Better Viewport Settings in Blender

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  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • A quick video looking at my viewport settings and why I use them in Blender.
    For some other settings and add-ons you might like check out this video:
    • Settings and Add-ons f...

ความคิดเห็น • 72

  • @MyCrystalPlaid
    @MyCrystalPlaid 23 วันที่ผ่านมา +1

    This is a very, very useful video. These are all relatively tiny settings, but when they're taken all together and set up properly, they make a real world of difference in my Viewport. Thank you so much for making the video, and Well Done!!!

    • @ArtisansofVaul
      @ArtisansofVaul  23 วันที่ผ่านมา

      @@MyCrystalPlaid Great to know it's helping out. I totally agree, simple changes but they make a huge difference.

  • @TheOnlyOOKS
    @TheOnlyOOKS ปีที่แล้ว +5

    Thank you! I was wondering why the default grey looked so much better in most tutorial videos I was watching and now I know!

  • @overseastom
    @overseastom ปีที่แล้ว +4

    This is such a helpful tip for viewport set-up - I always wondered why your screenspaces always looked like they had ambient occlusion on, or something :P

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      i'm glad it's helpful and I totally agree, it really improves how everything looks and makes life a lot easier to see the details.

  • @MattJonesYT
    @MattJonesYT ปีที่แล้ว +3

    That's a great tip, I will try this out. Although I think it's important to mention that when sculpting those should mostly be turned off since they will appear to give the model more texture than it actually has.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      That's a really good point. 👍🏻 Though I would still flip between them or just reduce the amount it shows using the numbers in the options as if that sculpture was for 3d printing I've found the reality to be halfway between the two extremes (though admittedly I don't sculpt a huge amount so feel free to dissagree).

  • @RoseKindred
    @RoseKindred 2 ปีที่แล้ว +5

    Wow, there seem to be so many hidden items in this program that if you do not know their name you would never find/understand it. I typically have wireframe on to improve visibility. Thanks for the tips!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +2

      Yeah, in a way its kind of frustrating when you don't know the name for it but you're sure it's there somewhere. In another way it's great that the program has SO much functionality and some of it needs to be in sub-menus or the interface would look a total mess.

  • @sebastienmorere6925
    @sebastienmorere6925 2 ปีที่แล้ว +5

    Hi , there is the toothed wheel next to the shadows also which gives access to "light direction, shadow shift and shadow focus" to fine-tune the personalized settings 😉👍

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +2

      Good point. I've still never found a set up I'm a fan of but it is there for sure.

    • @sebastienmorere6925
      @sebastienmorere6925 2 ปีที่แล้ว +1

      @@ArtisansofVaul the same, the settings are to be adjusted according to what you are working on and according to the mood 😂

  • @ConsolasEight
    @ConsolasEight 9 หลายเดือนก่อน +1

    Fantastic! Very much appreciated.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      My pleasure man. 😁 Glad I could help

  • @forgefartherloki6585
    @forgefartherloki6585 ปีที่แล้ว +2

    This is amazing! I can finally see my models without having to squint haha

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Hahaha. It really does make such a difference, especially in side views. Love your scythes!

  • @avikchakraborty3827
    @avikchakraborty3827 6 หลายเดือนก่อน +1

    Thank you. Very helpful

  • @justinzellmer110
    @justinzellmer110 ปีที่แล้ว +1

    Thank you. I was looking all over for these options.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      No problem at all. Hope you enjoy the look 😁

  • @cwtjones
    @cwtjones 4 หลายเดือนก่อน +1

    Thanks for the helpful tips!

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน

      Always my pleasure. Thanks for watching and taking the time to comment 👌🏼

    • @cwtjones
      @cwtjones 4 หลายเดือนก่อน +1

      @@ArtisansofVaul you just have one more subscriber 🙂

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน

      @@cwtjones Cheers 👍🏻 😁

  • @ft7397
    @ft7397 2 ปีที่แล้ว +2

    great tips as usual

  • @JohnWBoltJr
    @JohnWBoltJr 8 หลายเดือนก่อน +1

    If a video has every earned a follow! Thank you for this!!!

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      Thanks man 😁👍🏻 Hopefully you'll continue to enjoy my other content too 👍🏻

  • @HitesH3D
    @HitesH3D ปีที่แล้ว +1

    Thank You.

  • @blenderian.3d
    @blenderian.3d 2 ปีที่แล้ว +1

    nice setting. this is helpful.

  • @AnimatedLoopHD
    @AnimatedLoopHD ปีที่แล้ว +1

    Really great tips

  • @willsonadjovi1778
    @willsonadjovi1778 11 หลายเดือนก่อน +1

    Thank you I really appreciate but how to set it definitely by default?

    • @ArtisansofVaul
      @ArtisansofVaul  11 หลายเดือนก่อน +1

      Theres an option in the File menu that will make whatever is on your scene and in your option the startup default. Ive also got a video that covers that here: th-cam.com/video/kYPSIRlT0yA/w-d-xo.htmlsi=hXuahF8MRzdbYIeT

  • @kith190
    @kith190 ปีที่แล้ว +1

    love ya man

  • @stuartsimmons956
    @stuartsimmons956 4 หลายเดือนก่อน +2

    Can you make these settings standard every time you open a new file?

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน

      Yes. You just save it as the start up file. I've got a video that includes that here: th-cam.com/video/kYPSIRlT0yA/w-d-xo.html

  • @Jackripster69
    @Jackripster69 2 ปีที่แล้ว +3

    Great tips, is there a way to save those settings so Blender automatically starts with them? Or is that a bad idea for other stuff like sculpting?

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +2

      There sure is! Check it out here:
      th-cam.com/video/kYPSIRlT0yA/w-d-xo.html

    • @Jackripster69
      @Jackripster69 2 ปีที่แล้ว +1

      @@ArtisansofVaul Awesome thanks very much. Been enjoying the challenge projects too btw 👍

  • @petertremblay3725
    @petertremblay3725 2 ปีที่แล้ว +1

    Beware of shadow since it is a major performance hit specially for high poly mesh or animation.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      Great comment thanks. I dont really use shadown myself (I prefer the cavity method) so I wasn't aware of the impact this can have. Thanks for sharing.

    • @petertremblay3725
      @petertremblay3725 2 ปีที่แล้ว +1

      @@ArtisansofVaul The credit go to this guy here, just watch the video there is great info: th-cam.com/video/0GvucxhuQQ0/w-d-xo.html

  • @MojoBob
    @MojoBob 2 ปีที่แล้ว +2

    Tragically, this didn't work for me at all. No matter what cavity settings I choose, I still get a featureless blank side view unless I enable shadow.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      Can I check that you have definetly selected the cavity dropdown box for both and that you have the shading type (at the top of the main box) as matcap? Ive not heard of this not working for someone and those are the likely issues.

    • @MojoBob
      @MojoBob 2 ปีที่แล้ว

      @@ArtisansofVaul I have both of those enabled. I have a screenshot of my settings at mojobob.com/temp/2022-09-03BlenderViewSettings.png

  • @stefanosiclari
    @stefanosiclari 10 หลายเดือนก่อน +1

    Is there a way to set these options as default when I start a new blender file?

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      Sure is. Just here: th-cam.com/video/kYPSIRlT0yA/w-d-xo.html

  • @christianperitore6617
    @christianperitore6617 2 ปีที่แล้ว +1

    Great vid, useful info.
    In reverse, I've been trying to find a way to remove the outlines on typical older models. I've tried everything I can find.
    Just disabling wireframe in "view as" doesn't seem to work.
    Any help appreciated.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      When you say outline, what do you mean? Just the whiter colour or the outline when you click on objects?

    • @christianperitore6617
      @christianperitore6617 2 ปีที่แล้ว +1

      @@ArtisansofVaul Well neither... It's the standard black outline. As if I've enabled view wireframe but it doesn't go away. Again I note that it seems to occur only on older models I'm opening in newer Blender. Not sure if this is limted to Blend files or also importing OBJ or FBX. Stumped.
      PS. Your vids are growing on me, and proving quite useful.
      Thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      @@christianperitore6617 hmm... I can't say I've experienced that to be able to help I'm afraid

    • @christianperitore6617
      @christianperitore6617 2 ปีที่แล้ว +1

      @@ArtisansofVaul Well Sir, I managed to find the solution to this, though I can't explain why it works... Stupidly simple, I just select the object showing the offending outlines, then TAB into Edit Mode, and TAB out back to Object Mode. Voila! No lines.
      So why would that happen, in or out?
      Again thanks for your attention and help.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      @@christianperitore6617 Not sure. Maybe it's almost like having clicked "refresh" and Blender recalculated things on the old file.... that's a total guess though

  • @lordyrich
    @lordyrich 11 หลายเดือนก่อน +1

    aye thats better

    • @ArtisansofVaul
      @ArtisansofVaul  11 หลายเดือนก่อน

      👍🏻😁 Awesome.

  • @HitesH3D
    @HitesH3D ปีที่แล้ว +1

    i want to that cavity thing in my render how can i do that. make a tutorial plz

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      To be honest rendering isn't really my thing (though it is something I do mean to look at at some point). I think you might want to have a look for ambient occlusions as I think that is the sort of thing you'd be wanting in a render.

    • @HitesH3D
      @HitesH3D ปีที่แล้ว +2

      @@ArtisansofVaul i think I got it.

  • @Raymorx
    @Raymorx 11 หลายเดือนก่อน +1

    Bril

  • @user-bf3yz2ev4u
    @user-bf3yz2ev4u ปีที่แล้ว +2

    not work/ why?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      I will need more detail that that. What isn't working?

    • @user-bf3yz2ev4u
      @user-bf3yz2ev4u ปีที่แล้ว +1

      @@ArtisansofVaul I set the settings as in the video, but the edges of the model do not stand out from the top view.
      maybe the problem is something else...

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      @user-bf3yz2ev4u Have you got it set to MatCap and do you have a current version of Blender? Otherwise it should work.

    • @user-bf3yz2ev4u
      @user-bf3yz2ev4u ปีที่แล้ว

      @@ArtisansofVaul th-cam.com/video/p94gVo1Z0Uk/w-d-xo.html

    • @user-bf3yz2ev4u
      @user-bf3yz2ev4u ปีที่แล้ว +1

      decided. the problem was in the sizes of objects.