We don't want skillshare unless you are teaching there. ;) Sadly skillshare isn't really for me as i'm already a professional illustrator. Get well soon and thank you for the great tutorial! :D
Not sure if I missed it, but I think you didn't mention that you might want to change the View Transform from "Filmic" to "Standard" in the Color Management settings (last panel under Render Properties). Filmic is intended for photorealistic results and does some additional color conversion, which muddies the colors for things like toon-shaders, video editing or rendering images from planes.
Thank you so much! The dead cells article makes this sound much more complicated than it was, I’m sure they didn’t want to share that secret. You rock!!
Absolute life saver! I spent about two hours trying to apply a tutorial from an older version of blender only to give up, find your video, and have my problem solved in about 10 min. Thank you!
Very very good tutorial, clear and fast, no useless blabbering at all. It wasn't what I was looking for at all, but stopped anyways to watch it, as I really appreciated the quality from the start, great job!
That was easier than I thought. This is a huge help, as I was having a really hard time trying to create pixel art. This is a huge time saver. Thank You!
Nice vid. Also, if people are having trouble getting those nice, clean divisions between shades in renders, turn sampling down in the Eevee tab. I set mine to 1 for renders.
Hey you're the same guy that made the blueprint effect and the line art!!! Glad you're recovering bro I watch your tuts all the time can't believe I'm not subbed I'm always on this channel lol. Stay safe man!
@@Andrew90046zero I tried it, and it's extremely slow compared to other digital styles. I don't mind stills and training simplification is nice, but any more complex like animations becomes tedious.
Nice and simple, now I know how to do that! Thanks! :D But I wonder if there is some node trickery to turn just one object in the 3D scene to pixel art without having to export and import it again as a plane 🤔
Hey, i wanted to ask, can we skip the last part with the plane, so that we can use the png sequence as a sprite sheet? for game developing this would be amazing
yes, you can just keep the 16x16 images, and i would recommend that. Sometimes, like in Unity for example, they will still try to upscale the image, so you will have to change the anti-aliasing to closest, just like he did here in blender. you may still have to look it up to do it yourself, but i figured those key words would be a helpful starting block.
Thank you very much for sharing. I have a question here: If I want to add a texture to the model, how do I properly blend the texture node with the node you are operating? Or just add some patterns on a banner and then perform shading and finally rendering out the effect of pixels!
cool tutorial! but I think scaling it up again after the first render ruins the whole idea of pixel art it is meant to be in small dimensions to occupy a really small amount of memory and you can fix the texture interpolation to the closest option in the game engine without scaling up the art!
SouthernShotty thanks dude that clarifies perfectly. Even if lossy, as long as no extra colours are added then it shouldn’t cause problems for palette-indexing style shader effects 😊
Honestly its very impressive but i would try to settup the engine itself so i would have the whole 3d character inside engine to animate as unreal engine 4 you can animate inside it,and i would have the pixel art visual. even so i appreciate much your tutorial as it really aproximate from pixel art visual and i loved your result.
Hey, thanks for the tutorial! Quick question, would this approach work if you were designing a black and white character? If not, what would you do differently?
How would you go about adding colors to different body parts? Do you have to copy the whole material for each color? If yes, it gets kind of tedious when you want to make changes to the original shadow color.
When I render an image and save it, each color I selected on the color ramp contains 2-3 different colors in the PNG file. I need the color palette of my image to be identical to my color ramp because it is for a game where I can swap the palette of different sprites and backgrounds. Any idea why this would be happening? Its like blender is trying to place shadows or some sort of anti aliasing on my exported image.
The first 1000 people who click the link will get 2 free months of Skillshare Premium: skl.sh/southernshotty3
We don't want skillshare unless you are teaching there. ;) Sadly skillshare isn't really for me as i'm already a professional illustrator.
Get well soon and thank you for the great tutorial! :D
@@teahousereloaded thank you :) and I am teaching there 😉 I do more long form courses on their for beginners
@@SouthernShotty dude wtf! I clicked and got 2 months for free. Thank you so much! I made the owl btw
As a poor new dev thank you!
Sorry to hear you have come down with Voldemort.
Lol
Did he appear on the back on your head yet?
Not sure if I missed it, but I think you didn't mention that you might want to change the View Transform from "Filmic" to "Standard" in the Color Management settings (last panel under Render Properties). Filmic is intended for photorealistic results and does some additional color conversion, which muddies the colors for things like toon-shaders, video editing or rendering images from planes.
Thank you so much! The dead cells article makes this sound much more complicated than it was, I’m sure they didn’t want to share that secret. You rock!!
I love that article
Yeah, they dont want to share any exact details. But they must have used exactly this approach, looks just like it lol
@@erikm9768 which article?
Absolute life saver! I spent about two hours trying to apply a tutorial from an older version of blender only to give up, find your video, and have my problem solved in about 10 min. Thank you!
Very very good tutorial, clear and fast, no useless blabbering at all.
It wasn't what I was looking for at all, but stopped anyways to watch it, as I really appreciated the quality from the start, great job!
Glad you liked it!
This is the most helpful channel I’ve ever found!! Thank you so much for taking the time to share your knowledge, it’s so helpful and inspiring 🥺❤️
You are so welcome!
That was easier than I thought. This is a huge help, as I was having a really hard time trying to create pixel art. This is a huge time saver. Thank You!
Glad I could help!
Nice vid.
Also, if people are having trouble getting those nice, clean divisions between shades in renders, turn sampling down in the Eevee tab. I set mine to 1 for renders.
This is great! Specifically I was looking for a way to make small 16x16 icons less blurry and I never would've guessed it was 'filter size'.
Wow, you got sponsored by Skillshare, congrats! Your small empire is growing :D
😂
This is amazing!! I'll try that! Thank you so much
Thanks for the comment 😁
Hey you're the same guy that made the blueprint effect and the line art!!! Glad you're recovering bro I watch your tuts all the time can't believe I'm not subbed I'm always on this channel lol. Stay safe man!
i love the part where we obliterate the default cube
the 2 months free link still works fyi. Thanks for that, i've been wanting to see whats on skill share for a while.
Thumbnail has a different appearance...just saing that it looks interesting.
This is EXACTLY what I wanted to do! Thank you so much!
This is awesome! I was looking at creating pixel art and was dreading drawing things by hand. This is a huge AHA! moment.
Pixel art isnt that bad and you shouldn't be afraid to embrace it. If you give it a try you might realise it's not as bad as you might think.
@@Andrew90046zero I tried it, and it's extremely slow compared to other digital styles. I don't mind stills and training simplification is nice, but any more complex like animations becomes tedious.
get well soon! btw, is that your cat in your profile pic? they're super cute, say hi from me.
He says hi back
Thank you so much, we need more of this please.
There's an "emit" option in the Import Images as Planes dialog
HOLY CRAP this is cool. I gotta try this!!! Thanks for the awesome tutorial.
Have fun!
Nice and simple, now I know how to do that! Thanks! :D
But I wonder if there is some node trickery to turn just one object in the 3D scene to pixel art without having to export and import it again as a plane 🤔
Thank you for this! Will try it out
6:19 you actually save the result in A: floppy disk??? Badass!
nice tutorial, I was in need of this knowledge. thnk
This is exactly what I wanted since I'm bad at animating pixel art
😁 good
Same, love pixel art, but despise animating it.
@@akshayazariah Good for you then
Hey, i wanted to ask, can we skip the last part with the plane, so that we can use the png sequence as a sprite sheet? for game developing this would be amazing
yes, you can just keep the 16x16 images, and i would recommend that. Sometimes, like in Unity for example, they will still try to upscale the image, so you will have to change the anti-aliasing to closest, just like he did here in blender. you may still have to look it up to do it yourself, but i figured those key words would be a helpful starting block.
Awesome video! Your name is southernshotty, but I swear I’m picking up some Midwest flavor in the language there.
Any tips on starting on model your first character or how you shown in the first couple minutes of the video ?
Great advices ! thank you ! I just upload some of my work with your tips, some more are coming soon. Again, thank you !
Fantastic!
Awesome stuff... but how to make background transparent when rendering in high resolution ?
Cool bro
Thanks
Bro this is what I needed I've been trying to figure out how to do this.
so glad it helped!
Amazing! Thank You!
take care king! stay healthy!
thank you :)
That was awesome!
This looks so cool!
Thanks!
I don't even have Blender but this just that good of a tutorial.
haha thank you!
Hope you feel better soon.
thank you! feeling much better already
Thank you very much for sharing. I have a question here: If I want to add a texture to the model, how do I properly blend the texture node with the node you are operating? Or just add some patterns on a banner and then perform shading and finally rendering out the effect of pixels!
MIND BLOW
Hope you feel better!
Thanks, I do
Great video! I hope you get well soon. Take care and stay strong! 🚀
Thank you, already feeling much better
Great tutorial!
cool tutorial! but I think scaling it up again after the first render ruins the whole idea of pixel art it is meant to be in small dimensions to occupy a really small amount of memory and you can fix the texture interpolation to the closest option in the game engine without scaling up the art!
Amazing! 🙌
Thank you
I'm really glad that even with the virus, you are doing okay 😊
Thank you
sure I wil tag you. thanks man. this iffect is hermoso!!!
сколько я уроков посмотрела по пикселям и этот оказался самым хорошим
Yes thank you for the video
Thats the 3th Video i watched but everyone at the end Was just like
And then you go to Photoshop and edit it...
This is fantastic!
Thanks
Thanks!
I can't seem to find the"Shader to RGB" node when I look. Heellllpppp
this tutorial is poggers
You should stick to powers of two for resolution if your using this technique too make sprites for games
I would if I was making sprites for an actual game, but here I was just going for whatever looked best on the image for a render :)
Get better soon!
Thank you, feeling better already
Good vid.
Questions:
1) Why compress PNG? Was it still lossless?
2) How did u darken distant limbs?
1-no, but I render every day and have to manage harddrive space
2- color correction in after effects
SouthernShotty thanks dude that clarifies perfectly. Even if lossy, as long as no extra colours are added then it shouldn’t cause problems for palette-indexing style shader effects 😊
Do you need a base color? It seems like all of it is just shorted out by the color ramp now.
Wonderful, thanks! 👍
No problem!
When I render the final image sequence, I just get flat colours - rather than the 'toon shading'.
If you follow along exactly it should work - might need to double check your lights and shader :)
@@SouthernShotty Thanks, I changed the light to a sun light, and then back to an area light, and now it works.
is this still in practice for game dev or for 3D artist in general that does pixel art using 3D objects or is there a better/more simplier method?
Honestly its very impressive but i would try to settup the engine itself so i would have the whole 3d character inside engine to animate as unreal engine 4 you can animate inside it,and i would have the pixel art visual.
even so i appreciate much your tutorial as it really aproximate from pixel art visual and i loved your result.
Where's the cat?
awesome!!
Can you make a tutorial on how to combine images to a sprite sheet with blender?
I feel like my method is not optimal lol...
There is an add on i think
can you pls do a video on toon shader? how do i put a texture on top of a toon shader to get that anime look?
Check @lightningboystudio
Cool video bro🙏
Thanks
Awesome! 😊
Where did you get the running rig?
Hey, thanks for the tutorial! Quick question, would this approach work if you were designing a black and white character? If not, what would you do differently?
It should work, make sure you have good contrast for visibility
@@SouthernShotty Thanks!
Get well soon!
Thank you!
hope you get well.
thank you
And... How do you limit the pixel colors to, say, 16 or 32 colors?
did you downloaded the character from mixamo if yes then what format did you used ??
Hi, I got a question, where did you get the running animation? mixamo?
yes
You started the tutorial at step 2. How do I get the human model?
get well soon
Feeling much better thank you
How would you go about adding colors to different body parts? Do you have to copy the whole material for each color? If yes, it gets kind of tedious when you want to make changes to the original shadow color.
you could use a blender mode instead of chosen colors - like multiply
Also don't wake till late night as it would affect your immunity.
thank you
hi, this isnt working for me at all :( the addon just places every plane lined up its not animated at all
I can't get the alpha to show when I import it to the final render? Any idea why that would be? It's always solid grey or slightly transparent grey.
Not really pixel art exactly but still helpful.
Glad it was helpful
I love your cat
haha thank you
How to get a out line... Is there any way...
I really like your clay-toon style... I will try this...
Freestyle lines
@@SouthernShotty more like black outline... On most pixel art have...
@@sleeptimestory01 freestyle can do that
please make a tutorial for that cat please :)
The cat thumbnail has nothing to do with the video.
So is this how Dead Cells was made?
Yes. This is part of their process. They used their own custom made tools and used a normal map later though
@@SouthernShotty Oh
Hey Hey ! nice and useful stuff !! .. Many thanks !!
Thanks for watching 😁
When I render an image and save it, each color I selected on the color ramp contains 2-3 different colors in the PNG file. I need the color palette of my image to be identical to my color ramp because it is for a game where I can swap the palette of different sprites and backgrounds. Any idea why this would be happening? Its like blender is trying to place shadows or some sort of anti aliasing on my exported image.
hy sir where from you get this model ? do you make it if yes then kindly teach us also how to model this cool character
he downloaded it from mixamo
Character running is from mixamo.
use gimp filter fuse-layer to convert the png file to a tile sheet free and quick...and proffesional way.
good tip
awesome
Thanks!
GRACIAAAAAAAAAAAAS
how would i do this with a character that has a texture?
Same way
Hi! Where can I get demo scene for this tutorial?
I don't have one - the worm is from a course I made for mograph mentor and the runner is from mixamo
@@SouthernShotty Thanks.
well you have not shown how to export these as transparent spritesheet to use in-game as assets.
there is an add on for that that might help :) this was just for pixel art, not game creation
When I import my images, they appear side by side and not animated. As far as I can tell, my settings are the same as yours.
I can't see screenshots to help you here. Maybe try blender stack exchange. You can post screenshots there 😃
mmm i think you have to deactivate the shadow in the light properties.
You can but you don't have to