These Halo Maps Are Secretly Campaign Missions
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- เผยแพร่เมื่อ 29 ส.ค. 2024
- Sometimes a Halo map will be a Halo campaign mission. And sometimes it's not as obvious as it seems and they are secretly campaign missions from Halo CE, Halo 2, Halo 3 and Reach.
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If you don’t see the similarities here…AT LEAST call them a “reach”, and not a stretch. 🙃
its a pretty halo 4
😆 Halo reference for the win.
stole the words right out of my mouth xD scrolled down to comment this and saw yours
The long shore map I 200% believe RESEMBLES ODST UPLIFT RESERVE!! In the beginning of the mission look out to the ocean and I feel like longshore is JUST out of site towards the left! There’s a bunch of industrial buildings over there! Additionally, there is an aircraft carrier in the ocean of longshore that has the ODST fighter in it
EDIT: Halo Fandom states "Longshore is a medium-large map set in a fish-processing plant on the shores of Old Mombasa." I WAS RIGHT
(Makes sense as this came out within the same map pack as Orbital, simultaneous to the release of H3: ODST
I always found that the familiarity between Halo's campaign and multiplayer levels only served to enhance the experience. Borrowing assets, rather than straight up cloning one map to another, made me feel like I was in Outskirts, but a different suburb. And this general feeling made both maps feel that much bigger. Any multiplayer map that includes a ring in the skybox is just another area that isn't featured in the campaign.
I thought it would be so cool to get out of bounds in one mission, The Storm or Floodgate for example, and find myself in the multiplayer map Foundry. Like an Easter egg.
Maybe the mod community can make it happen.
That was always the point. They went for that, they are not clones they put in alot of effort on these CLASSIC maps.
100%
This is basically it. Rocketsloth is reaching heavy
Halo devs: *Reuses assets and mimics design elements to save time and money*
RS: "Coincidence? I think not!"
Honestly I kinda like seeing a campaign map as a multiplayer map, it just feels very familiar, and you can sort of feel the game's storyline even in multiplayer! Overall it just feels neat. They're usually pulled off well too.
Amen.
I like it sometimes, but the way Reach just ripped every single base game map from campaign for it felt kinda lazy and limited creativity outside of the overly grey forge creations
It’s ok with a few, but I like unique maps still. The way reach did it tho sucked. They just forced it so it had terrible design. They were just shit play spaces cause they were made for campaign, or they were just tacked onto the campaign and a bunch of useless used space as they were made for multiplayer so u never really see any of it. Kinda like boardwalk, and power houses. Huge areas that u never explored in campaign just walked through as u weren’t forced to, and they just kinda didn’t feel good in the multiplayer that much either. Spire was like the only really fun map in that game, but it was a btb map.
@@Robbie_Haruna and yet those reach maps were better than most maps that came before it.
There can be issues with some campaign maps in being designed for guiding a player through or whatnot, but in maps where that is not an issue i'm totally with you.
It's a common misconception that the Reach multiplayer maps were locations pulled from Campaign---they were designed for multiplayer first, and then placed in the campaign afterwards.
Someone in a VIDOC (I think it was a 343i employee discussing H4's planned map design direction) said it *backwards* circa 2010-2012, so a lot of people assumed that was how the design went but it was just a mistake/jab. If memory serves, the Firefight maps *were* pulled from the campaign, so that might be where some people got confused and mixed it up.
Nice, i figured that was what the did ever since that level in New Alexandria, where one of the levels is Reflection/Ivory Tower from Halo 2.
Never watched the H4 ViDOCs though, so i never knew that's what really happened before now.
It's very obvious they were designed for multiplayer and campaign. A lot of those maps that you see in campaign you barely interact with or just walk in and walk out like Ivory Tower in New Alexandria. You basically walk in push a button and walk out, it's obvious that entire map was built for multiplayer and they just reused the asset for campaign because they were short for time. Though I don't think this was last minute but very intentional from the beginning, they knew they didn't have enough time to make every area look unique for the campaign.
That's what I found that made Spartan Ops so interesting. While playing the same map repeatedly got annoying, the few times it put you in a multiplayer map, it felt familiar, yet fresh.
There's also something so magical when a multiplayer map is ripped from the campaign but with a different visual style, like how Powerhouse is a daytime version of its campaign map.
Most of the Halo Reach maps were there in the beta when the campaign wasn't finished, so if anything, I would argue the opposite: Halo Reach didn't rip multiplayer maps out of the campaign, it shoe-horned them into the campaign.
Rat's Nest actually is using unused geometry that was originally intended for Crow's Nest for an entirely different section that would've gone more into the base but was ultimately cut.
Something to think about is the inverse- if somebody on the team designed a multiplayer map and then it was adapted into the campaign levels because it was good
That was how Halo Reach did it and I loved that idea. Made it all tie together nicely!
Should be other way round campaign is most important feature
That definetly was the case of Ivory tower being reused in reach.
This isn't how to make a good single player experience
@@JinVanStein Oh! I wasn't saying it's good at all, I just mean the dev teams on each of the halo games could have done this was all I was speculating. Because multiplayer is a big part of halo, I wouldn't be surprised at all of they were designing multiplayer maps and campaign maps at similar times
In Halo 4 there's also Haven, which is used in the Librarian exposition cutscene.
This is why I love this channel, they do interesting videos on topics you didn''t ever think about
GeneralKidd and Rocket Sloth need to do collabs.
I like campaign maps featured in multiplayer because it gives the locations some relevancy. Something infinite lacks right now, the multiplayer maps are so forgettable because zeta halo is just like standard grassland type areas. So the maps are just standard grassland areas. Eh.
I finished the first two parts of the campaign land areas, then recognized the map / game won’t add anything dynamic for the rest of the play through. Haven’t played since.
Behemoth the only one that isn't I'll give em that
@@nightterrors2976 its not a multiplayer issue, there is also streets , academy, the one flag map, all variety
The only maps that are "standard grassland areas" are from big team battle. The Arena maps have no reference to the Campaign map; Streets, Aquarius, Bazaar, Behemoth, Launch Site, Live Fire, Recharge, etc.
I would argue the arena maps have been great, Campaign just needed more biomes which would've helped the BTB maps (something that may come in forge).
This is exactly what i was gonna say, we should get atleast 1 or 2 infinite maps that are in the campaign. No one would be upset with 1 or 2 of these maps theyre cool
I honestly feel this is bit of a weak concept, and potentially misgiving title wise, compared to a lot of your work. As others mention, there is a lot of reuse of campaign assets which is only to cut down on workload and game size. Some connections you make here aren't the greatest but quite a few are, hell Id say that one you were talking about's palatte and The Ark would be a great example as a throwback to a past version of The Storm, whether actual campaign story or lore based art.
Don't get me wrong, you guys are amazing with Halo but this one felt a bit too much of a stretch in most cases and again misleading. I was expecting some hidden or old campaign art at the very least that became the maps, the maps potentially leading into campaign missions etc. Anyway, keep up the good stuff lads.
Always looking forward to your vids when they come out
I'm looking forward to you looking forward to his videos
@@yourcucumberissoftandyourg3114 I'm looking forward to pay day at the end of the month
Rocket Sloth really pumping out their videos now! Let’s gooooo
Homie really is running dry on the video ideas lol. Love to see it and great video as always
BTW, reach is the opposite. they made the multiplayer maps first and then made campaign on it
for the multiplayer map, in the city of new mombassa, we can find it thanks to a 3D model of the whole city, (old mombassa, new mombassa, alfa site, orbital elevator, and more....).
In this 3D model you can see all the multiplayer maps and location of the campaign
Longshore if I remember correctly was supposed to be outside of Foundry. If you glitch out of the map, you can see some resemblance. Quite a few of the maps were added in the map packs: Avalanche, Foundry, Orbital, Standoff, Sandbox, and quite a few more.
I think the bridge in Narrows is obviously inspired by the bridges in Assault on the Control room. It's a lot smaller scale obviously but the double decker bridge with the ramps on the sides going both up and down are reminiscent of the bridges in AOTCR that do the same thing.
Wasn't it also a remake of Acrophobia from Halo CE?
@@GTAVictor9128 I think you mean Gephyrophobia, and no, Narrows is a lot smaller, doesn't have vehicles or the side cliffs, is differently shaped, etc. They are both inspired by the bridges though, that's certain.
This was always my favorite thing, and honestly wish they kept it. Seeing a retooled area turned into a map made for fun maps and on games like reach, allowed for more options with machinima. I loved a lot of Reach maps and was surprised when Infinite launched with barely any maps
Aside from what others have already mentioned about reusing assets simply being more efficient, I think I like that it was done in Reach specifically because Reach (the planet) was a very big focus and almost a character in its own way in that game. So having the multiplayer maps be from the campaign helps with that idea imo, and makes them feel like actual locations that served a purpose in the world instead of simply arenas to fight in. Plus it also helped with the Invasion mode as well to really help sell the idea of that mode being about the in universe battles that took place on Reach.
But the Reach beta had these multiplayer maps before the campaign came out, so it's actually the multiplayer maps that were shoehorned into the campaign.
@@GTAVictor9128 you do know that multiplayer and campaign would have most likely been worked on at the same time right? The multiplayer beta was in May of 2010 and the full game launched that September. It feels highly unlikely to me that the campaign would have been made in about 4-5 months like your comment would imply.
I agree to the idea that there are obvious similarities between The Storm and Orbital. You are not the only one.
This just in: Halo uses the Halo universe as its setting for the multiplayer maps.
This isn't reused areas, this is just using the setting and aesthetic design the campaigns established
Orbital is the final cutescene of Halo 3 odst, where Jhonson interrogates the engineer
11:26 “a very popular campaign mission from Halo 5”
Such things exist?
8:08
I knew you were gonna say Orbital! You’re not the only one who's made that connection
Halo 4's Requiem, Forerunner, and Reclaimer were used pretty often as Spartan Ops maps I think
I think a better question would be what areas in single player would make good multiplayer maps? Personally, I always thought the place in Halo 2's The Oracle where the Arbiter cut the stations cables would make for a fun map. Also, the area where you "fight" Regret.
The area in halo 2 where breaking Benjamin starts playing and the elites and brutes are fighting too
"Why are you making a video about this"
Because TH-cam's not paying like it used to.
Halo 4's Haven is in the campaign where the Librarian speaks to Chief.
I think claiming Standoff if pulling from The Storm is an enormous stretch
I mean they’re both on Earth, feature outside areas…..
But yeah I don’t see any geometry in Stand-off that you see in The Storm.
@@5RndsFFE I mean if we're just going to say multiplayer maps are "secretly campaign missions" just because they share SOME assets then like every multiplater map is "secretly" campaign levels. Its stupid to recreate assets if they already have them. By that logic you could argue they all are just based on them using the same gun models across all modes. Its a big reach.
I know, seems like a slow week for the boys, grasping for a bit of content.
8:08 I can see it. It make since with the lay out. Next to the ramp by the door orange on orbital map. You can kinda see it if you pause at 8:10. Think about how it curves in front of the door way. It’s just mirrored how it is in the campaign mission. That’s how I kinda see it.
I might have to go look for my yoga mat because some of these are a real stretch.
"this isn't something that typically has has done in the past"
are we forgetting about death island perhaps?
Death Island was an exception, and also didn't come out until the PC port of Combat Evolved. Console players didn't get access to it until the MCC (unless they managed to port it into their original xBoxes, somehow).
@@MishraArtificer fair, what about boarding action?
@@soundlesspeal I...honestly don't remember Boarding Action. Couldn't tell you.
@@soundlesspeal Yeah boarding action is pretty clearly inspired off P.O.A. with how the ships look and the theme of it.
When Lord Hood gets demoted to admiral
I would prefer campaign maps rather than only 4 maps
I can’t help but feel like maybe, possibly, could be, but not quite, in a way technically, maybe, a bit, very much so, at some point, to a degree. You know?
I think one of the things that makes Halo stand out from other franchises is that it has both an engaging campaign AND a strong multiplayer environment.
In my ideal scenario, there would be a mix of totally unique multiplayer maps and environments pulled from the campaign. I feel it's an indication of good set design if an area works well in both campaign and multiplayer. Haning some maps pulled directly from campaign and/or using the same aesthetics helpt tie the two usually separate environments together and strengthens the game as a whole.
Rocket Sloth... the watch mojo of Halo content
I think the best way to handle these is to pull small bits as references to campaign areas, or easter eggs. Or possibly place them in where the campaign area takes place, but adjacent, in a place never visited.
I just want to add, the skybox and area that Standoff takes place in is from Tsavo Highway
I was thinking orbital before you said orbital. You are not alone!
I swear in Reach every single multiplayer map was an area taken from a campaign mission...
All except forge world and DLC maps
I see the Storm and Orbital similarities, but I'm betting that it's more of a coincidence than actual shared assets.
I think a interesting way to use campaign maps in multiplayer is to have them more open in multiplayer. Like, maybe a door is locked on campaign, but it isn’t in multiplayer. It just makes it feel more fresh in my opinion.
I’m absolutely fine with campaign map’s being used in multiplayer. If they can save Time and Develop additional maps. To help Supplement the Map pool
Yall are uploading everyday be careful not to get burned out
I would have pinned The Storm's resemblance to be that of High Ground rather than Standoff, as High Ground not only features an approach very similar to that of The Storm's AA gun, but it also features the very same missile turret model as the one you pass by on The Storm.
Haven from halo 4 is actually used in the campaign for the cutscene where chief meets the librarian.
I haven’t taken out that AA gun any way other than sniping since my 2nd play-through in 2008 and completely forgot what that area looks like before Floodgate
Parts of Rats Nest were originally in the beta Crows Nest level, an area called the armory.
Orbital is LITERALLY the ending scene from Halo 3: ODST with Johnson and nothing more
The UNSC and ONI sure love doing artistic licensure in their War Games.
Here is food for thought, maybe the multiplayer maps for halo reach were brought into the campaign. Hence sword base has the gravity lift sound effect still and why the cardboard cut out of halsey in the halo reach beta is there. They designed the multiplayer experience and thought “why dont we connect it.”
I always thought Longshore took place in the same body of water that you fight around in The Storm - just before the Covenant showed up and glassed it and vaporized the water
Bungie did some interviews before Halo Reach where they said that the maps were designed for multiplayer first and then later inserted into campaign levels. So, it's more accurate to say that the campaign set pieces in Reach are ripped from multiplayer rather than them being multiplayer maps ripped from the campaign.
Orbital is based on the opening of Halo 2. Also, Narrows is based on the bridge sections from Halo CE.
I'm surprised that they didn't note that Valhalla from halo 3 looks like the beginning of the mission "The Covenant", with Valhalla looking especially similar to the entrance of the first beacon tower.
Really love your vids dude. Especially your Mcc 100% completion series
No... no it was not taken from the Storm... it’s barely even considered a coincidence. The areas don’t look enough alike. It’s just another cliff area with some grass. Look at the dirt and rocks. They’re clearly different terrain sets. The terrain hill formation doesn’t even look similar at all.
Isn’t death island like half the size of silent cartographer?
I can see the similar inspired structural elements about orbital that you mentioned.
I can see the similarity between the multiplayer map orbital and the beginning of the storm.
What you're describing is called a "theme." The essence of what makes certain maps have a feel, or aesthetic.
Video starts at 1:55
I enjoy multi-player maps more when you spawn in and you feel like it's the missing room in a campaign level or it calls itself back to a story point in the game. My biggest example is the H2 map turf if you never played the story the destroyed scarab means nothing but if you played it you look at it an think "oh this is the aftermath area of that level"
Hey Rocket Sloth, I've got a video idea. Could you guys take a look at the different architecture styles across the games? maybe we can see human or covenant building specs evolve as the war goes on. Or another idea, in previous videos you have checked out how the vehicles have changed, but what about the static defenses/cover and which are the most successful in allowing players to be both in cover but have the vision to keep fighting. Nobody likes it when the cover in games isn't at the right eight for us to shoot over.
I've always had the feeling myself that Foundry was a part of Longshore, due to what you see outside of the window of Foundry was like a part of where Longshore was as well. I know that this does not really tie in with the whole Campaign mission topic in the video but I thought that wherever Longshore is a part of, Foundry may also be too.
I kinda like when the maps are from the campaign. I remember way back playing COD 4 and noticing it.
I like the reused areas from campaign in games like CoD or later Halo. I always love seeing the little adjustments devs make to campaign maps to fit multiplayer, the maps are always unique in their own way whether it's opened up doors/pathways or new set pieces.
Man, I'm just reminded now of how good Halo 3's maps really were.
there were alot of areas in halo ce that i would think to myself this would be a fun multiplayer map right here
I always thought it was the lack of space of the orders consoles
The Halo 5 map Coliseum takes place in the same area as the Genesis mission from Campaign
He didn’t notice that Haven is the same place where MasterChief and The Librarian talk.
Really reaching with some of these where its just textures or setting type were talking about being the same. None of it is RIPPED from campaign or at least its all redone and reworked for balance and gameplay
I really enjoy have maps that are some what similar to the campaign. It feels like it’s like a extension to the campaign, in a little way.
Back in halo 3 me and my friends used to stop in random places of the campaing to do a FFA. There were great areas to do that.
There are so many great little places in Infinite. Like the 3 Banished tower floors with UNSC arenas.
Wish they just ripped them straight up and made a lot of content for the game quickly.
And evolve them into better and unique maps with time.
I think you're stretching really hard for these
These videos are always good nostalgia
Did I watch a marine get murdered at 3:14? You monster
Just seen it haha gravehammer to the back
Theys daily videos are awesome, love you guys
Halo Reach pulling the multiplayer maps directly from the campaign was my least favorite thing about that game.
In that very first part where you land on the Ark in Halo 3, the metal walls resemble the walls and towers that surround sandtrap and sandbox ~to me~, at least architecturally, I know that the towers are a bit more three dimensional in design.
Yes i realised it years ago that some of them are campaign levels but still not all of them
I always felt like Longshore was Bungie reimagining
Hang em High if it had a giant wall down the middle
😉
Most of the Halo Reach maps were there in the beta when the campaign wasn't finished, so if anything, I would argue the opposite: Halo Reach didn't rip multiplayer maps out of the campaign, it shoe-horned them into the campaign.
This is a good video topic bc now maybe devs will see ND use this template as a way to make more multiplayer maps fast and easy so ppl don't get stuck playing the same three maps for 6months
I always assumed they used standoff when making the final cinematic with the war memorial. Sort of a re using a multiplayer map for the campaign instead of the other way around
I can totally see the storm connection. If that is true that is cool that they used the original map to create something completely different.
How was Elongation not mentioned?
Oh man… you deserve WAY more than 250k subs. 2 mil is barely enough.
High ground also has some parts from the campaign
Here to mention you forgot Backwash from Halo 2, basically a recreate of the end part of 343 Guilty Spark level in Halo:CE. RIP that level, removed from XBL playlists due to OG xbox couldn't handle the fog.
I don't think multiplayer looking like campaign is bad at all. I actually think it's an asset. It helps the 2 feel connected and cohesive
I always liked that the multiplayer maps were in the same area as the campaign; maybe a few miles away, maybe down one of the closed doors. It created the impression of a larger universe.
For that reason I liked the copied assets, because it lent a sense of continuity.
I certainly didn't like it in halo 4 where whole levels got reused for warzone; that just made it feel like a cheap add on rather than something they'd invested time in.
How long did it take for you to figure this out
Love the amount of content you guys been putting out
The campaign level that you begin to ride in a warthog in the storm where you open the first door, yyeeaah, I can see wwhyy The space station part of the door looks similar to the one that You’re mentioning. 7:45
Heck you could probably do a part 2 to this