Color Quantization and Dithering

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  • เผยแพร่เมื่อ 12 พ.ค. 2022
  • In this third installment of the post processing series we learn how all these indie games have been faking their pixel art. Topics covered include texture filtering, bayer dithering, color palette quantization, sharpness, and color palette swapping.
    Support me on Patreon!
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    Code: github.com/GarrettGunnell/Pos...
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    Music:
    Joy - Persona 3 OST
    During The Test - Persona 3 OST
    Afternoon Break - Persona 3 OST
    Sandgem Town (Day) - Pokemon Diamond/Pearl OST
    This Mysterious Feeling - Persona 3 OST
    New Game - World Of Horror OST
    Blow Me Away - Cover by @LittleVMills
    Thanks for watching!
    This video is dedicated to my friend, Alotryx.
    #acerola #gamedev #graphics #unity #unity3d #madewithunity #indiedev #unity2d #shader #pixelart
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 410

  • @Acerola_t
    @Acerola_t  2 ปีที่แล้ว +906

    Please let me know if this video is too shitpost-y lmao

    • @_zurr
      @_zurr 2 ปีที่แล้ว +149

      Never

    • @gonderage
      @gonderage 2 ปีที่แล้ว +274

      no, it's shitposty enough. i freaking love the windows movie maker montage of a sheik rendered in different ways

    • @Acerola_t
      @Acerola_t  2 ปีที่แล้ว +158

      @@gonderage thanks I really peaked with that

    • @dawnrock2391
      @dawnrock2391 ปีที่แล้ว +55

      Yeah the meme cut-ins are funny af, needs more shitposting

    • @TavishMcEwen
      @TavishMcEwen ปีที่แล้ว +6

      It's great, loving it

  • @Gymomanen
    @Gymomanen 2 ปีที่แล้ว +1349

    The windows movie maker montage with Blow Me Away was spot on. Thanks for the nostalgia 😂

    • @mou.2
      @mou.2 ปีที่แล้ว +51

      All it was missing was some "unregistered hypercam 2" in the corner.

    • @magnushmann
      @magnushmann ปีที่แล้ว +16

      @@mou.2 Except it wouldn't be a screen recording, but a purely windows movie maker production, so that wouldn't really make sense. Unless you for some reason recorded your final video with the screen recorder instead of just exporting it properly.

    • @devRat
      @devRat ปีที่แล้ว +8

      I started laugh crying. I think I made the exact montage when I was in highschool...

    • @2iinfinite
      @2iinfinite ปีที่แล้ว +2

      Or paralyzer

    • @gigawattsfactory6777
      @gigawattsfactory6777 ปีที่แล้ว

      The memories you brought back by doing the windows movie maker bit was Insane. Thank you.

  • @ddnava96
    @ddnava96 ปีที่แล้ว +268

    Fun fact: Madeline (Celeste) is a combination of pixel art and 3D (or actuallh 2D). Her body and face are made of sprites but her hair is actually a flat 3D model

    • @GLEPCHANNEL
      @GLEPCHANNEL 11 หลายเดือนก่อน +2

      source?

    • @ddnava96
      @ddnava96 11 หลายเดือนก่อน +26

      @@GLEPCHANNEL. I don't have a link for you, but you can easily find videos in TH-cam that show how the game renders certain things, including Madeline's hair, lighting, etc

    • @TheRealAnsontp
      @TheRealAnsontp 9 หลายเดือนก่อน +6

      I love spline 3D animation for hair

  • @stevethe3307
    @stevethe3307 ปีที่แล้ว +409

    Thank you soo much, I developed one heck of a headache trying to even find the correct terms to describe what I was attempting to do (restrict all colors on screen after dynamic lights and such to my color pallet). At one point thought I was going to have to go for some out of the box or super inefficient brute force solution but your vid showed me the correct most efficient way in terms I could actually understand! Definitely subbing for that alone, keep up the good work man.

    • @Acerola_t
      @Acerola_t  ปีที่แล้ว +57

      Thanks! Dithering is my comfort effect lol I will take any chance I can get to talk about it.

    • @suop1234
      @suop1234 5 หลายเดือนก่อน

      same, i only just remembered that acerola literally made a whole video on it... thanks acerola!

  • @fiskurtjorn7530
    @fiskurtjorn7530 ปีที่แล้ว +224

    10:57 To me, this feels odd with a .5 step in the middle. I would have chosen [0.00] [0.33] [0.66] [1.00], but I also experienced my visual system playing nasty tricks on me.

    • @JoBot__
      @JoBot__ ปีที่แล้ว +5

      I agree.

    • @RosarioLeonardi
      @RosarioLeonardi ปีที่แล้ว +16

      Is preferable to sample a pixel in the middle most of the time. So pixel 0 become 0.5 and pixel 3 becomes 3.5. Divided by the total number of pixels (4) you get a nice and uniform [0.125; 0.375; 0.625; 0.875].

  • @realastropulse
    @realastropulse ปีที่แล้ว +54

    This is pretty interesting. As an experienced pixel artist, pixel art faker, and pixel art gatekeeper, this is a great description of how it works. I actually put together my own Blender based shader that I use for 3D -> pixel art work. Really cuts down on time, especially for animations. One thing that you can do to improve 3D scenes is actually use the depth buffer to apply some outline/darkening effects. Another trick is to use more solid blocks of color, because anything too detailed creates noise. This is why in games that use this style the objects typically have one color per section of the model.

  • @KingBobXVI
    @KingBobXVI ปีที่แล้ว +120

    The dithering bit is super interesting, I've never actually looked into how to do it on non-ascii-art images before, lol.
    For the pixelization bit though, is there a specific reason to do down-sampling at all? It seems like it would be much easier (and more efficient) to render at, say, 1/4 scale and up-sample it instead (which may also avoid some artifacting you can get from nearest neighbor down-sampling).

    • @Acerola_t
      @Acerola_t  ปีที่แล้ว +54

      Yeah that would be more efficient, I like having it parameterizable in the shader though since then this effect could be used as a photo mode effect for a game that isn't specifically made to look like this. For example, I ported the effect over to ReShade for use in Final Fantasy XIV but if it was reliant on rendering at a lower resolution then the effect wouldn't work there.

  • @Nayckron
    @Nayckron ปีที่แล้ว +58

    I loved the montage section, you have the perfect combination of educational, humourous and good editing.

  • @anthonysilveira6181
    @anthonysilveira6181 2 ปีที่แล้ว +7

    You're videos are fire, it's so interesting actually seeing the math that creates these effects.

  • @skylarcanode-rhodes9771
    @skylarcanode-rhodes9771 ปีที่แล้ว +4

    Just found you yesterday! I'm looking forward to seeing more of your videos, keep up the good work! 😃

  • @guitarguyjones
    @guitarguyjones ปีที่แล้ว +14

    Fun fact, the last handful of pixel-art King of Fighters games also used 3D models to create the animations (like Dead Cells and other newer games), but instead of using an automated process to convert the models to sprites, SNK's artists did it all by hand, redrawing everything in 2D, frame by frame.

  • @AutisticYui
    @AutisticYui ปีที่แล้ว +1

    Pretty much just binged all your videos, great stuff. Fun style and approach to the topic. Thanks for stressing the importance of optimization.

  • @evgenyaleksandrov1206
    @evgenyaleksandrov1206 ปีที่แล้ว

    Your fascinating manner of explaining and good taste makes this interesting concept even more amazing. Thanks. I hit a subscribe button after first thing I saw from you.

  • @JulsGeekPI
    @JulsGeekPI ปีที่แล้ว +2

    very good work for the video, the formulas, the detailed explanation of the algorithm, thanks master Acerola, also the music and the relaxed mode of teaching.

  • @razeenag8478
    @razeenag8478 ปีที่แล้ว +4

    Your channel is an absolute gem, educative and entertaining!!

  • @noskillpureandy
    @noskillpureandy ปีที่แล้ว +11

    4:45 correction, that would be 1-bit. 2-bit would be black, dark gray, light gray, white (00, 01, 10, 11)

  • @nicholasjones7822
    @nicholasjones7822 ปีที่แล้ว +46

    if possible, would be cool to see limited anti-aliasing as well to smoothen out the sometimes sharp edges of the sprite

  • @mrgreenskypiano
    @mrgreenskypiano ปีที่แล้ว +13

    I love the combination of shitposting and still explaining how everything works in enough detail that I understood most of the concepts first try. Great video!

  • @5alpha23
    @5alpha23 ปีที่แล้ว +1

    I don't know why this landed in my recommended videos but boy am I glad it did! - Perfect video for a Sunday afternoon, at least in my case. 😁 Your tongue-in-cheek approach is really refreshing. 🙂

  • @SamiTheAnxiousBean
    @SamiTheAnxiousBean ปีที่แล้ว +11

    As a pixel artist this was a extemely Interasting watch
    thank you for the incredible presentation

  • @loremaster1253
    @loremaster1253 2 ปีที่แล้ว +6

    Great video! Really helpful given how popular the pixel look is in modern indie design.

  • @feelshowdy
    @feelshowdy ปีที่แล้ว +1

    Great video. I know my way around Photoshop so I'm familiar with these effects, and they're actually so useful for practicing art. What I do is I pass my references through a downsamping filter to reduce the number of colors. When the reference is simplified like that, it helps me a lot with understanding how to shade and color everything.

  • @DanTDMs-homunculus
    @DanTDMs-homunculus ปีที่แล้ว

    you just popped up on my recommended and i gotta say i love your editing, your style is just very cool and nice to look at thanks for making things

  • @SwifterYT
    @SwifterYT ปีที่แล้ว

    This channel's very addicting, wanting to get into shaders soon so this stuff will be helpful. Thanks!!

  • @samueldavies646
    @samueldavies646 ปีที่แล้ว +2

    the dither explination was amazing, I found it super interesting!

  • @CaveyMoth
    @CaveyMoth ปีที่แล้ว +15

    0:16 Wait. This isn't Monogatari!
    The downsampling and dithering give the graphics a really nice PS1 vibe. It especially reminds me of Silent Hill's graphics.

    • @Ash_Cafe
      @Ash_Cafe ปีที่แล้ว +1

      My thoughts exactly lol

  • @Cyfrik
    @Cyfrik ปีที่แล้ว +6

    Having messed around with similar effects in an image editor instead of a game engine, I've noticed you can also get some interesting effects if you give each separate color channel a different dither map.

  • @aiden_3c
    @aiden_3c ปีที่แล้ว

    I actually really love this video, also how you actually talk about the math now I understand how I'd do some shader shit like this. Thank you

  • @microdavid7098
    @microdavid7098 ปีที่แล้ว +1

    such a detailed video. I love it. I don't use unity but have learned a lot about how things work from it

  • @thecompl33tnoob
    @thecompl33tnoob หลายเดือนก่อน

    I'm writing up my very first game design documentation and thought just yesterday "damn, I wish there was an Acerola video on converting 3D assets to pixel art, I should stop by the channel." and BOOM the heavens opened and this absolute jewel of a video came soaring down.
    I have no idea how I missed this one, as I've watched nearly everything on your channel. Please keep going man, your content is supremely helpful and immensely entertaining. The nostalgia hit hard on that montage. 😂😂😂

  • @christianwilliam1167
    @christianwilliam1167 ปีที่แล้ว +10

    I made a very similar shader in Blender but I based on PS1 aspects, it's funny to see you came up with pretty much the same solutions.

  • @dmnkb
    @dmnkb ปีที่แล้ว +2

    This gave me some fantastic mid-2000 vibes, thanks for that! Kinda reminds me of how much more fun the internet used to be back then. Thanks for your detailed explanations, really inspiring!!

  • @peppidesu
    @peppidesu ปีที่แล้ว +68

    2:51
    Mipmaps are copies of the original texture scaled down by some factor. Because the pixels being sampled at a large distance change rapidly when the camera moves around, using the original texture would introduce noise to the texture. So instead, a mipmap is used in its place depending on how far away / how small the texture is.
    Switching between mipmaps causes banding artifacts at the distance boundaries, though. to counter that, *trilinear filtering* is used, which fades textures from one mipmap to the next.
    But there is another problem. The copies of the textures are scaled down by the same amount on both X and Y axis, a.k.a. they are scaled isotropically. If a texture were to be scaled down a lot on one axis, but stay the same on the other axis (for example when you stand close to a wall) the texture becomes more blurred than normal because the mipmap used is too small. *Anisotropic Filtering* takes care of that, by making copies for every combination of X and Y scalings.
    Side note: The term anisotropic filtering is actually not correct because it isn't a filtering mode. It is a alternative way of generating mipmaps. In other words, you can use anisotropic mipmaps with point filtering (that is, if your GPU and graphics API support that), they are not mutually exclusive like bilinear and trilinear filtering would be.

    • @fungo6631
      @fungo6631 ปีที่แล้ว +6

      There's yet another problem you forgot to mention. Textures consume fillrate. Fillrate doesn't grow on trees. Mimpaps also reduce the fillrate requirements for distant objects that don't require as much fillrate. This allows you to add more detail where it matters with the same performance.

    • @Marcos42563
      @Marcos42563 ปีที่แล้ว +1

      @@fungo6631 Fillrate?

    • @fungo6631
      @fungo6631 ปีที่แล้ว

      @@Marcos42563 Yes, fillrate. What's so strange here?

    • @ShinyVeggie
      @ShinyVeggie ปีที่แล้ว +2

      @@fungo6631 He doesn't know what fillrate is/means and was hoping for you to expand on it instead of googling it himself.

    • @Krilium
      @Krilium ปีที่แล้ว

      Simplified: Mipmaps are a set of images, each half the size of the last. When the camera is far enough away (among other reasons), the lower resolution versions fade in. This is to save memory, and to avoid weird artefacts.

  • @lastsipahi
    @lastsipahi ปีที่แล้ว

    I recently bought ProPixelizer asset and this video gave me the insides of how it's working. Thank you!

  • @sparkymcsparkerton8109
    @sparkymcsparkerton8109 ปีที่แล้ว +2

    I literally almost never comment on TH-cam. You can fact check that if you like.
    But, I could not resist sending you a message to say I love everything about your videos.
    Like literally everything. It is edutainment [chef finger kiss].
    I didn’t even skip the ads because it’s the literal least amount of “work” I could do to pay you with my attention. And I never don’t skip the ads. I love these videos that much.
    I commented on this one, not because it’s my favourite, but it’s the one I most recently watched and after watching it I said, “you have got to let this person know that their work is appreciated”
    So, yeah, keep it up. You’re winning at TH-cam and I couldn’t be happier for you and everyone that has the pleasure of watching your work.

  • @ShinSpiegel
    @ShinSpiegel 10 หลายเดือนก่อน

    This was a freaking amazing video. Thanks for sharing

  • @Roxor128
    @Roxor128 ปีที่แล้ว +2

    I did something similar to this, but the destination palette was the EGA default. The shader included it as a 16-entry lookup table and found the two closest colours in the palette, then used dithering to decide which of the two to use for the final pixel. Given most of the colours in the EGA palette are so saturated, I had to add an extra stage that significantly increased the colour saturation first in order to get decent-looking results. Without it, most of what came out was greys, as the more realistic source material I was feeding into it just wasn't anywhere near that saturated.

  • @andrewalvarez1480
    @andrewalvarez1480 ปีที่แล้ว

    I started cracking up halfway through the video when I realized how hilarious your animations were. truly great video 5/7

    • @cruz6550
      @cruz6550 14 วันที่ผ่านมา

      which software is Acerola using???
      i thought he used blender

  • @theseatoad
    @theseatoad ปีที่แล้ว +3

    Using a downsample + dither on 3D looks great, but I always like a nice thick outline around my pixel art. It would be interesting to create a shader that adds outline around Sheik. It always helps distinguish characters from environment.

  • @sampson217
    @sampson217 ปีที่แล้ว +2

    This was amazing. Thank you. 👏

  • @kwmcgreal
    @kwmcgreal 10 หลายเดือนก่อน

    Very helpful to learn what these functions do!

  • @aeleequis
    @aeleequis ปีที่แล้ว +3

    Monogatari, persona 3 (if I'm not mistaken) and more references, paired with cool jokes and awesome video editing. You deserve way more followers than you have

  • @Queer_Nerd_For_Human_Justice
    @Queer_Nerd_For_Human_Justice ปีที่แล้ว +1

    Thanks, Shaggy! This was honestly funny and informative. As someone who's dabbled in pixel art, I can say the actual practical difference that one might notice during gameplay between hand-drawn pixel art and converted 3d models, is easy to spot: Hand-drawn pixel art can defy the laws of physics Constantly. Stretching, warping, cartoon physics, etc. The excessive bounciness or smear-like movement is one facet of what gives high-quality pixel art its viscerally enjoyable nature, especially animated pixel art for playable characters. Although I'll never gatekeep. If someone makes a game that looks like hand-drawn, then it's clear they have a passion for pixel art and are only making QOL improvements on the development cycle itself. I'm sure they would have loved to go hand-drawn if it was feasible. And I actually really like many indie games that are intended to be seen as obviously 3d but with a low-res "environment", like making a 3d game meant to be played on pretend gameboy for instance. Whether it's imitating pixel art or doing its own thing, I find the effect magical, like a painting that makes more sense when you step back from it, or in this case, graphics that come alive as you move through them. Anyway, all mediums and tools are good when it comes to art. The more methods we embrace, the more variety of art we get!

  • @BakeBakePi
    @BakeBakePi 9 หลายเดือนก่อน

    That's so cool! Great video!

  • @UrSoMeanBoss
    @UrSoMeanBoss 4 หลายเดือนก่อน

    omfg i loved the montage xD really cracked me up

  • @rainbowzzzplayzzz
    @rainbowzzzplayzzz ปีที่แล้ว

    Ive never once wondered about any of this. Despite that this was a very fun video and I enjoyed it v much ty for giving me your knowledge.

  • @Crazymoniker
    @Crazymoniker ปีที่แล้ว +3

    That Blow Me Away montage was nostalgiac as hell. I really miss the good old days of playing Halo after school and watching shitty gameplay compilations on youtube.

  • @medj7218
    @medj7218 ปีที่แล้ว

    i really apreciate your help with dowloanding this software

  • @STICKOMEDIA
    @STICKOMEDIA ปีที่แล้ว +2

    That montage is beautiful

  • @mr_clean575
    @mr_clean575 ปีที่แล้ว +4

    I would love to see what the different color shading effects using the grayscale mapping would look like on the sheik model

  • @augmentedcamel
    @augmentedcamel ปีที่แล้ว

    fantastic edit

  • @krawieck
    @krawieck ปีที่แล้ว +1

    very cool video, im gonna now watch every other video on ur channel

  • @glitched_code
    @glitched_code ปีที่แล้ว

    this is very useful, thank you!!

  • @firedbluex
    @firedbluex ปีที่แล้ว

    the amv in the middle of the video is absolutely captivating

  • @pallabwagle
    @pallabwagle 3 หลายเดือนก่อน

    I learnt a lot from this video. Thank you

  • @WhiteDeVil3
    @WhiteDeVil3 6 หลายเดือนก่อน

    Appreciate the WMM 2000's vibe montajjjjj, cheers bruv.

  • @ZX_STH
    @ZX_STH ปีที่แล้ว +2

    The T-pose Sheik color pallet montage would make a great meme.

  • @theai_1
    @theai_1 4 หลายเดือนก่อน

    I'd love to see an effect like this on larger terains - like for example that ocean simulation. Looks incredible

  • @LillyValentineFGC
    @LillyValentineFGC ปีที่แล้ว

    the persona music is the cherry on top, great video!

  • @filipgaming1233
    @filipgaming1233 ปีที่แล้ว

    The montage reminded me of a video montage i watched when I was like 7 years old, just watched it again, good times.. thanks

  • @wii58739
    @wii58739 9 หลายเดือนก่อน

    That windows movie maker montage was lit!

  • @fernandaalmeida6670
    @fernandaalmeida6670 ปีที่แล้ว

    thanks a lot!!! so nice reverb

  • @bernhardeiling3265
    @bernhardeiling3265 9 หลายเดือนก่อน

    sick montage

  • @csxcatgirl9896
    @csxcatgirl9896 ปีที่แล้ว +1

    ABSOLUTE BANGER

  • @NoTengoIdeaGuey
    @NoTengoIdeaGuey ปีที่แล้ว

    Holy shiiiiiiiiiit the Blow Me Away montage, taking me back to 2007 lmaoo.
    Was that a cover band that did the music or was it some kind of audio filter applied to the actual track to dodge DMCA? It sounded obviously different but pretty dang close enough to make me wonder.
    Edit: NVM, read the description. 🤪

  • @mandelbro1
    @mandelbro1 10 หลายเดือนก่อน

    Got a give a like because you use the cheapest most basic Samson mic and frankly I love it. Also, good video

  • @Rullisi
    @Rullisi 3 หลายเดือนก่อน

    The montage was amazing.

  • @jdigi78
    @jdigi78 ปีที่แล้ว

    love the montage

  • @sarerusoldone
    @sarerusoldone หลายเดือนก่อน

    the windows movie maker dithering AMV was *chef's kiss*

  • @badkluster
    @badkluster 7 หลายเดือนก่อน

    is this the best and most informative channel in TH-cam?
    maybe

  • @Rubyllim
    @Rubyllim ปีที่แล้ว +1

    Thanks, yoinking this for my school project

  • @Zomboik
    @Zomboik 8 หลายเดือนก่อน +1

    200X called, They want their Montage back.

  • @nguyenhoangminhtrung2779
    @nguyenhoangminhtrung2779 ปีที่แล้ว

    I love these videos!

  • @spuryaas
    @spuryaas ปีที่แล้ว

    I played Persona 3 for the first time about a week ago and now I hear music from it in every second video

  • @chlorine6539
    @chlorine6539 ปีที่แล้ว

    i have no idea whats going on but this showed up on my recommended and Im having a good time

  • @Krilium
    @Krilium ปีที่แล้ว

    I am here to say that I'm happy because I remembered what mipmaps were off the top of my head and I have minor short term memory problems. YAY LEARNING!

  • @SporkleBM
    @SporkleBM ปีที่แล้ว

    i have no place to apply this, (as of yet) but this has been really interesting to learn anyway!!! (well. minus the matrices and math in the dithering section of this video- sorry haha!!)
    thank you for putting this out! i think im going to try messing around with this sometime! :]

  • @DigitalCasm
    @DigitalCasm ปีที่แล้ว

    You have a gift for being concise.

  • @DeuxisWasTaken
    @DeuxisWasTaken 8 หลายเดือนก่อน

    Thanks Acerola very cool
    The montage not only made me giggle but also reminded me of the existence of Breaking Benjamin to which I last listened like 10 years ago lol, thanks for the nostalgia

  • @darknessflame101
    @darknessflame101 3 หลายเดือนก่อน

    Love the windows movie maker throwback, absolutely brilliant

  • @tciddados
    @tciddados ปีที่แล้ว

    I feel like a good addition to this might be explanation of non-standard palette dithering. The kind explained at the end is neat, but ultimately a fake color picture from greyscale, and the color-choosing algorithm shown before just assumes an RGB palette with equally-spaced items. Would be interesting to go a bit into palette-aware algorithms (like ones with a higher # of greens than blues, to make the night landscape picture show up better).

  • @TheRealBoof
    @TheRealBoof ปีที่แล้ว

    That montage is FIRE

  • @Koplerio
    @Koplerio ปีที่แล้ว

    This video is literally going back in time.

  • @ragingdonut
    @ragingdonut ปีที่แล้ว +2

    love the monogatari theme

  • @Purpial
    @Purpial ปีที่แล้ว

    this is so cool

  • @flamshiz
    @flamshiz ปีที่แล้ว +1

    the only reason I can think of not to precompute the LUT for the dither pattern would be if you're really pinching each byte of memory for size constraint purposes

  • @StHappyfaces
    @StHappyfaces ปีที่แล้ว

    Thank you kindly, stranger

  • @fivestarman9474
    @fivestarman9474 8 หลายเดือนก่อน

    I love the 2004 montage

  • @TripleCreeper3
    @TripleCreeper3 8 หลายเดือนก่อน

    i didnt even know you could play with visuals like that

  • @joemama-bu5ue
    @joemama-bu5ue ปีที่แล้ว

    The edition was filled with shitpost and super fluid, exactly the type of edit I love, congrats for whoever edit it.

  • @jamaalsineke2405
    @jamaalsineke2405 9 หลายเดือนก่อน

    Hi Sir...Do you think this is possible in unreal Egine? I'm not a programmer so I have to Blueprint and I'd love to do his to my #D Art. Like this is literaly everything I want to do

    • @Acerola_t
      @Acerola_t  9 หลายเดือนก่อน

      i dont teach anything engine specific

  • @ongamex
    @ongamex ปีที่แล้ว +1

    that color clamping montage made me feel15 years younger

  • @Andros_Art
    @Andros_Art 4 หลายเดือนก่อน

    I actually used this video to make my own color quantization algorithm, in Scratch of all places!

  • @blakerussell5538
    @blakerussell5538 ปีที่แล้ว

    I fucking love this guys taste in video game music. WOH is neat

  • @ofuskinha
    @ofuskinha ปีที่แล้ว

    O cara é literalmente o Acerola

  • @qdeqdeqdeqde
    @qdeqdeqdeqde ปีที่แล้ว +1

    the way the colors look remind me of the old game MDK

  • @andershour
    @andershour 2 ปีที่แล้ว +4

    Gonna tell my girl I need her to do a lil dithering on my mixels tonight 😈

    • @Acerola_t
      @Acerola_t  2 ปีที่แล้ว +1

      she downsample my dither make my palette swap

  • @Vallee152
    @Vallee152 ปีที่แล้ว

    There was something I saw where a person used actual pixel art, but the texture used was actually a map to a different texture, which then allowed them to swap out that second texture on the fly

    • @catgirlQueer
      @catgirlQueer ปีที่แล้ว

      astortion?

    • @Vallee152
      @Vallee152 ปีที่แล้ว

      @@catgirlQueer yeah, that game, I couldn't remember what it was called

  • @NihongoWakannai
    @NihongoWakannai 7 หลายเดือนก่อน

    9:49 I was very confused by this section because the shader didn't work and had to go play on shadertoy to fix it.
    It's supposed to be center * (sharpness * 4 + 1) not center * sharpness * 4 + 1

  • @SynthGirl64
    @SynthGirl64 ปีที่แล้ว

    Bro this video's too fucking good, I knew all of this already except for the times 2 rule, aswell as the sharpening, so I actually did learn something 👍 also I died laughing at the colour compression montage