3d store: www.cgtrader.c... Twitter: @funkychavescat1 Artstation: www.artstation... Create Sci-Fi panel lines, rivets and bolts in substance painter using anchor points and custom brushes.
For anyone wondering why the edge wear isn't working, pay close attention to what channel he's on in the upper left corner of his Layers pane. He doesn't really call out when he switches to Height before changing his Detail Blend layer to Passthrough. This was the issue for me, as I was setting the Detail Blend to Passthrough on the BaseColor channel instead of the Height. Also note, he changes the channel back to BaseColor before setting the Dirt Layer to Multiply.
I see there haven't been answers for a while, but still: The only way I can get the edge wear to affect heights layared under a a blank passthrough anchor point, is to have my height layers have the "color" property. Otherwise, using just height, nothing happens.
What a great tutorial, but I have a question: How can I create the same thing but with precise curves that are not freehand? Thank you, greetings from Chile
It's interesting. I can't get the convex edges to show up. It works fine for AO and concave stuff.. just not actual edge wear. Any ideas? It registers everything as flat but the actual deepest groove and the bolt surroundings.
thank you Lucas ! Surely Helps me a lot , however I did everything exactly like your tutorial , but the edge wear just won’t show up around the painted details like bolts and bevel lines (Q _ Q)
detail blend does not work even close to as shown its because you go to the height channel without saying anything at 1:59 and you have to set passthrough on that channel or it doesnt work
thanks for the tutorial but the dirt really didn't work for me unfortunately. It kept affecting the parts that had the section of my height details on them.
Thank you for this great tutorial, but for unknown reasons, the advanced blending options somehow is missing in my end in the brush settings even though I already checked alpha sections 🥲 could someone help me out of this?
I can't, for the life of me, find Advanced Blending in the Brush settings. What the hell?
in the alpha section in the drop down called advanced blending, its called 'Stamps blending'
@@TimHarris2 thank you!
I am not a big fan of panel lines, this is the best way I have seen it done so far. Thanks!
For anyone wondering why the edge wear isn't working, pay close attention to what channel he's on in the upper left corner of his Layers pane. He doesn't really call out when he switches to Height before changing his Detail Blend layer to Passthrough. This was the issue for me, as I was setting the Detail Blend to Passthrough on the BaseColor channel instead of the Height.
Also note, he changes the channel back to BaseColor before setting the Dirt Layer to Multiply.
Thank you sir, you just saved me who knows how much more headache. I've been trying to figure this out for a while now.
Thank you- Saved me a lot of time
So in your one video I can accomplish all the simple detailing lines I haven't been able to figure out for the life of me!!! Great job and thank you!
Thank you !😊
I model fighter jets and other military stuff. This helped me a lot. Thanks again!
BIG FAN OF YOURS BRO
you just saved me hours of work for creating those panels you got on ww2 planes thanks
You are beautiful. Thank you!
Great straight to the point tutorial, Thank you
old but gold, thanks man
Great tutorial, straightfoward
I like this !
thank you for the video!
excellent tutorial, no filler!
Thank you very much for this tutorial, helped me a lot.
Quality stuff.
I absolutely needed this, thanks so MUCH!!
I see there haven't been answers for a while, but still: The only way I can get the edge wear to affect heights layared under a a blank passthrough anchor point, is to have my height layers have the "color" property. Otherwise, using just height, nothing happens.
Thanks for the video, it's exactly what I was looking for
wow this was really helpful, thanks!
Thanks for the tutorial!
This holds some nice tricks, thank you :)
this is epic
Thnaks so much for this tuto man !!
Superb. Thanks for a cracking tutorial.
То что нужно! Отлично!
You are a life saver this is exactly what I needed thank you so much
So awsome! Big thank you!
Loved it
Very good tutorial
Great tutorial, great music! (:
Very very cool. Thank you.
What a great tutorial, but I have a question: How can I create the same thing but with precise curves that are not freehand?
Thank you, greetings from Chile
Helpful, thanks.
It's interesting. I can't get the convex edges to show up. It works fine for AO and concave stuff.. just not actual edge wear. Any ideas? It registers everything as flat but the actual deepest groove and the bolt surroundings.
thank you Lucas ! Surely Helps me a lot , however I did everything exactly like your tutorial , but the edge wear just won’t show up around the painted details like bolts and bevel lines (Q _ Q)
Thank You!
Thank you!!!
Very nice 🙏
Gracias!
Thank you ❤🔥
Thanks :)
Good tutorial. One question though- how do you start with a plane?
Hello, my question is about the error that appears when I draw a diagonal line, it appears pixelated, how do I solve it? thank you
detail blend does not work even close to as shown
its because you go to the height channel without saying anything at 1:59 and you have to set passthrough on that channel or it doesnt work
bro thx a lot for sharing this do you have any courses by any chance ? love ur style man Direct
thanks for the tutorial but the dirt really didn't work for me unfortunately. It kept affecting the parts that had the section of my height details on them.
height thing doesn't work at all
right? Ive done this three times, following the instructions to a tee, and i cant get it to work!!
@@dean3184 I haven't tried doing this yet, but feel free to try this by using normals instead of height
I think you have to bake maps first and then do that tutorial
how did you rotate the light to animation at the start
Hi Lucas,
Any idea how to do the strokes without advanced blending option available (its missing in the 2.2 version)?
I can find advance blending options
OP
Thank you for this great tutorial, but for unknown reasons, the advanced blending options somehow is missing in my end in the brush settings even though I already checked alpha sections 🥲 could someone help me out of this?