Hey Nonat1s I wanted to thank you, i'm a new player who will be having session 1 this week for my first game of pathfinder. Not just this video but all of your videos have helped me to really iron out my sheet and prepare for a really exciting experience. The thing is you only get one FIRST pathfinder game, and while i couldn't talk to you personally I'm really excited with what you were able to share with me. Thank you so much for all of your help. your videos are concise, real, and very entertaining. You don't need memes or cut in gags to sell yourself and you're honest and upfront. I really like that.
Bit of an additional tip. Most casters top out at Expert weapon proficiency, while your Athletics skill can be as high as Legendary. If you have some skill increases to spare consider putting them into Athletics. It's a little unorthodox, but if you're stuck in melee a trip or disarm attack might be more effective than a weapon attack. Plus it'll probably be a greater help to your allies than any damage a noodle armed wizard with a stick could muster.
Remember, Treat wounds let you continue treatment for an entire hour to double the amount. If you got the time its not 2d8 per hour. its technically 6d8 within a 70 minutes period There have been times when i've decided to not use continual recovery and instead do that 1 hour treatment because the initial one was a crit.
it's important to note that it's double the amount of hitpoints healed, not double the dice! that means performing treat wounds for an hour at higher ranks also doubles those bonuses to healing. combine this with risky surgery to guarantee crit success on a success and assurance if your dm lets you use it with risky surgery, and at trained you can get 4d8 DOUBLED for a range of 8-64 healing automatically, with an extra +20, +60 and +100 at higher dcs! this doesn't even consider mortal and godless healing, ward medic, forensic investigator's bonus healing, medic dedication... having someone with medicine on hand can trivialize healing between encounters and even without an hour to spare, you could get your party to working condition on risky surgery and ward medic alone with some solid rolls!
But continuel recovery is 2d8 every 10 mins. So a full hour of that is 12d8 right? Thats an average of 54, while the crit is 'only' 32 (assuming you succeed all of them). I dont see why you would choose to not do continual recovery if you have it. Or does the 10min cooldown of continual recovery start _after_ applying treat wounds? Cause thats not how I read it. I thought it replaced the 1 hour cooldown, which can overlap like NoNat1 says, so I assumed this 10min also overlaps with you treating the patient.
@@MerijnH You are talking about the Feat Continual Recovery available at level 3 or otherwise at level 2 if you have a way to get Expert by that point. But this in regards to the default behavior of treat wounds, in a video titled beginner tips for people most likely starting at level 1.
As far as Treat Wounds goes, do not forget about Ward Medic. You can treat between 2 and 8 targets in a single use of Tread Wounds depending on your skill level for Medicine.
If you aid the cause of removing the menace so it's no longer standing to harm your allies, then you are supporting, any in-between like healing to help achieve that goal is crisis management.
I used to play a Control Wizard in Neverwinter Online and a common response to people asking why our control spells were so weak and our damage so high was "Death is the ultimate form of controlled"
you can make a character so far in either direction if you try hard enough like I made a Monk just use a two handed weapon while just using Monkness to replace heavy armor with fuk you am a mountain made of iron face me XD
Life oracle of Pharasma here. Tip #5 is something my character abided by to a T. As I learned in FFXIV, sometimes the best way to heal is to do damage. The enemy will be alive for a shorter amount of time, which means less damage is dealt by them. ^_^ But I digress. My oracle always had a bunch of spells that did cold damage (flavor thing some of the time for being a frozen wind kitsune). But she would also go feral once in a while when her wife was attacked, and she'd use a scythe to attack the poor enemy :D
Wooot also a Life Oracle of Pharsma! We did free dedication so also celestial sorcerer with a elf changling heritage, not even a broken combo but soooo much healing. But also specialized at finalizing undead as one should!
Demoralize works at range, doesn't require a free hand, doesn't have the Attack trait, and is one of the few things that debuff attacks, AC, and saves at the same time. If it weren't for the 1 / enemy limit, it *would* definitely be the strongest skill action. Given the limit, I'd say it's equally strong to Grapple and Trip, which are both really strong.
Great tips! Especially the one about thinking how to use your first action, instead of your third. Demoralize, faint, maneuver, recall, seek, move whatever FIRST, and THEN attack, even twice if you can/want
I deeply empathies with you about the heat. I am in Texas and yesterday my workroom got up to 92°F and I had to take a break because it was going to become unsafe to continue working with a blade. (And it has been a little cooler than normal this last week) Stay safe, stay hydrated. On the content of your video, this all sounds really fun. You really make Pathfinder sound like it could be fun if I found the right group to be a player in.
Tip #6 in the spirit of tip #5: The best healing is healing that you don't need to do. If you can buff your allies' AC, enable them to move away from the enemy or move the enemy away from them, or find other ways to make enemies waste actions, that can often be more effective - not because healing is weak, it's quite strong, actually - but your allies are more free to do the things they're good at when they're not about to die. Since healing is reactive (allies need to take damage first, you heal them afterwards), doing something proactive instead is often safer and more freeing.
@@3_14pie Heat dome, baby! 2nd one in a few years. I am above 40°N. Consistently over 100° day after day. Today is the last day of 100 in my city, but it stays in the 90s for several days after today. Fun fun fun!
In a Savage Worlds game I am playing a mostly support role, taunting enemies to make them easier for my two allies to hit. But I run into times, especially against single opponents, where I can’t taunt for any further benefit. Thus, my character has acquired a chainsaw.
I feel like having healing on every party member is the optimal way to play this game. Characters with a free hand should get Battle Medicine. Focus spells are amazing as they scale with level and can be gotten on every character relatively easy. On a Fighter I would get both Paladin + Psychic dedication with free archetype to get 3 focus points (Lay on Hands) on level 6 + Retributive Strike. Yes it will cost some class feats but it seems worth it.
I keep meaning to do a video on this, but never get around to it - focus spells have to be the most underused aspect of the game. A lot of people only pull them out as a last resort, even though you should be able to use them every encounter.
It's funny watching you suffering from the heat but still getting worked up and animated about awesome things in the game. In SoT I have a conrasu phytokineticist and he does awesome support. The kineticist healing abilities heal less damage than most, but they are once per person per 10 minutes. I give out a healing fruit and a dash of herbs to everybody, then I do treat wounds on up to four people (if needed), and at the end I can give out more fruit and herbs. Our groups also tend to have many characters dip a little into support. Like taking Blessed One as an archetype for Lay on Hands. Or getting battle medicine because sometimes your main support goes down.
A good overall tip for buffing and debuffing bonuses/penalties that only last until the end of a character's turn - don't do it if they're next in initiative! Delay, let them go, then do your thing. This means they'll have the benefit/penalty for a good long while.
Goodberry or now Cornicopia is a focus spell, but having to spend 2 actions to cast it and another action to feed someone is very taxing on action economy
hi Nonat I'm new here and also really new to the game of D&D and Pathfinder I have a big question I have super stage fright and I wonder how do you deal with stage fright and anxiety in D&D and Pathfinder
Just remember that you're there to have fun with your friends! It's just a game, not Critical Role! And doing voices and acting is TOTALLY optional! If you're not comfortable acting in front of your friends, you don't have to! You can just describe your character's actions!
@@Nonat1s Honestly This is so true I especially have hammy(yet very competent statwise) characters i would play and act as For the sake of my own kind of fun on the table and thankfully fellow players and gm are fine with it
@@Nonat1s well my first full actual play of Pathfinder went off without a hitch of course I meta played a little bit since I wasn't really confident in what I was doing and the others didn't mind it they actually had fun with it to be honest thanks for the helpful info Nat!
There's also a few other channels that do lore videos. I forget them at the moment but they shouldn't be too hard to find, especially once you start watching one of them regularly. A couple I found going through my subs quickly are MythKeeper and Podfinder. I may not be subbed to some of the others I have watched but I know there are at least a couple more.
Don't forget, immunity to Treat Wounds does NOT mean immunity to Battle Medicine -- those are tracked separately. It's therefore possible to use Treat Wounds and then immediately use Battle Medicine on the same target, provided that you haven't used Battle Medicine on them that day.
To Tip #5: You are a support. You want to inflict positive statuses on your friends and negatives on your enemies; and the best status to apply to an Enemy is Dead
A note about Treat Wounds. If one of your party members has Continual Recovery, but several people has medicine proficiency, if someone that does *not* have the Continual Recovery feat uses Treat Wounds, the patient becomes immune to *ALL* Treat Wound actions for 1 hour. Even if you have Continual Recovery, you cannot keep bandaging them. I hate how this makes it so you practically *HAVE TO* have one character in the party chose both Continual Recovery and Ward Medic skill feats😮💨
Not sure where you get that you HAVE to have those feats or why it's a problem in your group. Sounds like your group should have planned characters better so there wasn't overlap with Treat Wounds!
@@JacksonOwex The system makes it practically a prerequisite, is what I mean. That and the fact you cannot share the burden between party members due to the immunity being shared with the action itself.
I have built some the dumbest character builds for a GM to deal with one of them just makes everyone clumsy all the time and another one makes everyone so sick they may as well just end themselves sooner life is suffering conditions are bull an I love them
I generally liked the video. However I really dicing like cope piece in the end. You Don enforced RAW, party TPK often, it’s not system fault, it’s DM fault. And after that my thoughts returned to example with two golden dragons. Imagine that fight without burst healer, particularly cleric. And it is a “moderate encounter”
Here I am watching it since I'm subscribed, yep, knew that, knew that, knew that, k there's nothing new here. Maybe video should be titled something like "A guide for 5e players starting out PF2E."
Also with treat wounds you can try against higher dcs and heal for more hitpoints in that amount of time, same for battle medicine, godless healing adds a straight +5 to the healing you do, and if you take assurance that's a minimum of 10 + proficiency
About difficulty, I disagree. Not everyone needs to make a perfect build, but Pathfinder is hard. It's important that people know the rules and make a good build so they can enjoy it more. Extreme encounters are very hard, even Severe ones can be really dangerous. I've been playing Kingmaker recently, in the first fight of the campaign the barbarian went down and the ranger almost was KOed. That was just the first fight. We had something like 3 more encounters after that in the same adventuring day. A DM can make an easier game for beginners, but beginners playing Kingmaker are going to struggle. If we didn"t have medicine, it would have been a TPK.
It is hot? Then an important, very disliked, tipp: do NOT drink or eat cold stuff but warm/hot stuff. Cold means, it is likely ending up below body temperature in your stomach which alarms the rest of the body: it is cold, raise the temperature! So in the long run, you worsen your situation with that ice water...
Hey Nonat1s I wanted to thank you, i'm a new player who will be having session 1 this week for my first game of pathfinder. Not just this video but all of your videos have helped me to really iron out my sheet and prepare for a really exciting experience. The thing is you only get one FIRST pathfinder game, and while i couldn't talk to you personally I'm really excited with what you were able to share with me. Thank you so much for all of your help. your videos are concise, real, and very entertaining. You don't need memes or cut in gags to sell yourself and you're honest and upfront. I really like that.
You are so right - we only get one first game. Hope yours went well!
Bit of an additional tip. Most casters top out at Expert weapon proficiency, while your Athletics skill can be as high as Legendary. If you have some skill increases to spare consider putting them into Athletics. It's a little unorthodox, but if you're stuck in melee a trip or disarm attack might be more effective than a weapon attack. Plus it'll probably be a greater help to your allies than any damage a noodle armed wizard with a stick could muster.
Remember, Treat wounds let you continue treatment for an entire hour to double the amount.
If you got the time its not 2d8 per hour. its technically 6d8 within a 70 minutes period
There have been times when i've decided to not use continual recovery and instead do that 1 hour treatment because the initial one was a crit.
I completely forgot that was a thing!
it's important to note that it's double the amount of hitpoints healed, not double the dice! that means performing treat wounds for an hour at higher ranks also doubles those bonuses to healing. combine this with risky surgery to guarantee crit success on a success and assurance if your dm lets you use it with risky surgery, and at trained you can get 4d8 DOUBLED for a range of 8-64 healing automatically, with an extra +20, +60 and +100 at higher dcs! this doesn't even consider mortal and godless healing, ward medic, forensic investigator's bonus healing, medic dedication... having someone with medicine on hand can trivialize healing between encounters and even without an hour to spare, you could get your party to working condition on risky surgery and ward medic alone with some solid rolls!
You just answer a question that I had for a while! Thanks! Dint know how to interpret the wording on that last paragraph of the Skill!
But continuel recovery is 2d8 every 10 mins. So a full hour of that is 12d8 right? Thats an average of 54, while the crit is 'only' 32 (assuming you succeed all of them). I dont see why you would choose to not do continual recovery if you have it.
Or does the 10min cooldown of continual recovery start _after_ applying treat wounds? Cause thats not how I read it. I thought it replaced the 1 hour cooldown, which can overlap like NoNat1 says, so I assumed this 10min also overlaps with you treating the patient.
@@MerijnH You are talking about the Feat Continual Recovery available at level 3 or otherwise at level 2 if you have a way to get Expert by that point.
But this in regards to the default behavior of treat wounds, in a video titled beginner tips for people most likely starting at level 1.
As far as Treat Wounds goes, do not forget about Ward Medic. You can treat between 2 and 8 targets in a single use of Tread Wounds depending on your skill level for Medicine.
I play support role in so many video games and ttrpgs and craft saying "Remember artillery is type of support"
If you aid the cause of removing the menace so it's no longer standing to harm your allies, then you are supporting, any in-between like healing to help achieve that goal is crisis management.
A wise man one say: "The dead is best status effects, they can harm your allies"
That wise man was a Barbarian with +3 in Wisdom
I had a magic card with a context text along the line of "I can sometime prevent more hurt with one arrow than I could heal with one life."
D'Avenant Healer. "One arrow keenly fired might prevent more battlefield wounds than I could treat."@@gabrielrognon6238
I used to play a Control Wizard in Neverwinter Online and a common response to people asking why our control spells were so weak and our damage so high was "Death is the ultimate form of controlled"
what i love with Pathfinder 2e is that nearly all classes have support potential
you can make a character so far in either direction if you try hard enough
like I made a Monk just use a two handed weapon while just using Monkness to replace heavy armor with fuk you am a mountain made of iron face me XD
Life oracle of Pharasma here. Tip #5 is something my character abided by to a T. As I learned in FFXIV, sometimes the best way to heal is to do damage. The enemy will be alive for a shorter amount of time, which means less damage is dealt by them. ^_^ But I digress. My oracle always had a bunch of spells that did cold damage (flavor thing some of the time for being a frozen wind kitsune). But she would also go feral once in a while when her wife was attacked, and she'd use a scythe to attack the poor enemy :D
Wooot also a Life Oracle of Pharsma! We did free dedication so also celestial sorcerer with a elf changling heritage, not even a broken combo but soooo much healing. But also specialized at finalizing undead as one should!
7:35
Grapple. If he's prone, it's insane.
And it doesn't have limit on use basically.
Demoralize works at range, doesn't require a free hand, doesn't have the Attack trait, and is one of the few things that debuff attacks, AC, and saves at the same time. If it weren't for the 1 / enemy limit, it *would* definitely be the strongest skill action. Given the limit, I'd say it's equally strong to Grapple and Trip, which are both really strong.
@@chrizzlybear5565 now that's more like it! This rating is more accurate, I'd say
Great tips! Especially the one about thinking how to use your first action, instead of your third. Demoralize, faint, maneuver, recall, seek, move whatever FIRST, and THEN attack, even twice if you can/want
very solid simple guide! i missed your pf2e content glad to see you back
I deeply empathies with you about the heat. I am in Texas and yesterday my workroom got up to 92°F and I had to take a break because it was going to become unsafe to continue working with a blade. (And it has been a little cooler than normal this last week) Stay safe, stay hydrated.
On the content of your video, this all sounds really fun. You really make Pathfinder sound like it could be fun if I found the right group to be a player in.
Tip #6 in the spirit of tip #5: The best healing is healing that you don't need to do. If you can buff your allies' AC, enable them to move away from the enemy or move the enemy away from them, or find other ways to make enemies waste actions, that can often be more effective - not because healing is weak, it's quite strong, actually - but your allies are more free to do the things they're good at when they're not about to die. Since healing is reactive (allies need to take damage first, you heal them afterwards), doing something proactive instead is often safer and more freeing.
Absolutely; prevention is better than cure. ETA even when curing is actually worth doing, such as in this system.
This is one of your best videos in my opinion when it comes to subject.
until next time unclear. I now sweat profusely when I roll a 1.
Going to be playing a Support focused Witch for my first time playing next week, hoping it goes well
Having moved from Alaska to Oregon in midwinter… I feel you when it comes to the PNW heat.
Hang in there, buddy.
what? how? there's no way the northwest of the usa is hot by any reasonable human metric, the place is above 40°N, isn't it?
@@3_14pie Heat dome, baby! 2nd one in a few years. I am above 40°N. Consistently over 100° day after day. Today is the last day of 100 in my city, but it stays in the 90s for several days after today. Fun fun fun!
Super useful info! My favorite rule when gaming.... Rules are a guideline, just have fun.
I live in oregon I hear you!
Bards are absolutely fun to support with. Casting a buffing song only costs an action, so I'm always free to cast an offensive spell in the same turn.
Thanks for the content!
A League of Legends Graves main once said "Death is the best crowd control."
I'll add "Almost dead is no crowd control at all" to make it valuable tactical advice.
Addition to #5:
Sometimes the best way to heal an ally is to remove the thing that is hurting that ally in the first place.
In a Savage Worlds game I am playing a mostly support role, taunting enemies to make them easier for my two allies to hit. But I run into times, especially against single opponents, where I can’t taunt for any further benefit.
Thus, my character has acquired a chainsaw.
I also really miss just being around a table with friends
And never forget, support =/= healing, or at least not always.
Draconic Barrage can be cool as a focus spell, just hope your dice don't spite you with the same dice roll for the flitting dragons.
I feel like having healing on every party member is the optimal way to play this game. Characters with a free hand should get Battle Medicine. Focus spells are amazing as they scale with level and can be gotten on every character relatively easy. On a Fighter I would get both Paladin + Psychic dedication with free archetype to get 3 focus points (Lay on Hands) on level 6 + Retributive Strike. Yes it will cost some class feats but it seems worth it.
I keep meaning to do a video on this, but never get around to it - focus spells have to be the most underused aspect of the game. A lot of people only pull them out as a last resort, even though you should be able to use them every encounter.
Came for a guide, stayed to make sure you drink enough water.
How do I recover focus points if im the one doing the treat wounds action when resting
It's funny watching you suffering from the heat but still getting worked up and animated about awesome things in the game.
In SoT I have a conrasu phytokineticist and he does awesome support. The kineticist healing abilities heal less damage than most, but they are once per person per 10 minutes. I give out a healing fruit and a dash of herbs to everybody, then I do treat wounds on up to four people (if needed), and at the end I can give out more fruit and herbs.
Our groups also tend to have many characters dip a little into support. Like taking Blessed One as an archetype for Lay on Hands. Or getting battle medicine because sometimes your main support goes down.
A good overall tip for buffing and debuffing bonuses/penalties that only last until the end of a character's turn - don't do it if they're next in initiative! Delay, let them go, then do your thing. This means they'll have the benefit/penalty for a good long while.
Fortissimo Courageous Anthem is hilarious
Tip 5: There's an even better status to inflict on the enemy than "Frightened," and that is "Dead."
Goodberry or now Cornicopia is a focus spell, but having to spend 2 actions to cast it and another action to feed someone is very taxing on action economy
hi Nonat I'm new here and also really new to the game of D&D and Pathfinder I have a big question I have super stage fright and I wonder how do you deal with stage fright and anxiety in D&D and Pathfinder
Just remember that you're there to have fun with your friends! It's just a game, not Critical Role! And doing voices and acting is TOTALLY optional! If you're not comfortable acting in front of your friends, you don't have to! You can just describe your character's actions!
@@Nonat1s That is so under rated.
@@Nonat1s
Honestly
This is so true
I especially have hammy(yet very competent statwise) characters i would play and act as
For the sake of my own kind of fun on the table and thankfully fellow players and gm are fine with it
@@Nonat1s well my first full actual play of Pathfinder went off without a hitch of course I meta played a little bit since I wasn't really confident in what I was doing and the others didn't mind it they actually had fun with it to be honest thanks for the helpful info Nat!
I gave the Like button a +1 status bonus. Somehow it seems to stack, though. Report bug to YT?!
Why dont you have the fan on?
I never understand why no one takes Raging Intimidation. It's awesome.
Do you ever plan on making lore videos? I remember you mentioning you might in one of your previous videos.
I made one last year and it sadly didn't perform very well. I couldn't justify the effort I had to put into lore videos, sadly.
There's also a few other channels that do lore videos. I forget them at the moment but they shouldn't be too hard to find, especially once you start watching one of them regularly.
A couple I found going through my subs quickly are MythKeeper and Podfinder. I may not be subbed to some of the others I have watched but I know there are at least a couple more.
Don't forget, immunity to Treat Wounds does NOT mean immunity to Battle Medicine -- those are tracked separately. It's therefore possible to use Treat Wounds and then immediately use Battle Medicine on the same target, provided that you haven't used Battle Medicine on them that day.
0:01 Ah! Who are you and what did you do with our boi?!
So anyways water kineticist has topping off healing water (don’t overheal) once per 10 minutes per target at level 1.
To Tip #5:
You are a support. You want to inflict positive statuses on your friends and negatives on your enemies; and the best status to apply to an Enemy is Dead
See you left the North East and the hot weather was all, "YOU CAN'T ESCAPE ME!"
Stay cool 😁
A note about Treat Wounds. If one of your party members has Continual Recovery, but several people has medicine proficiency, if someone that does *not* have the Continual Recovery feat uses Treat Wounds, the patient becomes immune to *ALL* Treat Wound actions for 1 hour. Even if you have Continual Recovery, you cannot keep bandaging them. I hate how this makes it so you practically *HAVE TO* have one character in the party chose both Continual Recovery and Ward Medic skill feats😮💨
Not sure where you get that you HAVE to have those feats or why it's a problem in your group. Sounds like your group should have planned characters better so there wasn't overlap with Treat Wounds!
@@JacksonOwex The system makes it practically a prerequisite, is what I mean. That and the fact you cannot share the burden between party members due to the immunity being shared with the action itself.
Oh no attack of the baby face. Those poor face whiskers taken in their prime
Stay safe, stay cool!
I have built some the dumbest character builds for a GM to deal with one of them just makes everyone clumsy all the time and another one makes everyone so sick they may as well just end themselves sooner life is suffering
conditions are bull an I love them
Yeah this heat we are having up here sucks....
Stay cool, Nonat, stay cool.
Now please make video about good "supporter" spells.
This heatwave is godawful.
Stay hydrated and get a heatpump!
I generally liked the video. However I really dicing like cope piece in the end. You Don enforced RAW, party TPK often, it’s not system fault, it’s DM fault. And after that my thoughts returned to example with two golden dragons. Imagine that fight without burst healer, particularly cleric. And it is a “moderate encounter”
the cereal remains
Just remember. We can't see anything from chest down. No need to wear pants just like when Teleworking
I would not have recognized you. You look like a Hollander in my opinion (Holland).
Wow okay I’m clearly not the target audience for this I knew all of this.
Well, it DOES say "Beginner Tips" in the title!
Here I am watching it since I'm subscribed, yep, knew that, knew that, knew that, k there's nothing new here. Maybe video should be titled something like "A guide for 5e players starting out PF2E."
Also with treat wounds you can try against higher dcs and heal for more hitpoints in that amount of time, same for battle medicine, godless healing adds a straight +5 to the healing you do, and if you take assurance that's a minimum of 10 + proficiency
About difficulty, I disagree. Not everyone needs to make a perfect build, but Pathfinder is hard. It's important that people know the rules and make a good build so they can enjoy it more. Extreme encounters are very hard, even Severe ones can be really dangerous. I've been playing Kingmaker recently, in the first fight of the campaign the barbarian went down and the ranger almost was KOed. That was just the first fight. We had something like 3 more encounters after that in the same adventuring day. A DM can make an easier game for beginners, but beginners playing Kingmaker are going to struggle. If we didn"t have medicine, it would have been a TPK.
What is that not on your face!
well how hot can it really be? it's the nw of the usa lol
Assurance is also GREAT for Medicine. Hell, it's GREAT for pretty much EVERY skill!!!
It is hot? Then an important, very disliked, tipp: do NOT drink or eat cold stuff but warm/hot stuff. Cold means, it is likely ending up below body temperature in your stomach which alarms the rest of the body: it is cold, raise the temperature!
So in the long run, you worsen your situation with that ice water...
I don't know that it has to be warm/hot, just not "ice cold".
Dont know why youtube recommended this but at least its not paizo. Tired of their woke turds
Enjoying our lovely triple digit temperatures I take it?
5:12 oh hey my plushie
How do you decide what information to include at the beginning of a video to keep viewers interested? 🍓🌺
Go away bot.