You, Blackrack, Gameslinx, the RSS/RO/RP-1 dev team, and the rest of the KSP modding community should be very proud of yourselves. You've all volunteered your time and talent to make something that puts KSP2 to shame in terms of visuals, performance, and features. That blows my mind considering KSP2 is produced by a professional game studio with a huge budget. Sometimes I look at Reborn and can't help but compare it to MSFS visually. This is far too hot for my little laptop with an Iris Xe iGPU to run, but I'm about two months away from having finally saved enough to buy all the parts for my dream PC. It's going to be a 7800X3D/4080S build with 64GB of DDR5. RSS Reborn will be the very first game I run on it.
WOW, it simply looks amazing. If you release this project, could you also add a patch like smurf, to let us play without depencies like realism overhaul ?
If there was a way to convert the 3d models from google earth to the ksp earth, that would be amazing. The buildings wouldnt look good from up close, but it would be worth it
I have this installed, with 64k earth, mars, and moon, however. It does not look that good. I have the graphics settings as high as they go and parallax 4k on as well. Is there anything additional to the instructions that needs to be done to enable these textures, terrains etc? Specifically when I've noticed coming close to the moon, it doesn't seem to have a lot of detail. And a slew of other bugs such as giant spike pyramids showing on the moons surface while flying over that are thousands of feet high, stars disappearing as soon as you right click even though skybox dimming is off, etc. and also a dark circle shadow almost that is on the surface radiating from camera position showing less detail (sometimes)
Stars dissapearing sounds like a DOE problem, not RSS-Reborn. Have you made sure to follow the instructions carefully on the google fourm? Also, make sure the special fork of Kopernicus is installed. Normal Kopernicus had a lot of bugs in my case. Also make sure you have release-4 of Blackrack's volumetric clouds mod.
@@benzene_sandwich DOE : Department of Energy? 🤔 Yes I've as much as humanly possible followed the instructions on his Google sheet to the letter on three separate occasions. It could be something I'm missing somehow but I very slowly and methodically went line by line word by word. Yes kopernicus is installed via the included link in the instructions. Blackrack I have his December release not the new deferred update. I can't remember which number that is and I'm currently at work.... For the DOE ironically.
@@ballisticfox9033 Thank you. Downloads are running. Is there a way to test it without blackracks clouds? I am about to aquire them but would like to test everything beforehand.
What's really insane to me is that KSP2 requires a similarly monstrous machine as RSS Reborn to run smoothly, yet it looks like comparative garbage. The KSP2 dev team must have royally screwed up with their optimization.
@@devilinyoursoul Im not sure, i installed it normally on my M3 macbook pro and it just worked, although on my old M1 macbook air it didn’t. not sure why.
is ksp 1 mostly open source? if so i see no reason why the community can continue making advancements and changing its code to be even superior to ksp2, as has already been done such as yourself
You, Blackrack, Gameslinx, the RSS/RO/RP-1 dev team, and the rest of the KSP modding community should be very proud of yourselves. You've all volunteered your time and talent to make something that puts KSP2 to shame in terms of visuals, performance, and features. That blows my mind considering KSP2 is produced by a professional game studio with a huge budget. Sometimes I look at Reborn and can't help but compare it to MSFS visually.
This is far too hot for my little laptop with an Iris Xe iGPU to run, but I'm about two months away from having finally saved enough to buy all the parts for my dream PC. It's going to be a 7800X3D/4080S build with 64GB of DDR5. RSS Reborn will be the very first game I run on it.
yea dont let take2 get ahold of beloved games, it seems
well i hope you got your computer now
this is what KSRSS will look like in 2 billion years
¿? It already looks very good with volumetrics and Parallax 2...
This is what KSRSS will look like when you play it at 10x scale.
Absolutely spectacular and stunning! Thank you for your most excellent work.
looks amazing!!!!!!!!
yooooo!
Simply stunning.
Looks amazing! Great Photos! 0:36 What Visual Mods?
My MTE project: github.com/ballisticfox/MapTheEarth-KSP/releases
I saw that phobos monolith! nice
I really hope to experience this in RP V3!! love form China
Now I realise why I’m broke as hell
I hope you are working on KSA
Gorgeous!!!
At 0:29 is SCL-40 in the ground or is it a photorealisitc launch pad like Zoeille or you (I don't remember) showed us on the MTE's forum ?
those saturn screenshots look straight out of cassini
you are a magician
WOW, it simply looks amazing. If you release this project, could you also add a patch like smurf, to let us play without depencies like realism overhaul ?
Or just use SMURFF? I use it and it works well for the mods i use.
If there was a way to convert the 3d models from google earth to the ksp earth, that would be amazing. The buildings wouldnt look good from up close, but it would be worth it
As someone aspiring to make their own space game someday, which deity did you sacrifice your soul to in order to do all this?!
I have this installed, with 64k earth, mars, and moon, however. It does not look that good. I have the graphics settings as high as they go and parallax 4k on as well. Is there anything additional to the instructions that needs to be done to enable these textures, terrains etc? Specifically when I've noticed coming close to the moon, it doesn't seem to have a lot of detail. And a slew of other bugs such as giant spike pyramids showing on the moons surface while flying over that are thousands of feet high, stars disappearing as soon as you right click even though skybox dimming is off, etc. and also a dark circle shadow almost that is on the surface radiating from camera position showing less detail (sometimes)
Stars dissapearing sounds like a DOE problem, not RSS-Reborn. Have you made sure to follow the instructions carefully on the google fourm? Also, make sure the special fork of Kopernicus is installed. Normal Kopernicus had a lot of bugs in my case. Also make sure you have release-4 of Blackrack's volumetric clouds mod.
@@benzene_sandwich
DOE : Department of Energy? 🤔 Yes I've as much as humanly possible followed the instructions on his Google sheet to the letter on three separate occasions. It could be something I'm missing somehow but I very slowly and methodically went line by line word by word. Yes kopernicus is installed via the included link in the instructions. Blackrack I have his December release not the new deferred update. I can't remember which number that is and I'm currently at work.... For the DOE ironically.
I would love to get it but I have a bad pc
What sun do you have?
Where is this gem available?
GitHub! github.com/RSS-Reborn/RSS-Reborn/wiki/Installation
@@ballisticfox9033 Thank you. Downloads are running. Is there a way to test it without blackracks clouds? I am about to aquire them but would like to test everything beforehand.
How much money for u to rescale it to 2.5x
Just get good and play normal scale.
@@benzene_sandwich I;ve built europa colonies in rp1, eat shit buddy.
This is what KSP 2 should of looked like 😅
What's really insane to me is that KSP2 requires a similarly monstrous machine as RSS Reborn to run smoothly, yet it looks like comparative garbage. The KSP2 dev team must have royally screwed up with their optimization.
@@Swagaito_GaiI’m so glad they took 2 extra years to really polish their game
@@Swagaito_Gai Cuase they built KSP2 of the KSP1 codebase. Memory leaks galore.
Is this just RSS? Or are you still working on KSRSS?
do you have an rtx4090?
Ryzen 7 3700X
RTX 2070S
32GB of RAM
@@ballisticfox9033 makes sense
@@spaceboitv5646 It doesnt take much to run. Got 70+ FPS with 4x upscaled volumetric clouds, 64k textures, and parallax on a Macbook Pro M2.
@@benzene_sandwichHow you get parallax to work on Mac? It’s just doesn’t work for me. M1 chip.
@@devilinyoursoul Im not sure, i installed it normally on my M3 macbook pro and it just worked, although on my old M1 macbook air it didn’t. not sure why.
holy
looks better than microsoft flight sim 2020
is ksp 1 mostly open source? if so i see no reason why the community can continue making advancements and changing its code to be even superior to ksp2, as has already been done such as yourself
I don’t think any part of KSP is open source, but I’m not a modder so idk
No it's not open source anything