Blender character blocking and posing Troglodyte Timelapse

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 9

  • @valentinocaronte
    @valentinocaronte ปีที่แล้ว +1

    how long did it take to complete this is real time?

    • @AitToolsB
      @AitToolsB  ปีที่แล้ว +1

      Hi @valentinocaronte!
      The video is 1 hour and 50 minutes long at regular speed
      I'm getting the full video ready to upload. I'll post the link here when it's done, so you can watch it if you want.
      Best
      Aitor

    • @AitToolsB
      @AitToolsB  ปีที่แล้ว

      Hi @valentinocaronte!
      here you have the video at normal speed
      th-cam.com/video/G1wjdOIuWr8/w-d-xo.html
      Best
      Aitor

    • @valentinocaronte
      @valentinocaronte ปีที่แล้ว +1

      that would be awesome@@AitToolsB

    • @AitToolsB
      @AitToolsB  ปีที่แล้ว

      th-cam.com/video/G1wjdOIuWr8/w-d-xo.html
      Sorry @valentinocaronte , I left you the full video link there again, I'm not sure if I misunderstood your response, it sounded like you hadn't seen it in my previous message :) , anyway just in case there you have it
      Best
      Aitor

  • @patrickd_art
    @patrickd_art ปีที่แล้ว +2

    This addon seems very intuitive and interesting for Concept use, I'll see if I can buy an hour to test it. Can you use this base to sculpt later? Why if it happens, it's simply brilliant

    • @AitToolsB
      @AitToolsB  ปีที่แล้ว +1

      Hi @patrickd_art!
      It's great to recharge our energies to keep moving forward with comments like the one you left. It gives me the desire to print it to motivate myself to keep developing more possibilities. Thank you so much.:)
      Yes, that's the workflow it is designed for. You do the blocking and can pose it, and in the end the add-on allows you to do a final remesh of the model, as many times as you want in the poses you want, adjusting the remesh value you will have a final mesh ready to continue your workflow with the sculpting and then retopology, etc.
      If you have any other questions, feel free to write whenever you want to aittoolsb@gmail.com
      Best
      Aitor

    • @patrickd_art
      @patrickd_art ปีที่แล้ว +2

      No problem, your work will be rewarded with good results, this tool is brilliant!
      You mentioned something that I forgot to say, you don't just make a static model, you can still move it as you want, for concept art this looks simply wonderful, not having to see anything about Rig, although learning can never be too much, that's phenomenal.
      Great work always! @@AitToolsB

    • @AitToolsB
      @AitToolsB  ปีที่แล้ว

      Yes, the addon allows you to pose characters. When you create branches you can configure them so that objects within the branch automatically have a hierarchy. For example, when creating an arm branch starting from the shoulder it will create the elbow as the child of the shoulder object and the hand as the child of the elbow.
      Then if you make this branch a child of the trunk branch, you will have the trunk and arm that can be posed.
      Of course it's not a rig, but you already have a way to pose them or simply use this to better adjust the character by moving its joints.
      There is a function called "simulate rig" that makes posing even more comfortable. You assign the objects that will be part of the "simulate rig" and when you go to pose you can only select these, which makes posing the character much easier.
      You can see how it works in several of the videos.
      Here is the manual video. where you can see step-by-step explanations of each option while creating a character so you can see how everything works.
      th-cam.com/play/PLzqRuj8UEwBDfv_DldTHd30yYtKdOar_1.html
      The "simulate rig" function is not yet in the manual as it is one of the latest things I have added and I still need to make an explanatory video. But you have all the steps that would be followed to create the character from beginning to end, pose it, and do remeshing.
      Thank you very much @patrickd_art!
      Best
      Aitor