When talking about the Dwarven Lore feat, you forgot to show the Additional Lore feat that you said you would. "As seen on screen here" and there is nothing but Dwarven Lore on screen.
I'm glad pathfinder leans into dwarves being more magical than most other fantasy settings do. Always felt weird when a setting doesnt have Dwarven geomancers of some sort.
Yeah the whole “Dwarves don’t do magic” thing (looking at you Dragon Age) always felt super weird to me. Geomancy, runic magic, elemental shamanism, and divine powers are all really cool ways to do Dwarven magic.
yea, Dwarves are odd in many of their lore and myths. I have a feeling people confuse Tolkien's lack of hard magic particularly when it comes to dwarves as "they don't do magic" since the Elves and the Wizards (who look very old man human) practice more...obvious magic. Even hobbits with their "near magical but not magical ability to vanish from sight" is seen as more magical inclined, so people took it to the extreme when making their own worlds and lores here in the West. In most of the lore I have read and experienced myself, dwarves almost never practice "arcane" magic, but Runic is kind of their steppingstone to covering that weakness, namely seen in Warhammer lore. Clerics are fairly common as well, so the trend seems to be outside power rather than having power within.
Also don't forget to add 1d4 grudges and a hard-bound journal to write more in. Gotta love those two livers working extra hard to keep you safe from poison!
(For those either in Golarion or whose GMs have firearms in their settings) Dwarf Gunslinger can be a fun pick. The clan pistol is a solid weapon either as a backup for a Sniper or the primary weapon for a Drifter or Pistolero, and the Dwarf's slower movement doesn't hurt as much when you can put a target down at distance. The backstory potential is also really cool: guns as old as the clans themselves, being passed from parent to child, with each wielder tweaking and personalizing the gun until your fourth/seventh/nineteenth-generation clan pistol is a work of art. Also, the 2e Gunslinger iconic, Nalmika, is a dwarf from Dongun Hold, so that's really cool.
17:14 NoNat1: "You can cast 'One with Stone,' as a 3rd level spell, once per day, and I'll put it on screen, so you can see what it does" Spell on screen: "Look up the 'One with Plants' spell" Me: "Gee, thanks..."
I was a little surprised your suggestions for Dwarven characters did not include Fighter or Champion, using their Unburdened Iron feat for heavy armor because it seems like a classic. But I love the Flurry Ranger suggestion, which I never considered before. That one is really cool if your campaign will be heavy on giants, goblins, etc!
I made a Rock Dwarf monk, focusing on the maneuvers and resisting them. Wrestler dedication as added spice. Shoving and boulder rolling the enemies around. :)
I personally love the dwarf monk, especially since pathfinder allows strength based monkes. A rock runner with the mountain stance is just too flavorful in my opinion.
Great to have you back! We're starting Sky King's Tomb tomorrow I will admit, I had hoped to see a bit of dwarven culture in this video, though, that is admittedly only appropriate for those playing in Golarion
You forgot to put the Additional Lore general feat in the video, despite saying it was onscreen. Here’s the updated version, for anyone who wants to see it, taken directly from Archives of Nethys. Your knowledge has expanded to encompass a new field. Choose a Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory. Special: You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels.
Here’s what Archives of Nethys says about One with Plants, since One with Stone referenced it, and Nonat decided not to include it in the video. You can either transform into a plant or merge with plant matter. While transformed, you can't move or affect anything outside the plant, but you can cast spells as long as they don't require line of effect beyond the plant. You can Dismiss this spell. Merge with Plants: The spell's duration is 10 minutes. While casting the spell, you must touch a plant with enough volume to fit you and your possessions or the spell is disrupted. While merged, you can hear, but not see, what's going on outside the plant. If the plant takes damage while you're inside it, you're expelled from the plant and take 10d6 damage. Magic passage expels you without dealing damage. The spell ends if you're ever outside the plant. Turn into a Plant: The spell's duration is 8 hours. You become a Large plant-typically a tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a plant that is strangely new to the area. While in this form, you can observe everything around you, using your normal senses. As a plant, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures.
It is great on any dwarf who wants to go with heavy armour because it completely eluminates need for strength making casters in heavy armour a viable option.
Expanding on Mountain Stoutness: Don’t forget that reducing the DC for recovery checks also reduces the DC for critically succeeding on those checks as well. While it will still be uncommon to get a crit success, a 20% chance to reduce your dying value by 2 is just icing on the cake that is this feat. As for Ancestry con boosts: You misremember which ones get it and how many, though 2 or 3 of those ancestries are rare. Dwarves, gnomes, leshies, hobgoblins, automatons, fleshwarps, and conrasu all get con boosts as far as I remember. And I might be forgeting a few… also wasn’t considering Howl of the Wild ancestries which I haven’t gotten to look at a lot. Makes for a lot to remember so I totally get why you misremembered. Kineticist flavor: Love earth based dwarf kineticists! Such great flavor. Though I also enjoy the idea of forge heritage dwarves with metal kineticist flavoring. Fewer of the feats directly support that flavor though.
I'll be honest, I feel that no dwarf worth his beard would ever become a Metal Kineticist... remember, all the metal summoned through the Metal Instinct is faulty and rusted. What kind of dwarf would wrap himself into junk? Goblins, on the other hand...
@@alarkhar Personally I think dwarves are far too pragmatic to act as though metal doesn’t exist just because it is corroded in some way. Sure their pride would make them disgusted if they tried to forge a metal item and it came out faulty. And I doubt their disciplined minds could handle the mere idea of letting their equipment rust/corrode, especially if they had made it themselves. But not use spells/magic that summoned up metal just because it would end up as corroded metal? It’s not like it’s metal they forged or were supposed to take care of. Besides metal kineticists can do more then just make rusty armor or fragile objects/tools. They can move metal objects around using magnetic fields. They can plate a metal object with precious metals until they focus on another. They can slowly conjure up an INFINITE amount of common rusted metal that they could forge into much stronger items. If they also unlock the earth element they can even conjure a flying spinning flint grinding stone that they can use to harm their enemies and sharpen their teammates weapons, practically at the same time :P ! Oh and Thibbledorf Pwent and his Gutbuster Brigade from the legend of Drizzt series are described as wearing suits of full plate armor that have rusted from not washing the blood of their enemies from the armor. Just saying. :P But yeah your way of viewing dwarves is totally understandable. Prideful and/or greedy artisans who are disgusted by shoddy metal work or terribly preserved metal makes sense. 😀
this video was great! definitely gave me ideas for what to do with the pathfinder society character I made (a dwarven gunslinger who fights with her clan pistol and a tower shield)
Question for DMs out there! 6:33 Would you allow this bonus against being swallowed? I concidered it as being repositioned but other at table fought against. Thoughts?
I think it's funny how dwarves are crafters, but crafting is an inteligence skill, but dwarves don't get a bonus to inteligence by default. Edit: spelling
Daymn. Those are some very strong ancestry feats. Just a +1 damage per damage die? Thats usually a class feature. They aren't broken but certainly some of the most powerful I think I have read.
BTW as an level 2 eldritch trickster(2 because Magical trickster) if you chose psychic,unbound step,phase bolt you can auto sneek attack with the amped bolt.
Always wanted to play a half dwarf, half human that was given too much crap about being too tall by dwarves and still too short by humans. I think DnD 4th had it in the Dark Suns book but by the time I got the opportunity to be a player in a game we had moved on to Pathfinder and other TTRPG's.
Dark Sun had the "Mules" Half Dwarf, half Human I think. Human adaption, with Dwarven focus. That could easily be the product of some mad Wizard in Golarian... :)
Unfortunately, I don't believe Dwarven Reinforcement at level 5 can be used on shields, as it specifies "thick" objects and structures, and nothing denotes shields as "thick". I would love to be wrong though.
Could you add a little bit about the racial weapons or other ancestry specific items? No I have not finished watching this yet wanted to get the thought out before it was forgotten.
For a dwarven druid of untamed order as a melee character (grapple demoralize shove trip boulder roll ecc in Bear form, that s the idea) is it better rock dwarf, strong blooded, forge or ancient blooded. Since i m taking herbalist dedication to prepare healing potions for the party i cannot dwelve into fighter dedication so I won't have attack of opportunity as a reaction. I can have later stonebones and stonewall as reactions but early game I won't have any reaction that works in battle form. So maybe ancient blooded fits it perfectly? What you think? thanks bro
When talking about the Dwarven Lore feat, you forgot to show the Additional Lore feat that you said you would. "As seen on screen here" and there is nothing but Dwarven Lore on screen.
Wait is falling damage a hazard? Don't think it is, but I'd allow it in my game for the effect. Just imagining a dwarf falling off of a say... flying dragon and petrifying themselves to land safely from ridiculous heights then just dusts off and walks out of the crater that their petrified form created.
despite dwarfs beeing my favorite fantasy race, i hate the pathfinder -2 charisma stat. it hampers so many classes: summoner, bard, sorcerer, psychic, oracle, champion and CLERIC. *the one heal spell that is auto-hightened you as a dwarf-cleric recieve less than every other class is just a huge debuff.* plus every class which likes to intimidate(demoralize) or decieve(feint) cant do that effectively. which might hurt in combat.
My favorite thing about dwarves in PF2 is their lack of give a shit about gender norms. So many cool nonbinary, agender, and other trans characters in the Highhelm book
Be sure to check out Frontier Wargaming and their Gamemaster's Chest Kickstarter: www.kickstarter.com/projects/frontierworkshop/gamemasters-chest
When talking about the Dwarven Lore feat, you forgot to show the Additional Lore feat that you said you would. "As seen on screen here" and there is nothing but Dwarven Lore on screen.
I'm glad pathfinder leans into dwarves being more magical than most other fantasy settings do. Always felt weird when a setting doesnt have Dwarven geomancers of some sort.
Yeah the whole “Dwarves don’t do magic” thing (looking at you Dragon Age) always felt super weird to me. Geomancy, runic magic, elemental shamanism, and divine powers are all really cool ways to do Dwarven magic.
In myth, dwarves very much can do magic
yea, Dwarves are odd in many of their lore and myths. I have a feeling people confuse Tolkien's lack of hard magic particularly when it comes to dwarves as "they don't do magic" since the Elves and the Wizards (who look very old man human) practice more...obvious magic. Even hobbits with their "near magical but not magical ability to vanish from sight" is seen as more magical inclined, so people took it to the extreme when making their own worlds and lores here in the West.
In most of the lore I have read and experienced myself, dwarves almost never practice "arcane" magic, but Runic is kind of their steppingstone to covering that weakness, namely seen in Warhammer lore. Clerics are fairly common as well, so the trend seems to be outside power rather than having power within.
I AM A DWARF AND IM DIGGING A HOLE, DIGGY DIGGY HOLE, DIGGY DIGGY HOLE
BROTHERS OF THE MINE REJOICE!
SWING SWING SWING WITH ME@@TeutonicViking
@@7Coolpablo RAISE YOUR PICK AND RAISE YOUR VOICE!
@@The_Cal9000 SING SING SING WITH ME
@@mcorvis914
DOWN AND DOWN INTO THE DEEP
WHO KNOWS WHAT WE'LL FIND BENEATH
Also don't forget to add 1d4 grudges and a hard-bound journal to write more in. Gotta love those two livers working extra hard to keep you safe from poison!
(For those either in Golarion or whose GMs have firearms in their settings) Dwarf Gunslinger can be a fun pick. The clan pistol is a solid weapon either as a backup for a Sniper or the primary weapon for a Drifter or Pistolero, and the Dwarf's slower movement doesn't hurt as much when you can put a target down at distance. The backstory potential is also really cool: guns as old as the clans themselves, being passed from parent to child, with each wielder tweaking and personalizing the gun until your fourth/seventh/nineteenth-generation clan pistol is a work of art.
Also, the 2e Gunslinger iconic, Nalmika, is a dwarf from Dongun Hold, so that's really cool.
Need to point out a special feature about the Clan Dagger (4:40), in Guns and Gears, a dwarf can instead grab a clan pistol.
I'm very glad you're back to pathfinder 2e.
but I really hope you do enjoy it and aren't under pressure to do it
One of my favorite ancestries on my my birthday? Fantastic!
I’ve been crafting a rock dwarf earth gate kineticist and it oozes flavor
Happy birthday, random stranger. Hope you’re having a good one
17:14
NoNat1: "You can cast 'One with Stone,' as a 3rd level spell, once per day, and I'll put it on screen, so you can see what it does"
Spell on screen: "Look up the 'One with Plants' spell"
Me: "Gee, thanks..."
I was a little surprised your suggestions for Dwarven characters did not include Fighter or Champion, using their Unburdened Iron feat for heavy armor because it seems like a classic. But I love the Flurry Ranger suggestion, which I never considered before. That one is really cool if your campaign will be heavy on giants, goblins, etc!
I made a Rock Dwarf monk, focusing on the maneuvers and resisting them. Wrestler dedication as added spice. Shoving and boulder rolling the enemies around. :)
probably not going to make a dwarf character in the nearest future, but it was still extremely entertaining! love hearing you talk about pathfinder
I personally love the dwarf monk, especially since pathfinder allows strength based monkes.
A rock runner with the mountain stance is just too flavorful in my opinion.
ROCK AND STONE!
FOR KARL!
Did I hear a ROCK AND STONE?
Rock and stone brother!
Great to have you back!
We're starting Sky King's Tomb tomorrow
I will admit, I had hoped to see a bit of dwarven culture in this video, though, that is admittedly only appropriate for those playing in Golarion
You forgot to put the Additional Lore general feat in the video, despite saying it was onscreen. Here’s the updated version, for anyone who wants to see it, taken directly from Archives of Nethys.
Your knowledge has expanded to encompass a new field. Choose a Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory.
Special: You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels.
Here’s what Archives of Nethys says about One with Plants, since One with Stone referenced it, and Nonat decided not to include it in the video.
You can either transform into a plant or merge with plant matter. While transformed, you can't move or affect anything outside the plant, but you can cast spells as long as they don't require line of effect beyond the plant. You can Dismiss this spell.
Merge with Plants: The spell's duration is 10 minutes. While casting the spell, you must touch a plant with enough volume to fit you and your possessions or the spell is disrupted. While merged, you can hear, but not see, what's going on outside the plant. If the plant takes damage while you're inside it, you're expelled from the plant and take 10d6 damage. Magic passage expels you without dealing damage. The spell ends if you're ever outside the plant.
Turn into a Plant: The spell's duration is 8 hours. You become a Large plant-typically a tree. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a plant that is strangely new to the area. While in this form, you can observe everything around you, using your normal senses. As a plant, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures.
I am a Dwarf (Kinecist) and I'm bending the stone.
Bendin', bendin' stone. Bending a stone!
15:20 and stackable with the oread's fortify shield feat. Also you're rock dwarf...incredible.
ok whatever game being ran that has me fighting that plushie as one of the miniatures, I want in!
10:15 Bold of you to claim that there are non-evil gnomes!
Unburdened Iron is really nice for getting rid of the Monk mountain Stance movement penalty until you can start getting the monk speed increases.
Or the earth kineticist’s armor in earth
It is great on any dwarf who wants to go with heavy armour because it completely eluminates need for strength making casters in heavy armour a viable option.
Man I missed the ancestry guides
Nonat! Buddy! Pal! Take it easy! Dont burn out yourself ❤🎉 naaah keep it coming we love it ❤
The benefits should all be listed as Dwarf clan pistol! Best class? DwarfClanPistol-slinger
Ancestral weapons for Dwarf axe, and Pistol wielder?
It's time to release the corrupted shield tenants of evil dwarf champion.
"That's french for little extra things... probably"
4:37 , i never saw anything about losing your clan dagger being taboo just selling it.... please explain where i can find this info, cheers
I treat it as a Saumerai and his family sword. Same strong motivations. A Dwarf that rejects his/her culture might use "any old" dagger....?
Wind Rose approves
Love this. Started watching with the remaster so this is fun to see.
Expanding on Mountain Stoutness: Don’t forget that reducing the DC for recovery checks also reduces the DC for critically succeeding on those checks as well. While it will still be uncommon to get a crit success, a 20% chance to reduce your dying value by 2 is just icing on the cake that is this feat.
As for Ancestry con boosts: You misremember which ones get it and how many, though 2 or 3 of those ancestries are rare. Dwarves, gnomes, leshies, hobgoblins, automatons, fleshwarps, and conrasu all get con boosts as far as I remember. And I might be forgeting a few… also wasn’t considering Howl of the Wild ancestries which I haven’t gotten to look at a lot. Makes for a lot to remember so I totally get why you misremembered.
Kineticist flavor: Love earth based dwarf kineticists! Such great flavor. Though I also enjoy the idea of forge heritage dwarves with metal kineticist flavoring. Fewer of the feats directly support that flavor though.
I'll be honest, I feel that no dwarf worth his beard would ever become a Metal Kineticist... remember, all the metal summoned through the Metal Instinct is faulty and rusted. What kind of dwarf would wrap himself into junk? Goblins, on the other hand...
@@alarkhar Personally I think dwarves are far too pragmatic to act as though metal doesn’t exist just because it is corroded in some way. Sure their pride would make them disgusted if they tried to forge a metal item and it came out faulty. And I doubt their disciplined minds could handle the mere idea of letting their equipment rust/corrode, especially if they had made it themselves. But not use spells/magic that summoned up metal just because it would end up as corroded metal? It’s not like it’s metal they forged or were supposed to take care of.
Besides metal kineticists can do more then just make rusty armor or fragile objects/tools. They can move metal objects around using magnetic fields. They can plate a metal object with precious metals until they focus on another. They can slowly conjure up an INFINITE amount of common rusted metal that they could forge into much stronger items. If they also unlock the earth element they can even conjure a flying spinning flint grinding stone that they can use to harm their enemies and sharpen their teammates weapons, practically at the same time :P !
Oh and Thibbledorf Pwent and his Gutbuster Brigade from the legend of Drizzt series are described as wearing suits of full plate armor that have rusted from not washing the blood of their enemies from the armor. Just saying. :P
But yeah your way of viewing dwarves is totally understandable. Prideful and/or greedy artisans who are disgusted by shoddy metal work or terribly preserved metal makes sense. 😀
I built a Forge Dwarf, Fire Kineticist..... :)
this video was great! definitely gave me ideas for what to do with the pathfinder society character I made (a dwarven gunslinger who fights with her clan pistol and a tower shield)
Nice to see you back friend.
Question for DMs out there! 6:33 Would you allow this bonus against being swallowed? I concidered it as being repositioned but other at table fought against. Thoughts?
Any chance we can get a Leshy? Pretty please! 🥺
I think it's funny how dwarves are crafters, but crafting is an inteligence skill, but dwarves don't get a bonus to inteligence by default.
Edit: spelling
Omg that is true, never noticed it. Mindblown
Loving the two finger salutes... lol
Daymn. Those are some very strong ancestry feats. Just a +1 damage per damage die? Thats usually a class feature. They aren't broken but certainly some of the most powerful I think I have read.
Finally some good content
BTW as an level 2 eldritch trickster(2 because Magical trickster) if you chose psychic,unbound step,phase bolt you can auto sneek attack with the amped bolt.
Rock and stone!
I'd say bricks, being hardened clay, ARE stone.
Earth, technically, but same difference.
I came for the pretty face but stayed for the wallpaper.
Beauty. Pf2 Has made me actually want to play a dwarf
Always wanted to play a half dwarf, half human that was given too much crap about being too tall by dwarves and still too short by humans. I think DnD 4th had it in the Dark Suns book but by the time I got the opportunity to be a player in a game we had moved on to Pathfinder and other TTRPG's.
Dark Sun had the "Mules" Half Dwarf, half Human I think. Human adaption, with Dwarven focus. That could easily be the product of some mad Wizard in Golarian... :)
I just noticed nonat is back.
Unfortunately, I don't believe Dwarven Reinforcement at level 5 can be used on shields, as it specifies "thick" objects and structures, and nothing denotes shields as "thick". I would love to be wrong though.
Could you add a little bit about the racial weapons or other ancestry specific items? No I have not finished watching this yet wanted to get the thought out before it was forgotten.
Somebody please do the research on whether these last videos somehow correlate with an increased number of Dwarf Bards being rolled please
For a dwarven druid of untamed order as a melee character (grapple demoralize shove trip boulder roll ecc in Bear form, that s the idea) is it better rock dwarf, strong blooded, forge or ancient blooded. Since i m taking herbalist dedication to prepare healing potions for the party i cannot dwelve into fighter dedication so I won't have attack of opportunity as a reaction. I can have later stonebones and stonewall as reactions but early game I won't have any reaction that works in battle form. So maybe ancient blooded fits it perfectly? What you think? thanks bro
Yay ultimate guide!
When talking about the Dwarven Lore feat, you forgot to show the Additional Lore feat that you said you would. "As seen on screen here" and there is nothing but Dwarven Lore on screen.
But do Rock Dwarves also like Stone?
Harsk clearly watched this video in the past.
35 seconds in and I already know that despite dwarves making good fighters, nonat won't recommend the class because reasons.
Really good fighters. And awesome Barbarians!
Wait is falling damage a hazard? Don't think it is, but I'd allow it in my game for the effect. Just imagining a dwarf falling off of a say... flying dragon and petrifying themselves to land safely from ridiculous heights then just dusts off and walks out of the crater that their petrified form created.
👏👏👏
ok hear me out dwarf bard
I played a Dwarfen Champion he was very tanky
despite dwarfs beeing my favorite fantasy race, i hate the pathfinder -2 charisma stat. it hampers so many classes: summoner, bard, sorcerer, psychic, oracle, champion and CLERIC. *the one heal spell that is auto-hightened you as a dwarf-cleric recieve less than every other class is just a huge debuff.*
plus every class which likes to intimidate(demoralize) or decieve(feint) cant do that effectively. which might hurt in combat.
Support Comment!
My favorite thing about dwarves in PF2 is their lack of give a shit about gender norms. So many cool nonbinary, agender, and other trans characters in the Highhelm book
Being a high king is just a title. Even if you identify as a woman, you are still the high king.
Brother, get someone to cut the hair around your ears.
Nice! Only one note i would pick metal Kinecist as a smithmaster.