Can you Remake Super Mario Bros 2 in Super Mario Maker 2?

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  • เผยแพร่เมื่อ 1 พ.ค. 2020
  • 100 NEW Things in Super Mario Maker 2! ► • 100 NEW Things Super M...
    Super Mario Bros 3 Without Touching a Block ► • Is it Possible to Beat...
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ความคิดเห็น • 4.6K

  • @NathanielBandy
    @NathanielBandy  4 ปีที่แล้ว +2246

    If you'd like to try out the levels for yourself, the code is 8N4-T08-TGG. Good luck! Feel free to send me updates to bosses I could do on Twitter as I would like to make the most authentic version of Super Mario Bros 2 as I can.

  • @MrMisterDerp
    @MrMisterDerp 4 ปีที่แล้ว +1317

    At least I’m not the only person using clouds as a unit of measurement

    • @NathanielBandy
      @NathanielBandy  4 ปีที่แล้ว +183

      That was just for 1-1, for other worlds I found enemies to be slightly easier!

    • @raghavpatel720
      @raghavpatel720 4 ปีที่แล้ว +23

      Nathaniel Bandy will you make some yoshi’s island levels?

    • @mrmeowsermoney
      @mrmeowsermoney 4 ปีที่แล้ว +12

      When will the rest of the world see that clouds are the next unit of measurement

    • @magicalruin
      @magicalruin 4 ปีที่แล้ว +4

      @@NathanielBandy Maybe you couldve loaded in the level in a game Editor

    • @alantolmie3833
      @alantolmie3833 4 ปีที่แล้ว +1

      No funny

  • @MrJakeepoo0735
    @MrJakeepoo0735 4 ปีที่แล้ว +2087

    “19 clouds” Americans will use anything but the metric system

    • @olofsan
      @olofsan 4 ปีที่แล้ว +58

      This

    • @diggydiggyhole-fan
      @diggydiggyhole-fan 4 ปีที่แล้ว +80

      Just like the American System, the metric system is just as confusing.
      Meter must of came from someone who studies meter's all day or wants to "Meet her".
      With the American system, it makes sense to measure based on what you own.
      The area outside your home is called a Yard.
      You could do this for "Miles".
      You have 2 Feet. Measure using it.

    • @vr8652
      @vr8652 4 ปีที่แล้ว +33

      There are no definite metric units in SMM2

    • @S1lv3r1
      @S1lv3r1 4 ปีที่แล้ว +198

      @@diggydiggyhole-fan the names don't really mean anything. Its the measurement system itself that makes more sense. Like 5280 feet in a mile. That's a weird unit to remember. How many centimeters in a meter? 100. How many meters in a kilometer? 1000. Much easier numbers to remember.

    • @doodoo2065
      @doodoo2065 4 ปีที่แล้ว +50

      I don't understand anything but i just wanna point out that da ppl from north america aren't the only americans lol

  • @luidace3236
    @luidace3236 3 ปีที่แล้ว +432

    Rest of the world: uses metric system
    America: “it was 19 clouds.”

    • @Alvionalx
      @Alvionalx 3 ปีที่แล้ว +38

      “America Will use *anything* except the metric system”
      Let me say that again *ANYTHING*

    • @stvdlgd
      @stvdlgd 3 ปีที่แล้ว +5

      Wow

    • @angryboi595
      @angryboi595 3 ปีที่แล้ว +9

      @@Alvionalx so they'll use sonic the hedgehog just to not use the metric system

    • @newzyearz
      @newzyearz 3 ปีที่แล้ว +3

      #sonic: #amy okay!

    • @sharkman-pk8to
      @sharkman-pk8to 3 ปีที่แล้ว +10

      Bro I'm literally American and literally use the metric.

  • @MiloMurphysLaw
    @MiloMurphysLaw 3 ปีที่แล้ว +81

    Imagine if we eventually get a Super Mario Maker game where it’s possible to completely recreate every single past 2D Mario game

  • @quinlan24
    @quinlan24 4 ปีที่แล้ว +777

    This just in: Crazed nerd freeboots 30-year-old NES game

    • @espurrmeowstic
      @espurrmeowstic 4 ปีที่แล้ว +13

      That can pretty much be downloaded for free on the eShop if you have online

    • @luigimario8389
      @luigimario8389 4 ปีที่แล้ว +2

      "Crazed Nerd"? Really?

    • @justheretocommentforyoutob4387
      @justheretocommentforyoutob4387 4 ปีที่แล้ว

      On SMM2

    • @tecinplace1316
      @tecinplace1316 4 ปีที่แล้ว

      That feeling when you realise 1987 was over 30 years ago

    • @tecinplace1316
      @tecinplace1316 4 ปีที่แล้ว

      @@toad8840 I was referring to Doki Doki Panic

  • @lordroy88
    @lordroy88 4 ปีที่แล้ว +2326

    You know eventually you’re gonna remake Super Mario 64

    • @coolness1911
      @coolness1911 4 ปีที่แล้ว +154

      Probably super Mario 63 instead

    • @gamermapper
      @gamermapper 4 ปีที่แล้ว +81

      Not "eventually", I've already started remaking SM64 and already remade all levels from the 1st floor.

    • @thevenom2731
      @thevenom2731 4 ปีที่แล้ว +29

      @@gamermapper please tell us when you are done.

    • @gamermapper
      @gamermapper 4 ปีที่แล้ว +18

      @@thevenom2731 go to my channel's video about tick tock clock and see the spreadsheet in the description for updates

    • @SUP3R2069
      @SUP3R2069 4 ปีที่แล้ว +15

      @@gamermapper but he's talking to nathaniel.

  • @DazzleXDF
    @DazzleXDF 3 ปีที่แล้ว +118

    Chain chomp stumps would’ve been perfect for the turnips. Just stuff a cloud block so when you pick up the stump you don’t fall.

    • @furybowsertoys6983
      @furybowsertoys6983 2 ปีที่แล้ว

      Yeah

    • @thepearlking4417
      @thepearlking4417 ปีที่แล้ว

      i agree

    • @LittleLilyBun
      @LittleLilyBun ปีที่แล้ว +2

      id say a semi solid or bridge would work better, since smb2 mario can dig up clouds

    • @vadimyudkovsky9022
      @vadimyudkovsky9022 ปีที่แล้ว +1

      Something in a claw I think. Mabye a blooper cause they fall through the ground

    • @bangbangbugsy3126
      @bangbangbugsy3126 ปีที่แล้ว

      ​@@furybowsertoys6983 m

  • @supalj8936
    @supalj8936 3 ปีที่แล้ว +4

    One: use goombas for shy guys because they don't have shells. Two: here's how to make a vegetable:
    S= semisolid B= blooper G= ground M= muncher N= nothing
    S B S
    NMN
    NGN
    Three: UsE OnEwAyS fOr TwO lOnG sEmIsOlIdS
    Four: use cannons for "lift generators"
    Five: use the vertical sub-area for the vertical part in 1-1
    For the key doors that require a pipe, just put the door in the ground/sky and a pipe very close to it.
    Eight: put hammer bros on tracks
    Nine: I cant belief you used doughnuts for DESERT BLOCKS but not quicksand.
    Ten: put the pipes in the ground.
    Eleven: use bridges for clouds.
    Twelve: just use the switch online emulator.
    I will be editing this later on

    • @muffer62816
      @muffer62816 9 วันที่ผ่านมา

      whens the next edit

  • @Larry.R
    @Larry.R 4 ปีที่แล้ว +305

    Here's a tip for anyone wanting to recreate the potion item: the P-Switch, when hit while you have the SMB2 Mushroom plays the same sub-area music.

    • @cioelle
      @cioelle 4 ปีที่แล้ว +26

      not to mention the P-Switch door also appears/disappears with it too, which is almost perfect. only downside ofc being able to see the outline of the door

    • @D_YellowMadness
      @D_YellowMadness 4 ปีที่แล้ว

      I wonder if anything can cover up the outline without covering up the door.

    • @UmberBee
      @UmberBee 4 ปีที่แล้ว +1

      Tip for Shyguy / Turnips, use Goombas and Goombrats for the versions that don't fall of ledges, and use a stacked Muncher&Blooper with a Simisolid for Turnips.

    • @Jethammer117
      @Jethammer117 3 ปีที่แล้ว +1

      UmberBee nice tip I might use it in my recreation

  • @wwe4life444
    @wwe4life444 3 ปีที่แล้ว +14

    2:20
    “I have limited options and this seemed like the best one”
    Goombrats: Oh he hasn’t noticed me

  • @twofromtpot8511
    @twofromtpot8511 3 ปีที่แล้ว +21

    6:15 Bandy: “These doors are ways in to the pot level’s” Pipe: Am I a joke to you!?

  • @bruhmoment4038
    @bruhmoment4038 4 ปีที่แล้ว +464

    Alternate title: Me staying up for 50 hours remaking the entire game

    • @NathanielBandy
      @NathanielBandy  4 ปีที่แล้ว +112

      Try 80 hours

    • @bruhmoment4038
      @bruhmoment4038 4 ปีที่แล้ว +8

      @@NathanielBandy oh ok

    • @bruhmoment4038
      @bruhmoment4038 4 ปีที่แล้ว +11

      @@NathanielBandy did it really take you 80 hours

    • @Jords250
      @Jords250 4 ปีที่แล้ว +10

      Jeez, guess I'll play ur world, hope it makes u feel better

    • @RGC_animation
      @RGC_animation 4 ปีที่แล้ว +3

      You will end up having hallucinations because of sleep deprivation.

  • @raimondveiper
    @raimondveiper 4 ปีที่แล้ว +108

    you can grab enemies through semisolids, so you you can use something else for turnips and won't have holes that player can fall through

    • @mrthetaste8587
      @mrthetaste8587 4 ปีที่แล้ว +4

      Someone from gamexplain used a really cool trick for the turnips. Have a hole in the ground where the turnips go and place a donut block. Then put a dry bones in there. It works really well actually

    • @dominickeijzer5844
      @dominickeijzer5844 4 ปีที่แล้ว +4

      Put a blooper on a 1-bit horizontal track at the near top of a semisolid (The green bit in Ground theme). Turnip.

    • @tammieclifford5135
      @tammieclifford5135 4 ปีที่แล้ว

      Sorry if this is old news, but you can only grab Chain Chomp Poles, Sideways Trampolines, POW Blocks, and Shoe/Stiletto Goombas through Semisolids.

    • @stefandenev6092
      @stefandenev6092 หลายเดือนก่อน

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  • @zianpaulvalenzuela5521
    @zianpaulvalenzuela5521 2 ปีที่แล้ว +7

    The shy guy could just be goomba and goombrats and it would be perfect

  • @intotheindievods8821
    @intotheindievods8821 2 ปีที่แล้ว +13

    I'm surprised that you didn't use bridges for the platforms that you could pass over. Also, there are a handful of levels where tracks could help, like that flying bird could be lakitus on clouds that either throw bombs or something like coins or even SMB2 mushrooms

  • @Awesome54356
    @Awesome54356 4 ปีที่แล้ว +238

    Watching this just further cements the point that Mario 2 should’ve been its own theme

    • @D_YellowMadness
      @D_YellowMadness 4 ปีที่แล้ว +11

      I'd like to have the theme & the powerup. Or just have all of SMB1's powerups in the SMB2 theme. Chaining SMB2 mushrooms together with other powerups is really fun. Especially with Link's bombs.

    • @j3nnn
      @j3nnn 4 ปีที่แล้ว +5

      Yeah Super Mario Bros 2. Should have it’s own theme, like it has so many different structures and enemies but Nintendo leaves a game that hasn’t been out for a year but add DLC to two year old game smhhh

    • @jamesb2732
      @jamesb2732 4 ปีที่แล้ว +1

      You are right

    • @EvanJack06
      @EvanJack06 4 ปีที่แล้ว

      @@j3nnn you better be talking about smash bros

    • @emilioal1235
      @emilioal1235 4 ปีที่แล้ว +2

      It was rumoured they were going to add it in but because of the situation they had to cut back and just add the smb2 mushroom in the game

  • @zombieguy4444
    @zombieguy4444 4 ปีที่แล้ว +138

    I feel like a lot of the donut platforms can be replaced with bridges or mushroom platforms

    • @ariqsotherchannelidk436
      @ariqsotherchannelidk436 4 ปีที่แล้ว +1

      Agreed

    • @Hekza0024
      @Hekza0024 4 ปีที่แล้ว +1

      agreeeed

    • @marsybarz
      @marsybarz 4 ปีที่แล้ว

      Let him know that on twitter

    • @eifbkcn
      @eifbkcn 4 ปีที่แล้ว +5

      Or they could give us a proper game style

    • @cmjurs
      @cmjurs 4 ปีที่แล้ว

      yep.

  • @moosec6293
    @moosec6293 2 ปีที่แล้ว +17

    For most of the clouds, you could've used semi-solids instead of donut blocks.

  • @pawer_themaw
    @pawer_themaw 2 ปีที่แล้ว +2

    Others solved the turnup problem by making a blooper on a track and have a chainchomp post to hold it, so you can grab it but not raise up that much or get hit.

  • @joelblake5310
    @joelblake5310 4 ปีที่แล้ว +128

    I know this is dead, but it will still live in our hearts...
    This is striving for originality.

    • @ronture8279
      @ronture8279 4 ปีที่แล้ว +1

      the levels aren't original, but I see where you're going...

    • @joelblake5310
      @joelblake5310 4 ปีที่แล้ว +5

      @@ronture8279 I mean the video...

    • @totodile4271
      @totodile4271 4 ปีที่แล้ว

      Joel Blake
      It technically isn’t original other people did it

    • @joelblake5310
      @joelblake5310 4 ปีที่แล้ว

      @@totodile4271 I did not know that

    • @thuongbuianhhedgefishsuppo7550
      @thuongbuianhhedgefishsuppo7550 4 ปีที่แล้ว +1

      I don't usually like dead memes, but yeah, I'm ok with this.

  • @eggyt1153
    @eggyt1153 3 ปีที่แล้ว +565

    Bandy: “You can only stomp Boom Boom with normal Mario.”
    Also Bandy: *shows SMB2 Mario stomping Boom Boom*

    • @ooo-mk3db
      @ooo-mk3db 3 ปีที่แล้ว +4

      Bum bummmmmmmmmmmmmmmmmmmdjedjeded3ddhcfguhfdffurffdfh7udhfhfudhf7dffdufhdfuhfdhfuhfudhfudfudhfurhfhrufhrufhrufhrhufhfhfuhfuhfuhdsdydejcjndjfjjedjhhdshwbwjndcjnfjrhuehde(he

    • @wetsocks4460
      @wetsocks4460 3 ปีที่แล้ว +2

      Soupinfested Guy shshshuuuushhusususjjfjfidokkjjhdhdjfisisuufhhdhsudurijdkfididikdjcjdjdj??jejcirocogowojhgfafstetdtsteyfkogocisnfbtjcioekturyfthyxb👉👌😉😉😘🥴🤬😱🤜🏼🤦‍♀️👩‍🦽👮‍♂️🏃‍♂️🔫🏛🙅‍♂️👎🙅‍♀️👍😦🧑‍⚖️🏢 hahsjskxnsjxodooxjdeeeeeehaksksndnskdjrbfndddddppdhskdndhshxhshhAAAAAAAAAAAAAAAH

    • @White_Knight_Real
      @White_Knight_Real 3 ปีที่แล้ว +6

      Original game

    • @cosmicbee3392
      @cosmicbee3392 3 ปีที่แล้ว +5

      @@ooo-mk3db did you have a stroke

    • @frankrice5128
      @frankrice5128 3 ปีที่แล้ว +6

      Smb2 Boom Boom am I a joke to you

  • @Pickle1907.
    @Pickle1907. 3 ปีที่แล้ว +6

    I love how he's like i can't replicate the exact thing. Me: impressed he even took the time to make this.

  • @Lizuma
    @Lizuma 2 ปีที่แล้ว +4

    That's really cool seeing you did this for one of my favorite games! I still wish they had just added SMB2 as its own style, it's a really great game and it would've been perfect next to Super Mario 3D World in the extra game styles! Why not?
    Also I notice you used some Paper Mario Color Splash music! The nostalgia when hearing it is real, I love that game so much!!

  • @seanss
    @seanss 4 ปีที่แล้ว +44

    1:20 somebody made it so that the turnips are actually bloopers on a muncher under a semisolid

    • @TrebleClefDan
      @TrebleClefDan 3 ปีที่แล้ว +4

      He should use chain chomp stumps instead pf munchers because of POW blocks

    • @teamplayz6354
      @teamplayz6354 3 ปีที่แล้ว +3

      @@TrebleClefDan chain chomp stumps cant hurt enemies for some reason

    • @frostbitlion1727
      @frostbitlion1727 3 ปีที่แล้ว +1

      I did that lol

  • @nif4345
    @nif4345 4 ปีที่แล้ว +66

    2:20
    "I had limited options to work with and this seemed like the best choice"
    Goombrat: Am I a joke to you?

  • @TdwtK
    @TdwtK ปีที่แล้ว +2

    For the turnips, you can use Goombas under a semi-solid, and in some themes, the semi-solids can match the top layer of the ground

  • @Mr_GrizzSR
    @Mr_GrizzSR ปีที่แล้ว +1

    Nathaniel in Mario maker triggered: why are there so many 1-1 remakes? This is a game about creativity!
    Nathaniel now: Entire SMB2

  • @SpyWilliam123
    @SpyWilliam123 4 ปีที่แล้ว +159

    I've already recreated SMB2 in SMM2 when it came out, in the SMW game style. Some of the solutions you had for some issues were overly complicated and could be fixed much easier.
    1) 1-1 and many levels on SMB2 have multiple sub-areas and you dealt with this in a very weird way. On 1-1 you put the first vertical area in the sub-area which is exactly what I did, but when it came to the second vertical sub-area, you should've just put it in the sub-area as well rather than doing what you did. Sure it would've been a night theme or the first vertical area would've been a day theme, but when recreating Nintendo-made Mario levels, you should always prioritize functionality over aesthetics. As for the underground area in 1-1, a simple fix would've just been to create that area with a semi-solid background rather than putting it in the sub-area. I usually did this as it works quite well and functions almost identical to the base game with the doors.
    2) On turnips, you discovered that is no good way to implement them, and I had the same issue as well. I couldn't find, and still haven't found, a solution to this problem. You used clouds as turnips, but in this case, it would've been better just not to include them. Clouds add platforms to your recreations that didn't exist in the original and don't serve any purpose and do a poor job at recreating the functionality of the turnips. I just used the 1x1 background elements to recreate the look of the turnips, without affecting gameplay. In areas covered by a semi-solid, I used a one unit tall vine coming out of the ground to replicate the look.
    3) You used koopas as shy guys because their properties were similar in how they move, but goombas and goombuds would've been a better choice. They move the exact same way as koopas and shy guys, but throwing them with thee SMB2 mushroom behaves exactly like throwing a shy guy, whereas throwing a Koopa is like kicking its shell. I noticed other weird enemy choices that'll let get to further in this comment.
    4) Hidden blocks work great for mushrooms and I did use them originally, but players who haven't played SMB2 wouldn't know where they are, which is a big issue. Along with not all mushrooms being easily implemented this way do to location, I don't think that was the best way to go about doing that. I resorted to putting the mushrooms on tracks, as it kept them in place, like in the original game, while allowing new players to see and easily access them.
    5) You could put a star on a track going upwards after every five coins to replicate the original game. I've seen a lot of people do this, although I haven't because it is hard to replicate on all stages.
    6) Shellmets could be used instead of shell turnips, but keep in mind players can put them on if you do use them.
    7) I found that replicated Birdo was too much trouble and just used Larry as the basic Birdo, and later Iggy for the harder Birdos. If you can find a better solution though, go for it.
    8) One thing to keep in mind when recreating SMB2 levels is that not all ninjis behave the same. Some of them jump up and down, while some of them behave almost identically to monty moles. Figuring out which ones did what was really annoying.
    9) Pipes work much better as pots than doors, even if they are too big. If there is already a sub-area, you can use scroll stops to make it feel like the pots are contained.
    10) Remaking the underground area in 1-2 in the overworld with semi-solid backgrounds fixes the key issue.
    11) Using the cursed key as a "hard mode" doesn't really sit well with me as it doesn't replicate the original game well. There are definitely ways to make the keys work in every level they appear in without needing to do this.
    12) I hate how you recreated trouters as there is an incredibly easy fix for it that I'm really surprised you didn't think of. Winged cheep-cheeps on tracks works perfectly for recreating trouters. Your solution is overly complicated.
    13) Keys work great as a crystal ball with the eagle door being a key door. If I remember correctly, there are one or two levels I couldn't get this to work on, but usually, it works great.
    14) For a lot of the castle levels, I found it a lot easier to separate the outside areas and the castle areas into two different levels. I think this works fine in my opinion.
    15) Cobrats can be recreated using a rocky wrench stacked on top of a monty mole. The monty mole pops out of the ground and moves similarly to the cobrat and the rocky wrench throws wrenches like how the cobrats spits projectiles.
    16) The desert bone semi-solids are a great alternative to the bone platforms in SMB2. The only issue is that they are semi-solid, whereas the bone platforms are not, but this doesn't really affect gameplay as the bone platforms aren't placed anywhere where that would matter.
    17) I'm noticing a lot of problems that could be fixed by recreating underground areas in SMB2 with semi-solids in the overworld in SMM2. From now on I'm not going to mention it, but just keep that in mind.
    18) I feel like you made 3-2 too easy. This was a hard level in the original game as well, but you couldn't skip areas or damage boost if it was too hard, you just had to do it. Giving players the chance to damage boost and rewarding them with a powerup for it is bad level design in any level.
    19) The rocket bonsai bill is incredibly creative and gave me a good laugh! I'm pretty mad I didn't think of that first. Haha!
    20) For the autobomb, I stacked a red bullet bill launcher with a podoboo inside ontop of a monty mole. Any autobomb that was ridden by a shy guy just had a goomba on top. This is one unit too tall, but any problems that came because of this were easily fixed.
    21) Used parabeetles as albatoss and just placed a bob-omb under them to recreate the enemy. I think this works better than Lakitu.
    22) Parabeetles work perfectly as albatoss in 6-2 as the behave almost identically. To make the parabeetle fly to the right instead of the left, I just put a bullet bill launcher that would launch them in the right direction. Parabeetles also work great, because you can stand on them whether or not you are SMB2 Mario.
    23) I can absolutely agree that recreating 7-2 is an extreme challenge. I didn't even think it was possible before I did it. From what I can tell, your recreation of 7-2 is awesome. Other than the naked pipes of course; definitely fix that.
    24) On an aesthetic note, you use clouds way too much, and when clouds should be used, you don't use them. That's the main issue, but there's definitely a lot of ways you could improve the look of your levels and make them look more like the original.
    Overall, it is a good recreation, but there is a lot of things that should be changed and a lot of weird choices you made when recreating these levels. I think you said you weren't a level creator, and if that's true, this is really good. I'd love to see an updated version of these levels with some of the issues fixed.
    If you need examples, my creator code is 80X-VJD-FGF. All of the SMB2 levels are there. Keep in mind I made them when SMM2 came out. I do have updated versions of them, but I am still debating whether or not to upload them.

    • @cmjurs
      @cmjurs 4 ปีที่แล้ว +11

      WOW.

    • @kurumi7658
      @kurumi7658 4 ปีที่แล้ว +5

      You should tell him on Twitter

    • @BlandTomtarOchTroll
      @BlandTomtarOchTroll 4 ปีที่แล้ว +4

      I greatly agree with you

    • @disappointedcucumber
      @disappointedcucumber 4 ปีที่แล้ว +4

      Completely agree with you on all of these

    • @RetroBret
      @RetroBret 4 ปีที่แล้ว +4

      Yeah all around I agree. I feel trying to get this out fast had a negative impact on Nate's decision making. The choices nade were poor and a hindrance more than a help.

  • @LuccaDoesStuff
    @LuccaDoesStuff 3 ปีที่แล้ว +400

    “I have to use Koopa Troopas as Shy Guys”:
    Goombas/Goombrats: Am I a joke to you?

    • @Ksaw7826
      @Ksaw7826 3 ปีที่แล้ว +8

      I Agree

    • @JerpyTH
      @JerpyTH 3 ปีที่แล้ว +5

      agreed.

    • @suesamradli7637
      @suesamradli7637 3 ปีที่แล้ว +2

      Super Mario Gamer 2020 omg I never thought of that! Your smart, like, REALY smart!

    • @Me-uq1eh
      @Me-uq1eh 3 ปีที่แล้ว +16

      @@suesamradli7637 actually that's not smart it's really simple

    • @aliedstong2104
      @aliedstong2104 3 ปีที่แล้ว +2

      Gombrats

  • @PhantomOfficial07
    @PhantomOfficial07 2 ปีที่แล้ว +2

    I remember while ago I almost completed recreating SMB2 in SMM2 I abandoned it but I'm thinking of going onto SMM2 and finishing. Instead of just cramming in big stages into one level, my solution was to just split them into two levels.
    Only the castles did this, as the normal levels could fit in SMM2.
    I haven't gotten to that part, but I remember that the final castle would have to be split into three parts, which, lucky day, the last world of smb2 only has three levels instead of 4, so i can fit three parts.

  • @amogussussy.4134
    @amogussussy.4134 2 ปีที่แล้ว +2

    Ideas (I know this video is over a year old, but you can use them in your recreations) (also reply if u have any other ideas or opinions on mine):
    instead of koopas, use goombas and goombrats for the shyguys, so they have no shells in the end.
    for the turnips, use a blooper on top of a muncher, blaster, etc, and place a semisolid so you cannot fall in, but can pick up the blooper and use it as a turnip. it’s looks and works very similarly!
    replace the potions that summon doors with something to store a key, and put a key door nearby. in the door, instantly activate a p-switch, and use a setup with p-blocks to force you to go back into the level whenever the switch expires.
    Replace the falling logs in 1-1 with big fish bones falling from pipes at the top of the screen (best recreation that I could think of)
    For that flying bird thing in 6-2 (forgot name) that’s kind of like a flying buzzy beetle, just use a hard block on tracks (wow)

  • @lakibu4399
    @lakibu4399 4 ปีที่แล้ว +272

    When he doesn’t recreate clouds with clouds

  • @FallenVoid-
    @FallenVoid- 4 ปีที่แล้ว +150

    Bandy: I had no way to recreate the quicksand
    Donut blocks: am I a joke to you

    • @gonzaleztpr2011
      @gonzaleztpr2011 4 ปีที่แล้ว +1

      VOID True

    • @gonzaleztpr2011
      @gonzaleztpr2011 4 ปีที่แล้ว +2

      lol

    • @D_YellowMadness
      @D_YellowMadness 4 ปีที่แล้ว +3

      Donut platforms take time to start descending & you can't climb back up. Better than nothing though, I guess.

    • @guywholikesorialot1246
      @guywholikesorialot1246 4 ปีที่แล้ว +4

      @@D_YellowMadness technichally you can by adding multiple layers

    • @DaveMoment
      @DaveMoment 4 ปีที่แล้ว

      The clouds were a much quicker and more fun option

  • @Drayton226
    @Drayton226 2 ปีที่แล้ว +1

    Super Mario Brothers 2 is one of my favorite Mario games so I thought it was really cool that you did that you did a really good job good the enemies look really good and how you made them act about the same that's awesome

  • @MarreNysman
    @MarreNysman 8 หลายเดือนก่อน +2

    You made this really good!

  • @healmore8716
    @healmore8716 4 ปีที่แล้ว +226

    Finally a super world that Is actually Worth playing
    And it’s also made by Nathaniel bandy so you know that the levels will be good

    • @player1marcio744
      @player1marcio744 4 ปีที่แล้ว +2

      Healmore exactly

    • @y0av359
      @y0av359 4 ปีที่แล้ว +1

      Super alpharad world is also amazing

    • @nathanpixelkid
      @nathanpixelkid 4 ปีที่แล้ว +1

      @@y0av359 but difficult

    • @shiver8082
      @shiver8082 4 ปีที่แล้ว +2

      Nah someone did this way better

    • @Badbihbaby
      @Badbihbaby 4 ปีที่แล้ว +1

      @ethan g: ok so it may be better to you but most of us are Nathaniel fans so we enjoy his more

  • @jillhine7477
    @jillhine7477 4 ปีที่แล้ว +130

    NB: i had to use green and red koopas for the shy guys
    goombas and goombrats: are we a joke to you

  • @LarryJ2022
    @LarryJ2022 2 ปีที่แล้ว

    Excellent job, I'm so proud of people with vision like this!

  • @michaelsantiago2932
    @michaelsantiago2932 3 ปีที่แล้ว +2

    To make turnips-1.place a cloud somewhere in the ground2.put a muncher on top of the cloud block3.place a blooper on top of the muncher. Note: the blooper stays still on the muncher since the muncher is the only enemy that doesn't move. You can pick it up, and it damages enemies too.

  • @evagarcia865
    @evagarcia865 4 ปีที่แล้ว +234

    Cloud Blocks: *You can’t defeat us*
    SMB1 Mario: *I know, but he can*
    (Points at SMB2 Mario)

  • @curses_rule
    @curses_rule 4 ปีที่แล้ว +47

    15:56
    you can use two stacked giant goombas with a cannon on it
    When you step on a giant goomba, it splits into two, meaning if you put two giant goombas, it splits into four

  • @Studimus
    @Studimus ปีที่แล้ว +3

    Idea: I haven’t seen the whole video but can’t you just make every level clear condition “don’t get hit”?

  • @harryplor9796
    @harryplor9796 2 ปีที่แล้ว +1

    Great job! You put so much work into this

  • @MysterioLad_Real
    @MysterioLad_Real 3 ปีที่แล้ว +51

    “Stacking a Monty mole on top of a Koopa”
    He says as it shows a Koopa on top of a Monty mole

  • @Colorskillz
    @Colorskillz 4 ปีที่แล้ว +133

    I Have A Idea For The Secret Door: Use P Switch Doors

  • @twofromtpot8511
    @twofromtpot8511 2 ปีที่แล้ว +2

    7:23 Cheep Cheeps and tracks : Are we a joke to you?

  • @markbrown8897
    @markbrown8897 2 ปีที่แล้ว +1

    12:50 Nathaniel: Monty Mole on top of a koopa
    Me: It's the other way around, Nathaniel.

  • @eatbeansandmeat8684
    @eatbeansandmeat8684 4 ปีที่แล้ว +24

    I like how you said “but you HAVE to throw the cannon balls at bowser jr.” and then proceeded to step on him with ease

  • @_.Ramazan._
    @_.Ramazan._ 4 ปีที่แล้ว +23

    10:54 “They don’t hurt Birdo”
    Bowser Jr: *“Say that again; I DARE you...”*

    • @marsybarz
      @marsybarz 4 ปีที่แล้ว +1

      so ....I dont get get the joke

    • @supergamemaster2279
      @supergamemaster2279 4 ปีที่แล้ว

      *They don't hurt BIRDO*

    • @darklink64
      @darklink64 4 ปีที่แล้ว

      @@marsybarz He called Bowser Jr. Birdo by mistake

    • @JudgeHolden2003
      @JudgeHolden2003 4 ปีที่แล้ว

      He used " So it means he Did it on purpose

    • @_smugmaster_4553
      @_smugmaster_4553 4 ปีที่แล้ว +2

      *B I R D O*

  • @superpig2067
    @superpig2067 3 ปีที่แล้ว +3

    Would it make more sense for the shy guys be goombas and goombrats for if you don’t want them to falll off

  • @SunChild
    @SunChild 3 ปีที่แล้ว +1

    You can use track with a blooper on it for the turnips

  • @healmore8716
    @healmore8716 4 ปีที่แล้ว +42

    Next video: is it possible to remake Mario maker 2 in Mario maker 2?

  • @llama_god4880
    @llama_god4880 4 ปีที่แล้ว +79

    I thought this weeks episode was Paper Mario Maker.

    • @reddo4079
      @reddo4079 4 ปีที่แล้ว +1

      Same

    • @NathanielBandy
      @NathanielBandy  4 ปีที่แล้ว +8

      Paper Mario vid is coming tomorrow :)

    • @kyleeeee_c
      @kyleeeee_c 4 ปีที่แล้ว

      Nathaniel Bandy Bandy is awesome

    • @WillowFaded
      @WillowFaded 4 ปีที่แล้ว

      Nathaniel Bandy gang

  • @Octopus2480
    @Octopus2480 2 หลายเดือนก่อน +1

    If Mario Maker 3 would come out, I wanna see Super Mario Bros 2 as a part of extra game styles and Wonder as a part of normal.
    I don't think they will add Mario Bros 2, but maybe Wonder will be a new game style.

  • @redmike0523
    @redmike0523 2 ปีที่แล้ว +3

    You could have used bloopers on top of munchers with a semi solid so there’s no hole and you can still grab the bloopers for the turnips

    • @redmike0523
      @redmike0523 2 ปีที่แล้ว +1

      Actually you can put semi solids and munchers with every object that adds a unwanted hole

    • @supalj8936
      @supalj8936 2 ปีที่แล้ว

      THATS WHAT MY FRIEND TOLD ME!

  • @TheRealGuywithoutaMustache
    @TheRealGuywithoutaMustache 4 ปีที่แล้ว +10

    I knew this recent update would do Mario maker players justice. This is one of the most creative ideas I've seen someone do. All they're missing are Shy Guys, hopefully they add those someday.

  • @vesterandfriends
    @vesterandfriends 4 ปีที่แล้ว +65

    Epilepsy warning at 8:42
    How did Nintendo get away with this in the late 80s?

  • @suzanneeddings6706
    @suzanneeddings6706 3 ปีที่แล้ว +1

    Nathaniel: 'I'm acually realy happy with my veryations of birdo"
    also Nathaniel: places down bowser

  • @originalcharacter2459
    @originalcharacter2459 3 ปีที่แล้ว +1

    I personally feel like a Buzzy Beetle on a track would be better for the turnip things because it doesn’t leave a hole in the ground and it still has a use

  • @Thepopcornator
    @Thepopcornator 4 ปีที่แล้ว +18

    Andre from GameXplain came up with a few solutions for some of the issues you had. For example, he used Dry Bones for the turnips and put a donut block behind them so the hole is less of an issue, and he used a P-switch for the potions/secret doors.

  • @newstreak
    @newstreak 4 ปีที่แล้ว +13

    14:20
    Just in case anyone was wondering, that music is from a game called “VVVVVV”.

    • @corruptedleaf3282
      @corruptedleaf3282 3 ปีที่แล้ว

      Then wats this song called at 16:26

    • @sonicmalley
      @sonicmalley 3 ปีที่แล้ว

      Ivan YT Games that’s from sonic generations. It’s the classic sonic version of speed highway’s music.

    • @corruptedleaf3282
      @corruptedleaf3282 3 ปีที่แล้ว

      Thx

  • @Mecha_Kevin
    @Mecha_Kevin ปีที่แล้ว

    In this Video we are both using the same Hoodie and Rocket legs. Also very cool that you actually made Smb2.

  • @malismedicoremusicalmedia
    @malismedicoremusicalmedia 3 ปีที่แล้ว +40

    2:23 goomba’s and goombrat’s: are we a joke to you?

  • @MorrisPXG
    @MorrisPXG 4 ปีที่แล้ว +26

    7:20 JUST USE THE LAVA BUBBLE

  • @Big_Boss_Asenffy
    @Big_Boss_Asenffy ปีที่แล้ว

    awesome video bro and awesome job recreating the maps!!

  • @Umbra920
    @Umbra920 2 ปีที่แล้ว

    I appreciate the music from VVVVVV in the background. That game has some of the best chip tune music ever.

  • @skuptex3221
    @skuptex3221 4 ปีที่แล้ว +44

    You know quarantine is real when it says "6 seconds ago"

  • @Left4Cake
    @Left4Cake 4 ปีที่แล้ว +38

    "I copy the cloud"... You know Photoshop as a grid tool...

  • @someoneelse9434
    @someoneelse9434 ปีที่แล้ว

    In 1-2 I know you added the spikes to prevent flying over but you also patched a skip I would always use where you superjump off a ninja skipping phanto entirely. Great job in general though cause all these courses look great!

  • @videosareavailable
    @videosareavailable 3 ปีที่แล้ว

    9:17 really cool but you can use monty mole and put a rocky wrench or cannon on top

  • @joshnunya324
    @joshnunya324 4 ปีที่แล้ว +6

    1:40 You can see them die painfully

  • @Speed-TV
    @Speed-TV 4 ปีที่แล้ว +46

    7:50 ya know you could of easily just put a cheep cheep with wings on the track...

  • @robotpictures4684
    @robotpictures4684 3 ปีที่แล้ว +1

    Idea: how about you use large cannons a couple blocks above the lift spawning areas to make the regenerating lift in ache stages where you think it won’t break the authenticity, that way you can still jump on 2 block large “platforms” as they move down

  • @icefinity6305
    @icefinity6305 2 ปีที่แล้ว

    1:39 put a semisolid over a blooper stacked on a muncher. For shy guys, you should've used goombas for red ones and goombrats for pink ones.

  • @user-wk4np7fh2v
    @user-wk4np7fh2v 3 ปีที่แล้ว +165

    video title:"Can you recreate SMB2?"
    Video: *20 minutes of "no"*

    • @ArtemisAYO
      @ArtemisAYO 3 ปีที่แล้ว +2

      NO

    • @TheMatheus1970
      @TheMatheus1970 3 ปีที่แล้ว +9

      it's not "no"'
      it's actually "kind of"

    • @thymebuilders4283
      @thymebuilders4283 3 ปีที่แล้ว

      And 49 sec

    • @cartoonbackups
      @cartoonbackups 3 ปีที่แล้ว

      nonononoonononononoononononononononoonononononononoono NO!

  • @hyliasknight
    @hyliasknight 4 ปีที่แล้ว +8

    8:17 OHHHHHH... I *always* thought those were cupcakes. I got the GBA version when I was about 8 and they always looked like cupcakes to me. Mushrooms make more sense.

  • @theguy9777
    @theguy9777 3 ปีที่แล้ว

    Nathaniel if you put a chain chomp on top (don't stack it) of a bob-omb it recreates the mushroom rock thing

  • @The-Averymations
    @The-Averymations 3 ปีที่แล้ว +1

    16:35 For the albatross, I would use claws holding bob-ombs along a track

  • @ctt4lfecw
    @ctt4lfecw 3 ปีที่แล้ว +15

    I salute this. SMB2 is my first Mario game when I was 3. And 30 years later, it's still one of my favorites. If I may make a suggestion, how about adding a cannon for the Auto Bomb enemies? That would make them different from the Shy Guys riding the Ostros.

  • @matej8228
    @matej8228 3 ปีที่แล้ว +55

    Hey, just to let you know, you could've done the falling logs in 1-1 by putting a thwomp at the top of the screen and put donut blocks underneath him, then the donut blocks will fall and respawn as well. If the thwomp manages to kill the player, try putting 1-way tracks so the thwomp won't escape.

    • @supalj8936
      @supalj8936 2 ปีที่แล้ว +1

      How do you make it so that when you jump under it, it hops up?

    • @PhantomOfficial07
      @PhantomOfficial07 2 ปีที่แล้ว

      You are a genius

    • @midnightfton1136
      @midnightfton1136 2 ปีที่แล้ว

      And clip through walls in the 3d world game mode i saw that on skip the tutorial

    • @SquareFoil31362
      @SquareFoil31362 2 ปีที่แล้ว

      Great idea! also, the logs are 2 blocks and lifts can only be at least 3

  • @meta527II
    @meta527II ปีที่แล้ว +2

    4:00 Wasn’t that an alternate path to the boss?

  • @zenhret
    @zenhret 3 ปีที่แล้ว +1

    For the auto bot bomb things, I think you should've used a monty mole with a cannon and then koopa troopa on top

  • @ztfb1470
    @ztfb1470 3 ปีที่แล้ว +9

    For the Wart fight, I would make an on/off contraption with on/off blocks, where it would turn on, then off rapidly, so that you could hit him with the cannon ball when he's vulnerable.

  • @DrakeyC
    @DrakeyC 4 ปีที่แล้ว +4

    A tip on planning levels by using clouds as a guide - I can't speak to Photoshop, but I know in Gimp (free program, poor man's Photoshop) you can see an image to have a grid with the lines a specific length and height apart. Set them to the size of the Mario 2 tiles, find one tile to move into place so it all matches the grid, and presto.

  • @antonikurek1787
    @antonikurek1787 3 ปีที่แล้ว +11

    2:15
    Goombas fall of platforms
    Goombrats dont
    Do You know your enemies
    Edit:thx for 10 likes

    • @Trandyh
      @Trandyh 3 ปีที่แล้ว

      I’m your 11th therefore I rule the world now

  • @jmaice83616
    @jmaice83616 ปีที่แล้ว

    I just came across your video and is there a certain channel on Mario Maker 2 that we can find all of your stuff because these are amazing and I appreciate how much time and effort went into this!

  • @Your-1839
    @Your-1839 4 ปีที่แล้ว +8

    In Super Mario Maker 1 when I remade the first level I used the background flowers as the turnips and they indicated there was a hidden block above them. For the warp zones there was a vine inside the hidden block which lead to the pipe at the top. To keep the mushroom from moving I put 1 way walls to keep it in the same place. I used koopas as shy guys because you can use them as projectiles. For the ninjis I put koopas on tracks. The cherries were qustion blocks with the third containing a star. The vases were pipes. For the bombs I put lit Bob-ombs in the hidden blocks. Bowser Jr. in the clown cart was birdo, because he throws shells. I put one way walls to keep him from moving. The Doors had to be pipes because they take you to the other zone. The Lady bugs were lava bubbles on tracks. The warp zone coins were pink coins. The logs were lifts that go down, curve up and go back to the top. And 2,306th comment.

  • @Crissley10
    @Crissley10 4 ปีที่แล้ว +13

    2:08 WDYM?! When you have this power literally Goombrats act the same exact way as the pink Shyguys and and Goombas act the same as the red Shyguys!! No shell involved!!!

    • @espectador-
      @espectador- 4 ปีที่แล้ว

      ._.XD everyone say ._.XD cuz it's funny to say ._.XD

    • @Crissley10
      @Crissley10 4 ปีที่แล้ว +1

      @@espectador- what?

    • @espectador-
      @espectador- 4 ปีที่แล้ว

      @@Crissley10 ._________________.XDXDXDXDXDXD

    • @rach-cv552
      @rach-cv552 3 ปีที่แล้ว

      But, they're not red and pink!! (For me, I find koopa troopas as shy guys makes more sense than goombrats and goombas), yes, koopa troopas are not red and pink but they act the same as shy guys

    • @rach-cv552
      @rach-cv552 3 ปีที่แล้ว

      But, it's still a good idea!

  • @bobbovine
    @bobbovine 3 ปีที่แล้ว

    Holy moly I have actually played this world before and I had no idea you made it!

  • @coolioanimated
    @coolioanimated 2 ปีที่แล้ว +1

    15:55 Use a big Goomba, and if you hit the big goomba, it will split into 2 pieces. (If you'd like, you can use 2 big Goombas because Fry Guy splits into 4 pieces.)

  • @spindashstudios9720
    @spindashstudios9720 4 ปีที่แล้ว +47

    Nathaniel: “So I decided to save Bowser Jr. for when Birdo does spit fire!”
    Me who never beat the second level in SMB2: The. . . WHAT?”

    • @Pyrodiac
      @Pyrodiac 3 ปีที่แล้ว

      Relatable.

    • @Andronicus87
      @Andronicus87 3 ปีที่แล้ว

      Huh? What did you suck that bad or just hate SMB2? A lot of people hated SMB2 I wasn't among them but I did find SMB2 to be much harder and challenging than SMB I was 8 years old at the time as well.

  • @bigbdog5432
    @bigbdog5432 4 ปีที่แล้ว +5

    12:51 “ stacking a *monty mole on top of a koopa* “

  • @byronasaur
    @byronasaur 3 ปีที่แล้ว

    Thanks for the toruter idea! its perfect for the castle im making

  • @emberthefox4951
    @emberthefox4951 3 ปีที่แล้ว

    You should of had a small spot for pipes if doors were the OG transition. Take the key, unlock a door, and then go down the pipe said door leads to. The Phanto hard mode idea is still great though.

  • @harttman123
    @harttman123 4 ปีที่แล้ว +27

    GameXplain - remakes 1 smb2 level
    Nathaniel - That's cute

    • @Lexzim9098
      @Lexzim9098 4 ปีที่แล้ว

      That was created before Nathaniel Bandy.

    • @user-ym9lt6ug4d
      @user-ym9lt6ug4d 4 ปีที่แล้ว +3

      @@Lexzim9098 thats not the point. its that nathaniel created the whole game.

    • @visualgagging
      @visualgagging 4 ปีที่แล้ว +2

      Andre's 1-1 is better

    • @schildiish
      @schildiish 4 ปีที่แล้ว +1

      @@visualgagging both are genius ideas with the accuracy of nathaniel and he creativity and looks of andre. combie them and boom perfect remake

    • @NathanielBandy
      @NathanielBandy  4 ปีที่แล้ว +2

      @@Lexzim9098 I mean I think we were both working on them at the same time, I just happen to upload on a consistent time every Saturday

  • @kosskatt5666
    @kosskatt5666 4 ปีที่แล้ว +5

    "With the introduction of the SMB2 Mushroom and Mario Maker's 2 update..."
    Yeah, that's hard to say.

  • @carolynharriman5834
    @carolynharriman5834 ปีที่แล้ว +1

    An idea for the turnips:
    Makeup Buzzy Beetle on the track as the turnips and throw them

  • @bear7449
    @bear7449 ปีที่แล้ว

    Idea for Fry Guy:
    2 Big Goombas and a cannon on a track overlapping
    Once you hit the big goombas, you get the 4 mini fry guys, plus you also get the projectiles

  • @horribleanimations2006
    @horribleanimations2006 4 ปีที่แล้ว +9

    Your videos are helping me through he hard times in quarantine. Thank you for making such fantastic videos and keep up the good work ❤️