Minecraft Is Good, Actually: A Response to JetStarfish and MewZe

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  • เผยแพร่เมื่อ 24 มิ.ย. 2024
  • JetStarfish doesn't understand the point of Minecraft and MewZe is (possibly unintentionally) dishonest about it. Both of their videos, "Why Minecraft Isn't Fun Anymore" and "Why Minecraft is NOT a Perfect Video Game" are bad. Minecraft is a good game, has been improving.
    Music Credit:
    Halland Dalarna, Glide, Toys on a Tear, and The Arch-Illager from the Smash Bros remixes of Minecraft games
    Pigstep and Otherside by Lena Raine
    Relic and Precipice by Aaron Cherof
    Taswell, Aria Math, Cat, and Sweden by C418
    At Doom's Gate remix by S.W.H
    Howling by Lupus Nocte
    0:00 Intro
    0:41 How did we get here? (JetStarfish)
    6:27 Difficulty (JetStarfish)
    11:16 How would Jet "fix" Minecraft? (JetStarfish)
    15:51 A brief aside about Hermitcraft
    17:34 An introduction to MewZe
    19:03 MewZe ignores things to make it seem like he's correct
    20:11 He's editing deceptively
    20:53 No, Minecraft has been improving the old stuff
    22:17 OH MY GOD THIS IS SO BAD
    23:46 How to enjoy Minecraft again
    26:31 Conclusion
  • เกม

ความคิดเห็น • 1.8K

  • @ThatMumboJumbo
    @ThatMumboJumbo 20 วันที่ผ่านมา +1792

    This is a great video, and I couldn't agree more!

    • @thehayze259
      @thehayze259  20 วันที่ผ่านมา +404

      What on Earth, It's Mumbo! I'm a huge fan dude. Thanks for checking it out! I appreciate that you were willing to comment on my video, you're easily the biggest youtuber to ever comment on one of my videos lol

    • @ArtemisWasHere
      @ArtemisWasHere 20 วันที่ผ่านมา +36

      wait what? Oliver what the heck are you doing here?
      Well now I have to watch this video.

    • @skullzans
      @skullzans 20 วันที่ผ่านมา +28

      I personally think this video is slightly misleading due to a bias against combat and a bias in favor of building, but I agree with a good chunk of it too. I do hope that things work out ofc, but I personally believe minecraft is becoming too focused on things being about arbitrary requirements and realism over fun.

    • @lobsterlunchbox7581
      @lobsterlunchbox7581 19 วันที่ผ่านมา +5

      @@skullzans yeah I like combat redstone exploration and building equally

    • @Grayson-tk5hn
      @Grayson-tk5hn 19 วันที่ผ่านมา +27

      WHOA ITS THE BRITISH REDSTONE GUY

  • @W2nps
    @W2nps หลายเดือนก่อน +1312

    People just want Minecraft to become 3D terraria

    • @gmannn-yd8ie
      @gmannn-yd8ie หลายเดือนก่อน +166

      Ironic since when terraria released people kept calling in 2D Minecraft

    • @deadhelix
      @deadhelix หลายเดือนก่อน +78

      I hate this cause I want the survival to be improved but in a way that actually fits minecraft and wish more people played dont starve to see the potential mc could have. I remember my friends first time playing it said “this feels like if minecraft survival mode actually felt like survival” and the game still follows minecrafts simple progression and sometimes simpler. In Dont starve the armor is so simple its either you aren’t wearing it so you are weak or you are and no longer get deleted, there’s only 2 sets of tools and the upgraded one is optional and you can get the best items in the game in caves on day one if you rush to it. but the game also has mountains of content that again is mostly optional but useful to your survival you end up seeking it out. MC adding trial chambers feels like that first step in a proper direction and having maces and wind charges that don’t replace any existing item and have unique uses is what the game needs. I also hope MC continues this path because recent dont starve updates seem like the devs are falling into the terraria vertical progression hole with adding a “hard mode” and gear specifically for it and that new direction worries me. Terraria works well with that because it was built for it, not all games need that

    • @Nukarot
      @Nukarot 27 วันที่ผ่านมา +16

      There's actually a Terraria mod for Minecraft

    • @mosshivenetwork117
      @mosshivenetwork117 27 วันที่ผ่านมา +19

      Tbf Terraria has a wide variety of everything and would be fun if it was 3D

    • @Nzzertral
      @Nzzertral 26 วันที่ผ่านมา +32

      The thing that’s most ironic imo is that current day terraria is more inline with notches original vision for Minecraft than Jebs current day version of Minecraft. The only thing Jeb really does better that could improve on notches idea other than his ideas for exploration is his whole “more unique, not better” rule when it comes to tools, weapons, and armor. But notches version of Minecraft was definitely a more of like an exploration sandbox game with moderate rpg elements kinda like Terraria is rn
      I don’t want it to be exactly terraria, but I do want more bosses and reasons to explore and feel like I’m progressing the game a bit more. Pretty much I just want more stuff to do in a single player world to keep me motivated on playing. It doesn’t have to be complex, or incredibly unique because I think the simplicity is part of its dna and I just want more reason to explore.
      I’d even be happy if they just added the content from the spin off games like dungeons, legends, earth and story mode

  • @misscrimson3555
    @misscrimson3555 28 วันที่ผ่านมา +859

    I'm gonna be honest, any video with a title similar to: "Gaming isn't fun anymore" is usually a red flag.

    • @ArtemisWasHere
      @ArtemisWasHere 20 วันที่ผ่านมา +106

      The people making those videos come off as extremely pretentious don't they?

    • @pancakes8670
      @pancakes8670 19 วันที่ผ่านมา +85

      ​@@ArtemisWasHereIts like they want to make their own problems everyone else's

    • @Daralexen
      @Daralexen 18 วันที่ผ่านมา +71

      I agree. A lot of those videos come from people that are very close-minded. they usually just play the same 3 games or same 3 genres without giving anything else a chance.

    • @themc3140
      @themc3140 16 วันที่ผ่านมา +16

      Agreed. I can't take any video like that seriously with the indie scene being the way it is. And, in the case of Minecraft, 1.21 has been an amazing update so far, and there are always other ways to fix perceived issues.

    • @cooldloop2381
      @cooldloop2381 14 วันที่ผ่านมา +5

      The industry is going downhill, including Minecraft and if you deny it you are denying facts.

  • @tuttosansbazuko
    @tuttosansbazuko หลายเดือนก่อน +832

    The reason "enemies get harder after beating a boss" works in terraria is because after said boss is dead not only are anemies harder, but new ores, weapons and other tools also become available. if Minecraft gets harder after beating the dragon it should have lots of more content after that so eventualy the harder enemies are no longer hard

    • @TheCookiePup
      @TheCookiePup 23 วันที่ผ่านมา +44

      That would be a part of a huge End update, whether that happens in one or multiple updates.

    • @suharb5014
      @suharb5014 22 วันที่ผ่านมา +70

      as well as "keepInventory" being a part of normal expirience. Maybe you could get soulbound type enchantement after beating dragon?

    • @Wrekina15
      @Wrekina15 20 วันที่ผ่านมา +56

      plus, Terraria have keepInventory by default, and tools and armor don't break

    • @elementalgaming517
      @elementalgaming517 15 วันที่ผ่านมา +18

      @@Wrekina15 tools and armor dont break, but beginning tools are painfully slow and even after you upgrade youre always going through the same thing as minecraft with you need iron to break diamond and diamond to break netherite, except in terraria its much longer because there are over 20 different ores in the game with offshoots like being able to make shroomite from chlorophyte so theres technically even more. so even though tools dont break thats more of a blessing given that there are so many tiers to work through and progress with. terraria also has shop npcs but with real money or coins, you drop that on death reguardless of difficulty, so a similar comparison would be losing your emeralds, or even just losing your xp levels, and maybe following terraria in that sense too making it so the difficulty modes like easy you have keepinv, medium you only lose your xp, and hard you drop everything

    • @chewy99.
      @chewy99. 13 วันที่ผ่านมา +4

      Yeah that would be cool in Minecraft. I do so what see the point of the first guy in this video, since for people who moreso want to fight and get better gear, Minecraft can be kinda boring sometimes.

  • @maclain3760
    @maclain3760 หลายเดือนก่อน +1343

    The main thing i took away from most "minecraft is boring" or "x update ruined minecraft" is that the creators usually don't care about building/exploration and just want some basic rpg/terraria features. Meanwhile they could just mod the game to turn it into something they want to play.

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +445

      Yeah, I swear three quarters of those videos are just, "What if Minecraft... was Terraria?"

    • @G_abMc
      @G_abMc หลายเดือนก่อน +39

      that's exactly what I'm doing, but i started to like basic mc again ;( , and i can't stop modding now cause I love both..........

    • @richardkirkland6805
      @richardkirkland6805 หลายเดือนก่อน +146

      ​@@G_abMcThen don't stop. Play vanilla when you want to, and play Modded when you want to. It's Minecraft, you play your way.

    • @kingofflames738
      @kingofflames738 หลายเดือนก่อน +142

      I usually hate the "just mod it" argument since it brushes away the problems the game actually has, but if their problem is that they want to play a different game then yeah, modding is totally valid.

    • @firstgameplaygr8186
      @firstgameplaygr8186 หลายเดือนก่อน +58

      while personally i like terraria more, if you don't like minecraft because you think terraria is better then just play terraria

  • @IceFireofVoid
    @IceFireofVoid หลายเดือนก่อน +719

    I think too many people conflate "this isn't useful to me" with "this is useless". It's a sandbox game that is infinitely customizable where you are supposed to make your own meaning. Each player is going to approach the game differently and get different things out of it, and what is useful to those self defined goals is unique to each of those players.

    • @alkimos55
      @alkimos55 24 วันที่ผ่านมา +24

      The thing with older Minecraft content, is that everything had both a practical and decorational usage. Nowadays most new content is much more useful for builders... like coppper. Other ores have both a practical use, but can also be used for deco, but copper is exclusively deco. Everything else is useless for some folk, me included.

    • @IceFireofVoid
      @IceFireofVoid 24 วันที่ผ่านมา +68

      @alkimos55 This is hardly new. And copper isn't even a fair example because copper ingots can be used to craft lightning rods, spyglasses and archeology brushes. The copper blocks are decorative yeah but so are quartz blocks, and stone bricks. Every flower is decorative and had always been decorative until they added bees which flowers could be used to breed. You can craft dyes with flowers, but that gives you more decorative components. There's iron bars, which didn't have the functionality of fences because mobs could jump over them, like panes of glass. There's carpets. Minecraft has always been a game about building first. Complaining about new stuff *now* being build focused feels so cherry picked especially when we get so many new components for other aspects of the game each update like new structures to explore and new terrain generation, new components for Redstone, new auto farms, stuff like powdered snow that has multiple different uses very variable uses, new functionality for existing mobs like magma cubes dropping new light sources after frogs got added and we are getting a brand new weapon with completely exclusive mechanics in a couple weeks. Dripstone gave us infinite lava generation for the first time. As well as being a block that amplifies fall damage which has its own uses.
      The entire aspect of Redstone is something I have never engaged with, and yet I wouldn't complain about it being there even if the only use Redstone dust ever had for me was extending the duration of potions, which is a system that very few people used but that I had always had a lot of fun with. I don't like PvP but there are entire PvP servers. I never liked the wolves in Minecraft but a lot of people love them. The thing with features that do not personally appeal to you in a game like this is that you have the freedom to not engage with them and the people who do like them get to still have fun. Saying things that are just flat out untrue about some of the updates and additions to the game just to justify why you personally do not like them is silly.

    • @alkimos55
      @alkimos55 23 วันที่ผ่านมา +11

      ​@@IceFireofVoid All three things you listed, which can be made from copper, feel pretty useless to me, and most other folk. Granted, I didn't get to try the brushes yet... but the lightning rod is only used very rarely, maybe to coax some rare lightning interactions with certain mobs to happen more controllably... and the spyglass is rendered useless by zoom mods.
      Quartz at least has the advantage of giving you a good amount of XP when mined, basically making it an easily sourcable XP ore. As for stone - it's stone. You'll end up with chests full of the stuff anyways, and bricks are nice to build with, even for someone who isn't that big into building.
      Flowers are indeed majorly decorative, but since they've been in the game basically since forever, and stay out of your way, no one would complain about that.
      And yes, iron bars, carpets, etc. are also very decorative, but were one of only few blocks that are purely deco. They added just enough deco to the block pallet of the game whilst now, all the new stuff is adding way too much of that, I feel like.
      As for those new structures and features - I have never felt a reason to seek these out. Even Ocean Monuments, which have been in the game for a while, feel more like an annoyance, than a place worthy of seeking out...
      It just feels like we're being giving solutions to non-existant problems.
      I suppose the only good thing that came outta that is the dripstone-lava mechanic.
      Redstone is one of the couple things I actually quite like, as it allows you to add a good amount of automation to the game. Aside of cheesy farms, I mean. Though I don't see a need for the sculk sensor... The deep dark is yet another biome I just avoid, and it gets quite in my way when I strip-mine, which just makes that whole thing an annoyance to me.
      Oh yeah, PvP is often pretty crappy. I much prefer PvP that focuses on building, ironically enough. It's much more interesting to build fortresses, traps and defenses to fight with, rather than just getting into senseless slap-fights, or doing some dumb minigame... and yet that is the only popular PvP stuff, it seems.
      I do agree that you have the freedom to simply not engage with the content you dislike - my point wasn't me trying to argue against that, either. It's just that in recent times, the game's updates have caused an evergrowing inbalance in all these flavors of content, and that naturally upsets some people.
      And again, with how people play the game differently and enjoy things differently, they also make use of new features differently, and thus value those features differently. So when I say that a new item is useless, that is from my viewpoint. I totally understand that other people might find use in it, themselves.

    • @IceFireofVoid
      @IceFireofVoid 23 วันที่ผ่านมา +60

      @alkimos55 Sooo...conflating "this isn't useful to me" with "this is useless".

    • @fosterbennington6405
      @fosterbennington6405 21 วันที่ผ่านมา +18

      @@alkimos55 I find Sculk sensors very interesting, I love the idea and implementation. And while I don't like the deep dark itself, I'm glad it exists because it added a way to essentially store xp in block form. I also like Ocean monuments mainly because I need sponge more often than one would usually expect, and it also gives me nostalgia back to a time where sponge was unobtainable.

  • @iTrapa
    @iTrapa หลายเดือนก่อน +269

    Beating the dragon is actually considered a chore in my friend group at this point.
    People would literally pay diamonds to get others to deal with it and unlock elytras for everyone.

    • @justpassingby298
      @justpassingby298 หลายเดือนก่อน +26

      Oh dude in a usual playthrough I barely even think about the end. Literally it took maybe 2 weeks for me to do end stuff in a modded playthrough once

    • @tftc97
      @tftc97 29 วันที่ผ่านมา +7

      lmaoo

    • @EvilParagon4
      @EvilParagon4 28 วันที่ผ่านมา +17

      Considering diamonds are good for making good gear, you could consider it less as payment and more people investing in those players who will solve the problem and then they get a return on investment with safety and/or elytra.

    • @aniimaii
      @aniimaii 28 วันที่ผ่านมา +7

      I put it off because the end is so depressing and the dragon honestly feels like a forced execution instead of fighting an evil creature

    • @pokepoke1889
      @pokepoke1889 23 วันที่ผ่านมา +3

      I wish I had a friend group to play with

  • @tea830fae8
    @tea830fae8 25 วันที่ผ่านมา +68

    "So they can see Grian mess with everyone endlessly for every single episode of the show." ~ Yep that sums it up

  • @ultadoervladimir8265
    @ultadoervladimir8265 29 วันที่ผ่านมา +273

    A lot of what these sorts of people generally don’t realize is that Terraria and Minecraft has fundamentally different design philosophies. There’s a reason Terraria’s default setting is to keep inventory upon death and the idea of playing mediumcore is sometimes considered a special sort of challenge in and of itself. There’s probably more hardcore Terraria playthroughs than mediumcore, which says A LOT.

    • @Creepyslandofdreams
      @Creepyslandofdreams 15 วันที่ผ่านมา +16

      Terreria is a weird game, but the loop of defeating challenges to get new building blocks, weapons, and even more challenges is really fun! Its smaller world size lets it almost get away with buffing enemies after bosses. I think mc and terreria have alot to teach eachother

  • @NotCapedBaldy
    @NotCapedBaldy 29 วันที่ผ่านมา +77

    Even though that copper was probably intended to be just a decoration block, I still think that it was a missed opportunity to add some cool and unique tools like chisels or something.

    • @headphonesaxolotl
      @headphonesaxolotl 8 วันที่ผ่านมา +3

      That's my whole thing. Decor is cool but it would also be nice if the material had some sort of extra use.

    • @IceFireofVoid
      @IceFireofVoid 8 วันที่ผ่านมา +4

      Bros be forgetting the lightning rod, spyglass and archeology brush.

    • @silksongoutyet
      @silksongoutyet 7 วันที่ผ่านมา +4

      ​@@IceFireofVoidoh yeah the brush is my favorite tool that I use all the time

    • @lunaGabagool
      @lunaGabagool 7 วันที่ผ่านมา +4

      ​@@silksongoutyet Mewze get off the alt we know its you, all jokes aside tho im pretty sure youre being sarcastic but still, when complaining about the lack of use to make tools with an item, only to learn there is a tool for the item, try not complaining about it being niche, minecraft has plenty of niche things that are really cool if you get into them. Want cool pots to decorate or a sniffer for even more decorative options? No? Thats fine, youre never forced to do anything in minecraft, but if yes, the brush is extremely useful, "not useful to me and my playstyle" is vastly different to "not useful at all". Also recently the brush got a new feature, you can armadillo scutes to get dog armor which was like one of most requested features ever for Minecraft

    • @tanakisoup2246
      @tanakisoup2246 4 วันที่ผ่านมา +1

      The thing is, what would it do that isn’t already done by other tools? What would a chisel do? You could copy the chisels and bits mod, but that’s getting way too far away from vanilla Minecraft imo. And I really can’t think of any other ideas for a unique function for a chisel

  • @lasercraft32
    @lasercraft32 หลายเดือนก่อน +628

    13:13 The change they're suggesting would basically make EVERY MOB into the Phantom... The mob everyone hates because it comes out of nowhere, attacks you while you're trying to build things, and is difficult to kill compared to normal mobs.

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +210

      Fucking EXACTLY! This is a perfect analogy! They wouldn't even necessarily be hard, just incredibly, unbelievably annoying!

    • @JovenDecarne
      @JovenDecarne หลายเดือนก่อน +3

      Do you enjoy early game?​

    • @jasonjasso666
      @jasonjasso666 หลายเดือนก่อน +16

      Key phrase: Comes out of nowhere & harder to kill compared to most overworld mobs
      If having to face harder mobs after you reach a certain criteria out of your own volition is bad, then you’d also agree the dimensions and bosses are pointless and shouldn’t be in the game because it breaks it somehow. Obviously no one, not even casual players, are saying this. Why? Because OPTIONAL harder difficulty that the player actively needs to influence to get isn’t an issue; case in point the dimensions and bosses as I said.

    • @matthewadams1674
      @matthewadams1674 หลายเดือนก่อน +48

      ​​@@jasonjasso666Except you're not spending most of your playtime in said dimensions+they have valuable loot that can't be gotten elsewhere.
      Bosses are generally the same, either dropping or guarding something of value for the player.
      And finally, all of these examples are cases where the player can stop meeting the criteria for these stronger mobs. Phantoms, sleep. Dimension mobs, leave the dimension. Bosses, kill them(cause they don't spawn everywhere) or leave the area they're in. You can't unbeat the game to stop stronger mobs spawning in(using the example in the video).

    • @nnnik3595
      @nnnik3595 หลายเดือนก่อน +13

      @@thehayze259 I think he actually has a point but disagree with his implementation. It would be cool if killing the dragon increases local difficulty in the chunks you are nearby.
      This would make the game harder but also drop better loot etc.

  • @MewZe
    @MewZe 20 วันที่ผ่านมา +115

    This is a really well thought out and said response. It's clear you have a lot of passion for this game, and if I'm being completely honest with myself, I've come to disagree with and personally dislike said video of mine.
    While I stand by a lot of the points I made in my video, such as feeling that the developers are holding back on making bigger changes to the game, I also just personally don't enjoy Minecraft that much nowadays and I believe that led me to be more critical of the game; I don't really play Minecraft enough for my opinion on the game to be that important. I usually try and make it clear that my videos aren't to be taken too seriously, but I agree that my negative opinion of the game isn't helpful.
    (Do still think the Warden doesn't count as a boss though.)
    Great video!!

    • @thehayze259
      @thehayze259  20 วันที่ผ่านมา +67

      This is a much more nuanced response, I really appreciate it. I also think that the recent changes have been somewhat lackluster. Thank you for commenting!

    • @Pink0face
      @Pink0face 9 วันที่ผ่านมา +1

      @@thehayze259I have a question. You seem surely passionate about Minecraft. Can I ask how many hours you probably play per week? I’m not trying to be rude or anything, I just find that a lot of people who act like they love it don’t even play it more than like an hour per week

    • @bals1632
      @bals1632 9 วันที่ผ่านมา +1

      ​@@thehayze259 You mentioned the Warden being a boss. In my opinion the Warden doesn't count as a boss. While you may disagree, I think bosses absolutely require something in return for being beaten, and being able to sneak past it to collect swift sneak and a music disc isn't really what I mean. Beating the ender dragon grants you elytras and pretty much a whole new dimension, beating the wither grants you a wither star for a beacon, and raids (which I do consider a boss) gives you hero of the village and pretty damn good drops, not to mention it's a good challenge even in late game. But the Warden offers nothing, not even an achievement. I could be on board with the "you aren't meant to fight it in the first place" if by removing all the sensors and possibly cleansing the ancient cities or something you'd get a reward. It doesn't have to be anything big like the portal turning on, in my mind I could imagine maybe a new companion in the form of a baby warden which targets and kills enemies more efficiently, possibly from a distance using it's laser which would be useful against annoying mobs while you're building (yes, that includes phantoms) while not having to worry about them dying due to having more health. You could say this makes dogs practically useless but even with the new dog armor I doubt many people keep their dogs around for anything other than company. Ofcourse you'd only be able to get one warden pet per lost city so you wouldnt be able to make an army out of them. I feel like we're missing more protective pets as the only use for cats and parrots are to look cute

    • @jlo9993
      @jlo9993 9 วันที่ผ่านมา

      @@Pink0face lol i think this is more of a "i don't like minecraft -> i don't play it often" more than a "i don't play minecraft -> i don't like it"

    • @miimiiandco
      @miimiiandco 8 วันที่ผ่านมา

      @@Pink0face I'd say one of those people who really likes Minecraft. According to my Minecraft diary, I play about once or twice a month. Whenever the inspiration strikes me, I play, usually for a few hours.

  • @YaBoiBoris
    @YaBoiBoris หลายเดือนก่อน +324

    These people who make these claims about minecraft need to watch something like RTGames recent let's play series on it. It perfectly shows an example of how people actually play minecraft.

    • @horse14t
      @horse14t หลายเดือนก่อน +82

      RT's Minecraft playthrough was such a breath of fresh air! I hadn't watched a proper Minecraft playthrough in years and it was fun watching him discovering features he had no idea about! I actually started playing Minecraft again because of his playthrough!

    • @sackfu7952
      @sackfu7952 24 วันที่ผ่านมา +38

      Hell they should go back and watch Stampy cat, man played the game for years in a world with no villages or end dimension and had a blast

    • @Wrekina15
      @Wrekina15 23 วันที่ผ่านมา +30

      DanTDM recently uploaded a chill minecraft playthrough, It's a really great watch, and I'm looking forward to future episodes!

    • @YaBoiBoris
      @YaBoiBoris 20 วันที่ผ่านมา +1

      @@Wrekina15oh shoot, I did know about that! I'll have to go check it out!

    • @YaBoiBoris
      @YaBoiBoris 20 วันที่ผ่านมา +8

      ⁠@@horse14t exactly!

  • @Mikonid_Ozone
    @Mikonid_Ozone 29 วันที่ผ่านมา +215

    The amount of people who actually appreciate the game in this comment section makes me happy... It's hard to see these people nowadays.

    • @IceFireofVoid
      @IceFireofVoid 29 วันที่ผ่านมา +43

      Don't let the vocal minority of obnoxious complaints get to you. The game is very much loved. It's just most people won't talk about it because they are busy having fun instead of wasting time being mad about nothing.

    • @Waterwolf221
      @Waterwolf221 24 วันที่ผ่านมา +9

      @@IceFireofVoid this

    • @LapisLut56
      @LapisLut56 15 วันที่ผ่านมา +1

      @@Waterwolf221 this what

    • @Waterwolf221
      @Waterwolf221 15 วันที่ผ่านมา +4

      @@LapisLut56 this nuts (jokes aside i mean to agree with what IceFireofVoid said)

    • @FlushDesert22
      @FlushDesert22 13 วันที่ผ่านมา +2

      @@LapisLut56 It's a reddit thing. It means you agree with the person you're replying to.

  • @sharptooth5568
    @sharptooth5568 หลายเดือนก่อน +240

    I feel like people sometimes forget that Minecraft is the only Minecraft. Its good that the developers are just making the game that they wanna make and not just trying to force everyone to love it. They don't need to worry about competing with other games. At the end of the day if you don't like vanilla Minecraft then you probably aren't the target audience.

    • @Lokie-os9ht
      @Lokie-os9ht 28 วันที่ผ่านมา +23

      And if you still want to play the game after that, modding is the easier it has ever been. So you can make the game basically anything you'd like

    • @Grxblrg5757
      @Grxblrg5757 22 วันที่ผ่านมา +2

      Thats a great point, I wish Mojang knew that before they added a bunch of things that prioritize combat over the actually fun parts of the game, which is literally everything else.

    • @itznix6962
      @itznix6962 21 วันที่ผ่านมา +4

      Isn't forcing somebody to love something the simple concept that is making a game ? So brain lost

    • @kennyobi9871
      @kennyobi9871 17 วันที่ผ่านมา +17

      @@itznix6962no it’s not. You don’t force people to like it. You find the kinds of people who would be interested in it. Or you make it for a certain kind of audience. You can’t force people to like a game. Just like how mojang couldn’t force people to like 1.9 combat.

    • @itznix6962
      @itznix6962 17 วันที่ผ่านมา +2

      @@kennyobi9871 I was poetically referencing it

  • @pixelfire86
    @pixelfire86 หลายเดือนก่อน +189

    14:00 It works well in Terraria because almost everyone plays the game with a softcore character (analogous to Minecraft's keep inventory). Also, the main spike in global enemy strength is roughly halfway through progression, not at the end, and it coincides with the player gaining access to much more powerful gear. Besides, Terraria is by design a much more difficult, combat-focused game than Minecraft, and familiar players go into it expecting some struggles, at least at the higher difficulty settings.

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +83

      See, this is what I mean! You can't just lift a feature from another game and have it work in Minecraft. Minecraft doesn't have a new tier of gear after the dragon, and if it did and the monsters got stronger, it would literally just be adding power creep to the game.
      Plus, while Terraria has building elements, from what I understand, it's an RPG first and a sandbox second, while Minecraft is the opposite.

    • @imminent_gans
      @imminent_gans หลายเดือนก่อน +23

      ​@@thehayze259Although you are right, some people play terraria incredibly similar to how people play minecraft, building first and progressing solely to be able to expand the palettes to which they can build with. People fell in love with building in that game and it proves why minecrafts system works just the same :)

    • @ultimate_pleb
      @ultimate_pleb หลายเดือนก่อน +11

      Yeah which is exactly why it wouldn't work. Minecraft has bad combat procession because combat was never the point of minecraft so it's not a focus and people think mojang has neglected it.
      My brother in Notch, it feels neglected because it was never a focus to begin with

    • @iVo42928f
      @iVo42928f หลายเดือนก่อน +3

      If you'd want to introduce a Hard Mode in Minecraft, you could do it per player once they visit the Nether for the first time, creating 'hard' mobs that require diamond or netherite to be effectively killed. The thing in Minecraft hower is that the tougher challenges mainly lie in dungeons and triggered events, allowing the player to prepare and opt in. Placing the 'hard mode' after the Dragon could also work but then the harder mobs should be more killable using the elytra and possibly another kind of (hopefully interesting) gear. For example in an end theme, I would love to have a weapon that levitates ground mobs into the air or allows you to have dog fights with (slightly bigger, when you stay up for an even longer period) phantoms.

    • @RidaRyokoShaBeacoNofHope
      @RidaRyokoShaBeacoNofHope หลายเดือนก่อน +12

      Your weapons, tools and armor also don't break in terraria. So unlike minecraft, if your overrun with difficult enemies you can just keep throwing yourself at them until they die without much consequence. You don't gotta worry about your gear breaking cause of your recklessness

  • @svoidsofinfinitechaos9367
    @svoidsofinfinitechaos9367 หลายเดือนก่อน +147

    It is interesting that Mojang incidentally found a compromise for Jet’s request to make the mobs more difficult with the trial chambers. You get to have increased difficulty while not having it impede on your ability to explore and build. Add on to that the fact that creepers and other non-trial mob spawns are turned off and they make for a perfect combat experience.

    • @appletree13
      @appletree13 19 วันที่ผ่านมา +52

      I guarantee you people are going to go barrelling in there in fully enchanted netherite and complain about it being too easy

    • @coolcatred4922
      @coolcatred4922 16 วันที่ผ่านมา +3

      @@appletree13 lol

    • @Waterwolf221
      @Waterwolf221 15 วันที่ผ่านมา +4

      @@appletree13 100%. remember, you said it here first

    • @kuronya3582
      @kuronya3582 14 วันที่ผ่านมา +3

      @@appletree13 ominous trials are hard even in netherite

  • @TheGeekFactor_
    @TheGeekFactor_ 4 วันที่ผ่านมา +11

    Hi there! I am the creator of the "Minecraft's Progression is awful" video, and I just wanna say that there are MANY opinions and things claimed in that video that I now wholeheartedly disagree with. This prompted me to create a part 2 to that video which more or less states that I was super uncharitable to Minecraft, though I do still believe most solutions proposed in that original video are good as evident that 1.21 has a lot of features that lean toward some of the solutions I mention.
    Regardless, haven't watched the full video yet, but I was shocked to see my little essay pop up in the beginning! Looking forward to the rest of the video!

    • @thehayze259
      @thehayze259  2 วันที่ผ่านมา +6

      Woah, hey, nice to see you! Thanks for formally revising your opinion. I think there was a general trend on TH-cam for a few months to be generally uncharitable to Minecraft. I'm glad that mostly seems to have ended.

  • @graciousmaximus1765
    @graciousmaximus1765 19 วันที่ผ่านมา +73

    "the updates dont change anything" is so frustratingly inaccurate... i have friends who like, drop off minecraft for maybe a year, and then come back like "what the hell is all this now". i have friends who actively play near-daily but dont watch the snapshot cycle, and so getting the full update results in a brief round of "what the hell is this". if you arent keeping up with the development, they're not "small updates", it's like the entire game shifts overnight

    • @thehayze259
      @thehayze259  19 วันที่ผ่านมา +32

      Imagine waking up not knowing about the cave update and suddenly there are mountains everywhere

    • @SF2Waver
      @SF2Waver 7 วันที่ผ่านมา +4

      @@thehayze259 Unironically... Hi

  • @brixixx3607
    @brixixx3607 หลายเดือนก่อน +160

    I think one of the notable problems for most people, including myself, is a lack of creativity. Many people try to progress through Minecraft as you said, an MMORPG or try to compare it to Terraria. It's not either of those. It's a game where you have to create intrinsic goals you set for yourself. I originally sided with a lot of creators saying the game was lacking in the update department and also sided with the fact that "Minecraft isn't what it used to be". After seeing your video and actually trying to creatively play the game, I fully agree with your points in this video. The criticisms of the game being "boring" or "not what it used to be" purely come from oblivious knowledge of what the game is ACTUALLY about in 2024 and also come from the deception of nostalgia. Thank you for making this video!

    • @Jasonwolf1495
      @Jasonwolf1495 19 วันที่ผ่านมา +16

      I think a lot of it comes from the fact minecraft was being developed when most people bought it and thus no one actually knew what the game would be. You can find plenty of stuff from Notch in early development where the game was going to be far more of an rpg with building.

    • @Vandassar
      @Vandassar 18 วันที่ผ่านมา +10

      @@Jasonwolf1495 Yeah that... I forgot that Minecraft was the first game to popularise the whole "early access" thing.

    • @Jasonwolf1495
      @Jasonwolf1495 18 วันที่ผ่านมา +3

      @@Vandassar exactly minecraft was sold with hopes and dreams and now some people ask where their dream went.

    • @pancakes8670
      @pancakes8670 18 วันที่ผ่านมา +9

      Good point. A lot of this could have to do with some youtubers simply not having much creativity, which is necessary when playing a sandbox game. Its like opening up GMod and going "Ok, now where's the first boss?" Like... there isn't one, it's a sandbox. Make dumb contraptions. But you can't really do that if you don't have any ideas for dumb contraptions, can you?

    • @FlushDesert22
      @FlushDesert22 13 วันที่ผ่านมา +1

      @@Jasonwolf1495 "You can find plenty of stuff from Notch in early development where the game was going to be far more of an rpg with building" source?

  • @lasercraft32
    @lasercraft32 หลายเดือนก่อน +291

    Have you noticed how EVERYONE who says that the newer updates suck and don't add anything only say that because most of the features are about creativity and building instead of adventuring? Part of what makes this game amazing is the ability to build and creative amazing things, and new blocks and textures are the biggest part of that. The stuff people are able to make in modern Minecraft are INSANE compared to the simplistic wood and cobblestone houses of old Alpha and Beta versions of Minecraft, and I feel that people take that for granted. Why do people always discredit and devalue art?
    (Also... "Who asked for bamboo wood?" is the dumbest question I've ever heard... It was a highly suggested feature for a long time, practically since they first added bamboo to the game. On top of that, there are MANY mods out there that added bamboo wood, even before bamboo came to vanilla. Needless to say, a LOT of people wanted bamboo wood. Saying nobody wanted it is like saying nobody wanted Cherry Blossom trees).

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +82

      Not even, there are tons of adventuring features too. They're complaining that they aren't direct boss fights or weapons. And they don't care about the building either, of course. That's why I was saying Jet wants an MMO, not Minecraft.

    • @CodeNeonMC
      @CodeNeonMC หลายเดือนก่อน +6

      Fancy seeing you here!

    • @David_Box
      @David_Box หลายเดือนก่อน +3

      The past couple of updates have almost exclusivly been about adventuring, what are you talking about?

    • @Kiwi-69
      @Kiwi-69 หลายเดือนก่อน +6

      ​@@David_Box they also added new blocks

    • @drew5181
      @drew5181 หลายเดือนก่อน +2

      @@Kiwi-69 "3 new blocks no uses"

  • @wutshow577
    @wutshow577 หลายเดือนก่อน +208

    It's like they don't understand that the devs are not making a rpg like Terraria, which is great in its own way, but are try to keep Minecraft as a sandbox game where you can build anything. While you can build things in Terraria it isn't the main focus of the game, like how progression isn't the main point of Minecraft.

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +36

      Alright, I figured that was true, that clears things up.

    • @deadhelix
      @deadhelix หลายเดือนก่อน +31

      I think the main thing is they want vertical progression which doesn’t fit minecraft. Progress is still important but MC works best with horizontal progression to fit into what’s already at play. Like netherite being this new thing beyond diamonds was neat but it’s sole existence is be better than other thing and that’s its only use which is boring in minecraft. Items like the mace and even the trident fill a unique purpose that will have them always be relevant to some players. If there’s any game that should have some inspiration taken from it it’s dont starve cause they have been doing this same progression for years that compliments a more free form sandbox than terraria of choosing class than upgrading and replacing your weapon and armor 30 times till the endgame

    • @wutshow577
      @wutshow577 หลายเดือนก่อน +2

      @@deadhelix That is a very interesting point, thanks for pointing it out.

    • @mr.cauliflower3536
      @mr.cauliflower3536 24 วันที่ผ่านมา +9

      The thing is, a lot of people dislike the perverse incentives. Remember: players will optimise the fun out of the game.
      Also who the hell added phantoms? They make sleeping mandatory.
      I've been playing minecraft with structures turned off, player sleeping percentage at 101 and then disabled phantom spawns, because they're the single least fun thing to be added to the game. And you know what? It's been pretty fun. It has the lonely feel of classic minecraft I vaguely remember. It might be placebo, but I think that people dislike minecraft because the soul of minecraft from before adventure, the feeling of it being YOUR world is gone. You HAVE to find a village you HAVE to make villagers into slaves. If you don't, you're playing suboptimally. And the voice at the back of your head will remind you of it. Hey, you could do it easier. Hey, you could automate it.

    • @JacksonHolloman
      @JacksonHolloman 24 วันที่ผ่านมา +4

      Wtf are people talking about????? Brother in Christ the updates ARE turning it into an RPG. that's the problem. It's like a season pass now. Every time, it's a some raid campaign where you fight a boss and get loot. You have some cool new fluff, but then what? You just go back to playing the original game. Irrelevant and pointless, it's just bloat that feels weird, like loading GMOD with too many add-ons.

  • @exotic-gem
    @exotic-gem หลายเดือนก่อน +91

    I’ve been continuously running a private server for over 12 years now. Sure, we don’t slam the game 12 hours a day all the time, but we’ve never stopped playing and that will likely stay true until we die. Unless Minecraft gets an insane update like removing building of course…

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +33

      TWELVE YEARS?! On one world?! What the hell, that's awesome!

    • @madelynscorner
      @madelynscorner หลายเดือนก่อน +12

      I can only imagine how much you've had to travel to access new content

    • @xXRealXx
      @xXRealXx หลายเดือนก่อน +2

      12 years? And the map was never reset? That rivals 2bt2

    • @Josue_S_6411
      @Josue_S_6411 22 วันที่ผ่านมา +4

      12 years? That's a lot. I have been playing in my current Survival world since 1.15 (I think 1.15.2, specifically), and I have no plans of restarting anytime soon. At the time, I have a project of turning a plains biome into a superflat-like terrain and building nostalgic Minecraft things like the pre-1.14 village and Herobrine's totem. I'm also storing the dirt I collect in some shulker boxes so I can use it for a project in the end (Yes, I konw I could make a dirt farm, but this is more fun).
      If you have enough creativity, you can keep your world going for many years, I still have many things to do in my world and every update just adds more things to do.

  • @RandomHans
    @RandomHans 29 วันที่ผ่านมา +118

    my one answer to everyone who unironically thinks like this is "just play other video games"

    • @pancakes8670
      @pancakes8670 18 วันที่ผ่านมา +35

      Which is the actual solution imo. I think it's clear these youtubers are not the target audience for Minecraft, and are trying to fundamentally change it into a different game.
      It sounds rude or laughable at first, but it's true. Sometimes you just... need to play a different game. The game isn't bad, it's just not targeted at you. I wish more gamers could have that mindset.

    • @Daralexen
      @Daralexen 18 วันที่ผ่านมา +11

      @@pancakes8670 I agree. Those TH-camrs and "Mojang is lazy" commenters probably only play Minecraft or refuse to give actual RPGS a chance for the stupidest reasons.

    • @infebris
      @infebris 15 วันที่ผ่านมา +6

      yeah, or "maybe you just don't like minecraft"

    • @cardboardking577
      @cardboardking577 15 วันที่ผ่านมา +2

      I have for the past 3, maybe 4 years. I still haven't enjoyed Minecraft for more than a few days.
      It relies heavily on a sense of discovery a lot of the time. Makes the game hard to enjoy if you've discovered everything.

    • @Daralexen
      @Daralexen 15 วันที่ผ่านมา +2

      @@cardboardking577 I think that it just depends on the individual. I have enjoyed playing on my Modern Beta world for over 3 months after starting it in early March.

  • @elliotalderson8358
    @elliotalderson8358 หลายเดือนก่อน +23

    18:54 not only that, bamboo was one of the FIRST MODDED BLOCKS IN MINECRAFT FFS,

  • @PoggersAndy
    @PoggersAndy 9 วันที่ผ่านมา +8

    The issue is, minecraft was and always will be a SURVIVAL sandbox game. They time and time again neglect the survival part of the game. It's not just a "small portion of the game" its equal with the sandbox part, in which it has been failing for the last 2 and a half years.

    • @bowser5259
      @bowser5259 17 ชั่วโมงที่ผ่านมา

      I completely agree, couldn't have said it better myself.

  • @justpassingby298
    @justpassingby298 หลายเดือนก่อน +87

    Most things I've seen on "how to make Minecraft better" is that "Minecraft is too easy" how to make it harder? They suggest:
    Making enchants take all your XP again, because grinding for more XP is so hard and fun.
    I forgot other points that one just sticks in my mind so hard

    • @enderallygolem
      @enderallygolem 21 วันที่ผ่านมา +19

      This is kinda the struggle when it comes to nerfing elytras and mending
      They're undeniably op, but they're also massive QOL features. It's hard to nerf them in a way that makes the game actually more fun

    • @justpassingby298
      @justpassingby298 21 วันที่ผ่านมา +27

      @@enderallygolem the main issue is that Minecraft is so fun because basically anyone can get into, with mods or specific servers play it any way they want... These people miss that point and want the ultr&-specific play style they want be the main one

    • @Gigi4u
      @Gigi4u 15 วันที่ผ่านมา +13

      ​​@@enderallygolemwhy want to nerf the elytra in the first place?
      It's literally an endgame item, there is no real reason to nerf it.
      If you don't want to fly then Don't use it. That's what I do and it's a fun challenge because you are then required to actually build proper paths to connect you builds.

    • @lunashenck
      @lunashenck 14 วันที่ผ่านมา +8

      Yeah idk why so many people have this idea that grinding equals difficulty. Obviously not everyone knows a lot about game design, but this specifically should be super obvious. I mean who actually enjoys grinding for xp? Nobody, so what makes them think extending the grind is gonna somehow make it more fun? It boggles my mind

    • @lunashenck
      @lunashenck 14 วันที่ผ่านมา +4

      @@Gigi4u The elytra does need a nerf, or at least an overhaul. The way that it works now disincentivizes building infrastructure and turns travel into more of a timer than an actual gameplay mechanic. You don't have to interact with the game at all while using an elytra, you just have to point in the direction you wanna go and press right click occasionally
      If I were to change it I would remove the ability for rockets to boost your flight and replace them with other methods. For example, flying over campfires could shoot you upwards because of the heat. There could be air currents at high altitudes that would speed you up, so you could plan your route to hit as many as possible. There could be a grappling hook item that you could use to swing from mountains and towers to gain momentum, I could go on

  • @Sacred_Sword
    @Sacred_Sword 25 วันที่ผ่านมา +15

    The issue with the newer versions of Minecraft is that Mojang will show off something great with seemingly limitless potential, add it, it does like three things, and forget about it for ages. On rare occasions they even find ways to somehow screw it up.
    All of the mob votes are a great example of this but I'd rather focus on the Glow Squid for the sake of this. What's so exciting about the Glow Squid? Like yeah it gives you Glow Item Frames and that's cool but like what else? There's so much potential there. If it can light up an Item Frame there's so much else that it can do but no. Mojang would rather add this mob that serves only one purpose and do nothing else with it for years and what ends up happening when Mojang does this is it creates a bunch of features and things that have so much potential but no interest from the developers to explore that potential so what you end up with is just clutter. There's so many things but so little depth to them.
    They rarely expand on things that clearly need updating, fixing, or just straight up have so much untapped potential but no lets add the Sniffer. A mob that takes so long to obtain for no reason because when you do find it you get flowers that you couldn't give less of a shit about and guess what? Prepare to wait years or possibly until infinity waiting for Mojang to make Sniffer actually worthwhile.

    • @enderallygolem
      @enderallygolem 21 วันที่ผ่านมา +3

      At the same time expecting vote mobs to revolutionise the game is a bit much
      It's not like every non hostile mob added is useful. Pigs are just worse cows, polar bears... exists, rabbits... exists, etc
      Though armadillos did come with a wolf overall so that's nice
      And to the "they rarely expand on things that needs fixing", see the 5 updates in a row solely focused on expanding things that need fixing mentioned in the video

    • @Sacred_Sword
      @Sacred_Sword 21 วันที่ผ่านมา +6

      ​@@enderallygolem But I'm not expecting Mob Votes to revolutionize the game. Nobody is.
      What I'm expecting them to do is actually add interesting things, expand on them further, AND THEN forget about them until later updates. Mojang always makes a huge deal out of the mob vote and then the mob always turns out to be underwhelming, hated, or both and just adds more clutter.
      Everyone hates the Phantoms, Glow Squids suck, the Allay is cool but way too rare to find and isn't all that interesting outside farms, the Sniffer also sucks, and while the Armadillo is cool is the only thing it can do is make Wolf Armor? That's kind of lame since people don't really use Wolfs through normal gameplay a lot. They usually just tame them and leave them in a house.
      Also don't compare mobs already in the game to Mob Votes. Yes the older mobs need updating too since all of the animals you mentioned can do much more than just drop food but the difference is that purpose is actually great and those mobs aren't rare at all. Food is a necessity in Minecraft and all of the mobs you mentioned drop different kinds all of which vary in usefulness. This leads to all of those mobs being actually seen and used in a playthrough making their inclusion valuable.

    • @Designed1
      @Designed1 9 วันที่ผ่านมา +1

      ​@@Sacred_Sword rabbits are way too hard to kill for just a single piece of food (and rabbit's foot which i've never actually seen anyone use), polar bears don't even drop anything unique on death, mooshrooms are just reskinned cows, and nobody even cared about bats before they got retextured. old minecraft had a lot of "useless" mobs too, but they added to the ambience of the game and made it feel more alive and lived in.

    • @Sacred_Sword
      @Sacred_Sword 9 วันที่ผ่านมา

      @@Designed1 First of all Mooshrooms and Bats were never mentioned. Do they deserve updating? Yes. They clearly have potential to be more than they are but that's the not the point. My point was that every mob added in Mob Vote was worse than every mob the person replying to me had mentioned. Furthermore my point isn't that old Minecraft is better. My point is that Mojang keeps on adding things that have as much if not less purpose than already existing features and mobs instead of building upon already pre-existing features that need updating more than the game does another mob or feature thus adding more to the issue.
      Secondly Polar Bears don't drop anything unique on death but that doesn't matter since they drop fish. They drop food so it's always going to find use in someone's playthrough regardless. Same thing with Rabbits. It doesn't matter if they're hard to kill. The point is that they drop food and thus have a purpose worth keeping them in the game for. Not to mention that you're completely glossing over the fact that soon Rabbit's Hide will be used in the recipe for making Bundles and Rabbit's Foot is very good because it can be used for making Potions of Jump Boost.
      Also it doesn't matter if you've never seen people use Rabbit's Foot. Saying you've personally never seen it is a horrible argument. It means nothing to me and ultimately means nothing to the conversation because the point is that it has a useful purpose.

    • @tapgames3465
      @tapgames3465 5 วันที่ผ่านมา +1

      ​​​@@Sacred_Swordthe Armadillo had a much better development mostly because it had it's own update that a smaller dev team can focus on. Armadillo itself isn't interesting but it gave wolves a deserved update and the devs knew that the wolf armour is the main selling point. It doesn't matter if people are gonna use wolves or not, all it matters is that it's a nice thing to have and a deserved update for an old mob. You also forgot that it gave brush another use which is getting scutes. Wolf armour also convinces players to get their dog out since it tanks most of the damage and makes wolf packs more deadlier since they're tanks.

  • @fluffytowels1145
    @fluffytowels1145 หลายเดือนก่อน +18

    I legit started a new world recently with the sole purpose of finding an ancient city and renovating it and all 3 bosses were sidequests for me. Wither for the beacon for cool beams and constant buffs to speed, dragon for access to end islands and the elytra and the elder guardian for the sake of sponges to clear out an aquifier that spawned in a bad place

  • @lasercraft32
    @lasercraft32 หลายเดือนก่อน +131

    The people who make videos complaining about the progression are forgetting a very important saying: "Its not the destination, its the journey." Saying that the Ancient City and Ocean Monument are pointless is ignoring the fact that the whole point is to have fun raiding them.

    • @1989SupraGuyFIN
      @1989SupraGuyFIN หลายเดือนก่อน +34

      I'd like to add this for the people,who still seem to think Warden is a boss mob.
      It is not a boss mob. You are NOT meant to fight it, you are meant to avoid it. Yes, you can kill it, but since all it drops is one single Sculk Catalyst makes it pretty much useless kill.
      Warden was meant to be a force of nature not to be played with.

    • @EmperorPenguin1217
      @EmperorPenguin1217 หลายเดือนก่อน +8

      The ancient city is pointless though, the loot sucks and is not hard at all to loot. The OM at least has a unique building block set and has tools that are way more useful on top of having actual threats

    • @lasercraft32
      @lasercraft32 หลายเดือนก่อน +13

      @@EmperorPenguin1217 Ah welcome back, Captain "I complain about everything Minecraft."

    • @EmperorPenguin1217
      @EmperorPenguin1217 หลายเดือนก่อน +15

      @@lasercraft32
      >Says negative things about one structure and says positive things about a different structure with multiple examples
      >"I complain about everything minecraft"
      ?????

    • @lasercraft32
      @lasercraft32 29 วันที่ผ่านมา +10

      @@EmperorPenguin1217 I was moreso making a joke about how I often see you commenting on Minecraft videos, not specifically this instance... It wasn't a very funny joke, so my bad.

  • @reecepickett9972
    @reecepickett9972 หลายเดือนก่อน +162

    So glad someone finally said it. I've been so tired of seeing all the complainers saying "Oh Minecraft is boring" or "The updates suck" when Minecraft is still very alive and well and the game is in a relatively good state.

    • @plumfadoodle4908
      @plumfadoodle4908 หลายเดือนก่อน +23

      It's people blaming the devs for their own burnout. And like most people who say these sorts of things they will be right back to playing Minecraft right after. Most games would kill for Minecraft consistent playerbase.

    • @djangel3108
      @djangel3108 หลายเดือนก่อน +1

      ​@@plumfadoodle4908 This has changed my view honestly

    • @plumfadoodle4908
      @plumfadoodle4908 หลายเดือนก่อน +3

      @@djangel3108 That is always nice to see.

    • @Aryan-qv5qk
      @Aryan-qv5qk หลายเดือนก่อน +3

      What does that have to do with Minecraft not being boring
      Many popular things that are trash

    • @lazarack4859
      @lazarack4859 หลายเดือนก่อน +5

      ​@@Aryan-qv5qk and Minecraft isn't one of them, also you might not like other "popular" stuff cause it's not to your taste.

  • @Jasonwolf1495
    @Jasonwolf1495 19 วันที่ผ่านมา +17

    I feel like this makes good arguments against the videos but not good arguments for minecraft. Quite frankly the number of people who will blindly say "just be creative!" are getting rather annoying. Not everyone has an endless supply of internal motivation to push a project along. A big multiplayer server like hermitcraft has both other players and a waiting audience to drive them. Second part goes for other youtubers or content creators. I have like two hours in the evening and just building doesn't actually reward me. If minecraft is JUST a sandbox then it shouldn't have anything about progression or enemies or any of that challenge it'd just be a tool to make things in. It isn't a strict RPG either, but its always gonna be in an unhealthy state when survival doesn't actually prompt you to do anything. Purely internal motivation essentially leads to a classic quote "Given the opportunity, players will optimize the fun out of a game." Without minecraft providing a hook for these players they optimize it to not be fun anymore and its just human psychology. We are task based creatures. If there is no task that needs doing we'll skimp. If a task can be done easier we'll find a way to do it.
    I'd love to finish the projects I've started, but what's the point?

    • @GrimmSmile
      @GrimmSmile 18 วันที่ผ่านมา +3

      This is exactly what I feel too. back in the day I loved building things in creative mode, then at some point I shifted to survival and it had initially clicked with me. A mode where I can work towards the builds I wanted to make, which gave my builds a sense of value. -but as I have grown older now, in my late 20s. I have lost the motivation/creativity to do any of that anymore, unless it's a very small build, like a house. Anything on the level of a mansion or higher just kills my motivation. The scope of a project is definitely a factor. However, it's also due to the redundancy of minecraft as a whole. My mind is wired to do the same exact things I have done thousands, if not millions of times and it gets extremely stale.
      Another issue is that due to my lack of motivation for building anything, it has re-wired my mind to favor the RPG elements as the core of the game. This makes me crave exploration and adventure.. but for normal minecraft, this is barely present. Especially when you already know everything there is to find.
      Perhaps I just need to find the right modpack that will really hook me again and perhaps I just need to play it with friends. It just really sucks that I get these feelings at all and sometimes I wish I could forget how minecraft worked, to experience it again for the first time.

    • @zOOpygOOpert
      @zOOpygOOpert 14 วันที่ผ่านมา

      The way I see it, mobs and tools add a challenge to the building, you have to work towards having more freedom to build. That's how I see it. And stuff lime the Ender Dragon is basically the pinnacle of having the freedom to build.

    • @miimiiandco
      @miimiiandco 8 วันที่ผ่านมา +1

      I think it helps to work on little, complete-able tasks rather than attempt something massive all at once. Even something simple like a dog house for the new dog variants took me a day to complete, including gathering the dogs and materials.

    • @JinxeBlaq
      @JinxeBlaq 5 วันที่ผ่านมา +6

      I 100% agree, people who make the whole, “Minecraft is a sandbox” and, “Just be creative,” comments seem to ignore, or just never understand that It’s also a survival game, it’s also an exploration game, and In a sense, it’s also an RPG. If it weren’t any of those things, we wouldn’t have bosses, we wouldn’t have Mobs, we wouldn’t even have weapons and armor, and villagers would only sell seeds, blocks, and maybe mining and farming tools. And whenever people want Minecraft to improve on those other aspects people get mad.
      They’re aspects of the game that Mojang just isn’t good at making intriguing, and if they want to maximize the whole “Minecraft is a sandbox,” idea, they should just remove those and make Minecraft a building and farming game.

    • @zOOpygOOpert
      @zOOpygOOpert 4 วันที่ผ่านมา

      @@JinxeBlaq I can see your point but I do kind of think the mobs add to the creative survival experience by adding challenge to gathering resources

  • @LynxTheUnrelated
    @LynxTheUnrelated หลายเดือนก่อน +16

    11:19 As someone who has played Terraria as long as she has played Minecraft, your argument against Jet's point is flawed in some ways, but that is because you haven't played the game.
    Here's an argument against Jet's idea from someone who knows how these two games differ.
    The reason why Terraria adds more difficult enemies after defeating a certain boss and why Minecraft can't just upgrade enemies to be harder after defeating the dragon is because that certain boss in Terraria isn't the last boss of the game.
    Terraria is basically split into two halves "Normal mode" and "Hard mode", defeating a certain boss triggers hard mode, which is the stage of the game that adds thous more difficult enemies, however hard mode adds more bosses and item upgrades. It's literally a second half of the game.
    If you were to never kill this one specific boss that triggers hard mode, you could be as op as you can be in minecraft at the point when you have full enchanted set of diamond tools and armor. You can never step into hardmode and just build in peace if you'd like, in that sense the final stages of normal mode of Terraria is just regular minecraft.
    And when you've beaten hardmode you are arguably even more op and no enemies(not including a extra challenge form of a boss that can instakill you with every attack)can stand a chance against you.
    So in order to fix minecraft according to Jet, the devs would have to add another further end goal, at least the same amount of new armor upgrades as exist in regular minecraft and powercreep every item and utility tool that exist in base minecraft.
    That's not something that even a "nether update" sized update could do and would not be expected to do.
    (Tldr. Jet's idea of upgrading mobs to be harder after beating the dragon would require Mojang to add a second half to Minecraft worth multiple updates and if this would not be done then people would have far more incentive to avoid the dragon all together and not even engage with the end, not including speedrunners who would try do some kind of halfway%run, since there would be a second half to minecraft)
    Minecraft and Terraria are both great games, however they are also two distinct games that are great for their own reasons.
    Only things i'd want from terraria to minecraft are the "trash item/block" slot in the inventory and like the flying piggy bank i guess for fixing minecraft's inventory problems a bit.

  • @laraprisma6381
    @laraprisma6381 หลายเดือนก่อน +67

    I've seen a lot of these videos saying that Minecraft is boring, but they never touch on the fact that the game's selling point is the fact that you can do whatever you want in the game, and specifically the game encourages creativity! So for me Minecraft was never boring, I just never had the chance to play the game;-;

    • @alien_ogre
      @alien_ogre 20 วันที่ผ่านมา +4

      how? if u cant buy it - just pirate it. theres literally nothing wrong with it. and when you will get a chance to buy the game, just do it. thats what i did and i think theres nothing wrong with it, cause i bought the game eventually.

  • @simplyeyeronic1443
    @simplyeyeronic1443 13 วันที่ผ่านมา +6

    I think minecrafts lack of progression is a huge reason that the modding scene is so large. Adding progression is a huge part of what mods and modpacks add to the game, and if minecraft had a bunch of stuff already there, it likely never would have allowed these mods to flourish. Combining this with the sandbox elements of minecraft means that the scope of mods is virtually endless, and more importantly, was like that from the very beginning.

  • @diamondmason2759
    @diamondmason2759 26 วันที่ผ่านมา +8

    Is Minecraft a base building game? Why does Minecraft have to conform to your view of it. Literally anything these people suggested that slightly altered the view of the game you have (which is sitting down and building mega bases and all these big building projects) makes you act out and say stuff you don’t want to be. If you sit down and think about it, without your bias, some ideas make sense. Why can’t Minecraft have better combat? Why can’t it have a better story? Why can’t it have more progression? Why can’t the enemies be more difficult? It is called survival btw. To me these sound fun, as a player who suffers from 2 week Minecraft fazes, which believe it or not, is most of the player base. Most people can’t grind out mega bases. That is not the point of Minecraft. The point of the game is to have fun, and restricting people to only this tight view of the game you have prevents people from having fun as well as the developers from wanting to try something new. If people suggest ideas from Terraria, maybe that’s bc Terraria is fun. Having some of the same elements from Terraria would not make Minecraft a Terraria clone. Maybe Terraria just has something figured out that Minecraft could need. Really the point of this is to have an open mind. These people do feel Minecraft is boring and many people share that sentiment. It obvious something needs to be changed. Weather the ideas in their videos are good, some are and some aren’t as you pointed out. But have an open mind.

    • @zOOpygOOpert
      @zOOpygOOpert 14 วันที่ผ่านมา

      Wdym a story for Minecraft

  • @Red_Duc
    @Red_Duc หลายเดือนก่อน +42

    I think there is a problem since players tend to optimize the fun out of games to play by the meta. And minecraft makes it real easy to optimize the fun out of it, with the biggest problem being villagers. They make it too easy to get every enchantment. So thats what most people do. They focus on the extrinsic motivation until the upgraded everything, beat the dragon to get an elytra and then the game stops throwing extrinsic goals at the players and with their intrinsic motivation being gone they tend to quit the world shortly after. I think Minecraft Ideas Academy has done some good critiques addressing the Problem of extrinsic motivation minecraft provides. But otherwise minecraft is a great game, but playing multiplayer can be demotivating when everyone plays by the meta.

    • @clobzz
      @clobzz หลายเดือนก่อน +1

      this is exactly it

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +16

      I do think villagers are pretty poorly designed in some ways. The villager changes in the past year or so might be the single most important tweak Mojang has made in years.
      Instead of being able to get mending and unbreaking from librarians super easily, you can only get them from villagers that spawn in swamps and jungles... the two places villages DON'T naturally generate. So if you want them, you have to take villagers there, possibly hundreds of blocks away, and breed them. It's a cool way of both making it harder and also encouraging adventuring.

    • @sufi5416
      @sufi5416 หลายเดือนก่อน +3

      @@thehayze259 Honestly, if that change ever comes to Minecraft in the future, I feel like players before the change is going to be like, "I have to get a shit ton of Mending books in 2 double chests before the change! Because I will lose Mending forever for me!"
      It's going to be like the Crafting recipe for the God apple all over again. lol 😂
      Tho, I do wonder if the change to Villagers is going to change the already existing Mending Villagers that aren't in the swamp.

    • @Red_Duc
      @Red_Duc หลายเดือนก่อน +2

      @@sufi5416 The existing Villagers do stay like they are, since Mojang doesn't want to break existing worlds.

    • @cerealmama3879
      @cerealmama3879 27 วันที่ผ่านมา +5

      This is a player's problem, not a game's problem. If you have the posibility to press the "win button" but in the process you will not enjoy the game, it's a fault from the game, that have this option, or from the player that press it?
      And you don't "break" the game by accident with villagers, you need to have some knowlegde about them.

  • @TranAran
    @TranAran หลายเดือนก่อน +32

    *Two things I don't agree with:*
    • Minecraft is pretty broken on *Bedrock* still, though in recent updates it is slowly but surely inching closer to Java parity.
    • The *Recovery Compass* is useful for *Hardcore* as a way for people to know if the player's world is legit. It *spins* randomly if they _never_ died before. If it isn't, then the player is using cheats/commands to revive themselves off screen/stream.

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +32

      Oh, so for hardcore it's a way to make sure TH-camrs are legit! That's hilarious

    • @Sofia_Writes
      @Sofia_Writes หลายเดือนก่อน +2

      As a bedrock player; kiiiinda disagree on it being broken. Most of the glitches people complained about were ones I never encountered and I'm having lots of fun with the game, might be because I'm a casual tho who knows.
      Plus were getting hardcore legit so I'll enjoy that too!

    • @TranAran
      @TranAran 29 วันที่ผ่านมา +16

      @@Sofia_Writes I've said this numerous times to other ignorant Bedrock players:
      Just because it never happens to you in particular _doesn't mean it never happened at all._ If what you said is true, then you're basically invalidating all of the *bug reports/video evidence* by others who actually encountered the problem(s).
      There's a reason why Java bugs are regarded as features: because it can be replicated most of the time.
      *TL;DR:* The random nature of Bedrock's ticking is what makes its bugs difficult to reproduce.

    • @Sofia_Writes
      @Sofia_Writes 29 วันที่ผ่านมา +11

      @@TranAran well ok, it is MY feedback tho. Not really ignorance, it was my experience and I'm simply just sharing it

    • @neverdestroyerofworlds
      @neverdestroyerofworlds 22 วันที่ผ่านมา

      @@TranAran we literally got wireless redstone then mojang patched it out

  • @ninjawolfgame
    @ninjawolfgame หลายเดือนก่อน +14

    from ranking undertale music to responding to other minecraft creators. they grow up so fast.

  • @awhryan
    @awhryan 9 วันที่ผ่านมา +4

    I think the main issue that most people experience is that Minecraft is a sandbox with adventure/rpg elements, which allows people who like adventure/rpg games to come in and have their fun, but after they've done all the exploring and gone through all the gear upgrades, they realize that Minecraft was never actually a full adventure/rpg experience, so it doesn't have anything else for them. For people who like the game to offer a path to follow, Minecraft doesn't do that for very long, so then you're just left with a standard sandbox experience. I think the game should either expand more on these adventure/rpg elements or make it somewhat clearer to the player that those elements aren't what the game is, so you don't waste your time with an unfinished experience if all you want is exploration and rpg.

  • @arohamumberry7324
    @arohamumberry7324 หลายเดือนก่อน +68

    The idea of mobs getting stronger as you do just doesnt make sense for minecraft. You put in a bunch of effort to get stronger, but then everything else grows wiyh you so you essentially wasted time getting stronger? And what about the large ammount of players who dont want to engage in combat and just want to build, and got the elytra just to make movement easier? Its unspeakable how bad of an idea that is

    • @frakeit7561
      @frakeit7561 29 วันที่ผ่านมา +3

      play the easier difficulty

    • @bals1632
      @bals1632 9 วันที่ผ่านมา

      It's from Terraria, and it sounds dumb until you actually try it. The problem is Terraria progression is incredibly satisfying while Minecrafts is NOT. People play Minecraft to make bases and houses, not to progress and beat 20 or so bosses and quit the world after they're done.

    • @arohamumberry7324
      @arohamumberry7324 9 วันที่ผ่านมา +1

      @@bals1632 Yea, that's the thing. It works for terraria because it's a game about fighting and stuff, but Minecraft is a game purely about creativity and doing whatever. Forcing that progression on creatives is a bad idea for a game like Minecraft. Sorry if I missed the point of what you were Tryna say

    • @bals1632
      @bals1632 8 วันที่ผ่านมา +1

      @@arohamumberry7324 While Minecraft IS about creativity and building, combat definitely requires changes, it's an aspect of the game and it can't just be left neglected. Either new challenges for those who seek it or new variety in weapons are necessary. Mojang is trying to add things to improve upon this with tricky trials but I'm not too invested in it yet until I try it for myself.
      Oh also they should add new food or something, I like how weird chorus fruit functions and it'd be cool to get new magical plants similar to that, kinda like suspicious stew and how it gives you a random effect for a few seconds.

  • @TwentySeventhLetter
    @TwentySeventhLetter หลายเดือนก่อน +25

    People who say "Terraria is just better Minecraft" don't understand either game or why they're successful

    • @tftc97
      @tftc97 29 วันที่ผ่านมา +1

      real

    • @spongytrout7462
      @spongytrout7462 9 วันที่ผ่านมา +1

      I’ve had the opinion that terraria is better than Minecraft for years, but I absolutely hate how Minecraft is criticized

    • @TwentySeventhLetter
      @TwentySeventhLetter 9 วันที่ผ่านมา

      @@spongytrout7462 I think it's perfectly fine to like one game more than the other, but they're different and prioritize different things enough that unless you're comparing how they approach the same idea, you can't really say one is fundamentally better or worse. You might think one does what it sets out to do more effectively, but the point is that they aren't trying to do or be the same, and they aren't.

    • @aimbotxd7992
      @aimbotxd7992 5 วันที่ผ่านมา

      @@spongytrout7462 and I personally think Minecraft is better than Terraria :D

    • @Roach18
      @Roach18 5 วันที่ผ่านมา

      I honestly hate this comparison too. Like the games are in two different dimensions, and have headed in radically different directions. It's like comparing Fortnite to Starbound.

  • @LilyTheMentallyInsane
    @LilyTheMentallyInsane หลายเดือนก่อน +9

    I LOVE making modpacks with just mods like valkrien skies, create, and farmer’s delight and then some non is like “erm where are the bosses” and then EXPLODE them with my masterfully crafted pirate ship with working cannons

    • @steveminecraft5887
      @steveminecraft5887 20 วันที่ผ่านมา

      Valkrien skies (and create clockwork) is so fun I love it so much
      I do kind of wish minecraft had something like it.. but its also pretty game changing so I doubt itd ever come. The bosses are also pretty cool in modpacks too, but theyre so much more enhanced when you can take a floating airship to them. If there ever was a "Minecraft 2" (which would probably never ever come) I think the only game changing thing I would add would be valkrien skies like mechanics, as thats the only natural gameplay evolution of minecraft I can actually think of.
      Create is so good too, surprisingly more simple and easy to understand than actual redstone.
      Sadly im broke and valkrien skies kept crashing my server because I didnt feel like paying a lot for it lol

  • @Davedave000
    @Davedave000 13 วันที่ผ่านมา +9

    My major beef with Minecraft is villager mechanics specifically. It's something I don't see people bring up if at all, but I think villages and the core mechanics revolving around villagers are just plain bad game design. With how Mojang regards them, it feels like the intent behind them is that you're supposed to let them do their own thing in their little village and occasionally build new houses for the babies. The problem is that if you do leave them to their own devices there's like a 99% chance they get wiped out overnight.
    Since some of their trades are so powerful you can't just leave them to perish, so what players actually end up doing is abduct two of them using jank mechanics since the devs really don't want you transporting them, stuff them in a box full of food and force them to breed, then filter the new villagers into 1x1 boxes with a lectern/fletching table/whatever workspace you want in order to force them into a specific profession and prevent them from moving around. It's a pain in the ass to actually do and the result is that you end up with pretty much everyone making the exact same hall of living kiosks with the only variance being the type of blocks they used to build it.
    Oh, and they have this god awful 'realism' mechanic where if you buy too much of a certain trade they bump up the price, so you actually need to put a zombie under the floor so that you can drop the villager down and get it zombified so you can cure it and make it lower its prices. Keep in mind; Mojang wants you to treat these particular mobs like they're people and the meta surrounding them is to entrap, enslave and subject them to cruel and unusual conditions.
    The villager trade rebalances don't fix this at all. In fact they only exasperate this by forcing you to transport villagers using jank mechanics to a niche biome that likely isn't anywhere near your initial spawn point, and effectively force you to set up camp in that very specific biome which effectively guts your ability to make anything that doesn't explicitly fit a swampland aesthetic. It's still a tedious chore to build the villager breeder and corral the newborns into their life-long prison cells. So it's honestly no wonder why people are saying the game's shit now. They're stuck doing this god awful busy-work every time they make a new world instead of playing the actual game.

    • @hothdog
      @hothdog 4 วันที่ผ่านมา +2

      after they added the ability to put leashes on boats , do you still find the villager rebalancing awful?

    • @Davedave000
      @Davedave000 4 วันที่ผ่านมา

      @@hothdog Yeah. The only thing that fixes is how annoying they are to transport, and even then it's only marginally so. I think leashing boats was only added for parity's sake. If the intent was to let you transport villagers, then they would've let you put them on camels instead.
      Even if they did that though, that only solves the logistics of transportation. Every other problem is either neglected or exacerbated. Villager mechanics are still obtuse and trades are not only still up to the whims of RNG but are also biome exclusive, which means more time building villager breeders and trading halls and less time doing any of the fun stuff like spelunking caves or exploring those new structures they're adding.
      The rebalance is a band-aid fix on a broken, poorly designed system that just doesn't work, and will likely never work. If Mojang really wanted to fix it, they should consider completely gutting it and redesign the entire concept from the ground up.

  • @oarf7100
    @oarf7100 หลายเดือนก่อน +10

    I think that the thing I hate the most about people speaking about difficulty and specially player who played the game often is that they always said the game get easier while being completely obvious to the fact that it's just them remembering that they know the game better now.
    I'm pretty sure I put someone with absolutely no knowledge of the game in a survival world in the last update and I'm pretty sure their first night would look exactly the same has it was for us years before. Minecraft didn't got easier, it got more convenient.

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +5

      A ton of the changes have just been QOL things. Like, basic mobs aren't really a threat to you anyway, so why not lower the light level where they can spawn so that you don't need thousands of torches to mob-proof your base? The caves and unlit wildlands will still be full of them anyway.

    • @oarf7100
      @oarf7100 หลายเดือนก่อน +3

      @@thehayze259 exactly
      It's less painfull to mob proof because it require less time and less farming
      It's not easier has the game will still be the same when you begin, It's just cost less time so you can do more thing on the side, like building thing (just what you said il the video).

  • @Videobustersgames
    @Videobustersgames หลายเดือนก่อน +9

    Thank you! Minecraft is not a linear combat progression game with an end boss. All these structures serve minecrafts core purpose, but many people dont understand that

  • @vinsplayer2634
    @vinsplayer2634 หลายเดือนก่อน +31

    I quite agree with you, however, I would suggest you watch "Another Serious Critique of Minecraft" by Whitelight. Unlike most of the other videos, I think that one keeps making valid points, and it summarizes why I almost never play entirely vanilla Minecraft, instead having mods like Nostalgic Tweaks and datapacks to disable elytras and beds. (And doInsomnia set to false)

    • @wordsinhere9338
      @wordsinhere9338 หลายเดือนก่อน +4

      In 26:44 there's a note on the screen regarding that video :-)

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +19

      I did watch that video, an generally quite liked it! There's a note at 26:44 about it, as @wordshinhere9338 pointed out. It brings up quite a few valid criticisms of the game, and I agree with most of the things Whitelight said.

    • @vinsplayer2634
      @vinsplayer2634 หลายเดือนก่อน +3

      @@thehayze259 Sorry about that, I guess I should've paid a bit more attention at the end.

    • @thehayze259
      @thehayze259  29 วันที่ผ่านมา +8

      @@vinsplayer2634 Oh, no problem. Statistically only like 30% of people get to the end of TH-cam videos anyway.

    • @infebris
      @infebris 15 วันที่ผ่านมา

      i have watched this video, and sure you can play the game however you want, but i honestly believe that a lot of these reasons are based in nostalgia rather than a serious critique. the beds for example, they didnt make the game worse they just made it so you have a real respawn point. same with phantoms, i genuinely dont understand why so many people have such a problem with them when you can either disable them or just sleep every 3 ingame days

  • @The-ms2ub
    @The-ms2ub 9 วันที่ผ่านมา +4

    Not only is this video amazing, but I feel like some of the points in it were further reinforced by the recent trials update which added even more uses for copper, an all new large set of building blocks via tuff blocks, and a new challenge that you can go to instead of the “main quest” to defeat the dragon

  • @CandiceCotton
    @CandiceCotton 2 วันที่ผ่านมา +4

    Whenever people complain about modern Minecraft it almost always feels very "Am I so out of touch? No, it's the children who are wrong" to me. Y'know, "Could it be that this game just isn't for me? No, it's the millions of people who enjoy it who are wrong." No one is making any of these people play Minecraft. It sucks to spend 30$ on a game you end up not liking, but it happens sometimes, that's just a risk of buying a video game, you don't have to also waste time on it if you don't like it. If you like Terrarria, play that instead. If you the old Minecraft, the betas the alphas whatever, play that instead, they make it pretty easy to play old versions on the official launcher. If you specifically want to play /modern Minecraft/ with specific features, there's probably a mod for it. Is Minecraft a flawless game? Absolutely not. But if you want it- or any game- to be something it just isn't, of course you'll be disappointed.

  • @spongebobislyfe5906
    @spongebobislyfe5906 หลายเดือนก่อน +6

    I agree with most of your points, but when you said that the warden is a boss, they added recently, is just wrong.
    The warden is not meant to be fought. It's meant to be avoided. The drop is lackluster, so people don't fight it.

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +2

      22:17 The Warden still acts as a single very powerful and challenging entity to block your path to greater rewards, which is why I consider it a boss.

    • @spongebobislyfe5906
      @spongebobislyfe5906 หลายเดือนก่อน +6

      @@thehayze259 When people complain about the lack of bosses, they usually mean for one's in combat. The warden is more like a punishment for not being sneaky enough instead of a boss.
      Minecraft only has two bosses to fight. The ender dragon and wither. You can fight the warden if you want to, but there is no reason to and you're heavily discouraged to. It's one of the main reasons why it doesn't have a boss bar to begin with.

    • @hothdog
      @hothdog 4 วันที่ผ่านมา

      @@spongebobislyfe5906 you can also bridge to the outerislands and get the exact same rewards as if you've killed the enderdragon, so technically there's no reason to fight the enderdragon and you're heavily discouraged to

  • @obsidian_citadel437
    @obsidian_citadel437 หลายเดือนก่อน +24

    FINALLY a level headed player who SEES the positives and acknowledges EVERY feature per update. The games problem isn’t oversimplification with the updates, but oversimplification with the players. Pointing out the standout features and not the reasons they’ve been added

  • @anubion42
    @anubion42 หลายเดือนก่อน +12

    My take away from videos and comment like this is: People seem to forget minecraft is a sandbox game.
    Amethyst is the main example I see in comments. That it’s “useless” or pointless because it’s only got a handful. That’s just telling me *you* don’t have a use for it. I use the spyglass because it’s kinda immersive and that’s fun. Tinted glass for mob farms. And I plan to do a wireless door with the skulk dude but that’s later.
    Allays as well. I saw people earlier commenting “does anyone even use the allays, we all keep them around in the house.” Or “all they do is hold items what’s the point?”. Granted a portion of that is in mojang because nothing in game teaches you this. But that again just tells me *you* don’t have a use for allays.
    Apply that to X Y or Z.
    Like I’m not upset that LBP has an okay story mode. The appeal was the community levels. It was a sandbox the “progression” was just a means to making bigger and better levels.
    Shulker boxes help you make bigger projects. Elytra gets further resources. Games a sandbox not a dungeon crawler or adventure rpg.
    I do think there is issues in incentives. Once I have everything I don’t have a reason to go back to most structures, I’m hoping that trial chambers are a start to a fix but we’ll see.
    TLDR: people seem to forget minecrafts a sandbox game.

    • @plumfadoodle4908
      @plumfadoodle4908 หลายเดือนก่อน +3

      I still see many people who talk about Wolf Armor as a decoration you keep on you're wolf as they sit in the corner. These sorts of people have clearly never even tried the feature nor are the sort of person it's designed for. It was voted into the game with the Armadillo by people who wanted it. Clearly people are going to be using it as more then just a decoration, it lets you go on adventures with you're wolves so much easier and anyone who likes the companions will enjoy that.

    • @anubion42
      @anubion42 หลายเดือนก่อน +3

      @@plumfadoodle4908 that a great example.
      I voted for it myself because I’ve never been able to take wolfs out due to them dying so easily and for my play style it made the most sense. I don’t base near stone shores nor are boat my way to travel.
      And I always have scaffolding on me so reach wasn’t needed. (Then they made it match bedrock anyways)
      So making dogs able to tank a creeper blast and I can actually bring them with me made the most sense. Now I actually bring Steve with me when I’m looking for items and structures.

    • @plumfadoodle4908
      @plumfadoodle4908 หลายเดือนก่อน +3

      @@anubion42 For the last few months ever sense Armored Paws dropped I had been excitedly using the Wolf Armor on many adventures. I found them after a long time of the gameplay experience to be really well designed. You still have a sense of urgency that you're wolf is in danger, while now having a nice ally that can help out in fights. Using them a lot also gave me a greater appreciation for how the scute system worked. Bringing a stack with means their virtually always invincible and there's always a reason to go back to the Armadillo. And if you encounter an Armadillo on an adventure, with a brush that can be a very quick refill on scutes. I never would have even considered using Wolves before the drop. With me mainly only trying it out because I've had Armadillo's living in my house sense before the eye change and wanted to try it out once I got the true version and the wolf variants.
      I also tried it out a few months before 1.20.8 came in an earlier version before bedrock updated, with the crappier wolf armor. I tried taking my wolf out for one night to fight mobs right next to my base and they died to a Creeper in the span of 5 minutes. I wasn't even that close to the Creeper. Yet now the armor feels so good to use. While I had some reservations about if my choice was correct for awile after live, I feel positive that I made the right choice with my vote. I love having the Armadillo in this game.

    • @dry4smash946
      @dry4smash946 13 วันที่ผ่านมา

      Lbp mentioned!! I loved that game 😌 (rip lbp btw)

  • @WalterFoog-fn7hi
    @WalterFoog-fn7hi 29 วันที่ผ่านมา +18

    I don’t understand why people who don’t like Minecraft’s gameplay design, still try to play it, and then complain about how it doesn’t fit the style of game that they prefer instead of playing a game that better fits their style.

  • @LiamFlaunch
    @LiamFlaunch หลายเดือนก่อน +42

    I think you really hit the nail in the head with this
    I have been sick and tired of these not so good criticism towards minecraft that never made sense
    I only see them as a way to stir the pot and just get clicks
    I hope people realizes that it's how you want to play it. There is no linear path. It's just you. You are the deciding factor in your gameplay. Do whatever you want, and don't feel pressured into doing anything you don't like. Just play Minecraft how you would like to play it. It is customizable

    • @kennyobi9871
      @kennyobi9871 17 วันที่ผ่านมา +3

      Exactly so many people act like beating the dragon is the point of the game and it’s honestly frustrating trying to explain that it’s not.

    • @bloodreptil
      @bloodreptil 9 วันที่ผ่านมา +3

      "Dont feel pressured into doing what you dont like"
      Thats why there are people complaining, they dont like building and creativity in general. They like the progression and exploration part of minecraft, but its so limited that if you want to play basic survival for a long time, you HAVE to be creative and build.

    • @logansmith2703
      @logansmith2703 3 วันที่ผ่านมา +1

      You're just completely ignoring WHY they don't like current Minecraft. It isn't JUST a creative sandbox, it's also a survival rpg. And THAT aspect of the game is what most of these people are arguing for updates to. Because frankly Minecraft IS boring if you aren't creatively motivated.

    • @LiamFlaunch
      @LiamFlaunch 2 วันที่ผ่านมา

      @bloodreptil this is gonna be longer than expected but I wanted to put my opinions out
      Like the video said
      Are you just playing Minecraft just to beat the ender dragon or to have fun?
      You can literally do whatever you want
      I agree that structures and biomes and stuff could be worked on and that there should be a bit more incentive to actually find these biomes and structures, but the game isn't meant to be an mmo RPG or beat em up game
      This game is meant for creativity. The motto is literally "Build, explore"
      There is criticism to be had for Minecraft, but the progression for tools and armor is meant to be simple for a reason, hostile mobs don't get more difficult as time goes on because that's not the point of why you're playing Minecraft
      If you want to make these experiences, you can make it. Minecraft is supposed to be simple, not overwhelming and difficult
      If you wanted this experience, you can have mods or data packs or make challenges for yourself without adding new content from mods or data packs. It's endless on what you can do
      Minecraft is a BASE for what your mind can extend from. You can do ANYTHING
      But for what I'll say, you do have a point that these Minecraft players should get stuff too, but Minecraft should not add more difficulty or more overwhelming stuff into the game because the hardcore players want stuff. Then other players wouldn't enjoy the game because Mojang adds something too difficult
      There needs to be a balance of simplicity and difficulty. The more you cater to the other, the more the other group will hate it. So no matter what, people will be mad

    • @LiamFlaunch
      @LiamFlaunch 2 วันที่ผ่านมา

      @logansmith2703 I responded to both of you at the same time, but I replied to the other person
      That comment reply goes to you too
      Please don't think I am hating you or trying to make you look bad, I am just stating my opinions and just disagreeing. If you disagree, that's fine

  • @JinxeBlaq
    @JinxeBlaq 4 วันที่ผ่านมา +5

    I’m sorry, but I can’t say I completely agree with you, and I LOVE your videos, but people who make the whole, “Minecraft is a sandbox” and, “Make your own challenge, be creative,” comments seem to ignore, or just never understand that It’s also a survival game, it’s also an exploration game, and In a sense, it’s also an RPG. If it weren’t any of those things, we wouldn’t have bosses, we wouldn’t have Mobs, we wouldn’t even have weapons and armor, and villagers would only sell seeds, blocks, and maybe mining and farming tools. And whenever people want Minecraft to improve on any other element aside from the “Creativity,” aspects people get mad.
    They’re aspects of the game that Mojang just isn’t good at making intriguing for those who enjoy them most, and that’s just the truth, why else do think sooo many people agree, unless you just believe a massive portion of the fan base is living in a fever dream where those aspects are all in their heads. If Mojang wants to maximize the whole “Minecraft is a sandbox,” idea, which you claim is the real point of Minecraft, then they should just remove those other aspects and make Minecraft a building and farming game. Like Animal Crossing except you build your builds and farms peacefully with only minor threats that maybe try to earn your crops. But even then, it’s supposed to be a sandbox so that wouldn’t be fair either. Maybe villages just act as a way to get certain blocks and plants you might want in your build and that's it.. Or- Mojang could just make Peaceful the default. And remove survival. Then remove the mention of it being a survival game, from its wikis and other pages.

  • @lazarpetrovic1671
    @lazarpetrovic1671 หลายเดือนก่อน +9

    21:08 did the guy you quoted legit not see how desert wells, desert temples, cold ocean ruins and warm ocean ruins were changed a bit with the release of archeology in 1.20? Like desert temples got an entire new room full of suspicious sand

    • @enderallygolem
      @enderallygolem 21 วันที่ผ่านมา +1

      To be fair that's not really a huge change and won't affect you if you don't cate about archeology

    • @lazarpetrovic1671
      @lazarpetrovic1671 21 วันที่ผ่านมา +3

      ​@enderallygolem that is true, tho it still does count as revisiting or changing some old features, however you still have a point

    • @steveminecraft5887
      @steveminecraft5887 20 วันที่ผ่านมา +1

      Sadly archeology is not a very interesting or worthwhile feature in the slightest, maybe in the future though.

  • @PrivateLZG
    @PrivateLZG หลายเดือนก่อน +6

    The point of minecraft isn't completing the plot. That's rarely the case even for story-games. Interacting with the world and doing side quests and regarding Minecraft specifically, you create your own plot. You don't complete the game, you make the game your own.

    • @IceFireofVoid
      @IceFireofVoid หลายเดือนก่อน +1

      Thank you for mentioning it's like that for story games too. I remember when it was understood that the real meat of an RPG was its sidequests, optional areas and secrets. Nowadays I see so many people rush through the story, speak to no NPCs, do no sidequests, mash through all the dialog, skip any cutscene they can, and then they get to the end and complain it was boring and that the story sucked. It's like people see games as a chore they need to get out of the way as quickly as possible instead of an experience you get to enjoy.

    • @PrivateLZG
      @PrivateLZG หลายเดือนก่อน

      @@IceFireofVoid tbh though, I got that exact criticism when saying Zelda TotK was not that good. I don't know if you played it, but despite fully agreeing with you, I feel the criticism you just mentioned is sometimes valid, it just depends on the execution of game elements AND, of course, who's the one criticising.

    • @anonanonymous9670
      @anonanonymous9670 หลายเดือนก่อน

      @@PrivateLZG Literally the only reason why people liked BOTW so much was because there was nothing else on the Switch
      TOTK was essentially just the same game and that's why the discussion about it dried up insanely quick after people were done building meme machines with Ultra Hand

  • @jusey1
    @jusey1 หลายเดือนก่อน +10

    Also, as a side note, they improved Minecraft a lot under the hood and made modding for Java Edition easier than ever before. I love making mods for 1.20.1 way much more than 1.16.5, let alone 1.12.2...

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +7

      See, I was thinking the same thing, but not being a modder myself, I didn't want to claim that was true. Modding Minecraft was SO much harder and so much more unreliable like, 5 years ago. You had to use annoying backdoor processes, and even if it worked (which it often didn't) the game would often be unplayably glitchy or laggy. Now it's download one launcher, press one button, boom you have the mod and it works great.

    • @dry4smash946
      @dry4smash946 13 วันที่ผ่านมา

      As someone whos a recent datapacker, Thats the same case happening with datapacks, theres lots of commands that were either added or in the works that are simply changing the scene, new click detection systems, new ways to implement custom enchantments by using commands and functions in minecraft are just to name a few

  • @ssword123
    @ssword123 21 วันที่ผ่านมา +7

    gonna have to disagree on the video & everyone saying "people who want it to be an rpg/like terraria are WRONG, because minecraft is meant to be a sandbox", because:
    minecraft absolutely DID start out as an rpg - the early beta version days had an emphasis on survival, and the fact it was also a gigantic sandbox was a feature, not the core experience. even back then, most people didn't stay on one world for too long, because the main gameplay loop was surviving, gathering and exploring, instead of building on the same world indefinitely. VERY few people played the game for sandbox reasons only.
    also, the part at 21:10 about mojang not revisiting old features is absolutely correct, so i don't know why you would claim otherwise. there are countless examples of dead and obsolete mechanics, or things that were added and never saw any further use for years (hello, copper!)
    i don't necessarily agree with the other youtubers who constantly go on and on about how modern minecraft is terrible, either, but as someone who has played both terraria and minecraft since 2011, i can very safely say that terraria has had significantly better updates - i'm never nostalgic for old terraria versions or have an urge to "go back to those days" - and that's the main comparison between the two. of course, minecraft shouldn't become "more like terraria" in the literal sense, but rather in the sense that updates actually build upon previous ones, and take old features and mechanics into account.
    to this day, i get excited for new terraria updates, but i can't say the same about minecraft updates. and that's sad, it simply didn't need to be this way. minecraft could be developing in interesting ways, but it isn't.... to me, it's full of wasted potential.

    • @enemote
      @enemote 20 วันที่ผ่านมา +2

      Exactly this. Hayze made a lot of completely bad faith arguments throughout the video, he literally had to downplay Jet's arguments to the point that they were literally strawmen in order to go against them like claiming that "harder enemies" literally means an absurd swarm every single night with no means of fighting back, or claiming that Jet was speedrunning the game and complaining about it rather than just intuitively playing the progression that the game has given him, aswell as many other small jabs that would imply Jet wants the game to become an MMO or just literally Terraria, which is not true at all.

    • @zOOpygOOpert
      @zOOpygOOpert 14 วันที่ผ่านมา

      I see your point, and I kind of agree on Mojang not revisiting old features. I don't think the old updates have been dissapointing and have been hyped for them, Tricky Trials and the Cave Updates were super hype, ofcourse not all updates have been hype but I'm fine with it personally.

  • @jamwrightiam
    @jamwrightiam หลายเดือนก่อน +10

    The funny thing is 11:20, that feature technically is in the game, as the game increases danger of mobs in chunks you stay in longer, thats when you see zombies with diamond armor and such. But its slow and doesn't overwhelm you because its kept balanced and you can mob proof an area. What im saying is there is a lot of mecahnics and tools in minecraft most people just ignore and ot sucks

  • @DarkSlayerJ
    @DarkSlayerJ หลายเดือนก่อน +8

    It seems like Jet focused only on the combat and "beating the game" portion of the game as you said, leaving everything else out completely. You can't take one section of a game like that and judge the entire thing. That's flawed at its core. Combat is a portion of the game, a decently sized one even, but it's not the only one nor is it the main focus. It's just a part of the whole. However, when they added the End Dragon fight, they did accidently put that mindset out there and validate it to a degree. "If the game isn't about the combat, then why is there an end focused on combat?"
    I do agree that the combat could maybe use a tiny touch up again. I'm one of the "crazy" ones that enjoyed it greatly after the first update, as for PvE I was completely uninterested in fighting things as it all boiled down to clicking as fast as you could. No thank you. What we got was a nice change, but could use some other changes to really make it work better all around. Though I doubt that would be enough to satisfy anyone that focuses just on the combat.
    To those that do, they should really try adventure maps focused around combat. Minecraft is a creative game and can be so many things. They're always making changes and updates to backend stuff that allow for map makers to truly go wild, yet I never really hear anyone talk about those things in a positive light past "Idk what that is or why I should care or why they're wasting their time on it." or "Huh, neat."
    I lost my point somewhere. It's almost 3:20am lol Good video, my only critique is that you could maybe use a few bits to take the perspective of them further into account. You do to a degree, but mostly in a negative light, falling into the same trappings they did by saying the game "Isn't about the combat" when that's only partially true. The progression and combat are parts that do mater, but they're all part of a greater whole that make the game Minecraft. Taking any part out and just focusing on that in "standard play" ruins it.
    One final take on Minecraft "Being boring" or "Too easy" to people is that they always seem to forget. They've been playing this game for years. Or at the very least passively learning about it all the time through some other means if they've had any real interest in it before picking it up. That will always change how "difficult" a game is to someone along side their natural ability to pick up and learn a game. I've been playing since....whenever you used to break a block next to water and it would either flood everything or make weird water particles and start self deleting over time. This game is nearly second nature to some people. That's going to make it easier. The end. That might also make it "boring" to those that just have played so much of it and have grown with it and changed over the years. It's okay to move on, nothing lasts forever.

    • @hhff8534
      @hhff8534 หลายเดือนก่อน +2

      Your last point is the most important one. Minecraft is a genuinely difficult game for new players

  • @NorseTeaMaiden
    @NorseTeaMaiden 25 วันที่ผ่านมา +8

    Diamond veins are also significantly smaller when exposed to air.

    • @steveminecraft5887
      @steveminecraft5887 20 วันที่ผ่านมา

      I feel like thats super lame. Why would I strip mine when thats extremely boring and horrible and makes the game worse when I could look in caves for diamonds instead? Exploring caves should be encouraged, thats fun, strip mining should not, thats boring.

    • @jeezuhskriste5759
      @jeezuhskriste5759 18 วันที่ผ่านมา +2

      @@steveminecraft5887 You only lose around 1-2 diamonds per vein, at most. It’s still way more efficient to go caving than strip mining.

    • @Vandassar
      @Vandassar 18 วันที่ผ่านมา +1

      This is why it's a good idea to go cave mining in water logged areas if you just want diamonds. Water doesn't count as air blocks so the veins are often bigger and mobs don't spawn there. Also no need to pillar up to the ceiling. If I recall it was a Wattles video that introduced me to this idea.

  • @DoctorStupid-qx9vs
    @DoctorStupid-qx9vs 15 วันที่ผ่านมา +3

    For me, minecraft is only fun when I'm playing multiplayer because it feels pointless to do anything creative without anybody to show it to. You can tell that these people are all playing the game alone and expecting the game to be as fun as they remember it being as a kid despite the fact that they aren't at all engaging in what everybody knows is the game's main feature, the building and creative expression. These people have always frustrated me so much.

  • @soomi
    @soomi หลายเดือนก่อน +46

    THANK YOU. People fundamentally don't understand how to play this game. Go play other games if you want to constantly fight other entities/people.

    • @honeybeerose4108
      @honeybeerose4108 29 วันที่ผ่านมา +8

      I hate this because I feel like you builders and redstoners are spoiled, don't get me wrong the updates aren't BAD they're good they're just not good for the other 2 systems of the game
      every update give y'all new blocks to play with, and new redstone components to use, but crops and weapons, are often neglected, minecraft has 4 main systems, building, redstone, farming, and combat, and you sorta kinda have to engage with them all (except redstone, you don't have to touch it if you don't want to) and they should all be expanded upon (before you talk about 1.21 I like it but it's not enough imo)
      I feel like every update focusing on building and exploration really makes y'all buiders feel like the game is just for you, and so every time someone especially someone who enjoys combat and progression says "hey I really feel like minecraft should have some better progression in the way of combat" you go "REEE THAT'S NOT THE POINT BUILD BUILD BUILD THATS WHAT YOU DO IN MINECRAFT YOU BUILD YOU BUILD UNTIL YOU CAN'T ANYMORE HAHAHAHAHAHAHAHAHAHAHAHAHAHA SILLY FIGHTER YOU'RE NOT SUPPOSED TO FIGHT THE ENEMIES I ACTUALLY PLAY ON PEACEFUL UNTIL I HAVE TO FIGHT SOMETHING FOR A BLOCK FUCK THE FIGHTING MWAHAHAHA" obviously that's an exaggeration but god it really feels like y'all are allergic to accepting that minecraft isn't just for you

    • @rascal3554
      @rascal3554 29 วันที่ผ่านมา +5

      @@honeybeerose4108 As an explorer, I feel like builders and redstoner engineers are spoiled, And warriors are neglected. Heck, Even us adventurers got more with the mountains to climb, Deep dark to conquer and caves to travel through. It feels like minecraft is focusing less on combat, more on everything else, To the point where the combat just feels...Lacking compared to the rest of the game.

    • @IceFireofVoid
      @IceFireofVoid 28 วันที่ผ่านมา +7

      @honeybeerose4108 the reason this is being said is because Minecraft fundamentally is and has always been about building first with combat as an option you can do if you feel like. You can see the philosophy in the rewards you get from the few bosses there is. Killing the dragon gets you access to shulker boxes and the elytra, which are tools that makes exploring and gathering materials easier. Killing the wither rewards you with the nether star, so you can build a beacon which makes clearing out large areas to build easier. Killing the elder guardian gives you sponges and the ability to mine the blocks in the area, which helps drain water to make building easier. I guess there is also the warden, but it is not a boss. It is an obstacle you are meant to avoid. Which is why it drops very little while being so threatening. Compare this to Terraria where boss drops are weapons that make killing other bosses easier. Terraria is about combat first, but Minecraft is about building first. It's a different design philosophy.
      Still though there is the trial chamber and the mace coming up that are very specifically combat focused with little to no use for building. And it's the most complex weapon in the game. It shows that they do intend to add to combat. It's just kind of normal that combat wouldn't get updated as frequently because that fundamentally is not the focus of the game even if it is an option that exists within it. Not all optional side content will be as fleshed out as the primary content.

    • @maxwellli7057
      @maxwellli7057 21 วันที่ผ่านมา

      @@honeybeerose4108 Minecraft is a building game, play 1.8.9 or a different game if you want combat

    • @kennyobi9871
      @kennyobi9871 17 วันที่ผ่านมา +6

      @@rascal3554 combat is neglected because there are hundreds of other video games for people who like combat. How many video games are there for people who like building? Basically every game on the market is about combat and progression yet you choose to complain about a simple sandbox game not having enough “cool legendary swords” like every other generic title.

  • @PyroMancer2k
    @PyroMancer2k 21 วันที่ผ่านมา +6

    "You take an arrow to the knee and 1 damage"
    Sadly you can no longer be an adventurer and have to retire to your farm slowly working on your base.

    • @thehayze259
      @thehayze259  21 วันที่ผ่านมา +3

      "I used to be an adventurer like you, then I took an arrow to the knee."

  • @krzystajer5485
    @krzystajer5485 28 วันที่ผ่านมา +5

    the thing about minecraft is,it would be dead by now if not for the community,the only thing keeping it alive is said community,minecraft by itself is pretty bland and boring,YOU are making it fun for yourself.

    • @krzystajer5485
      @krzystajer5485 28 วันที่ผ่านมา

      about the "the treasure are the buliding blocks."...yeah it isnt instantly obvious to most people,its a lot more obvious if you get a sword that deals 12 damage and/or some cool ability instead of your old sword that dealt 7 than "you can get more blocks now.". (apologies for any grammar mistakes english isnt my first langugue)

    • @krzystajer5485
      @krzystajer5485 28 วันที่ผ่านมา

      also about Jet,im guessing that its simply not his kind of game since i dont watch him,he seems to prefer games like Terraria.

    • @krzystajer5485
      @krzystajer5485 28 วันที่ผ่านมา +1

      12:13 hyperbole.

    • @krzystajer5485
      @krzystajer5485 28 วันที่ผ่านมา

      12:51 quick fix:make something that can make it so less mobs spawn,think peace candle from terraria.

    • @krzystajer5485
      @krzystajer5485 28 วันที่ผ่านมา

      14:20 in terraria the enemies only get stronger after Wall of Flesh,which is like 30% of the game,so it works since from that point on enemies stay the same strenght and you only get stronger,they stop being a threat at all after beating the first boss of this new world called hardmode.

  • @SrsBismuth
    @SrsBismuth 5 วันที่ผ่านมา +3

    THANK YOU for being one of what feels like the few content creators/internet people with any goddamn sense about what Minecraft is about. Throngs of people have lost sight of what Minecraft is. Too many people these days want 3D Terraria, and that's a cool idea for a game, but that's not what _Minecraft_ is. It has always had the same identity and the same core gameplay and we've never had a problem with that until about 1.5-2 years ago. And I'm not even mentioning the fact that it's important that smaller children be able to play and succeed at this game. It's an all ages game. Let vanilla Minecraft be what vanilla Minecraft is and has _always been._ Make some mods if you want 3D Terraria. That's part of what's incredible about the Minecraft community - the endless plethora of ways to modify how you play the game. I am baffled that it has taken this long for multiple content creators to start pushing back against the wave of toxicity flooding the community for the past couple years. Thank you for your sanity!

  • @galactic_c4090
    @galactic_c4090 28 วันที่ผ่านมา +6

    One of the reason the enemy scalding works in terraria and not in minecraft like you mentioned, because Terraria have keep inventory and all you lose are coins

    • @Borapaws
      @Borapaws 28 วันที่ผ่านมา +1

      you can actually toggle dropping all your items in terraria and its MISERABLE to get back
      this isnt an issue with minecraft because terraria was designed around not losing all your items so death is made less annoying and scary which makes most encounters one note in comparison to fighting off a skeleton or enderman which is why theres so much variety in tools and enemies to play around with which terraria does great to spice up gameplay as you linearly progress
      these arent downsides and i love both games, theyre just varying design decisions and the dropping all your items toggle is just a novelty feature for those who want a little more challenge!

  • @minichad5456
    @minichad5456 หลายเดือนก่อน +16

    I really like your channel and most of your videos, BUT, something that most of the minecraft creators don't talk about is how many kinds of players there are, I understand that builders and explorer like newer features, but people that mostly play single player or with small friend groups (like me or multiple ppl I met on DC or reddit) like the suggested changes that focus on the progression.
    TLDR: you can't satisfy every player in a game with such a large player base, for example: something that a explorer would love, might ruin the experience for a builder and vice versa

    • @sourlab
      @sourlab หลายเดือนก่อน +8

      Hard agree
      Especially here when he says that those two missed the point ? 23:46
      Minecraft has no point , its a sandbox where you can do so many things

    • @minichad5456
      @minichad5456 หลายเดือนก่อน

      @sourlab exactly, sorry if my comment is hard to read tho. My English is kinda bad

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +10

      It's true that people get different things out of Minecraft, however, there are certain things that the game is good at and certain things that it's just OK at. The combat is fine, but the building and creativity are incredible, and so that's what tends to bring people back. That's why I focused on it so much.

  • @plumfadoodle4908
    @plumfadoodle4908 หลายเดือนก่อน +11

    A lot of the so called criticisms people online like to say about the game these days are disproven by even a customary glance at the wiki.

    • @user-xt3rq5le2d
      @user-xt3rq5le2d 10 วันที่ผ่านมา +1

      I hate this kind of argument but I am way too tired to get into detail right now

    • @tobitobi2003
      @tobitobi2003 8 วันที่ผ่านมา +1

      @@user-xt3rq5le2d I hate this kind of response because if you're not willing to provide a counter-argument, and just give claims that you state won't be backing up because you're too tired or have better things to do, then what's the point of commenting it at all other than to be smug? If it would be just to share an opinion, the entire second half of that sentence wouldn't be needed since it implies that an argument were to be made.

    • @plagueking6559
      @plagueking6559 4 วันที่ผ่านมา +1

      @@tobitobi2003 funny enough he didn't respond back

    • @tobitobi2003
      @tobitobi2003 4 วันที่ผ่านมา

      @plagueking6559 Has anyone ever when making a reply like that?
      I guess that one piano guy, but still, lol.

    • @plumfadoodle4908
      @plumfadoodle4908 4 วันที่ผ่านมา +1

      @@tobitobi2003 Exactly why I didn't bother replying, nothing was actually said.

  • @ThatOneGuyRAR
    @ThatOneGuyRAR 11 วันที่ผ่านมา +2

    We need more of these videos on the internet. TH-cam can be such a great platform for discussing these topics with these longer arguments, so it’s great to see it when a discussion is no longer one sided.

  • @a_puntato29
    @a_puntato29 21 วันที่ผ่านมา +4

    im not sure about the video essays you're talking about here, but i do think, as someone doing a bachelor of game design and, therefore, has quite a lot of interest in it, minecraft is not great from a design point of view- 'directionless' is a great word for it, and i think the video 'another serious critique of minecraft' does a good job of talking about it

    • @thehayze259
      @thehayze259  20 วันที่ผ่านมา

      26:39

    • @a_puntato29
      @a_puntato29 20 วันที่ผ่านมา

      @@thehayze259 ah, i see, i am a dumbass

  • @BandanaSlate5678
    @BandanaSlate5678 หลายเดือนก่อน +9

    I finally understand now why I haven’t been having fun with Minecraft. It’s because I wanted it to be something it isn’t: an RPG. By just changing my perspective on the way progression should work from getting better gear to kill things with, to instead, getting new blocks to build with, I can allow myself to have much more fun. That is the point I was completely missing for years now. I think I love Minecraft again. Thank you so much for making this video!

    • @logansmith2703
      @logansmith2703 3 วันที่ผ่านมา +1

      Minecraft is an rpg. It's just also a Sandbox. The problem is more that the RPG isn't good.

  • @donkeykong3119
    @donkeykong3119 3 วันที่ผ่านมา +3

    Minecraft is about creativity but the problem is that there is so much unused potential for creativity in other aspects of the game. Minecraft only encourages creativity in building or redstone, but why not combat? The combat is bland and boring. There's barely any options for different strategies against mobs. Being able to make your own alloys, unique weapons, and stuff would be fun. The best difficulty mods I've played weren't ones that made the basic enemies hit harder, but the ones where I had to overcome a mob in a smart way like building a trap.

  • @Argalipete
    @Argalipete หลายเดือนก่อน +16

    I have an idea to make cross bow more viable and that is to do with gatering firework materials for crossbows easier i know it will also help out with the elytra but it will make the crossbow in to a crowdcontrol weapon instead of single target like the bow .

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +13

      I think the best way to accomplish this would just be to make fireworks do more damage. Right now it's a lot, but only if you get a direct hit. Making the damage more spread out would basically make it a small bomb you could fire off if there were a bunch of weaker mobs chasing you.

    • @nisseheim4996
      @nisseheim4996 หลายเดือนก่อน

      crossbow/fireworks/fletching table update, lets goo

    • @silksongoutyet
      @silksongoutyet 7 วันที่ผ่านมา

      Using rockets with a crossbow is my new favorite thing ever

  • @microwavebrain1035
    @microwavebrain1035 หลายเดือนก่อน +10

    I’m just happy this game is still alive and I think it’s state is better then it ever has been. And I’ve been playing since 2012.

  • @auxometer
    @auxometer 21 วันที่ผ่านมา +5

    really like your positive vibe, it's a nice to hear someone praise minecraft for a change. i usually play alpha or beta, been doing so for a few years now,,, don't think i'll ever come back to modern mc, the aesthetics and lore aren't my thing.
    respect your honest takes tho, carry on, and peace

  • @XAMEREN
    @XAMEREN 10 วันที่ผ่านมา +4

    what???? people can actually be creative in the game????? revolutionary

  • @galilea78
    @galilea78 หลายเดือนก่อน +7

    I’ve played very little of vanilla Minecraft, as I got into modded very early. Even in that sense, Minecraft has improved a ton. A lot of this is due to community creativity (the Create mod is an absolute legend), but the core game itself has improved massively as a base for modding.
    One example: the Nether update was terrific for improving the vanilla Nether, and I noticed the quality of End biome mods also seemed to drastically improve afterwards. Perhaps mod makers took inspiration or followed design principles that the devs used for the awesome Nether update.
    And while there were many cave update mods before Caves and Cliffs, there’s no argument that modded caves are better than ever. It’s like a free cave update mod for every modpack!
    I love modded, and vanilla Minecraft’s updates have improved it a lot as well.

  • @KaratFengMinecraft
    @KaratFengMinecraft หลายเดือนก่อน +2

    Thanks, i'm so tired of those kind of videos, I don't watch them anymore cause they all miss the point, and you basically said in this video what I thought in my head. great video!

  • @toksinblack
    @toksinblack หลายเดือนก่อน +6

    I think one of Minecraft's biggest problems is being the most popular game ever. It has a very diverse playerbase: builders, PVPers, redstoners and highly technical side (see: Scicraft) and people who like exploration. This means that not every update can appease every group.
    Being the most popular game also means it attracts the worst crowd - "serious gamers". Speaking from my lived experience, these people lack any kind of creativity, not only in games but also when it comes to everything in their lives and themselves. Minecraft is not a game for everyone and that's ok. No game is. But for some reason these people just NEED to have an opinion on it and express it.
    And as people mentioned: the way to fix all of their problems is mods. Minecraft has a rich and giant modding scene and it's all FREE. Want harder mobs and new armour types? Try born in chaos or similar mods.
    And this goes for every type of player. Want new passive mobs and more to explore? Alex's mobs and caves, Jung's better structures mods and mods that add new biomes.
    Add furniture and clutter for interior decoration with Moa decor and dozens of others. New and expansive engeering? Create got you covered. Try new farming and a billion different food recepies with Croptopia.
    Playing on a heavily moded server myself felt like exploring a whole new game. I don't understand why people are so allergic to mods. I suppose there is a point to be made about the majority of the playerbase playing on Bedrock, which doesn't have mod support but that's a different conversation.

  • @Brenilla
    @Brenilla หลายเดือนก่อน +10

    This was well put, and I always see thease issues in those kinds of videos. Most seem to forget that most players have never gone to the end let alone beaten the enderdragon. There is a reason a hostile mob won’t win the mob vote, (phantoms) and most players don’t play on high difficulty. It’s why trial chambers are presented with people in iron aurmor.
    I think MC could have improvements, even with progression (mostly on the enchantment part). But overall it’s a great blank canvas, it’s ok to “grow out of” that canvas.
    (Honestly worst take I saw in one of thease type videos was the “brandization” of mc is horrible. Like dawg I’d love Minecraft to have more external revenue and more merch, than needing to pay for updates.)

  • @djinnspalace2119
    @djinnspalace2119 5 วันที่ผ่านมา +2

    ive just atched jetstrfishs video about improving the game. first suggestion: make it so new players cant accidentally find an ancient city. what.
    and then he goes "oh, warden can one shot you in a single strike, its a late game feature" when in reality the whole point of its strenght is that it DOESNT matter when you tackle it, youre always gonna be one shot.
    he doesnt really understand the game and wants it to be something else, i cant really take him serious anymore.

  • @economicalgamer8187
    @economicalgamer8187 9 วันที่ผ่านมา +2

    I absolutely agree with you
    I think there are two possibilities
    1. The youtubers you replied to, made such a video because they're treating Minecraft as a random RPG Game
    Or
    2. They're purposefully trying to bait views from those who have played minecraft a lot and got eventually bored with it
    They're feeding them fake info/points for views

  • @Gone2Dream
    @Gone2Dream 16 วันที่ผ่านมา +3

    Another thing that's kept me with the game are the servers. Want to play soulslike and need to dodge arena-wide attacks with extremely precise timing and feel like a legend when you finally take down the boss? Megido Abyss! Want a full-on mmorpg that pushes the limits of what can be done on Java? Wynncraft! (Have you seen the 2.1 trailer? It's insanity that all of that can be done in minecraft) Want a team-focused game making your way through giga-dungeons? Monumenta! Servers offer a lot.

  • @pengwino828
    @pengwino828 13 วันที่ผ่านมา +4

    For more context with terraria, I’d call it more of a heavily sandbox based action RPG esque game. You choose a class but aren’t really locked into any choice, that whole deal. Thing is, 99.99% of Terraria players don’t play after killing the moon lord, and there absolutely is an intended progression system of bosses which makes the shift in mob difficulty work.

  • @waytoobiased
    @waytoobiased 23 วันที่ผ่านมา +2

    this video is nerdy as hell, and I love it.
    Thank you for taking the time to deconstruct both the style and substance of these kinds of arguments - TH-cam needs more video essays with that kind of rigor.

  • @Zerrarian
    @Zerrarian 10 วันที่ผ่านมา

    whats the song at the beginning?

  • @moonlitwyvern6840
    @moonlitwyvern6840 หลายเดือนก่อน +15

    I think part of what a lot of people haven't really allowed themselves to admit is that Minecraft and what they liked about it is something they've grown out of or no longer have a preference for, and are frustrated that it didn't evolve with their tastes.

  • @Lokie-os9ht
    @Lokie-os9ht 28 วันที่ผ่านมา +3

    I don't think i've ever seen a video where I agreed to every point as much as this one. Especially when people say the game is boring, proceed to mention a random update, and massively underrepresent most features that were added

  • @penginlord9396
    @penginlord9396 2 วันที่ผ่านมา +1

    I would recommend watching CarlSagen42's first time blind play-through of minecraft, as well as RTgame's recent let's play of the game. Seeing people experience minecraft for the first time reminded me of when I first played minecraft, years ago. There's still that sense of wonder and amazement and exploration. Carl's playthrough reminded me of how much knowledge I assume is baseline that new people just don't know, and how much discovery, progress and exploration there is in the game. Veteran players are probably so used to knowing the game so well, that of course that new-world wonder is mostly gone, but its still there.
    And RT's playthrough was not blind, he knew about minecraft and how things worked, he just hadn't actually played survival in years. But there was still wonder and exploration in it. Discovering the new terrain, making a story with chat, discovering the bosses and taking them down one-by-one. It felt incredibly rewarding, and even dramatic at a moment.
    I think the best way to approach minecraft if you feel it is becoming boring is to try and find a way to look at it with a fresh pair of eyes, and see that the wonder is still there. We've just grown accustomed to it.

  • @dachemistofx1667
    @dachemistofx1667 2 วันที่ผ่านมา +1

    Also it does feels like everyone's critiques of Minecraft do tend to conflict with one another. Some people may think the enchantment system is ok, while others just want to throw it out entirely in favor for a literal rpg skill tree. Some people may feel that we need more structures and ambience to make the game feel more like a world while others say that no, we need less structures and ambience to make the game feel more lonely and isolating. People may think something’s really cool and would add a new challenge while others just see it as a nuisance that ruins the game.

  • @dylankersten3383
    @dylankersten3383 หลายเดือนก่อน +5

    Another point is that exploring dangerous places is just... fun. Part of minecraft is just exploring and seeing what you find.

  • @Technoidmania
    @Technoidmania หลายเดือนก่อน +4

    Well put. I'm so tired of the people who think Minecraft is just about beating the ender dragon. I blame speedrunners for this common misconception.
    For me the main fun is exploration. That's why I like potion brewing, because water breathing and fire resistance make underwater exploration possible and nether exploration easier.
    It means nether fortresses are an important (and often frustratingly difficult) obstacle I need to overcome.
    Also ancient cities and woodland mansions are important parts of my Minecraft experience because I just love exploring them.
    Ender dragon? I'm not a fan. Although I must admit end cities are fun to explore, so that's the reason I sometimes try and beat the dragon. But mostly I don't bother.

    • @anonanonymous9670
      @anonanonymous9670 หลายเดือนก่อน

      "and often frustratingly difficult"
      Are you actually struggling at a Nether Fortress?
      All you need is an Shield and nothing can hit you

    • @Technoidmania
      @Technoidmania หลายเดือนก่อน

      @@anonanonymous9670 I really need to start using shields

    • @anonanonymous9670
      @anonanonymous9670 หลายเดือนก่อน +1

      @@Technoidmania Do it, shields are really good against Skeletons & Blazes

    • @steveminecraft5887
      @steveminecraft5887 20 วันที่ผ่านมา +1

      explorations pretty fun but at the same time I feel like there could be more stuff to explore and more rewards for exploring
      (also dying and losing everything while being far out is kinda annoying too I guess.)

  • @ChannelofNathaniel
    @ChannelofNathaniel 16 วันที่ผ่านมา +2

    I’m really glad I found your video. I was really starting to grow frustrated with the Minecraft community, it seems all I see are people hating on the updates I love and I was starting to feel alienated in my own fandom. I’m really glad to have found your video! Thank you!

  • @pumm3lfuff
    @pumm3lfuff 6 วันที่ผ่านมา +1

    i used to be like that, then i started watching more hermitcraft and seeing all the youtubers going “look at this new thing that they added isnt this so great!!” and it really changed my outlook

  • @Ng8htmere
    @Ng8htmere 29 วันที่ผ่านมา +5

    Minecraft keeps getting harder, I don't even try to get iron anymore. For some reason, when I die, my items just de-spawn a few seconds after. I have made huge builds with stone tools and no armor, which shows how much minecraft inspires creativity.

    • @drthvrdr
      @drthvrdr 12 วันที่ผ่านมา

      Items most certainly should not despawn seconds after death. The only real explanation i can come up with for this besides changed gamerules or mods is dying in permaloaded chunks (mostly spawn chunks) and then taking the 5 minutes to get to them
      unless im missing something obvious that is (probably relating to bedrock since i dont play it)

  • @Loy_Otterton
    @Loy_Otterton หลายเดือนก่อน +4

    Something I enjoy doing in the endgame is storing my super op armor and just wearing random stuff I have collected as a bit of a challenge. Also, one thing I remember being fun was making a battle Royale game on a server and hold competitions with a reward to the winners. Or even some 1v1 tournaments. All the tools in the arena were broken or super op with only 2 Durbility left.

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +2

      That's a really cool idea ngl

  • @sourlab
    @sourlab หลายเดือนก่อน +9

    19:13 the thing with that is that those two small updates were the ones people were stuck for 2 yrs ! Even tho i disagree with mewze i can definitely see where hes comming from

    • @thehayze259
      @thehayze259  หลายเดือนก่อน +12

      It's a long time for sure, and I'm disappointed in it too. I have issues with the recent updates as well, but MewZe is clearly talking about a longer timeframe, and yet doesn't include ANYTHING recent besides 1.20. Not even 1.19!

    • @plumfadoodle4908
      @plumfadoodle4908 หลายเดือนก่อน +2

      ​@@thehayze259 Even then Trails and Tales was and is still bigger then most of the updates the game has received. This is also at the point where Java and Bedrock receive content at the same time making what it does even bigger.

  • @sufi5416
    @sufi5416 หลายเดือนก่อน +4

    I think what people are missing here, is that Minecraft isn't a RPG or an MMO. Minecraft is a sandbox game. Where your only limit is your own imagination. As a 2011 player that has been playing this game for 13 years, I find it baffling that these people "critiquing" the game, are people that are not only missing the whole point of Minecraft, but also following a certain set of steps that they like to follow and play all the time. Kinda like a RPG and an MMO. And if that's the case, then I don't know why you play Minecraft. Because Minecraft is just virtual Legos.
    In fact, this is the reason why I want an modern End Update. Because an End update can have so many possibilities for the dimension that it wouldn't be boring anymore. It would feel interesting and give the game more layers for its creativity and it's infinite possibilities to shine even more. Because to me, the End Dimension isn't just a place for the final boss. It's also a place where your Minecraft Journey can really begin.