As a beginner scouring tutorials to often be disappointed that "beginner" tutorials require previous knowledge, I wholeheartedly thank you for being upfront about the difficulty of the tutorial. Everyone should do this, it really helps a ton and just takes 10 seconds of videotime.
Other than he said you can't use SVGs when that has been an option in Blender for a long time. You could cut out majority of the work in this video by starting with the SVG file and decimating it. This person should not be teaching anyone yet.
@@writingmessages4234 Little bit harsh don't you think when this is a tutorial aimed at beginners? If you're such an expert, I wonder why you even bothered watching?
I've been having terrible trouble finding 3D modeling tutorials for blender and I swear you are a godsend, this is one of the most comprehensible tutorials I've seen on TH-cam. Thank you very much.
You voice is so relaxing and I have never failed on your tutorials, Also they a so straight forward the get to the point. I have also learned so many tricks and hotkeys. Thank you!
for the people who has a non transparent wireframe..... u can go to the top left where the solid, shade, and wireframe setting is and click the dropdown arrow, there u can change the xray transparency
@TheGigatacos78 in simpler terms. There is a place where you can change between solid, shade and wireframe. Find that Then Press the dropdown arrow And chand turn on xray transparency
Hello and thank you for this clear tutorial! It's my first day with Blender (and yes, I know what you mentioned in the opening sequence!) So the only issue I ran with this is the part about legs. After performing that cut and making the extrusion, everything works fine. However, in the face mode (3), any adjustments (such as grabbing or scaling) start to work like you'd expect with a 3d object rather than what it appears in your video. For example, scaling will not only scale the width, but it also scales the depth. This doesn't turn into an immediate problem and I could imagine working like that just fine - but for the sake of tutorial, is it possible to just align the front (and behind) vertices without having that 3d depth when grabbing, for instance?
Hey Man You have absolutly best voice in the "Blenders tutorials market :)" I,m not the English gay (I,m from Poland exactly) but Yours voice,vocabulary & knowledge, of course are the best!
Amazing thanks so much so easy to follow. :D very good teaching unlike some people who speed everything up and makes everything complicated instead you are more simplistic, precise with what you do and remind what to do. Keep up the good work!
This was my first tutorial for Blender and it was strangely specific for my goal of making a VR animal museum. It was extremely helpful and I watched it repeatedly until I memorized the process. Thank you!
im sure someone else will have said it and i'm sure you already know it, but svg's absolutely work in blender! this particular file/purpose probably would have been messy so i guess that's what you meant by it not working, but they're how i brought awkward fin shapes into my model while absolutely rawdogging trying to figure out how to make a mermaid model to paint my reference design onto lol. im looking forward to watching this video because i'd very much like to make that model again with more control and understanding of the program, as my UV mapping was basically unusable in procreate :') edit to add: i really like your teaching style!!!! im doubly super excited to work my way through more of your tutorials, you make this all seem so approachable and actually doable. thank u!
Shift clicking on the selection mode to highlight all the buttons will set it so that Blender will automatically determine what you are trying to select ie vertex, edge or face
So, the computer has survived 🤣 The creature looks good finally with full separated legs & I've done some shaping. I'll still have to do it again tho as it didn't clip the belly part together. I'm not giving up. I'm so close to getting this. I've watched this vid a trillion times now lol I truly appreciate the tutorial! Thanks 😁🙌
I am just starting with blender and I think this is a very good way to get into the dynamics of extruding/grabbing/scaling/rotating vertices and faces.
An excellent video to understand the basic steps to build a low poly shape and model. Thank you so much! I would recommend your videos to all blender beginners.
Someone please help. I'm at 7:20 and when I hit E and pull out I get two of the flat faces (all), I don't get an actual shape. I don't know where I'm going wrong or if I did something wrong.
6:35 when I "ctrl+r" and create a new edge (so two new nodes) I struggle to then change the placement of the new node; it basically creates two new edges as I move the new node around after clicking "g"
Thanks for this tutorial. So many of the tutorials out there are for very complex models, I just want to learn how to make simple low poly animal models. Perfect!
Thanks for the tutorial! At 7:00 you say you'll explain how to get rid of the problem where the mesh is slightly out of kilter later on, but I can't find where you come back to it! Do you know how to fix this problem?
quick thing to add, you don't need to go to wire-frame view, just enable x-ray mode by clicking "alt + z" and it will let you see through it! and it just lowers the opacity of the face, i like it more because i can see how its turning out better, but that's just me :D
This tutorial is great! I’ve barely used blender before and this video was very easy to understand compared to some other tutorials. I’m having a lot of fun making different animals now :)
just imagine how sooner you'd have started if only blender's authors were sane people, packing all that functionality in a tool that'd let you DRAW a polygonal curve with 1 click per point, then extrude the curve. It was once called an EXTRUDE TOOL, and along with something called a LATHE, in the 90's was a basis of 3D computer graphics. But blender authors never knew, and their users are just now discovering how bad it was before 2.8. Oh, and 2.81 fixes the outliner too, the one where you'd do massive selections only by REGULAR EXPRESSION-matching the names, to say one. And it only took what? 15 years for them to REALIZE how bad the UI was? I DETEST blender, yet I use it. :(
that's comforting, but my point was there could be just something as obvious as a plain window panel where to trace a 2D curve with the mouse, eventually dragging around points to adjust and add some later, like in a font editor, for example. And then have it rotated around an axis to create a solid form. Same for the extrude, they were really basic tools and it just... amazes me that they weren't built to operate in the most intuitive way. But whatevet... they're starting to make progress, let's hope in the future.
Wow! At first it was a real struggle and I had to be really careful about not missing a step and doing everything exactly like you did, but once I got to the ending with the legs 'n stuff I had already learned so much throughout the video that I could do the rest of the giraffe by myself, which was super fun! I definitely to encourage all beginners to try this :D it doesn't take much time (I paused a few times but in total it took me about 15 minutes to get through the entire process and 15 more minutes to perfect my giraffe)
6:38 I don't understand what is happening, suddently when I grab a vertex it doesn't move it, instead another one is made that I can drag around which create 2 new faces?? I know that it didn't do that to begin with because I have been moving them but suddently it happens?? I tried starting over but the same frustrating thing happens.
Although I had no problems myself, I realized that the links in the description are missing. Left a like anyways since this was still very helpful and well & easy explained
Download the SVG - Import - view from top - select outline - mesh from curve - remove verts as needed and have a nice cup of tea. ;) (Disable handles and Normals at the bottom of the {Overlays} menu so you can see what you are doing) Doing it by hand is good practice for beginners true, but . . .
Hrm, after reducing the resolution of the curves before converting I'm still left with 200verts, ideally placed, but not really low poly. So best to do it by hand in this instance. Messing with Scalable Vector Graphics is a great time saver in some modeling situations though, support is there in Blender.
yes this is definitely a good way to go but possibly not for a beginner :) you can decimate the model at the end and probably end up with a very decent result :)
Blender has native SVG support, but it converts it to curves once you import the file. Also, instead of going into wireframe mode, you can use X-Ray mode by pressing Shift + Z. It's faster than switching to wireframe.
Hello :) I am having troubles with fixing the head, which is out of line as you mention at 7:00, and then also (maybe both problems are linked) when I try to stick them together like you at 09:53 the surfaces don't move, only the edges are moving, and meet in the middle in two thin lines. Thank you very much in advance for your help! :)
Hi! I know its been a few years since you posted this but at 7:22 when I try to extrude it only "duplicates" the face I guess? I don't really know how to explain it but it doesn't extrude like it does in the video, I'm pretty sure I'm doing everything correct but that isn't working. Any help?
Hey friend, awesome tut btw. Thanks for that. At 9:50 I press G to grab and then Y to expand to, the let's say, mirror and it works but the expanded portion it's created like a new face, separated by a line, a line that doesn't appear on your video. Like if instead of pressing G I was E or extruding the line. Any idea of why this might happen? Thanks anyhow, this tuto is life
Great tutorial, but when I do the loop cut at 10:40 it doesn't go through my entire shape and i don't know why. It leaves 3 faces without the loop cut.
3:06 once I add the plan, I actually can see my giraffe through it in Solid mode. But if I go to Wireframe mode, then it goes invisible/transparent. Why?
10:58 im not sure i can quite understand how youre doing that there. I did extrude it, but how do i grab it like that? i tried pressing S (the button he was pressing atm), but it didnt help.
I'm starting to watch every tutorial and practicing one by one! If I want to make the animal's mouth open... I add it later or while I'm making the basic shape?
I'm all fine up to @9:50 then they don't stretch and join after alt-left click. Some bits do, some don't, like a zig-zag. Tried a dozen or so times, same result. Not sure where I am going wrong.
Ok question: I was doing this sort of thing, but I clicked something and now my picture disappears when I rotate the scene at all until I return to the front view. When I look at the vid, you are able to rotate around in the perspective view but I can't. Any idea what caused this or how to fix it? Edit: I figured it out. I had to tick the ‘Display Perspective’ button in the image menu...
Hi, when I try to move a vertex, the Z is also changing. I notice in your video, when you do left click + G and drag the vertex, the Z is not changing at all. Is there a special configuration to achieve this?
I had the same problem. Instead stay in 'solid mode' rather than switch to 'wireframe' (options in the top right) and turn on X-Ray (just left of the buttonf for 'solid mode' and 'wireframe'). It has the same effect.
OK so far I'm doing fine but when I turn the plane to wireframe it just turns completely invisible? Edit: Apparantly that's the least of my worries haha. When extruding the plane to make it into a solid 3D shape, it just kind of duplicates the original flat planes but doesn't put anything in between?
Hi, great video, but I can't get past the legs thing. Whenever I extrude them for a 2nd time, it only uses one plane. I noticed how you click on the bottom of the leg and selected the entire thing. Can you please explain to me how you do that?
One day that cube is going to fight back and delete us all...
Don’t say that
Very risky
Hahahahaha
Lol
hahahha :)
You were right.
As a beginner scouring tutorials to often be disappointed that "beginner" tutorials require previous knowledge, I wholeheartedly thank you for being upfront about the difficulty of the tutorial. Everyone should do this, it really helps a ton and just takes 10 seconds of videotime.
agreed
🍩
now this is how tutorials should be, telling the viewers reminders, not a speed-run video and very precise explanations!
I agree as a visual learner with a processing difficulty I can’t stand those tutorials that rush through everything
i also
@@raptorb4107 BlenderGuru really helped my blender learning experience!
Other than he said you can't use SVGs when that has been an option in Blender for a long time. You could cut out majority of the work in this video by starting with the SVG file and decimating it. This person should not be teaching anyone yet.
@@writingmessages4234 Little bit harsh don't you think when this is a tutorial aimed at beginners? If you're such an expert, I wonder why you even bothered watching?
I've been having terrible trouble finding 3D modeling tutorials for blender and I swear you are a godsend, this is one of the most comprehensible tutorials I've seen on TH-cam. Thank you very much.
Of all the Blender tutorials I have watched, nobody explains things as well as you, Grant. You really are a wonderful teacher.
Explaining all the keyboard shortcuts as you go makes this MUCH easier to follow than others who assume you know them. Great tutorial.
REALLY nice practice here, you're listing all the keys, showing the gadgets, warning of tripwires, all VERY GOOD.
Thanks!
Thanks :)
1:07 I am gonna start by deleting the starting cube...
well, it is a common ritual now.
1 get a pic, 2 mesh plane, 3 modelling , 4 cut knife , 5 cut edges , object mode, 6 faces, 7 delete faces, 8 E to extrude, 9 mirror it, 10 Done ;)
You voice is so relaxing and I have never failed on your tutorials, Also they a so straight forward the get to the point. I have also learned so many tricks and hotkeys. Thank you!
thanks :)
for people complaining about "delete the default cube" just delete it once and set the scene "as default scene"
Your voice helps a lot, came out of the tutorial relaxed instead of being bored
Grant I am so grateful you took the time to update this to 2.8!
Thanks :)
for the people who has a non transparent wireframe..... u can go to the top left where the solid, shade, and wireframe setting is and click the dropdown arrow, there u can change the xray transparency
You are a god for that, thanks man!
@TheGigatacos78 in simpler terms. There is a place where you can change between solid, shade and wireframe.
Find that
Then
Press the dropdown arrow
And chand turn on xray transparency
King!!! Please pin this comment took me 20 min to figure out 😅
its good to see that my comment was helpful
One of the best tutorial I found on TH-cam. Thanks.
Hello and thank you for this clear tutorial!
It's my first day with Blender (and yes, I know what you mentioned in the opening sequence!)
So the only issue I ran with this is the part about legs. After performing that cut and making the extrusion, everything works fine. However, in the face mode (3), any adjustments (such as grabbing or scaling) start to work like you'd expect with a 3d object rather than what it appears in your video. For example, scaling will not only scale the width, but it also scales the depth.
This doesn't turn into an immediate problem and I could imagine working like that just fine - but for the sake of tutorial, is it possible to just align the front (and behind) vertices without having that 3d depth when grabbing, for instance?
you can scale in one axis x,y, or z
Hey Man You have absolutly best voice in the "Blenders tutorials market :)" I,m not the English gay (I,m from Poland exactly) but Yours voice,vocabulary & knowledge, of course are the best!
Thanks :)
" i will start by deleting the default cube" that's a bad start.
CG Matter: let's go ahead and *evaporate* the default cube and create a new one.
Donut ✔
Monster and man✔
Car✔
Animals✔
Amazing thanks so much so easy to follow. :D very good teaching unlike some people who speed everything up and makes everything complicated instead you are more simplistic, precise with what you do and remind what to do. Keep up the good work!
Wow thanks for hearting
This was my first tutorial for Blender and it was strangely specific for my goal of making a VR animal museum. It was extremely helpful and I watched it repeatedly until I memorized the process. Thank you!
Thanks :)
Do you mean a zoo?
@@jluisrreyes9654 lol
@@jluisrreyes9654 A museum and zoo are two different things
@@jluisrreyes9654 maybe a museum is just a zoo of artifacts. that's why they're both exhibits.
im sure someone else will have said it and i'm sure you already know it, but svg's absolutely work in blender! this particular file/purpose probably would have been messy so i guess that's what you meant by it not working, but they're how i brought awkward fin shapes into my model while absolutely rawdogging trying to figure out how to make a mermaid model to paint my reference design onto lol. im looking forward to watching this video because i'd very much like to make that model again with more control and understanding of the program, as my UV mapping was basically unusable in procreate :')
edit to add: i really like your teaching style!!!! im doubly super excited to work my way through more of your tutorials, you make this all seem so approachable and actually doable. thank u!
I actually made a lightbulb with this tutorial great job this can be used on anything!
You are like the Bob Ross of 3D modeling. Loved the tutorial! :)
Thanks :)
a little bush over here......so the giraffe can feed on it later
Shift clicking on the selection mode to highlight all the buttons will set it so that Blender will automatically determine what you are trying to select ie vertex, edge or face
I love how you show the result on the bottom during the whole video!!
So, the computer has survived 🤣
The creature looks good finally with full separated legs & I've done some shaping. I'll still have to do it again tho as it didn't clip the belly part together. I'm not giving up. I'm so close to getting this. I've watched this vid a trillion times now lol I truly appreciate the tutorial! Thanks 😁🙌
Your voice has a bit of an asmr quality.
Thanks :)
@@grabbitt Now whatever you do don't create asmr vids pls ;)
@@hydroxidec6 There is no real chance of that :)
Actually 😂
I mean he could just tag #ASMR to his videos and continue on 😅
Hello i'm french and your tuto is the best i found on TH-cam so thank you !
I am just starting with blender and I think this is a very good way to get into the dynamics of extruding/grabbing/scaling/rotating vertices and faces.
An excellent video to understand the basic steps to build a low poly shape and model. Thank you so much! I would recommend your videos to all blender beginners.
Your pedagogy is on point. You have a way of explaining things that is nice and easy to follow. Great video !
Someone please help. I'm at 7:20 and when I hit E and pull out I get two of the flat faces (all), I don't get an actual shape. I don't know where I'm going wrong or if I did something wrong.
Tutorial was great, even 5 years later. I modeled a goose and it's amazing.
nice
6:35 when I "ctrl+r" and create a new edge (so two new nodes) I struggle to then change the placement of the new node; it basically creates two new edges as I move the new node around after clicking "g"
Thanks so much! I needed to know how to make guns for a game using a reference.
nice :)
Uff, for games. It was quite distracting start of a sentence ;-)
i would like to see this giraffe gun
I love your tutorials so much! And your voice is so calming.
Thanks
thank god a more recent video that really helps with making a model from a picture. thank you so much!
Thanks for this tutorial. So many of the tutorials out there are for very complex models, I just want to learn how to make simple low poly animal models. Perfect!
Something else to keep me awake all hours at night . Thanks :)
Thanks for the tutorial! At 7:00 you say you'll explain how to get rid of the problem where the mesh is slightly out of kilter later on, but I can't find where you come back to it! Do you know how to fix this problem?
when i turn clipping on it sorts it out
Select all and turn x axis value to 0 in the transform window. Worked for me. I'm a total newbie btw lol.
0:49 i really thought this was a youtube ad LOL
this helped me so much, it completely started off my model making hobby, thank you soo much!
1:45 | [Alt+G] clears any movement, [Alt+R] clears any rotation
quick thing to add, you don't need to go to wire-frame view, just enable x-ray mode by clicking "alt + z" and it will let you see through it! and it just lowers the opacity of the face, i like it more because i can see how its turning out better, but that's just me :D
thank you random stranger! wireframe view just makes the edges visible for me so its kind of a challange to see whats what
Just subbed and decided your videos are the ones that are gonna teach me blender because i like your very noob friendly and i also like your voice
Why cant i move the vertices like 4:16? it just makes a selection box or moves the whole thing
are you in edit mode
@@grabbitt I'm trying again and having the same issue. I'm in edit mode but it just makes a box and if I press G it just moves the whole thing 😭
Thank you for making this tutorial so simple and easy to follow!
This tutorial is great! I’ve barely used blender before and this video was very easy to understand compared to some other tutorials. I’m having a lot of fun making different animals now :)
thanks :)
just imagine how sooner you'd have started if only blender's authors were sane people, packing all that functionality in a tool that'd let you DRAW a polygonal curve with 1 click per point, then extrude the curve. It was once called an EXTRUDE TOOL, and along with something called a LATHE, in the 90's was a basis of 3D computer graphics.
But blender authors never knew, and their users are just now discovering how bad it was before 2.8. Oh, and 2.81 fixes the outliner too, the one where you'd do massive selections only by REGULAR EXPRESSION-matching the names, to say one. And it only took what? 15 years for them to REALIZE how bad the UI was?
I DETEST blender, yet I use it. :(
@@furrball i think blender has had the lathe tool for a long time but they called it the screw modifier instead
that's comforting, but my point was there could be just something as obvious as a plain window panel where to trace a 2D curve with the mouse, eventually dragging around points to adjust and add some later, like in a font editor, for example. And then have it rotated around an axis to create a solid form. Same for the extrude, they were really basic tools and it just... amazes me that they weren't built to operate in the most intuitive way. But whatevet... they're starting to make progress, let's hope in the future.
when I select all and press e I just get 2 flat pieces of my animal they are not connected so i do not get a solid shape :'( @ 7:20
At 0:50 I tried clicking the ad without realizing -_-
:)
u actually tried clicked an ad?
me too. LOL
@@beinganoob4142 to close it
This is awesome Im about to give it a go! I had no idea how to start tackling this but you explained it in wonderful detail 🙌
Thanks for this tutorial, Grant ❤️ So well explained!
Wow! At first it was a real struggle and I had to be really careful about not missing a step and doing everything exactly like you did, but once I got to the ending with the legs 'n stuff I had already learned so much throughout the video that I could do the rest of the giraffe by myself, which was super fun!
I definitely to encourage all beginners to try this :D it doesn't take much time (I paused a few times but in total it took me about 15 minutes to get through the entire process and 15 more minutes to perfect my giraffe)
Thanks :)
after you are done, add 1 or more subdivisions to make looks better. try it and see how better it looks.
9:39 How do i select the edge loop?? Im so confused on that part
Alt left click
Idk if this was answered but Zed stands for “Z” on the keyboard @3:10 😅 I was a bit confused.
6:38 I don't understand what is happening, suddently when I grab a vertex it doesn't move it, instead another one is made that I can drag around which create 2 new faces?? I know that it didn't do that to begin with because I have been moving them but suddently it happens?? I tried starting over but the same frustrating thing happens.
you may have assigned a shortcut key. Its probably best to reset blender
@@grabbitt I will do that and thanks for the tutorial Grant, I did finish it btw.
love the little giraffe rotating in the corner !!!
Thanks :)
Although I had no problems myself, I realized that the links in the description are missing. Left a like anyways since this was still very helpful and well & easy explained
Is this a sequel or a reboot?
reboot :)
@@grabbitt | love ReBoot awesome tv show
@@Jono1982 🤦♂️
9:01 when I try to move, it is just one part, how do I fix that???
Download the SVG - Import - view from top - select outline - mesh from curve - remove verts as needed and have a nice cup of tea.
;) (Disable handles and Normals at the bottom of the {Overlays} menu so you can see what you are doing)
Doing it by hand is good practice for beginners true, but . . .
Hrm, after reducing the resolution of the curves before converting I'm still left with 200verts, ideally placed, but not really low poly.
So best to do it by hand in this instance.
Messing with Scalable Vector Graphics is a great time saver in some modeling situations though, support is there in Blender.
yes this is definitely a good way to go but possibly not for a beginner :) you can decimate the model at the end and probably end up with a very decent result :)
@@grabbitt You'll have to excuse my late night ramblings they rarely make sense. :)
Was I the only one who felt powerful like no one could stop me when I figured it out thanks to this video? Just me?... Ciao
Blender has native SVG support, but it converts it to curves once you import the file.
Also, instead of going into wireframe mode, you can use X-Ray mode by pressing Shift + Z. It's faster than switching to wireframe.
indeed
Hello :) I am having troubles with fixing the head, which is out of line as you mention at 7:00, and then also (maybe both problems are linked) when I try to stick them together like you at 09:53 the surfaces don't move, only the edges are moving, and meet in the middle in two thin lines. Thank you very much in advance for your help! :)
have a look at my video about the mirror modifier
Hi! I know its been a few years since you posted this but at 7:22 when I try to extrude it only "duplicates" the face I guess? I don't really know how to explain it but it doesn't extrude like it does in the video, I'm pretty sure I'm doing everything correct but that isn't working. Any help?
Look up remove doubles
Hey friend, awesome tut btw. Thanks for that. At 9:50 I press G to grab and then Y to expand to, the let's say, mirror and it works but the expanded portion it's created like a new face, separated by a line, a line that doesn't appear on your video. Like if instead of pressing G I was E or extruding the line. Any idea of why this might happen? Thanks anyhow, this tuto is life
You may have some doubles. It's very to explain but that might help you to look it up
svg works and its the best for blender as you can expand the picture without losing quality
Great n Wonderful Teaching Style....
May be Now I can learn blender....
Love from India ❤️
Thanks a lot for such a Nice Video
Hello! At 3:40 I’m having trouble, it won’t let me move the corners of the plane even though I’m in edit mode. Please let me know if you can help!
Are you in vertex mode
@@grabbitt oh sorry! I think I figured it out now, thank you!
Awesome tutorial! Straight forward and clear!
@3:10 when I change to wireframe the plane looks like it's just the edges, instead of the wireframe in the video. How do I fix that?
Not sure why that would be
Same here, I think we have a different blender version. If you want better visibility I suggest you to pick solid instead of wireframe
2 reasons why I watched this video:
1.To hear you're voice and relax.
2.To learn blender.
Great tutorial, but when I do the loop cut at 10:40 it doesn't go through my entire shape and i don't know why. It leaves 3 faces without the loop cut.
remove doubles
Hi
cool tutorial.
You promise to straighten lines in 07:00 and is it possible to lock the screen in eg. The Y axis?
Select all and press s y 0
3:06 once I add the plan, I actually can see my giraffe through it in Solid mode. But if I go to Wireframe mode, then it goes invisible/transparent. Why?
as a workaround, I'm using solid mode and x-ray
Awesome tutorial, very clear!
at 9:54 I dont know why but i cant merge the 2 parts together... It only merges the selected edges without merging faces...
You may have some doubles
10:58 im not sure i can quite understand how youre doing that there. I did extrude it, but how do i grab it like that? i tried pressing S (the button he was pressing atm), but it didnt help.
g to grab
I'm starting to watch every tutorial and practicing one by one! If I want to make the animal's mouth open... I add it later or while I'm making the basic shape?
you can add it later with the knife tool
at 7:15, when I have face select and hit E, instead of extruding, it acts at though it's duplicating the object. How do you fix this?
It's very tough to say
what i did was to select each of the faces on face mode with shift and right click and then I extruded it, it worked fine
Thank you this helped me a lot
I made this! It was so fun. Thanks Grant.
I'm all fine up to @9:50 then they don't stretch and join after alt-left click. Some bits do, some don't, like a zig-zag. Tried a dozen or so times, same result. Not sure where I am going wrong.
Solved it, wasn't grabbing the whole edge loop, just bits of it.
Ok question: I was doing this sort of thing, but I clicked something and now my picture disappears when I rotate the scene at all until I return to the front view. When I look at the vid, you are able to rotate around in the perspective view but I can't. Any idea what caused this or how to fix it?
Edit: I figured it out. I had to tick the ‘Display Perspective’ button in the image menu...
I'm glad you had this problem since that is exactly what I wanted to do
Can u help me? My image appears as a purple plane :/
Hi, when I try to move a vertex, the Z is also changing. I notice in your video, when you do left click + G and drag the vertex, the Z is not changing at all. Is there a special configuration to achieve this?
Shift z removed z axis from your movement
Hey, I loved that video but do you have any low polygon giraffes that I can download so that I can 3d print?
it finally makes sense to me how to develop models, now. Thank you.
Thanks again :)
I have a ''issue'', I searched that page for the giraffe but it says something about Dimensions Pro and i can't download it,
I'll get something else up today instead
just use snip and sketch to pirate it
I use Blender 2.82, why does the plane appear black in colour and when i switch to wireframe i am not able to drag the vertices
are you in edit mode
I had the same problem. Instead stay in 'solid mode' rather than switch to 'wireframe' (options in the top right) and turn on X-Ray (just left of the buttonf for 'solid mode' and 'wireframe'). It has the same effect.
Excellent teacher, thanks so much 🤩
Thanks :)
OK so far I'm doing fine but when I turn the plane to wireframe it just turns completely invisible?
Edit: Apparantly that's the least of my worries haha. When extruding the plane to make it into a solid 3D shape, it just kind of duplicates the original flat planes but doesn't put anything in between?
That's probably the object centre not a vert
Your in edge mode
Hi, great video, but I can't get past the legs thing. Whenever I extrude them for a 2nd time, it only uses one plane. I noticed how you click on the bottom of the leg and selected the entire thing. Can you please explain to me how you do that?
dont know why at 10:22 when I tried to stretch the leg, the body of the giraffe also stretch together
Check doubles
This is like soap carving! Thank you!
Thank you so much for these turorials youre helping me a lot
You can now just drag&drop backgroung images. 2.8 is so nice...
You've always been able to do that.
my english is not good but your way made me understand everything thanks
dwg is autocad....there's an import plugin for them.
actually, pretty sure you can svg's too.
when I did it, the mesh ended up going behind the image
how can I lock it to 1 direction (for the starting part)
Keep in front or side view