Blender & Substance Painter → Making of "Warehouse 4"/Power
ฝัง
- เผยแพร่เมื่อ 18 ก.ย. 2022
- A timelapse of two streams where I made "Warehouse 4" or "Power" as some people also like to call it.
In the first part of the video I am spending most of my time getting the measurements & proportions somewhat accurate. I then make the low poly version of the building and clean up the geo. After that I make the high poly version of the building and bake those details onto the low poly version in Substance Painter. Most of the remaining part of the video is spent texturing.
Resulting render here: / 1571595551136747523
Fan art for the game Escape from Tarkov. I make community maps for the game. In these videos I show my process. The game can be found on the link below.
↪︎ escapefromtarkov.com
All of my finished maps are available at re3mr.com
This was was streamed on twitch.com/re3mr
I am remaking all of the Customs buildings for the new map I am making. This one took about ~ 5 hours to make.
Music:
The Midnight
The Midnight - Days of thunder
The Midnight - Sunset
The Midnight - Dance with somebody
The Midnight - Souvenir
Check out their new album "Heroes"!
↪︎ themidnight.lnk.to/heroesYo
↪︎ www.themidnightofficial.com
↪︎ / @themidnightofficial
↪︎ / the-midnight
↪︎ / the midnight - topic
↪︎ www.deezer.com/sv/artist/6807853
↪︎ themidnight.bandcamp.com
↪︎ / themidnightofficial
↪︎ / themidnightofficial
↪︎ / themidnightofficial
↪︎ / themidnightofficial - วิทยาศาสตร์และเทคโนโลยี
Awesome process, although Im curious about how you managed to make such a convincing concrete material, it looks like from the game, very good
Thanks! The textures in this video were done using Substance Painter. I added effects into a smart shader until I thought it looked similar. I then bake the high poly detail (which is just the bevels between the blocks) onto the low poly solid piece to give it that blocky effect without increasing the polycount.
woah this is awesome! im new to blender so this is so awesome to watch basically a step by step guide