 which is a 35mm semi-automatic grenade launcher.
@@M4xFr4gg yes but it seems to lack the electronics for the ballistic computer as well as a selector option for the grenade launcher, and the ejection port is suspiciously small and looks like it's too small to properly eject live and spent grenade rounds. so it is most likely a fake to create the illusion of them having an advanced weapons system similar to the K11
I love you Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK that houses a collection of iconic weapons from throughout history.
I believe the "Alpha" AK was named after the "Alpha" Group Spetsnaz unit of the Russian FSB which Larry Vickers referred to in a trip he took to Russia years ago. They were using a lot of ZenitCo and other aftermarket components to modernize the AK platform. Also, I believe all of the VHS-2s come with the same integrated flip-up sights, the one they showed in the game looks like a G-36C sight.
To add at the MG42 discussion, this 1000rpm is the austrian version of it (MG74). Like Jonathan said the Germans are using the 1200-1400rpm version but need to change the barrel more often due to putting more heat into it. I only know this ofc when I learned to shoot this gun as an gunner1 so first hand info for anyone intrested :)
Interesting thing with the vector, if you put enough attachments that negate vertical muzzle climb on the weapon, the recoil pattern starts pushing the weapon downwards due to the recoil mitigation system. Cool little detail.
I think Stanag magazine for VHS is gameplay purpose - you can scavenge magazines in game from other guns. Interestingly, according to wikipedia, Iraq has around 100 000 of these rifles. Fun fact: Garand in game can give a "Garand thumb". It's a rare animation that may play. It can also use rifle grenade, shame it wasn't shown in the gameplay here. Also, Vector has a negative vertical recoil in game - it actually pulls down a little.
You gotta get Johnathan to look at the ISMC mod on Insurgency Sandstorm. Adds so many more weapons, optics, foregrips, stocks, laser systems, and even pistol grips.
15:35 The KS-23'a gauge equivalent depends on which part of the world you're in. In Russia/Europe, 23mm is 4 gauge, but in the US its 6.66~ gauge. The gigantic pump shotgun in Cyberpunk 2077 (the Carnage) is loosely based on the KS-23
Regarding the QTS-11, the Koreans also officially adopted the K11 for a while but then abandoned the system before long. The Chinese officially adopted the QTS-11 around 2018, but after that it basically disappeared, so it may have suffered the same fate.
south korea also has a oicw like gun, the daewoo k11, again just like china they brought the complexity, cost, weight down to reasonable levels by making the launcher bolt action instead of having it be semi auto like on the oicw. funnily enough, south korea actually had the k11 in service before china had rolled out the zh-05/qts11. the k11 does have a magazine for the launcher to, which is a bonus.
What I'd add about my own knowledge has already been said, but if anyone is heading up to the North of England at any time, I'd highly recommend a trip to the Royal Armouries. Mrs and I went to a Lewis Capaldi gig the other day and it was in Leeds. On the day we left I took us there as I'd always wanted to go. Was fantastic, it covers everything from police to war to hunting even, and even has the only surviving complete set of elephant armour, which adorns an elephant mannequin on floor 4 as a centrepiece for an exhibit. There are also live demonstrations of HEMA from different periods, we caught the medieval tourney but missed the asia/japan segment as it was full before we got to it. 2H swords are a lot lighter than you'd think, they're not all Zweihanders, the type of which were relatively rare.
The QTS-11 has to be a top contender for most visually off-putting designs for firearms in modern day inventories. My condolences to the poor trooper who gets issued with it and has to carry that bulky monstrosity around.
Insurgency has a point system for attachments so with the 50 bmg rifle the default is 5 rounds but the 10 round cost a point to equip. The more you equip, the less points you have for things like armor, ammo carriers, grenades and utilities. I haven't played in some time but I like that system.
QTS-11, Q is the chinese abbreviation of anything that is designated "Qing"(light) , basically man portable, so most modern chinese small arms will have a Q. T "might" be standing for integrated(Tong He) , should be the closest but I'm not 100% sure S really puts me off because none of the original name or the current name suggest a good word for S, as S was already the desgination for shotguns(Sandan). The last gun used S in other context is the QBS-06, but the S there means "under water" (Shuixia) which is clearly not how we should read this one so I'm out of answers for this. My guess would be it may be standing for "Testing"(Shiyan) because the original platform was meant to be a testbed to make a equivalent weapon like the OICW or K11
Fun fact that I've noticed with this game: The Alpha AK used to be modeled with a 5.45 mag but explicitly labeled as being chambered in 7.62. At some point, they fixed the model to have a 7.62 mag in an update. I was always hoping they'd fix the spec sheet and stats to be 5.45 as it was modeled, but alas, I was let down.
The Urban Digital skin gives it a plum-colored Bakelite mag. Can't remember if it has the distinct 7.62 curve or is straighter like a 5.45, but it definitely makes the rifle look more like an upgraded AK-74.
In regards to the VHS/2 sights, in-game shows the original iron sights designed with the rifle, whereas the integrated flip up sights came along for the French military trials IIRC.
Love the video as always, can't wait to see more videos of you guys returning to H3VR in future as there's a heap of really interesting new firearms added over the Xmas season, and I'd still love to see a video on Killzone some day
Alpha ak actually comes from the alfa unit of the FSB. They were upgrading their ak's, in both 5.45 and 7.62, with a mixture of american and Russian parts and optics like the TWS hinged top cover and zenitco handguards and various ar stock tubes.
I've been lucky enough to fire an M1C. One of the older guys at my club's range let me fire a clip through it after I let him run a mag through my converted Saiga 12. Super fun.
As a previous member of the Croatian army, the VHS-2 has the diopter iron sights on standard top rail config or they have a CT 1.5x red dot sight which i had on my gun (still waiting for them to implement it) I dont know if the sights changed over time but those are probably some aftermarket sights in the game
MG3 has a rate of fire of 1200 RPM. MG42 I learned had up to 2000. In the game there are two metal pieces missing on the bipod which make it possible, that the bipod keeps stuck to the barrel cover.
The QTS-11 is the second one of it's type to be adopted by a military service, the South Korean military has the K-11, the first of these hybrid grenade launcher with underbarrel carbine to be adopted.
i think the asbestos-laced canvas sleeve on the grease gun is for the cable ties connecting the picatinny rail to the gun. they could've used a hose clamp like some NZSAS operators back in the 80s
If I can make a suggestion, I'd like to see what Jonathan thinks of receiver 2. It's kinda interesting with the little details of gun safety and clearing malfunctions on handguns.
Actually, the QTS-11 isn't the first OICW imitation to be adopted, South Korea used/uses (I have no idea if they've entirely given up on this concept yet) a gun called the K11 that the Chinese copied one aspect from, the bolt action grenade launcher, although the Korean version is mag fed, rather than single shot like the Chinese one.
the funny thing about the mg3, i had one in basic training (2012) where you could barely see the no no eagle at the buttstock, so atleast that part of the gun was atleast 70 years old
The alpha AK front part is derived from the AK-100 series I believe, which integrates some western elements like compatibility with a lot of those less soviet style accessories
He raises a good point during the Honey Badger part concerning having different ammo types. I wonder if the developers are thinking of having armor piercing and/or hollow point rounds be optional selections like how you can already equip tracer rounds to your guns, and flechette or slugs to your shotguns.
IS1 had HP, Ball, AP. Everyone used AP despite in game claims of lower terminal effects. HP was a joke round especially in pistol calibres, any armour ate it for breakfast and people rarely went without at least a kevlar vest. I tried it out, fired 10 rounds centre mass before I got killed by my target. You had to shoot the limbs which did reduce damage by default, so the extra HP flesh damage got largely negated.
That is definitely Jonathan Ferguson the keeper of firearms and artillery at the Royal Armouries Museum in the UK that houses a collection of iconic weapons from throughout history.
Wow, for real? So that is Jonathan Ferguson the keeper of firearms and artillery at the Royal Armouries Museum in the UK which houses a collection of iconic weapons from throughout history?!
My favorite part was when he said "It's Firearms Expert Reactin" time and reacted all over the Royal Armouries Museum in the UK.
@@TheJudoJoker The Royal Armouries Museum in the UK that houses a collection of Iconic weapons from throughout history no less
Hmmm, so just to confirm, so he is THE Jonathan Ferguson? The keeper of firearms and artillery at the Royal Armouries Museum in the UK? That houses a collection of iconic weapons from throughout history? Correct?
THE Jonathon Ferguson? TKOFARAMUK?
About the French issueing a revolver with bipod and scope... A qoute from Ian McCollum comes to mind:
"The French copy no one, and no one copies the French"
The French are a “people” all to themselves
It seems to make sense though. Like an anti terrorist unit isn't likely to be taking 1000 yard shots. More likely scenario is shooting into the building across the street or even from 1 room into another.
You don't really need a big rifle for that.
@@zwenkwiel816 Still, it would be better with a stock. Like a Buntline Special. Barrel lengths optional.
Accept for smokeless powder
Except the SiG P210
For the KS-23, The "4 gauge" is based on European/metric gauge rather than US/UK gauge (or so Wikipedia says). Never knew what that meant, really, but I've seen it every time I look it up!
Ive heard that euro 4 gauge = us 6 gauge
In British terms, I believe the bore number (or gauge in American parlance) is the number of spherical lead projectiles required to weight 1 pound. So can anyone tell us how does the European/metric gauge system works?.
Nope, the Book doesn't turn up anything else either. We just don't use any Shotgun ammo with 6 pellets. We have 4, 8, 12, 16, 20, 24, 28 and 32. No 6.
Funny enough I found out about this from RussianBadgers video which he described it with the following quote *the KS-23 is what happened when the soviets saw an anti-aircraft gun and thought "Nah it should be shoulder fired"*
@@BuckingBadger Sort of. It's made from defective AA barrels that can't handle the pressure of the big chunky rounds. So they chopped the barrels down, gave it shotgun ammo which is lower pressure, and apparently used it for crowd/riot control.
I love how there is just a massive rack of launchers behind Jonathan.
When I was lucky enough to get a behind the scenes tour at Fort Nelson, I got to see many of the small arms overspilled from the collections at Leeds and the Tower of London. This included literally dozens of Martini Henry carbines and muskets of all shapes and sizes.
@@derekp2674 who knows which one of those killed some scallywags around 120+ years ago
@@hawaiianthunder4408When you say "Scallywag", do you mean indigenous populations?
We need to band together and get Jonathan a better camera other than a webcam. Imagine him at 60 FPS.
All he needs is Droidcam and it turns his smartphone into a webcam.
Can't see why GameSpot haven't done that by now themselves, judging from the popularity of these vids such an investment would be quite strategic for them
He would look EVEN MORE Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK.
@@Spike-hl2mw Would he though? Would he? Cause I think Jonathan Ferguson, keeper of firearms and artillery at the Royal Armouries Museum in the UK which houses a collection of iconic weapons from throughout history, lives, breathes and reviews in 30 fps and 30 fps only. Cause you know: That's who Jonathan Ferguson, keeper of firearms and artillery at the Royal Armouries Museum in the UK which houses a collection of iconic weapons from throughout history, really is.
@@lanarkorras4411 but then we would have two Jonathan Ferguson the keeper of firearms and artillery at the Royal Armouries Museum in the UK that houses a collection of iconic weapons from throughout history, for double accuracy.
Little thing with the M82
In the game you can get an extended magazine upgrade for it, which allows you to use the standard 10 round magazines
EDIT: I also just randomly remembered that if you shoot more than 3-5 rounds in quick succession then you and any allies and presumably enemies nearby will have their ears ring and will shout out some voicelines somewhat relating to that
The voice lines are just the hurt/suppressed voice lines, but it's a cool detail nonetheless
@Glork contextual voicelines are neat. If you get shot at through cover they'll spot out bits that got in their mouth or be really aggressive and yell if they're in combat and reloading.
5:05 they actually came up with a pretty interesting system for projectiles in this game. up close within CQB distances the game uses a hit-scan system, but further away the projectiles actually have flight time (realistic flight time, not slowed down like battlefield or ghost recon)
The new Modern Warfare chose to do it this way as well.
Interesting.
Hey so in the Bundeswehr they told us that the MG3 has a spring build in, that caps the fire rate down to ca 800 rpm. The reason is a NATO agreement in terms of what is "human" or smth :)
But my Feldwebel told me: ,,We call it Spaßbremse hier." -which translates to 'Fun-brake' (like a car brake)
(brake, not break - but that's pretty funny)
The MG3 my country uses all run at 1200 like god intended.
That's interesting! I was aware of the weighted bolts only, but I suppose a spring would be more comfortable? I've never shot one so I wouldn't know, but a big heavy bolt knocking around I imagine would be worse for recoil than a spring setup to control fire rate.
@@BT-ex7ko springs are for a specific bolt weight, too light and it will not feed, bolt will bottom out and break the gun. Too heavy and it will not cycle. Weight determins how fast it can move back and forth.
@@Rudy97 Oh thanks! Today I learned.
Jonathan: minor nitpick
Developers: PATRICK WRITE THAT DOWN WRITE THAT DOWN!
@Kilgor cry. nerd
I'm writing, I'm writing!
@@ImotekhtheStormlord-tx2it well, they won't. the og NWI devs are gone and now we're left with devs who don't care for realism or even just basic plausibility
we got this
M82A1 CQ: A proper 10rd mag is available as an attachment, but it requires more credits to purchase as a gameplay balance.
M1 Garand: Documented use amongst insurgents in Middle Eastern conflicts, which is accurate to the setting.
Grease Gun: Mr. Ferguson misidentified the heat-wrap as being a half-cover, when in fact it is fully wrapped around the entire suppressor, but is obscured by the zip-tied M4 rail (this was a real modification style the SAS made to their MP5SDs in the early Iraq War).
QTS-11: Unfortunately the game does not include the 'smart munition' aspect of the grenade launcher despite the weapon model having an integral electronics package. This would allow the user to range a target and fire a round to airburst just behind that point to detonate behind cover, windows, vehicles, etc.
VHS-2: Iron sights appear to be based off of an earlier production variant. Also accurate to the setting having been used in the Afghanistan during the late GWOT years.
To add to this excellent list, the VHS-2 has also seen widespread use in Iraq (by Iraqi govt), esp during the height of fighting against ISIS.
I would love to see Jonathan break down the guns from The Order 1886
Ooh, yes!
Exactly
The Order 1886.. That's a name I've not heard in a long time...
@@Onbu_ T'was the best interactive motion picture of AD 2015
Yes! A severely underrated game.
Fun fact: the Vector used to pull *down* in-game.
If you add the vertical recoil mitigating attachments it simply moves horizontally and doesn't move upward at all!
It still does if you put enough vertical recoil bonuses on the weapon because the recoil system is stronger than the muzzle climb. I was heaps confused the first time it happened
Which is why I hated it, it went against everything ive ever used in a fps game so far xD
@@kirbyis4ever it doesn't moves upward or downward without attachments now
I remember
As a gun nut enthusiast, I think insurgency has some of the most realistic and accurate depictions of weapon models and "feel" in a video game. The gameplay is also very well done.
Man, you gotta try a VR shooter! Something like "Into the Radius" for example, makes "Insurgency" look like "Goldeneye"! Obviously, the guns are manipulated realistically using your actual hands, but it also has it so that each magazine and each bullet are all physical objects, there's no "ammo pool". Each bullet has to manually loaded into your magazines and you need to change your magazines by hand. The closest thing there is to "topping-up" as in a traditional FPS ,is removing the magazine and putting in more bullets via an ammo box or taking them from another magazine. Also, you need to clean and maintain your guns and magazines to keep them in working order.
@@fireazaAlthough it does have realistic manipulation and cleaning of weapons/bullets, I do find insurgency to have the most realistic handling of weapons in regard to recoil control, sound, and power. Particularly in the non-vr realm I believe Insurgency has the most realistic handling of weapons in a game, possibly tied by ready or not:
@@fireaza you can also "top off" and +1 your gun in Insurgency Sandstorm. Also there is no magic ammo pool in Insurgency either. If you do a speed reload, you will dump your mag in the mud and whatever ammo that was in it is gone. Or do a tactical reload and you will eventually come back to that mag with only 12 rounds left in it. But I do wanna get into VR too simply for the Manual of arms.
Tarkov....
@@agr2190 The characters in tarkov have noodle arms with how much the guns kick
Interesting note about the MG3: I only just tried Insurgency Sandstorm last month and immediately tried out the MG3 in the range. I thought I was having a mouse issue because every time I tried to fire it, there was a noticeable delay before it started shooting. After shooting other weapons with significantly less or no (I thought) mouse-lag, I looked through the community forums and read why.
Apparently, this game has an open-bolt delay programmed in to open-bolt weapons where they won’t immediately fire as soon as the “trigger” is pulled. Also, the MG3’s being so exaggerated was supposedly a matter of trying to balance the gun among the other machine guns.
That's a shame. I mean i understand wanting to balance guns for game design... but it's a shame to neuter weapons. Especially when they're so iconic for a reason, like the MG-42 or SG-44 etc. It's hitler's buzzsaw for a reason. That thing both rips AND tears.
I never felt that delay in my gameplay and I use the MG3 from time to time, interesting.
@@NateTheScot the delay isn't massive or anything, it's pretty reasonable and easily missable if you're not paying attention.
Finally, more Jonathan Ferguson content, now i am happy
Croat here!
The iron sights are most likely from the VHS 1. Overall pretty accurate depiction of the VHS 2.
I prefer Beta joke here.
SUPERB piece of craftsmanship, 1 of my favorite weapons to use in game.
Referring to Jonathan's comments about extremely old weapons turning up in conflict zones, one of my high school history teachers told us a story about a visit he made to Afghanistan. On one of his outings he came across a man who was carrying what he described as a beautifully maintained British army rifle (apologies but I can't recall which). The man's ancestor had probably looted it from one of the Anglo-Afghan wars and it was still knocking about in his family perhaps a hundred years later.
Just in case Jonathan reads these comments, the name "AK Alpha" most likely refers to a Russian special forces unit FSB Alpha Group, which are seen in many photos using AK-105s with similar furniture, mostly made by Zenithco
That was a happy accident. I've been playing since the game launched and the alpha ak was originally directly referencing the circa 2012 5.45 prototypes of the ak12 (which ended up vastly different than the weapon depicted in sandstorm.) You'll note the gun is now 7.62, to better fit the Alfa likeness that they switched over to.
M1 Garands actually did see usage on the modern battlefields in the 2010s, especially during the whole Lebanon Crisis in 2012 when the Syrian Civil War conflict spilled into Lebanon. There has been photo evidence of militias entering the battlezone with M1 Garands and even the proper bandolier slung on their chests with the en-bloc clips in them.
So, you are correct. The PLA's numbering system for their modern guns are complicated and odd.
The QTS-11 started out as the same project that the US and S.Korean with the XM25 and K11 where its an airburst grenade launcher fitted to the QBZ-03 rifle. So for Mandarin, QBZ just translate in pinyin as "Qing wuqi (Light weapon) bu bing/bu qiang (Infantry/Infantry Gun) Zidong" (Automatic) so the whole thing would mean "Light Infantry Auto Rifle". However, the QTS thing is odd. Cuz the whole thing in Mandarin is "11 Shi danbing zonghe zuozhan xitong" which meant "Type 11 Army Combined Warfare System" but none of the words equals "QTS".
HOWEVER, that being said, before it became the QTS-11, it was once called the ZH-05 during its prototype phase and that made sense as the ZH is "Zhonghe" which means "Combined" where the QTS-11 is an assault rifle with airburst grenade launcher system combined into one platform.
Also, no. China isn't the 1st nation to use this combined weapons system technology. The South Koreans were the ones who actually adopted it 1st with the K11 previously mentioned then China copied it and adopted it later on somewhere in 2013. The Koreans are still using it tho, albeit in a limited capacity due to the project being cancelled in 2019.
jonathan is so well informed its the reason i keep coming back. so many channels dumb down there content for popularity reasons yet he doesn't. most likely because he just wants to teach people. much respect jonathan! but id like to get a "brief history" as hed say of you my friend.
Really happy to see John taking a much better look at Sandstorm.
The Ks-23’s 4 gauge representation in game is using the European standard of shotgun gauges, not the English or American standard. 23mm is roughly 4 gauge in European standards. It is 6 gauge in the US and UK though. (6.27GA. to be exact).
What would the European standard for 12 gauge be? The same or different?
I don't know what correct measurement of English/American 12 gauge would be in European sizing, but 12 gauge is such an established standard, that it's name is kept throughout the world
@@NowThatsGreg I figured. I tried searching it up and I don’t think I’m getting the answer I’m looking for, so thanks anyways.
I'm pretty sure the "Alpha AK" is a reference to the Alpha Group of Russian FSB (Spetsnaz), who are known to use these ultra-modernized AK's with AR-style ergonomic buttstocks and such, surprised he didn't pick up on that.
I mean, he admits that informations about Russian guns are already very hard to come by, and it's even harder with modern Russian guns.
Now, it's a lot harder because of censorship.
Ah, so that's where they all went!
Explains the AKMs in 2022
@@giahuynguyenkim6389 Yes but AK's like that are known to be used by Alfa Group, and is like a figure of them. Google "FSB Alfa AK's" and you'll see them everywhere.
@@Doomsday499 when you look for something you will see it. You need to have a more generic search to make sure your research isn't biased.
Larry Vickers did a whole video on it which came directly from his contacts in Alpha Group
Sweden also uses the MG3 on tanks etc:) One nice detail with the MG3 in Sandstorm is the slight delay when you press fire to the actual gun firing, i think its the same with the other open bolt weapons in the game.
Yes! That is indeed noticeable.
Yes! The open bolt AND delayed blowback guns all have that modeled which is really cool!
Wish Johnathan's camera framerate would be better, still enjoyable as always.
My favorite detail about the .50 bmg rifles in Sandstorm is that rapid firing it causes your character to lose hearing for a while.
Fun fact: if you keep firing the .50cal snipers of the game repeatedly, your character actually experiences tinnitus.
Fun fact: if you wear audiophile headphones while doing so, you will experience tinnitus in real life.
Worth it.
Oh my God, I was playing pavlov the other day and someone came into my lobby as "Johnathan Ferguson" and all of us got all hyped. We kept repeating "is that Johnathan Ferguson, firearms expert?"
Keeper of firearms and artillery at the royal armories museum in the UK.
@@dark2023-1lovesoni ̶t̶h̶a̶t̶ which houses a collection of iconic weapons from throughout history
Thanks a lot for giving Insurgency a bit more love! 😊
I'm loving Insurgency's attention to detail. And I'm loving this series, I've been learning so much over the years.
"I hate AKs with buffer tube lookalike stock mounting"
incredibly based as usual Johnathan, keep up the impeccable taste, king.
seriously though, the production AK12 stock looks just so awful, like good god. the prototype had the advantage of at least looking unique, the nasty fake buffer tube ones are gross.
you guys should have Johnathan take a look at all the guns in S.T.A.L.K.E.R call of Pripyat with the Arsenal Overhaul mod installed. it adds in over 100 weapons with really nice animations and sounds.
Jonathan Ferguson the keeper of firearms and artillery at the Royal Armouries Museum in the UK that houses a collection of iconic weapons from throughout history really is a great guy. Keep this up, my man.
Didn't say it before, might as well say it now, nice series, not only you learn how accurate potrayal of guns in games is, but you also learn cool bits and pieces about how their function ect. (That scope "attachment" in FAL is probably the most curious thing I've heard about in the while)
Another thing I noticed in the reload animation at 7:50 was how he pushes the bolt forward manually after loading the enbloc clip, which is unecessary as the bolt is already only being held under spring tension and will close over once the clip is out of the way resulting in the famous Garand Thumb if not done correctly.
you can fit a red dot sight to the grease gun. you can also upgrade the magazine for the barret to a 10 round magazine. the FAL should be a g1 variant since the muzzle of the austrian stg57 is different. with the kriss vector you can or at least you could with the right upgrades get downwards recoil.
It would be really interesting to see Jonathan react to the guns of Receiver 2, they're extremely well detailed
Seconded
The Malaysia and the Philippines still use a modernized M3 Grease gun.
Also fun fact back when the US were still using Patton's up until Desert Storm they were still using the Grease gun as a PDW for the crew but the crews would modify it by taking a spare spring from the tanks coaxial machine gun and installing it in their M3's to give it an increased rate of fire due to it being a much stronger spring.
Easy to build easy to fix and reliable I'm surprised there aren't modern variants made out of polymer.
Fun fact about the KS-23, they were originally created to make use of reject barrels for the GSh-23 aircraft cannon. This means that they're actually fully rifled and would be a good slug gun, however as a shotgun, having that rifled barrel would be detrimental.
From what ive read only the prototypes/first batch used the rejected barrels, mass produced onces they were made same way as other shotguns, just y'know big
I recall seeing a picture of some American soldiers in Iraq or maybe Afghanistan holding an M1 Garand. It’s possible but probably not likely that there are Garands out there but I don’t think they would see much action considering there’s already a lot of contemporary firearms out there.
I listen to a lot of Mikeburnfire stories, and one of the dudes there was a small arms repairman in iraq. i remember him saying that if it was a gun used in world war 2, then they were floating around somewhere in iraq. he fixed a sten gun painted camo and modified with a laser sight
I also recall the gun powder is vastly different then than it is now. in regarding to the flash hider for the M1 Garand.
Thanks for checking out Insurgency: Sandstorm again! 🙏
I would like to see Jonathan react to the weapons of Warframe, especially the Infested and Grineer weapons to confuse him
The "not Chauchat" Soma would keep him awake at night.
Grineer and Tenno guns would probably give the least pain. I wanna see him react to the Detron
While it would be funny to just use inexplicable space magic guns, the ones with visibly working parts would make more sense to review.
@@danghostman2814 Lex Prime for instance, yes.
Bro that'll be sick to see. A lot of warframe weapons are so funky which does make sense in that universe
Ah, the suppressed grease gun... My friends also refer to it as "The Angry Stapler" due to the in game sound and damage
15:30 In America, it's a 4 gauge because we measure gauges in pounds, making it 4 as opposed to 6 gauge in kilos.
I had a friend whose dad had an M1D with all original pieces, the scope, flash suppressor, check rest, sling and had only been fired a couple dozen times. It was in pristine shape.
glad to see sandstorm represented again... even if it's mostly to say "yep, that looks right!" Could have done a partial reload with the revolver, it's modeled well.
though it has some issues with textures popping up when inserting a bullet in it
Great game, thanks for another interesting episode!
part 2 of asking you guys to take a look at the guns of bioshock, especially the upgarde system of bioshock 1
3:15 the handguard furniture is Zenitco band and so is the muzzle break, I imagine the railed dust cover is also Zenitco but it’s hard to tell as there’s several known brands with almost identical designs.
That's TWS Dog Leg gen 3 dust cover.
Fun thing for the Sandstorm version of the Vector: it has low recoil but it kicks _downward_ which really messes with muscle memory.
It doesn't actually kick downward. If you shoot without countering the recoil at all it will still climb up a tiny amount. It feels like down because of the muscle memory you mentioned, subconsciously pulling down every time you fire at an enemy.
Hey Jonathan, in regards to the half suppressor cover on the Grease Gun at 10:17, it is possible that it was modeled after the Lunar Concepts Hot Pocket SD Rail Wrap, or similar products. I don't think I can link it, but give it a Google, to me it looks very similar.
For OICW-type rifle, the only one that was formally adopted is actually South Korean K11. QTS-11 is only a prototype for tech demonstration and the PLA eventually adopted QLU11 which is a 35mm semi-automatic grenade launcher.
Was about to say that South Koreans also had something like that
north korea has also been seen parading units with such a weapon.
@@M4xFr4gg yes but it seems to lack the electronics for the ballistic computer as well as a selector option for the grenade launcher, and the ejection port is suspiciously small and looks like it's too small to properly eject live and spent grenade rounds. so it is most likely a fake to create the illusion of them having an advanced weapons system similar to the K11
I love you Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK that houses a collection of iconic weapons from throughout history.
I love how Jonathan always brings up how MW2 got their firearms wrong, haha.
I believe the "Alpha" AK was named after the "Alpha" Group Spetsnaz unit of the Russian FSB which Larry Vickers referred to in a trip he took to Russia years ago. They were using a lot of ZenitCo and other aftermarket components to modernize the AK platform.
Also, I believe all of the VHS-2s come with the same integrated flip-up sights, the one they showed in the game looks like a G-36C sight.
To add at the MG42 discussion, this 1000rpm is the austrian version of it (MG74). Like Jonathan said the Germans are using the 1200-1400rpm version but need to change the barrel more often due to putting more heat into it. I only know this ofc when I learned to shoot this gun as an gunner1 so first hand info for anyone intrested :)
Interesting thing with the vector, if you put enough attachments that negate vertical muzzle climb on the weapon, the recoil pattern starts pushing the weapon downwards due to the recoil mitigation system. Cool little detail.
I think Stanag magazine for VHS is gameplay purpose - you can scavenge magazines in game from other guns. Interestingly, according to wikipedia, Iraq has around 100 000 of these rifles.
Fun fact: Garand in game can give a "Garand thumb". It's a rare animation that may play. It can also use rifle grenade, shame it wasn't shown in the gameplay here.
Also, Vector has a negative vertical recoil in game - it actually pulls down a little.
been waiting a long time for this one ;)
You gotta get Johnathan to look at the ISMC mod on Insurgency Sandstorm. Adds so many more weapons, optics, foregrips, stocks, laser systems, and even pistol grips.
15:35 The KS-23'a gauge equivalent depends on which part of the world you're in. In Russia/Europe, 23mm is 4 gauge, but in the US its 6.66~ gauge. The gigantic pump shotgun in Cyberpunk 2077 (the Carnage) is loosely based on the KS-23
There’s just something about watching the gameplay while he describes the differences he sees so so therapeutic
Regarding the QTS-11, the Koreans also officially adopted the K11 for a while but then abandoned the system before long. The Chinese officially adopted the QTS-11 around 2018, but after that it basically disappeared, so it may have suffered the same fate.
south korea also has a oicw like gun, the daewoo k11, again just like china they brought the complexity, cost, weight down to reasonable levels by making the launcher bolt action instead of having it be semi auto like on the oicw. funnily enough, south korea actually had the k11 in service before china had rolled out the zh-05/qts11. the k11 does have a magazine for the launcher to, which is a bonus.
What I'd add about my own knowledge has already been said, but if anyone is heading up to the North of England at any time, I'd highly recommend a trip to the Royal Armouries.
Mrs and I went to a Lewis Capaldi gig the other day and it was in Leeds. On the day we left I took us there as I'd always wanted to go.
Was fantastic, it covers everything from police to war to hunting even, and even has the only surviving complete set of elephant armour, which adorns an elephant mannequin on floor 4 as a centrepiece for an exhibit.
There are also live demonstrations of HEMA from different periods, we caught the medieval tourney but missed the asia/japan segment as it was full before we got to it.
2H swords are a lot lighter than you'd think, they're not all Zweihanders, the type of which were relatively rare.
The M1 Garand is in this game because it's been used in the Six Day war and showed up in the Syrian Civil War.
There's a couple pictures of marines posing with captured m1 garands in Iraq and Afghanistan too
The QTS-11 has to be a top contender for most visually off-putting designs for firearms in modern day inventories. My condolences to the poor trooper who gets issued with it and has to carry that bulky monstrosity around.
Hopefully Jonathan can take a look at the guns of Killzone someday!
The VHS-2 and the QTS-11 are Most Definitely my favorites there, I just love the Rifles w/Grenade Launchers
As an inveterate PC wargamer I love these videos by Mr. Ferguson. Top notch!
btw you can get an extended magazine for the barrett
Insurgency has a point system for attachments so with the 50 bmg rifle the default is 5 rounds but the 10 round cost a point to equip. The more you equip, the less points you have for things like armor, ammo carriers, grenades and utilities. I haven't played in some time but I like that system.
QTS-11, Q is the chinese abbreviation of anything that is designated "Qing"(light) , basically man portable, so most modern chinese small arms will have a Q.
T "might" be standing for integrated(Tong He) , should be the closest but I'm not 100% sure
S really puts me off because none of the original name or the current name suggest a good word for S, as S was already the desgination for shotguns(Sandan).
The last gun used S in other context is the QBS-06, but the S there means "under water" (Shuixia) which is clearly not how we should read this one so I'm out of answers for this.
My guess would be it may be standing for "Testing"(Shiyan) because the original platform was meant to be a testbed to make a equivalent weapon like the OICW or K11
Fun fact that I've noticed with this game: The Alpha AK used to be modeled with a 5.45 mag but explicitly labeled as being chambered in 7.62. At some point, they fixed the model to have a 7.62 mag in an update. I was always hoping they'd fix the spec sheet and stats to be 5.45 as it was modeled, but alas, I was let down.
The Urban Digital skin gives it a plum-colored Bakelite mag. Can't remember if it has the distinct 7.62 curve or is straighter like a 5.45, but it definitely makes the rifle look more like an upgraded AK-74.
Pretty much any skin pack gives you a Polymer 7.62 mag on it and it looks neat
In regards to the VHS/2 sights, in-game shows the original iron sights designed with the rifle, whereas the integrated flip up sights came along for the French military trials IIRC.
Love the video as always, can't wait to see more videos of you guys returning to H3VR in future as there's a heap of really interesting new firearms added over the Xmas season, and I'd still love to see a video on Killzone some day
Alpha ak actually comes from the alfa unit of the FSB. They were upgrading their ak's, in both 5.45 and 7.62, with a mixture of american and Russian parts and optics like the TWS hinged top cover and zenitco handguards and various ar stock tubes.
I've been lucky enough to fire an M1C. One of the older guys at my club's range let me fire a clip through it after I let him run a mag through my converted Saiga 12. Super fun.
He has those " stayed up all night drinking and doing coke " kind of bloodshot eyes in this episode.
He probably just stayed up all night working on firearms research projects and hanging out on social media.
Or perhaps he was up all night, battling to complete a 'boss level' in a new game.
Love this series - just wish you would always show the guns in profile. There are so many instances where we only see the first-person view.
Interestingly VHS-2 actually is in use in the middle east
As a previous member of the Croatian army, the VHS-2 has the diopter iron sights on standard top rail config or they have a CT 1.5x red dot sight which i had on my gun (still waiting for them to implement it)
I dont know if the sights changed over time but those are probably some aftermarket sights in the game
MG3 has a rate of fire of 1200 RPM. MG42 I learned had up to 2000.
In the game there are two metal pieces missing on the bipod which make it possible, that the bipod keeps stuck to the barrel cover.
The QTS-11 is the second one of it's type to be adopted by a military service, the South Korean military has the K-11, the first of these hybrid grenade launcher with underbarrel carbine to be adopted.
i think the asbestos-laced canvas sleeve on the grease gun is for the cable ties connecting the picatinny rail to the gun. they could've used a hose clamp like some NZSAS operators back in the 80s
GIGN being absolute gangsters with their revolvers aha love it
YEEES was waiting for this!
Jonathan with that polished-AF outro 👍 guy is getting so good at this
If I can make a suggestion, I'd like to see what Jonathan thinks of receiver 2. It's kinda interesting with the little details of gun safety and clearing malfunctions on handguns.
Just for Jonathan, you can equip 10 Rnd Magazines for the M82 and M99 in insurgency, they’re just not equipped by default.
Actually, the QTS-11 isn't the first OICW imitation to be adopted, South Korea used/uses (I have no idea if they've entirely given up on this concept yet) a gun called the K11 that the Chinese copied one aspect from, the bolt action grenade launcher, although the Korean version is mag fed, rather than single shot like the Chinese one.
I want to see Jonathan react to Girls Frontline.
No, God- no, God, please, no
I support this
the funny thing about the mg3, i had one in basic training (2012) where you could barely see the no no eagle at the buttstock, so atleast that part of the gun was atleast 70 years old
The alpha AK front part is derived from the AK-100 series I believe, which integrates some western elements like compatibility with a lot of those less soviet style accessories
“Which features me. If you like that sort of thing.” We do, Jonathan, we do.
There are different bolts for the Mg3 with massive weight differences. With these you can set the rpm you want, from something like 900-1500 rpm.
When you reload the M1 Garand, there’s a low chance for the bolt to close on your character’s thumb.
Still hoping for a part 2 of Mass effect weapons since ME3 has so many cool guns
He raises a good point during the Honey Badger part concerning having different ammo types. I wonder if the developers are thinking of having armor piercing and/or hollow point rounds be optional selections like how you can already equip tracer rounds to your guns, and flechette or slugs to your shotguns.
We had that in the old Insurgency. It's a waste of time.
Oh, but you can already pick flechette and slugs for shotguns.
IS1 had HP, Ball, AP. Everyone used AP despite in game claims of lower terminal effects. HP was a joke round especially in pistol calibres, any armour ate it for breakfast and people rarely went without at least a kevlar vest. I tried it out, fired 10 rounds centre mass before I got killed by my target. You had to shoot the limbs which did reduce damage by default, so the extra HP flesh damage got largely negated.
Cool video, I love listening to Johnathon go deep in mil sim shooters