Worst To Best Halo But Just The First 10 Minutes
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- Which Halo has the best opening 10 minutes? We ranked every Halo game from worst to best by just the first 10 minutes. And this is how it turned out...
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I think the exact opposite of this video, "the last 10 minutes of every Halo game", would be awesome. Pretty much the same criteria but in reverse. How well does the ending wrap up the story of that specific title, lead into the next game, and overall how does it leave you feeling?
Million dollar idea I wanna see this
Reach is my fave title of all time, not just Halo title, and I totally expected it to be at the bottom of the “first 10 minutes” list.
Reach would take the “last 10 minutes” crown *_HANDILY._*
@@Sammie1053 absolutely agree. I would say 3 next and I wouldn’t care much after that
Never finished 5 but I remember 4 being such an awful guardian fight before the Didact. It would probably be the lowest not including 5
I mean halo ce or reach would have to win, halo 2/3 end on cliffhangers and the reclaimer saga isnt any better, this is a bad video suggestion imo
Halo 2’s opening cutscenes are absolutely amazing imo. Especially the remastered versions.
The interaction with Johnson and Keyes with the Arbiter's whole thing was amazing
@@mr_inconspicuous Agreed.
The Halo 2 remaster's cutscenes rivals actual cinema. Especially cgi movies, literally some of if not the best cgi I've ever seen
Would love to see a Last 10 Minutes video to go with this, this was really interesting
Glad someone else said this, was the first idea that came to mind
I'm sure halo CE n 3 are in the top place
@@aaronchristanto I could name the top 4 easy. Halo CE > Halo Reach > Halo 3 > Halo 2 The rest are pretty forgettable. Every 343 Halo ended with awful, boring, or redone sequences, and ends with cringe Cortana romance and learning that the threat we basically fought the whole game didn't really matter because they introduce and even bigger bad guy, so who cares? ODST had a great sequence, action packed and ended with Johnson showing up so pretty cool. Just not as memorable as the top 4.
@@F34RDSoldier805 halo 3 number one easily. that explosive trilogy concluding warthog run plus the great music, then the final cutscenes? flawless
@@Zepravity agree
Reach and ODST has my favorite introductions. Excellent vibes on both of these. Reach's slow foreboding start, ODST's melancholy and loneliness, they're fantastic.
The way Noble team were shocked by the Covies on Reach never gets old to me.
"There's alot of blood on the ground. What a genuine reaction by Emile
Especially if you look at the blood when you come across the two bodies in the farm house. Their of foot prints in the blood belonging to Kig-Yar.
It felt natural. I really enjoyed the way they investigated it personally.
The slow paced action of Halo Reach really introduces the vibe in the beginning, and the suspense and the small action gives players a feel for what there is to come. Overall awesome game.
Yeah but the beginning on its own does kinda suck compared to the other games (halo reach is my second favorite halo game so i’m not biased)
@@kaspervletter290 agreed
Indeed. I don't understand why not featuring more action makes it go to the bottom. Action per say doesn't make an intro good.
I honestly liked the investigation shit in the beginning. I wish it lasted longer
@@Godzilla_Cheeze I agree
4:51 Miranda Keyes is Catherine Halsey's and Jacob Keyes's daughter, so it actually makes complete sense why Halsey has a framed photo of her.
Yeah that was what I was thinking too.
The mystery and anticipation of Reach is pretty hooking.
Same for ODST and 4
I agree but in 10 minutes you don’t really get there
Would be great if your introduction to the covenant in reach would be the basement fight in the end if the mission against the zelots.
“They’re not rebels, they’re farmers! Look at them!”
Master Chief and Arbiter didn't meet for the first time at the beginning of Halo 3. They met in Halo 2 when the Grave mind had ahold of both of them.
4:50 in original lore (not silver timeline), Halsey is Miranda Keyes mother so it would make sense for her to have a picture of her. But in terms of timeline accuracy, I don't know about that.
Apparently she is still Miranda's mother in Silver timeline.
Yeah the timeline accuracy, not so sure. I get they probably didn't want to use a Halo 3 or make a new Miranda model for one scene, but idk...
Tbh it kinda seems like this list would switch up a bit if the entire first level was included and not just the first ten minutes
Halo Reach would be higher up for sure
You're basicslly saying "If this video was a different video it would be a different video"
He really fishing for a reason to save his precious reach lol
@@MCPO_S-117 its not really fishing cause halo reach i would say has one of the better first 10 minutes. Gameplay wise not so much sure, but story wise i loved it. It also feels really cool as noble 6 to be introduced to noble team and be the lone wolf headhunter who is respected but still new.
I disagree, the first mission is alright but without the rest of the game it's nothing too groundbreaking
@@MCPO_S-117 You can’t say anything negative about reach on here bud haha
Video was really cool but I wouldve included thoughts on how effective each 10 min hook was. The ODST hook seems really strong for example, if you were at an event and showcased 10 minutes of ODST and watching Buck crash was the last thing I saw, Id wanna know what comes next. Same for reach etc.
I think the mystery of Reach is better than straight into action.
You know what I thought about the other day, “why is it chief jumped out of the pelican?”I think he jumped because he wanted to test the suits capablilty without cortana.he had had her a while. Maybe the lack of his AI made him accept the urge to jump from the really really high up place.
*wonders how many people will get the reference*….
Miranda Keyes was Halsey's daughter which is why she has a picture of her.
I’ve played all the halo games many times and I didn’t know that lmao
The Halo: Reach opening was so cool, like I absolutely loved the opening cutscene
A way you could attempt ranking the ending is by the final mission/cut scenes. How well it wraps up the story, how easy/difficult it is compared to the rest of the campaign, etc
I like this idea, but what about Reach? Pillar of Autumn, 2nd to last, is pretty good and would rank well. Lone Wolf is a "concept" level, somewhere between a real level and a cutscene.
@@wv1138 I think Reach could get bonus points for Lone Wolf but I think it should be judged more by Pillar of Autumn as it follows the formula all other Halo games put out, final mission followed by final cutscene
halo reach was my favorite game in the series. bungie's last hurrah in the halo series, so much emotion, meaningful action, incredible easter eggs and a minor amount of choice. the multiplayer was perfect imo. halo 3 came close in the combat control but halo reach broke the ceiling with the forge world map additions and the extremely useful and diverse armour abilities. I still enjoy halo 4, and 5 especially with the warzone gametypes and all the amazing weapons. but I can see how the first 10 mins of reach is not the most fun. I had a hard time not just jetting past all the dialogue even on my first playthrough.
I mean I wouldn't say Reach's Armor Abilities were all extremely useful lol
They were super imbalanced in terms of how useful they were.
@@Robbie_Haruna I found all them to be useful in multiplayer, some just require more skill and may have more reward.
Weapon bloom made reach almost bad
@@bestusername1074 I'd agree if that were the case, but it really wasn't most of the time.
Like Sprint is consistently extremely useful on every map because the faster movement enables much better map control, on top of allowing you to rush/run away from people who don't have sprint easier.
Armor Lock was always the noob favorite because it was completely braindead and generally just allowed you to avoid grenade explosions, or more commonly; delay your death when you're losing a firefight to potentially allow yourself to get bailed out in team games, (this also had the unfortunate impact of dragging the gunplay to a screeching halt whenever someone used it.)
Jetpack had some good use on certain maps, but it was also super useless on a lot of maps too.
Hologram was useless against competent players already because it moved in a very predictable fashion, but your reticle not turning red when aiming at a Hologram basically killed it.
Active Camo generally was only used for camping, with niche use being seen elsewhere, then when they nerfed it in the Title Update it became only useful for camping because the meter drains absurdly fast when moving.
Drop Shield was one of the more interesting ones, functioning similarily to the Bubble Shield from Halo 3, albeit a bit weaker but it was barely available in PvP modes.
Evade was kinda neat as well, also really overpowered like Sprint because of its huge benefit to your movement, on top of being better in a gunfight compared to sprint, but much like Drop Shield it's very limited access.
@@Robbie_Haruna I mean holograms and camo can be an easy free kill if you use it correctly, while sprint just lets you get around faster. They’re useful in different ways. Like even if holo and camo don’t always work it’s still might get you a kill opposed to sprint which only helps get around easier.
Once I knew the first 10 min included cutscenes I knew reach would rank poorly, and honestly was surprised that you got to combat.
It would be awesome ranking the first time you get in a Warthog on each Halo game.
before watching, my list from memory
halo 2 - storytelling in the beginning cutscenes was incredible, huge step from the first game
odst - drop pod drop pod drop pod
halo 4 - returning to chief and the mysterious things happening in the intro were actually really good imo
reach - slow build to the covenant was pretty cool
halo 3 - some good quotes
infinite - atriox cutscene was cool but otherwise pretty basic
halo ce - can't do much with the intro to the very first game to be fair
halo 5 - this game does 0 things right
Tbh I completely agree, Halo 4 had a good intro but after reclaimer it kinda drops the ball
@@ghostlyblue5735 i was really into it but after the didact reveal i feel like it just went very downhill
Wish they included the Wars games.
@@Windjammer19 don't remember if the atriox introduction cutscene is in the first 10 mins of wars 2, but if it is that'd be top 3 on my list lol
@@Zepravity Yeah that cutscene is amazing
Heyy Rocket Sloth! Another great video! Perhaps you guys could do a ranking of the Halo soundtracks or the evolution/renditions of certain soundtracks i.e. the Halo theme renditions/ which soundtrack other than the Halo theme has been in all the games :) - that be interesting to investigate imo as Halo's soundtracks are a HUGE part of the games too!
My vote's on H3 having the top spot.
I actually love the suspense of those first ten minutes of Reach
These videos just seem so off the wall, and i love it. Keep’em comin boys 💪🏼
The opening of Halo 5 is FUCKING AWESOME!!! The main reason for this is once it cuts back to the action from the title card, the rest of the cutscene is done in ONE LONG SINGLE CUT!!!!! That is INSANE as ANY long single cut in any form of animation is INCREDIBLY difficult to pull off
Reach and ODST hands down best intros that got you hooked
I thought that you guys were going to be taken over by H3 nostalgia and put it at #1. But I am pretty happy that you put H2 in it's rightful place. Excellent video. 👌
Lots of 'last 10 minutes' requests. I like it, but would expand it to 'best ending' and not limit it to 10 min. I'd rank them as follows:
1. Halo 3. It seriously hits me in the feels every time and I get a profound sense of nostalgia and bittersweet closure. Great dialogue, feelings of loss and hope, of finality... Just perfect.
2. Halo 1. I'm sorry, that epic warthog run, massive explosion, and dialogue with Cortana and Chief at the end is just *muah* amazing. It provides a good sense of closure while also looking to the future for the story to come.
3. Reach. The impact it has on the rest of the story and sense of self sacrifice really resonates with me. You know there's no hope for yourself, but your sacrifice ultimately saves countless others.
4. Halo Infinite. I like the closure of Cortana's story. Themes of self sacrifice, repentance, and redemption provide a finality to her story, while the Weapon's story is just opening up to us.
5. Halo 4. The first half and lead up to Infinite, it establishes the juxtaposition of man and machine, what truly makes us human. The sense of loss from Chief is palpable. I put it here mainly because the story leading up to it could have been told better. It wasn't as clear as it could have been, which detracted from the ending's impact.
6. ODST. I enjoyed this quite a bit, but it felt much less impactful than those ranked higher. It was great in ODST's self contained story, but lacked some of the grander implications the others have.
7. Halo 2. This one didn't feel much like an ending, rather, it felt like a story that ended right at the climax. Halo 2 is an amazing game, and has probably the best overall story of them all, but the ending left some seriously blue balls.
8. Halo 5. I seriously can't really remember what the ending was, despite playing it several times. Possibly because I can't remember what the overall story was. It made no sense!
Halo 2 is just on a whole different level from all other halo games in terms of story telling
Wars 1 and 2 both have amazing first levels and they immediately show you what you're in for, along with great cutscenes
Honestly tho, i do like the slow burn start of Halo reach. I get if you're looking for action its not there but that suspense is NICE
Honestly, I'd put Halo 5 Guardians a lot higher, right under Halo Infinite, and drop Halo ODST down to right over Halo Reach. I love that opening battlefield run in Guardians.
After the first few were established, I literally predicted the top two, no joke. So happy my favorite game made it on top.
Not necessarily 10 minutes worth, but you could do a review of the first missions in each game that exposes thr players to vehicles
You know, I rather liked the opening mission to Reach, in that it was unique from the start of all the other Halo games
my own lore of why the magnum is fully loaded in co-op, is that Keyes genuinely gave Chief an empty gun... but Chief actually had couple mags still on him that he kept since Reach.
it's also funny how ODST's intro can be summed up as "Okay, here's the bois and here's your submachinegun. this right here is essentially a very VERY expensive oil drum we drop in... NOW GET IN LOSER, WE 'BOUT TO GO SCREW WITH A GALATIC, MULTI RACE ALIEN CULT WITH NOTHING BUT SHEER SPITE AND SOME 5O CALS."
I think for the next video, if you haven't done it yet, would be the best two-part missions in each game. What I mean are missions that clearly link together with very little or no time skip in-between. I.e. Pillar of Autumn and Halo or 343 Guilty and the Library from Halo CE or more obvious ones like Delta Halo and Regret from Halo 2. Each game except for probably ODST has, I think, a couple of these (Halo 2 honestly is probably the entire game due to it's dual story lol) and it would be neat to know what your thoughts are on them. How well they play, how they impact the story, the overall setting and atmosphere etc.
One idea: Rank every Halo music from Halo CE to Halo infinite
That opening reach cutscene with the drums slaps so hard dude
I love seeing all the comments in here about people defending Reach it makes me happy because Reach should really be higher. The way it draws you in and introduces you into the story is just amazing. It's suspenseful and I love the way that you get to be introduced to your team and being flown around on the Falcons just really helps immerse you in the level and makes you feel like you're actually on Reach. It has more of an open world feel to it. No offense to Halo 1 but it doesn't make you feel like you're just running through hallways. Oh and also reach has the most realistic looking Spartans in my opinion, they feel like they've been in battle they look dirty and gritty just another detail that makes Reach great you actually feel like you've been through battles and war. The fact that it got placed last especially behind Halo 5 is just "Heresy" haha 😜. No likes for this video 🤷🏻♂️
the first level of reach is just okay. reach is great, but the first level is nothing special. it’s exactly where it should be on this list, you’re just letting nostalgia blind you
Coop does make this a cheat because with the armory Halo 2's start becomes a LOT slower (like barely under 2.5 minutes if you optimally speedrun it which someone experiencing it for the first time is DEFINITELY not gonna do). CE I guess technically gets a pass because the higher difficulties skip the tutorial (as does H3) although even with the tutorial Sam's death is a nice payoff so there's certainly that.
It is intersting when you mention it how opposite H Reach and H5 are in their opening approaches. Overall I liked how you guys analyzed these
I never had any cutscenes when I played through Spartan Ops on MCC… what the hell
Same
If only counting main campaigns, there is not one bad Halo opening... kinda says something.
I agree with your number 1 choice. That intro is the most iconic to me and it seems to do a good job at hooking the player within a short time. Also, that was the first halo game I ever played so.... yeh.
That's kinda funny that the skin you apply is on the ar that the marine is holding, it's like his own customized ar and you just yank it XD
Rocket sloth confused on why a picture of Miranda is in Halsey's office
Me: "Does he not know Miranda is Halsey's daughter?"
Halo Reach’s intro works for the game even if it is slower
Oh oh OHHHHH I completely misunderstood the concept of this video when I read the title.
I'm actually not surprised at Reach's low placement. Winter Contingency, while great from a storytelling perspective, is rather tedious in terms of gameplay, at least in the first half.
CE will always be my favorite. Surprised to see 2 at the top, it’s such a snoozefest.
The arbiter beginning was good
4:12 “Dinner’s ready!!!!”
i have a totally fun challenge beating Halo Reach with assassinations only its just a couple of hours you need for this
I agreed upon until putting CE 2nd. If you play Halo 2 on co-op, you can’t really count The Heretic’s buildup as it is skipped. So, you’re just kinda left to shoot some stuff but no backstory. CE on the other hand has immediate action, immediate gameplay, and most importantly does a phenomenal job at telling the player what’s going on.
ODSTs 360 intro was a part of the main menu? I don’t remember that
At this moment in time, reach is my favorite. The spartans just look REAL in that game.
tyler the creator x dora
True
You know, I think that for the first level of reach, the level layout should have been switched around, with the tight Satellite tower, and the covenant ambush, along side this, making the covenant seem like a danger with the zealots ambush.
I have to admit, this is a pretty neat concept, like "If you could only play a Halo game for ten minutes, which one packs a lot more at the beggining?" and yes, we know a lot of fans would say Reach is the best but, as you put it in here, if you had only this amount of time, the story doesn't even go anywhere and shockingly the first two games deployed so much in so little time
what do you have against slow openings? that's called build-up. the slow opening of Reach was way better than the Power Ranger opening of H5. that H5 opening was easily the worst. The opening of CE sold me on the entire series, I think it's easily the best opening.
Miranda Keyes is Halsey’s daughter in the games/lore as well. They just never mention it in the games. That’s why she has the picture on her desk.
Yo rocket sloth you counted the grunts, you counted the vehicles, so how about just counting the npcs in general (EG sentinels marines elites drones and stuuf)
You could identify the mid-game twist in each halo game and rank those. The discovery of the flood in ce, the resurrection of the didactic in h4, etc
Won't be able to see this until the next few hours but sounds like a great comparison 👌🏻
Where would Halo Wars 1 & 2 rank?
I can't wait in a couple years when we go to 20 minutes
I don't know, Reach should be higher up here. The slow paced beginning works well to convey the atmosphere while giving the player a necessary calm before the stress storm that would come later on (especially so if you're playing Heroic or Legendary).
4:46: Of course she does. She's her illegitimate daughter with Jacob Keyes, after all.
14:36: According to one of CE's betas, you were supposed to get ammo from a dead crew member protecting the bridge from the Grunts you'll kill later on. You might wanna talk about this alongside Halo cut and demo content that should have stayed uncut.
Also, we need that Last 10-Minutes video. Halo 5: Guardians is so gonna be in the lower tier, if not Infinite.
I agree with reach being that low imo, it takes a bit longer before it starts getting good compared to some other games (not a bad thing)
sounds like a cool challenge
Spartan Ops was okay. It could’ve been better, but at least we got something unique 👁👃👁
Halo 3 when arby met chief you say nothing happens? Are you even a Halo fan? Dude?! That whole entire scene is quotable and completely iconic. "WERE IT SO EASY!"
Reach was actually my favorite
I also think it tied the ending (last 10 mins) perfectly
Personally I would put 4 above Infinite but the list 100% still makes sense and seems good.
In my opinion you really have to pick two different number 1 games here. Arguably 3.
Halo 2's first 10 minutes I think were by far the strongest narratively. Story-wise they just cannot be beat.
Halo: Combat Evolved's first 10 minutes I think are the best balance of narrative and gameplay though. Where the narrative is a little bit spartan but still tells you everything you need to know, and then you immediately have to play through your ship getting attacked. Which is great. Not a lot of time wasted.
And then arguably if you wanted to pick a third number 1, I would say "Halo 3: ODST" is the strongest when it comes to spectacle and atmosphere. Like how incredibly memorable is that drop in the drop pod? And the atmosphere in Mombasa Streets is incredible.
So I'd say really depending on what you value most (pure story, story and gameplay balance or atmosphere) either one of the top 3 could've been number 1. They all do everything well, but each of them does something different the best.
Halo 2 and CE definitely have the strongest intros for sure!
So, why is Infinite higher despite having 1 minute of gameplay but H3 and Reach lower because of similar reasons? I don't really get the criteria lol, but nonetheless, interesting video, i would definitely agree with the top 3 as very strong introductions to their respective games.
Halo 2 in particular is def my favorite with how it makes the contrast of the situation Chief and Arbiter find themselves in, you have a celebration with one, and the other a public humiliation.
Was hoping someone else noticed that Infinite being 4th place didn't make sense considering the reasoning behind everything below it when it only had a minute of gameplay. Really, based off the reasoning they gave for placement of everything I'd place Infinite at last place (below even Spartan Ops), I'd move ODST up higher especially considering they even managed to complete a level during the first 10 minutes.
and wars, wars 2, assault, strike, and fireteam raven?
5 and reach both surprisingly to me I think are among the best if not the best. Halo 5 intro is really cool, and halo reach the buildup and meeting the farmers I think is really interesting
I just realized rocket sloth never includes halo wars 1 and 2 Spartan strike. Or Spartan assault in these videos
Alternate Title: Ranking every Halo introduction
a best last 10 minutes would be a great sister video. Which game truly finished with a bang?
Would be interesting to see how much a first 15 or 20 minute list differs from this list
chief what are you doing with that gold Deagle?: sir aiming it in the arbiter's slit jaw.:
Just noticed that the odst pistol looks a lot like the infinite sidekick
We need a ranking of the next ten minutes (minute 11-20)
You should of did honorary mentions with Halo Wars 1. "Ten long years."
Halo reach is number 1 in my heart, it will always be my halo game
Hands down one of my favourite content creator's along side HiddenXperia👌
Kinda new to the channel lol but have you ranked the final levels across the games such as the Maw etc.?
Have you tried playing Halo infinite on legendary without using equipment?
I would definitely put reach above 5 and maybe even 3, even with the 10 minute limit
maybe next try comparing the first hour/last hour?
Ok, now I do like the way H5’s music was used in the beginning, with the soft piano playing the Osiris theme, then building up. H5’s best part was music anyways 🤷🏻♂️
Im disappointed you didn’t include halo wars 1-2
All of the major battles in each game
the Halo 3 marine didnt have a cool skin on his assault rifle because it was given to you, its because he's not a real NPC. He's evolved above other NPCs and he's unlocked weapon skins by completing the campaign.
Hello Rocket Sloth
You guys actually didn’t shit on halo 4 for once. Thank you, it’s honestly a great game
There is a Invisible elite in the first mission on legendary plz notice
I would suggest just do a ranking of all the missions of halo like the first missions or second you know
4:47 Halsey keeps a photo of Miranda Keys because Miranda being the daughter of Jacob Keys and Halsey isn't just a plot point they made up for the show, it's also part of the main canon. (that's also somewhat related to Keys having a memory segment talking with Halsey about making a clone of herself to make Cortana during a Halo Infinite cutscene)
Idk why but this got me excited for a halo 3 anniversary