R.A.F Spitfire vs Luftwaffe Messerschmitt 109 - Blender 3.5

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • Messerschmitt Patrol - Join this thrilling CG aerial battle as a 109 on patrol over the Netherlands searches for 'Gelegenheitsziel' or targets of opportunity. As Allied operations ramp up, the Luftwaffe pilot briefly spots a Willys Jeep equipped with airborne radio equipment - an essential asset for communication, reconnaissance, and intelligence gathering.The 109 begins its deadly strafing attack but will the Luftwaffe pilot remember to look behind him ? With historical accuracy and heart-pounding action, this animation is a must-see for aviation and history buffs alike.
    At SpitfireCGI we create all of our original aviation animations, sound design and composed music scores for our projects in-house.

ความคิดเห็น • 15

  • @Litten260
    @Litten260 ปีที่แล้ว +1

    Excellent!

  • @deussoundgarden
    @deussoundgarden ปีที่แล้ว +1

    That’s nuts, felt like I was there. Imagine burning alive in your plane?

    • @SpitfireCGI
      @SpitfireCGI  ปีที่แล้ว

      Yep not a good way to go but as the saying goes "you play with fire,you are going to get burned "

  • @Avion_Anims
    @Avion_Anims ปีที่แล้ว +1

    This is so good, its like yarnhub. Keep it up!

  • @prv808
    @prv808 ปีที่แล้ว +2

    Very cinematic in style and production. The cockpit views really made you feel involved with the action.

    • @SpitfireCGI
      @SpitfireCGI  ปีที่แล้ว +2

      Thank you P R V, very encouraging of you to say that.

  • @AFLAutoBlendz3DCarCreations
    @AFLAutoBlendz3DCarCreations ปีที่แล้ว +1

    Very good video. Totally enjoyed it

    • @SpitfireCGI
      @SpitfireCGI  ปีที่แล้ว

      Cheers AFL ,thank you !

  • @greyjackdaw
    @greyjackdaw ปีที่แล้ว +1

    Great video.

  • @andrewsheehan6974
    @andrewsheehan6974 ปีที่แล้ว +1

    Brilliant

  • @atomica0914
    @atomica0914 ปีที่แล้ว

    Increase the roughness and use cycles?

    • @SpitfireCGI
      @SpitfireCGI  ปีที่แล้ว

      Perhaps Cycles in the future but not for volumetrics .Cycles we find is still way too slow for our animation.