Which Halo Map ACTUALLY Has Been Remade The Most?
ฝัง
- เผยแพร่เมื่อ 29 ส.ค. 2024
- From Halo CE all the way to later Halo's, there have been multiple instances of popular Halo maps being remade. But which Halo map ACTUALLY has been remade the most? Which Halo map takes the crown here and can call itself the most and best remade Halo map?
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Battle Creek could work very well in Infinite. Especially the Reach DLC version. Grapple would be so fun on it lol
No u the map is so small tho
@@CapCommoner85 with some tweaks like extra cliffside paths or caves it could be amazing
Last resort would be perfect
this was way more complicated than i expected
also im on dinner
no u
There was a Halo 4 version of Lockout called Shutout.
However, I don't know if it should be counted since it was a community made forge map but was added to matchmaking later.
No YOU
was gonna mention this.
If it's in matchmaking, I think it should count
@@Nin10do0014 I like how y’all don’t pay attention and are speculating over a rule already mentioned and established.
@@slyp5409 indeed it doesn't count if made by fans. Ofcourse fans want all the classics back. But they did forget that H3 map that was also very similar to blood gulch we used to all play bowling on it, Standoff, it was based on harvest or earth i think and had two symmetrical pillbox bases sunk into the ground just like bloodgulch and was a very good map for daminating with a warthog or sniper and you could open and close the shutters on the bases. Biggest difference is its more condensed into the center, doesnt that count? Clearly inspired by the gulch as much if not more than valhalla even.. Or am I the only one who felt that.
Blood Gulch reings supreme as always! I had no idea about Longshore, I felt that it was a different map aesthetically. Avalanche I'm with you on, it has a lot of similarities to Sidewinder but I think Zealot definitely is a Midship remake just expanded upon.
Also the forged maps that didn't get an official release I don't get why they count
"Also the forged maps that didn't get an official release I don't get why they count." Because those forge maps where made by bungie, released with the game, and where in the official playlist. So I think that is why they are counted.
@@EagleTopGaming Fair enough
No u
I love lockout and zanzibar. I wish they would remake them in Halo infinite.
halo infinite will continue making multiplayer maps so they probably will add remakes of old maps
There'll be several variations of fan made lockout remakes within a week of forge launching.
No you
@@stuartmorgan3654 bet
?
I have an idea for a video, if you guys don’t mind. Why not make a list of your favorite maps to show up in Halo Infinite sometime in the future?
Thats good
Please
I need blood gulch in my life again, if they can make an arena map as big as launch site, they could do blood gulch.
No you
@@Cruz533 no u
@@daviddempsey5854 no u
@@maxterhyixell9778 no u
Honestly, I've always seen Valhalla as the spiritual sequel, if not remake, to blood gulch.
If you're giving half points out, I think both versions of Valhalla could be half points for blood gultch
That Creek remake in H2A and Lockout remake in Reach look fire, I'd love to play on those in MCC someday!
I’d never seen that Creek remake in H2A. That should def come to MCC! Hopefully those files exist somewhere and can just be popped in.
no u
You know, I genuinely love the setup of this entire video. My favorite part is how we start with a chart that says,"3,4,5." At the end of the video, we really got"3,3, and a half, 4 and a half, and a single 5." Lmao
They really need to add blood gulch back it is such a good map but maybe more cover around the open areas
Bloodline was sort of that.
Back when we were still doing Halo: CE LAN parties on Xbox, I was still in school and I was always drawing and scheming and wanting to get into game dev back then. I remember at one point I drew up all my master plans for what I determined would be the most epic level. It would have been a snow version of Blood Gulch with the dragons teeth from Hang Em High in the middle area, and a taller canyon that looked like the walls of Assault on the Control Room that had the traversable ledges that ran around the perimeter, with the iconic AotCR double bridge that crossed the middle of the map. You'd have the teleporters at the bases take you to your side of the bridge, and there was no way to jump down and survive but you could jump from your bridges to the enemy bridge, and then use the teleporter to get back down to the enemy base. So it became a wild sort of 'high road' option for CTF, while also being an epic sniper platform. Then Halo PC had Gephyrophobia which kindof had the bridge thing but like, just the bridge thing.
I always meant to try to attempt to make my idea when Forge came out, but by then I was in college and too busy to spend time making maps and I don't think I could have turned Hemmorage into exactly my idea with the tools that were available. But we'll see, maybe with Infinite's forge we'll get a blood gulch template and I can give it a go.
That would be cool and you should try it when halo infinite comes out with forge
To me, Blood Gulch and Battle Creek are just so classic, that I really want them back. I think if Infinite is gonna last for 10 years, we gotta see them at some point... please?
I’ve always argued Valhalla and blood gulch are so similar that they are the virtually the same being they have teleporters, caves and have a the same paths along the map in a snaking fashion. However lockout, blackout and cage are the same
The video is great, I learned a lot as a long time fan. I guess we have maps that get translated to new games, some maps get remakes (they are morphed to fit a new theme and play style), and then the last kind which are heavily influenced by the base map.
Blackout is the first type.
Guardians is the second.
Longshore is the last.
I view Fragmentation from Infinite as a mix. Bigger to fit the new play style plus new features to the map, but the layout and essence are the same as the others in its history.
The forge maps are all trying hard to be a translation of the map, but all end up looking plain within the limitations of forge.
Blood Gulch plays completly different to Valhalla, the only thing they have in common is that they're both maps that are in a boxed canyon with two bases in them. I recommend Ascend Hyperion's video were he goes in depth explaining why they are so different, but here are the bullet points:
- Vallhala works in any sandbox, whereas Blood Gulch requires a very specific type of sandbox were precision weapons underperform at long range
- Blood Gulch is a flat and open map, compared to Valhalla which has plenty of cover
- Blood Gulch has two sniper "towers" on both sides of the map, whereas Valhalla has none
- Blood Gulch encourages stealth and vehicle combat much more than Valhalla.
Would love to see Chiron TL-34 from CE, a Halo 2 faithful Lockout, and a version of Beaver Creek remade for Infinite.
One of the most exciting things about infinite to me is that its going to be live service for almost a decade (supposedly), cant wait to see how they reimagine some of these maps in the future!
And assuming the forge is similar to Halo 5, then the community should be able to make really anything they don't
Blood gulch in infinite would be so awesome.
lol
lmao
The half point system was very frustrating and really took away from the point of the video
a map remake is always a direct, close to 1:1 remake, none of this wishy washy "Oh its got a similar layout" or "It's here but it never was put into any game." If it wasn't in a game and it isn't a close 1:1 remake, its not a remake
Like Valhalla is inspired by blood gulch, it has a similar vibe to blood gulch, it plays somewhat similarly to blood gulch, but it isn't blood gulch
No you!
I agree
You're like my comfort channel to watch when I'm feeling down, always makes me smile. I love all the fun content, keep it up guys!
No u
I really hope we get a blood gultch remake with infinite! I mean like a direct remake from Halo 1 with same landscape and everything! I’d also love to see Beaver creek be remade
Blood gulch from CE was pretty perfect
Anyone ever enjoy the Waterworks map from 2? Loved it
I'd love to see Halo 3's Guardian and 4's Skyline get remade, they're my two favourite maps from those games
guardian was remade as a forge map and used in matchmaking in h4, but I would love to see it in infinite
@@DotDotEight Presuming "he" means Halo 5, in that case that's cool as hell, I never got an xbox beyond 360 so I never got to play 5
@@Wizzkidwas sorry, that was a typo, i meant h4
No u
@@ABoxIsMyHome save it for the reach midship debate
Does the Rust map in Halo 5 count?because its a Remake from Call Of Duty
Speaking of Blood Gulch in Fortnite and other games, a good video might be listing all the Halo maps that in some form or another show up recreated in other games; and another video on maps from other games that ended up homaged in Halo.
if any of the half points are counted then, valhalla and all remakes of that should each count as a half point to blood gulch because of all maps bungie was very clear that it was a re-imagining of blood gultch. On the other hand if that sound ridiculous, then so do all the other half points.
I think all the half points are ridiculous, honestly. Bungie themselves talked about "spiritual successors" to previous maps like Blood Gulch to Valhalla and Guardian to Lockout, they were made to fill similar niches as the previous map but that doesn't make them remakes.
Been watching your channel for the last 6 months and you are just on the grind, keep going! I used your video (and Naked Eli) to get the monopolized achievement and it helped me decide to never do LASO😂 you guys are such amazing Halo players and I love your content!
If you wanna count this, Aquarius has a very, very similar layout to Midship. It has
two spawns across from each other
two side lanes
The side lanes have upper and lower lanes, and they lead into the middle bridge
The middle bridge has a power item in the middle (similar to sword spawn)
Though there’s differences, and clearly a different aesthetic, it’s basically midship in infinite
You just described a 3 lane map.
Can’t believe Guardian hasn’t been recreated and the missed opportunity to come out on Halo 5, I hope it comes to Halo Infinite or that the forge is able to be that powerful to make
What a cool map for Halo Infinite and game would be is a section of the campaign and a form of elimination/territory capture. You have like 5-10 FOB’s with 16+ players per FOB. Once you capture a FOB the team members of that FOB can no longer respond and their position will be indicated to the players that captured the FOB (as in the campaign you captured data). They can recapture it and all players will respond if recaptured. The Game objective is to capture all the FOB’s and eliminated the enemy.
This could easily be a 30 minute to hour long game.
I think you missed the remake of Sanctaury/Asylum in Halo 5. Forgot the name but they released it in 2018 along with Oddball
I realize I'm 2 years late, but Warlock actually had a forge remake featured in Halo Reach around the time the anniversary map pack dropped. It was in the playlist with the other map remakes!
None of the “half point” maps like the remake for Battle Creak for H2A and the remake for Blackout for Reach should be counted but be like a “Triva” section for the video since they were never officially released.
I feel bad for you. If it's really true as most people said that someone copied your comment and got more likes
I searched for a bit and sure enough, a second comment that’s identical to the one near the top that someone said was an exact copy of another
@@nickryan6787 it’s cool, my guy, thanks 🙏🏽
@@BigStreams_ yeah, he just worded a bit better than me. To be fair, I was eating at the time of making my comment so my mind wasn’t on proper sentence structure 😆
I mean the ruleset was pretty subjective anyway, they made their own rules from the start to the end so I guess they can choose to count the half points aswell, I think they were biased towards those particular maps as they're community faves (which im fine with tbh, I agree)
I feel like you need to be less lenient on maps that are remakes vs maps that are spiritual successors here. Stuff like Zealot, Guardian, Longshore, etc. are spiritual successors to the maps you mentioned but not remakes. The have similar looks and/or feels but aren't the same map. A remake to me must have the same layout as the original with only very minor changes if any. That's my take anyway.
No you! Wait.. no.. YEAH THIS!
To be honest is the map is made from the inspiration of another map (Like the midships varients) they should be under the same catagory, they might be slightly or drastically different but if they resemble or were altered from an original map, it's pretty much just an updated version.
Zealot ABSOLUTELY counts! Each remake has a few touches, and Zealot added an attic and a cellar.
No U!
I think it counts as a remake with inspiration
Zealot is an INSPIRATION, NOT A REMAKE. its a half point at BEST!
It added an attic and cellar, and it also removed the bases, removed most of the ramps and turned it into a continuous ring around the second floor, removed carbine tower, completely changed pink tower...
The only similarities are that they're both round, purple, and have bridge in the middle. It's entirely different.
@@JustinBA007 Like I said, each remake has a few touches. OF COURSE it’s different; THEY’RE ALL A BIT DIFFERENT.
Last time I was this early, Thel 'Vdam was still Supreme Commander of the Fleet of Particular Justice.
Bruh it had never dawned on me that the cage on reach was the same cage from the CE concept that was then turned into lockout and that guardian was connected but it makes so much sense now that you show them back to back
I beleive Avalanche also had a H5 variant, I distinctly remember the area shown on diamondback in the snow playing btb
Man just when I thought you weren’t going to mention the Halo Wars blood gulch & I was about to run to the chat, you made sure to do your homework. So glad you made mention of it, Because it is a great game that should not be overlooked.
As a long time Halo player, I never realized that I still automatically called the maps by the name of the first game they appeared in, without realizing each game had a different name for them. Until this video of course...
I wouldn't put Longshore as a remake.
As too much of it changed.
Imo for it to be a remake the layout of the map must be the same. Otherwise its a reimagining
I really really miss blood gulch, it had a certain magic to it. It makes me wonder why I'm here
No you
To add more fuel to the lockout fire, there was a remake in Halo 4 forge that was in official playlists so it could from that have another half a point.
when you hear the background music and think "where have I heard this before?" but then realize that's because you bought the Rocket Sloth album and listen to it daily
I’m pretty sure I heard 343 say they weren’t going to put remakes in a map to make the maps unique or whatever a while back.
The thing about Guardian, is that sections of Lockout exist in it, but just jumbled around like a Halo 5 remix.
I remember reading Bungie weekly updates back 10+ years ago. One of the phrases bungie kept mentioning was "spiritual successor." If I recall correctly, bungie thought direct 1:1 remakes were a bit boring. But they used that label for maps like guardian and Valhalla. Not direct remakes but took very obvious inspiration from them. Guardian and lockout have sniper towers, elbows, etc. And Valhalla and blood gulch have 2 bases at opposite ends with a pretty big field between them.
I also can’t remember for certain but I thought I remember reading that guardian was a spiritual successor of lockout and ascension.
Guardians is basically a less streamlined version of lockout. They are the highest skill intensive and mobility oriented maps in the game.
Blood Gulch: "You could live with your own failure. And where did that bring you? Back to me. "
Zealot at 11:51 is NOT a remake of Midship. It's a remake of Derelict.
Despite its fancy Covenant interior design overhaul, it is almost exactly the same as the Halo: CE map Derelict, which is a derelict Forerunner space station, just like Zealot is in the aft section of a derelict Covenant ship. Derelict was also remade into Desolation for Halo 2, and Assembly in Halo 3, making it a rare 4 map remake that you completely left off of your list. If you follow the design of Derelict through Assembly and into Zealot, the connection becomes crystal clear. While Desolation from H:2 is basically identical to Derelict in H:CE, they made alterations in Assembly.
First they removed the teleporters in Assembly and replaced them with grav-lifts from the first floor to second floor in the center of the map and on opposite sides of the outer ring in the "bases" and "towers" on Assembly. Still rapid travel methods, but only vertically. Then they wanted to bring back the horizontal rapid travel from the original Derelict in Zealot, so they made the grave-lifts in the center shoot you to the outer ring, and the grav-lifts in the outer ring shoot you into space at an angle to descend wherever you want. Midship remakes have no rapid travel solutions. Because they swapped the teleporters for grav-lifts in Assembly and Zealot, they required new ways to ascend to the upper level of the main room to prevent the grav-lifts from becoming annoying choke points, so they added ramps where there used to just be enclosed hallways in Derelict. But make no mistake that aside from these unique features of this map's version, it is in fact not even close to being the same map as Midship. The only similarity to Midship Zealot has is that it's round, and it's inside a Covenant ship. Of course Covenant ships are round by design, and many maps are round without being Covenant ships, such as Derelict, so those are silly things by which to call it a remake of Midship.
If you want other similarities between Derelict and Zealot that are absolutely unlike Midship and its remakes:
1. Derelict was one of the few H:CE multiplayer maps to feature a skybox in space which it shows off proudly with massive windows, which is referenced in that you can actually go out into space through the energy field on Zealot's roof. Like the designers asked themselves "what if you could actually walk through these windows?"
2. Derelict has only 2 floors in its loop, with added "towers" on the sides and a split third floor in the "bases" in Assembly, and a rooftop floor in Zealot. Midship has only 2 floors in its "bases", and 3 split level floors in the rest of the map, opposite of Derelict remakes.
3. The "bases" in Assembly and Zealot both possess overlooks on their ramps that allow defenders to attack people ascending or descending the ramps from above, encouraging you to ascend backward to protect yourself against camping or crouching guardians that are hidden on your motion tracker. Midship variants lack this feature.
4. Derelict had multiple means of rapidly travelling across the map in the form of teleporters which Assembly changed. Assembly replaced these with vertical-only grave lifts in the center, one in each base, and one in each tower. Zealot replaced these with grav-lifts that launch you onto the upper floor of the outer ring from the lower center area, and into space from the outer ring from which you could drop back into the map almost anywhere. None of the Midship variants have rapid travel of any kind.
5. The looped path around the outside in Zealot and Derelict is winding but uninterrupted, and does not force the player to ascend or descend from the second floor to make their way around, very much unlike Midship. Assembly does interrupt this, but only slightly. It's possible with timed jumps to remain effectively on the second floor in Assembly at all times. Zealot restores it to a full loop.
6. The loop around the outside has many areas that are completely exposed to the center of the map, but the central area of the map blocks direct line of sight across the map. Midship's center is completely wide open in every way.
7. There are no medium to large sized rooms as "bases" in Zealot. It's just a continuation and section of the hallway just like in Derelict where everything is just part of the loop. Assembly has "bases" that feel like large rooms due to their layout, but are actually just looping paths with ramps. Midship has medium to large round rooms as "bases". This is important when explosions go off such as by grenades and rockets.
8. Zealot has a defined inner circular area with an upper and lower floor, each of which has heavy cover against enemies in the outer loop just like Derelict. Meanwhile, Midship has little to no cover for those in the middle, and its floors are more of an undefined split level 3 story to 2 story design in a more fluid pattern.
9. Related to 8, the middle platform in Derelict remakes is perfectly even with the second floor of the map, and blocks line of sight across the map, which it does NOT, and is floating above in the "bases" in the third floor in Midship and its remakes. This is vital for line of sight of Carbines, BRs, and DMRs, and completely changes the way the map plays.
It's also important to note that I didn't play Halo 5, so for all I know one of the two "remakes of Midship" you listed could have also actually been a remake of Derelict and not Midship. It's possible that Derelict has been remade 5 times, and I wouldn't be able to tell you. Because, again, I only played through 5's campaign once right before Infinite came out, and never played its multiplayer. I don't know its maps.
Took about a day to assemble all the derelict information out there, but I pushed through the desolation with a zealous drive to uncover the truth!... Midship.
u right, u right
as for Zelot, I think it counts dispite the extra areas due to zanzebar (I dont have the will to spell check this btw) not having the majority of the interior that Last resort has
8:47 - Yup. Never knew this, and never once thought of hang 'em high at all.
Blood Gulch is 👑 as always! Love your content, been watching for years and love the work you guys do!
I agree the half point system wasn't ideal but I feel your frustration on trying to decide if it counts or not.
100% agree that Zealot is a remake/rework of Heretic/Midship. Just feels the same in a lot of ways despite the different layout!
Number 1 halo channel on TH-cam!
Aquarius feels like it could count as a midship remake. Aesthetically quite different but I'd say plays much closer than honestly Zealot from reach does
No you
@@Cruz533 Valid point
@@Cruz533 Understandable, have nice day
Guardian was not meant to replace lockout. Guardian is Guardian.
Rocket: *So we are gonna give it a half point*
Ah yes, the pump action shotgun is the same as the bulldog. It has a similar layout and it is used for the same kind of things. But the bulldog is the bulldog.
No you!
Guardian is inspired by Lockout! It shares similar features and pathing! Just because it looks different is irrelevant!
i love the naming scheme where remakes get a new name that is somehow similar in spirit. also i liked the half points for the scoring in this video.
there's so many maps i'd like to see in infinite, so i can't decide which to list so i'll just say i really want more covenant or forerunner aesthetic and architecture maps. all 4v4 maps but behemoth in infinite are human/unsc. also we need snow, deserts, and a city-like streets map in btb
Who remembers system link on the OG Xbox with Halo CE?! The one kid who had multiple TVs having a party was great!
Hello! Thanks for the great content can’t wait to watch this one 😀
Whoever made Blood Gulch must have been a genius. *flex*
Can you do a video based off of the different knee models in each game and how they affect combat?
Ngl but Wizard is one of my favorite Combat Evolved maps but that’s probably just because everytime I play CE multiplayer to grind, I just seem to always win on that map and the map in general is fun for me.
Halo Infinite's Live fire is Lockout but more floored. it has some differences in layout but it's name starts with L just like Lockout, so it counts at least as Half point
Ñ
I know infinite is making it hard to make videos guys but it’s good seeing you still uploading
The Halo anniversary map pack for Reach was so good!
blood gulch is iconic
Halo 2 map "Waterworks"... rarely gets mentioned... I LOVED that map. Plenty of hours played on that in split screen. It had Stalactites hanging to the cave ceiling, that if shot would fall and could kill enemies!
Containment was also fairly enjoyable.
I would love to see remakes of battle creek, hang em high, damnation and chill out from CE
I hope if 343i brings sidewinder and blood gulch to the game because it was really fun playing on those maps
This video just reminded me that Guardian has never been officially remade before, and that's crazy to me. Halo 3 maps in general don't have a lot of remakes, with Valhalla, The Pit, and Avalanche being the only 3, 2 being remade in Halo 4, and Avalanche in Halo Online. Also, unless I'm forgetting something, I don't think any of the original Halo Reach maps have ever been remade officially (though I can see why, since most of Reach's original maps aren't the best).
You forgot about the lockout remake from Halo 4 made in forge
I finally got the chance to listen to future payphones and it sound amazing!
As soon as I saw the video title I knew it was going to be Blood Gulch
Forge maps definitely should count. Especially if they were in rotation. Since 343 usually did post edits themselves to make it Playlist ready iirc
Blood gulch is iconic, and no one is surprised by its victory
The vibe might be there, but the layout for Longshore is clearly distinct from hang em high. Even with this knowledge having extensively played both, they're not even close.
Look. The following is the definitive way to rank maps.
If the PATHING is the SAME, MIRRORED, or includes no more than TWO additional structures INSIDE, or ADJACENT to the PATHING, it is a remake, REGARDLESS of the art, texturing, environment, or player skills. It should count as 1 point.
If at least 75% of the original pathing can be found WITHIN another map, or if the map is SCALED, ROTATED along a horizontal axis, it is INSPIRED. If the map only contains a name in homage to an original map, and contains no less than 4 MAJOR features (Valhalla has 2 bases opposed at opposing ends of an ovular map that has cave features (1) and rolling elevation that creates deadspace (1) (military term) between combatants as they cross the central open area with a description referencing a gorge in homage of blood gulch. These maps can be counted as a half point toward the original map. Maps that SUBSEQUENTLY are inspired by this inspired map, count as inspired .5 points toward this inspired map. Maps that are SUBSEQUENT remakes of the inspired map count as BOTH, 1 point toward the inspired map AND .5 points toward the original map the original inspired map was inspired by.
This argument inspired by the Rocket team. .5 points to them.
Before watching. I wanna guess its definately lockout. Theres gaurdian, blackout, and a forge version in reach. It may not be the most but its my favorite. (We will see if im wrong) I hope to see a remake of headlong and gaurdian or blackout anyways I loved those map. Side winder was also badass, a good team map like bloodgulch or valhalla. After watching, im so happy to see lockout basically tie with blood gulch. I love both maps and the memories of old friends that we shared on them.
The cage was going to be renamed "Blackdown"
Regarding Longshore, I personally feel like if you can't at a glance from a spawn point go "Oh, this is exactly like that one map from X", then it's not exactly a true remake. The movement and sightlines are different on Longshore than Hang Em High, not to mention the fact it has vehicle spawns too. For that reason I'd say Hang Em High only has 3 variations.
When in doubt, the Blood Gulch, Sidewinder, Battle Creek, and Zanzibar sets are A MUST HAVE in every Halo game.
16:55: And somehow, you forgot Luke Skywalker.
I just want The Pit back again, that was favorite map back in Halo 3
I would say the following criteria to count a map:
1. Available in public multiplayer
2. Approximately the size & shape
3. Mostly the same features
For the size and features, I would give a fair bit of leeway, as each game has variations to its competitive environment, but if its within 10% of size and 75% of features are the same, I would count it.
I would include forgeworld maps regardless of who made them as long as they were officially supported by bungie/343 as maps you could encounter in public lobbies.
I would also give a half point to those maps that have the core of another map, but have some defining features that make them notably distinct(e.g. longshore, zealot)
8:13 Halo 5 Also had a Hang'em High remake, and they didn't even give it a different name. Same goes for the other CE maps that were a part of 5's Anniversary Slayer playlist. I feel that any map that's part of official map rotation should be included.
There were also plans to remake "Lockout" again for "Halo Online". Concept art can be viewed online, but outside of the developers, no one knows if there was ever a build made.
I never considered Zealot a remake of Midship personally. If anything, its more like Assembly than Midship/Heretic. Its just another Covenant themed aesthetic map with its own layout.
If we count spiritual successors it's blood gulch/coagulation/valahalla/ragnarok/fragmentation/whatever they called it in H2A
Haven’t watched through yet, but if I had to guess I’d guess bloodgulch, it’s in ce, 2, in forge world for reach, 5 (technically a forge map but I’m pretty sure it was in matchmaking and officially made), and halo 2 anniversary multiplayer.
343 already expressed disinterest in remaking maps for halo infinite, but i would love to see reimaginings in the vane of sand box to sand trap, or Valhalla to bloodgulch, zealot to midship. maps that are invocative of those classic locations, without outright being copies. I grew up with halo 3, and missing the advent of xbox live with halo 2, being a young child with a ps2 at the time i missed out on some of those halo 2 and halo CE dlc maps, that really captured my imagination as a kid, i would walk around waterworks, or coagulation feeling that creepy empty multiplayer map lobby sensation on slayer, wondering how it would play out with other people.
Hang 'Em High: definitely should not count longshore at all. the map plays entirely differently, and before this video I couldn't see the resemblance at all. after this video, the resemblance seems like a stretch. the original map's main characteristic is the wide open center with small bits of cover and mostly nowhere to hide, with enclosed buildings all around. longshore has none of that high ground/low open dynamic, so it's a new map.
Battle Creek: should absolutely count as 4. even if 343 didn't put the map on disc, or in rotation, they released it at some point. if it's 343/bungie made, and is released by them, and is the same map, it should absolutely count.
Zealot: I think the half point here is fair, because it plays similar to midship, but is still different enough. a lot of the same gameplay happens here when you isolate smaller parts of the map and how kills are gotten in them. also, counting the two versions in H5 is even more reason to count official forge variants for the others.
The Cage and Guardian: no, even if some of the gameplay in smaller areas is kind of similar to lockout, they are both completely different evolutions of the same idea, much like longshore. guardian is closer than the cage, but the orientation of the encounters is completely different, so overall the map plays differently. for this reason, I also think you're being harsh on blackout, because the individual encounters are the same as lockout, in the same locations, with the same cross-map dynamics. I play them literally the same, it doesn't matter if there's minute differences or not. also, regarding the forge world variant, yes, that is official, as long as it released at some point. if someone has it, and it was made by bungie, it counts. if it's truly lost? then no.
basically what I think it all boils down to is that the criteria don't have to be so insane, or detailed. if the map feels like it plays mostly the same, then it's the same map. if you can't play it the same, then it's not. if it was officially made and released, then it counts. if not, it doesn't. simple.
also, some elaboration on guardian in specific: I think it's disingenuous for anyone to suggest it isn't at least inspired by lockout. it has some similar parts of the map, just in completely different places. you got the shotgun corridor with the dropdown hole directly above and a dead end on the bottom, you got the L-shaped catwalk that's exposed to one half of the map, and you got the sniper tower that has view of two building exits and a lookout on the opposite side of the map, with only one or two ways there. same elements, but in a completely different layout, so not the same. zealot, however, is in mostly the same layout with most of the same elements, but it still doesn't play quite the same. that one's just hard to judge, so the half there is just because it SHOULD feel the same based on its layout, but it doesn't.
Breakpoint from Halo: Reach could be considered a remake of Sidewinder.
Nah, maybe a re-imagination
It ended where we all began, Blood Gulch.
Siri, play Blood Gulch blues
if you are going to bend things to count those half points then you by definition have to count Valhalla and Ragnarok as Blood Gulch half remakes as well
”we don’t wanna overly do half points, but…”
Blood Gulch was one of the most iconic maps in halo so it makes sense that it would have the most. I also really want to see it again in infinite
If I never have to see wizard from halo 1 remade in some capacity again it'd be too soon.
imo, Truth, Regret and Zealot aren't remakes. if you look at the layout, they're very very different, they just all happen to be set on a Covenant ship.
IMO:
- If it’s officially released by the developers (whether is made by them or a community member), it should count.
- A reimagining like Zelot/Longshore/Guardian should not count. I see those as “sequel” maps inspired by the originals, but still quite different
I feel that Valhalla set a precedent for inspired maps vs remakes. If Valhalla doesn’t count for blood gulch guardian and others shouldn’t count for their respective maps. Oh wait I’m not supposed to logical let me try again. NO YOU!
No you!
Screw the president! It should be both it's own AND count toward blood gulch!
Before I begin the video, I'm gonna assume Blood gulch since it appeared CE, reach, 2, and 2 anniversary
Dang I'm early this time!
I’m starting the video and I think that the map with the most remakes is for Blood Gulch. I’ll wait to see if I got it right.
I never thought halo wars would be the deciding factor here lmao
Unrelated to this video, but y’all should definitely do a Halo Infinite LASO video! I just completed my own LASO run, and it’s probably the easiest LASO in Halo history due to the absence of the iron skull, the fact that bandana completely negates famine, and the scorpion gun that you can get in the 3rd level of the game (that scorpion gun carried me😂). It’s definitely not easy, but it’s nothing compared to previous LASOs, which I have attempted a couple times but have never completed any more than one level
Aquarius in Infinite is absolutely a Midship remake! Same layout, just different aesthetic
Don't forget there is a Zanzibar on CE too!