Autodesk Maya 2018 - Stylized Axe Speed Modeling

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  • เผยแพร่เมื่อ 14 พ.ค. 2018
  • Autodesk Maya 2018 - Stylized Axe Modeling and Texturing Timelapse
    Based on original concept by Anastasia Sid
    Get the Smart Material here : www.3dex.net/download-files.html
    Intro to 3D Modeling : gum.co/Intro3d
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    Zbrush Brushes : gum.co/stylizedbrushes
    This video shows a timelapse video on how to model a simple Stylized Axe. Autodesk maya was used to model and Substance Painter for texturing. It took about 35 minutes to make the whole thing.
    -------------------------------------------------------------------------------------------------------------
    Support the channel : / 3dex
    Create your own website : secure.weebly.com/r/PRWAEH
    It's as easy as drag and drop. Click on the link to get $10 towards a pro account.
    -----------------------------------------------------------------------------------------------------------
    Special Thanks to my Patreons!
    Zheng
    Egemen Yildirimcan
    Juan
    MoMonay
    Gordon Winkelmann
    sharooz
    -------------------------------------------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
    ________________________________________________________________________________
    Learn how to model a Soda Can.
    • Autodesk Maya 2018 - ...
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    --------------------------------------------------------------------------------------------------------------------
    Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
    --------------------------------------------------------------------------------------------------------------------
    #AutodeskMaya
    #SubstancePainter
    #3D
    Music :
    Hypnothis - Kevin MacLeod (incompetech.com)
    Space1990 - Kevin MacLeod (incompetech.com)
    Basement Floor- Kevin MacLeod (incompetech.com)
    Electro Sketch - Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons.org/licenses/b...

ความคิดเห็น • 245

  • @3dextrude
    @3dextrude  6 ปีที่แล้ว +28

    Let's get to 300 video likes and I will make this model available for download for FREE!
    Also, if you axe in the mood, join our Patreon group! : www.patreon.com/3dEx

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      I know we can make it to 300, I believe.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +4

      Awesome!! Here is a link to get it for free : gum.co/uOmDj

    • @amir00740
      @amir00740 6 ปีที่แล้ว

      Nice work

    • @geroldsteiner5801
      @geroldsteiner5801 5 ปีที่แล้ว +3

      lets get to 10.000 likes and you will give away a maya 5 years license key :D

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +2

      Haha

  • @yabara_
    @yabara_ 2 ปีที่แล้ว +1

    Love how many things you can do

  • @Sithwar777
    @Sithwar777 6 ปีที่แล้ว +2

    Just an amazing model. Beautiful. I can't wait to see what you have for us this Friday.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Thank you, will try not to disappoint for Friday lol.

  • @grimdez
    @grimdez 6 ปีที่แล้ว +11

    Love the axe. Can"t wait for the next asset.

  • @Xirpzy
    @Xirpzy 5 ปีที่แล้ว +36

    Use bridge tool thingy instead to fill holes. Much faster.

    • @kairandy7691
      @kairandy7691 4 ปีที่แล้ว +1

      Bro are u working

    • @CVerse
      @CVerse 3 ปีที่แล้ว +2

      This. Bridge tool definitely helped me fix some modeling problems for me in my Maya class

  • @Iris3dcg
    @Iris3dcg 4 ปีที่แล้ว +2

    シルエットが素敵☆彡

  • @daante07
    @daante07 2 ปีที่แล้ว

    you are the best dude

  • @Varrbariouss
    @Varrbariouss 2 ปีที่แล้ว

    I am absorbing the knowledge

  • @chrollolucifer8621
    @chrollolucifer8621 6 ปีที่แล้ว

    you'r just amazing !

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Thank you! Also, nice name.

  • @ashishhembrom3905
    @ashishhembrom3905 6 ปีที่แล้ว

    Amazing work. 👌👍👍

  • @__epicgaming__3492
    @__epicgaming__3492 3 ปีที่แล้ว +4

    Whoa this is AMAZING!!!! Well done on such a cool model! Do you do this professionally? 😀

  • @pritijha7458
    @pritijha7458 6 ปีที่แล้ว

    Awesome

  • @kanturo96
    @kanturo96 6 ปีที่แล้ว +8

    as always, very good job! I just installed substance painter and im trying to acchieve the same effect of shading you do. Can you show us a breakdown of how you did it in a future video?
    // Just saw the description :D

  • @Palidor773
    @Palidor773 5 ปีที่แล้ว

    Great work! Keep them coming

  • @sanni7193
    @sanni7193 5 ปีที่แล้ว +2

    Hi, this might come out as weird since this is a 3D video but... may I know the music you used in this video? The ones in the description are not them. Love the video though!

  • @7z7w
    @7z7w 4 ปีที่แล้ว +5

    Excuse me, but can I know the name of the music that starts in 1:07 ? The one in the descriptions are incorrect.

  • @TheAvlis24
    @TheAvlis24 5 ปีที่แล้ว +1

    So So Cool!!!

  • @lawrencelawine9082
    @lawrencelawine9082 5 ปีที่แล้ว +1

    Really cool looking axe! If you would have to do this axe again, would you put a ZBrush task in between the maya and substance workflow to get the carved in details and maybe more details in general for example the curvature map?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      Yeah, I would spend a little more time adding details in zbrush for a nicer final result.

  • @TheToneBender
    @TheToneBender 5 ปีที่แล้ว +2

    I just had the biggest "Oh... that's such a smart way of doing it" moment!
    It was 2:05
    Not sure if it'll work in blender though. I'll try it.
    Edit: You can! I'll still need to work out the kinks of how to do it (so far it only cuts 1 side, even after pressing z), but it totally works!

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Awesome!

    • @saqibmunir4953
      @saqibmunir4953 4 ปีที่แล้ว

      Go to wireframe mode, knife tool, select and seperate, extrude, bevel tadaa

  • @fahadikhlaq2270
    @fahadikhlaq2270 6 ปีที่แล้ว +2

    Nice love you man
    Love your tutorials
    Please i have a request from you

  • @michikatsutsukiguni6259
    @michikatsutsukiguni6259 ปีที่แล้ว

    at 1:58 how did you make one side go to the other?

  • @subhamsarkar7765
    @subhamsarkar7765 2 ปีที่แล้ว

    Can you tell me how you add the glowing lighting lines and how you add the bolts??

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      It's a layer which has emissive enabled, add an emissive channel to enable emissive.

  • @TriggeredUnited
    @TriggeredUnited 6 ปีที่แล้ว

    How did you make the high poly for this one?
    Did you just bevel and edges and add divisions in Maya or did you zBrush subdivide it?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Beveled the edges in Maya and used that as the high poly. I didn't want to add that many extra details so didn't use Zbrush for this.

  • @flickyslicker
    @flickyslicker 5 ปีที่แล้ว

    7:24 what was the software used for the final turntable view animation?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Marmoset Toolbag

  • @VincentHendriks
    @VincentHendriks 5 ปีที่แล้ว

    Amazing!

  • @348_rudranshbahiruwale6
    @348_rudranshbahiruwale6 3 ปีที่แล้ว

    What is that render and material settings?

  • @yosofya
    @yosofya 5 ปีที่แล้ว

    i always struggle with curvature map .. when i export maya mesh to Substance and apply Edge wear it gets messy and thats because i don't have curvature map. any ideas how i can get around that ?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Make sure you bake a curvature map, you can increase or decrease the hardness of the curvature map in the baker settings . You can also set it to ignore seams as well. Hope that helps

  • @iggorr25
    @iggorr25 5 ปีที่แล้ว +3

    Just eating up the knowledge from your videos, THX for making them :D How did you remove the cut ins from the handle straps at 5:10?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      By masking that out, you can mask by geometry in Painter.

  • @ilittlebig198
    @ilittlebig198 6 ปีที่แล้ว

    Nice video

  • @guillermoballon9055
    @guillermoballon9055 6 ปีที่แล้ว +5

    Love it, every single model! aaaah! so beautiful and simple. Its something i really struggle with... i usually get more complex than it needs to be... anyways Can i ask u something? :B where do u make the final render? i have the feeling its marmoset toolbag but i cant tell.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      There are many cases for complex, but it doesn't have to if not needed. It's Marmoset Toolbag.

  • @maglucen
    @maglucen 5 ปีที่แล้ว

    how do you open that radial menu at 0:43 ? Thanks so much :)

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Shift + left click

  • @DREAMTEFO
    @DREAMTEFO 6 ปีที่แล้ว

    nice

  • @bsherman8236
    @bsherman8236 2 ปีที่แล้ว

    Looks like a rare drop

  • @eldrademo3861
    @eldrademo3861 2 ปีที่แล้ว

    Hey I was wondering how do you make the lines become blue like at 0:10

    • @zoeh2366
      @zoeh2366 2 ปีที่แล้ว

      Alt +5

  • @lubeats9989
    @lubeats9989 5 ปีที่แล้ว

    hey man, why you dont show how you render at end? i didnt work so much on substance painter... do u render on Maya?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I render in Marmoset Toolbag, I recently posted a tutorial on that :th-cam.com/video/gRXO5v5e4Fc/w-d-xo.html

  • @Mattmanti
    @Mattmanti 5 ปีที่แล้ว

    What is the second software you’re using to make colors and texture ?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Substance Painter

  • @HTChannelHT
    @HTChannelHT 4 ปีที่แล้ว

    Can I ask what is the texture drawing software?
    Thanks You

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Substance Painter

  • @kippiechick9657
    @kippiechick9657 4 ปีที่แล้ว

    what did you do at 2:10?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      First, duplicated the model and added the cuts and then deleted the faces that weren't needed for the strap

  • @handsomeplay
    @handsomeplay 6 ปีที่แล้ว

    Can you set all type ads in this channel?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      You don't get to choose, just enable ads

  • @das_evoli
    @das_evoli 5 ปีที่แล้ว

    Quick question: How did you make the wood depth at 3.30? Did you use a normal wood texture? If yes how did you get just the heights of it? Did you use just its heightmap?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      It's part of the smart material. I selected the height layer and increased the opacity of it.

  • @hasanzig
    @hasanzig 2 ปีที่แล้ว

    do we need to bevel the edge or not?

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      For cleaner results I would say yes

  • @nycra10
    @nycra10 6 ปีที่แล้ว

    What material do you use in substance?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      One I made, you can get it from the video description link.

  • @Kcimor78
    @Kcimor78 6 ปีที่แล้ว +7

    These things are simple, but the texturing make it pop. I can model stuff like this, easily, but i cant texture, and so i never finished anything xD Only some tutorials... i actually did a tutorial for a game character, a simple robot, modeling, texturing and animation for death, movement and attack... i womder if that still availiable in vimeo, i did that in 2012 or 2013. Recently i just model stuff that, basically, i cant model, i just try it to see if i could do it, and, i think, not worth modeling easy stuff, cuz that wont make you better. But when your good and you actually finish your stuff, like you do, with proper texturing, just (i imagine) makes it rewarding to do even simple stuff, cuz they end up looking awesome. Those normal map texturing details looks awesome!! Do you work as 3D artist? since you have maya and post videos on youtube i have to assume a non pirated version xD So professional for sure xD If it was in blender, then yeah, could be hobby, many hobby modelers.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +4

      Making simple things is fun because you can finish things very quickly and don't need to comit too much time. I try to make things that can be made in less than an hour for these videos. You can definitively get better by making simple things, or at least you will get faster at modeling. Yes, I work in the gaming industry; not ready to reveal where just yet.

    • @Kcimor78
      @Kcimor78 6 ปีที่แล้ว +2

      3dEx Oh, nice, good luck in your work bro, cool channel 👋

    • @ammonn9930
      @ammonn9930 5 ปีที่แล้ว

      @@3dextrude yep, if you do many simple things you understand your process and in the industry you hafe to work with pipelines and strong workflows.
      Repetition is the key to learn it and if you do 1000times the same process, it will be easy to work on komplex stuff

  • @anand0pushpan
    @anand0pushpan 6 ปีที่แล้ว +1

    Hey there, amazing work you did there, but I have a question for you, I hope you could assist me with that>
    How did you made the lines without affecting the original cylindrical shape at 2:12. i mean after extruding those face, how did they created as different object than the cylindrical shape?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      I duplicated the original and made those on the copy, it's a duplicated object.

    • @anand0pushpan
      @anand0pushpan 6 ปีที่แล้ว

      3dEx Ohk, wow, so simple. Really appreciate for replying me back.

  • @misbaahussalamzakaria3556
    @misbaahussalamzakaria3556 5 ปีที่แล้ว

    What software u use to color the model

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Substance Painter

  • @ivancar7749
    @ivancar7749 6 ปีที่แล้ว +25

    Could you make this video like coca cola can, step by step? Thanks

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +10

      I will consider it, thanks.

  • @martindiavolo1635
    @martindiavolo1635 6 ปีที่แล้ว

    Great!

  • @pinokio514
    @pinokio514 5 ปีที่แล้ว

    Hi. Why you using Height Map, but not Normal Map for scratches (7:00) ? Thanks.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      the height channel in Substance Painter behaves almost like a normal map so when you export your texture those details will be in the normal map.

  • @bearbones7913
    @bearbones7913 5 ปีที่แล้ว

    what's the music?

  • @leepatrick4527
    @leepatrick4527 6 ปีที่แล้ว

    I can not install the Stylized Smart Material T_T, would you tell me why?Thank you very much.

    • @leepatrick4527
      @leepatrick4527 6 ปีที่แล้ว

      I got this, my version is too old.thank you.

  • @TheSleepyTim
    @TheSleepyTim 4 ปีที่แล้ว

    Loved the video, what program did you texture this in?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +2

      Substance Painter

  • @jorgekinsella
    @jorgekinsella 6 ปีที่แล้ว

    Hello, i have a question, in the sec 2:18 you pick the faces and then you hide the axe or somethine and then you have a new poligon, separate completely from the axe, how you do that ?
    i love your models btw

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      I duplicated the original model and deleted the faces I didn't need in that new model.

    • @jorgekinsella
      @jorgekinsella 6 ปีที่แล้ว

      thank you !

  • @v.d.2633
    @v.d.2633 6 ปีที่แล้ว

    What program did you use to texture?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Substance Painter

  • @handsomeplay
    @handsomeplay 6 ปีที่แล้ว

    Okey.

  • @minhtuanvu1317
    @minhtuanvu1317 4 ปีที่แล้ว

    which software you use to apply material ?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Substance Painter

  • @earlygamer3590
    @earlygamer3590 5 ปีที่แล้ว

    What version of substance painter you are using mate?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Right now whatever the latest is

  • @emaeshka
    @emaeshka 6 ปีที่แล้ว

    like/ cool/ tnx video

  • @hashtagrik
    @hashtagrik 6 ปีที่แล้ว +1

    Love the Axe! Did you use Substance Designer or Substance Painter for texturing?

    • @DeputyKitteh
      @DeputyKitteh 6 ปีที่แล้ว

      Looks like painter to me

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Painter

    • @hashtagrik
      @hashtagrik 6 ปีที่แล้ว +1

      Jep your right a second look got me thinking about my question 😅 Thnx!

  • @The_Editing_Guy_
    @The_Editing_Guy_ 3 ปีที่แล้ว

    Sir I Have Question When You Create That Model U Did Not Unwrap It In 3ds Max But Still You Got A Good Texture In Substance Painter How?🤷‍♂️🤷‍♂️

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      Apologies, it was unwrapped but I think that part was not in the video.

  • @suhailkhan6072
    @suhailkhan6072 3 ปีที่แล้ว

    bro which software do you use in this video for texturing ?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      Substance Painter

  • @saaimkhan9372
    @saaimkhan9372 10 หลายเดือนก่อน

    UV unwrap..?

  • @anishishar7651
    @anishishar7651 ปีที่แล้ว

    Tutorial full available

  • @orlanswf
    @orlanswf 6 ปีที่แล้ว

    Wonderful model! Where is this background music from, by the way? They don't sound like Kevin MacLeod at all, they sound more like videogame music.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      From Yugioh the falsebound kingdom and yugioh for the original xbox.

  • @ahmadkassem1160
    @ahmadkassem1160 3 ปีที่แล้ว

    Engraving and having blue neon at the same time confused me. Can you please tell me what you did exactly.

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      enabled an emissive channel and painted with emissive as well

    • @ahmadkassem1160
      @ahmadkassem1160 3 ปีที่แล้ว

      @@3dextrude thanks a million

  • @warrenayiss3012
    @warrenayiss3012 4 ปีที่แล้ว

    Is it a low poly or a high poly, I'm a beginner and a little confuse

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      It's fairly low poly.

  • @mohamadhijazi6424
    @mohamadhijazi6424 3 ปีที่แล้ว

    Omg yugi oh dule of the rose music 😂💔
    Bad memories 💔

  • @Teepoo_
    @Teepoo_ 4 ปีที่แล้ว

    2:10 how do u select those?
    2:10-2:16 dont get how u do all that

    • @gayathrir8181
      @gayathrir8181 4 ปีที่แล้ว

      Topete Salvaje
      2:10-2:16- I think that’s just the multi cut tool? You just have to drag the mouse where you want the cuts. Then you press shift, right click, select extrude, and you just need to extrude ...

    • @Teepoo_
      @Teepoo_ 4 ปีที่แล้ว

      @@gayathrir8181 yeah, but how come is it not attached to the maik object? Thats whst i wsnna knos

    • @gayathrir8181
      @gayathrir8181 4 ปีที่แล้ว

      @@Teepoo_ Just press ctrl+1 to see the object separately.

  • @tomgarden
    @tomgarden 5 ปีที่แล้ว

    Hey 3D ex, do you have to uv these low polys before bringing them into brush or substance? From most of your vids I see no uvs being made. Thanks

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      You have to UV the one you bring into Substance Painter, the zbrush one you don't need to UV because that will be your high poly.

    • @tomgarden
      @tomgarden 5 ปีที่แล้ว

      @@3dextrude so if you're making low poly assets, you'll have to uv them, but if you don't need to worry about poly count, you can just bring it into zvrush, sub divide a couple of times , make some tweaks then bring into substance and no need for uv?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      You still need UVs to texture in Susbtance Painter.

    • @tomgarden
      @tomgarden 5 ปีที่แล้ว

      @@3dextrude OK so there's still no way around uvs haha

  • @90sGamingWizard
    @90sGamingWizard 2 ปีที่แล้ว

    I dont understand why watch a speed work when there is nothing to understand like which software was the model imported to create texture, how would I learn online

  • @brimcap9891
    @brimcap9891 5 ปีที่แล้ว +5

    He is using substance painter for texturing!

    • @fernando3061
      @fernando3061 3 ปีที่แล้ว

      I mean, that's what it's for.

    • @brimcap9891
      @brimcap9891 3 ปีที่แล้ว

      @@fernando3061 yeah I just saw a lot of people asking what he's using for texturing so I just left a comment

    • @fernando3061
      @fernando3061 3 ปีที่แล้ว

      @@brimcap9891 my bad sorry.

  • @Darkteorith7
    @Darkteorith7 3 ปีที่แล้ว +1

    how did ya work without making uv maps.

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      I did make Uvs, possibly not shown in this video.

    • @The_Editing_Guy_
      @The_Editing_Guy_ 3 ปีที่แล้ว

      Good Question Sir

  • @IneptOrange
    @IneptOrange 5 ปีที่แล้ว +3

    Does Blender have this? The texturing that is.

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I think you can texture in Blender as well, I don't know how good it is because I haven't used it.

    • @Fingeroo
      @Fingeroo 5 ปีที่แล้ว +1

      This video uses Substance Painter for texturing, not Maya.

    • @Fingeroo
      @Fingeroo 5 ปีที่แล้ว +2

      3dEx You should have known that and answered correctly, unless of course you're trying to make Maya look better than it is, or you stole this video.

    • @IneptOrange
      @IneptOrange 5 ปีที่แล้ว +4

      @@Fingeroo It seems like an absurd idea that he would have stolen this video. Personally, it doesn't matter to me whether or not it's good or not, I just need it as assistance for texturing as I have absolutely no idea how to map anything to a 3D model.

    • @crowdozer3592
      @crowdozer3592 5 ปีที่แล้ว +2

      @@Fingeroo considering that the question was "does blender have [this texturing]" i would imagine "I think you can, I don't know" is a pretty reasonable answer. Wtf lol

  • @xiv-827
    @xiv-827 5 ปีที่แล้ว

    Awesome vid!
    Btw, the music sounds familiar to me. Do you happen to play Ragnarok?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      I haven't played it, but if the music is similar to this I will definitively check it out.

    • @loler5312
      @loler5312 5 ปีที่แล้ว +2

      Yu-Gi-Oh! Duelist of the Roses OST - World Map

  • @mizumono3720
    @mizumono3720 4 ปีที่แล้ว +1

    Can anyone explain to me how he is doing what he is doing at 2:09 to 2:12??? I've used the multi-cut tool and made my shape, but how does he then separate it from the other parts, make it its own object, and then bring back the original piece. Now making them separate meshes. I've very confused :S

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      I duplicated the model and deleted the parts that weren't needed.

    • @mizumono3720
      @mizumono3720 4 ปีที่แล้ว

      @@3dextrude Ah, thankyou for replying so fast, do you keep each part separate or once you've done building the model, do you combine it all as 1 mesh?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      @@mizumono3720 I combine it once it has been textured, but not before that

    • @mizumono3720
      @mizumono3720 4 ปีที่แล้ว

      @@3dextrude Okay, thank you so much for the fast responses, and cannot wait to see your next amazing creations!

  • @vslkv1990
    @vslkv1990 5 ปีที่แล้ว

    3:05 is it still MAYA???

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      No, that's substance Painter

  • @thanatosor
    @thanatosor 4 ปีที่แล้ว +1

    Why I feel like this flow more than in C4D ...

  • @samme955
    @samme955 6 ปีที่แล้ว

    Are you not working with references? I've yet to see one used it your videos :P

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      I do, all the time. I used a concept for this one. Sometimes I based them on concepts and sometimes I just make it up as I go. I am always looking at references on my phone when recording that's why you don't see it in the video.

  • @The_Editing_Guy_
    @The_Editing_Guy_ 3 ปีที่แล้ว

    Can You Provide Me The Smart Material

  • @executioner3226
    @executioner3226 3 ปีที่แล้ว

    Why ur substance painter is different ??

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      I think I moved a few menus around, but yours should look very similar

  • @kevinsvlog4381
    @kevinsvlog4381 5 ปีที่แล้ว +2

    Thanks for the video! I’m gonna use this in school projects I get the chance. I just have one question, how did you get to the screen on 2:58? I read the comments that you used a different software. If so, what software did you use so that I may be able to do so in my school projects?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Substance Painter

    • @kevinsvlog4381
      @kevinsvlog4381 5 ปีที่แล้ว

      3dEx, thank you! One last question, that’s in Maya correct? Because I can’t seem to find it

    • @kevinsvlog4381
      @kevinsvlog4381 5 ปีที่แล้ว

      3dEx if it’s in Maya, can you tell me what tab it’s under so I know where to click please, thank you so much!

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Its a different software not part of Maya.

    • @kevinsvlog4381
      @kevinsvlog4381 5 ปีที่แล้ว

      3dEx so is Substance Painter the software name? Or is it something else?

  • @Pixelon_
    @Pixelon_ 5 ปีที่แล้ว

    the sudden change in music around 5 mins scared me ahja

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Gotta keep you on your toes.

  • @ranawaleed6109
    @ranawaleed6109 4 ปีที่แล้ว

    I am a graphics designer, and a CS student, you say it took 35 minutes , how much time would it take me to learn this software's all basics, one thing i have learnt is that being jack of all trades is not worth it but i really think learning 3d will enhance my graphics skills, should i learn it or not, i am a super fast learner and i think i can learn it pretty fast provided it isn't too rocket science stuff, i learnt Photoshop in two days, previously i have tried 3d and i think it isn't too complex if you get to know how to navigate

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      I doesn't it hurt to learn it, I can't say how long it will take you to learn it since it depends on the person. It took me a few months to feel comfortable just modeling and a few more months for uvs, sculpting and textures.

  • @gorkemvids4839
    @gorkemvids4839 5 ปีที่แล้ว

    Would you like to share that axe?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      Check the responses to the pinned comment at the top, I shared a link for the download there.

  • @champikawijerathna7127
    @champikawijerathna7127 3 ปีที่แล้ว +1

    Like real

  • @hamadachefadila52
    @hamadachefadila52 5 ปีที่แล้ว

    How to model peppa pig (cartoon) in maya 3d please

  • @vipinrawat5274
    @vipinrawat5274 4 ปีที่แล้ว

    where did you get that references

  • @vatsalchauhan2173
    @vatsalchauhan2173 6 ปีที่แล้ว

    Hey man I love your videos. I am a 16 year old and interested in the gaming industry,I mean that's where I want to have my career. So is it worth it can an artist make enough money? And what do I need to get a job in some of the well known companies? I hope u answer

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      It depends on how much money you want to make. Salaries vary depending on location and also your specialty. In gaming there are typically three specialties for art, you can be a concept artist, a 3d character artist( only do characters), or an environment artist( only do worlds). There are generalist jobs too( people who can do it all), but there aren't that many jobs in that and ususally these are open to senior level artists not newbies. So first, you need to pick a specialty and get as good as you can in that.
      Is is worth it? Again, it depends; you should be aware that working in gaming is not usually a secure job, studios close all the time and layoffs also happen often in most studios, including the big studios. To get a job at a well known company you need to have a strong portfolio, this is by far the most important thing; other things these companies consider are: your experience level, conmections( if you know someone in the company), where you live( some companies prefer people who live nearby so they don't have to go through relocation which many people expect the company to pay for). Typically mobile game companies are more open to hiring recent grads so that's something to keep in mind too.

    • @vatsalchauhan2173
      @vatsalchauhan2173 6 ปีที่แล้ว

      3dEx so would you recommend me to make a career in this industry or should I do something else .. I have learnt modelling in the past two years or so ... Not characters but assets .. Also I live here in India so I really don't know whether I should go ahead..

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      Are there gaming studios in India? If not you will probably have to work freelance or your own game which I don't have experience in so I can't advise on that. Otherwise you will need to move to a country that has gaming studios like the USA. The industry is also very competitive so simply being in the USA doesn't mean you will find a job, since you still need to be very good at it too. I don't know what job industries are good in India so you will have to do more research on the subject. If I were you I would look online and find 3d artists from India or who live in India and ask them what its like and if there are jobs.

    • @vatsalchauhan2173
      @vatsalchauhan2173 6 ปีที่แล้ว

      3dEx Okayy , Thank youuu so much looking forward to your next video

  • @gokulsarma2648
    @gokulsarma2648 6 ปีที่แล้ว

    Can you please make a realistic character? By the way it's awesome.

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว +1

      Not really my thing, I don't find realistic character making interesting.

    • @gokulsarma2648
      @gokulsarma2648 6 ปีที่แล้ว

      3dEx that's ok. I like all you videos.

  • @kevinthoriya691
    @kevinthoriya691 5 ปีที่แล้ว

    In which software you are doing texture

  • @leonardoespinosa1536
    @leonardoespinosa1536 6 ปีที่แล้ว

    hello, sorry as it is called the program you use to give detail to your creation

  • @kairandy7691
    @kairandy7691 4 ปีที่แล้ว

    Ur works are great but there are 3 faces

  • @handsomeplay
    @handsomeplay 6 ปีที่แล้ว

    How many cash can earn from TH-cam?can you tell me your earnings?

  • @joshi8696
    @joshi8696 5 ปีที่แล้ว +4

    Music sounds like its from that yu gi oh game

  • @HT-lp2xx
    @HT-lp2xx 6 ปีที่แล้ว

    You do a lot of 3d art...You're not in the animation industry right?

    • @3dextrude
      @3dextrude  6 ปีที่แล้ว

      I am in the video game industry, not an animator.

  • @user-vc9tu6ey3y
    @user-vc9tu6ey3y 5 ปีที่แล้ว

    Is this game design ?

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว

      It could be used in a game, though it could be optimized just a little bit more for that.

  • @tusharsaha9787
    @tusharsaha9787 6 ปีที่แล้ว

    You are just awesome modeller..But i recommend you to please make the tutorials slowly..like normal.. it's a sincere request from me..

  • @aeerowyn2245
    @aeerowyn2245 2 ปีที่แล้ว +1

    uch triangles.. XD

  • @somik5
    @somik5 3 ปีที่แล้ว

    Damn this is just an add of your paid smart material

  • @WeaselDev
    @WeaselDev 5 ปีที่แล้ว

    With all that work, why don't you put the other size of the axe a little different...

    • @3dextrude
      @3dextrude  5 ปีที่แล้ว +1

      That's true, or I should have enabled symmetry.

  • @gloomywoods2306
    @gloomywoods2306 4 ปีที่แล้ว

    1:46 ... wait what? thats how you do it in maya??? in blender is simply select the vertices, press F and done ... this however looks painful

    • @sosasoda7646
      @sosasoda7646 4 ปีที่แล้ว

      it's just shift + right click