Blender 3D: Pixel Art Tutorial

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 214

  • @SouthernShotty
    @SouthernShotty  4 ปีที่แล้ว +35

    The first 1000 people who click the link will get 2 free months of Skillshare Premium: skl.sh/southernshotty3

    • @teahousereloaded
      @teahousereloaded 4 ปีที่แล้ว

      We don't want skillshare unless you are teaching there. ;) Sadly skillshare isn't really for me as i'm already a professional illustrator.
      Get well soon and thank you for the great tutorial! :D

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว +2

      @@teahousereloaded thank you :) and I am teaching there 😉 I do more long form courses on their for beginners

    • @knucklesbyname
      @knucklesbyname 4 ปีที่แล้ว

      @@SouthernShotty dude wtf! I clicked and got 2 months for free. Thank you so much! I made the owl btw

    • @misterix6031
      @misterix6031 3 ปีที่แล้ว

      As a poor new dev thank you!

  • @PIXXO3D
    @PIXXO3D 4 ปีที่แล้ว +283

    Sorry to hear you have come down with Voldemort.

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว +40

      Lol

    • @jokybones
      @jokybones 3 ปีที่แล้ว

      Did he appear on the back on your head yet?

  • @The_JCM
    @The_JCM 2 ปีที่แล้ว +49

    Not sure if I missed it, but I think you didn't mention that you might want to change the View Transform from "Filmic" to "Standard" in the Color Management settings (last panel under Render Properties). Filmic is intended for photorealistic results and does some additional color conversion, which muddies the colors for things like toon-shaders, video editing or rendering images from planes.

  • @ShinGidora
    @ShinGidora 4 ปีที่แล้ว +64

    Thank you so much! The dead cells article makes this sound much more complicated than it was, I’m sure they didn’t want to share that secret. You rock!!

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว +11

      I love that article

    • @erikm9768
      @erikm9768 4 ปีที่แล้ว +6

      Yeah, they dont want to share any exact details. But they must have used exactly this approach, looks just like it lol

    • @lyon-bo8qr
      @lyon-bo8qr 3 ปีที่แล้ว +1

      @@erikm9768 which article?

  • @MayHowdy
    @MayHowdy 3 ปีที่แล้ว +3

    Absolute life saver! I spent about two hours trying to apply a tutorial from an older version of blender only to give up, find your video, and have my problem solved in about 10 min. Thank you!

  • @Warbandit100
    @Warbandit100 3 ปีที่แล้ว +2

    Very very good tutorial, clear and fast, no useless blabbering at all.
    It wasn't what I was looking for at all, but stopped anyways to watch it, as I really appreciated the quality from the start, great job!

  • @junnananas
    @junnananas 4 ปีที่แล้ว +10

    This is the most helpful channel I’ve ever found!! Thank you so much for taking the time to share your knowledge, it’s so helpful and inspiring 🥺❤️

  • @Skyvastern
    @Skyvastern 4 ปีที่แล้ว +5

    That was easier than I thought. This is a huge help, as I was having a really hard time trying to create pixel art. This is a huge time saver. Thank You!

  • @Skybot437
    @Skybot437 2 ปีที่แล้ว +5

    Nice vid.
    Also, if people are having trouble getting those nice, clean divisions between shades in renders, turn sampling down in the Eevee tab. I set mine to 1 for renders.

  • @LuxurioMusic
    @LuxurioMusic 2 ปีที่แล้ว +1

    This is great! Specifically I was looking for a way to make small 16x16 icons less blurry and I never would've guessed it was 'filter size'.

  • @snowsnow4231
    @snowsnow4231 4 ปีที่แล้ว +12

    Wow, you got sponsored by Skillshare, congrats! Your small empire is growing :D

  • @ratitimothy2845
    @ratitimothy2845 4 ปีที่แล้ว +9

    This is amazing!! I'll try that! Thank you so much

  • @vulpekulamedia2386
    @vulpekulamedia2386 3 ปีที่แล้ว +1

    Hey you're the same guy that made the blueprint effect and the line art!!! Glad you're recovering bro I watch your tuts all the time can't believe I'm not subbed I'm always on this channel lol. Stay safe man!

  • @2DS3
    @2DS3 ปีที่แล้ว +1

    i love the part where we obliterate the default cube

  • @Soturi_the_paladin
    @Soturi_the_paladin 3 ปีที่แล้ว

    the 2 months free link still works fyi. Thanks for that, i've been wanting to see whats on skill share for a while.

  • @arthursidortschuk5835
    @arthursidortschuk5835 4 ปีที่แล้ว +29

    Thumbnail has a different appearance...just saing that it looks interesting.

  • @anicepop
    @anicepop 2 ปีที่แล้ว

    This is EXACTLY what I wanted to do! Thank you so much!

  • @bslayerw
    @bslayerw 3 ปีที่แล้ว

    This is awesome! I was looking at creating pixel art and was dreading drawing things by hand. This is a huge AHA! moment.

    • @Andrew90046zero
      @Andrew90046zero 3 ปีที่แล้ว +2

      Pixel art isnt that bad and you shouldn't be afraid to embrace it. If you give it a try you might realise it's not as bad as you might think.

    • @jorionedwards
      @jorionedwards ปีที่แล้ว

      @@Andrew90046zero I tried it, and it's extremely slow compared to other digital styles. I don't mind stills and training simplification is nice, but any more complex like animations becomes tedious.

  • @kindbutangry
    @kindbutangry 4 ปีที่แล้ว +15

    get well soon! btw, is that your cat in your profile pic? they're super cute, say hi from me.

  • @sergemo4607
    @sergemo4607 2 ปีที่แล้ว

    Thank you so much, we need more of this please.

  • @DodaGarcia
    @DodaGarcia 4 ปีที่แล้ว +1

    There's an "emit" option in the Import Images as Planes dialog

  • @JadeOart
    @JadeOart 4 ปีที่แล้ว

    HOLY CRAP this is cool. I gotta try this!!! Thanks for the awesome tutorial.

  • @yeshey5443
    @yeshey5443 4 ปีที่แล้ว +5

    Nice and simple, now I know how to do that! Thanks! :D
    But I wonder if there is some node trickery to turn just one object in the 3D scene to pixel art without having to export and import it again as a plane 🤔

  • @binbinzyy1862
    @binbinzyy1862 3 ปีที่แล้ว

    Thank you for this! Will try it out

  • @peterluxus7382
    @peterluxus7382 3 ปีที่แล้ว

    6:19 you actually save the result in A: floppy disk??? Badass!

  • @alexiamobbi5684
    @alexiamobbi5684 2 ปีที่แล้ว

    nice tutorial, I was in need of this knowledge. thnk

  • @katowicetrobs5502
    @katowicetrobs5502 4 ปีที่แล้ว +1

    This is exactly what I wanted since I'm bad at animating pixel art

  • @multigenerator
    @multigenerator 3 ปีที่แล้ว +11

    Hey, i wanted to ask, can we skip the last part with the plane, so that we can use the png sequence as a sprite sheet? for game developing this would be amazing

    • @devonstaggs9470
      @devonstaggs9470 2 ปีที่แล้ว

      yes, you can just keep the 16x16 images, and i would recommend that. Sometimes, like in Unity for example, they will still try to upscale the image, so you will have to change the anti-aliasing to closest, just like he did here in blender. you may still have to look it up to do it yourself, but i figured those key words would be a helpful starting block.

  • @jaym2112
    @jaym2112 5 หลายเดือนก่อน

    Awesome video! Your name is southernshotty, but I swear I’m picking up some Midwest flavor in the language there.

  • @jasanim4562
    @jasanim4562 3 ปีที่แล้ว +1

    Any tips on starting on model your first character or how you shown in the first couple minutes of the video ?

  • @poussky3534
    @poussky3534 4 ปีที่แล้ว +1

    Great advices ! thank you ! I just upload some of my work with your tips, some more are coming soon. Again, thank you !

  • @neozoid7009
    @neozoid7009 ปีที่แล้ว

    Awesome stuff... but how to make background transparent when rendering in high resolution ?

  • @PIXXO3D
    @PIXXO3D 4 ปีที่แล้ว +2

    Cool bro

  • @jeremiah1094
    @jeremiah1094 4 ปีที่แล้ว

    Bro this is what I needed I've been trying to figure out how to do this.

  • @loam_media
    @loam_media 2 ปีที่แล้ว

    Amazing! Thank You!

  • @AniketSingh-hr8mi
    @AniketSingh-hr8mi 4 ปีที่แล้ว

    take care king! stay healthy!

  • @mysterious_monolith_
    @mysterious_monolith_ ปีที่แล้ว

    That was awesome!

  • @Usual_User
    @Usual_User 4 ปีที่แล้ว

    This looks so cool!

  • @thegammakat
    @thegammakat 4 ปีที่แล้ว

    I don't even have Blender but this just that good of a tutorial.

  • @jspieler1357
    @jspieler1357 4 ปีที่แล้ว

    Hope you feel better soon.

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว

      thank you! feeling much better already

  • @念白七
    @念白七 3 ปีที่แล้ว +4

    Thank you very much for sharing. I have a question here: If I want to add a texture to the model, how do I properly blend the texture node with the node you are operating? Or just add some patterns on a banner and then perform shading and finally rendering out the effect of pixels!

  • @akirasugiyama3358
    @akirasugiyama3358 3 ปีที่แล้ว

    MIND BLOW

  • @leokatzzz
    @leokatzzz 4 ปีที่แล้ว

    Hope you feel better!

  • @OsmanZeki
    @OsmanZeki 4 ปีที่แล้ว

    Great video! I hope you get well soon. Take care and stay strong! 🚀

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว +1

      Thank you, already feeling much better

  • @nakarg
    @nakarg 2 ปีที่แล้ว

    Great tutorial!

  • @parsagachkar3140
    @parsagachkar3140 3 ปีที่แล้ว +1

    cool tutorial! but I think scaling it up again after the first render ruins the whole idea of pixel art it is meant to be in small dimensions to occupy a really small amount of memory and you can fix the texture interpolation to the closest option in the game engine without scaling up the art!

  • @katie8544
    @katie8544 4 ปีที่แล้ว +1

    Amazing! 🙌

  • @sterch_tv
    @sterch_tv 4 ปีที่แล้ว

    I'm really glad that even with the virus, you are doing okay 😊

  • @NoblesKnightOfTheRoundTable
    @NoblesKnightOfTheRoundTable 3 ปีที่แล้ว

    sure I wil tag you. thanks man. this iffect is hermoso!!!

  • @happy_hanna
    @happy_hanna 23 วันที่ผ่านมา

    сколько я уроков посмотрела по пикселям и этот оказался самым хорошим

  • @starrs802
    @starrs802 ปีที่แล้ว

    Yes thank you for the video
    Thats the 3th Video i watched but everyone at the end Was just like
    And then you go to Photoshop and edit it...

  • @BriggsMullen
    @BriggsMullen 4 ปีที่แล้ว

    This is fantastic!

  • @palkay875
    @palkay875 3 ปีที่แล้ว

    Thanks!

  • @lukeizzt2312
    @lukeizzt2312 4 ปีที่แล้ว +1

    I can't seem to find the"Shader to RGB" node when I look. Heellllpppp

  • @frostyfeet5329
    @frostyfeet5329 3 ปีที่แล้ว

    this tutorial is poggers

  • @gower1973
    @gower1973 4 ปีที่แล้ว

    You should stick to powers of two for resolution if your using this technique too make sprites for games

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว

      I would if I was making sprites for an actual game, but here I was just going for whatever looked best on the image for a render :)

  • @LeoConte80
    @LeoConte80 4 ปีที่แล้ว

    Get better soon!

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว

      Thank you, feeling better already

  • @decrodedart2688
    @decrodedart2688 4 ปีที่แล้ว +1

    Good vid.
    Questions:
    1) Why compress PNG? Was it still lossless?
    2) How did u darken distant limbs?

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว +2

      1-no, but I render every day and have to manage harddrive space
      2- color correction in after effects

    • @decrodedart2688
      @decrodedart2688 4 ปีที่แล้ว +1

      SouthernShotty thanks dude that clarifies perfectly. Even if lossy, as long as no extra colours are added then it shouldn’t cause problems for palette-indexing style shader effects 😊

  • @murrowboy
    @murrowboy 3 ปีที่แล้ว

    Do you need a base color? It seems like all of it is just shorted out by the color ramp now.

  • @otarikokojevs
    @otarikokojevs 4 ปีที่แล้ว

    Wonderful, thanks! 👍

  • @onion3526
    @onion3526 4 ปีที่แล้ว +1

    When I render the final image sequence, I just get flat colours - rather than the 'toon shading'.

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว

      If you follow along exactly it should work - might need to double check your lights and shader :)

    • @onion3526
      @onion3526 4 ปีที่แล้ว

      @@SouthernShotty Thanks, I changed the light to a sun light, and then back to an area light, and now it works.

  • @dcry1003
    @dcry1003 ปีที่แล้ว

    is this still in practice for game dev or for 3D artist in general that does pixel art using 3D objects or is there a better/more simplier method?

  • @CanalDojogames
    @CanalDojogames 3 ปีที่แล้ว

    Honestly its very impressive but i would try to settup the engine itself so i would have the whole 3d character inside engine to animate as unreal engine 4 you can animate inside it,and i would have the pixel art visual.
    even so i appreciate much your tutorial as it really aproximate from pixel art visual and i loved your result.

  • @oboss2314
    @oboss2314 ปีที่แล้ว +1

    Where's the cat?

  • @lynalurex283
    @lynalurex283 3 ปีที่แล้ว

    awesome!!

  • @bodhii
    @bodhii 4 ปีที่แล้ว +2

    Can you make a tutorial on how to combine images to a sprite sheet with blender?
    I feel like my method is not optimal lol...

  • @Sam-hd7iy
    @Sam-hd7iy 3 ปีที่แล้ว

    can you pls do a video on toon shader? how do i put a texture on top of a toon shader to get that anime look?

  • @musiclyricsvideos7752
    @musiclyricsvideos7752 4 ปีที่แล้ว

    Cool video bro🙏

  • @garymarkham5179
    @garymarkham5179 4 ปีที่แล้ว

    Awesome! 😊

  • @micahkazarian6848
    @micahkazarian6848 3 ปีที่แล้ว

    Where did you get the running rig?

  • @Upsway
    @Upsway 4 ปีที่แล้ว +1

    Hey, thanks for the tutorial! Quick question, would this approach work if you were designing a black and white character? If not, what would you do differently?

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว

      It should work, make sure you have good contrast for visibility

    • @Upsway
      @Upsway 4 ปีที่แล้ว

      @@SouthernShotty Thanks!

  • @timmorales_
    @timmorales_ 4 ปีที่แล้ว

    Get well soon!

  • @arresha_eng
    @arresha_eng 4 ปีที่แล้ว

    hope you get well.

  • @EnderElectrics
    @EnderElectrics 4 ปีที่แล้ว

    And... How do you limit the pixel colors to, say, 16 or 32 colors?

  • @neozoid7009
    @neozoid7009 2 ปีที่แล้ว

    did you downloaded the character from mixamo if yes then what format did you used ??

  • @isabelao8676
    @isabelao8676 3 ปีที่แล้ว +1

    Hi, I got a question, where did you get the running animation? mixamo?

  • @prodbyANT
    @prodbyANT 3 ปีที่แล้ว

    You started the tutorial at step 2. How do I get the human model?

  • @minot0_
    @minot0_ 4 ปีที่แล้ว

    get well soon

  • @Nash-RH
    @Nash-RH 4 ปีที่แล้ว

    How would you go about adding colors to different body parts? Do you have to copy the whole material for each color? If yes, it gets kind of tedious when you want to make changes to the original shadow color.

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว

      you could use a blender mode instead of chosen colors - like multiply

  • @ganapathym3664
    @ganapathym3664 4 ปีที่แล้ว +1

    Also don't wake till late night as it would affect your immunity.

  • @ralphmoreau2768
    @ralphmoreau2768 4 ปีที่แล้ว

    thank you

  • @teyteytey9127
    @teyteytey9127 3 ปีที่แล้ว

    hi, this isnt working for me at all :( the addon just places every plane lined up its not animated at all

  • @therealmarcher
    @therealmarcher 3 ปีที่แล้ว

    I can't get the alpha to show when I import it to the final render? Any idea why that would be? It's always solid grey or slightly transparent grey.

  • @kunai8566
    @kunai8566 4 ปีที่แล้ว

    Not really pixel art exactly but still helpful.

  • @unknowngamedev909
    @unknowngamedev909 4 ปีที่แล้ว

    I love your cat

  • @sleeptimestory01
    @sleeptimestory01 4 ปีที่แล้ว

    How to get a out line... Is there any way...
    I really like your clay-toon style... I will try this...

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว +1

      Freestyle lines

    • @sleeptimestory01
      @sleeptimestory01 4 ปีที่แล้ว

      @@SouthernShotty more like black outline... On most pixel art have...

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว

      @@sleeptimestory01 freestyle can do that

  • @jaynamfps
    @jaynamfps 3 ปีที่แล้ว

    please make a tutorial for that cat please :)

  • @parteh_kitteh
    @parteh_kitteh 2 ปีที่แล้ว +1

    The cat thumbnail has nothing to do with the video.

  • @l3monguy
    @l3monguy 4 ปีที่แล้ว +1

    So is this how Dead Cells was made?

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว

      Yes. This is part of their process. They used their own custom made tools and used a normal map later though

    • @l3monguy
      @l3monguy 4 ปีที่แล้ว

      @@SouthernShotty Oh

  • @alexdoiciu6750
    @alexdoiciu6750 4 ปีที่แล้ว

    Hey Hey ! nice and useful stuff !! .. Many thanks !!

  • @Brandon_519
    @Brandon_519 3 ปีที่แล้ว

    When I render an image and save it, each color I selected on the color ramp contains 2-3 different colors in the PNG file. I need the color palette of my image to be identical to my color ramp because it is for a game where I can swap the palette of different sprites and backgrounds. Any idea why this would be happening? Its like blender is trying to place shadows or some sort of anti aliasing on my exported image.

  • @funplus7035
    @funplus7035 4 ปีที่แล้ว

    hy sir where from you get this model ? do you make it if yes then kindly teach us also how to model this cool character

  • @leatherandpoemscharmyman5774
    @leatherandpoemscharmyman5774 4 ปีที่แล้ว

    use gimp filter fuse-layer to convert the png file to a tile sheet free and quick...and proffesional way.

  • @HaoChen-i2k
    @HaoChen-i2k 4 ปีที่แล้ว

    awesome

  • @RenzoIR144
    @RenzoIR144 2 ปีที่แล้ว

    GRACIAAAAAAAAAAAAS

  • @tadhg8537
    @tadhg8537 4 ปีที่แล้ว

    how would i do this with a character that has a texture?

  • @max_nadolny
    @max_nadolny 4 ปีที่แล้ว

    Hi! Where can I get demo scene for this tutorial?

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว +1

      I don't have one - the worm is from a course I made for mograph mentor and the runner is from mixamo

    • @max_nadolny
      @max_nadolny 4 ปีที่แล้ว

      @@SouthernShotty Thanks.

  • @KalponicGames
    @KalponicGames 4 ปีที่แล้ว

    well you have not shown how to export these as transparent spritesheet to use in-game as assets.

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว

      there is an add on for that that might help :) this was just for pixel art, not game creation

  • @cruisername8423
    @cruisername8423 4 ปีที่แล้ว

    When I import my images, they appear side by side and not animated. As far as I can tell, my settings are the same as yours.

    • @SouthernShotty
      @SouthernShotty  4 ปีที่แล้ว

      I can't see screenshots to help you here. Maybe try blender stack exchange. You can post screenshots there 😃

  • @davidReyGD
    @davidReyGD 4 ปีที่แล้ว

    mmm i think you have to deactivate the shadow in the light properties.