@@Ghost_Warrior1789 just release original wiring on the front ballast and then rewire Y possition on sonar monitor to set target level. That the basic, more complicated stuff need relay component plasma, cutter and a button.
@@Ghost_Warrior1789ust look where the cable going to the ballast pump goes, slap another one and connect it to the bilge pump instead. As the other guy said the complicated part would be being able to preserve its old functionality as well and hot-swap with logic.
Manning the noble Barsuk is all about having the right attitude and being able to work with what you have! Consider: With all those extra marks on your bank account you'll be the first beginner sub to upgun your boat with that third hardpoint. The small size of the Barsuk is a clear advantage! Like a rusty otter, the nimble Barsuk can navigate all but the tightest of Europa's nasty monster filled caves, where larger vessels would simply have to endanger their crew on the outside. With it's porous and brittle hull, the cottage cheese constructed Barsuk can be considered to be at 100% damage the moment you leave dock. This can free you to make seemingly brave and risky manouvers that other, more expensive ships, could not even consider. Few can know what to expect from the movements of a man willing to take helm of the wily Barsuk. Furthermore having the outer hull made partially or entirely of styrofoam gives the Barsuk an advantage of buoyancy, that a fully metal ship of a similar size would not have!
It's not styrofoam, it's Duroplast. A mixture of low quality plastics and cardboard pioneered in the DDR and used to build monstrosities such as the Trabant.
Unironically my favorite starting sub. The maneuverability is top-notch, allowing you to outrun many threats, and sub’s shape and layout are incredibly creative relative to subs like the dugong.
The Barsuk is such a perfect concept. It's cheap, fragile, but nevertheless functional, and endearing to a number of captains, often praising its modular nature. It being the cheapest and effectively a starter sub for learning the game is also quite well done. The small layout and vulnerability quickly teach you gameplay fundamentals, and you no doubt feel a wave of relief once you improve to a proper vessel like the Dugong. At the same time, some people can grow attached to it, either for its aforementioned versatility or for the fact that it keeps them more cautious than better prepared options. The fact that this is all reflected in the flavor text is also a nice bit of lore reflected in gameplay.
While I build almost every submarine I use in the campaign, these technical readouts have helped me out immensely in understanding the strengths and weaknesses a submarine should have to give them a vanilla feel It's very easy to make an unstoppable super submarine with the editor, and I wanted to avoid that. So while I may not be using the information in this series directly, I do very much appreciate the effort put into them
When I started playing, I took the Barsuk and kept getting sunk at the smallest encounter. Now that I'm experienced, it's actually surprising what you can do with a Barsuk; I don't get sunk that easily anymore. Crew's experience is key to success.
Ah The Humble BarSuk, Tuner Sub-Culture indeed. In my First Reign as Captain aboard one I made quite a few below the radar Modifications to the old Girl. I Was Learning Wiring Fundamentals at the time and Without the Rigid Structure of the Coalition's Maintenance Manuals I Was Free to Experiment with all kinds of things. Towards the end of her run, before I was transferred to a boring Orca II, That Little Beauty had a Full 8 Planter Box Hydroponics Setup which Required constant care, with a Manual controlled overhead Lighting system in the ballast at the bottom for said Hydroponics, a Fully Automated and custom Modded Reactor Controller, and a slightly more standard Modified Airlock into Ballast Tank System. Actually one Thing I always wanted to try was to Make an Entire Upper Floor of a BarSuk into a Giant Ballast. Heh, Maybe this old Captain will pick one up for cheap and see what I Can get out of the thing. If only it had a bunk, The sound of the Hull creaking is unlike any other sub, If I am to die in my sleep, I hope it's to the sound of a BarSuk's Gentle Trembling.
"A discontinued model of scout class submarine" Scout submarines have high mobility as their major traits which hels keeping mosnters a bit longer outside hull range to kill them before they cause damage or board. Speaking of it's attack class pulse laser deals high burn damage and it's explosion outright passes through moloch shell. This submarine is meant for begineers because it encourages not taking a hit so submarine won't sink while it can be manipulated to have monsters in range of it's pulse laser. The players are supposted to figure this out before fighting rangered or more powerful enemies rendering this ship nearly defenseless. For it's cheap price the players can actually afford giving captain a medal to purchase the first exp boosting perk and crew can have handy seaman's and sailor's guide for boosting repair skills to 55. Making repairs fast pretty early on. You can actually manage it with small crew. It's not a long run ship. It's meant to help you in early game by later having you purchase a better ship. And to counter slow descending you can rewire airlock pump into ballast pump.
Just about to hit the Aphotic Plateau with my Barsuk, but sadly this will be our last ride together. Shes at her max hull upgrade and wont be able to handle the next biome (she's maxed at 4480m and The Great Sea can get to 5000m)
Men, when i look at those vanilla submarines (i by the way dont like a single vanilla submarine the second i went to workshop) Past gameplay logic, its outrageous how much free space those vanilla subs have, a 4 Crate capacity? My dude, you can CLEARLY fit a unit loader device in that storageroom just by moving that large cabinet to the diving room or just about anywhere else, Who knows how many batteries and ammunition racks you can slap just by being smart with the layout, And thats even without cheating by scaling things way down
That is the wonderful and eternally installed (on my end at least) DegreeRadar / Sonar mod O'Clock Variant by Triiodine, available on the steam workshop
whaddya mean descent rate of 13 km/h, get some crawlers on your tail and you'll be down at the bottom of the sea in no time
went down from 2000 to 5000 where my crew imploded.
You can rig the front bilge into another ballast for 18km/h dive.
@@yulusleonard985 how can i do that? bc my wiring sucks
@@Ghost_Warrior1789 just release original wiring on the front ballast and then rewire Y possition on sonar monitor to set target level. That the basic, more complicated stuff need relay component plasma, cutter and a button.
@@Ghost_Warrior1789ust look where the cable going to the ballast pump goes, slap another one and connect it to the bilge pump instead. As the other guy said the complicated part would be being able to preserve its old functionality as well and hot-swap with logic.
Manning the noble Barsuk is all about having the right attitude and being able to work with what you have! Consider:
With all those extra marks on your bank account you'll be the first beginner sub to upgun your boat with that third hardpoint.
The small size of the Barsuk is a clear advantage! Like a rusty otter, the nimble Barsuk can navigate all but the tightest of Europa's nasty monster filled caves, where larger vessels would simply have to endanger their crew on the outside.
With it's porous and brittle hull, the cottage cheese constructed Barsuk can be considered to be at 100% damage the moment you leave dock. This can free you to make seemingly brave and risky manouvers that other, more expensive ships, could not even consider. Few can know what to expect from the movements of a man willing to take helm of the wily Barsuk.
Furthermore having the outer hull made partially or entirely of styrofoam gives the Barsuk an advantage of buoyancy, that a fully metal ship of a similar size would not have!
It's not styrofoam, it's Duroplast. A mixture of low quality plastics and cardboard pioneered in the DDR and used to build monstrosities such as the Trabant.
I like your funny words, magic man
Less quality is more quality when it comes to the barsuk. Ramming speed into the caverns!!!!
Chinesium construction
Friend and I have made it halfway through the game with it, she's done well but might upgrade soon
The take that the Barsuk is just the submarine equivalent of modified shitty Honda to do street races is not one I was expecting to hear
Unironically my favorite starting sub. The maneuverability is top-notch, allowing you to outrun many threats, and sub’s shape and layout are incredibly creative relative to subs like the dugong.
There's only one problem... The crew. There's always some tomfoolery going on ahahahahah
The Barsuk is such a perfect concept. It's cheap, fragile, but nevertheless functional, and endearing to a number of captains, often praising its modular nature. It being the cheapest and effectively a starter sub for learning the game is also quite well done. The small layout and vulnerability quickly teach you gameplay fundamentals, and you no doubt feel a wave of relief once you improve to a proper vessel like the Dugong. At the same time, some people can grow attached to it, either for its aforementioned versatility or for the fact that it keeps them more cautious than better prepared options. The fact that this is all reflected in the flavor text is also a nice bit of lore reflected in gameplay.
While I build almost every submarine I use in the campaign, these technical readouts have helped me out immensely in understanding the strengths and weaknesses a submarine should have to give them a vanilla feel
It's very easy to make an unstoppable super submarine with the editor, and I wanted to avoid that. So while I may not be using the information in this series directly, I do very much appreciate the effort put into them
When I started playing, I took the Barsuk and kept getting sunk at the smallest encounter.
Now that I'm experienced, it's actually surprising what you can do with a Barsuk; I don't get sunk that easily anymore.
Crew's experience is key to success.
Ah The Humble BarSuk, Tuner Sub-Culture indeed.
In my First Reign as Captain aboard one I made quite a few below the radar Modifications to the old Girl.
I Was Learning Wiring Fundamentals at the time and Without the Rigid Structure of the Coalition's Maintenance Manuals I Was Free to Experiment with all kinds of things.
Towards the end of her run, before I was transferred to a boring Orca II, That Little Beauty had a Full 8 Planter Box Hydroponics Setup which Required constant care, with a Manual controlled overhead Lighting system in the ballast at the bottom for said Hydroponics, a Fully Automated and custom Modded Reactor Controller, and a slightly more standard Modified Airlock into Ballast Tank System.
Actually one Thing I always wanted to try was to Make an Entire Upper Floor of a BarSuk into a Giant Ballast. Heh, Maybe this old Captain will pick one up for cheap and see what I Can get out of the thing. If only it had a bunk, The sound of the Hull creaking is unlike any other sub, If I am to die in my sleep, I hope it's to the sound of a BarSuk's Gentle Trembling.
I love this video, I can't believe it doesn't have thousands of views
Just started a campaign with the Barsuk. I had 13 people on it before I left the third station.
Honestly when i read the title me mind went : '' Barotrauma Technical readouts : The barshit ''
The reason I pick this scrap metal over Dugong? Goddamned front laser.
You've earned yourself 1 extra subscriber. Keep up the good work man!
average barsuk enjoyers wya?
At the bottom of the abyss
"A discontinued model of scout class submarine"
Scout submarines have high mobility as their major traits which hels keeping mosnters a bit longer outside hull range to kill them before they cause damage or board.
Speaking of it's attack class pulse laser deals high burn damage and it's explosion outright passes through moloch shell. This submarine is meant for begineers because it encourages not taking a hit so submarine won't sink while it can be manipulated to have monsters in range of it's pulse laser. The players are supposted to figure this out before fighting rangered or more powerful enemies rendering this ship nearly defenseless.
For it's cheap price the players can actually afford giving captain a medal to purchase the first exp boosting perk and crew can have handy seaman's and sailor's guide for boosting repair skills to 55. Making repairs fast pretty early on. You can actually manage it with small crew. It's not a long run ship. It's meant to help you in early game by later having you purchase a better ship.
And to counter slow descending you can rewire airlock pump into ballast pump.
I didn't know you could even throw this much shade at a fictional vehicle!
Now thees kinds of videos I can get behind. Keep up the work. Can wait for next video
Fantastic storytelling my friend!
I will use the Barsuk until it retires. Love the damn thing
Just about to hit the Aphotic Plateau with my Barsuk, but sadly this will be our last ride together. Shes at her max hull upgrade and wont be able to handle the next biome (she's maxed at 4480m and The Great Sea can get to 5000m)
The mechanic's talent "Iron Storm" allows you to upgrade any sub as if it were a tier 3 sub, meaning you can bring her with you
Love these videos. Great review
The real issue with this sub is it has terrible way points for bots. They often get stuck makes it almost useless for solo
Holy shit man, glad to be here as your 12th sub. Great content man, can't wait to see you blow up!
What a lovely coffin :)
Bruh, imagine selling or descontruct submarine part become real feature
Men, when i look at those vanilla submarines (i by the way dont like a single vanilla submarine the second i went to workshop)
Past gameplay logic, its outrageous how much free space those vanilla subs have, a 4 Crate capacity? My dude, you can CLEARLY fit a unit loader device in that storageroom just by moving that large cabinet to the diving room or just about anywhere else, Who knows how many batteries and ammunition racks you can slap just by being smart with the layout, And thats even without cheating by scaling things way down
Ah the first sub i used, quite memorable experience
Ahhh yes THE training sub
I feel like you could make a series on barsuk mods on the workshop with how many there are
Currently on a barsuk-only run.
Sounds like a good time!
Reminds me of the Narco subs i see irl
I dont get how people dont use the barsuk more often, like having a depth charge dispenser alone will bring the sub to quite a late game
How do you get that compass (at 2.02) my compass is completely empty
That is the wonderful and eternally installed (on my end at least) DegreeRadar / Sonar mod O'Clock Variant by Triiodine, available on the steam workshop
I have mounted a railgun on it and took down a latcher.
Good enough
Cool video!
best ship ever
the fucking barsuk man
How would you feel if someone so crazy spent 40 hours on just reconstructing the Barsuk into a force to be reckoned with? I mean uhh i didn't do that.
I...
I would be in awe at the dedication and I suppose I would have to take a look at such a monstrosity
i got that disaster achievement with this sub hehe
wait is it actually pronounced “Bar - suuk”
It comes from the Russian word for badger, and is pronounced (like Duke), yes!
The Barsuk is a glorified tomb lmao