I love the fact that you always explain why you do things, so instead of just copying without understanding what I'm doing, I can actually learn while following.
Oh Grant, you are such an amazing teacher. I learned Blender from you and the way you explain makes learning so easy and smooth. Totally going to do this one tomorrow.
Best teacher for blender hands down. He makes everything seem so simple and easy to understand. I’ve gone through a couple paid tutorials and as someone with little experience he made intermediate courses feel somewhat simple to complete.
This guy is just the multitool of Blender, he can do it all! Very much appreciate the content you give us for free. You are doing, what the school system isn´t capable of sadly. (atleast where I live)
Great tutorial ! I loved everything about it : the pauses between sections so that we can watch the full section before trying to do the same as you, the trial and error examples, etc. You even showed different tools to achieve the same goals. Thanks to all your clear explanations, it's literaly not possible to not get a good looking cat at the end of this tut. Thanks !
Hey there I just finall got over myself the other day to start learning some 3d modelling and I gotta say your tutorial series is amazing! You paced the lessons well and I felt like I learned the basic controls and features thatll help me start creating and keep learning. The famous donut tutorial lost me rather quickly and it didnt feel like it really taught me the basics of how to actually use blender, just the specific steps needed to create that specific donut. So Im really glad to have found your videos! I just finished this tutorial scene and it actually looked quite good even though I tend to be critical. I was challenging, but really fun too!
You are one of the top tutors here on YT. I am using blender now for my story illustrations for my own channel and your videos are the only ones I follow.
Thank you so much for this tutorial! I struggle a lot with getting the shape right usually and this helped so much, with the precise and detailed steps, so I don't have to constantly second guess myself whether I missed a click.
Oh, maxs is so inconvenient, I was just learning blender and found your video. Your videos explain how to use many techniques and why and how to use various tools and methods. This gives me a clearer picture of what you're doing instead of blindly guessing what you're doing and how, I'm just a novice after all. Next I have to follow you, because you still have a lot of videos that I haven't watched yet, and I have to learn first :)
great tutorial as always! however, one slight comment on the control bone. If it is kept inside the mesh, the automatic weights will assign some vertices to that bone, and it may cause some stretches while posing, to fix it either uncheck the deform option under bone properties on the control bone or keep the control bone outside the mesh. there is always the option to edit your mesh and remove weight paint data on the control bone. Cheers!
I just finished the Complete Beginner course, oh my god I learned so much. The GG stuff Edge slide and tons of other stuff. I feel comfortable with modeling now, I just need to hone my skills ! Thanks Master Abbitt (see you soon on the Shader nodes playlist lol)
10:48 : If you struggle with grid fill (didnt work for me), just copy exactly how he model the faces (8 vertices / 8 edges). Again, youre a bless, Monsieur Abbitt
You are the best teacher out there. Your explanations are so effortless and makes it so much more interesting to learn such an overwhelming software like blender. I am already a subscriber to your paid course but would love to see this particular cat animated, So if you can make a video on that it would be so helpful and also very interesting.
Amazing tutorial! I'll be using this method to make assets for my first game :) I have a quick question about the mirroring at 13:09. Why doesn't the origin move with the faces? I'm able to replicate this, so I had no problem following along, but in order to extend these techniques to other sorts of models I think I need to understand why this works. Shouldn't the origin move with any object movements? Edit: I think I realized why it works right as I hit enter. Does the origin stay still because the faces were moved in edit mode? As opposed to moving the object in object mode.
Thanks a lot for your information, learning A LOT. Just noticed that my overlays menu in edit mode is very different to yours seens at timestamp 27:29. Is this something wrong with my settings? or has this changed on your version of blender too due to some update? Just wondering where i can find those options if this has changed or if i need to change something. Thanks a lot for an inspiring informative bunch of projects. Elliot
Grant, small advice - for legs you can extrude whole leg first and AFTER that add some loop cuts to subdivide them. I think it little bit faster than extrude all the time.
Very nice video, lots of info in a relatively short video. This feels like a dressed-down version of the orc course a bit. I think this format is better, helps keep me focussed.
One of the things I love about your videos (and there are many) is how you introduce "best practices" seamlessly into your instruction. For example, looking at the object in -y (or -x) consistently (you did this also in the Scary Robot scene); there's a host of things like in every one of your videos, and you guide the viewer through each baby step AND explain WHY--which is absolutely essential. I am definitely going to purchase at least one of courses. My wish is that you'll do a video specifically on camera animation. For example, I've completed the robot scene, but I haven't uploaded it because I'm still struggling with moving the camera exactly the way I want. Do you specifically concentrate on camera movement in any of your paid-for courses? If so, tell me, and I will buy it TODAY.
@@grabbitt :_( I'm buying one of your courses anyway. But if you make that goes into depth about cinematic camera movement, I will buy that one, too. Cheers.
Great tutorial and I am slowly making my way through it. Constant interruptions led to me missing something along the way so I thought I would share what is was and how I fixed it. Problem: movement on X in Edit Mode: Everything appeared to be going well until I tried to move and mirror the cat, which is around the 13'20" mark. I ended up moving it in Object mode because it would not allow me to move it on the X-axis in Edit mode. This changed the origin, which I tried setting manually using the menus but it did not work. The Fix: What did work was re-loading from my previous save, getting caught up to that point, going back into Object Mode and then hitting Ctrl+A->All transforms. Went back into edit mode and the move and mirror worked fine. I had done the rotation transform as it was set to 0. I either missed a step or clicked something else that was problematic without realizing it. Thank you for taking the time to share how to work in blender. I especially enjoy that you take time between one step to the next and explain why you are doing a certain thing. Some of the other "beginner" tuts I have gone through the creators seemed to be in a race to get to the finish line. I am looking forward to finishing this tutorial and trying another.
So, when I choose the faces of the eyes to change the colour of them, it's change the colour of the nose and other parts and not doing anything to the eye colour. I can't seem to figure out what I'm doing wrong? Any advice is much appreciated
I just love that initially he does not delete cube like any other blender user initially to only delete it after 5 minutes of adjusting it to referenceXD
Thanks for these tutorials! Beginner question here: How do you decide whether to block out a character with the general shape meshes like this tutorial vs blobbing them out with clay like your winter wolf?
I'm following along and have already learned so much, thank you 😃! After parenting the bones though, and adding 'with automatic weights' I try to move the cat, and the other (opposite leg) is moving the most, and both are moving a bit. I can also see this in the weight paint mode, the bone has more control over the opposite leg. I will look into the videos on weight painting but it does seem weird that it's mostly opposite from what it should be 🤔
@@grabbitt is there anything I can do to help avoid this? I've taken a copy of the cat object and put it in another Blender file and recreated the amature but I have the same problem still. I will look into manual weight painting but I am just wondering if this is avoidable. I was having great fun up till this part and it's taken the wind out of my sails a little.
I had a question from the videos time, 13:08. The objects origin moved with the plane. I wasn't sure how to fix that. Any advice would be great. Thanks
loving this tutorial!! only thing I've just noticed is there's no tail on the front image, went ahead of the video a little so maybe you addressed this in the tail bit
Hi!!! First of all, thanks so much for this, truly appreciated. Does someone know the reason why meanwhile doing the mesh i got more vertices and edges than Grant? Thanks so much.
Thank you Grant! I love all your courses! Do you know how to stop the bleeding of the orange when in vertex mode and you select multiple vertices? It looks like a gradient going over onto the next line. Thanks!
I know what he means. That is by design and is actually very helpful. With a vertex selected, all edges radiating out from that vertex "bleed" to grey in the direction of the next vertex. This is very helpful in complex, messy meshes, especially in wireframe and x-ray modes.
Great tutorial! I do have a question: at 44:00 ,what should I do if the Origin Point of the armature (little orange dot) isn't centered, like you said? Is there a way to reset it to the center?
I don’t know how but everything went smooth until rigging, it’s almost as if the mirrored bones are backwards and when I rotate one leg it attempts to rotate the other side. I picked up your course to learn more so hopefully I can sort this out soon. Wonderful teaching style and looking forward to understanding all this!
Awesome tutorial grant. One question though. What's the logic in doing the ears after rounding & smoothing out the shape? How come we don't do the ears the same time as the legs and tail?
Your tutorials are great but I've run into a bit of an issue during the modeling section. My planes started to drift towards my image while extruding and rotating so now my planes are curving and aren't perfectly vertical. How can I fix this? Did I do something wrong while making my planes?
I have a character-creation question: I have found some information online about figuring out head proportions, such as the figuring out the dimensions for a character's eyeballs and nose. Is there a way to figure out the proportions of a character's eye sockets so that they are proportionate to either the size of the eyeballs or head?
Great tutorial! I have a strange issue regarding parenting the mesh to the armature: I sculpted a model last week and added an armature structure to it just now. Then I parented the mesh to the armature using Armature Deform > With Automatic Weights. But when I go into pose mode, moving any of the bones or even the control bone still only moves the skeleton, not the mesh too. When I look in the Collection, the model does seem to be parented, with modifiers, vertex groups etc. Any ideas? Does it matter that the mesh was created from a Quad Sphere?
@@grabbitt That sounds likely. The mesh is pretty dense, and my computer isn't great. I remeshed and recreated the armature from scratch, and now half of it is working (mainly the legs). However moving parts of the armature also tears the mesh in a couple of random spots. So it does look like a resource issue.
20:00 What I did was hide the front half of the cat, move the front reference to line up with the back leg, then matched it up there. This way the back half of the cat is a bit bigger, which I think is more believable (maybe?). Time for the rest of the tutorial to see how bad of an idea that was!
Hey uh, what if I only have a side view? (mainly bc my char is a custom character and I don't exactly know a good way to get a front view, I have a lot of trouble creating things in illustrate or even when drawing as it is.)
@@grabbitt do you have any recommendations for manually drawing out the other characters virtually (with a mouse because I don't have one of those sketch pad things and stylus you see TH-camrs like Odd1sOut use.)
This scene looks so cool. And there is a ton of information as well. I've also made a little stylized scene on my channel. But mine has a colorful vibe. 😀
Hey grant love the tutorial, I’ve followed the low poly character modeling tutorial and it was worth every cent!! . I do have a request though is there any possibility you could make a tutorial on how to make somewhat detailed low poly human faces for the characters?
I've tried a few times to download across different browsers, but the background images of the cat aren't being sent. Is there somewhere else I can download it?
Great tutorial as always from Grant, BUT I wonder if it is simple enough to mention quickly in the tutorial what steps you might change if we wanted to 3d print this model or if this whole process is only good for animations/game assets?
When doing the eye part...theres a curve around the edges of eye( which cant even be selected too!). When adding material to eye it seems wierd and stuffs . What to do
I love the fact that you always explain why you do things, so instead of just copying without understanding what I'm doing, I can actually learn while following.
Love that too. I find it very difficult to remember things when I don't know why am doing it.
reason why i hate most tutorials "download this texture and load it, don't learn nodes, don't learn, just do" D: @@nusaibahibraheem8183
True
i love the fact that your lieing to him
@@nusaibahibraheem8183 you lesbian
I love that you continue to reinforce the shortcut commands "G to grab," Tab for Edit Mode. It really helps! I'm loving your tutorials.
Oh Grant, you are such an amazing teacher. I learned Blender from you and the way you explain makes learning so easy and smooth. Totally going to do this one tomorrow.
do one BIG FAT BURGER THATS ABOUT IT CHUBBY
Best teacher for blender hands down. He makes everything seem so simple and easy to understand. I’ve gone through a couple paid tutorials and as someone with little experience he made intermediate courses feel somewhat simple to complete.
Great to hear!
@@grabbitt SHUT UP
Wow, what a revelation! You can hide vertices. I didn't know that: hadn't even thought about it.
This guy is just the multitool of Blender, he can do it all!
Very much appreciate the content you give us for free. You are doing, what the school system isn´t capable of sadly. (atleast where I live)
I always love watching your videos. Your teaching style, temperament, thoroughness, and creativity is one of the best. 👌
Great tutorial ! I loved everything about it : the pauses between sections so that we can watch the full section before trying to do the same as you, the trial and error examples, etc. You even showed different tools to achieve the same goals. Thanks to all your clear explanations, it's literaly not possible to not get a good looking cat at the end of this tut. Thanks !
Hey there I just finall got over myself the other day to start learning some 3d modelling and I gotta say your tutorial series is amazing! You paced the lessons well and I felt like I learned the basic controls and features thatll help me start creating and keep learning. The famous donut tutorial lost me rather quickly and it didnt feel like it really taught me the basics of how to actually use blender, just the specific steps needed to create that specific donut. So Im really glad to have found your videos!
I just finished this tutorial scene and it actually looked quite good even though I tend to be critical. I was challenging, but really fun too!
You are one of the top tutors here on YT. I am using blender now for my story illustrations for my own channel and your videos are the only ones I follow.
This is one of the first clearest tutorials I have seen on TH-cam.
I look forward to your next videos about the route for beginners, thank you very much
Thank you so much for this tutorial! I struggle a lot with getting the shape right usually and this helped so much, with the precise and detailed steps, so I don't have to constantly second guess myself whether I missed a click.
Oh, maxs is so inconvenient, I was just learning blender and found your video.
Your videos explain how to use many techniques and why and how to use various tools and methods. This gives me a clearer picture of what you're doing instead of blindly guessing what you're doing and how, I'm just a novice after all.
Next I have to follow you, because you still have a lot of videos that I haven't watched yet, and I have to learn first :)
One day I will be able to afford the full courses, for now, thank you for all the lessons over the years Grant! You're a legend!
You can afford many courses if you sell your smartphone, and you can become smart!!
Get a job
@@sicfxmusic stop
@@oldshiloh9061 stop
@@callum6224 no
I've been practicing blender for years and it's only NOW I learn about edge sliding... 🤦♂ Thanks Grant
great tutorial as always! however, one slight comment on the control bone. If it is kept inside the mesh, the automatic weights will assign some vertices to that bone, and it may cause some stretches while posing, to fix it either uncheck the deform option under bone properties on the control bone or keep the control bone outside the mesh. there is always the option to edit your mesh and remove weight paint data on the control bone. Cheers!
Yes good point I should have remembered that point
can't wait to start on this tutorial! I loved his low poly landscape class as well on gamedev! he is such an amazing teacher:)
Thanks 😀
I just finished the Complete Beginner course, oh my god I learned so much. The GG stuff Edge slide and tons of other stuff. I feel comfortable with modeling now, I just need to hone my skills ! Thanks Master Abbitt (see you soon on the Shader nodes playlist lol)
Great fun for a rainy weekend, and great tutorial
Finished it. Thank you, it has been a very nice learning experience
10:48 : If you struggle with grid fill (didnt work for me), just copy exactly how he model the faces (8 vertices / 8 edges).
Again, youre a bless, Monsieur Abbitt
Thanks so much .. bcz of u im learning this software ..great help
amazing tutorial , you explained everything with perecesion... keep blendering ....👍
great video! can you tell me how I can add a "poop chute" in the back below the tail? I have an idea for a cool animation!
You were my teacher, from now my Boss...
I love your classes and cats, so... it's perfect. Thank you!
Smoothest voice in blenderland. Thanks. 🎉🎉🎉
Thank you for this amazing tutorial! Now I have basic understanding about rigging and posing, very basic)
Wow so glad I found this! 😀
Yes, I am a complete beginner but still... loving this tutorial.
You are the best teacher out there. Your explanations are so effortless and makes it so much more interesting to learn such an overwhelming software like blender. I am already a subscriber to your paid course but would love to see this particular cat animated, So if you can make a video on that it would be so helpful and also very interesting.
Great tutorial! I had a lot of fun following it over the past few days :)
Thank you for the great content, I really learned a lot!
Thanks a lot, Sir. Please don't be absent for a long time, again.
It's only 2 weeks since my last tutorial upload 😀
Loved this! I made a guinea pig using your tutorial
Hello Grant, I’m a new sub! Love your work!
Thanks Grant, your tutorials are amazing.
Amazing tutorial! I'll be using this method to make assets for my first game :)
I have a quick question about the mirroring at 13:09. Why doesn't the origin move with the faces? I'm able to replicate this, so I had no problem following along, but in order to extend these techniques to other sorts of models I think I need to understand why this works. Shouldn't the origin move with any object movements?
Edit: I think I realized why it works right as I hit enter. Does the origin stay still because the faces were moved in edit mode? As opposed to moving the object in object mode.
Thanks a lot for your information, learning A LOT. Just noticed that my overlays menu in edit mode is very different to yours seens at timestamp 27:29. Is this something wrong with my settings? or has this changed on your version of blender too due to some update? Just wondering where i can find those options if this has changed or if i need to change something. Thanks a lot for an inspiring informative bunch of projects. Elliot
Awesome explanatory video mate. I Love your patience and style. Very easy to understand and follow along. Thank you.
Grant, small advice - for legs you can extrude whole leg first and AFTER that add some loop cuts to subdivide them. I think it little bit faster than extrude all the time.
thats a good point :)
Very nice video, lots of info in a relatively short video. This feels like a dressed-down version of the orc course a bit. I think this format is better, helps keep me focussed.
thanks for the feedback
One of the things I love about your videos (and there are many) is how you introduce "best practices" seamlessly into your instruction. For example, looking at the object in -y (or -x) consistently (you did this also in the Scary Robot scene); there's a host of things like in every one of your videos, and you guide the viewer through each baby step AND explain WHY--which is absolutely essential. I am definitely going to purchase at least one of courses. My wish is that you'll do a video specifically on camera animation. For example, I've completed the robot scene, but I haven't uploaded it because I'm still struggling with moving the camera exactly the way I want. Do you specifically concentrate on camera movement in any of your paid-for courses? If so, tell me, and I will buy it TODAY.
Actually, not so much. I have tutorial in my quick tips about camera movement
@@grabbitt :_( I'm buying one of your courses anyway. But if you make that goes into depth about cinematic camera movement, I will buy that one, too. Cheers.
@Unstopitable thanks. Yes I'll give it some thought. I thunk that's an addon you can buy which does just that as well
You are so good in teaching
Really nice breakdown, thanks for sharing your process!
thanks a lot this video is so helpfull for a beginner like me.
wow TYVM ! You are amazing as usual !
You are a great teacher
This was very helpful. Thank you! Amazing explanation. ❤
Awesome tutorial as always Grant. I will try to work on it too and see what I could achieve :)
I’d love to learn how to make the scene too.. it’s so cute!!🙂
Love from pakistan .. sir you are such a great teacher with extraordinary teaching skill...
Great tutorial. Easy to understand and follow along!
Epic Halloween scene
i'm gonna do it later today, but thank you as always, Grant!
Great tutorial and I am slowly making my way through it. Constant interruptions led to me missing something along the way so I thought I would share what is was and how I fixed it.
Problem: movement on X in Edit Mode:
Everything appeared to be going well until I tried to move and mirror the cat, which is around the 13'20" mark. I ended up moving it in Object mode because it would not allow me to move it on the X-axis in Edit mode. This changed the origin, which I tried setting manually using the menus but it did not work.
The Fix:
What did work was re-loading from my previous save, getting caught up to that point, going back into Object Mode and then hitting Ctrl+A->All transforms. Went back into edit mode and the move and mirror worked fine.
I had done the rotation transform as it was set to 0. I either missed a step or clicked something else that was problematic without realizing it.
Thank you for taking the time to share how to work in blender. I especially enjoy that you take time between one step to the next and explain why you are doing a certain thing. Some of the other "beginner" tuts I have gone through the creators seemed to be in a race to get to the finish line. I am looking forward to finishing this tutorial and trying another.
So, when I choose the faces of the eyes to change the colour of them, it's change the colour of the nose and other parts and not doing anything to the eye colour. I can't seem to figure out what I'm doing wrong? Any advice is much appreciated
They probably share the material slot
I just love that initially he does not delete cube like any other blender user initially to only delete it after 5 minutes of adjusting it to referenceXD
YES! A new tutorial! 🎉
Thanks for these tutorials! Beginner question here: How do you decide whether to block out a character with the general shape meshes like this tutorial vs blobbing them out with clay like your winter wolf?
Either way works fine, but the more complex, the more likely I am to blob/block it out
superb tutorial
I'm following along and have already learned so much, thank you 😃! After parenting the bones though, and adding 'with automatic weights' I try to move the cat, and the other (opposite leg) is moving the most, and both are moving a bit. I can also see this in the weight paint mode, the bone has more control over the opposite leg. I will look into the videos on weight painting but it does seem weird that it's mostly opposite from what it should be 🤔
Yes blender glitches like this occasionally
@@grabbitt is there anything I can do to help avoid this? I've taken a copy of the cat object and put it in another Blender file and recreated the amature but I have the same problem still. I will look into manual weight painting but I am just wondering if this is avoidable. I was having great fun up till this part and it's taken the wind out of my sails a little.
@@TrapperSevenFour just check your mirror modifier is 1st on the stack of modifiers
u earned a subb and follower fr in blender
I had a question from the videos time, 13:08. The objects origin moved with the plane. I wasn't sure how to fix that. Any advice would be great. Thanks
your object origin will stay still in edit mode but not object mode
Great video!
loving this tutorial!! only thing I've just noticed is there's no tail on the front image, went ahead of the video a little so maybe you addressed this in the tail bit
Hi!!! First of all, thanks so much for this, truly appreciated. Does someone know the reason why meanwhile doing the mesh i got more vertices and edges than Grant? Thanks so much.
Probably need to remove doubles
@@grabbitt Thanks!!!
Thank you Grant! I love all your courses! Do you know how to stop the bleeding of the orange when in vertex mode and you select multiple vertices? It looks like a gradient going over onto the next line. Thanks!
not sure what you mean I'm afraid
I know what he means. That is by design and is actually very helpful. With a vertex selected, all edges radiating out from that vertex "bleed" to grey in the direction of the next vertex. This is very helpful in complex, messy meshes, especially in wireframe and x-ray modes.
THANKS
Great tutorial!
Great tutorial! I do have a question: at 44:00 ,what should I do if the Origin Point of the armature (little orange dot) isn't centered, like you said? Is there a way to reset it to the center?
Right click menu
Hi Grant, I was wondering the link to the background photos? Is that where you usually get your reference?
Yes.
thankyou for videos
can u make a tutorial on how to add fur on the cat or any other animals and export that to unity or unreal engine 5
I don’t know how but everything went smooth until rigging, it’s almost as if the mirrored bones are backwards and when I rotate one leg it attempts to rotate the other side. I picked up your course to learn more so hopefully I can sort this out soon. Wonderful teaching style and looking forward to understanding all this!
Same here. Have you found a solution?
unfortunately no, and have put off learning how for a little while, best of luck@@daxmarkland4367
Awesome tutorial grant. One question though.
What's the logic in doing the ears after rounding & smoothing out the shape? How come we don't do the ears the same time as the legs and tail?
Whichever is easiest for you
@@grabbitt gotcha. I didn’t know if there was some sort of rule I was missing. Good to know it just comes down to preferences. Thanks
Your tutorials are great but I've run into a bit of an issue during the modeling section. My planes started to drift towards my image while extruding and rotating so now my planes are curving and aren't perfectly vertical. How can I fix this? Did I do something wrong while making my planes?
Select the verts and scale y 0
@@grabbitt Amazing. Thank you!
Cool 😎 cat!
when i'm extruding the body using the vertices ,why are they curving inwards or outwards ?
Check or look up face direction
like this halloween cat 🙀😻
I have a character-creation question: I have found some information online about figuring out head proportions, such as the figuring out the dimensions for a character's eyeballs and nose. Is there a way to figure out the proportions of a character's eye sockets so that they are proportionate to either the size of the eyeballs or head?
See my video on proportions
You are great as always
Great tutorial! I have a strange issue regarding parenting the mesh to the armature: I sculpted a model last week and added an armature structure to it just now. Then I parented the mesh to the armature using Armature Deform > With Automatic Weights. But when I go into pose mode, moving any of the bones or even the control bone still only moves the skeleton, not the mesh too. When I look in the Collection, the model does seem to be parented, with modifiers, vertex groups etc. Any ideas? Does it matter that the mesh was created from a Quad Sphere?
Should work but looks like you have a weights problem. How dense is your mesh
@@grabbitt That sounds likely. The mesh is pretty dense, and my computer isn't great. I remeshed and recreated the armature from scratch, and now half of it is working (mainly the legs). However moving parts of the armature also tears the mesh in a couple of random spots. So it does look like a resource issue.
Thank you Grant!!!
20:00 What I did was hide the front half of the cat, move the front reference to line up with the back leg, then matched it up there. This way the back half of the cat is a bit bigger, which I think is more believable (maybe?). Time for the rest of the tutorial to see how bad of an idea that was!
awesome 🐈⬛❤
Question Mr. Abbitt: Does this method work with trying to get a more realistic cat or animal?
Yes
@@grabbitt Thank you. :)
How would you rig the model? i'm trying to make a roblox horror game and i want to be able to have it walk in a "procedural" way. Thanks!
I don’t get the cat from any link in the description
can you teach us how to make the sence? please
Hey uh, what if I only have a side view? (mainly bc my char is a custom character and I don't exactly know a good way to get a front view, I have a lot of trouble creating things in illustrate or even when drawing as it is.)
Just work with side view and see how it goes
@@grabbitt do you have any recommendations for manually drawing out the other characters virtually (with a mouse because I don't have one of those sketch pad things and stylus you see TH-camrs like Odd1sOut use.)
This scene looks so cool. And there is a ton of information as well. I've also made a little stylized scene on my channel. But mine has a colorful vibe. 😀
Nice cat!
Hey grant love the tutorial, I’ve followed the low poly character modeling tutorial and it was worth every cent!! . I do have a request though is there any possibility you could make a tutorial on how to make somewhat detailed low poly human faces for the characters?
I've tried a few times to download across different browsers, but the background images of the cat aren't being sent. Is there somewhere else I can download it?
Email me and I'll send them across
@@grabbitt Thanks! I used the contact form on your website! :)
Great tutorial as always from Grant, BUT I wonder if it is simple enough to mention quickly in the tutorial what steps you might change if we wanted to 3d print this model or if this whole process is only good for animations/game assets?
To 3d print you just have to export it
When doing the eye part...theres a curve around the edges of eye( which cant even be selected too!). When adding material to eye it seems wierd and stuffs . What to do
Sorry I'm not sure what the problem is
@@grabbitt i somehow made some adjustments but didnt find the right solution. Anyways thnx for the reply!!
Very sweet tutorial!! May I assume you made the trees / branches with a skin modifier?
To I did that a different way which I may do another tutorial on
@@grabbitt very happy Yes to that!
Great tutorial. I try several times to get the reference files but I never received an email to download them. Thank you in advance.
Some browsers have issues. Try a different one if not email me
My numbers on the statistics isn't matching yours, is that necessarily wrong? Reason I am asking is b/c I a
having issues with the head part lol
No it's not wrong to have different numbers
15:25 if you doesn't get, before use the clip function, NO CLICK ON THE SCREEN, just Press Z, go to the whireframe and now you can delete.