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Remember in AC Unity where you could parkour through windows and run through what felt like hundreds of buildings to evade detection? How those buildings would sometimes have NPCs and detailed interiors? How the streets were absolutely packed? We saw Ubisoft make a proper, mind blowing city with buildings to real life scale back in 2014. And you’re telling me they didn’t have the resources to make the most barebones interiors for buildings and sprinkle some more enemies in? Not even for just the capital city? The final fortress of the nation?
Nah, I mainly remember clipping into walls, online connectivity issues, enemies that felt way spongier than 1-4 and endless screenshots of NPC’s faces disappearing. All these advanced graphics and pseudo rpg mechanics and they still can’t surpass Brotherhood. Wild.
13:15 You can make it up the tower and "knock on Castillo's door" 3 hours in but it is extremely difficult and I haven't seen or heard anyone but my brother and I do it. No matter what you think of, the game blocks you. We tried everything. I could spend hours writing of all the methods. Flying a helicopter at ground level so it doesn't get shot down, then quickly flying up and over checkpoints. Nope no luck. Using every available tool to try and climb the interior of the building. Nope. Glitching ourselves out of bounds? Nope. But ONE method worked. You take the weird hover helicopter thing with one player standing on it and the other flying. You fly as high as you can and as fast at the city as you can and just before the warnings to be shot down, the pilot bails and thats their job done. The player standing on the vehicle surfs it as it slowly glides forward descending towards the city. The vehicle is not piloted so it does not get shot down, and it can drift in any direction while gliding. With many attempts and some luck, it glides close enough to Castillo's tower and the surfing player can jump off it and land on the exterior balcony. The other player can respawn on them and BOOM. You're now in the blocked off endgame area where Castillo is meant to be. You can grab some collectables like a note and maybe kill a couple of enemies. There's not much there but man was it worth it just to troll the game. GG Ubisoft. They tried everything to prevent us but we won. I just edited my comment to fix a minor spelling mistake, which removed Whitelight's heart. This is tragic.
@@Kaiwala hahaha thanks that was the most fun we had in the game and it wasn't even what the game was meant to be. We also beat Far Cry 5 without weapons which was fun too.
The city was the most disappointing part for me it wasn't even a city it was a linear maze/path you navigated through and the whole city was on lockdown so all the guards are instantly hostile towards you so it's not like it's a actual city with NPCs walking around living their daily lives
I guess your perspective comes from a first world country. You wouldn't know. I replayed Far Cry 5 coop with a friend and had to close it as it was extremely boring. Far Cry 6, yeah sure, the interactions with the villain weren't like Seed but that doesn't mean the villain was bad. FC4 was OK-ish. FC3 and FC2 were absolutely brilliant. Far Cry 6 had stunning graphics, one of the absolutely best map/level designs. You don't really need interiors and dumb NPCs everywhere. The city was under a lockdown by a dictator. I honestly don't know why you'd want a city with NPCs which conflicts with the plot. Maybe play another game I guess. GTA for instance.
@@hasnaindev I've loved the series ever since I played 2 I always thought 3 had the best narrative and story 4 was just more of the same but with less interesting characters 5 initially I didn't think too highly of it at first I just thought it was more of the same as 4 but my 2nd playthrough on new game+ made me think that 5 is the epitome of what an open world game should be you play through a prologue to establish the characters, setting, and tone then you played a small tutorial island to get you in the gameplay loop and then the whole map opens up and you get to decide what you wanna do next and you get to tackle each mission in the way you wanted with new game+ I had all the abilities and weapons unlocked so the amount of creative ways I could handle each situation felt limitless and while the weapon roster is smaller in 5 each weapon had pros and cons to them so no gun felt obsolete compared to another on top of that the progression system in how you upgrade your character was also good you would get practically rewarded for playing how you wanted to play like getting so many stealth kills will reward you with a skill point or getting so many headshots with a gun will also grant you a skill point, running enemies over with a car, using explosive, hell even fishing and hunting would reward you with skill points so it catered to the way you wanted to play without hindering you I think I recalled maybe a couple of missions forcing you to use stealth but other than that there was no limit in how you can approach each encounter which is why I was so excited for 6 I just wanted them to take what was so good about 5 and make it better like why were melee weapons taken out why not add bladed weapons and chuck machetes at dudes like how you could throw a bat at someone in 5 it was so much fun. I also wasn't a fan of how 6 tries to introduce "RPG" mechanics by making all your skills be tied to your gear like why do I have to wear a certain pair of gloves in order to do the sidearm pistol takedown that's not an RPG mechanic you're equipping a load out like it's call of duty but it combats itself by having spongy enemies with health bars and different ammo types for different armor but that fell short because literally if you equip every gun with armor piercing ammo it makes all the other ammo types trivial as I can just shoot everyone in the head with a sniper from a distance and call it a day for the graphics 5 used the Dunia engine which I believe is a modded version of the crytek engine and graphically 5 damn near looks photo realistic in some spots and so did 6 which is what I liked about 6 I liked the setting and portrayal of the cuban/Spanish culture and 6 isn't inherently a bad game its just not a good far cry game for me but if you like 6 than more power to you I really wanted to like 6 a lot more than I did but after playing I just went back to 5 and had way more fun
One thing they succeed at is make enemy faction i want to be part of just because they always succedd to make factions you are meant to join so stupid and annoying i want to kill them all instead. They done it in FarCry 4 and now in this. In neither you get the choice to joing the other side properly, at best a secret ending where you do in 4 and just leave after being part of those fools and hear them being dead over the radio. Why they always chicken out from giving people full opposing side campaign? It hardly needs any effort given how basic Far Cry gameplay loop is...
I was thinking "I dunno I had a blast with it" but then I remembered that I had just recently played Just Cause 4 again and my brain was mixing the two games together.
When I saw the marketing of this game, I thought YOU were gonna play Diego. Not the character, but more that you would fill his role: the adopted child of a ruthless dictator, that breaks away and makes their own path. THAT may have actually given teh game some emotional weight. Vaas got in your head because you're slowly becoming him. Pagan treats you the same way a cool uncle treats you when he catches you shotgunning a beer outside because he basically IS your uncle. This change actually says something. There's weight, tension. You actually have a connection to the world and the bad guys beyond just being a random guy
i would’ve loved this story much more. what makes each far cry villain so good is that they have a personal connection to the main character in some way. all of the scenes with castillo didn’t have any impact because he saw dani as just another guerrilla out of hundreds more. however, i did love the scenes with castillo and diego
@@kira-dk2mx If only we got that story instead. Now we are stuck with this ending, if they wanted they could make a sequel to this game were the revolutionaries have becomes the governing body of the island. An in a few years they literally screwed up. An the country is much worst then under Castillo for example by simply opening up the country big companies comes in and exploited Viviro way more then under Castillo. An tanking the Yara economy in the process, as the drug is not anymore exclusively made in Yara. The new regime begins to oppress those who supported the old regime, an doing the opposite of what they fought for. As people protest over the lack of jobs and etc. Essentially everything Castillo had warned about came to pass as the morons that took over the country after he was depose. Turns out they don't know how to run a country due too their opposing ideals. An Ruined everything and Yara is left in a much worse state then it was originally. An now a counter-revolution is brewing in the country.
Remember how difficult Far Cry 2 was? Goddamn that was a brilliant game. A little dated now, but it felt very good, broken weapons, pieces of wood going trough your body, friends and Allies that could die if your weren’t careful
it's also delusionally wrong. The decision to build 20 hours of story content and frame it with 50 hours of recycled filler wasn't made out of necessity. It was made based on the idea that a minimum return on the investment could be expected, and every penny spent providing more than what the market will respond to is a penny that someone could have in their own pocket. The analysts predict that filler sells just well enough to increase the value of the next big hit. You don't want every game to be better than the last, otherwise you lose money over time. You want people to spend as much money as possible on as little effort as possible, that way when you turn around and make a huge investment in the next big deal, the anticipation of the company finally redeeming itself can often encourage a dramatic boost in pre-orders and release sales. It's all a game. A game to get you, the consumer, to pretend that what they are selling is a good game experience even when it's objectively terrible, just so that you can root for the underdog to finally break out and succeed. The same game played with the economy that has you pretending that even though you have absolutely no plan, no resources, or a snowball's hope in hell of becoming wealthy, that you might still someday be the break out shot-caller that makes all the decisions and doesn't have to worry about money anymore. It's a very simple and very old psychological trick that works on you because you're a primate. And primates are not that complicated. You can figure out everything you ever need to know about manipulating social primates by watching documentaries on wild apes, and reading Pimp: The Story of My Life by Iceberg Slim. It's all there. And yer all just swallowing the whole mess because you don't have to taste it if you take it in the neck. tl;dr I strongly disagree.
@@ZennExile But it is not wrong. The Developers don't have time to fix these things because the execs, as you said do not care. Many Develpers don't want to shovel out that garbage but also like to have a job. It's just that the people that call the shots care not at all about quality but just max profits.
@@wartin6166man what is the guy above talking about dude needs to touch grass. Regardless yeah it's the executives who are to blame vs individual actual developer staff. This is something a lot of games enthusiasts miss and results in em taking out their anger on random visible employees over stuff they don't have control over.
I genuinely let out a laugh when I was doing a story mission and one of the friendly characters said “careful, this is the most guarded fortress on the island” There were 6 enemy npcs.
@@generalkenobi066and bethsada and EA and activison and bungie and bioware. So all the devs i grew up with all terrible now. Oh and i gurss 343 but halo games been boring since 2 to me.
Forget about it. We're not the target audience anymore. We haven't been since ~2016. And the toddlers don't want immersion. All that Ubitrash needs to do is release a game in a setting new enough to make the children want to run around it for an hour and see the funny actor before they get bored.
This is functionally Far Cry Primal on survival mode. Limited resources, no instant crafting, minimal hud, lethal enemies and dangerous predators, etc. It makes the gameplay a lot more methodical and makes me want a Far Cry with similar mechanics and a potentially more modern setting.
They tried to be more like that with Primal, and everyone shit on it. While hardly a survival game still, it was actually closer to being one by playing on the hardest difficulty. It was surprisingly way more fun than tedious when I replayed it a few years ago. However in classic FarCry fashion you still do become practically invincible when you've unlocked half the skill tree.. And honestly, if Ubisoft tried something like that again, especially nowadays, they'd fumble it real hard now more than ever.
finally someone agrees how psychotic it is to be the "wacky fun time good guys" when you're brutally dismembering and slaughtering thousands. like in every cutscene I have the image of how Danny can shove a FULL MACHETE though someone's chest in the back of my mind
@@creed8712 yeah i mean real guerillas are real tough sons of bitches. Like sure in places like Cuba they did do a lot of good things but they also murdered a lot of people and were very ruthless.
My biggest issue with FC6 was how much of a step back it felt like from FC5. In 5, each of the antagonists felt both compelling, but also genuinely different from each other. Dealing with Faith was far different from dealing with Jacob, and the same with John. While your aim was always to take down Joseph, each lieutenant managed to get under your skin so you felt invested in taking them down. They made you feel some kind of visceral emotion that made you forget about Joseph for a moment as you pursued them. On top of that, Joseph had a hint of relatability. Listening to his ramblings, you started to feel for him, and understand that he truly believed in what he was doing. While John seemed to be a hypocrite, like modern day televangelists enriching themselves on the offerings of the congregation, Joseph truly believed in the mission, and saw himself as the shepherd, leading his flock to safety. In 6, the lieutenants felt like an after thought, slight road bumps on the path to Castillo. They never felt fleshed out and 3D enough to make you take your eyes off of Anton. Starting with Anton's nephew, who he seems indifferent to, even after you kill him. Meanwhile, when you killed one of Joseph's lieutenants, you were given a cut scene where you saw the toll losing his family at your hands was taking on Joseph. You could tell that the death of each made him angry, he felt grief and rage; but Anton just shrugs off the murder of his nephew. 5 had not only one of the most compelling antagonists in a series that is BUILT on compelling antagonists, but they also seemed to put time, effort, and love into the secondary antagonists, where 6 feels like it was built around Anton, and everything else was an afterthought. Don't get me wrong, Anton is a solid bad guy, but compared to Joseph Seed in the game just prior to this one, he falls flat.
Well Anton didn't care at all about his nephew and he said much at his funeral. It's hinted at in the letters you find while exploring that Anton may have been considering removing him because he was way too reckless. The only people he cared about was Diego and Dr. Reyes.
FC5 also had its foot planted squarely in the parodic and absurd: incorporating psychedelic elements, ludicrously bad villains, etc. FC6 tried to have its cake and eat it too: a deadly-serious overarching plot of a society suffering under the heel of a despot, combined with mindless fun of grinding through thousands of enemies. You are ostensibly working for the good guys: but any critique of your murderous rampages are some lip service from a couple of characters here and there, but it has no impact on gameplay. You are a mindless, invincible killing machine up through the end. Too bad!
On top of all that, you never had much reason to take the path to Castillo in the first place other than the game tells you to lol. So you've got afterthought lieutenants to distract you from afterthought main antagonist
I got incredibly bored with Far Cry 5, but AT LEAST it had those antagonists you could look forward to killing because the story tried to get you to resent them or at least get curious. So they got me to see the game to the end. Far Cry 6, just can't force myself to pick up again after 3 tries. It's utter garbage
I don't agree at all. Far Cry 5 had very boring antagonists in my opinion. You could feel that Ubisoft tried too hard to implement 'fucked up' villains like Vaas or Pagan Min, but overall, it just all felt too forced. The villains in FC5 are nowhere near the level of Vaas; unlike him, they just felt like hollow shells. I didn't feel any connection to them. Instead of feeling like unique, fully fleshed-out characters, the villains in Far Cry 5 came across as more like generic "villain archetypes" without the depth and complexity that made Vaas so memorable. They lacked the individuality and impact.
This doesn't get talked about enough, i have close to a 1000 hours in Far Cry 5 simply because of the Editor and co op/multiplayer arcade, after completing the FC6 campaign however, i had no reason to touch the game again
@@Kingdom_Of_Dassogne yeah exactly, Bro the simple infinite sliding mechanic would have made for a bunch of really fun obstacle courses like back in the Far cry Instincts days, its such a shame
I encountered a weird bug where activating the "leave Yara and hang out on the beach" ending then made me spawn in Esperanza many hours too early. I'd assumed the empty streets were part of the bug. Never made it far enough to find out though lol
It's pretty dire when the game about an insane power fantasy (Just Cause 3) challenges you more than a game that's supposed to be more grounded. It's like accidental satire.
@@The1337guy1 Ubisoft lost all nuance when it all became about money. Ironic given that far cry 6 chooses the side of anti capitalists as its protagonists lol.
@@malbasedvalentine3210 the more Capitalist one is, the more they delusionally look up to Communism. All communists are champaign capitalists each and every time.
People like to meme on the Ubisoft open world towers, but when first conceived they were a BRILLIANT bit of game design. They functioned as natural landmarks, gave the player a simple starting objective upon entering an unfamiliar region, provided an excellent vantage point of said region, and broke the world into chunks to keep the player from getting overwhelmed.
it also made it a lot easier to break the world and the smaller objectives down into pieces instead of having to spend forever searching for resources and then spending the time to collect them all in 6
I’ve been hearing the critique “if the characters in the game don’t take the game seriously why should I?” more and more and rightfully so. It is a constant trap I see game writers falling into when trying to make edgy, tough, or crazy characters. You hit it better than anyone else when you commented the difference between “because of”/“in spite of” and the tonal whiplash it creates.
yeah but thats only if youve gone full marvel *man gets his head stomped by a super* jack ass say "thats going to leave a mark" going full 2002 deviant art isnt good either becasue remeber hatred the game sucks
@@roseyoung44 I believe they were trying to say "Be cautious of moving to the other extreme" They brought up how this games tone feels like a quippy marvel movie at points but doesnt want to turn it into a grimdark edgefest like Hatred the game was.
I was mad since in the trailer, they had a feature where Dani could disguise themself as a soldier and go past checkpoints. It looked so cool and excited me so much but it never was in the game.
In one of the first missions, Dani says to Juan that the reason she's doing this is mostly because "It's Fun". I liked that little bit of characterization. A protagonist doing guerilla warfare just because it felt good to do. Then they went ahead and made EVERY SINGLE OTHER CHARACTER the same. YOU CAN'T DO THAT. They took what was initially a refreshing change of pace (I'm getting tired of protagonists who don't want to be in their situation but are still gleefully running around doing mass murder) and made it empty.
To me, that was one of the most compelling parts of Far Cry 3's story. Jason starts off as an unwilling hero, but he starts to enjoy what he does because it feels like "winning", mirroring the player.
I think they *tried* to emphasize it with stuff like the supremos, but that didn't make it seem like Dani really enjoyed fighting as a rebel as much as it just made the game feel like carribean blood dragon
This game is still on my shelf waiting to be played... I am dreading the moment I' ll decide to actually start it because I know I' ll hate it like the other modern Ubisoft games, and I loved the other Far Cry games I played... why... why Did i decided to buy it when it was on sale for cheap? What drove me to make this mad act? I dont know , But now I am not looking forward to it D:
@@AndreaMusso99 I only played it cuz I bought it with my money instead of origins... holy shit I hated every second after the first 50~ hours. The worst part was that I bought the gold edition, so I had to play the dlcs and they were fucking horrible my god...
Considering Yara is basically Cuba, it would make much more sense to all resources being scarce. Like, you start as a street punk with a knife and your first gun you pick from the guard you just killed. The only way to get more ammo is from dead guards. Sell that feeling of being a guerrilla fighter scrapping for resources. Player has access to so much stuff, you suspect the rebels are being funded by the CIA.
It's so sad that FC3 and FC4 had such incredible characters and also the whole map. Your character was connected to everything that happened and everyone you meet, and it felt like you were going through a character story. In FC6 everything feels like a cheap action flick with a character that just happened to be in the area. There is no connection to anything.
What the fuck are you smoking? Far Cry 3 protag was literally a fucking tourist and Far Cry 4 was just a quick in and out to spread his mother's ashes. Dani Rojas in 6 is literally liberating the country he was born and raised in. Who of these 3 is the least connected ?
@nealc.6927 i haven't finished Far Cry 2; I don't want to get spollied. Why? Because the gameplay is not 100%. So I have to play for like 3-8 months so I can enjoy while gaming Far Cry 2-5.
One of the things that anoyed me the most, clearly an example of corperate demands ruining a good mechanic, was the Guerrilla paths. Such a cool idea of having secret back roads with blue flowers and paint leading the way, soo cool. Then someone said "Put the mini-map back, and put the paths on it, and BAMB, all that detailed map work thrown out
exploration definitely was the best part about Far Cry 6, i basically stopped doing the missions once i got out of the tutorial island and did all the treasure hunts. there were also lots of unique and interesting locations i liked to explore and even an unmarked ghost story. i tried doing some missions but i was pulled back into exploration since that was the fun part of this game.
But like where are the fucking enemies? I cant run around an empty map for 30 minutes just to fight an outpost with 5 guys who i one shot with no effort.
I mean, that's basically the strenght of every Ubisoft game to date, they have very well crafted worlds and fun little activities to do in there, but the problem is that they don't have any sense of complexity or purpose beyond existing to "play the game". I personally don't bother with them if, as you say, they get me to very interesting places an memorable sights and, of course, fun gameplay, but a lot of acclaimed open worlds outside of Ubisoft do that exact same thing but with more to offer
I remember getting hyped for this and felt like FC is back to being interesting. The protagonist is the son of a dictator? Damn that's a rad setting. Then the actual game dropped.
I like how you keep shooting the guy who brings you your vehicles, presumably because his exit animation is too slow - alternatively because you were taking your disappointment with FC6 out on the poor AI.
It feels like the team poured all their heart & soul into (most of) Far Cry 5, which was an interesting thing to notice as it was the first Far Cry to take place in the US. For FC6 it feels like the team had neither a genuine interest in the setting nor did they like working on it (for the most part).
@@hua.. In gameplay terms mostly yes, it's mediocre there. In terms of presentation & music & worldbuilding etc FC5 flat out would not have been compiled that way if they hadn't given a shit like they didn't give a shit with FC6.
I bought this game 4 weeks ago... 1 week before this video came out... this hurts to watch as it acknowledges exactly how I've been feeling about this game
See what I do is I wait for the people to review the game (not IGN), then, if it's good, I wait for a sale to buy it. I'm never buying FC6 as much as I like FC3 and 5 lol
@@theantil7 I've had FC6 since launch. I put like 20 hours into it the first week and keep trying to get back into it... but man, the enemies are so brain dead it's pathetic. Their placements, AI, even on the hardest difficulty, seem designed so that anyone could beat it no matter what. Don't buy it, it's soo boring.
@alegotronnortogela7695 of course I'm not gonna buy it haha. You think I'm gonna dump full price on a game at launch without even watching an honest review on it just because it looks cool? 😂
If you are ever unsure about a game and it's on game pass legit just always get game pass. 10 dollars vs 80+ dollars and you get it for a month in which you only need a week of that to finish farcry so you can play other stuff too. I am happy enough playing it got everything I will ever want from the game in 40 hours of gameplay never going to care about the post game cycle of retaking the same area back over and over again so no need to own the game.
I have FC4, FC5, and FC6 all sitting on my Desktop. FC5 is the only one I constantly go back to. The New Game + mode where you can replay the game with all your unlocks, and also unlocks a new difficulty called Infamous. Playing New Game + on Infamous is like a whole new experience. I love FC5. Even just to drive, fly, wingsuit, fish, hunt, makes me always come back.
Same, apart from those 3 I also have FC3. I re-play it maybe once a year but I somehow keep coming back to FC5 and FC New Dawn. I just really love the map of both compared to the other games. If I was living in Greenland, I would play it every day just to escape.
For me, it's the music, the scenery, the dialogues of some characters, the random things that happens...etc.. This game is the shite! lol @@denverairport3996
Yeah infamous really does the game justice, ashame it isnt unlocked from the beginning tho. Also, on my New Game+ i turned off all the HUD, and my god, does it make the game 100x more fun. It really unlocks the survival aspect thats been missing since 2
My biggest problem with the story of FC6 was that the rebels you're fighting with are all horrible, annoying, self-righteous, murderous psychopaths like Castillo and there's no moment in the game where Dani realizes this and thinks "Have I become what I'm fighting against?". Nope, the game just thinks they're the good guys and never acknowledges it.
I mean, that’s the main reason I only played 4 once. I HATED both of the rebel “leaders” so much during the game, and even more so after dealing with Pagan. Can’t ever bring myself to help assholes like them again. 3 is still fun though.
@@timhefty504I’m not the biggest FC fan but I think that was meant to be FC’s whole thing in some way, a critique on humanity. The reason why wouldn’t mind it myself tho is because I hate the idea that anytime you kill villains, if you kill terrorist that harm you and others, then somehow your also the bad guy for daring to harm the people that go out of your way to hurt you. Imagine every time you saw a superhero movie, the movie starts saying that the hero might be just as bad as the villain because he hurt poor evil Timmy and his goons who were mass murders who assaulted women and children. With that being said, the side characters and main characters also gotta be someone you root for against the villains, so that way they are not seen as the same.
Saboteur is great. I remember the feeling of getting my first (and pretty sure only) silenced machine gun in the game. After missions upon missions of needing to do certain missions loud and run away, I assassinated a collaborator pop star and immediately started running. Then I realised...no red detection. They didn't know where I was. All the grinding, all the saving of points, and I unlocked a weapon that *truly* felt like I was so powerful the game had changed. That was what game progression needs to be. Ubisoft's subtle obsession with feeding players everything they need like babies gets in the way of player-lead game progression.
The back-mounted carpet bomber made my jaw drop for real, what the FUCK this isn't even a thing in GTA Online, you know, the game that has flying missile bikes? even they had more restraint
I cant even remember what back pack thing i used the most I rarely ever used them ..... and now im thinking of redfaction guerilla ... why cant the gaming industry understand destroying buildings is fun Hell mercanaries 2 was still fun and they all nearly had the same animation
Your description of Far Cry’s identity at 21:00 gave me chills. It’s helping me understand what I love about this franchise, and how badly I want Ubisoft to take their time, give the devs proper resources, and make a perfect Far Cry.
Hate to break it to u but ubisoft is the most money hungry company I've ever seen. Rainbow six, there biggest game rn is running rampid with cheaters who they refuse to ban, instead add half arsed mechanics to "even the playing field " instead of banning them. Assassins creed is long dead. And farcry fans are still sucking the nostalgia bitty. Although I hope they change let's be real. They wont. No reason to. Why make a better game when the nostalgia bitty is still producing non spoilt milk?
A big problem no one tends to mention is that the developers that made games like farcry3, left for dead, and black ops 2 are simply not around anymore. It's not the same people with the same vision making the games. An easy way to visualize this was with bungi leaving halo and 343 taking their place, creating a shit game. Or back 4 blood advertising that the minds behind left 4 dead created it (likely like one or two people.)
I’m so glad you brought all this up. I felt like other reviewers were playing a totally different game. I’m a complete casual but the enemies were so easy I struggled to find a combination of weapons that was fun and challenging. I also quickly ended up with an absurd amount of resources and the whole hunting and fishing aspect, which I normally love, was a total waste of time.
Totally agreed about reviews playing a totally different game. Most of them were saying "It's just like the others" I loved the others so I was hyped to play another one. After a few hours in I realised this was nothing like the previous 3 and I got duped. Probably my most disappointed one been paying full price for a game
That's funny because i have the complete opposite experience, i find the game quite difficult actually, i got detected a shit ton of time while trying to stealth and i died PLENTY of time, there is an outpost that i literally tried to clear like 15 times and i failed everytime because i get detected they call reinforcement of tanks, and there is 2 waves of it, and i get killed or run out of ammo every single time. I also had a lot of case of the AI being actually quite smart, while in stealth when they see a body that i killed they go back to back and look around scared and go activate the alarm, or once one enemy with a rocket launcher got to a better place than where he was to shoot at me from a high ground and he killed me directly. I really never understand people who say a shooter is too easy, as soon as i have 3 people shooting at me and aiming correctly from different angle, just by the time i figure from where i'm shot, i have lost more than hal of my life. I am a complete casual, like you apparently, but i played quite a lot of FPS on my Serie x or on PC before and i NEVER found a single one too easy, i always struggle and die, so i totally understand why Ubisoft do the way they do, because personally even how it is in this game or in Watch dogs Legion, i don't find it too easy at all, and i very much suppose i am in the majority of casual players, especially if you play on console with a controller where it's complicated to aim correctly. All of this to say that the criticism against "easyness" in games must stop, they are like this for a reason : because most playtesters in the company gave feedback that they found it too difficult/not fun if it's harder, and so the company answers to that feedback, and i fully agree with that, because had this game be even harder than it already is for me, i would have probably not finished it.
@@SuperBallani Difficulty is a hard topic to discuss. However: The game has difficulty settings. If you allow players to choose a difficulty you might aswell add a hard "hard mode" (or easy "easy mode" in your case). If a game can be fun by lowering difficulty, then that's a valid point to criticize. But the opposite can also be true.
@@SuperBallaniStaying undetected was imho harder than in previous games because the AI behaviour seemed very inconsistent, especially with take downs. At least when you don't equip any stealth enhancing gear. But fights are way easier with the one-shot headies for all enemy types. And for tanks and alike, don't waste ammo trying to destroy them, use a single EMP + hijack instead.
@@SuperBallanigames have easy/narrative difficulty for players like you. Problem with the game was that fundamental design choices made the game easy to the point where no difficulty sliders could’ve made it a challenge.
man the wildest part of this whole video to me was the part about non helmeted enemy's taking two shots but still being able to one shot people with helmets using armor piercing rounds. that's a pretty serious oversight. I just couldn't deal with that lol
Honestly with all of the games on his list to cover like Arkham, Spider-Man, starfield, i was surprised to see an upload at this time, and about far cry 6. No matter the game, I’m super glad to see a video from Whitelight so soon.
The most telling thing about how desperate Ubisoft is with getting people to buy the game is that they revived Vaas. Literally. It's never explained how he survived, he just shows up in the end credits, alive, and in the DLC, also alive, experiencing a come-sleep-trip. The funniest thing is that in the DLC we see him BEING STABED IN THE HEART IN, from: • Side perspective in the memory hotel. By Jason AND Citra. (I'm not sure if that was supposed to be symbolic or Vaas' recalling the events differently. The latter just opens another big can of worms). • From his own POV, that also doesn't make sense. And, again, they never explained that. I'm not against the idea of getting Vaas back as a character in the games' stories, but they didn't even try to explain anything properly. I'm really concerned about the direction the games' stories will lead and what they will be about.
it's kind of implied if you play through the dlc that it's at the point where he's dying and you're playing through the last throes of his mind, desperately trying to give him something to hold onto while he fucking dies from getting stabbed to death. i'm not defending fc6, but the dlc is some of the only good story content inside of it, just because it adds some interesting ideas and things to consider about each of the big enigmatic villains. its also Okay I Guess gameplay if you're into roguelikes.
@@missqueenston Yeah, and after all of the shenanigans happening in his mind, we see him alive and aged on a sunny beach. He did survive, it's just not clear how. There is little room for ambiguity because there are obvious leaps in how he didn't die - maybe he was saved by someone, maybe he wasn't stabbed (which directly conflicts with what happened in the DLC), maybe he has no heart to be stabbed. Personally, I also think that he DLC is better than the main game story wise, but it's nothing to be praised at.
For me, what really killed this game is 3rd person view stuff. 3rd person view when you're in a base, 3rd person view cutscenes. What made me love FC games is the 1st person perspective. Getting tortured, getting high from weeds, getting shot and things exploding around you. It's immersive. The moment it went to 3rd person, it lost all the magic.
I played farcry five and despite finishing it pretty quickly I actually never felt like a mission was so utterly pointless or that the game was so absolutely easy that I wanted to stop. If I was getting bored with the action, I went fishing. If I wanted a challenge, I ran in to a base and did not stealth. Seeing this game fall so far is..Well. Its A farcry from the other games.
I'm a fc2 and fc3 veteran and not played any of the games since but just bought fc4 + 5 ( a multi deal that came in the same game case) on a whim. Which do you recommend I play ? Note its possible I may only end up playing one as I'm not a youngin anymore with time on his hands.
@chatteyj play 5 it's great but not linear.. fc4 is fire cuz u can ride elephants and stuff.. cool story too but 5 is better to me.. please don't sleep on 6 it's the best one to me
This video was a great blend of your past more comedic and recent more serious tones, keep up the good work I think you're gonna perfect that balance more and more as you keep creating
"But it's an incredibly safe kind of fun, and that's the best thing about the story. The worst thing about the story is that the best thing about the story is the only thing about the story." I came here for game critique not to hear bars getting dropped mercilessly.
Couldn't agree more with you dude. Funny thing with FC6 is that it's got almost everything I wanted; a huge, country-sized map, weapons customisation, horse-riding, tons more and yet, somehow it's currently the only Far Cry I have not bothered to finish. There's just so many design oversights that irk me every time I play.
It's because you don't just want that stuff. You want that stuff to be good. Problem is, game studios keep throwing tons of random bullshit at their games to cater to the retarded gamer dads. Retarded gamer dads who want horse-riding, sees horse riding, starts to play the game and when they realize it's boring it's too late for a refund. Then on the next game, they do the exact same shit. Probably leading studios to believe that's what you want when they look at their statistics.
You are completely justified in not completing the game when that's your reasoning. I dont know how far you got before you quit but i wanna let you know the game starts to get interesting/better around the 60%-70%. Stays mid tho.
@@wgiver4231 I think the furthest I got was SPOILERS Trying to assassinate Castillo in the capital, then failing and meeting his son. I remember escaping in Castillo's car and kinda just stopped there. I didn't get the sense that was the halfway point though, it felt like it was only a quarter of the way through or something. Maybe one day I'll come back to it and play it till the end.
@@ayyyyomanDamn bro, I've uninstalled the game yesterday after that exact same mission. I was hoping it'll just end and I can forget about it all, but it didn't and i suddenly felt so overwhelmingly bored I just erased it. It'll be, like, the third game i've ever dropped mid-playthrough, too. What a waste.
It’s interesting you mention the “deliberately un-fun” (your words and I do agree!) aspects of far cry 2. Far cry 3 did perfectly remove all the barriers to immediate fun and as such is probably the best far cry, but I’ve come to appreciate and even desire the lack of safety (in both character experience and player comfort) in the far cry 2 experience. As far cry has gone further in emphasizing easy and safe fun, it’s abandoned the organic sense of danger unifying the classic far cry sandbox.
I actually hated Farcry 3 on release because it represented to me the dumbing down of the franchise and the replacement of gritty realism with arcade cartoonishness. But seriously how many times are two goofball side characters going to inject me with chemicals against my consent?! Not only is it cheesy as all hell but now it’s played out and stale too
I loved FC2 when I first played it years ago back in high school, and every couple of years when I do another play through of it, I appreciate it more and more. The setting and tone alone is in its own class, and it sucks FC just dropped it after one game. I like FC3 well enough, but I find myself disliking it more and more as time goes on, that initial wow factor of Vaas fading as I focus on other details of the game and realize "man, this is boring and lacks personality." What does Rook Island offer me that any other tropical setting in videogames do? Because I can list off a hundred different little details in the environment alone on what FC2's Africa does.
I still don't understand why FC3 is considered good. It's clunky as hell, aiming is a job in itself and the enemies take so much lead you may as well just use explosives throughout the entire thing.
@@thirdgen377Far cry 3 was the first of the ,,modern look at open world shooters". Even i think its kind of boring now (tried to play again a few months ago), but i see why its the ethalon of the series. It made the game easy to approach while being fun. I have fond memories of it. Started the story like 8 times, thats how fun was it for me to jump into the world. - It has the same amount of clunkyness as any other game of the era. - ,,Aiming is a job in itself": I will use the meme "Skill issue" here. - One in the head, maximum five on torso. Like any other shooter...
@@Dr1ftop1ayeah fc3 is like mw2 where it was revolutionary at the time but there have been much, much better games release since then. But you will still see people claiming that far cry 3 and modern warfare 2 are the best open world sandbox/ fps multiplayer games of all time
I was really sick when Far Cry 4 came out so it was really special playing that and 5 with my father to pass the weeks while I recovered. When I had to tell him not to get 6 it was heart breaking.
@@campbell27 man i loved new dawn, its so peaceful experience. I LOVED IT. The gun were also good and that guy with the loot who runs away. The Strong enemies were really strong. TOP EXPERIENCE. A MUST FOR A FAR CRY FAN. I have played all but far cry primal. Is it good?
Ya know Whitelight, I noticed how in videos around the Arkham asylum video, you sound much more invested and like you’re having fun, and it occurred to me that it’s most likely b/c you’ve been making videos on games that you didn’t like that much. Far Cry 6, Watch Dogs Legion, Spider-Man 2, NFS Unbound, Gotham Knights, all these videos are very well structured and put together, but I get the sense that you haven’t enjoyed making these. I could be wrong, but if I’m right, I get it. I didn’t enjoy playing any of them that much either, must’ve been hard to put 40-60 hours into each of them. Especially far cry 6 and watch dogs legion man those are PAINFUL to play. I hope you’re working on videos for games that you actually liked playing and games that aren’t from boring-ass Ubisoft. Videos you make are always great, good luck man
I was mostly unfamiliar with far cry as a series of games but bought FC5 on a whim when it was on sale. I have never so thoroughly enjoyed a game and cannot understate that enough. I got FC6 when it came on sale and I have never been let down quite as much as I did when playing that.
Far Cry 2’s weapon progression is the absolute best, and you get a badass armory that displays all your weapons and ammo caches / gun cases. Definitely the last time “bringing the right tool for the job” really made a difference.
And let’s not even mention the part where you never know what weapon the enemies will have on their turrets, when you start hearing the M2 or the Mk19 sounds and you shit yourself… that was really good
Far Cry 2 and then Far Cry Blood Dragon were definitely most fun. 3, 4 and 5 - I had to disable all the stupid icons and they were playable, I made the stories. But this? This is a game I stopped playing at the first place where I had to see my hilariously clownish character from 3rd person, and I COULD NOT CHANGE IT. This game is an atrocity to my soul. 1/10
I remember wearing gear that increased my general movement speed multiple times, increased my movement speed after sliding for a generous amount of time and something else helped movement speed to the point i just sprinted to objectives instead of driving. Needless to say i never ended up finishing the campaign and making my movement op is my only memory of the game.
The best thing about this channel is that he unironically cares for all the dumb cool franchises we all used to care about when we were kids. Doesn't matter how in the dirt the current games are. He will make a video and it will be a good one.
White light is my favorite TH-camr for watching in depth, amazingly edited videos on video games. Honestly not sure how his upload schedule is actually super consistent
The Premise of Farcry has always been "The odds are against you". Low Health, low resources, scare ammo, threatening wild life, uncharted maps, and an oppressive regime that consistently acts as a road block when exploring the world. All of that has been lost with this extremely forgiving game
I've been a big fan of the Far Cry series since two and this was the first one I couldn't finish. I despised a lot of things about it, but two major killers for me was the suppressors that were too quick to be destroyed and just straight up magical being able to fix themselves, and the removal of getting skills through levels and instead sticking them on clothing of all things. Asinine.
Yes, with the 1-tap headies 20 minutes in, whilst other weapons (like mentioned RPG rocket to the face or fire / toxic weapons) hardly did anything, it took all the fun out of experiences. I couldn't be bothered to use the Supremo's at all most of the time and on Guerilla level I always choose the self-revival one.
My peak Far Cry experience is FC2, it feels like an actual concept of hostile world done right, immersive, and innovative in many aspects even it's not everyone cup of tea. It also doesn't hold player hand or shoving UI all over the place like recent Ubisoft formula. I doubt if this series could shine again at some point.
*you have malaria* and must now pay 1/2 to a 1/3 of your wallet for the most easyly to produce anti viral drugs on the planet so easy to make theres a mission where you protect a hut in a village making it ...... with pots and fucking pans and mabye a beaker between the 8 women
I just started playing. Agreed on all counts. It flatlines immediately. It's never been so easy. AP rounds and headshots for 100% of enemies, and an EMP for helicopters. I often make videos about bows, which are normally a one-shot body stealth kill in other games, but the game forces you with the one-shot suppressed AP rifle right away. There's no point.
@K.C-2049 Exactly. I often found myself trying to be stealthy and realising, "Wait, why am I doing this? I just use a Supremo power and wipe the whole medium-sized base".
I actually had to handicap myself with the guns in this game, purely because it was so easy, purposely giving myself bad weapons just so it feels somewhat fun
Through out the game they drop hints that Dani reminds people of Castillo. And yet we never get a glimpse of this. We never see Dani get power hungry. And when we do get power we don’t have a choice what to do with it. We give up power to a bunch of people I never cared for. No choice.
This is a brilliantly insightful and dead-on review of the travesty that the once ground-breaking Far Cry series has now most sadly degenerated into. Well done, mate! Subscribed.
Thank you so much for appreciating FC5. for a long time I saw it receiving hate and I personally loved the story and the psychological affect it has on you from the first time I played it, I’m glad people are starting to like it and see its potential :)
I agree, America was a great choice of setting and the villains were entertaining, Jacob Seed was especially interesting with his music box and military cult angle wish the character customization was better and the map had a few more points of interest and landmarks but overall, its the game I find myself replaying the most
@@Hunlor-Exactly. FC5 was soulless. They are so weak and greedy they actually cancelled the originally white supremacist cult not to lose a single penny even among racists 😂 Its far from when they had minimum balls to shit on America History in AC3. The game is simply useless.
Remember in FarCry 2 where enemies were merciless and had the eyes of a hawk. Most encounters and missions would generally play out much better for you if you had prepped beforehand. Farcry 1 was somewhat similar though far more buggy but it was developed by Crytek and not Ubisoft. Man i just want another game that takes place in the Savanna and has Afrikaans people. Hell maybe a Farcry game where they look into Rhodisia or the border war if they actually had the balls to do so. And maybe later on a game in Burma.
You are absolutely on point man! Let's be honest though, you know and I know that touching the Bush War or the Portuguese Colonial War from any perspective other than the communist insurgents would be a massive nonstarter in 2023, which naturally would limit those games narratively. A game set in Africa featuring Afrikaaners, or the Burma Insurgency War would be awesome though! Especially if the game had a crafting mechanic to make 3D weapons and small drones that could drop grenades, just like Ubisoft already did in Watch Dogs 2. So much fun.
Honestly, I think the Burma one would be far easier to justify to investors, as there isn't a racial angle to it unlike with Rhodesia/Zimbabwe or Angola.
Every single moment with other characters in this game i wish i wasn't there, like those were the last people on earth i would like to spend time with. When i was on that party in el este i was like "wtf am i doing here, i hate everybody"
This video did such a good job of helping me understand what exactly was bothering me about Far Cry 6. I actually defended the game for a while after release, but even I had to admit that something was missing from this iteration. Initially I thought it was mostly the reduced focus on outposts, but no, it's just a lot of seemingly small design decisions that make Far Cry 6 turn out to be less than the sum of its parts.
tbh, many media outlets were like "ammo types is hard, hurr durr", well J allows quick swap of ammo type and tbh, using AP all i did was headshot whole game, it didn't feel any different from previous games in that regard, game was more meme and pop culture oriented with defending the Machete himself etc. but main story was okay, just okay, nothing more recently i was talking with my friend that i'd play FC 5, but only if i could skip all those boss sequences and that was when it hit us, it was just chore to do, there are many things in games you do, you go meh, it was okay, but if you think about doing it again, you're like "no i want to skip that"
I found the fact enemies can shoot you dead threw bush's and trees with no visual view of you, that was what alwasy got me killed, keep in mind I have no idea where they are.
I had fun with FC6 quite a bit but I enjoyed FC4 a little more. There was something lacking about this one but couldn’t quite put my finger on it. I think you explained it quite nicely.
@@tomboyraider1015 i only liked 4 for elephants. Characters felt like they are reading from a script compared to 3 or 5, 6 i agree was pretty not at good as 4.
I remember in Xenonauts, an amazing modern day X-COM successor, the default unit uniforms were light blue. The in-game encyclopydea stated something along the ''Well, we don't know much about alien vision, it might as well be thermal or otherways resistant to camouflage, so we decided to use the colors that are easily percepted and differentiated from the background by the human eyes, that will at least prevent friendly fire''. I remember going to myself like, wow, that's actually very smart. And then Far Cry 6 happened, with damn blue guerillas. Welp..
it's no accident that the graphics and music constantly outpace the gameplay and story in modern games - most of these gameplay decisions stem from the modern belief that appealing to the lowest common denominator, rather than striving to make something exceptional and fun, is the definition of success. Triple A studios are cashing in on the goodwill formed by their earlier, critically renowned work, and trading respect and long term stability for short term profits. To quote David Bowie, it's terribly dangerous for an artist to fulfil other people's expectations, as this is when they produce their worst work, and the modern gaming industry is devoted not only to fulfilling expectations, but to fulfilling the expectations of shareholders, at the expense of the end user. It's a tragic sight to behold.
@K.C-2049 Don't forget we to monetize every aspect of the game while you're finishing it in the next 24h. Oh and once we're done here most of you will get laid off lol.
Just recently discovered your stuff. It's really great. Really love your content. The story narrative you weave, and you thought you invoke with what you say. Also glad to see your new stuff has the volume of inserted dialog at a similar lvl to your speaking volume.
genuinely suprised me when he said this was one of the longest far cry games. as someone who has played a few, but only ever finished 6, it really didn't seem that long at all. I finished it in a weekend.
I deeply love your channel, and every time it is a special moment to watch one of your video. I can’t wait for the next one. There are so much games I would like you to talk about. So much to say about the industry… thank you
If Far Cry 4 had a different ending to where Pagan Min convinces you to join him because he tells you the truth about your family and you in turn go after amita and sabal it would be objectively the best far cry game.
@@theinterestbox8608 i agree. It was so stupid. The game essentially says “amita and sabal are trying to kill your god father because he’s a bit of a prick. But wait. Amita and sabal are so much worse. But you still have to work with them and dethrone your god father who has done nothing but look out for you. Oh and also your father is an asshole too.” Like what is that story telling.
all these ubisoft game critiques are just "game is bad, story is mediocre, gunplay is pretty nice, graphics are drop-dead gorgeous" and its, so funny everytime because its so true
You hit every nail possible. Well made video, thank you for the relatability. Please tell me someone else had this become a trigger every combat interaction - "HEY DANNY, ITS DOCTOR DAMALOS." "AH YOUR TIMING SUCKS." "IS THAT GUNFIRE? BREATH DANI YOU ARE STRESSED." (GRUNTS IN FRUSTRATION AND HANGS UP.) I don't know about anybody else but this constant dialogue prompt was the shit on-top of a garbage pile for me and my frustration increased each time.
Whitelight, If you're playing Far Cry 3. PLEASE i hope you read this... you will probably never see this comment, but there is a hilarious glitch in the Privateer mission where you get their outfit for the first time, after the animation finishes, immediately restart the Checkpoint. Enemies will no longer see you as hostile, even if you kill them, they are permantly friendly until you die or restart. Everyone like this comment so this Glitch can be known, it's a underrated glitch nobody barely heard of but fun to mess with.
I’m so glad someone pointed out how broken the guns in this game are, more broken - the fact that they give you them in 30 minutes. It made almost every encounter the exact same thing.
to this day.... all I wanted was a Far Cry 2 like game with Far Cry 3's story telling. 2's mechanics are perfect, and 3's Character arc is amazing. but lets be honest, Jackal is not a villain he saved your life many times, and 3's gameplay is a bit toned down. 2's gameplay with 3's story telling is the perfect game for me, like "GreenHell" but with GUNS. Does anyone else feel the same?
@@Individ-v1u true, it tries to be spec ops the line before Spec Ops the Line exists, however, with a mute protagonist it kinda falls flat. Walker is just a good actor
I know Far Cry 5 isn’t a Shakespearean masterpiece by any means but I love the general plot and themes of it. The idea that Joseph was right the whole time always gives me chills when I think about it. I never heard the radio bits talking about the rising threat of nuclear war throughout the game so when the nuke was dropped at the end, my mouth sat agape for a good 5 minutes. And Whitelight is right, Far Cry 5 oozes a style and soul, to everything from the loading screens to the spooky cult music that plays on the speakers in outposts. I think Far Cry 5 is a very special game, one I wish I could “play for the first time” again. “I told you… God won’t let you take me…”
Honestly, it's exactly the opposite to me. Far Cry 5's story felt like it was written with a certain narrative, but then after concerns about public backlash it was neutered and all of its essence and personality went away. Really all there even was to the story was the intro mission, the missions you were literally forced into doing once you did a certain amount of stuff in a territory (one of which results in a mission character being killed which means your mission counter from that point on can never be completed), and the final mission which had two incredibly terrible endings, the nuclear one had literally no indication if you didn't listen to the radio a lot (which I didn't), and the other one is just so incredibly stupid and feels completely forced in to match Far Cry 4. I got the nuclear one and thought I made the wrong choice, I watched a stream of Ubisoft developers (not the ones that made Far Cry 5 of course) playing and finishing Far Cry 5, they made the other choice and also thought they made the wrong choice (and that one is actually wrong because it doesn't finish the game), because both are simply terrible. And of course there was the massive dumbing down of the physics compared to prior games. Sure, Far Cry 3 and 4 weren't on Far Cry 2's level in that regard but they were still good. Far Cry 5 got rid of a lot of the core of the physics that made them so unique and became generic in that regard. And if you completed the Mars DLC you got its weapons in the main game, which completely broke it. Having a beam gun that will literally evaporate an enemy after beaming them with it for one second regardless of what enemy it is, with infinite ammo capacity and only a very quick recharge, a laser pistol as a backup that exploded enemies (also with the same infinite ammo system), and for long range a sniper that functioned similarly makes any combat completely trivial even on the hardest difficulty. And sure, you can choose not to use the weapons but you can always choose to restrict yourself in any way (you could even do something like using a bow with a single arrow only for example) and that's not how you're supposed to create fun. The game needs to be balanced, even with end-game weapons. The gameplay was good-ish, the graphics were nice but the setting was boring (I really don't care about some forest in the US at all) and to me the story might as well have not existed. I would've refunded it if I could've once I realized just how shallow the story was.
@@thegiantpotato3068far cry 2 had dogshit physics idk what you're talking about. Especially the cars. Crashing a car in fc2 felt like crashing a car in pubg early access
whitelight this was so well done i watched from my TV but had to get on my phone to comment. very well written review and presentation. Literal chilla from a review. Bravo. they need you to quality test every Far Cry
@HoneyFlame44I disagree - I found FC4’s updates to the takedown system to be really fun, and ended up playing it as much as FC3. It’s not as tight as FC3, but it’s definitely worth a play.
I think what made me quit Far Cry 6 both times I try it, was getting to the part where you destroy your first farm and the subpar fire effects, the awful plant physics, and braindead horde mode AI.
This explains so much! I love the far cry formula despite how repetitive it may be and completed every little thing in all the games prior, but 6 I completed the main plot, took out the outposts and gave up. I didn’t know how to put into words how the game seemed like a basic far cry game but it just wasn’t
With the marketing and such theres the bones of a good story about "sins of the father" and 'playing your role'. Diego could start by rebelling against Anton then slowly accept his fate. Dani also accepts their role as Guerilla for the sake of Lita but doesn't really care. Both Diego and Dani play their roles to reduce suffering and reduce their guilt. If Diego goes along with it less people die from his acting out and eventually he takes over amd fixes everything. Dani either puts on a performance or runs themselves ragged due to survivors guilt. The end choice is wether to kill Diego when he tries to defend his father and says he should be tried in a court or something. Libertad tells you to just shoot him as he is complicit but he argues the right thing to do is stop the cycle of violence. Do the classic FC head fuck and have Diego almost be a flawed hero in his story. I thought Diego's complicity would be this game's thing. But alas I was wrong.
Man, I was so excited for FC6 analysis and you didn't dissapoint. The video is absolutely brilliant and I'm sure i'm gonna be rewatching it several times. Kinda wish this had been out while i was working on my ma dissertation. Gameplay analysis has always been a struggle for me but you are a master at it. Despite agreeing with basically every single point in this essay, i'm also stuck in a weird place regarding this game. It feels like home to me and i have a ridiculous attachment to it, giant flaws an all. It is a shame this is what we got from Ubisoft when they had such great inspo material. (Love that we are still advocating for FC5 btw) Again, wonderful essay!
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All this talk has me tempted to cover Far Cry 3...
whitelight please kiss me
Great review as always! I’m looking forward to an eventual review of Spider-Man 2 from you!!
When ( if at all ) are you planning on covering the remaining arkham games?
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Remember in AC Unity where you could parkour through windows and run through what felt like hundreds of buildings to evade detection? How those buildings would sometimes have NPCs and detailed interiors? How the streets were absolutely packed? We saw Ubisoft make a proper, mind blowing city with buildings to real life scale back in 2014. And you’re telling me they didn’t have the resources to make the most barebones interiors for buildings and sprinkle some more enemies in? Not even for just the capital city? The final fortress of the nation?
remember how unity was so bugged that most people who played at release fell through the floor within 5 minutes of playing?
Nah, I mainly remember clipping into walls, online connectivity issues, enemies that felt way spongier than 1-4 and endless screenshots of NPC’s faces disappearing. All these advanced graphics and pseudo rpg mechanics and they still can’t surpass Brotherhood. Wild.
Unity was fucking great. Yeah it was rough as fuck in the early days but that's every game now.
That's ubisoft for you. There's always a caveat to their large open worlds, with it usually being as dead as it's open.
@@cooltwittertag But that was just lack of development time, not a fundamental problem with the concept.
13:15 You can make it up the tower and "knock on Castillo's door" 3 hours in but it is extremely difficult and I haven't seen or heard anyone but my brother and I do it. No matter what you think of, the game blocks you. We tried everything. I could spend hours writing of all the methods. Flying a helicopter at ground level so it doesn't get shot down, then quickly flying up and over checkpoints. Nope no luck. Using every available tool to try and climb the interior of the building. Nope. Glitching ourselves out of bounds? Nope. But ONE method worked. You take the weird hover helicopter thing with one player standing on it and the other flying. You fly as high as you can and as fast at the city as you can and just before the warnings to be shot down, the pilot bails and thats their job done. The player standing on the vehicle surfs it as it slowly glides forward descending towards the city. The vehicle is not piloted so it does not get shot down, and it can drift in any direction while gliding. With many attempts and some luck, it glides close enough to Castillo's tower and the surfing player can jump off it and land on the exterior balcony. The other player can respawn on them and BOOM. You're now in the blocked off endgame area where Castillo is meant to be. You can grab some collectables like a note and maybe kill a couple of enemies. There's not much there but man was it worth it just to troll the game. GG Ubisoft. They tried everything to prevent us but we won.
I just edited my comment to fix a minor spelling mistake, which removed Whitelight's heart. This is tragic.
Yo that's AWESOME
@@Kaiwala hahaha thanks that was the most fun we had in the game and it wasn't even what the game was meant to be. We also beat Far Cry 5 without weapons which was fun too.
nice man you literally beat the game
Brilliant
IT'S BEEN RE-HEARTED LETS GOOOO
The city was the most disappointing part for me it wasn't even a city it was a linear maze/path you navigated through and the whole city was on lockdown so all the guards are instantly hostile towards you so it's not like it's a actual city with NPCs walking around living their daily lives
So.... worse than the city in Outcast that was published in 1999?
Literally the laziest way.
I guess your perspective comes from a first world country. You wouldn't know. I replayed Far Cry 5 coop with a friend and had to close it as it was extremely boring. Far Cry 6, yeah sure, the interactions with the villain weren't like Seed but that doesn't mean the villain was bad.
FC4 was OK-ish. FC3 and FC2 were absolutely brilliant. Far Cry 6 had stunning graphics, one of the absolutely best map/level designs. You don't really need interiors and dumb NPCs everywhere. The city was under a lockdown by a dictator. I honestly don't know why you'd want a city with NPCs which conflicts with the plot. Maybe play another game I guess. GTA for instance.
@@hasnaindev I've loved the series ever since I played 2 I always thought 3 had the best narrative and story 4 was just more of the same but with less interesting characters 5 initially I didn't think too highly of it at first I just thought it was more of the same as 4 but my 2nd playthrough on new game+ made me think that 5 is the epitome of what an open world game should be you play through a prologue to establish the characters, setting, and tone then you played a small tutorial island to get you in the gameplay loop and then the whole map opens up and you get to decide what you wanna do next and you get to tackle each mission in the way you wanted with new game+ I had all the abilities and weapons unlocked so the amount of creative ways I could handle each situation felt limitless and while the weapon roster is smaller in 5 each weapon had pros and cons to them so no gun felt obsolete compared to another on top of that the progression system in how you upgrade your character was also good you would get practically rewarded for playing how you wanted to play like getting so many stealth kills will reward you with a skill point or getting so many headshots with a gun will also grant you a skill point, running enemies over with a car, using explosive, hell even fishing and hunting would reward you with skill points so it catered to the way you wanted to play without hindering you I think I recalled maybe a couple of missions forcing you to use stealth but other than that there was no limit in how you can approach each encounter which is why I was so excited for 6 I just wanted them to take what was so good about 5 and make it better like why were melee weapons taken out why not add bladed weapons and chuck machetes at dudes like how you could throw a bat at someone in 5 it was so much fun. I also wasn't a fan of how 6 tries to introduce "RPG" mechanics by making all your skills be tied to your gear like why do I have to wear a certain pair of gloves in order to do the sidearm pistol takedown that's not an RPG mechanic you're equipping a load out like it's call of duty but it combats itself by having spongy enemies with health bars and different ammo types for different armor but that fell short because literally if you equip every gun with armor piercing ammo it makes all the other ammo types trivial as I can just shoot everyone in the head with a sniper from a distance and call it a day for the graphics 5 used the Dunia engine which I believe is a modded version of the crytek engine and graphically 5 damn near looks photo realistic in some spots and so did 6 which is what I liked about 6 I liked the setting and portrayal of the cuban/Spanish culture and 6 isn't inherently a bad game its just not a good far cry game for me but if you like 6 than more power to you I really wanted to like 6 a lot more than I did but after playing I just went back to 5 and had way more fun
One thing they succeed at is make enemy faction i want to be part of just because they always succedd to make factions you are meant to join so stupid and annoying i want to kill them all instead. They done it in FarCry 4 and now in this. In neither you get the choice to joing the other side properly, at best a secret ending where you do in 4 and just leave after being part of those fools and hear them being dead over the radio. Why they always chicken out from giving people full opposing side campaign? It hardly needs any effort given how basic Far Cry gameplay loop is...
I was thinking "I dunno I had a blast with it" but then I remembered that I had just recently played Just Cause 4 again and my brain was mixing the two games together.
I love just cause 4
@@thewanderingartists at least that game does have you doing what you came for
Just cause is great, it doesn't pretend to be something it's not, 5 minutes in you can tie a jeep to a helicopter or send a cow into orbit
Just Cause is just better Farcry at this point
Just Cause 4 was also a massive disappointment
When I saw the marketing of this game, I thought YOU were gonna play Diego.
Not the character, but more that you would fill his role: the adopted child of a ruthless dictator, that breaks away and makes their own path.
THAT may have actually given teh game some emotional weight. Vaas got in your head because you're slowly becoming him. Pagan treats you the same way a cool uncle treats you when he catches you shotgunning a beer outside because he basically IS your uncle.
This change actually says something. There's weight, tension. You actually have a connection to the world and the bad guys beyond just being a random guy
i would’ve loved this story much more. what makes each far cry villain so good is that they have a personal connection to the main character in some way. all of the scenes with castillo didn’t have any impact because he saw dani as just another guerrilla out of hundreds more. however, i did love the scenes with castillo and diego
That sounds like a cool idea.
@@kira-dk2mx If only we got that story instead. Now we are stuck with this ending, if they wanted they could make a sequel to this game were the revolutionaries have becomes the governing body of the island. An in a few years they literally screwed up. An the country is much worst then under Castillo for example by simply opening up the country big companies comes in and exploited Viviro way more then under Castillo. An tanking the Yara economy in the process, as the drug is not anymore exclusively made in Yara.
The new regime begins to oppress those who supported the old regime, an doing the opposite of what they fought for. As people protest over the lack of jobs and etc. Essentially everything Castillo had warned about came to pass as the morons that took over the country after he was depose. Turns out they don't know how to run a country due too their opposing ideals. An Ruined everything and Yara is left in a much worse state then it was originally. An now a counter-revolution is brewing in the country.
yeh thats what i thought the game was gonna be but guess not
I always thought that you're playing as Diego until i actually saw some critic reviews of this game. I was like "what? So you're not playing AS him?"
Remember how difficult Far Cry 2 was? Goddamn that was a brilliant game. A little dated now, but it felt very good, broken weapons, pieces of wood going trough your body, friends and Allies that could die if your weren’t careful
Loved it so much, i loved the fact that the environment was everything but welcoming. I remember it as hardcore survival, actual guerilla Warfare !
FC2 was boring af, never finished that thing because of how repetitive the missions felt
Combat in that game was "holy fuck im gonna die" almost every time. Love that game
Malaria is a a Farcry 2 reference
Played FC2 3 times. Love that game. I did not even mind the checkpoints.
"This isn't something a game developer misses, it's something they didn't have time to fix" is a wonderful phrase.
it's also delusionally wrong. The decision to build 20 hours of story content and frame it with 50 hours of recycled filler wasn't made out of necessity. It was made based on the idea that a minimum return on the investment could be expected, and every penny spent providing more than what the market will respond to is a penny that someone could have in their own pocket. The analysts predict that filler sells just well enough to increase the value of the next big hit.
You don't want every game to be better than the last, otherwise you lose money over time. You want people to spend as much money as possible on as little effort as possible, that way when you turn around and make a huge investment in the next big deal, the anticipation of the company finally redeeming itself can often encourage a dramatic boost in pre-orders and release sales.
It's all a game. A game to get you, the consumer, to pretend that what they are selling is a good game experience even when it's objectively terrible, just so that you can root for the underdog to finally break out and succeed.
The same game played with the economy that has you pretending that even though you have absolutely no plan, no resources, or a snowball's hope in hell of becoming wealthy, that you might still someday be the break out shot-caller that makes all the decisions and doesn't have to worry about money anymore.
It's a very simple and very old psychological trick that works on you because you're a primate. And primates are not that complicated. You can figure out everything you ever need to know about manipulating social primates by watching documentaries on wild apes, and reading Pimp: The Story of My Life by Iceberg Slim. It's all there. And yer all just swallowing the whole mess because you don't have to taste it if you take it in the neck.
tl;dr
I strongly disagree.
@@ZennExile But it is not wrong. The Developers don't have time to fix these things because the execs, as you said do not care. Many Develpers don't want to shovel out that garbage but also like to have a job. It's just that the people that call the shots care not at all about quality but just max profits.
@@wartin6166man what is the guy above talking about dude needs to touch grass.
Regardless yeah it's the executives who are to blame vs individual actual developer staff. This is something a lot of games enthusiasts miss and results in em taking out their anger on random visible employees over stuff they don't have control over.
I genuinely let out a laugh when I was doing a story mission and one of the friendly characters said “careful, this is the most guarded fortress on the island”
There were 6 enemy npcs.
So the Boundless Mediocrity is a series now. Im all for it
Ubisoft bout to fill out all of it
@@generalkenobi066and bethsada and EA and activison and bungie and bioware. So all the devs i grew up with all terrible now. Oh and i gurss 343 but halo games been boring since 2 to me.
Oh absolutely. I hope he makes more of them.
its called far cry
thats just recent releases
I’d really like to see the series take a much more mature, hardcore survival approach. Minimal HUD, survival mechanics, a dark story, etc.
Far Cry 2 then...
Forget about it. We're not the target audience anymore. We haven't been since ~2016. And the toddlers don't want immersion. All that Ubitrash needs to do is release a game in a setting new enough to make the children want to run around it for an hour and see the funny actor before they get bored.
This is functionally Far Cry Primal on survival mode. Limited resources, no instant crafting, minimal hud, lethal enemies and dangerous predators, etc. It makes the gameplay a lot more methodical and makes me want a Far Cry with similar mechanics and a potentially more modern setting.
@@MatrixOne500no the immersion gamers were always a minority crowd. Just gaming was more niche back then.
They tried to be more like that with Primal, and everyone shit on it. While hardly a survival game still, it was actually closer to being one by playing on the hardest difficulty. It was surprisingly way more fun than tedious when I replayed it a few years ago. However in classic FarCry fashion you still do become practically invincible when you've unlocked half the skill tree..
And honestly, if Ubisoft tried something like that again, especially nowadays, they'd fumble it real hard now more than ever.
finally someone agrees how psychotic it is to be the "wacky fun time good guys" when you're brutally dismembering and slaughtering thousands. like in every cutscene I have the image of how Danny can shove a FULL MACHETE though someone's chest in the back of my mind
with one hand too 💀
Imagine if real guerilla fighters also had the personalities of early 2000s sitcom characters
Crazy how far cry 3 is the only game in the series that even attempts to acknowledge this...
@@illansuu9572real guerrillas are to complex to be in a modern game. You’ll get hell from Twitter for making whatever group look bad
@@creed8712 yeah i mean real guerillas are real tough sons of bitches. Like sure in places like Cuba they did do a lot of good things but they also murdered a lot of people and were very ruthless.
My biggest issue with FC6 was how much of a step back it felt like from FC5. In 5, each of the antagonists felt both compelling, but also genuinely different from each other. Dealing with Faith was far different from dealing with Jacob, and the same with John. While your aim was always to take down Joseph, each lieutenant managed to get under your skin so you felt invested in taking them down. They made you feel some kind of visceral emotion that made you forget about Joseph for a moment as you pursued them. On top of that, Joseph had a hint of relatability. Listening to his ramblings, you started to feel for him, and understand that he truly believed in what he was doing. While John seemed to be a hypocrite, like modern day televangelists enriching themselves on the offerings of the congregation, Joseph truly believed in the mission, and saw himself as the shepherd, leading his flock to safety. In 6, the lieutenants felt like an after thought, slight road bumps on the path to Castillo. They never felt fleshed out and 3D enough to make you take your eyes off of Anton. Starting with Anton's nephew, who he seems indifferent to, even after you kill him. Meanwhile, when you killed one of Joseph's lieutenants, you were given a cut scene where you saw the toll losing his family at your hands was taking on Joseph. You could tell that the death of each made him angry, he felt grief and rage; but Anton just shrugs off the murder of his nephew. 5 had not only one of the most compelling antagonists in a series that is BUILT on compelling antagonists, but they also seemed to put time, effort, and love into the secondary antagonists, where 6 feels like it was built around Anton, and everything else was an afterthought. Don't get me wrong, Anton is a solid bad guy, but compared to Joseph Seed in the game just prior to this one, he falls flat.
Well Anton didn't care at all about his nephew and he said much at his funeral. It's hinted at in the letters you find while exploring that Anton may have been considering removing him because he was way too reckless.
The only people he cared about was Diego and Dr. Reyes.
FC5 also had its foot planted squarely in the parodic and absurd: incorporating psychedelic elements, ludicrously bad villains, etc. FC6 tried to have its cake and eat it too: a deadly-serious overarching plot of a society suffering under the heel of a despot, combined with mindless fun of grinding through thousands of enemies. You are ostensibly working for the good guys: but any critique of your murderous rampages are some lip service from a couple of characters here and there, but it has no impact on gameplay. You are a mindless, invincible killing machine up through the end. Too bad!
On top of all that, you never had much reason to take the path to Castillo in the first place other than the game tells you to lol. So you've got afterthought lieutenants to distract you from afterthought main antagonist
I got incredibly bored with Far Cry 5, but AT LEAST it had those antagonists you could look forward to killing because the story tried to get you to resent them or at least get curious. So they got me to see the game to the end. Far Cry 6, just can't force myself to pick up again after 3 tries. It's utter garbage
I don't agree at all. Far Cry 5 had very boring antagonists in my opinion. You could feel that Ubisoft tried too hard to implement 'fucked up' villains like Vaas or Pagan Min, but overall, it just all felt too forced. The villains in FC5 are nowhere near the level of Vaas; unlike him, they just felt like hollow shells. I didn't feel any connection to them. Instead of feeling like unique, fully fleshed-out characters, the villains in Far Cry 5 came across as more like generic "villain archetypes" without the depth and complexity that made Vaas so memorable. They lacked the individuality and impact.
I was devastated when they excluded the map editor. That was my favorite aspect of the game and got me into loving game design in the first place.
This doesn't get talked about enough, i have close to a 1000 hours in Far Cry 5 simply because of the Editor and co op/multiplayer arcade, after completing the FC6 campaign however, i had no reason to touch the game again
@@MrRed_2205 110% felt and agreed
Same, Many of us probably won't even get 7 if it has no editor. Hitting ‘Newest’ for when browsing for maps… It's nonstop custom content. So fun.
Imagine how cool fc6 editor would have been. Tank battles, cavalry charges, just saying
@@Kingdom_Of_Dassogne yeah exactly, Bro the simple infinite sliding mechanic would have made for a bunch of really fun obstacle courses like back in the Far cry Instincts days, its such a shame
I encountered a weird bug where activating the "leave Yara and hang out on the beach" ending then made me spawn in Esperanza many hours too early. I'd assumed the empty streets were part of the bug. Never made it far enough to find out though lol
No they are depressingly empty and the game fizzles out when u get there
It’s hilarious how more deadly and overwhelming the primitive African milita was in Far Cry 2, than a fully trained government entity.
It's pretty dire when the game about an insane power fantasy (Just Cause 3) challenges you more than a game that's supposed to be more grounded. It's like accidental satire.
@@The1337guy1 Ubisoft lost all nuance when it all became about money. Ironic given that far cry 6 chooses the side of anti capitalists as its protagonists lol.
@@malbasedvalentine3210Che/Marx on a T-shirt vibes
@@malbasedvalentine3210 the more Capitalist one is, the more they delusionally look up to Communism. All communists are champaign capitalists each and every time.
@@The1337guy1 just cause 3 was a damn popcorn game, you can stick rockets to cows and see the breach the atmosphere
People like to meme on the Ubisoft open world towers, but when first conceived they were a BRILLIANT bit of game design. They functioned as natural landmarks, gave the player a simple starting objective upon entering an unfamiliar region, provided an excellent vantage point of said region, and broke the world into chunks to keep the player from getting overwhelmed.
what a solid observation of players getting overwhelmed. I completely agree.
it also made it a lot easier to break the world and the smaller objectives down into pieces instead of having to spend forever searching for resources and then spending the time to collect them all in 6
I'm a big fan of how your commentary style has evolved over the years, you've perfected your pacing and speaking style.
It is actually remarkable how incredible of a writer/communicator he is its so unique and refreshing I wish he was my professor
I was just thinking that watching this video. This is the most pleasing version he's put out. I really like the balance he's found here
Also, he has armor-piercing rounds.
I’ve been hearing the critique “if the characters in the game don’t take the game seriously why should I?” more and more and rightfully so. It is a constant trap I see game writers falling into when trying to make edgy, tough, or crazy characters. You hit it better than anyone else when you commented the difference between “because of”/“in spite of” and the tonal whiplash it creates.
yeah but thats only if youve gone full marvel *man gets his head stomped by a super* jack ass say "thats going to leave a mark" going full 2002 deviant art isnt good either becasue remeber hatred the game sucks
@@thecoolestofthe834s2skip your meds?
@@thecoolestofthe834s2 huh???
@@roseyoung44 I believe they were trying to say "Be cautious of moving to the other extreme" They brought up how this games tone feels like a quippy marvel movie at points but doesnt want to turn it into a grimdark edgefest like Hatred the game was.
I was mad since in the trailer, they had a feature where Dani could disguise themself as a soldier and go past checkpoints. It looked so cool and excited me so much but it never was in the game.
remember all those riots and protests in the city? None of that was in the game either, just ghost towns.
lol
That’s Ubisoft for you
I don´t see the issue with #FarCry6🙄actually it´s easier to reach a #Playthrough😮💨 What´s the problem with that?🤔
@satisfied656 you're talking with hashtags. You're the exact NPC demographic for a lazy cash grab game. Don't think critically, just consume product.
In one of the first missions, Dani says to Juan that the reason she's doing this is mostly because "It's Fun". I liked that little bit of characterization. A protagonist doing guerilla warfare just because it felt good to do. Then they went ahead and made EVERY SINGLE OTHER CHARACTER the same. YOU CAN'T DO THAT. They took what was initially a refreshing change of pace (I'm getting tired of protagonists who don't want to be in their situation but are still gleefully running around doing mass murder) and made it empty.
To me, that was one of the most compelling parts of Far Cry 3's story. Jason starts off as an unwilling hero, but he starts to enjoy what he does because it feels like "winning", mirroring the player.
this observation I missed, I would have loved to immerse in this "its fun" psycology. They should have emphasised it a bit more
I think they *tried* to emphasize it with stuff like the supremos, but that didn't make it seem like Dani really enjoyed fighting as a rebel as much as it just made the game feel like carribean blood dragon
I got it on sale, played through, and felt like life was sucked out of me
10/10 burnout experience
You actually played through? You're a madman.
my feeling with AC Odyssey lmao
Some games become a chire
This game is still on my shelf waiting to be played... I am dreading the moment I' ll decide to actually start it because I know I' ll hate it like the other modern Ubisoft games, and I loved the other Far Cry games I played... why... why Did i decided to buy it when it was on sale for cheap? What drove me to make this mad act? I dont know , But now I am not looking forward to it D:
@@AndreaMusso99 I only played it cuz I bought it with my money instead of origins... holy shit I hated every second after the first 50~ hours. The worst part was that I bought the gold edition, so I had to play the dlcs and they were fucking horrible my god...
Considering Yara is basically Cuba, it would make much more sense to all resources being scarce. Like, you start as a street punk with a knife and your first gun you pick from the guard you just killed. The only way to get more ammo is from dead guards. Sell that feeling of being a guerrilla fighter scrapping for resources. Player has access to so much stuff, you suspect the rebels are being funded by the CIA.
Well to be fair Cuba irl did apparently have a lot of CIA involvement
I'd play the heck out of that game. But seemingly no demand from consumers for that sort of game, at least according to Ubi.
@@eleccy Well, based on the commercial and critical reception of this game, Ubisoft evidently has a lot to learn about what consumers demand lol
There's at least one mission where juan straight up tells you they're getting money from the CIA
It's so sad that FC3 and FC4 had such incredible characters and also the whole map. Your character was connected to everything that happened and everyone you meet, and it felt like you were going through a character story. In FC6 everything feels like a cheap action flick with a character that just happened to be in the area. There is no connection to anything.
What the fuck are you smoking? Far Cry 3 protag was literally a fucking tourist and Far Cry 4 was just a quick in and out to spread his mother's ashes. Dani Rojas in 6 is literally liberating the country he was born and raised in. Who of these 3 is the least connected ?
I’ve never played FC4 until yesterday and I’m so EXCITED that I made a series on my channel. The game truly has been amazing so far
I did FC3, tried FC4 but put it down after a few hours, never to pick it up again.
Favourite is still FC2.
Dani was ok however Yea the amount of near death miss along with dlc kinda made me not care anymore.
@nealc.6927 i haven't finished Far Cry 2; I don't want to get spollied. Why? Because the gameplay is not 100%. So I have to play for like 3-8 months so I can enjoy while gaming Far Cry 2-5.
One of the things that anoyed me the most, clearly an example of corperate demands ruining a good mechanic, was the Guerrilla paths. Such a cool idea of having secret back roads with blue flowers and paint leading the way, soo cool. Then someone said "Put the mini-map back, and put the paths on it, and BAMB, all that detailed map work thrown out
exploration definitely was the best part about Far Cry 6, i basically stopped doing the missions once i got out of the tutorial island and did all the treasure hunts. there were also lots of unique and interesting locations i liked to explore and even an unmarked ghost story. i tried doing some missions but i was pulled back into exploration since that was the fun part of this game.
But like where are the fucking enemies? I cant run around an empty map for 30 minutes just to fight an outpost with 5 guys who i one shot with no effort.
I mean, that's basically the strenght of every Ubisoft game to date, they have very well crafted worlds and fun little activities to do in there, but the problem is that they don't have any sense of complexity or purpose beyond existing to "play the game". I personally don't bother with them if, as you say, they get me to very interesting places an memorable sights and, of course, fun gameplay, but a lot of acclaimed open worlds outside of Ubisoft do that exact same thing but with more to offer
I remember getting hyped for this and felt like FC is back to being interesting. The protagonist is the son of a dictator? Damn that's a rad setting. Then the actual game dropped.
Instead you get to fist bump a... tranny rapper duo
That would be so innovative
when a commenter has a better idea than an entire professional writer team
I like how you keep shooting the guy who brings you your vehicles, presumably because his exit animation is too slow - alternatively because you were taking your disappointment with FC6 out on the poor AI.
that delivery guy is a dick. he deserves it.
Ya know i used to do the same to the car delivery guy on gta 5 online until rockstar took that away for some reason
Why is nobody talking about the "it's so underdeveloped I'm surprised edp didn't ask it for nudes" comment I'm dead af
Who's edp?
It feels like the team poured all their heart & soul into (most of) Far Cry 5, which was an interesting thing to notice as it was the first Far Cry to take place in the US. For FC6 it feels like the team had neither a genuine interest in the setting nor did they like working on it (for the most part).
FC5 is just as mediocre
@@hua.. I mean, I didnt like 5 really, but 6 is just garbage.
@@hua..It's genuinely not. It's not a great game but it has balance at least
@@hua.. In gameplay terms mostly yes, it's mediocre there. In terms of presentation & music & worldbuilding etc FC5 flat out would not have been compiled that way if they hadn't given a shit like they didn't give a shit with FC6.
I think that FarCry4 is the best FarCry and not only that, but one of the best games EVER made.
I bought this game 4 weeks ago... 1 week before this video came out... this hurts to watch as it acknowledges exactly how I've been feeling about this game
See what I do is I wait for the people to review the game (not IGN), then, if it's good, I wait for a sale to buy it. I'm never buying FC6 as much as I like FC3 and 5 lol
@@theantil7 I've had FC6 since launch. I put like 20 hours into it the first week and keep trying to get back into it... but man, the enemies are so brain dead it's pathetic. Their placements, AI, even on the hardest difficulty, seem designed so that anyone could beat it no matter what. Don't buy it, it's soo boring.
@alegotronnortogela7695 of course I'm not gonna buy it haha. You think I'm gonna dump full price on a game at launch without even watching an honest review on it just because it looks cool? 😂
If you are ever unsure about a game and it's on game pass legit just always get game pass. 10 dollars vs 80+ dollars and you get it for a month in which you only need a week of that to finish farcry so you can play other stuff too. I am happy enough playing it got everything I will ever want from the game in 40 hours of gameplay never going to care about the post game cycle of retaking the same area back over and over again so no need to own the game.
I don’t even bother with Ubisoft game anymore they’re all repetitive especially the far cry games although the story in far cry 6 wasn’t that bad
I have FC4, FC5, and FC6 all sitting on my Desktop. FC5 is the only one I constantly go back to. The New Game + mode where you can replay the game with all your unlocks, and also unlocks a new difficulty called Infamous. Playing New Game + on Infamous is like a whole new experience. I love FC5. Even just to drive, fly, wingsuit, fish, hunt, makes me always come back.
Same, apart from those 3 I also have FC3. I re-play it maybe once a year but I somehow keep coming back to FC5 and FC New Dawn. I just really love the map of both compared to the other games. If I was living in Greenland, I would play it every day just to escape.
FC5 is my favorite just because of the music
For me, it's the music, the scenery, the dialogues of some characters, the random things that happens...etc.. This game is the shite! lol @@denverairport3996
Yeah infamous really does the game justice, ashame it isnt unlocked from the beginning tho. Also, on my New Game+ i turned off all the HUD, and my god, does it make the game 100x more fun. It really unlocks the survival aspect thats been missing since 2
Its a good game but the player cannot speak broke the immersion for me
Ah yes. The most infamous and well-known rebel group: The Teletubbies
My biggest problem with the story of FC6 was that the rebels you're fighting with are all horrible, annoying, self-righteous, murderous psychopaths like Castillo and there's no moment in the game where Dani realizes this and thinks "Have I become what I'm fighting against?". Nope, the game just thinks they're the good guys and never acknowledges it.
Controversial opinion but I actually don't mind that. Not every game needs to be a critique on humanity.
Like the whole plot of 4?
I mean, that’s the main reason I only played 4 once. I HATED both of the rebel “leaders” so much during the game, and even more so after dealing with Pagan. Can’t ever bring myself to help assholes like them again. 3 is still fun though.
@@timhefty504I’m not the biggest FC fan but I think that was meant to be FC’s whole thing in some way, a critique on humanity. The reason why wouldn’t mind it myself tho is because I hate the idea that anytime you kill villains, if you kill terrorist that harm you and others, then somehow your also the bad guy for daring to harm the people that go out of your way to hurt you. Imagine every time you saw a superhero movie, the movie starts saying that the hero might be just as bad as the villain because he hurt poor evil Timmy and his goons who were mass murders who assaulted women and children. With that being said, the side characters and main characters also gotta be someone you root for against the villains, so that way they are not seen as the same.
@@timhefty504It's fucking FarCry that's the entire fucking point of it.
The Saboteur is honestly the best rebel feeling game I’ve played to this date.
Damn the nostalgia wave you hit me with...
Would you recommend to someone grew up with those graphics but had no idea it existed?
@@piaruvimittsu23 yes its a fun game just go in with the mindset that its an relatively old game.
@@PhantomHalf everything is fun in an altered state of mindset
Saboteur is great. I remember the feeling of getting my first (and pretty sure only) silenced machine gun in the game. After missions upon missions of needing to do certain missions loud and run away, I assassinated a collaborator pop star and immediately started running. Then I realised...no red detection. They didn't know where I was. All the grinding, all the saving of points, and I unlocked a weapon that *truly* felt like I was so powerful the game had changed.
That was what game progression needs to be. Ubisoft's subtle obsession with feeding players everything they need like babies gets in the way of player-lead game progression.
The back-mounted carpet bomber made my jaw drop for real, what the FUCK this isn't even a thing in GTA Online, you know, the game that has flying missile bikes? even they had more restraint
I mean, this game doesn’t have the alien death rate (those were in 5)
I cant even remember what back pack thing i used the most
I rarely ever used them
..... and now im thinking of redfaction guerilla
... why cant the gaming industry understand destroying buildings is fun
Hell mercanaries 2 was still fun and they all nearly had the same animation
@@levibull6063 I'm watching this video while playing Just Cause 2 again. Destroying buildings is still fun.
I realized this entire game is a remake of just cause 4
@@Ryzard I just started playing Just Cause 3 last night and already noticed similarities. One thing that stuck out to me was the BLUE REBELS, lol
I saw Gus Fring's face and I misread "MEH" as "Meth", so naturally i assumed it was video on breaking bad.
Your description of Far Cry’s identity at 21:00 gave me chills. It’s helping me understand what I love about this franchise, and how badly I want Ubisoft to take their time, give the devs proper resources, and make a perfect Far Cry.
The game has not been that since Far Cry 2, ever since 3 it has just been a power-fantasy and gun-fetish game
Hate to break it to u but ubisoft is the most money hungry company I've ever seen. Rainbow six, there biggest game rn is running rampid with cheaters who they refuse to ban, instead add half arsed mechanics to "even the playing field " instead of banning them. Assassins creed is long dead. And farcry fans are still sucking the nostalgia bitty. Although I hope they change let's be real. They wont. No reason to. Why make a better game when the nostalgia bitty is still producing non spoilt milk?
A big problem no one tends to mention is that the developers that made games like farcry3, left for dead, and black ops 2 are simply not around anymore. It's not the same people with the same vision making the games. An easy way to visualize this was with bungi leaving halo and 343 taking their place, creating a shit game. Or back 4 blood advertising that the minds behind left 4 dead created it (likely like one or two people.)
"Ubisoft take their time"
I luled
@@TheBlueArmageddonfinally someone who gets it
I’m so glad you brought all this up. I felt like other reviewers were playing a totally different game.
I’m a complete casual but the enemies were so easy I struggled to find a combination of weapons that was fun and challenging.
I also quickly ended up with an absurd amount of resources and the whole hunting and fishing aspect, which I normally love, was a total waste of time.
Totally agreed about reviews playing a totally different game.
Most of them were saying "It's just like the others"
I loved the others so I was hyped to play another one. After a few hours in I realised this was nothing like the previous 3 and I got duped. Probably my most disappointed one been paying full price for a game
That's funny because i have the complete opposite experience, i find the game quite difficult actually, i got detected a shit ton of time while trying to stealth and i died PLENTY of time, there is an outpost that i literally tried to clear like 15 times and i failed everytime because i get detected they call reinforcement of tanks, and there is 2 waves of it, and i get killed or run out of ammo every single time.
I also had a lot of case of the AI being actually quite smart, while in stealth when they see a body that i killed they go back to back and look around scared and go activate the alarm, or once one enemy with a rocket launcher got to a better place than where he was to shoot at me from a high ground and he killed me directly.
I really never understand people who say a shooter is too easy, as soon as i have 3 people shooting at me and aiming correctly from different angle, just by the time i figure from where i'm shot, i have lost more than hal of my life.
I am a complete casual, like you apparently, but i played quite a lot of FPS on my Serie x or on PC before and i NEVER found a single one too easy, i always struggle and die, so i totally understand why Ubisoft do the way they do, because personally even how it is in this game or in Watch dogs Legion, i don't find it too easy at all, and i very much suppose i am in the majority of casual players, especially if you play on console with a controller where it's complicated to aim correctly.
All of this to say that the criticism against "easyness" in games must stop, they are like this for a reason : because most playtesters in the company gave feedback that they found it too difficult/not fun if it's harder, and so the company answers to that feedback, and i fully agree with that, because had this game be even harder than it already is for me, i would have probably not finished it.
@@SuperBallani Difficulty is a hard topic to discuss. However: The game has difficulty settings. If you allow players to choose a difficulty you might aswell add a hard "hard mode" (or easy "easy mode" in your case).
If a game can be fun by lowering difficulty, then that's a valid point to criticize. But the opposite can also be true.
@@SuperBallaniStaying undetected was imho harder than in previous games because the AI behaviour seemed very inconsistent, especially with take downs. At least when you don't equip any stealth enhancing gear. But fights are way easier with the one-shot headies for all enemy types. And for tanks and alike, don't waste ammo trying to destroy them, use a single EMP + hijack instead.
@@SuperBallanigames have easy/narrative difficulty for players like you.
Problem with the game was that fundamental design choices made the game easy to the point where no difficulty sliders could’ve made it a challenge.
man the wildest part of this whole video to me was the part about non helmeted enemy's taking two shots but still being able to one shot people with helmets using armor piercing rounds. that's a pretty serious oversight. I just couldn't deal with that lol
That EDP joke u snuck in there, amaazing
After playing FC5, I was so underwhelmed by FC6. At one point, I managed to completely wipe out an entire checkpoint with two button presses...
How?
@@zabiullahMONTAGES two grenades, one at the enemies and one to the billboard
Honestly with all of the games on his list to cover like Arkham, Spider-Man, starfield, i was surprised to see an upload at this time, and about far cry 6. No matter the game, I’m super glad to see a video from Whitelight so soon.
The most telling thing about how desperate Ubisoft is with getting people to buy the game is that they revived Vaas. Literally. It's never explained how he survived, he just shows up in the end credits, alive, and in the DLC, also alive, experiencing a come-sleep-trip.
The funniest thing is that in the DLC we see him BEING STABED IN THE HEART IN, from:
• Side perspective in the memory hotel. By Jason AND Citra. (I'm not sure if that was supposed to be symbolic or Vaas' recalling the events differently. The latter just opens another big can of worms).
• From his own POV, that also doesn't make sense.
And, again, they never explained that.
I'm not against the idea of getting Vaas back as a character in the games' stories, but they didn't even try to explain anything properly. I'm really concerned about the direction the games' stories will lead and what they will be about.
And you just know Vaas won't appear in any future game anyway.
it's kind of implied if you play through the dlc that it's at the point where he's dying and you're playing through the last throes of his mind, desperately trying to give him something to hold onto while he fucking dies from getting stabbed to death. i'm not defending fc6, but the dlc is some of the only good story content inside of it, just because it adds some interesting ideas and things to consider about each of the big enigmatic villains. its also Okay I Guess gameplay if you're into roguelikes.
@@missqueenston Yeah, and after all of the shenanigans happening in his mind, we see him alive and aged on a sunny beach. He did survive, it's just not clear how. There is little room for ambiguity because there are obvious leaps in how he didn't die - maybe he was saved by someone, maybe he wasn't stabbed (which directly conflicts with what happened in the DLC), maybe he has no heart to be stabbed.
Personally, I also think that he DLC is better than the main game story wise, but it's nothing to be praised at.
For me, what really killed this game is 3rd person view stuff. 3rd person view when you're in a base, 3rd person view cutscenes. What made me love FC games is the 1st person perspective. Getting tortured, getting high from weeds, getting shot and things exploding around you. It's immersive. The moment it went to 3rd person, it lost all the magic.
I played farcry five and despite finishing it pretty quickly I actually never felt like a mission was so utterly pointless or that the game was so absolutely easy that I wanted to stop. If I was getting bored with the action, I went fishing. If I wanted a challenge, I ran in to a base and did not stealth. Seeing this game fall so far is..Well. Its A farcry from the other games.
Testy Festy was definitely pointless
@@michelphilippe193 it achieved le funny so not pointless
U a hater
I'm a fc2 and fc3 veteran and not played any of the games since but just bought fc4 + 5 ( a multi deal that came in the same game case) on a whim. Which do you recommend I play ? Note its possible I may only end up playing one as I'm not a youngin anymore with time on his hands.
@chatteyj play 5 it's great but not linear.. fc4 is fire cuz u can ride elephants and stuff.. cool story too but 5 is better to me.. please don't sleep on 6 it's the best one to me
Once I figured out you could get auto aim for your throwing knives the game became a literal walkthrough
Just get a tank and the auto vehicle repair perk. Unstoppable. Breaks game.
See, I would just not use them then. Games should be balanced for sure. When I play a game I make it a challenge if something can be cheesed
@@NASkeywest”just don’t use it” is not a good solution
@@dvdbox360Considering you're bitching and whining like a child over a TH-cam comment, I guess your theory is true.
@@NASkeywestThen it shouldn't be in the game? Lol
This video was a great blend of your past more comedic and recent more serious tones, keep up the good work I think you're gonna perfect that balance more and more as you keep creating
This comment was a great blend of positivity and motivation.
"But it's an incredibly safe kind of fun, and that's the best thing about the story.
The worst thing about the story is that the best thing about the story is the only thing about the story."
I came here for game critique not to hear bars getting dropped mercilessly.
Couldn't agree more with you dude. Funny thing with FC6 is that it's got almost everything I wanted; a huge, country-sized map, weapons customisation, horse-riding, tons more and yet, somehow it's currently the only Far Cry I have not bothered to finish. There's just so many design oversights that irk me every time I play.
It's because you don't just want that stuff. You want that stuff to be good.
Problem is, game studios keep throwing tons of random bullshit at their games to cater to the retarded gamer dads. Retarded gamer dads who want horse-riding, sees horse riding, starts to play the game and when they realize it's boring it's too late for a refund.
Then on the next game, they do the exact same shit. Probably leading studios to believe that's what you want when they look at their statistics.
You are completely justified in not completing the game when that's your reasoning. I dont know how far you got before you quit but i wanna let you know the game starts to get interesting/better around the 60%-70%. Stays mid tho.
@@wgiver4231 I think the furthest I got was
SPOILERS
Trying to assassinate Castillo in the capital, then failing and meeting his son. I remember escaping in Castillo's car and kinda just stopped there. I didn't get the sense that was the halfway point though, it felt like it was only a quarter of the way through or something. Maybe one day I'll come back to it and play it till the end.
@@ayyyyoman
Ehh you will won’t miss much after that
@@ayyyyomanDamn bro, I've uninstalled the game yesterday after that exact same mission. I was hoping it'll just end and I can forget about it all, but it didn't and i suddenly felt so overwhelmingly bored I just erased it. It'll be, like, the third game i've ever dropped mid-playthrough, too. What a waste.
It’s interesting you mention the “deliberately un-fun” (your words and I do agree!) aspects of far cry 2. Far cry 3 did perfectly remove all the barriers to immediate fun and as such is probably the best far cry, but I’ve come to appreciate and even desire the lack of safety (in both character experience and player comfort) in the far cry 2 experience. As far cry has gone further in emphasizing easy and safe fun, it’s abandoned the organic sense of danger unifying the classic far cry sandbox.
I actually hated Farcry 3 on release because it represented to me the dumbing down of the franchise and the replacement of gritty realism with arcade cartoonishness. But seriously how many times are two goofball side characters going to inject me with chemicals against my consent?! Not only is it cheesy as all hell but now it’s played out and stale too
I loved FC2 when I first played it years ago back in high school, and every couple of years when I do another play through of it, I appreciate it more and more.
The setting and tone alone is in its own class, and it sucks FC just dropped it after one game.
I like FC3 well enough, but I find myself disliking it more and more as time goes on, that initial wow factor of Vaas fading as I focus on other details of the game and realize "man, this is boring and lacks personality."
What does Rook Island offer me that any other tropical setting in videogames do?
Because I can list off a hundred different little details in the environment alone on what FC2's Africa does.
I still don't understand why FC3 is considered good. It's clunky as hell, aiming is a job in itself and the enemies take so much lead you may as well just use explosives throughout the entire thing.
@@thirdgen377Far cry 3 was the first of the ,,modern look at open world shooters". Even i think its kind of boring now (tried to play again a few months ago), but i see why its the ethalon of the series. It made the game easy to approach while being fun. I have fond memories of it. Started the story like 8 times, thats how fun was it for me to jump into the world.
- It has the same amount of clunkyness as any other game of the era.
- ,,Aiming is a job in itself": I will use the meme "Skill issue" here.
- One in the head, maximum five on torso. Like any other shooter...
@@Dr1ftop1ayeah fc3 is like mw2 where it was revolutionary at the time but there have been much, much better games release since then. But you will still see people claiming that far cry 3 and modern warfare 2 are the best open world sandbox/ fps multiplayer games of all time
I was really sick when Far Cry 4 came out so it was really special playing that and 5 with my father to pass the weeks while I recovered. When I had to tell him not to get 6 it was heart breaking.
Did you ever play new dawn it's so good , pretty much a far cry 5 sequel
@@campbell27 man i loved new dawn, its so peaceful experience. I LOVED IT. The gun were also good and that guy with the loot who runs away. The Strong enemies were really strong. TOP EXPERIENCE. A MUST FOR A FAR CRY FAN. I have played all but far cry primal. Is it good?
Ya know Whitelight, I noticed how in videos around the Arkham asylum video, you sound much more invested and like you’re having fun, and it occurred to me that it’s most likely b/c you’ve been making videos on games that you didn’t like that much. Far Cry 6, Watch Dogs Legion, Spider-Man 2, NFS Unbound, Gotham Knights, all these videos are very well structured and put together, but I get the sense that you haven’t enjoyed making these. I could be wrong, but if I’m right, I get it. I didn’t enjoy playing any of them that much either, must’ve been hard to put 40-60 hours into each of them. Especially far cry 6 and watch dogs legion man those are PAINFUL to play. I hope you’re working on videos for games that you actually liked playing and games that aren’t from boring-ass Ubisoft. Videos you make are always great, good luck man
I was mostly unfamiliar with far cry as a series of games but bought FC5 on a whim when it was on sale. I have never so thoroughly enjoyed a game and cannot understate that enough. I got FC6 when it came on sale and I have never been let down quite as much as I did when playing that.
You should definitely try out 3 and 4
I played them in this order: 6,5,4
FC6: 4/10
FC5: 10/10
FC4: 10/10
My favourite is fc5 but fc4 is a little better imo
@@Lopnawe 3 is the only one you need to play, then they start to go down hill with each new game
True@@KingslayerKyle
@@KingslayerKyle still in the middle of fc3, not feeling it quite as much as 4 & 5 but I'll make my judgement once it's over
Far Cry 2’s weapon progression is the absolute best, and you get a badass armory that displays all your weapons and ammo caches / gun cases. Definitely the last time “bringing the right tool for the job” really made a difference.
some weapons were skill capped even, i still dont know how to use mortar,but the enemies with this weapon are beasts
And let’s not even mention the part where you never know what weapon the enemies will have on their turrets, when you start hearing the M2 or the Mk19 sounds and you shit yourself… that was really good
Far Cry 2 and then Far Cry Blood Dragon were definitely most fun. 3, 4 and 5 - I had to disable all the stupid icons and they were playable, I made the stories. But this? This is a game I stopped playing at the first place where I had to see my hilariously clownish character from 3rd person, and I COULD NOT CHANGE IT. This game is an atrocity to my soul. 1/10
@@hubertzimnicki1770 my kindred spirit right here
@@bquick94Cheers, brother!
I put like 40hr into this game and I had NO clue some enemy classes could put down deployables holy shit lmao
Very well-written. I liked the turns of phrase and general flow. The guerilla montage around 31:00 was hilarious. Subbed!
I remember wearing gear that increased my general movement speed multiple times, increased my movement speed after sliding for a generous amount of time and something else helped movement speed to the point i just sprinted to objectives instead of driving. Needless to say i never ended up finishing the campaign and making my movement op is my only memory of the game.
This is kind of incredible lmao
When your only memory of a game is something that random you know that the game wasn't interesting in itself 😂
Literally the only thing I remember as well by the end of me and my friends play through was how fast we could run
The best thing about this channel is that he unironically cares for all the dumb cool franchises we all used to care about when we were kids. Doesn't matter how in the dirt the current games are. He will make a video and it will be a good one.
White light is my favorite TH-camr for watching in depth, amazingly edited videos on video games. Honestly not sure how his upload schedule is actually super consistent
The Premise of Farcry has always been "The odds are against you". Low Health, low resources, scare ammo, threatening wild life, uncharted maps, and an oppressive regime that consistently acts as a road block when exploring the world. All of that has been lost with this extremely forgiving game
"Our resources are scarce", gives the player a back-mounted mortar.
Ubisoft don't know what the hell they're doing ad haven't for many years.
I've been a big fan of the Far Cry series since two and this was the first one I couldn't finish. I despised a lot of things about it, but two major killers for me was the suppressors that were too quick to be destroyed and just straight up magical being able to fix themselves, and the removal of getting skills through levels and instead sticking them on clothing of all things. Asinine.
You know how when you use cheats in a game it immediately becomes boring? It’s like this game gave you all the cheat codes immediately
Yes, with the 1-tap headies 20 minutes in, whilst other weapons (like mentioned RPG rocket to the face or fire / toxic weapons) hardly did anything, it took all the fun out of experiences. I couldn't be bothered to use the Supremo's at all most of the time and on Guerilla level I always choose the self-revival one.
it never felt like we were in a war except for one mission towards to ends where the other rebels and us were pushing into a big base.
My peak Far Cry experience is FC2, it feels like an actual concept of hostile world done right, immersive, and innovative in many aspects even it's not everyone cup of tea. It also doesn't hold player hand or shoving UI all over the place like recent Ubisoft formula. I doubt if this series could shine again at some point.
*you have malaria* and must now pay 1/2 to a 1/3 of your wallet for the most easyly to produce anti viral drugs on the planet so easy to make theres a mission where you protect a hut in a village making it ...... with pots and fucking pans and mabye a beaker between the 8 women
I just started playing. Agreed on all counts. It flatlines immediately. It's never been so easy. AP rounds and headshots for 100% of enemies, and an EMP for helicopters. I often make videos about bows, which are normally a one-shot body stealth kill in other games, but the game forces you with the one-shot suppressed AP rifle right away. There's no point.
@K.C-2049 Exactly. I often found myself trying to be stealthy and realising, "Wait, why am I doing this? I just use a Supremo power and wipe the whole medium-sized base".
I actually had to handicap myself with the guns in this game, purely because it was so easy, purposely giving myself bad weapons just so it feels somewhat fun
Me playing Diablo 4 last week fr
Was it that easy even at highest difficulty? Just asking. I installed the game yesterday
@@onelivingsoul2962yes it is
Have you tried playing it without using guns?
Through out the game they drop hints that Dani reminds people of Castillo. And yet we never get a glimpse of this. We never see Dani get power hungry. And when we do get power we don’t have a choice what to do with it. We give up power to a bunch of people I never cared for. No choice.
This is a brilliantly insightful and dead-on review of the travesty that the once ground-breaking Far Cry series has now most sadly degenerated into. Well done, mate! Subscribed.
Thank you so much for appreciating FC5. for a long time I saw it receiving hate and I personally loved the story and the psychological affect it has on you from the first time I played it, I’m glad people are starting to like it and see its potential :)
I agree, America was a great choice of setting and the villains were entertaining, Jacob Seed was especially interesting with his music box and military cult angle
wish the character customization was better and the map had a few more points of interest and landmarks but overall, its the game I find myself replaying the most
Game's dogshit, the fact that you select which general to kill first killed any deepness in the already shallow story
@nocturnal1147 people have no memory, they throw out worse games and all of the sudden the dogshit ones that came before are seen fondly
@nocturnal1147This might hold some water if Whitelight was ever anti-5.
@@Hunlor-Exactly. FC5 was soulless. They are so weak and greedy they actually cancelled the originally white supremacist cult not to lose a single penny even among racists 😂 Its far from when they had minimum balls to shit on America History in AC3. The game is simply useless.
Remember in FarCry 2 where enemies were merciless and had the eyes of a hawk. Most encounters and missions would generally play out much better for you if you had prepped beforehand. Farcry 1 was somewhat similar though far more buggy but it was developed by Crytek and not Ubisoft. Man i just want another game that takes place in the Savanna and has Afrikaans people. Hell maybe a Farcry game where they look into Rhodisia or the border war if they actually had the balls to do so. And maybe later on a game in Burma.
You are absolutely on point man! Let's be honest though, you know and I know that touching the Bush War or the Portuguese Colonial War from any perspective other than the communist insurgents would be a massive nonstarter in 2023, which naturally would limit those games narratively.
A game set in Africa featuring Afrikaaners, or the Burma Insurgency War would be awesome though! Especially if the game had a crafting mechanic to make 3D weapons and small drones that could drop grenades, just like Ubisoft already did in Watch Dogs 2. So much fun.
I want a far cry game about angolan civil war there was a lot of stuff going on behind the scenes
Honestly, I think the Burma one would be far easier to justify to investors, as there isn't a racial angle to it unlike with Rhodesia/Zimbabwe or Angola.
Every single moment with other characters in this game i wish i wasn't there, like those were the last people on earth i would like to spend time with.
When i was on that party in el este i was like "wtf am i doing here, i hate everybody"
This video did such a good job of helping me understand what exactly was bothering me about Far Cry 6. I actually defended the game for a while after release, but even I had to admit that something was missing from this iteration. Initially I thought it was mostly the reduced focus on outposts, but no, it's just a lot of seemingly small design decisions that make Far Cry 6 turn out to be less than the sum of its parts.
tbh, many media outlets were like "ammo types is hard, hurr durr", well J allows quick swap of ammo type and tbh, using AP all i did was headshot whole game, it didn't feel any different from previous games in that regard, game was more meme and pop culture oriented with defending the Machete himself etc. but main story was okay, just okay, nothing more
recently i was talking with my friend that i'd play FC 5, but only if i could skip all those boss sequences and that was when it hit us, it was just chore to do, there are many things in games you do, you go meh, it was okay, but if you think about doing it again, you're like "no i want to skip that"
I found the fact enemies can shoot you dead threw bush's and trees with no visual view of you, that was what alwasy got me killed, keep in mind I have no idea where they are.
I usually don't go for game reviews this long but this was quite entertaining. Great work!
I had fun with FC6 quite a bit but I enjoyed FC4 a little more. There was something lacking about this one but couldn’t quite put my finger on it. I think you explained it quite nicely.
5 better than 4
And so is primal
@@GORILLA_PIMP k
@@tomboyraider1015 i only liked 4 for elephants. Characters felt like they are reading from a script compared to 3 or 5, 6 i agree was pretty not at good as 4.
@@GORILLA_PIMP k
FC3 is the benchmark
"Ubisoft haven't lost their touch...yet"
11 months later...
I remember in Xenonauts, an amazing modern day X-COM successor, the default unit uniforms were light blue. The in-game encyclopydea stated something along the ''Well, we don't know much about alien vision, it might as well be thermal or otherways resistant to camouflage, so we decided to use the colors that are easily percepted and differentiated from the background by the human eyes, that will at least prevent friendly fire''. I remember going to myself like, wow, that's actually very smart. And then Far Cry 6 happened, with damn blue guerillas. Welp..
There not just blue berets, neckerchiefs an arm bands but blue all over.
it's no accident that the graphics and music constantly outpace the gameplay and story in modern games - most of these gameplay decisions stem from the modern belief that appealing to the lowest common denominator, rather than striving to make something exceptional and fun, is the definition of success. Triple A studios are cashing in on the goodwill formed by their earlier, critically renowned work, and trading respect and long term stability for short term profits. To quote David Bowie, it's terribly dangerous for an artist to fulfil other people's expectations, as this is when they produce their worst work, and the modern gaming industry is devoted not only to fulfilling expectations, but to fulfilling the expectations of shareholders, at the expense of the end user. It's a tragic sight to behold.
Modern dev studio execs would literally look at Baldur's Gate 3 and assume it succeeded because it looked pretty.
@K.C-2049 Don't forget we to monetize every aspect of the game while you're finishing it in the next 24h. Oh and once we're done here most of you will get laid off lol.
Just recently discovered your stuff. It's really great. Really love your content. The story narrative you weave, and you thought you invoke with what you say. Also glad to see your new stuff has the volume of inserted dialog at a similar lvl to your speaking volume.
genuinely suprised me when he said this was one of the longest far cry games. as someone who has played a few, but only ever finished 6, it really didn't seem that long at all. I finished it in a weekend.
I love white lights videos, watched most of them apart from death stranding, and the impact it has had in my english skills and writing is amazing
I deeply love your channel, and every time it is a special moment to watch one of your video. I can’t wait for the next one. There are so much games I would like you to talk about. So much to say about the industry… thank you
If Far Cry 4 had a different ending to where Pagan Min convinces you to join him because he tells you the truth about your family and you in turn go after amita and sabal it would be objectively the best far cry game.
I had same feeling with this game the more I was around the "good guys" made me wish could turn on them.
@@theinterestbox8608 i agree. It was so stupid. The game essentially says “amita and sabal are trying to kill your god father because he’s a bit of a prick. But wait. Amita and sabal are so much worse. But you still have to work with them and dethrone your god father who has done nothing but look out for you. Oh and also your father is an asshole too.” Like what is that story telling.
all these ubisoft game critiques are just "game is bad, story is mediocre, gunplay is pretty nice, graphics are drop-dead gorgeous" and its, so funny everytime because its so true
You hit every nail possible. Well made video, thank you for the relatability. Please tell me someone else had this become a trigger every combat interaction - "HEY DANNY, ITS DOCTOR DAMALOS." "AH YOUR TIMING SUCKS." "IS THAT GUNFIRE? BREATH DANI YOU ARE STRESSED." (GRUNTS IN FRUSTRATION AND HANGS UP.) I don't know about anybody else but this constant dialogue prompt was the shit on-top of a garbage pile for me and my frustration increased each time.
Your meme game is on-point this time, like, even better than usual. And what a ball-ripping intro. Great work.
Whitelight, If you're playing Far Cry 3. PLEASE i hope you read this... you will probably never see this comment, but there is a hilarious glitch in the Privateer mission where you get their outfit for the first time, after the animation finishes, immediately restart the Checkpoint. Enemies will no longer see you as hostile, even if you kill them, they are permantly friendly until you die or restart. Everyone like this comment so this Glitch can be known, it's a underrated glitch nobody barely heard of but fun to mess with.
Wait, you mean enemies in the whole game, or just that area?
I’m so glad someone pointed out how broken the guns in this game are, more broken - the fact that they give you them in 30 minutes.
It made almost every encounter the exact same thing.
Taking out outposts in full stealth in Farcry 4 was so awesome and sometimes actually challenging
Yes I've almost finished clearing out this outpost without anyone seeing me...... wait did I just hear a badger?
Yeah, makes me want to play it again just for that
Just send the elephant in. :)
Nah, you just camp up on a hill with rifle. Glad nothing has changed eversince
to this day.... all I wanted was a Far Cry 2 like game with Far Cry 3's story telling. 2's mechanics are perfect, and 3's Character arc is amazing. but lets be honest, Jackal is not a villain he saved your life many times, and 3's gameplay is a bit toned down. 2's gameplay with 3's story telling is the perfect game for me, like "GreenHell" but with GUNS. Does anyone else feel the same?
I'm SOO glad somebody brought up Green Hell, Amazing game, Fantastic Far Cry 3 level story telling, Far Cry 2 elements... it's only sin? No Guns.
Preach brother preach
Shackal was not a villain,the villains of fc2 were UFLL and APR
@@Individ-v1u true, it tries to be spec ops the line before Spec Ops the Line exists, however, with a mute protagonist it kinda falls flat. Walker is just a good actor
I know Far Cry 5 isn’t a Shakespearean masterpiece by any means but I love the general plot and themes of it. The idea that Joseph was right the whole time always gives me chills when I think about it. I never heard the radio bits talking about the rising threat of nuclear war throughout the game so when the nuke was dropped at the end, my mouth sat agape for a good 5 minutes. And Whitelight is right, Far Cry 5 oozes a style and soul, to everything from the loading screens to the spooky cult music that plays on the speakers in outposts. I think Far Cry 5 is a very special game, one I wish I could “play for the first time” again.
“I told you… God won’t let you take me…”
FC5 was mid but the ambience and music kept me playing, simply drive around ran over some peggies throwing cans. Occasionally petting cheeseburger.
@@usernamealreadytaken9330 the map, guns for hire and sound track is what i loved about Far Cry 5 its my favorite one
Honestly, it's exactly the opposite to me.
Far Cry 5's story felt like it was written with a certain narrative, but then after concerns about public backlash it was neutered and all of its essence and personality went away.
Really all there even was to the story was the intro mission, the missions you were literally forced into doing once you did a certain amount of stuff in a territory (one of which results in a mission character being killed which means your mission counter from that point on can never be completed), and the final mission which had two incredibly terrible endings, the nuclear one had literally no indication if you didn't listen to the radio a lot (which I didn't), and the other one is just so incredibly stupid and feels completely forced in to match Far Cry 4.
I got the nuclear one and thought I made the wrong choice, I watched a stream of Ubisoft developers (not the ones that made Far Cry 5 of course) playing and finishing Far Cry 5, they made the other choice and also thought they made the wrong choice (and that one is actually wrong because it doesn't finish the game), because both are simply terrible.
And of course there was the massive dumbing down of the physics compared to prior games. Sure, Far Cry 3 and 4 weren't on Far Cry 2's level in that regard but they were still good. Far Cry 5 got rid of a lot of the core of the physics that made them so unique and became generic in that regard.
And if you completed the Mars DLC you got its weapons in the main game, which completely broke it. Having a beam gun that will literally evaporate an enemy after beaming them with it for one second regardless of what enemy it is, with infinite ammo capacity and only a very quick recharge, a laser pistol as a backup that exploded enemies (also with the same infinite ammo system), and for long range a sniper that functioned similarly makes any combat completely trivial even on the hardest difficulty.
And sure, you can choose not to use the weapons but you can always choose to restrict yourself in any way (you could even do something like using a bow with a single arrow only for example) and that's not how you're supposed to create fun. The game needs to be balanced, even with end-game weapons.
The gameplay was good-ish, the graphics were nice but the setting was boring (I really don't care about some forest in the US at all) and to me the story might as well have not existed. I would've refunded it if I could've once I realized just how shallow the story was.
@@thegiantpotato3068far cry 2 had dogshit physics idk what you're talking about. Especially the cars. Crashing a car in fc2 felt like crashing a car in pubg early access
@@Glenn_Quagmire ragdoll
whitelight this was so well done i watched from my TV but had to get on my phone to comment.
very well written review and presentation. Literal chilla from a review. Bravo.
they need you to quality test every Far Cry
As Simone who just started far cry 3 I can say that Vaas ist infinitely more terrifying as a villain in the first 5 minutes than Gus is the whole game
@HoneyFlame44I disagree - I found FC4’s updates to the takedown system to be really fun, and ended up playing it as much as FC3. It’s not as tight as FC3, but it’s definitely worth a play.
FC4 was a banger, I think people hated on it at the time because it was trendy tbh@@awadafuk4863
@HoneyFlame44reject 4 and 5, return to primal
Gus Bus
identify as Simone
Its telling about the engineer enemy type that I genuinely didnt know they existed until you said something about it
I think what made me quit Far Cry 6 both times I try it, was getting to the part where you destroy your first farm and the subpar fire effects, the awful plant physics, and braindead horde mode AI.
This explains so much! I love the far cry formula despite how repetitive it may be and completed every little thing in all the games prior, but 6 I completed the main plot, took out the outposts and gave up. I didn’t know how to put into words how the game seemed like a basic far cry game but it just wasn’t
With the marketing and such theres the bones of a good story about "sins of the father" and 'playing your role'. Diego could start by rebelling against Anton then slowly accept his fate. Dani also accepts their role as Guerilla for the sake of Lita but doesn't really care. Both Diego and Dani play their roles to reduce suffering and reduce their guilt. If Diego goes along with it less people die from his acting out and eventually he takes over amd fixes everything. Dani either puts on a performance or runs themselves ragged due to survivors guilt. The end choice is wether to kill Diego when he tries to defend his father and says he should be tried in a court or something. Libertad tells you to just shoot him as he is complicit but he argues the right thing to do is stop the cycle of violence. Do the classic FC head fuck and have Diego almost be a flawed hero in his story. I thought Diego's complicity would be this game's thing. But alas I was wrong.
Man, I was so excited for FC6 analysis and you didn't dissapoint. The video is absolutely brilliant and I'm sure i'm gonna be rewatching it several times. Kinda wish this had been out while i was working on my ma dissertation. Gameplay analysis has always been a struggle for me but you are a master at it. Despite agreeing with basically every single point in this essay, i'm also stuck in a weird place regarding this game. It feels like home to me and i have a ridiculous attachment to it, giant flaws an all. It is a shame this is what we got from Ubisoft when they had such great inspo material. (Love that we are still advocating for FC5 btw)
Again, wonderful essay!
Perfect timing! I’ve been watching these critique videos, almost exclusively, for the last couple days.