that cut eggman line where he says "next time all bets are off" would give some context(not much) on how his character growth from SA2 seemingly reverted by the next game in the series
Someone might have mentioned it already, but the cut Omochao line of "Made in the USA for our fans!" might be the development team sneaking a nod to themselves in the game, as while most Sonic games were developed in Japan, SA2 was developed in the US by a branch of Sonic Team.
I noticed something interesting in the Dreamcast version back in the day: If you went to the CD player in the Dreamcast menu it would show cover art for the CD. If you went to the sound test menu, it would show different cover art, and both of these images were different from the actual CD art! They were apparently considering at least 3 different versions at the time.
Its amazing how much Sonic Team leaves out in their games (good or bad). They always seem to get rid of some interesting ideas though, in order to simplify the game.
At first, i was bummed out that a lot of stuff wouldn't be in the same video... only to realize the video was an hour long from unused content alone really good stuff though, keep it up cifesk!
The bizarrely placed single rings in stages are to mark the 0,0,0 SET coordinates. Sonic Adventure 1 did something similar but with springs- if you've ever tried to load Tails or Knuckles into Emerald Coast and either bounced endlessly on a spring beneath the stage, or just fell to your death starting from that spring, it's because since only Sonic has a set starting position for Sonic's Emerald Coast, everyone else spawns at 0,0,0. Adventure 2 changed this in the code, instead of each character having to have their own starting position, every stage just has a generic starting position any character can use, likely to facilitate the multiplayer. This is why Action Replay and the Character Select Plus mod can load in any character to any stage with no issue.
for 9:38, i would assume that the misplaced rings are due to them lacking proper coordinate data, which causes them to default to the origin point of the map (that being (0,0,0)). assuming the character's initial spawn point is near the origin, that would explain why several of them appear nearby, just out of sight, and why there are 75 rings overlaying each other in metal harbor
'There are also several timestamps that are never used, but they aren't very interesting-' What?? This is extremely interesting. Now I need to revise my timeline.
14:24 probably the same lighting that was used to render the dark side story preview, when we see shadow for the first and second time in the preview his appearing with very different lighting than the in game ver (his second appears is using one of lighting shown)
37:23 The first one ends up getting used in Sonic Adventure 2: Battle as there's an Omochao by the goal ring after the truck chase. And when using cheats to moon jump to the end at Metal Harbor while holding Omochao, he says another unused line. "All I see is water. Where is my home?"
Oh yeah. Although not all levels have a progress bar such as most mech levels. So maybe Big's icon is truly unused? I haven't played the Dreamcast version in so long, I can't remember.
33:23 I always unconsciously hear the game's theme kick in after the secretary's closing line here because it's such a STRONG closer. Combined with the "Mr. President" version of the Secretary's theme at 35:53, I'm convinced there was a thematic throughline at some point in development that was supposed to frame the secretary's closing line as being directed towards the player.
33:38 This was probably cut also because of the financial trouble Sega was in. And the devs not knowing if there ever would be another Sonic game after SA2. So they removed this line so it wouldn’t hint towards a potential sequel they might never make.
I’m just gonna say it. Champagne super shadow looks way cooler than that silver one. Maybe one day he can have a form with the silver but for his true color that was the best
Sonic Advance 1 was actually the first sonic game to be on a Nintendo console(the GBA) Also, didn't Sonic advance 1 release in 2001, and SA2B for the GameCube was in 2003
Super Sonic and Super Shadow *_almost_* being playable in regular stages just it almost was in SA1 continues to bring me unfathomable pain. It took so long for my childhood dream to come true with a mod that does just that. Still wish there was a way to implement it into the Dreamcast or Gamecube versions
This will be talked about in his follow up video but the world ranking stuff ended up being used the 2012 version of the game but still misding things like the nessaging ststem and id and password lines because the systems have their own messaging system
No, as these are present in the Dreamcast version too. GC version has some inaccessible rings in both M5 of Metal Harbor (he mentions this one in the video) and Final Chase at the 0,0,0 coordinates as well.
"Mr. President, that's why you should be like them. Never give up believing in your dreams." No no no no. A true President believes in his own justice!
This game.... im glad for the modders trying to repair it because the current steam version is a port of the infamous windows port, which makes it the 3rd downgrade port in the chain. It needs a loving restoration.
You're thinking of Sonic Adventure. There was no Windows port of SA 2. However, the Steam ports of both games are actually based off of the HD releases from the PS3 and 360.
I am curious... How much of the disk got used for the entirety of the games' being?. I just wonder how much more, if wished, could have been included and written in, or how much they cut in order to save space... Like, I would assume there IS some way somehow to know how much more the GameCube disk could hold.
I say the line isn't used; do I say the feature also does? Too lazy to check but tbh I really didn't think those mechanics were in the game. I guess I can only be 99% correct haha
Yeah, it's a remnant of the debug menu from The Trial (a demo build that came with PSO) Why it uses that background with stuff drawn on top is beyond me
Can you please make a compilation video with the 3 videos for sonic unleashed, and for sonic adventure 2 too when the three videos release? It would make rewatching much easier.
I don't know if I will, I'd have to edit it to remove the intro of every video and me mentioning "the next video" or "the next part" would just be weird Some tweaking to footage would also be necessary and I delete those when I'm finished with a video so yeah
9:40 to 9:47 is it really that hard guess though? Their placements are obviously imply that the level design earlier on was different where the ring placements would make sense. The classic games have rings found in out of bounce areas as well and eariler prototypes confirm the level was made different
I mean it doesn't support internet out of the box, the adapter is the one that supports it It's like buying a PC without Bluetooth and then buying an adapter and saying it has Bluetooth: it doesn't
3:41 what about the icons on the progress bar in all speed stages and the mech races? was it only added with sa2b? ah damn, it actually wasn't there in the dc version, and none of the mech races get a progress bar in any version
O vídeo está muito bom. Por causa do sotaque da para ver que és russo ou português. Existe um vídeo muito bom chamado “Sonic Adventure Blender I/O || A level up for 3D modding” th-cam.com/video/aMg8gJRhEnU/w-d-xo.html Com esse addon para o blender conseguiu descobrir um efeito que não está na versão final do jogo. 6:24 nesse video acima. Esse addon é genial. Já agora, és programador de jogos ou trabalhas na area?
that cut eggman line where he says "next time all bets are off" would give some context(not much) on how his character growth from SA2 seemingly reverted by the next game in the series
36:00 "There's not enough memory to save your game, Mr. President."
This entire game is absolutely insane
Real talk o'clock
Someone might have mentioned it already, but the cut Omochao line of "Made in the USA for our fans!" might be the development team sneaking a nod to themselves in the game, as while most Sonic games were developed in Japan, SA2 was developed in the US by a branch of Sonic Team.
ALART killed my family and burned my house to the ground
It's obvious that Sonic Team replaced ALART to avoid controversy around this event
43:40 the GameCube did support internet, but it required its own adapter and few games used it
6:00 While these themes were never made available to download for players in North America, they were readily available in Japan!
Although I do like the light gold color used for Super Shadow in the final game, that early silver color for him honestly looks very cool.
Agreed, plus it differentiates the two more, which is perfect considering Shadow's identity crisis throughout the whole game.
Agreed, preferred the silver colour and made it his own form.
I much prefer the silver one, the light gold looks kinda weird.
36:48 presumably it's a "holey" meteorite, given that it talks about falling in
I'm visualising something like Mario Galaxy's black hole planets. That would explain how falling in is a death.
I noticed something interesting in the Dreamcast version back in the day: If you went to the CD player in the Dreamcast menu it would show cover art for the CD. If you went to the sound test menu, it would show different cover art, and both of these images were different from the actual CD art! They were apparently considering at least 3 different versions at the time.
Am I the only one who thinks this part in 45:50 is so cool?
Like it would go hard for some form of promo like a commercial
"There's just not enough memory to save your game, Mr. President" 💀
“You don’t have enough memory to save your country, Mr. Biden.”
0:38
Lmao, mentions a video he cut that all about cut content, in a series about cut content.
Its amazing how much Sonic Team leaves out in their games (good or bad). They always seem to get rid of some interesting ideas though, in order to simplify the game.
At first, i was bummed out that a lot of stuff wouldn't be in the same video...
only to realize the video was an hour long from unused content alone
really good stuff though, keep it up cifesk!
The bizarrely placed single rings in stages are to mark the 0,0,0 SET coordinates. Sonic Adventure 1 did something similar but with springs- if you've ever tried to load Tails or Knuckles into Emerald Coast and either bounced endlessly on a spring beneath the stage, or just fell to your death starting from that spring, it's because since only Sonic has a set starting position for Sonic's Emerald Coast, everyone else spawns at 0,0,0.
Adventure 2 changed this in the code, instead of each character having to have their own starting position, every stage just has a generic starting position any character can use, likely to facilitate the multiplayer. This is why Action Replay and the Character Select Plus mod can load in any character to any stage with no issue.
Yeah I don't remember it being used for anything other than the Phantasy Star Online Ep. 1/2 port... which was fire
Paul Alart: ARK Cop
for 9:38, i would assume that the misplaced rings are due to them lacking proper coordinate data, which causes them to default to the origin point of the map (that being (0,0,0)). assuming the character's initial spawn point is near the origin, that would explain why several of them appear nearby, just out of sight, and why there are 75 rings overlaying each other in metal harbor
This reuploading series is great, gives me entertainment for hours on end!
Very nice
High five
'There are also several timestamps that are never used, but they aren't very interesting-'
What?? This is extremely interesting. Now I need to revise my timeline.
14:24 probably the same lighting that was used to render the dark side story preview, when we see shadow for the first and second time in the preview his appearing with very different lighting than the in game ver (his second appears is using one of lighting shown)
37:23 The first one ends up getting used in Sonic Adventure 2: Battle as there's an Omochao by the goal ring after the truck chase. And when using cheats to moon jump to the end at Metal Harbor while holding Omochao, he says another unused line. "All I see is water. Where is my home?"
The multiplayer character life icons are actually used for the multiplayer progress bar.
Oh yeah. Although not all levels have a progress bar such as most mech levels. So maybe Big's icon is truly unused? I haven't played the Dreamcast version in so long, I can't remember.
In Battle; I covered it in the Dreamcast section :)
@@Cifesk Oh that makes sense
I am the person who comment
you are not first buddy 😭
@@Phamtheman69he was the person to comment
@@normalmarci what does that mean 😭
@@Phamtheman69 they were the person to comment. It's pretty obvious.
@@Phamtheman69that they, as a person, was the person to comment
Endless you say.... Why do i hear footste-
*Majin Sonic barging through the walls*
THE FUN NEVER ENDS!!!!!
I wonder if there will be shadow gens cut content, considering they finished a sonic game for once
Every game has it and Shadow gens will have it too; I just won't be making a video on it soon (that means this year or the next for that matter)
jeez, and I thought the only cut content was Sonic having his original shoes and Terios.
33:23 I always unconsciously hear the game's theme kick in after the secretary's closing line here because it's such a STRONG closer. Combined with the "Mr. President" version of the Secretary's theme at 35:53, I'm convinced there was a thematic throughline at some point in development that was supposed to frame the secretary's closing line as being directed towards the player.
You have a really nice editing style, I can’t wait to watch more
33:38
This was probably cut also because of the financial trouble Sega was in. And the devs not knowing if there ever would be another Sonic game after SA2. So they removed this line so it wouldn’t hint towards a potential sequel they might never make.
I’m just gonna say it. Champagne super shadow looks way cooler than that silver one. Maybe one day he can have a form with the silver but for his true color that was the best
Love this series! Keep it coming 🤟
I've watched every video in this series, loved them all ❤
Your accent is so soothing to listen to!
Fun Fact: Knuckles' outtake related to Big Boom Boo was used in his section of Sunky.MPEG when he found you
I knew it from there before I knew it was from sonic adventure 2 lol
15:23 “Alart” 😭
Wait so SA2 could’ve been even more of a masterpiece??? With all that cut content they could’ve made SA3 😭😭😭😭
36:48
It think it’s referring to a meteorite with holes.
Holey, yeah
11:31
powerful image
Sonic Advance 1 was actually the first sonic game to be on a Nintendo console(the GBA)
Also, didn't Sonic advance 1 release in 2001, and SA2B for the GameCube was in 2003
They were both released on the same day: Dec. 20, 2001.
Anyone else feel the Continue music from SA1 would fit in great with a quiz show?
27:27 This is exactly what happens when you feed a Chao a heart fruit though?
I love those videos
Super Sonic and Super Shadow *_almost_* being playable in regular stages just it almost was in SA1 continues to bring me unfathomable pain. It took so long for my childhood dream to come true with a mod that does just that. Still wish there was a way to implement it into the Dreamcast or Gamecube versions
Dropping a sub, SA2, Sonic fan and Portuguese nah deserved my man
great video as always.
Cifesk is the goat!!
17:35
Sonic Team was having fun while developing the game
13:47 😟
How would a Dreamcast VMU taste
like nuts & bolts and whatnot
Electronic
forbidden ravioli
My favorite! 😋
I have a couple! Transparent green one tastes like green apple jolly ranchers. Gray one tastes like salt
This will be talked about in his follow up video but the world ranking stuff ended up being used the 2012 version of the game but still misding things like the nessaging ststem and id and password lines because the systems have their own messaging system
While the concept is basically the same, it's not the same thing at all, it has no remnants of the original menu basically
So they used none of the original stuff? This version was made from scratch for 360 PS3?
I love these videos
There's a lot so let's get started 😄
More peak🗣️🗣️
Bro I watched the whole video and now I gotta wait for the next upload??? 😭
9:44 Some of those could be removed Big locations, unless thats DC then idk
No, as these are present in the Dreamcast version too. GC version has some inaccessible rings in both M5 of Metal Harbor (he mentions this one in the video) and Final Chase at the 0,0,0 coordinates as well.
10:00 So that's what the "Tic Tac" is?
"Mr. President, that's why you should be like them. Never give up believing in your dreams."
No no no no. A true President believes in his own justice!
I had no idea the ps3 had a release of this
This game.... im glad for the modders trying to repair it because the current steam version is a port of the infamous windows port, which makes it the 3rd downgrade port in the chain. It needs a loving restoration.
You're thinking of Sonic Adventure. There was no Windows port of SA 2. However, the Steam ports of both games are actually based off of the HD releases from the PS3 and 360.
my goat uploaded!!!
A lot of chao cut content is visible on Omachao's tutorial
But there is an end…
In all seriousness this is cool to see.
Not gonna lie. Shiny silver shadow looks so much cooler
Speeps let’s gooo
i actually not familiar so dont be so sure the next time ;3
im really wondering what you will be covering in the next video
Prototypes, trailers, concept art, promotional material, stuff like that
thanks for uploading at 11:30 pm! 😁
25:27 thats just fan made recreated thomas music !
It sounds exactly like the instruments used in season 1 and 2 !
I am curious... How much of the disk got used for the entirety of the games' being?.
I just wonder how much more, if wished, could have been included and written in,
or how much they cut in order to save space...
Like, I would assume there IS some way somehow to know how much more the GameCube disk could hold.
28:08 True that.
YESSSSS! SA2!!!!
You talk about Omochao's flower blooming and Egg lines as if those things aren't in the game? But both those things happen in regular chao breeding...
He was talking about the lines themselves, I'm pretty sure.
I say the line isn't used; do I say the feature also does? Too lazy to check but tbh I really didn't think those mechanics were in the game. I guess I can only be 99% correct haha
Well I’m still waiting for shadow the hedgehog unused contents!
Once the E3 demo is released online :) Hidden Palace has got a ton of stuff on their hands now, all we can do is wait
39:48
Is that a Phantasy Star Online 2 screenshot for the background there?
Yeah, it's a remnant of the debug menu from The Trial (a demo build that came with PSO)
Why it uses that background with stuff drawn on top is beyond me
Good stuff my dude, God bless ya and Jesus loves ya :)
Can you please make a compilation video with the 3 videos for sonic unleashed, and for sonic adventure 2 too when the three videos release? It would make rewatching much easier.
I don't know if I will, I'd have to edit it to remove the intro of every video and me mentioning "the next video" or "the next part" would just be weird
Some tweaking to footage would also be necessary and I delete those when I'm finished with a video so yeah
Lmao, i saw your last 3 sonic unleashed videos and i haven't subbed yet, sorry, keep up the good content bro! :)
9:40 to 9:47 is it really that hard guess though? Their placements are obviously imply that the level design earlier on was different where the ring placements would make sense. The classic games have rings found in out of bounce areas as well and eariler prototypes confirm the level was made different
Childhood!
Sonic lobotomy
32:18
Wait, where in Sonic X are these used? Since they are speaking in English and uses the American VAs pre 4kids.
43:43 uh what about Phantasy Star Online?
I mean it doesn't support internet out of the box, the adapter is the one that supports it
It's like buying a PC without Bluetooth and then buying an adapter and saying it has Bluetooth: it doesn't
Can you do a video about Sonic Unleashed next
just check my channel man LOL
@@Cifesk do another one, coward
The who I comment am person
3:41 what about the icons on the progress bar in all speed stages and the mech races? was it only added with sa2b?
ah damn, it actually wasn't there in the dc version, and none of the mech races get a progress bar in any version
Thanks, I couldn't remember if the Dreamcast version had a progress bar or not.
I am the person who deer
27:27
So, was the breeding mechanic introduced in SA2 Battle then?
Including how the blooming flowers indicates that the chao is able to breed?
O vídeo está muito bom.
Por causa do sotaque da para ver que és russo ou português. Existe um vídeo muito bom chamado “Sonic Adventure Blender I/O || A level up for 3D modding”
th-cam.com/video/aMg8gJRhEnU/w-d-xo.html
Com esse addon para o blender conseguiu descobrir um efeito que não está na versão final do jogo.
6:24 nesse video acima.
Esse addon é genial.
Já agora, és programador de jogos ou trabalhas na area?
28:17 Yo, Omochao spreading a secret political agenda?!?!
Fuck I am an hour late
dia 2 pedindo para vc fazer um video falando br
Team sa2 👇
Right here
I am the first person who comment
nobody cares
@@CatCraft301 damn
@@CatCraft301harsh bruh
Chao Island 🏝️ a site that deserves 8x the respect it receives.
@@HesGotaGun505 real shit
43:42 Not to WHELL ACKTUALLY, but the Gamecube did have a modem, but it was barely used.
Fun Fact: Knuckles' outtake related to Big Boom Boo was used in his section of Sunky.MPEG when he found you
What is Sunky.MPEG?