not much. they added another wingsuit similar to the bavarium wingsuit and a hoverboard but neither of them add much in way of much fun. just another toy to mess around with for a few hours. the wingsuit in 4 was nerfed majorly compared to the one in 3. i had to use cheats to have as much fun as i used to.
there was a jet pack for the wingsuit for both 3 and 4 exactly how you described, it's just tha 3s was locked behine an expansion and 4s was locked as a pre-order bonus
I don't know about 4, but there is DLC for 3 that gives you a jet booster, as well as a machine gun and rocket launcher. You have to put in a bit of work for it though.
@@Some_Really_Random_Dude. yeah, there's one for four as well, but they nerfed it a lot compared to the one in three, but they do have a hoverboard in one of the other DLCs, it's a little fun and pretty useful to get out of sticky situations especially on water
Just Cause had so much potential as an open world action game, if only they kept the JC3 formula and improved on it instead of trying something new and downgrading it basically
Part of the issue I feel is that they've already hit the peak of JC3's formula. It's like TBP said, diminishing returns. How do you improve the formula when you've already done everything? That's why many of JC4's new features felt like gimmicks. Honestly, I would argue the best course for the JC franchise is to lay dormant for a while. Wait until we're well into the 9th gen before starting work on a new game. At least that way, the new tech means more possibilities for the sandbox at least.
@@FraserSouris I think 4 is a side grade in some areas. Stuff like the underbarrel grenade launcher, ricochet shotgun ammo, and a rifle that can deploy drones is cool The hover board in 4 helps fight one of Rico’s biggest movement flaws. Poor water mobility. Sure the wing suit in 3’s air assault did help combat this with the hold triangle to not drown/ take off I’d like to see 3’s bavarium wing suit return, with the air strike of 4’s (I kinda like it as it makes for cool escapes) The improved ability to switch seats while driving is welcome. And the ability to have the ai hop in helicopters with you is also welcome. However the removal of grenades, the 3 weapon system, and the classic Blow up everything red is kinda sad. Along with Rico dropping weapons that have no ammo (both main ammo and special) Along with nerfs to the drone rifle (imagine having a small army of drones follow you while you have the yellow Stone sniper drone following) The call in system of 4 does kinda feel better than 3 (no more looking for beacons) sure you can’t call in a full new arsenal of 3 weapons and a vehicle. But having the ability to build a army of drones in a matter of 3 minutes is awesome.
@ZogBot innovation is important but that doesn't mean you have to remove all the good things about the previous game like the unique bases JC3 had which made exploration and replay value fun
@@Attaxalotl to not know what u are doing isnt really giga chad as that is often leading to people getting hurt or worse , and its the last thing u want to hear from your pilot. so please cut this crap ffs...
@@thelvadam2884 This is about the final boss of Just Cause 1 being obscenely difficult. Other game studios would say that "it's supposed to be a challenge!" and blame the player's lack of skill when they knew they messed up. Avalanche just straight up said they balanced the boss wrong.
Just Cause 3 was a great game. The only problem for me was the lack of large cities like you had from JC2 and JC1. Fighting in a large urban setting was like my favorite parts of those games.
Something else that made JC2 so much fun was the public radio announcements made by El Presidente after each time you destroyed any facilities…. They had me laughing all the time - as he kept “explaining” the destruction/explosions due to ANYTHING but the players actions
The problem with the frontline system was that it always felt restrictive compared to JC3. A really easy solution would be to just keep outpost destruction from JC3 but make it so that outposts close to the frontline would provide you with rebel supoort when taking them over. That way you're incentivised to take outposts on the frontline but it's not impossible to go take some random outpost if you feel like it.
Or even make the frontlines on a settlement to settlement basis instead of a whole region basis and i do kinda like how your unabke to advanced into some regions but the biggest issue with that is that it feels way too linear on a province to province basis
JC4 was a huge letdown for me. I will say I much prefer the slightly darker tone and weather systems. But literally they stripped the one thing that made JC2/3 so good.
If the weather systems were fully utilised, it could've offset the shortcomings. But the tornado is limited to 2 paths that barely pass by destructables, the sandstorm only really comes into play during missions and the lightning storm is only active in a tiny radius around its launch station. I do like that post launch they added a bunch of stuff back in like the destroyable trains and train bridges. I also got no end of joy attaching boosters to the back of a bus, balloons to the top and using it as a flying car to drive around the map. Took out a blimp by ramming it. Funny as heck.
I was just thinking if which game to buy JC3 OR JC4. I played Jc2 and enjoyed it many years ago. Can you explain what you mean by the 4th game taking out the best parts?
Just Cause 2 was my favorite map out of all of them. If it had the wing suit in 2 it would probably make it the best Just Cause. So many Easter eggs in that game too
when it first came out I sat in call with some friends and suited around for over 2 hours straight without touching the ground, it's such a fun mechanic
about the rocket boots thingy in just cause 3, the air dlc or whatever its called upgrades youre wing suit to have guns, rockets, and a rocket booster, wich basicly turns you into a human plane
@@modeman15 it is already more agile than normal having airbrake to change direction fast, the boost and u can kick of walls which can changes ur direction drastically and instantly
Just Cause 3 was incredible, I really loved the full on war missions in that game where you went place to place fighting different enemy encounters, it would be cool if they brought back Frontlines from JC4 into JC5 but made them engulf towns, oceans, and the nearby landscape so there is urban fighting, open field fighting, air battles, and naval battles all on one frontline. Couple that with some new quality of life things like Rebels following Rico on the frontline or Rebels getting called in to support Rico if he's in high Heat would be awesome.
Just Cause 3 is by far my favorite of all, and even of all games in HISTORY. Not joking, I have replayed the ENTIRE game tens of times and always adored it. The absolute freedom of what you can do is amazing. 4 completely ruined it by making it WAY TOO complicated and had such a enclosed and forced progression system. I really hope if they ever do 5, that they only expand more on 3"s gameplay loop and even story.
I don't think it got more complicated, I think it got dumbed down. Ex: instead of destroying things in a base to liberate the base it you just do a mission to liberate a whole section of the map. It got dumbed down and made the game more boring
Personally, JC2 was my favourite of them all. I’ve spent an unhealthy amount of hours on the PS3 just playing this. The map, the sandbox, the one liners, serious/not serious humour, vehicles control and map control was all there. I liked seeing a big base, blowing it up and completing it 100% to then move on to the next. The vehicles were drivable (unlike motorcycles in JC3-4). Each region of the map had its variety in vehicles, base type and unique architecture. There were cool stuff around the map, like the flying club house, the WW2 island that blows your vehicle up. Yes JC3 was superior in a lot of ways, mainly the sandbox and player controls. But as for the rest, I still personally preferred 2.
agreed, for me its how the dlc is very small and is only there if you really want it. I got the dlc's because the game was so fun and I wanted to mess with the air gun. Unlike just cause 3 were there is so many dlc's which added new places to explore. I wish they could have done it like JC2 were the devs did not like the idea of adding new places through dlc. Everything was there from the start but you can buy the dlc to get a few cool trinkets.
JC2 is one of my favorite games of all times, still to this day. Although, I play it on PC for the mods, including the ability to actually get 100% completion in the game, something you can't do without the mod that adds in the 6 missing resource items as well as the bugged water tower. I tried getting into JC3 and got bored, because the targeting reticle felt like some weird, buggy paperclip lol and the challenges were so insanely cheap! In every one of them, trying to score enough damage to get the highest medal was so insanely cheap and tedious, I found myself going to TH-cam to see what weird exploit I had to do to get the highest medal; was it gold or platinum? I forget. To this day Just Cause 2 feels like the single most "solid" game in the franchise. There is something about that game that even with the 2010 graphics, still feels amazing for just doing all the race challenges, taking over all the settlements, the strongholds, and even the faction and main missions. The weapons all feel more "grounded" to me, and I always found in JC3 when trying to play it, it always felt too chaotic and unfocused, even when causing chaos. With JC3, I tried just taking over all the settlements, but they all felt like literally the same thing over and over again. JC4 I only tried out for a few minutes before just getting bored and abandoning it on the PS5.
I loved JC2 so much man. I loved all the Easter eggs, the hot air balloon, the banana fail writing, the washed up whale, the hatch from LOST on ww2 island, the mile high club, the little wooden shark fin with an engine on it, you name it. There was just so much shit to explore and mess around with. I played that so much lol 😂 I even uploaded videos. It was pretty groundbreaking at the time that you could record gameplay and upload it from PS3: th-cam.com/users/lennartjuhh looking back at these videos makes me smile, cause I remember the joy I had as a kid. It’s like a memory archive for me
Honestly the next step for JC surely has to be a co-op experience - one thing I found most frustrating about JC4 was that in order to utilise the mechanics properly I always felt like I needed someone else with me to help. Especially after 3 whole games of doing stuff solo... I personally was running out of ideas of how to have fun in the sandbox - I've tried every combination of tying vehicles and enemies together, i've tried jumping from every vehicle to another... having another player there to help co-ordinate stunts etc would open up SO MANY more opportunities.
i agree, i always thought a coop Just Cause game could be interesting, the problem arises though in HOW they would do it as the general thought feels weird with the entire series initially being single player plus they would need a lore reason because i know noone is going to accept Tom Sheldon suddenly picking up a grappler and joining Rico in blowing shit up, if they do coop i think they could either have someone who was trained by Rico (possibly someone such as his child) or they could retire Rico (as with him being in 4 (soon to be 5) games he is getting quite old lore wise) and possibly bring in 2 new characters
@@kktyr4580 not gonna lie, it would be so in-character for JC to nonchalantly acknowledge the existence of multiple ricos without elaborating whatsoever or having any characters question it show, don't tell. you don't need lore, just cause
One odd aspect I found for all 4 games is they center around Rico but change both his face and voice actor in every one. I know it's not a big deal vs the actual gameplay but I get less thrilled to reconnect with the supposive same character. Kinda like Dead Rising 4 was marketed as the return of Frank West but they changed his voice actor, face and writing.
i think the reason to this is he is getting older as the games progress, i mean i know quite a bit of people were surprised and shocked when he suddenly had a beard in JC3, as for Deadrising i think it was meant to be a reboot of the series since alot of stuff was different such as the story having no time limit
@@kktyr4580 I'm not oppose to him getting older, it just the new voice actor for every game and his demeanor always felt so different than the last game that it was hard to connect to him being the same Rico.
I'm pretty sure the devs realised that what they did with JC4's base liberation was bad, since in the Danger Rising DLC, they go back to the formula of "Destroy anything with these specifically marked colours and there'll be a nice explosion" like what was in the previous Just Cause games.
Just Cause 2 aged pretty well I have to say. It's one of my favourite games of all time and I keep getting back to it every once in a while. A faithful remaster would be soooo nice!
@@Anunnamedtank Racist voice acting? Sounds like different languages sound different in different languages. As an austrian i have something like an arnold dialect. Is that racist?
Just Cause 3 was one of my favorite games when I was younger and my favorite part was that the story was almost entirely optional to the game. Younger me did not understand what the story mission icons on the map were, so I liberated every single base on the map that I could before actually completing the story. I would love that kind of freedom in a sequel, because it was being let loose like that which made it so fun
I don't know why they took away the sidearms in just cause 4. That was like, an entire category of weapon they just removed. I really loved the revolvers and the SMGS and they were just gone in 4.
My friend and I used to play Just Cause 2 together, we would just swap the controller back and forth after dying. We literally called the game badass, as in, "hey let's play badass."
The final DLC of Just Cause 4 has a cutscene where The Agentcy constructed a replica of the wheater controle device and that it's located somewhere in the north-east of the US main-land. So unless the devs are going to redcon that DLC... Well, then I'm pretty sure that Just Cause 5 isn't going to take place on an island.
@@FraserSouris I mean they kinda do though, a just cause 3 dlc foreshadowed jc4. It's not that they don't care about the story. Story just isn't the priority
@@farawaygaming_ JC4 also basically redid the plot of JC2 and 3 with Rico and Sheldon despite the whole point of their arc being that they could trust each other. So It's not like it would be an issue if future JC games also redid plot points.
Super random but the clip of you launching the big ass truck off a cliff in Just Cause 2 at 19:01 sent me straight back to my childhood. I spent probably hours doing that as many different ways as I could and absolutely losing it the entire time. Thanks for the video and the memories.
I think JC5 should have Rico get captured by trying to take on The Agency and you are a new character who has to go on missions to save him, this would allow Rico to be retired at the end of the game and would make sense to roll back some of the tech you have access to since 1 new hero and 2 you are fighting the Agency
Id rather have a prequel or something, the 1st just cause game could have been way better if it was like JC2 and JC3 in gameplay, plus the older weapons are amazing, id love to have that feel of a one man army again that JC4 took away from us with all the goofy gadget guns
I loved 2 and enjoy 3. I think I have the same issue you did in that the Story is just not something I care about, but its still fun. I really wish the game Mercenaries would make a comeback because it feels like Just Cause got a lot of its ideas from it, but it did the whole War Zone all around you thing better. I just hope 5 goes back to being more like 3 at lest.
Really, if JC4's progression carried over from JC3, it'd probably be the best in the series. I could see this making the frontlines a lot more interesting. Leave an outpost last, and you can see the last of the Black Hand in the area desperately trying to fend off the rebelling forces. Perhaps even include some enviromental storytelling by having multiple transport vehicles in the outpost, implying that they're trying to evacuate. I didn't mind the story focus of 3 and 4. They still had a level of goofiness and charm to them like Mario getting Rico to kiss a cow, or the DLC in JC4 that literally has you fighting demon aliens.
One of the weirdest things about jc4 is that it didn’t include multiplayer after the huge popularity of the just cause 3 multiplayer mod. It seems like such a no brainer to include it after all the sales jc3 got from a fan team
I loved JC3 so much. Anytime i ever got bored id load it up and spend an hour or so gathering vehicles together and turning them into exploding beyblades
I really hate how 4 doesn’t have something pop up when you destroy a chaos object like in 3, there’s no satisfaction to it now. Also there’s a rocket boot like feature. The Jetpack wing unit in the JC3 DLC is pretty awesome, along with just the DLC in general
@@Octi-ku4yf I prefer JC4s wingsuit. I also prefer the shorter wingsuit challenges you can do on the fly. Also do you know what you can do with the hoverboard?!
I have nearly 1000 hours on Just Cause 3, and I can confirm that no matter what, there’s always something more to do in the game. It’s literally timeless and hasn’t gotten old for 900+ hours of me playing it. Truly amazing game.
what i liked in 2 was you had to work with absolutely insane groups to help you liberate the country, no goody two shoes rebels. It had Bolo Santosi and the "revolutionary groop known as da reapahhs". Just for that - best game in the franchise
For me, Just Cause 4 was definitely a step back for the series, but at the same time they introduced some interesting ideas. Like you said the frontlines feature is pretty unique. Having a full on warzone at all times against the two factions is pretty badass, and the weather affects, even though are inconsequential to moment to moment gameplay, are still interesting ideas, but they just need to fix. It was the small things Just Cause 4 did that I think it did pretty good. Little things like being able to move freely and much faster on any vehicle, including hanging on sides of giant planes and underneath them. The idea of secondary features with weapons I thought were neat, and the customization the grappler had. Even if that was also inconsequential to the plot, it was an intriguing idea. For Just Cause 5, I do agree they should make the plot pretty simple, but if they want to make it complex like they’ve been doing now, they really need to fix their mission structure. Obviously starting with the old progression back, but when you do get to the missions, instead of having the same copy paste missions, they should do individualized ones that utilizes the chaos and gimmicks they’ve been introducing. Give you reasons to use the grappler modifications, or reasons to utilize crazy weather, instead of giving you the easiest and mundane options all the time.
You should’ve mentioned the lightning gun from just cause 4, it’s the perfect example of the change to not being about blowing stuff up. The storm grenade causes random lightning to spawn and do pretty much nothing helpful, whereas in Just cause 3 you can get the Eden spark in the dlc which lets you call lightning down from the sky in a big beam to target whatever you wanted, it would also cause people and objects in that area to float for a second which you could use to make people run off of cliffs and stuff cause of the momentum. When I got the lightning gun in just cause 4 that’s the exact moment I stopped playing cause the Eden spark was so much fun
After 3 I noticed one of the things they didn't capitalize on the use of the rebels. I had the most fun just carting rebels around and seeing how long they lasted in a firefight before decimating a base. So maybe keep the movement and grapple of 3, but have a multi faction warfare like 2, but then expand on the revel system. Make it so you can cart around more rebels or even like send a group of them to attack an area. Make it so rebels can drive tanks and helicopters so they can give you areial support when attacking a base. Make it so instead of rebels just standing around they can actively fight with you when you cause chaos and destruction.
I’ve had a few moments attacking a base we’re a friendly jet or helicopter came in to assist me with air support but never got any ground troops unfortunately
I wanna see a return of multiple rebel factions (none blatant good guys like the rebs of 3 and 4, which honestly induced an eye roll from me) and see multi faction battles. Imagine seeing a technocratic Megacorp, religious zealots, communists, and fascist government forces all fighting each other at once.
@@duncanharrell5009 in JC2 the rebel factions were practically identical in gameplay terms. It would have been nice if the missions you did for the faction unlocked different faction perks, like letting you call in different kinds of support.
I kind of wish JC4 had a hybrid system to conquer land, like you destroy a certain amount of stuff (permemantly) in a region to increase chaos in that region, which would unlock a mission to move the frontline and officially take the region etc. The frontlines themselves were really cool shouldn’t be abandoned.
@@iforgot87872 too static, you advance them by spending points and they disappear, not by fighting, either they make them more dynamic or just scrap them imo
Just cause 3 with all the DLCs gives you a jetpack that has a rocket launcher like boba Fett and giant Mechs that use like gravity manipulation or something like that.
The fact that someone in the Just Cause 4 team thought it was a good idea to limit ammo on the helicopter weapons... SERIOUSLY??? YOU'RE MAKING A JUST CAUSE GAME
Also, fun fact. The bulk of this video was written back in June when a flight delay caused me to miss a connecting flight. Thus leaving me trapped in the Montreal airport for a day. And yes, the Montreal airport is the worst airport I've ever had the displeasure of spending time in.
Then you haven't travelled much lmao, Montreal is an okay airport. Have you seen the shit stains that are the Houstons, Detroits and Washington DCs of the world? MTL is paradise next to these crumbling monstrosities
Was about to write that, for some reason I really enjoyed playing JC2 but I just couldn't force myself to play either 3 or 4, just didn't have the same feeling.
@@jameswright4236 it’s great on console, but on pc the controls are pretty bad (the wing suit/plane controls) also the weapon auto aim is really annoying and non toggleable
After watching a few videos about JC4, it's strange to me that people don't mention the side story of Rico helping the film crew with stunts. I think I played about a third of the game before just getting frustrated and stopping, and those were the only fun parts for me. I thought it would've made for a better story, that he's helping with this movie and stumble upon a rebellion or something, not that his Dad is some kind of super-villain.
I remember seeing the Just Cause 2 demo on xbox before it was released, I played it and was immediately hooked. I think you got about 30 minutes of game time for the demo and i must have played it at least 10 or more times. My favourite spot was going to the airport and using the grappling in different ways to make the plans crash into each other and different things. JC3 poor optimisation at launch broke my pc and i couldn't play the game and 4 was a huge let downs.
The best thing about the series is just how much of a sandbox it is. In JC3, if you want, you can immediately go liberate a base in the last island to get a bavarium tank, and then tear down the much easier bases back in the first island. The only thing that keeps the game sort of linear is the missions, which dont block you from skipping ahead in any way. You can even liberate every single province before you even start the story.
I would also like it if JC5 would have it so that the agency has a chance to choose a random front line and push it back so that you have to make progress again. I think that it would add a bit more variation to the mix and of course, it would be rare so that the agency doesn't ruin your progress in 15 mins
The part about the Wingsuit getting a booster I agree. Except I want it to be unlocked through side progression, like with JC3's gear mods, or maybe a little side mission that has it as a final reward. Don't lock the thruster powered wingsuit behind DLC for the third time in a row. Locking it behind DLC made sense in JC3 because that was the first appearance of it, and the DLC it was a part of made sense (attacking an airship full of drones). Locking behind DLC in JC4 made no sense, especially since it was a downgrade of JC3s thruster wingsuit. And make it so we cam get targeted by S.A.M. launchers while the booster wingsuit is equipped, like in JC3.
I feel like this series doesn't get enough love it deserves. Feels really good when I see videos about it on my recommended. Thanks for making this video!
Just Cause 2 & JC 3 were way ahead of their time - pretty decent game, insane & exciting gameplay, great graphics, decent storyline, awesome lead & support connection.... i am not sure what people expect anymore... Thank you Just Cause team
I played both Just Cause 1 and 2 when they released, Just Cause 2 was absolutely mind blowing at the time and I still remember that one mission where you go to a remote island on the map and there's guys that still think a war is going on. Just Cause 3 though was just on another level. It also helped me because around the time I got it I went through a pretty bad break up and just going around blowing shit up really helped to take my mind off it all. Just Cause 4 is okay but definitely weaker in terms of progression mechanics than 2 and 3. The weather system stuff was cool but like you said after a couple minutes you realise there's really not much you actually do with it other than it being a visual spectacle. I think they made the upgrades far too complicated, it was a cool concept to be able to set up your gear in certain ways but again in practice it wasn't really that useful.
Just Cause 3 is one of those games I will never forget. Its beauty is on par or better than games like GTA 5 and this is coming from a huge GTA fan. From raiding police stations to blowing up bases in a Bavarium chopper, nothing in that game wasn't fun.
@@saddamhussein2 You don't know what 'not fun' is until you've done the transmitter defense missions in 4. I imagine how many people must've ragequit after them.
The taking over process in Just Cause 4 honestly ruined the game for me. What I loved about 3 was that it mattered that I hunted down and took on every enemy base in the map, jow it feels so empty to fight in bases
Lil known fact it seems Just Cause mainly the first game was inspired by the overthrow of manuel noreaga and US operations in panama, which was also known as Operation Just Cause.
I remember loving 2, playing the demo over and over on the 360, and finished the story, in my opinion from a distance it's one of the best looking games ever made, I don't know what they did to make the draw distance so clean but it worked perfectly (They kinda messed that up in 3) I was hyped for the 3rd game and loved it too, I even played it to 100% completion which is rare for me I tried my absolute best to give 4 the time of day, and went back to it multiple times, but nothing sticks me to the game. I've barely explored the map and I have no idea if I'm progressing the story properly, the new tools are fun but it's so difficult to keep track of which tool I'm using, the tools power, if there's a trigger hotkey, is it held or pressed, am I on the right custom, and the controls feel bloated and uncomfortable 3 felt like such a smooth progression from the mechanics of 2, the upgrades, the controls, even progressing the black market was fun and easy to figure out, it did it in a much nicer way than 4, and progressing through the game in general felt more fun, I get stuck figuring out what to do a lot in 4, and usually just because I had no idea what would progress the mission, I never really had that with 3, it would only have me stuck when there was a difficult challenge ahead of me
When i started playing just cause 4, i thought there would be missions similar to the war missions in jc3 but on the front lines with the risk of having your front pushed back if you performed badly
it did, it was part of the "air expansion pass" and the "just cause 3 XXL edition" (the game, the 3 air land and sea expansion passes plus a couple extra weapon dlc's) currently goes for £24.99 on the playstation store. just cause 4 also had a booster equipped weaponised wingsuit, but it was much less cool and upgrading it was locked behind completing those stupid wingsuit stunts for garland king.
One of the biggest flunks I think avalanche did is not adding multiplayer when fans have been asking for it for years and also the success of the multiplayer mod in just cause 3
One thing I disliked about Just Cause 3 & 4 was the lack of collectables. JC2 collect a thon was fun and finding money, suitcase or an amor part was exciting. Now what ever Ricos health has it what he has. I liked upgrading and seeing my Rico getting stronger by just exploring the map
I hated the collectables in JC2. Not because of what you had to do, but because of the sheer number of them. I remember tallying them up and it came to something like 500 (or 5000?) in total. I like collecting stuff but there's a point where oversaturation creates diminishing returns on fun. I'd rather have 10 really, really fun and well designed collectables that I don't need a guide/video to find them all than 100 collectables that are only there to justify map exploration of a map that's arguably too big because of all the settlements that have nothing of note in them aside from a couple of collectables.
@@Commrade-DOGE Yeah, but there was relatively few of each, took you to a unique location and had cool gameplay/lore tied to them. You could get all of them in a day if you wanted and had a guide. JC2's collectables would take months, even with a guide.
I would honestly do a in depth over haul of the destruction system. Make is so full buildings can be destroyed in pieces (and they have a inside that you can enter) Apply this to vehicles as well (so wings of jets can be ripped off or cars smashed and torn apart) add a fuel and ammo aspects to vehicles (this will prevent just getting one vehicle and using it for a long time. and an additional effect that I'll explain now.) Have different degrees of explosives. Hand grande small explosive, c4 larger, warhead massive. The more fuel and ammo a vehicle has will increase it's explosive potential. All these things tying together to reward players for creative use in their tools to get more "bang" for their buck destruction wise.
The reason most games don't do this is because consumer PC hardware will choke on that level of physics computation. It'd slow the game to a crawl if not outright crash. That's why when games do have destructible environments, they're usually made of copy/paste assets assembled with pre-modeled components. If you try to do that with a game like Just Cause, it'd barely run at all, even on newer hardware. Never mind the herculean development effort it would take.
@@weezusQL erm…..they already did this with red faction guerrilla. You can tear down entire buildings with just your hammer. It’s fully open world and fully destructible. Also, teardown exists. We have the tech and yet no one uses it.
I remember playing Just Cause 3 a lot in 2015 and really liking it. I was excited for Just Cause 4 and then I was so disappointed because it was so much worse in every regard. Like...HOW??
Psychopath here, I loved bowing bridges up when cars were on them in JC3, and was very saddened that they made blowing bridges up harder in JC4, but sending someone to space with a balloon in a tether of people is fun too.
The jetpack wingsuit made JC3’s gameplay loop perfect. You should earn it through gameplay in the story. If they want a new gimmick they should take inspo from XxX and extreme sports expanding on stylish chaos tricks and having deeper hoverboard mechanics. AND FOR THE LOVE OF GOD ADD MULTIPLAYER.
if they combined the city/base liberation system of just cause 3 and then a more fleshed out version of the just cause 4 frontline system that would be my dream game
I was introduced to this series by Just Cause 4, which despite its bugs and issues was still very fun to me. I can see why JC3 players would be upset with JC4, but I don't think it deserves all the hate it gets
I miss being able to stay attached to something while it's blowing up. Being able to stick to the underside of a crane as it careens towards the ground is amazing and I never forgave 3 for removing it.
JC2, imo, was perfection. 3 adds more fun but just how simple and easy JC2 was made it a near perfect sandbox and overall I felt it more fun than JC3.We never really considered the Agency was corrupt because we didn't need to and they never really threw anything at us to make us think so - and that's one big difference: They can keep it simple and not try to use so many cliché plot twists, and it would still be good. Just focus on the sandbox part where your chaos and choices make a lasting different.
My biggest gripe of JC4 is that it seemed unfairly balanced. In JC3, you always felt capable. Some things more difficult than others, but never frustratingly so. But in JC4, you were met with a nearly insurmountable barrage of enemies, weather and death by proxy even when attempting the most mundane task. The game truly feels programmed to simply bulldoze you until you get lucky rather than giving you a challenge which becomes doable given a bit of strategy and finesse.
JC2 for me was the perfect game, or well, almost perfect. It had the best setting at least, and it might be because of nostalgia but I personally like the look of the outdated graphics more than 3's, it's just enough to make the game look realistic when looking at the bigger picture but just enough to not immerse you too much. The islands of Panau were also so unique in comparison to each other, the main island was a mountainous jungle with snow covered peaks, a collection of islands were a concrete jungle, and one island was a desert, the last one is a bit boring but there is always stuff to do to distract you from its boring look. And I personally believe that if JC2 just had the added stuff from JC3 then it would've been a perfect sandbox, sadly I don't particularly enough the looks of the Mediterranian islands of Medici.
Thank you for making this video... you see part four was the first and only game in the series that I ever played and no matter how much I wanted to like it, I just couldn't get into it and I thought there was something wrong with me... so with that being said I am going to go and give part three a try. Thank you for the great video !!
Bro I’d love a just cause game set in a city Imagine not only the destructive potential but also the movement swinging through the city like a mix of Spider-Man and Batman
Ah yes, just Cause. The series that filled the gap left by Mercenaries: Playground of Destruction following Pandemic's closure because THQ fell through.
Actually, what happened is that Electronic Arts bought Pandemic. Pandemic then made Mercenaries 2 World In Flames and The Saboteur before EA shut them down permanently. Also, Mercenaries Playground Of Destruction was actually published by LucasArts, not THQ. THQ published Destroy All Humans, another one of Pandemic's games.
having come into the series with 4 and going back and trying 2 and getting 3 i have to say 4 is easily my favorite. the boosters were just an on point addition along with the mgs style lift bags. i dont understand the hate 4 gets universally on youtube but i nearly 100% the game on ps4 and bought it again along with 2 and 3 on pc. cant wait for the next addition to the series.
The just cause games are the only games where you can subconsciously forget to use a gun as you send people into space and tether them together at mach 2.
I really liked JC-2s map, it felt natural and huge, the military bases looked just overwhelming and not to mention the Island with the WW2 Jap-Soldiers was just the cream of the crop. Some mechanics i preferd in JC3 other than JC2...but i really disliked the map...in JC4 i liked the map a bit better but the gameplay was teadeous
JC2 was great but its world was to big that was mostly empty with much to be desired in terms of detail. JC2 pales in comparison to JC3 with its vastly more complex destructive environment and opportunistic sandbox gameplay. Many people swear JC2 was the pinnacle of the series but to me that is just blatant fanboyism. JC4 is an objective downgrade over JC3, whereas JC3 is an objective upgrade over JC2, the proof is in the gameplay and its that simple.
I think that Jc4 and Jc3 are pretty equal in terms of pros and cons. What I like about Jc4 is the weapons, supply drop system, new tools and gadgets, customizing your grapple hook, the AI for the enemies, and certain parts of the graphics like the weather events. But the core gameplay of liberating things was a bit of a downgrade
Thanks for posting this. It's exactly how I felt when I was beginning to play JC4. Suddenly there was this smorgasbord of complexities that ended up getting in the way of the fun. Let's hope with JC5 they let you rampage, but give the option to make it more complex if you wanted to.
I'm playing the game right now. Haven't played 3 but fooling around in 2 was a blast and man... this video is so accurate: The core experience is great but the gameplay and mission structure is actively wanting that you have zero fun
Idea: what it they mix the concept of taking over strongholds and once you’ve done that then you can move in troops and destroy the infrastructure to liberate cities and bases which will then liberate the province.
Love Just Cause 4’s movement and combat. Can’t really appreciate anything else. I hope they return to the JC3 formula and bring more movement mechanics. Maybe a Gravity Gauntlet.
I loved Just Cause. I loved that it never really tried to Justify the Fun found within it. and in the 3rd Game I had so much fun just setting Bombs and watching the Chaos unfold. I started playing with Just Cause 2. Did you ever play The Mercenaries Games TBP ? they're older now but there's still some Fun in them. I think they're on Origin if you want to play them.
I just started play the JC series. I was told to start at JC3. Still playing and it’s extremely fun. The fact that I spent my first hours kill enemies and then spending a bunch of time pulling trucks and cars off the blown up bridge. So cool to watch cars fall from the bridge. Extremely fun
I should mention that I haven't bought any of the DLC for Just Cause 4, so if any ideas that I have contradict anything from the dlc, I apologize.
not much. they added another wingsuit similar to the bavarium wingsuit and a hoverboard but neither of them add much in way of much fun. just another toy to mess around with for a few hours. the wingsuit in 4 was nerfed majorly compared to the one in 3. i had to use cheats to have as much fun as i used to.
there was a jet pack for the wingsuit for both 3 and 4 exactly how you described, it's just tha 3s was locked behine an expansion and 4s was locked as a pre-order bonus
I don't know about 4, but there is DLC for 3 that gives you a jet booster, as well as a machine gun and rocket launcher. You have to put in a bit of work for it though.
@@Some_Really_Random_Dude. yeah, there's one for four as well, but they nerfed it a lot compared to the one in three, but they do have a hoverboard in one of the other DLCs, it's a little fun and pretty useful to get out of sticky situations especially on water
I thought the hover board was great
Just Cause had so much potential as an open world action game, if only they kept the JC3 formula and improved on it instead of trying something new and downgrading it basically
They should also indeed the physics of JC2 TO IMOROVE IT
Part of the issue I feel is that they've already hit the peak of JC3's formula. It's like TBP said, diminishing returns. How do you improve the formula when you've already done everything? That's why many of JC4's new features felt like gimmicks.
Honestly, I would argue the best course for the JC franchise is to lay dormant for a while. Wait until we're well into the 9th gen before starting work on a new game. At least that way, the new tech means more possibilities for the sandbox at least.
@@FraserSouris you brainstorm the fuck out of it, take in fan suggestions.
@@FraserSouris I think 4 is a side grade in some areas.
Stuff like the underbarrel grenade launcher, ricochet shotgun ammo, and a rifle that can deploy drones is cool
The hover board in 4 helps fight one of Rico’s biggest movement flaws.
Poor water mobility.
Sure the wing suit in 3’s air assault did help combat this with the hold triangle to not drown/ take off
I’d like to see 3’s bavarium wing suit return, with the air strike of 4’s (I kinda like it as it makes for cool escapes)
The improved ability to switch seats while driving is welcome.
And the ability to have the ai hop in helicopters with you is also welcome.
However the removal of grenades, the 3 weapon system, and the classic Blow up everything red is kinda sad. Along with Rico dropping weapons that have no ammo (both main ammo and special)
Along with nerfs to the drone rifle (imagine having a small army of drones follow you while you have the yellow
Stone sniper drone following)
The call in system of 4 does kinda feel better than 3 (no more looking for beacons) sure you can’t call in a full new arsenal of 3 weapons and a vehicle. But having the ability to build a army of drones in a matter of 3 minutes is awesome.
@ZogBot innovation is important but that doesn't mean you have to remove all the good things about the previous game like the unique bases JC3 had which made exploration and replay value fun
I like how the developers explained why just cause 1 last mission is so hard. "We did not know what we were doing".
Virgin "It's a challenge if you can't do it that's on you" vs Giga Chad "We did not know what we were doing"
@@Attaxalotl to not know what u are doing isnt really giga chad as that is often leading to people getting hurt or worse , and its the last thing u want to hear from your pilot.
so please cut this crap ffs...
@@thelvadam2884 Sir this is a wendy's
@@thelvadam2884 it's from a game though.
@@thelvadam2884 This is about the final boss of Just Cause 1 being obscenely difficult. Other game studios would say that "it's supposed to be a challenge!" and blame the player's lack of skill when they knew they messed up. Avalanche just straight up said they balanced the boss wrong.
Just Cause 3 was a great game. The only problem for me was the lack of large cities like you had from JC2 and JC1. Fighting in a large urban setting was like my favorite parts of those games.
Yeah, missed those too. And I never really got on with the weird octagonal-platformed bases of JC3. They just seemed lazy.
I also hated how half the map was uninhabited, it felt incomplete
i do agree, i liked City Di Revello despite me not really staying in it
The cities were larger in JC2 sure but they were mostly empty with nothing to do other than fight NPCs, not something I was say is better.
@@Whoareyoucallingyeah great so they removed them and put barely any npcs and made the military bases all feel the same whata upgrade :)
Something else that made JC2 so much fun was the public radio announcements made by El Presidente after each time you destroyed any facilities…. They had me laughing all the time - as he kept “explaining” the destruction/explosions due to ANYTHING but the players actions
The propaganda that you hear in jc3 after destroying a base was hilarious
@@Milty2001same here. I kept cracking up every time bro spoke. 😂
his voice is just gold when he says "vive medici" really quickly@@Milty2001
@@Milty2001especially since it was David Tennant
@@callumleslie1680 "Vive-NO, NO! VIVE ME! VIVE! ME!"
(Cheery ass trumpet anthem ensues)
The problem with the frontline system was that it always felt restrictive compared to JC3. A really easy solution would be to just keep outpost destruction from JC3 but make it so that outposts close to the frontline would provide you with rebel supoort when taking them over. That way you're incentivised to take outposts on the frontline but it's not impossible to go take some random outpost if you feel like it.
Or even make the frontlines on a settlement to settlement basis instead of a whole region basis and i do kinda like how your unabke to advanced into some regions but the biggest issue with that is that it feels way too linear on a province to province basis
Brilliant!
JC4 was a huge letdown for me. I will say I much prefer the slightly darker tone and weather systems. But literally they stripped the one thing that made JC2/3 so good.
at least the ost was good
If the weather systems were fully utilised, it could've offset the shortcomings. But the tornado is limited to 2 paths that barely pass by destructables, the sandstorm only really comes into play during missions and the lightning storm is only active in a tiny radius around its launch station. I do like that post launch they added a bunch of stuff back in like the destroyable trains and train bridges.
I also got no end of joy attaching boosters to the back of a bus, balloons to the top and using it as a flying car to drive around the map. Took out a blimp by ramming it. Funny as heck.
@Rocky Montana Garcia mayne that and the Eden spark
I was just thinking if which game to buy JC3 OR JC4. I played Jc2 and enjoyed it many years ago. Can you explain what you mean by the 4th game taking out the best parts?
What was removed
Just Cause 2 was my favorite map out of all of them. If it had the wing suit in 2 it would probably make it the best Just Cause. So many Easter eggs in that game too
Play with the wingsuit mod
@@farawaygaming_ nah, try the superman mod
using grapple while parachuting was speedy enough to get a quick ride without vehicle, but yes wingsuit is very cool
@@mvltnf There is the 5 miles grapling hook mod. :)
Maybe the best open world map ever made. Definitely one of the best.
Just a note, Just Cause is also a reference to Operation Just Cause, which was the US invasion of Panama in the late 80s
I’ll say this for JC4, the landscapes are gorgeous, and floating around the map in the wingsuit is super relaxing.
The AI battles are honestly insane in JC4 too
when it first came out I sat in call with some friends and suited around for over 2 hours straight without touching the ground, it's such a fun mechanic
about the rocket boots thingy in just cause 3, the air dlc or whatever its called upgrades youre wing suit to have guns, rockets, and a rocket booster, wich basicly turns you into a human plane
the dlc that turns you into iron man? that was the most fun thing ever. I can not play just cause anymore unless it has that lol
@@LaPride247 Why not make it more agile? Like, give it quick turns and stuff, so you could literally be like a rocket mosquito.
@@modeman15 it is already more agile than normal having airbrake to change direction fast, the boost and u can kick of walls which can changes ur direction drastically and instantly
@@B1g_GR33N I mean even more agile. Like, almost comically agile
Just Cause 3 was incredible, I really loved the full on war missions in that game where you went place to place fighting different enemy encounters, it would be cool if they brought back Frontlines from JC4 into JC5 but made them engulf towns, oceans, and the nearby landscape so there is urban fighting, open field fighting, air battles, and naval battles all on one frontline. Couple that with some new quality of life things like Rebels following Rico on the frontline or Rebels getting called in to support Rico if he's in high Heat would be awesome.
Only thing is the music kinda sucked
Budget Italian doom e1m1 just doesn't work for it
@@tankhead2645 I really loved the music in JC3 it was very calm and nice 👌
@@Alsuri76341 yeah most of the time, but for the war missions it was underwhelming
Oh yeah, it'd be awesome if you could have both the classic liberation and frontline gameplay
@@tankhead2645 Hard disagree, JC3 had great music.
Just Cause 3 is by far my favorite of all, and even of all games in HISTORY. Not joking, I have replayed the ENTIRE game tens of times and always adored it. The absolute freedom of what you can do is amazing. 4 completely ruined it by making it WAY TOO complicated and had such a enclosed and forced progression system. I really hope if they ever do 5, that they only expand more on 3"s gameplay loop and even story.
So I'm not the only who's most favourite game is Just Cause 3
@@cpt.martinwalker6268 my favourite game is also just cause 3. I also love just cause 1 and 3.
Same here, i love JC3 the most out of all the games i played.
I don't think it got more complicated, I think it got dumbed down. Ex: instead of destroying things in a base to liberate the base it you just do a mission to liberate a whole section of the map. It got dumbed down and made the game more boring
2 & 3 are my fav and I'm exactly in agreement with you. Nice to have an open world goof off sandbox we can repeatedly play in.
Personally, JC2 was my favourite of them all. I’ve spent an unhealthy amount of hours on the PS3 just playing this. The map, the sandbox, the one liners, serious/not serious humour, vehicles control and map control was all there.
I liked seeing a big base, blowing it up and completing it 100% to then move on to the next. The vehicles were drivable (unlike motorcycles in JC3-4).
Each region of the map had its variety in vehicles, base type and unique architecture.
There were cool stuff around the map, like the flying club house, the WW2 island that blows your vehicle up.
Yes JC3 was superior in a lot of ways, mainly the sandbox and player controls. But as for the rest, I still personally preferred 2.
me too dude, its my favourite game from my childhood.
agreed, for me its how the dlc is very small and is only there if you really want it. I got the dlc's because the game was so fun and I wanted to mess with the air gun. Unlike just cause 3 were there is so many dlc's which added new places to explore. I wish they could have done it like JC2 were the devs did not like the idea of adding new places through dlc. Everything was there from the start but you can buy the dlc to get a few cool trinkets.
Killing the generals and everything, all of them with those written stories hahah It was amazing
JC2 is one of my favorite games of all times, still to this day. Although, I play it on PC for the mods, including the ability to actually get 100% completion in the game, something you can't do without the mod that adds in the 6 missing resource items as well as the bugged water tower. I tried getting into JC3 and got bored, because the targeting reticle felt like some weird, buggy paperclip lol and the challenges were so insanely cheap! In every one of them, trying to score enough damage to get the highest medal was so insanely cheap and tedious, I found myself going to TH-cam to see what weird exploit I had to do to get the highest medal; was it gold or platinum? I forget.
To this day Just Cause 2 feels like the single most "solid" game in the franchise. There is something about that game that even with the 2010 graphics, still feels amazing for just doing all the race challenges, taking over all the settlements, the strongholds, and even the faction and main missions. The weapons all feel more "grounded" to me, and I always found in JC3 when trying to play it, it always felt too chaotic and unfocused, even when causing chaos. With JC3, I tried just taking over all the settlements, but they all felt like literally the same thing over and over again.
JC4 I only tried out for a few minutes before just getting bored and abandoning it on the PS5.
I loved JC2 so much man. I loved all the Easter eggs, the hot air balloon, the banana fail writing, the washed up whale, the hatch from LOST on ww2 island, the mile high club, the little wooden shark fin with an engine on it, you name it. There was just so much shit to explore and mess around with. I played that so much lol 😂 I even uploaded videos. It was pretty groundbreaking at the time that you could record gameplay and upload it from PS3: th-cam.com/users/lennartjuhh looking back at these videos makes me smile, cause I remember the joy I had as a kid. It’s like a memory archive for me
The story in jc3 is honestly perfect, not to forceful, but still very well written and executed
Honestly the next step for JC surely has to be a co-op experience - one thing I found most frustrating about JC4 was that in order to utilise the mechanics properly I always felt like I needed someone else with me to help. Especially after 3 whole games of doing stuff solo... I personally was running out of ideas of how to have fun in the sandbox - I've tried every combination of tying vehicles and enemies together, i've tried jumping from every vehicle to another... having another player there to help co-ordinate stunts etc would open up SO MANY more opportunities.
i agree, i always thought a coop Just Cause game could be interesting, the problem arises though in HOW they would do it as the general thought feels weird with the entire series initially being single player plus they would need a lore reason because i know noone is going to accept Tom Sheldon suddenly picking up a grappler and joining Rico in blowing shit up, if they do coop i think they could either have someone who was trained by Rico (possibly someone such as his child) or they could retire Rico (as with him being in 4 (soon to be 5) games he is getting quite old lore wise) and possibly bring in 2 new characters
A duo to destroy everything? that sounds so damn fun!
Want someone to hold your hand lol
@@kktyr4580 not gonna lie, it would be so in-character for JC to nonchalantly acknowledge the existence of multiple ricos without elaborating whatsoever or having any characters question it
show, don't tell. you don't need lore, just cause
Co-Op? Nope, it was always a single player game so lets keep it that way.
One odd aspect I found for all 4 games is they center around Rico but change both his face and voice actor in every one. I know it's not a big deal vs the actual gameplay but I get less thrilled to reconnect with the supposive same character. Kinda like Dead Rising 4 was marketed as the return of Frank West but they changed his voice actor, face and writing.
yeah it's odd, like it's him but it just doesn't sit right
both faces are alright i guess
Yeah I agree with this
He didnt cover wars, youknow 😔
i think the reason to this is he is getting older as the games progress, i mean i know quite a bit of people were surprised and shocked when he suddenly had a beard in JC3, as for Deadrising i think it was meant to be a reboot of the series since alot of stuff was different such as the story having no time limit
@@kktyr4580 I'm not oppose to him getting older, it just the new voice actor for every game and his demeanor always felt so different than the last game that it was hard to connect to him being the same Rico.
I'm pretty sure the devs realised that what they did with JC4's base liberation was bad, since in the Danger Rising DLC, they go back to the formula of "Destroy anything with these specifically marked colours and there'll be a nice explosion" like what was in the previous Just Cause games.
Maybe they need to use both together. Give something for both player bases
The perfect way would be "destroy all the things" but with the chaos objects respawning after liberation.
@@Bacony_Cakes no need, keep them blown up but the chaos soldiers populate it like in JC3, or slowly rebuild
@@HDTomo No, the chaos objects respawn so you can blow them up again.
@@HDTomo slowly rebuilt after say every 3 liberations
Just Cause 2 aged pretty well I have to say. It's one of my favourite games of all time and I keep getting back to it every once in a while. A faithful remaster would be soooo nice!
The running felt so bad and forced. It's like playing an old PS2 games.
@@codguy12 Why run when you can use the grappling hook :D
the game is so fun and cute (if you ignore how racist the voice acting is) ive replayed this like 5 times and am replaying it rn its addictive
@@Anunnamedtank Racist voice acting? Sounds like different languages sound different in different languages. As an austrian i have something like an arnold dialect. Is that racist?
@@xXDrocenXx no, having an accent/dialect isn't racist
Just Cause 3 was one of my favorite games when I was younger and my favorite part was that the story was almost entirely optional to the game. Younger me did not understand what the story mission icons on the map were, so I liberated every single base on the map that I could before actually completing the story. I would love that kind of freedom in a sequel, because it was being let loose like that which made it so fun
I don't know why they took away the sidearms in just cause 4. That was like, an entire category of weapon they just removed. I really loved the revolvers and the SMGS and they were just gone in 4.
My friend and I used to play Just Cause 2 together, we would just swap the controller back and forth after dying. We literally called the game badass, as in, "hey let's play badass."
@Vegas 🤣🤣🤣
My family called that game "bolo santophi" idk where they even got that from lol
It means nothing in my language
The final DLC of Just Cause 4 has a cutscene where The Agentcy constructed a replica of the wheater controle device and that it's located somewhere in the north-east of the US main-land. So unless the devs are going to redcon that DLC... Well, then I'm pretty sure that Just Cause 5 isn't going to take place on an island.
To be fair, It's not like JC really cares about story or continuity. They could just retcon the DLC and like 90% of the playerbase won't even notice.
@@FraserSouris I mean they kinda do though, a just cause 3 dlc foreshadowed jc4. It's not that they don't care about the story. Story just isn't the priority
@@farawaygaming_
JC4 also basically redid the plot of JC2 and 3 with Rico and Sheldon despite the whole point of their arc being that they could trust each other. So It's not like it would be an issue if future JC games also redid plot points.
I think it will take place on a island that is owned by the US kinda how the us made Hawaii a state
they can just make the area an island like gta 5
One aspect that they can vastly improve on is making the game world feel alive. More details on npcs and towns/cities.
JC3 was just perfect in that regard, maybe a little samey in the long run, but the colours, were never tyring
@@bruschetta7711 the colors are too contrast-y, it hurts my eyes @_@
but you do you someone likes that
that is also a minor problem in jc3, the cities are just people walking around and driving around but the regional towns are massively lively
Imagine an in depth, detailed, interactive Panau. That would be amazing
@@intechio9013 Yes for sure, the main City is a complete ghost town.
Super random but the clip of you launching the big ass truck off a cliff in Just Cause 2 at 19:01 sent me straight back to my childhood. I spent probably hours doing that as many different ways as I could and absolutely losing it the entire time. Thanks for the video and the memories.
I love when he describes something that was in jc3 perfectly without realizing with the jetpack
I think JC5 should have Rico get captured by trying to take on The Agency and you are a new character who has to go on missions to save him, this would allow Rico to be retired at the end of the game and would make sense to roll back some of the tech you have access to since 1 new hero and 2 you are fighting the Agency
damn that's smart
Danger rising in 4 does show that the agency is attempting to make budget Rico’s
So a rogue agent could make for a interesting player character
Id rather have a prequel or something, the 1st just cause game could have been way better if it was like JC2 and JC3 in gameplay, plus the older weapons are amazing, id love to have that feel of a one man army again that JC4 took away from us with all the goofy gadget guns
Nah
Imagine the new main character is Mario Friego 🔥
I loved 2 and enjoy 3. I think I have the same issue you did in that the Story is just not something I care about, but its still fun. I really wish the game Mercenaries would make a comeback because it feels like Just Cause got a lot of its ideas from it, but it did the whole War Zone all around you thing better. I just hope 5 goes back to being more like 3 at lest.
The devs who owned Mercenaries went under I think
@@thegamingprozone1941 They might have, but I would think someone could buy the rights if they wanted to. As long as it wasnt used as a Tax Right Off.
@@thegamingprozone1941 pandemic has been dead for a long time friend. 😢
I like 4’s secondary abilities for weapons. But I miss Rico having 3 weapons
Well JC and mercinaries did have some of the same teams i beleive, blizzard i think im not sure though
I remember buying just cause 4, playing a solid 40 seconds and not touching the game ever again.
Really, if JC4's progression carried over from JC3, it'd probably be the best in the series. I could see this making the frontlines a lot more interesting. Leave an outpost last, and you can see the last of the Black Hand in the area desperately trying to fend off the rebelling forces. Perhaps even include some enviromental storytelling by having multiple transport vehicles in the outpost, implying that they're trying to evacuate.
I didn't mind the story focus of 3 and 4. They still had a level of goofiness and charm to them like Mario getting Rico to kiss a cow, or the DLC in JC4 that literally has you fighting demon aliens.
One of the weirdest things about jc4 is that it didn’t include multiplayer after the huge popularity of the just cause 3 multiplayer mod. It seems like such a no brainer to include it after all the sales jc3 got from a fan team
Totally!
Also jc2 had the same mod, and it was super popular!
I think the JC2 multiplayer mod was even more popular than the JC3 one.
@@rafox66 yeah but don't tell the JC3 fans that!
I dunno man, JC3 multiplayer never really took off, as was incredibly buggy. 2 was good though.
@@lucask4377 we are all brothers here.
I was shocked when JC4 came out with no multiplayer.
Honestly seemed like a no brainer
I loved JC3 so much. Anytime i ever got bored id load it up and spend an hour or so gathering vehicles together and turning them into exploding beyblades
I really hate how 4 doesn’t have something pop up when you destroy a chaos object like in 3, there’s no satisfaction to it now.
Also there’s a rocket boot like feature. The Jetpack wing unit in the JC3 DLC is pretty awesome, along with just the DLC in general
Skystriker Wingsuit in JC4.
It has superior missiles, and upgrades are tied to Wingsuit challenges!
👍👍
What do you mean?
@@007georgetony the wingsuit challenges in the base game upgrade the sky strikers missile capacity and boost
@@ibelieveingaming3562 so does JC3? and the challenges are actually good lmao
It's not 3 rings it's an entire course
@@Octi-ku4yf I prefer JC4s wingsuit.
I also prefer the shorter wingsuit challenges you can do on the fly.
Also do you know what you can do with the hoverboard?!
I have nearly 1000 hours on Just Cause 3, and I can confirm that no matter what, there’s always something more to do in the game. It’s literally timeless and hasn’t gotten old for 900+ hours of me playing it. Truly amazing game.
You are just addicted to games 💀
what i liked in 2 was you had to work with absolutely insane groups to help you liberate the country, no goody two shoes rebels. It had Bolo Santosi and the "revolutionary groop known as da reapahhs". Just for that - best game in the franchise
For me, Just Cause 4 was definitely a step back for the series, but at the same time they introduced some interesting ideas. Like you said the frontlines feature is pretty unique. Having a full on warzone at all times against the two factions is pretty badass, and the weather affects, even though are inconsequential to moment to moment gameplay, are still interesting ideas, but they just need to fix.
It was the small things Just Cause 4 did that I think it did pretty good. Little things like being able to move freely and much faster on any vehicle, including hanging on sides of giant planes and underneath them. The idea of secondary features with weapons I thought were neat, and the customization the grappler had. Even if that was also inconsequential to the plot, it was an intriguing idea.
For Just Cause 5, I do agree they should make the plot pretty simple, but if they want to make it complex like they’ve been doing now, they really need to fix their mission structure. Obviously starting with the old progression back, but when you do get to the missions, instead of having the same copy paste missions, they should do individualized ones that utilizes the chaos and gimmicks they’ve been introducing. Give you reasons to use the grappler modifications, or reasons to utilize crazy weather, instead of giving you the easiest and mundane options all the time.
You should’ve mentioned the lightning gun from just cause 4, it’s the perfect example of the change to not being about blowing stuff up. The storm grenade causes random lightning to spawn and do pretty much nothing helpful, whereas in Just cause 3 you can get the Eden spark in the dlc which lets you call lightning down from the sky in a big beam to target whatever you wanted, it would also cause people and objects in that area to float for a second which you could use to make people run off of cliffs and stuff cause of the momentum. When I got the lightning gun in just cause 4 that’s the exact moment I stopped playing cause the Eden spark was so much fun
btw these lighting strikes created by the lighting grenade in jc4 can actually kill you at any random moment like wtf brah
It’s ironic he mentioned rocket boots for JC5 when the Bavarium wing suit from the first JC3 DLC does exactly that.
After 3 I noticed one of the things they didn't capitalize on the use of the rebels. I had the most fun just carting rebels around and seeing how long they lasted in a firefight before decimating a base. So maybe keep the movement and grapple of 3, but have a multi faction warfare like 2, but then expand on the revel system. Make it so you can cart around more rebels or even like send a group of them to attack an area. Make it so rebels can drive tanks and helicopters so they can give you areial support when attacking a base. Make it so instead of rebels just standing around they can actively fight with you when you cause chaos and destruction.
I’ve had a few moments attacking a base we’re a friendly jet or helicopter came in to assist me with air support but never got any ground troops unfortunately
I wanna see a return of multiple rebel factions (none blatant good guys like the rebs of 3 and 4, which honestly induced an eye roll from me) and see multi faction battles. Imagine seeing a technocratic Megacorp, religious zealots, communists, and fascist government forces all fighting each other at once.
@@duncanharrell5009 in JC2 the rebel factions were practically identical in gameplay terms. It would have been nice if the missions you did for the faction unlocked different faction perks, like letting you call in different kinds of support.
I kind of wish JC4 had a hybrid system to conquer land, like you destroy a certain amount of stuff (permemantly) in a region to increase chaos in that region, which would unlock a mission to move the frontline and officially take the region etc. The frontlines themselves were really cool shouldn’t be abandoned.
Frontlines out, they were boring
@@amongusus47825 They were the best AI battles I've ever seen honestly. I just wish my participation in them mattered more in some way.
@@iforgot87872 too static, you advance them by spending points and they disappear, not by fighting, either they make them more dynamic or just scrap them imo
Just cause 3 with all the DLCs gives you a jetpack that has a rocket launcher like boba Fett and giant Mechs that use like gravity manipulation or something like that.
I SWEAR THE JETPACK OF THE JUST CAUSE 3 DLC IS SO GOOD. The EDEN expansion is so simple and fun
@LGPeccinatoi feel you bro
The only thing i wanted with this jetpack is more agility. Like some kind of qickturn to become a rocket mosquito with a machinegun.
The fact that someone in the Just Cause 4 team thought it was a good idea to limit ammo on the helicopter weapons... SERIOUSLY??? YOU'RE MAKING A JUST CAUSE GAME
And no attaching tethers ??
Right I love infinite ammo in vehicles in video games that's one reason why I didn't like BF5
@@beachbum23just fly back and it refills you
Can't believe they have made 4 games already and in none of them is an easter egg where Rico pull an enemy with the hook and says "Get over here!"
In JC4 if you use retractor on an enemy Rico would say "you're going there". The same thing if you use ballon, he says "fly you fool"
I'm pretty sure one of the games has an achievement (perhaps JC2?) that's labeled that and you get it for pulling enough enemies with the grapple
Fake fan alert
@@LumpKingDLO I'm not a fan of Just Cause, I haven't even finished one of its games
Boots with thrusters attached to them is what Rico needs, this would enable air and ground dashes, wingsuit boost and more
That's a good idea
There's already a wingsuit booster in the game, I don't know why so many people seem to have missed it 🤨
My proposal is that Avalanche Studios takes the Criterion approach: "fuck it, we'll make a remaster".
Also, fun fact. The bulk of this video was written back in June when a flight delay caused me to miss a connecting flight. Thus leaving me trapped in the Montreal airport for a day. And yes, the Montreal airport is the worst airport I've ever had the displeasure of spending time in.
No shit when Montreal is in Quebec
Then you haven't travelled much lmao, Montreal is an okay airport. Have you seen the shit stains that are the Houstons, Detroits and Washington DCs of the world? MTL is paradise next to these crumbling monstrosities
Just Cause 2 was absolutely phenomenal
And I just couldn't get into 3 or 4
MeToo
@엄시원 jc3 is literally jc2, but 10x better
JC3 was great, however it is rather glitchy and suffers from a good few crashes on console.
Was about to write that, for some reason I really enjoyed playing JC2 but I just couldn't force myself to play either 3 or 4, just didn't have the same feeling.
@@jameswright4236 it’s great on console, but on pc the controls are pretty bad (the wing suit/plane controls) also the weapon auto aim is really annoying and non toggleable
After watching a few videos about JC4, it's strange to me that people don't mention the side story of Rico helping the film crew with stunts. I think I played about a third of the game before just getting frustrated and stopping, and those were the only fun parts for me. I thought it would've made for a better story, that he's helping with this movie and stumble upon a rebellion or something, not that his Dad is some kind of super-villain.
I remember seeing the Just Cause 2 demo on xbox before it was released, I played it and was immediately hooked. I think you got about 30 minutes of game time for the demo and i must have played it at least 10 or more times. My favourite spot was going to the airport and using the grappling in different ways to make the plans crash into each other and different things. JC3 poor optimisation at launch broke my pc and i couldn't play the game and 4 was a huge let downs.
Lol I forgot about the timer 😂😂😂 that was crazy man.
The best thing about the series is just how much of a sandbox it is. In JC3, if you want, you can immediately go liberate a base in the last island to get a bavarium tank, and then tear down the much easier bases back in the first island. The only thing that keeps the game sort of linear is the missions, which dont block you from skipping ahead in any way. You can even liberate every single province before you even start the story.
I would also like it if JC5 would have it so that the agency has a chance to choose a random front line and push it back so that you have to make progress again. I think that it would add a bit more variation to the mix and of course, it would be rare so that the agency doesn't ruin your progress in 15 mins
The part about the Wingsuit getting a booster I agree.
Except I want it to be unlocked through side progression, like with JC3's gear mods, or maybe a little side mission that has it as a final reward. Don't lock the thruster powered wingsuit behind DLC for the third time in a row.
Locking it behind DLC made sense in JC3 because that was the first appearance of it, and the DLC it was a part of made sense (attacking an airship full of drones). Locking behind DLC in JC4 made no sense, especially since it was a downgrade of JC3s thruster wingsuit.
And make it so we cam get targeted by S.A.M. launchers while the booster wingsuit is equipped, like in JC3.
The mech should be unlockable too.
I feel like this series doesn't get enough love it deserves. Feels really good when I see videos about it on my recommended. Thanks for making this video!
Just Cause 2 & JC 3 were way ahead of their time - pretty decent game, insane & exciting gameplay, great graphics, decent storyline, awesome lead & support connection.... i am not sure what people expect anymore...
Thank you Just Cause team
I love jc4 because of all the glitches and stuff but I understand why people hate it.
I played both Just Cause 1 and 2 when they released, Just Cause 2 was absolutely mind blowing at the time and I still remember that one mission where you go to a remote island on the map and there's guys that still think a war is going on.
Just Cause 3 though was just on another level. It also helped me because around the time I got it I went through a pretty bad break up and just going around blowing shit up really helped to take my mind off it all.
Just Cause 4 is okay but definitely weaker in terms of progression mechanics than 2 and 3. The weather system stuff was cool but like you said after a couple minutes you realise there's really not much you actually do with it other than it being a visual spectacle. I think they made the upgrades far too complicated, it was a cool concept to be able to set up your gear in certain ways but again in practice it wasn't really that useful.
Just Cause 3 is one of those games I will never forget. Its beauty is on par or better than games like GTA 5 and this is coming from a huge GTA fan. From raiding police stations to blowing up bases in a Bavarium chopper, nothing in that game wasn't fun.
AND YOU DRESS LIKE A PUNK!!!@!!!
Getting the squalo boat was the least fun thing about the game
@@saddamhussein2 You don't know what 'not fun' is until you've done the transmitter defense missions in 4. I imagine how many people must've ragequit after them.
@@aircraft2yess those missions are a pain in the ass, so annoying
I sometimes forget that I am a huge Just Cause fan, I'm literally feeling JC in my heart
Same, like how can I forget about just cause?
@@Spider-tank755 nah I like it, I just don't play it, but when I see something about JC, I got *neuron activation*
edit: i play it from time to time
The taking over process in Just Cause 4 honestly ruined the game for me. What I loved about 3 was that it mattered that I hunted down and took on every enemy base in the map, jow it feels so empty to fight in bases
Lil known fact it seems Just Cause mainly the first game was inspired by the overthrow of manuel noreaga and US operations in panama, which was also known as Operation Just Cause.
I liked how much detail JC2 had.
How taking a city car become insanely slippery on non perfect pavement
It's funny how you managed to perfectly encapsulate my feelings toward JC4.
Your wrong.
Fight me virgin!
I remember loving 2, playing the demo over and over on the 360, and finished the story, in my opinion from a distance it's one of the best looking games ever made, I don't know what they did to make the draw distance so clean but it worked perfectly (They kinda messed that up in 3)
I was hyped for the 3rd game and loved it too, I even played it to 100% completion which is rare for me
I tried my absolute best to give 4 the time of day, and went back to it multiple times, but nothing sticks me to the game. I've barely explored the map and I have no idea if I'm progressing the story properly, the new tools are fun but it's so difficult to keep track of which tool I'm using, the tools power, if there's a trigger hotkey, is it held or pressed, am I on the right custom, and the controls feel bloated and uncomfortable
3 felt like such a smooth progression from the mechanics of 2, the upgrades, the controls, even progressing the black market was fun and easy to figure out, it did it in a much nicer way than 4, and progressing through the game in general felt more fun, I get stuck figuring out what to do a lot in 4, and usually just because I had no idea what would progress the mission, I never really had that with 3, it would only have me stuck when there was a difficult challenge ahead of me
When i started playing just cause 4, i thought there would be missions similar to the war missions in jc3 but on the front lines with the risk of having your front pushed back if you performed badly
22:12 jc 3 had a booster in wingsuit . It came as a part of dlc if im not wrong . Jc3 +all dlc will be super cheap at offers
it did, it was part of the "air expansion pass" and the "just cause 3 XXL edition" (the game, the 3 air land and sea expansion passes plus a couple extra weapon dlc's) currently goes for £24.99 on the playstation store. just cause 4 also had a booster equipped weaponised wingsuit, but it was much less cool and upgrading it was locked behind completing those stupid wingsuit stunts for garland king.
@@Gurds2702 jc 3 peaked and the franshise wont peak like that evet
Came here to say that. Unfortunately they could've baked it further. Just having 4 gear events was a let down.
One of the biggest flunks I think avalanche did is not adding multiplayer when fans have been asking for it for years and also the success of the multiplayer mod in just cause 3
One thing I disliked about Just Cause 3 & 4 was the lack of collectables. JC2 collect a thon was fun and finding money, suitcase or an amor part was exciting. Now what ever Ricos health has it what he has. I liked upgrading and seeing my Rico getting stronger by just exploring the map
Wdym no collectibles in jc3, I get jc4 but 3???
I hated the collectables in JC2. Not because of what you had to do, but because of the sheer number of them. I remember tallying them up and it came to something like 500 (or 5000?) in total. I like collecting stuff but there's a point where oversaturation creates diminishing returns on fun. I'd rather have 10 really, really fun and well designed collectables that I don't need a guide/video to find them all than 100 collectables that are only there to justify map exploration of a map that's arguably too big because of all the settlements that have nothing of note in them aside from a couple of collectables.
3 was a collect-a-thon
Plane parts, shotgun pistol parts, tombs, shrines, jumps, audio logs.
@@Commrade-DOGE Yeah, but there was relatively few of each, took you to a unique location and had cool gameplay/lore tied to them. You could get all of them in a day if you wanted and had a guide.
JC2's collectables would take months, even with a guide.
@@PlebNC good stuff
I would honestly do a in depth over haul of the destruction system. Make is so full buildings can be destroyed in pieces (and they have a inside that you can enter) Apply this to vehicles as well (so wings of jets can be ripped off or cars smashed and torn apart) add a fuel and ammo aspects to vehicles (this will prevent just getting one vehicle and using it for a long time. and an additional effect that I'll explain now.) Have different degrees of explosives. Hand grande small explosive, c4 larger, warhead massive. The more fuel and ammo a vehicle has will increase it's explosive potential.
All these things tying together to reward players for creative use in their tools to get more "bang" for their buck destruction wise.
Omg that would be awesome! Battlefield level destruction. And if Just Cause 5 is set in the US, we could topple skyscrapers.
@@mlrestrepo7093 Yep that's where the inspiration came from!
The reason most games don't do this is because consumer PC hardware will choke on that level of physics computation. It'd slow the game to a crawl if not outright crash. That's why when games do have destructible environments, they're usually made of copy/paste assets assembled with pre-modeled components. If you try to do that with a game like Just Cause, it'd barely run at all, even on newer hardware. Never mind the herculean development effort it would take.
@@weezusQL erm…..they already did this with red faction guerrilla. You can tear down entire buildings with just your hammer. It’s fully open world and fully destructible. Also, teardown exists.
We have the tech and yet no one uses it.
Yeah,a mix of just cause and red faction.
I remember playing Just Cause 3 a lot in 2015 and really liking it. I was excited for Just Cause 4 and then I was so disappointed because it was so much worse in every regard. Like...HOW??
Psychopath here, I loved bowing bridges up when cars were on them in JC3, and was very saddened that they made blowing bridges up harder in JC4, but sending someone to space with a balloon in a tether of people is fun too.
The jetpack wingsuit made JC3’s gameplay loop perfect. You should earn it through gameplay in the story. If they want a new gimmick they should take inspo from XxX and extreme sports expanding on stylish chaos tricks and having deeper hoverboard mechanics. AND FOR THE LOVE OF GOD ADD MULTIPLAYER.
I remember playing the Xbox 360 demo over and over as a poor kid 😂😂😂
Me too bro 😭😂
I thought I was the only one 😭
21:55 thats actually a thing in jc3 dlc. Literally exactly how you described it
if they combined the city/base liberation system of just cause 3 and then a more fleshed out version of the just cause 4 frontline system that would be my dream game
I was introduced to this series by Just Cause 4, which despite its bugs and issues was still very fun to me. I can see why JC3 players would be upset with JC4, but I don't think it deserves all the hate it gets
I miss being able to stay attached to something while it's blowing up. Being able to stick to the underside of a crane as it careens towards the ground is amazing and I never forgave 3 for removing it.
You make such an awesome content ✨
JC2, imo, was perfection. 3 adds more fun but just how simple and easy JC2 was made it a near perfect sandbox and overall I felt it more fun than JC3.We never really considered the Agency was corrupt because we didn't need to and they never really threw anything at us to make us think so - and that's one big difference: They can keep it simple and not try to use so many cliché plot twists, and it would still be good. Just focus on the sandbox part where your chaos and choices make a lasting different.
You talked about a jet pack like wingsuit to boost urself but that's literally the Bavarium Wingsuit with guns added to it
JC4 graphical step down, cartoonish animations, and glitches are the major reasons I will never finish the game. It's boring and frustrating
My biggest gripe of JC4 is that it seemed unfairly balanced. In JC3, you always felt capable. Some things more difficult than others, but never frustratingly so. But in JC4, you were met with a nearly insurmountable barrage of enemies, weather and death by proxy even when attempting the most mundane task. The game truly feels programmed to simply bulldoze you until you get lucky rather than giving you a challenge which becomes doable given a bit of strategy and finesse.
I don't know man. Seems pretty easy to me. I have only died like 4 times 2 of which was intentionally.
It is incredibly easy, i don't usually have a hard time in the game.
JC2 for me was the perfect game, or well, almost perfect. It had the best setting at least, and it might be because of nostalgia but I personally like the look of the outdated graphics more than 3's, it's just enough to make the game look realistic when looking at the bigger picture but just enough to not immerse you too much. The islands of Panau were also so unique in comparison to each other, the main island was a mountainous jungle with snow covered peaks, a collection of islands were a concrete jungle, and one island was a desert, the last one is a bit boring but there is always stuff to do to distract you from its boring look. And I personally believe that if JC2 just had the added stuff from JC3 then it would've been a perfect sandbox, sadly I don't particularly enough the looks of the Mediterranian islands of Medici.
Thank you for making this video... you see part four was the first and only game in the series that I ever played and no matter how much I wanted to like it, I just couldn't get into it and I thought there was something wrong with me... so with that being said I am going to go and give part three a try. Thank you for the great video !!
Lil bro came up with good ideas
(Air Expansion JC3: Rocket Booster Backpack)
(Danger Rising Expansion JC4: Taking down the Agency)
Bro I’d love a just cause game set in a city
Imagine not only the destructive potential but also the movement swinging through the city like a mix of Spider-Man and Batman
Ah yes, just Cause.
The series that filled the gap left by Mercenaries: Playground of Destruction following Pandemic's closure because THQ fell through.
Actually, what happened is that Electronic Arts bought Pandemic. Pandemic then made Mercenaries 2 World In Flames and The Saboteur before EA shut them down permanently. Also, Mercenaries Playground Of Destruction was actually published by LucasArts, not THQ. THQ published Destroy All Humans, another one of Pandemic's games.
@@NexusKin THQ's closure was still a contributing factor.
Just Cause 2 is still my favorite.
having come into the series with 4 and going back and trying 2 and getting 3 i have to say 4 is easily my favorite. the boosters were just an on point addition along with the mgs style lift bags. i dont understand the hate 4 gets universally on youtube but i nearly 100% the game on ps4 and bought it again along with 2 and 3 on pc. cant wait for the next addition to the series.
I dont know if somebody noticed, but Just Cause 4 is first Just Cause where they actually made tracked tanks and APCs
The just cause games are the only games where you can subconsciously forget to use a gun as you send people into space and tether them together at mach 2.
I really liked JC-2s map, it felt natural and huge, the military bases looked just overwhelming and not to mention the Island with the WW2 Jap-Soldiers was just the cream of the crop.
Some mechanics i preferd in JC3 other than JC2...but i really disliked the map...in JC4 i liked the map a bit better but the gameplay was teadeous
JC2 was great but its world was to big that was mostly empty with much to be desired in terms of detail. JC2 pales in comparison to JC3 with its vastly more complex destructive environment and opportunistic sandbox gameplay. Many people swear JC2 was the pinnacle of the series but to me that is just blatant fanboyism. JC4 is an objective downgrade over JC3, whereas JC3 is an objective upgrade over JC2, the proof is in the gameplay and its that simple.
I still have jc2, I love that game and Even play it sometimes
I think that Jc4 and Jc3 are pretty equal in terms of pros and cons. What I like about Jc4 is the weapons, supply drop system, new tools and gadgets, customizing your grapple hook, the AI for the enemies, and certain parts of the graphics like the weather events. But the core gameplay of liberating things was a bit of a downgrade
Thanks for posting this. It's exactly how I felt when I was beginning to play JC4. Suddenly there was this smorgasbord of complexities that ended up getting in the way of the fun. Let's hope with JC5 they let you rampage, but give the option to make it more complex if you wanted to.
I'm playing the game right now. Haven't played 3 but fooling around in 2 was a blast and man... this video is so accurate: The core experience is great but the gameplay and mission structure is actively wanting that you have zero fun
Idea: what it they mix the concept of taking over strongholds and once you’ve done that then you can move in troops and destroy the infrastructure to liberate cities and bases which will then liberate the province.
Love Just Cause 4’s movement and combat.
Can’t really appreciate anything else.
I hope they return to the JC3 formula and bring more movement mechanics.
Maybe a Gravity Gauntlet.
Stormalong EM-0.
JC4 already did that.
I actually really enjoyed JC4, to be honest. The destruction and even the story and wingsuit are just good to me
Cool
I loved Just Cause. I loved that it never really tried to Justify the Fun found within it. and in the 3rd Game I had so much fun just setting Bombs and watching the Chaos unfold. I started playing with Just Cause 2.
Did you ever play The Mercenaries Games TBP ? they're older now but there's still some Fun in them. I think they're on Origin if you want to play them.
Mercenaries 2 world in flames!
10/10 best game!
Wish it was backwards compatible on xbox
@@duncanharrell5009 I have it on Xbox One??
What Xbox are you using?
I just started play the JC series. I was told to start at JC3. Still playing and it’s extremely fun. The fact that I spent my first hours kill enemies and then spending a bunch of time pulling trucks and cars off the blown up bridge. So cool to watch cars fall from the bridge. Extremely fun
When he talks about giving the wingsuit a boost he literally just described the upgraded wingsuit from the jc3 sky fortress dlc