Min/maxing works if you have a diverse team to cover the gaps. I think that's the appeal of squad-based mechanics. The niche a character fills makes them valuable.
Genuinely never touched a Warhammer game, i am aware the lore for the world is MASSIVE tho. Because this is made in a format i can absolutely get behind and love these type of RPG games i wonder if this would be a good intro too the Warhammer world
@@AyarARJ Those aren't actually him though, it's just a deepfaked script reading. For an actual person reading the lore I would recommend the Baldemort channel.
Yeah, it's a good intro, there are convenient index markers in dialogue that give background and clarify on names, and the Expanse has next to no lore, meaning most fans will know as much as you do about the region. From what I've seen from the beta, they treat your character as if they are very ignorant (Which is good, in Warhammer 40k if you aren't of sufficient rank, you get shot for knowing things), meaning you can just ask "What's that? Explain in simple terms I can understand." To a lot of NPCs.
I remember back before this was even announced, I was hoping they did a starfinder game and have fleets and ship combat in as well. Imagine my delight when they basically did that but with wh40k (which i am also a big fan of). Well played owlcats
One of the things that all my players always loved in our table top campaigns was the character generation. It was genuinely fun to roll out random characters to see what you got. Made your character dying in the campaign much more barrable. Glad the system as a whole is coming over. Also Mortem, I really appreciate these videos that cover systems. Makes it easy to get a hype fix without spoilers.
Very excited for this. Only concern is still whether or not there are more interesting story options other than 'imperial boot licker' and 'lunatic chaos worshipper'. Fingers crossed!
I have been playing the beta and you can also be kinda of a good guy (the benevolent path). You don't need to kill all the xenos or burn all the herectics all the time. You have quite a lot of options how to handle stuff.
Even tho the game looks "simpler" so far I enjoy it much more than Pathfinder. It feels like a nice blend of Xcom and Divinity which is just perfect for a video game specifically. Pathfinder felt great for roleplaying and superb immersion and replayability, but it always made me feel like I dont like it as a video game at all. Half of the time it either felt unfair or just tedious. So far the beta for RT has been a complete blast and thats with the clear hole in content and numerous placeholders/unfinished areas. I'm very excited for the full release as even now I felt it's at an absolutely acceptable price for what it offers. Shaping up to be one of the best entries into WH40k for a video game that shows off just how rich and diverse that lore is for the universe.
Thanks for sharing. I've been holding off on the Leader class not because I think it's terribly undercooked, but because I intend the Commissar to be my 1st character for a full playthrough. Will say that 4 Adepts is too many in a party. So even though I liked my 1st Beta character, I dumped it after Janus because the lack of balance. :P So Marksman it is. Which isn't bad, since Jae has been changed to Leader from Marksman in this version. (If I even spare her, that is.) Enjoying double Marksman. There are enough types of ranged weapons to keep the 2 from stepping on each other's toes.
I'm deciding whenever to keep playing or just dumm my adept character, 3 adept is too much? I wanted to play a full debuff character, what I didn't take into account is that there's another 3 characters with the same figthing style, leader in the other hand? Style is dope
@@omenmarin7903 3 is too many in a party. But not so many I'd feel they all do the same thing. Especially since Idira should be going psyker over Adept.
You missed noting that base classes are limited on which advanced classes they can pick. Fighters can opt into assassin and vanguard, marksmen can opt into hunter and assassin, adepts get vanguard and assassin while leaders can only be vanuards, which I assume is the reason for that warning
Honestly, I wish I could set companions to auto-level up. I am fine with tinkering with my own character from the ground up, but I get hit with decision paralysis for companions.
I just wish the auto leveling for companions was somewhat decent. I remember in kingmaker some of the decisions they made for character builds were downright baffling considering the game seems built around minmaxing your character or you die
Is there a weapon dedicated to Psykers or do they have a cantrip like ability they can spam as their main ranged attack? OR do you have to specialise them with ranged/melee weaponry regardless?
I haven't played around with it too much, but a party member psyker starts with a staff that allows her to cast lightning bolts. I imagine you can find one for your Rogue Trader as well. What's cool about psyker powers in this game is that you're not limited by spell slots but instead by veil thickness. You can keep casting every turn, but you risk buffing your enemies and causing perils of the warp.
@@S3Cs4uN8 I'll have to do a psyker playthrough to see what the perils can do (at least in the beta). I'm guessing spawning demons and giving your party members trauma.
From what i could see the psykers are basically at best 1/4th done, probably less. The only relevant attack for them is the psychic scream. Other then that the staff falls off something fierce rather quick. The psychic scream is amazing though for killing off dudes with 5 million dodge and defelct, and it does a good bit of damage if you invest heavily in it (40-70 per attack at end game, guaranteed hits). The scream is pretty weak early on though, seems to scale exponentially from psy 3 to psy 4.
@@SCUB4Owl Its as good as impossible to get it. Since you dont get access to almost any spells. 4 buffs, a cc and a single target attack, and the attacks bearly moves the meter. Bring the navigator lady and its never ever going to hit perils. Seems to be the most undercoocked part of the game atm.
Great game, I always loved the 40k Warhammer universe and this is basically a dream come true game. Always looking forward to new videos... If I may ask, is Rogue Trader also on the Unity Engine like the previous Owlcat titles? I recall reading somewhere that it is on a different one...
Yeah, uh, a crime lord psyker would be a bit unlikely. The origins are already high-ranking and accomplished individuals. Vagabond isn't some street thug, but more like the head of a major crime syndicate. Unsanctioned psykers don't get into positions like that normally, way too much attention. The Psyker origin is a sanctioned one.
Psyker is absolutely unfinished. Backgrounds just give you a different discipline to start even though at first level up you can select any other discipline, so diviner and biomancer are 1 level up from being exactly the same. There are no powers beyond psy-rating 0, when you level psy-rating no new powers unlock etc. There are also a lot more doctrines coming besides the 7 we have.
While pretty clean in and of itself, I can't say that I like that they made the progression level-based. Combined with the huge amount of talents in particular that gives me FOMO analysis paralysis. That said, a couple dozen hours into the game, I've been enjoying it immensely (Core difficulty). Just went with the Darrius pregen. Release playthrough will most likely be as a Leader.
The levels are rather small steps, tho. What needs some forethought on higher difficulties is picking your ability and talent choices for each doctrine.
Yeah not currently, I had the opportunity to ask the devs some questions and they said they were considering respec as well as mercs. I'd be very surprised if we don't get respec, mercs is up in the air.
@@Eskeletor_210 The Comissars ability has two different effects. One for attacking an enemy with it active, and one if you attack a party member with it active.
Unsure whether to go Marksman or Psyker... Both have their fun points. Marksman would probably be the easiest to get the most out of, especially with Leaders around.
I had alot of fun after getting how the things worked. For me there are really only 2 relevant builds atm, biomancer melee and marksman/hunter. Other then that best bet is probably just to have all the others as leaders for extra turns on thoose too, or just forego them completly. The biomancer is immortal basically and a monster a CC. And argenta as i used will deal 2-400 damage a turn withouth the heroic action to just melt the entire screen.
One issue I had with the Pathfinder games was while the class progression felt very good there were just soo many enemies that combat felt like a slog. Are there less enemies here, to suit a more tactical style of gameplay compared to their previous games?
You won't, wouldn't make any sense. Space marines are initiated very young and are dedicated to their organization. You'd never see one as a rogue trader.
I'm only half joking, but watch the film Event Horizon. That's basically what happens. Humanity passes through a hell dimension to achieve faster-than-light travel. This is the 'Warp' you hear about, filled with various demons and driving people to insanity. You'll also hear a lot about the God-Emperor, a stupidly strong leader of humanity that is now a half-dead guy trapped in a metal tomb. Humanity responded to the dangers of space with extreme xenophobia.
How did you make it through Kiava Gama? So far I had a lot of fun with the game but this level...it is the first and only time the game is crashing, and it is crashing hard on that level. Currently I am hopping from Save file to save file, being as much in the loading screen as I am playing the game. You wouldn't know what causes crashes on that level and how to avoid it? Your help is dearly appreciated.
Kiava Gama is currently suffering major memory leaks and is hard to get through unless you have ALOT of memory to just brute force past it, I believe the devs are currently making a patch to fix this issue.
I min maxed the SHIT outta argenta and my MC. Played on core, and lets just say you can 2 man this entire thing with a biomancer/diviner melee and argenta with a melta, free grenade and bolter for absolutly melting big boys. Biomancer/diviner is basically an unkillable CC monster with beeg hits. And argenta is jsut dealing out hundreds upon hundreds of damage a turn.
Leaders are undercooked not because of the base class but because none of the second tier classes work well with it. This is fine for Cassia who can be all Navigator but pretty bad for Jae, or a RT, who will be a bad tank. The balance between background discipline and origin is pretty mixed/ bad at the moment
I believe Adept can be most damaging doctrine, but it takes to much AP. It's just so easy to use sniper or burst Marksman. And it really need respec options. For now if you get more than one level up it's lock you out of few choices.
Marksman in my humble opinion is the most devastating doctrine. My Sister Argenta with her standard Unfaiding Valor Bolter, a Tactical Back Pack, equipment that otherwise buffs her BS and initiative, can fire thanks to Rapid Fire and the damage upgrade, can shoot with her burst 10 times, circumstantial even 12 times, with Piercing Shot it can over-penetrate all the way, especially with all the other synergy that marksman and hunter have. More often than not her burst is enough to fill the momentum to enable her heroic act, Military Excellence that are another 5 single shots. Her bolter deals basic 10-15 dmg, but with all the modifiers you will hit or better crit for 25! to my personal maximum of 88! per bullet. I love the idea of a sniper and my MC is an adept sniper, and it is really satisfying to line up a shot and take out multiple enemies with one bullet, but Sister Argenta in comparison is just brutal. Especially in combination with a Leader and their multiple-turn abilities. I don't know if it is a bug or a feature, but you can use sisters Argenta's heroic act during the move order of the Leader, so you can move shot, and afterward get another action order to shoot, and if you are lucky with the targets you can get the heroic act from the leader to get another turn on Sister Argenta. The sheer amount of damage she can deal to crowds or a single target is obscene. I love it!
@@paulshaw3907 I really dont like the adept. Since from what i managed to build you can get the marksman/hunter to do basically the same, cheaper, have more attacks and a way better heroic moment. But apparently its pretty broken atm. Dunno though. I liked the navigator lady because she has awesome buffs, some cc and extra turn. Besides that the only thing that made me salivate where marksman/hunter with melta and bolter expert, and biomancer/divination/telepathy/telekenisis melee guy. Argenta late game could single handedly dish out 2-400 damage with no help per turn, and with heroic ability she just killed the entire screen.
@@MidnightHozz Thats the thing though, with marksman hunter i can kill a chaos marine in 1 round. Last fight i could kill 2x the big dudes in 1 round. click of 2 buttons you get crit and ignore armor, then can shoot twice with burst.
@@xthor86 True it does need work. The adept heroic is great vs bosses stripping away armor and dodge permanently is good. Gaining damage for each hit can stack really high but it needs setup and time
Some rando footsoldier is never going to be called up as a prospective heir for a rogue trader dynasty. All the origins are highly accomplished people already. (Yes, including the Vagabond - think less street thug and more planetary kingpin.)
As a reviewer - I'm wondering whether it's advisable to keep the lore at 'arms-length'. So you can still see it from the perspective of a prospective customer rather than a rabid-fanboy-slavering-at-the-store-door-on-black-friday. I'm a fanboy - so my takes would be biased.
To ap intensive to be good imo. marksman/hunter gets everything needed for 2 attacks a round, and can melt the entire screen, has more dps then the entire rest of the party combined. Try making MC leader as well, take 3 leaders and just argenta she will murder the entire screen before 1 round is over if you combine bolter + melta.
So, Pathfinder mixed with Fallout. That's what I'm getting from the character progression system. I also fear that the demolition skill is going to be the runt of the litter.
In like the first hour you can kill one of them, 4 hours they try to kill each other. It has a good basis, needs ALOT of polish, but they are interesting, and at odds with each other.
Mort doesn't use sponsors and if he did, he'd have mentioned it at the beginning.. He does get keycodes though but this is not the case here with a Beta release.
@Jabo Zerstorer Mort does do sponsored videos on occasion. But he is always clear when they are. And he's turned down Sponsorships that would compromise his reputation. As for why he's doing RT videos: Simple. 3/4s of his audience found him via Owlcat games. And it's a CRPG/TRPG channel. He'd be shooting himself in the foot not making videos for RogueTrader.
@@shawngillogly6873 Yes, he does sponsored videos from developers/studios but he doesn't do the spammy type of sponsorship a lot of content creators do. His are always games he plays and enjoys and not RAID: Shadow Legends and other moble games.
This game is absolutely incredible. Going to be one of the greats for sure.
agreed, UI aesthetics could do with some work though coming from BG3
Min/maxing works if you have a diverse team to cover the gaps. I think that's the appeal of squad-based mechanics. The niche a character fills makes them valuable.
Genuinely never touched a Warhammer game, i am aware the lore for the world is MASSIVE tho. Because this is made in a format i can absolutely get behind and love these type of RPG games i wonder if this would be a good intro too the Warhammer world
David AIttenborough's lore vids are satisfyingly informative. Reasonable lengths too.
@@AyarARJ Those aren't actually him though, it's just a deepfaked script reading.
For an actual person reading the lore I would recommend the Baldemort channel.
@@shigerufan1 yes, that's why i put "AI"Attenborough, hah!
Yeah, it's a good intro, there are convenient index markers in dialogue that give background and clarify on names, and the Expanse has next to no lore, meaning most fans will know as much as you do about the region. From what I've seen from the beta, they treat your character as if they are very ignorant (Which is good, in Warhammer 40k if you aren't of sufficient rank, you get shot for knowing things), meaning you can just ask "What's that? Explain in simple terms I can understand." To a lot of NPCs.
@@AyarARJ the servitor one gave me gulag torture dreams
This unit shall allow the emotion of excitement to be made manifest!
@@giampaolomannucci8281 the flesh is weak
I was so disappointed they weren't doing another Pathfinder game but wow this is starting to look good
Same here. Sad about pathfinder but really excited about getting a good 40k rpg game
Same here but this is looking good and I hope they revist pathfinder in the future.
I remember back before this was even announced, I was hoping they did a starfinder game and have fleets and ship combat in as well. Imagine my delight when they basically did that but with wh40k (which i am also a big fan of). Well played owlcats
"Hand with the finger pointing out." 👍
LOVE that haha. Great video, thanks for the breakdown.
Good show sir! 50 hours in the beta and its alot of fun🙂
One of the things that all my players always loved in our table top campaigns was the character generation. It was genuinely fun to roll out random characters to see what you got. Made your character dying in the campaign much more barrable. Glad the system as a whole is coming over.
Also Mortem, I really appreciate these videos that cover systems. Makes it easy to get a hype fix without spoilers.
Very excited for this. Only concern is still whether or not there are more interesting story options other than 'imperial boot licker' and 'lunatic chaos worshipper'. Fingers crossed!
There are th-cam.com/video/xKEG_21V2tw/w-d-xo.html (well there is a third way) + from what I've noticed you're not locked to one path.
I have been playing the beta and you can also be kinda of a good guy (the benevolent path). You don't need to kill all the xenos or burn all the herectics all the time. You have quite a lot of options how to handle stuff.
@@kevingrootjans1237 that's very cool news! Thank you for un-mitigating my hype lol
Even tho the game looks "simpler" so far I enjoy it much more than Pathfinder. It feels like a nice blend of Xcom and Divinity which is just perfect for a video game specifically. Pathfinder felt great for roleplaying and superb immersion and replayability, but it always made me feel like I dont like it as a video game at all. Half of the time it either felt unfair or just tedious. So far the beta for RT has been a complete blast and thats with the clear hole in content and numerous placeholders/unfinished areas. I'm very excited for the full release as even now I felt it's at an absolutely acceptable price for what it offers. Shaping up to be one of the best entries into WH40k for a video game that shows off just how rich and diverse that lore is for the universe.
Hi Mortym! Really excited for this game. It will be the first WH40K video game I'll delve deeply into playing.
@@giampaolomannucci8281 I'll give it a shot. Thanks for the recommendation!
Very good to hear about the simpler damage system, I really don't like DnD system.
Thanks for sharing. I've been holding off on the Leader class not because I think it's terribly undercooked, but because I intend the Commissar to be my 1st character for a full playthrough. Will say that 4 Adepts is too many in a party. So even though I liked my 1st Beta character, I dumped it after Janus because the lack of balance. :P So Marksman it is. Which isn't bad, since Jae has been changed to Leader from Marksman in this version. (If I even spare her, that is.) Enjoying double Marksman. There are enough types of ranged weapons to keep the 2 from stepping on each other's toes.
I'm deciding whenever to keep playing or just dumm my adept character, 3 adept is too much? I wanted to play a full debuff character, what I didn't take into account is that there's another 3 characters with the same figthing style, leader in the other hand? Style is dope
@@omenmarin7903 3 is too many in a party. But not so many I'd feel they all do the same thing. Especially since Idira should be going psyker over Adept.
You missed noting that base classes are limited on which advanced classes they can pick. Fighters can opt into assassin and vanguard, marksmen can opt into hunter and assassin, adepts get vanguard and assassin while leaders can only be vanuards, which I assume is the reason for that warning
I dig your channel. Thank you
Honestly, I wish I could set companions to auto-level up. I am fine with tinkering with my own character from the ground up, but I get hit with decision paralysis for companions.
I just wish the auto leveling for companions was somewhat decent. I remember in kingmaker some of the decisions they made for character builds were downright baffling considering the game seems built around minmaxing your character or you die
Looks rly good cant wait for relase
Is there a weapon dedicated to Psykers or do they have a cantrip like ability they can spam as their main ranged attack? OR do you have to specialise them with ranged/melee weaponry regardless?
I haven't played around with it too much, but a party member psyker starts with a staff that allows her to cast lightning bolts. I imagine you can find one for your Rogue Trader as well. What's cool about psyker powers in this game is that you're not limited by spell slots but instead by veil thickness. You can keep casting every turn, but you risk buffing your enemies and causing perils of the warp.
@@SCUB4Owl I imagine the Perils of the Warp result(s) are going to far less potentially game-ending than the actual RPG's ones are.
@@S3Cs4uN8 I'll have to do a psyker playthrough to see what the perils can do (at least in the beta). I'm guessing spawning demons and giving your party members trauma.
From what i could see the psykers are basically at best 1/4th done, probably less. The only relevant attack for them is the psychic scream. Other then that the staff falls off something fierce rather quick. The psychic scream is amazing though for killing off dudes with 5 million dodge and defelct, and it does a good bit of damage if you invest heavily in it (40-70 per attack at end game, guaranteed hits). The scream is pretty weak early on though, seems to scale exponentially from psy 3 to psy 4.
@@SCUB4Owl Its as good as impossible to get it. Since you dont get access to almost any spells. 4 buffs, a cc and a single target attack, and the attacks bearly moves the meter. Bring the navigator lady and its never ever going to hit perils. Seems to be the most undercoocked part of the game atm.
Great game, I always loved the 40k Warhammer universe and this is basically a dream come true game. Always looking forward to new videos... If I may ask, is Rogue Trader also on the Unity Engine like the previous Owlcat titles? I recall reading somewhere that it is on a different one...
Yes it is unity.
@@bazyl3357 Thank you for confirming
unfortunately still unity
What if I want to be a criminal but also a psyker ? It seems probably unlikely given how the origins seem to be mutually exclusive.
Yeah, uh, a crime lord psyker would be a bit unlikely. The origins are already high-ranking and accomplished individuals. Vagabond isn't some street thug, but more like the head of a major crime syndicate. Unsanctioned psykers don't get into positions like that normally, way too much attention. The Psyker origin is a sanctioned one.
They should really put the numbers in skill description
Really hoping you get more choices in starting psyker powers
I wish we could do unarmed, I was buffing my melee psyker just to find out I needed an actual weapon to hit
Psyker is absolutely unfinished. Backgrounds just give you a different discipline to start even though at first level up you can select any other discipline, so diviner and biomancer are 1 level up from being exactly the same. There are no powers beyond psy-rating 0, when you level psy-rating no new powers unlock etc. There are also a lot more doctrines coming besides the 7 we have.
can you go over how the calculation/equations work for hot, dodge, damge and etc?
I did that for the alpha already, it still works the same
Thanks for the Video. I‘m not familiar with Warhammer so my question is very basic: Is there magic and will there be a class that can weild it?
Sort of, and it can ONLY be used by Psykers
While pretty clean in and of itself, I can't say that I like that they made the progression level-based. Combined with the huge amount of talents in particular that gives me FOMO analysis paralysis. That said, a couple dozen hours into the game, I've been enjoying it immensely (Core difficulty). Just went with the Darrius pregen. Release playthrough will most likely be as a Leader.
The levels are rather small steps, tho. What needs some forethought on higher difficulties is picking your ability and talent choices for each doctrine.
Is it possible to re do our character? Adept is cool and all, but goddamm there's 2 or 3 character with that style
Yeah not currently, I had the opportunity to ask the devs some questions and they said they were considering respec as well as mercs. I'd be very surprised if we don't get respec, mercs is up in the air.
So hyped for this 😎😎😎
What’s with the Adepts and the clues on enemies? I don’t quite understand why their abilities are so focused on this and what benefit you get from it.
The commisar doesnt target an ally with his ability. He actually shoots one of his teammates to "motivate" the team lol
That's only if any of them have guardsman as their background, old habits die hard.
Wait you have to target an ally and not the enemy?
You can only target yourself. Next thing you shoot gets the effect
@@Eskeletor_210 The Comissars ability has two different effects. One for attacking an enemy with it active, and one if you attack a party member with it active.
Unsure whether to go Marksman or Psyker... Both have their fun points. Marksman would probably be the easiest to get the most out of, especially with Leaders around.
I had alot of fun after getting how the things worked. For me there are really only 2 relevant builds atm, biomancer melee and marksman/hunter. Other then that best bet is probably just to have all the others as leaders for extra turns on thoose too, or just forego them completly. The biomancer is immortal basically and a monster a CC. And argenta as i used will deal 2-400 damage a turn withouth the heroic action to just melt the entire screen.
5 to 10 hours for the first act? Man I am up to like 15+ at the moment and haven't made it to the 3rd planet.
It would be awesome if they did a starfinder game honestly. Take what they learn form both 40k and pathfinder together into one new thing.
Is the gameplay like divinity original sin 2 or like pathfinder?
Pathfinder but simpler
One issue I had with the Pathfinder games was while the class progression felt very good there were just soo many enemies that combat felt like a slog. Are there less enemies here, to suit a more tactical style of gameplay compared to their previous games?
No, WH40k is all about being over the top, theres a lot of minor enemies in each fight that are generally killed with one hit
what class suits the navy officer origin?
Have they mention if we will be able to make the main character a space marine?
You won't, wouldn't make any sense. Space marines are initiated very young and are dedicated to their organization. You'd never see one as a rogue trader.
@@MortismalGaming ok thanks for responding that was something I wanted to know still very happy we at least get a companion Space Marine.
Can anyone recommend a good channel or series to understand the lore here? I have never paid much attention to WH40k unfortunately
I'm only half joking, but watch the film Event Horizon. That's basically what happens. Humanity passes through a hell dimension to achieve faster-than-light travel. This is the 'Warp' you hear about, filled with various demons and driving people to insanity. You'll also hear a lot about the God-Emperor, a stupidly strong leader of humanity that is now a half-dead guy trapped in a metal tomb. Humanity responded to the dangers of space with extreme xenophobia.
Look for
Attenborough Lore channel ;)
If you want full fledge cinematic like podcast i recommend Lutein09. He have good videos about Imperium culture and Rogue Trader that you roleplay
OH WOW. finally the enmies are moving all togheter i don't need to watch those 20 turn where the npc just stare and think to what to do
You can always press space to speed up the enemy turn.
I'm not a fan of moving in blocks during turns, I would have preferred movement like in Pathfinder, it makes the battle feel more dynamic.
How did you make it through Kiava Gama?
So far I had a lot of fun with the game but this level...it is the first and only time the game is crashing, and it is crashing hard on that level.
Currently I am hopping from Save file to save file, being as much in the loading screen as I am playing the game.
You wouldn't know what causes crashes on that level and how to avoid it?
Your help is dearly appreciated.
Kiava Gama is currently suffering major memory leaks and is hard to get through unless you have ALOT of memory to just brute force past it, I believe the devs are currently making a patch to fix this issue.
I min maxed the SHIT outta argenta and my MC. Played on core, and lets just say you can 2 man this entire thing with a biomancer/diviner melee and argenta with a melta, free grenade and bolter for absolutly melting big boys. Biomancer/diviner is basically an unkillable CC monster with beeg hits. And argenta is jsut dealing out hundreds upon hundreds of damage a turn.
Marksman is op with leader
Shot on the Run is one of those 'obvious to newbies' skills that you can tell at a glance has great potential.
Any word if going to add voice acting?
Major scenes only.
Leaders are undercooked not because of the base class but because none of the second tier classes work well with it. This is fine for Cassia who can be all Navigator but pretty bad for Jae, or a RT, who will be a bad tank.
The balance between background discipline and origin is pretty mixed/ bad at the moment
I believe Adept can be most damaging doctrine, but it takes to much AP. It's just so easy to use sniper or burst Marksman. And it really need respec options. For now if you get more than one level up it's lock you out of few choices.
Marksman in my humble opinion is the most devastating doctrine.
My Sister Argenta with her standard Unfaiding Valor Bolter, a Tactical Back Pack, equipment that otherwise buffs her BS and initiative, can fire thanks to Rapid Fire and the damage upgrade, can shoot with her burst 10 times, circumstantial even 12 times, with Piercing Shot it can over-penetrate all the way, especially with all the other synergy that marksman and hunter have. More often than not her burst is enough to fill the momentum to enable her heroic act, Military Excellence that are another 5 single shots.
Her bolter deals basic 10-15 dmg, but with all the modifiers you will hit or better crit for 25! to my personal maximum of 88! per bullet.
I love the idea of a sniper and my MC is an adept sniper, and it is really satisfying to line up a shot and take out multiple enemies with one bullet, but Sister Argenta in comparison is just brutal. Especially in combination with a Leader and their multiple-turn abilities.
I don't know if it is a bug or a feature, but you can use sisters Argenta's heroic act during the move order of the Leader, so you can move shot, and afterward get another action order to shoot, and if you are lucky with the targets you can get the heroic act from the leader to get another turn on Sister Argenta.
The sheer amount of damage she can deal to crowds or a single target is obscene. I love it!
My Adept is loving his bolt pistol & hand flamer. Can rack up alot of insight with the flamer, turns the bolt pistol into a monster
@@paulshaw3907 I really dont like the adept. Since from what i managed to build you can get the marksman/hunter to do basically the same, cheaper, have more attacks and a way better heroic moment. But apparently its pretty broken atm. Dunno though. I liked the navigator lady because she has awesome buffs, some cc and extra turn. Besides that the only thing that made me salivate where marksman/hunter with melta and bolter expert, and biomancer/divination/telepathy/telekenisis melee guy. Argenta late game could single handedly dish out 2-400 damage with no help per turn, and with heroic ability she just killed the entire screen.
@@MidnightHozz Thats the thing though, with marksman hunter i can kill a chaos marine in 1 round. Last fight i could kill 2x the big dudes in 1 round. click of 2 buttons you get crit and ignore armor, then can shoot twice with burst.
@@xthor86 True it does need work. The adept heroic is great vs bosses stripping away armor and dodge permanently is good. Gaining damage for each hit can stack really high but it needs setup and time
free comment baby!
Here's hoping I can convert my Psyker to chaos or make a tech priest.
Will this game come out for ps5?
They don't have any plans for console currently they said
This may be too broad of a question, but how similar is this to wotr so far? I really enjoy that game but I haven't touched a Warhammer game ever.
The core system of rules is entirely different, but otherwise it's similar due to the engine/devs/type of game
I couldn't get into Pathfinder. Hope I like this game more!
I just wanna join the Ad Mech and become a Skitarri Ranger.
Some rando footsoldier is never going to be called up as a prospective heir for a rogue trader dynasty.
All the origins are highly accomplished people already. (Yes, including the Vagabond - think less street thug and more planetary kingpin.)
I love CRPG's so much but it is so hard for me to choose what type of class to play. lol
Wait till they release the other 8 doctrines.
👏👏👏
I better be able to go Space Marine.
I believe one of the companions is a Space Marine. So if nothing else someone will mod the option into the game.
As a reviewer - I'm wondering whether it's advisable to keep the lore at 'arms-length'.
So you can still see it from the perspective of a prospective customer rather than a rabid-fanboy-slavering-at-the-store-door-on-black-friday.
I'm a fanboy - so my takes would be biased.
Ah, I see they're using the Wbstaipwf system, it just rolls off the tongue.
Obligatory comment to appease the Almighty Algorithm.
Adept would be the strongest basic doctrine if their abilities actually worked
To ap intensive to be good imo. marksman/hunter gets everything needed for 2 attacks a round, and can melt the entire screen, has more dps then the entire rest of the party combined. Try making MC leader as well, take 3 leaders and just argenta she will murder the entire screen before 1 round is over if you combine bolter + melta.
Descriptions of Doctrine Features are vague.
Hence the video lol but yeah I agree, the tooltips could use a lot of work for clarity
Only about 10 hours into the beta, but adept feels exceptionally weak compared to the other classes.
Adept is very broad, Idira and Pasqal are both adepts, but very different.
Can’t put this game down. No idea what I’m doing with the systems but hey 🤷♂️
looks like Fallout 1/2/Tactics on WH40k Lore Steroids to me. But this is great. I could be wrong of course.
So, Pathfinder mixed with Fallout. That's what I'm getting from the character progression system.
I also fear that the demolition skill is going to be the runt of the litter.
Day 17 pls review Fear and hunger
Disapointed with the lack of classes
There should be more on release, this is just for the beta, so we shall see
Crap, is this all turn based? I much prefer the real time gameplay of the Pathfinder games.
This is purely turn based, yeah
Hope the companions are better than those in Pathfinder.... they were so poor for me that i couldn't even finish the game.
In like the first hour you can kill one of them, 4 hours they try to kill each other. It has a good basis, needs ALOT of polish, but they are interesting, and at odds with each other.
If only the game wasn't turn based ! :(
Turn base is for us old folks lol
@@TheSushiandme :D :D :D :D :D
Sponsored
By who, Big Beta? The Character Customization Cabal?
Mort doesn't use sponsors and if he did, he'd have mentioned it at the beginning.. He does get keycodes though but this is not the case here with a Beta release.
Dude..
@Jabo Zerstorer Mort does do sponsored videos on occasion.
But he is always clear when they are. And he's turned down Sponsorships that would compromise his reputation.
As for why he's doing RT videos: Simple. 3/4s of his audience found him via Owlcat games. And it's a CRPG/TRPG channel. He'd be shooting himself in the foot not making videos for RogueTrader.
@@shawngillogly6873 Yes, he does sponsored videos from developers/studios but he doesn't do the spammy type of sponsorship a lot of content creators do. His are always games he plays and enjoys and not RAID: Shadow Legends and other moble games.