I agree but to be fair. Mgs 2 is where it was supposed to end. And Kojima didn't want to do more. Konami wanted more. They got greedy. That's when they gave us 3 and 4. To end the story. Kojima really wanted to be done there. But Konami wasn't done capitalizing on mgs. So ground zero and phantom pain were made. Then came survive. Which If I'm not mistaken, was after Kojima decided enough was enough and left to make death stranding. They really got too greedy. I dont blame Kojima for the mgs downfall. I blame Konami's greed.
I still haven't played DS,,, but I did just download it.... it's FREE on epic games right now.. can't beat that price,, lol but, man. I can't bring myself to take the time to give it a try. 😮😢
@@adamhearts9195And it's on Game Pass too. I couldn't get into it. But at least he attempted something original which a lot of companies don't really do
I think seeing ocelot in MGS1 and 2 and only then seeing Ocelot in 3 is the preferable way to experience everything about that character. Seeing the character development in retrospect, is so amazing for this guy.
I never predicted his true motives in any of the games, it was always a great twist when he revealed what he was really up to. MGS2 probably the most. I played MGSV expecting a double cross of some kind and was surprised when he didn't... except him playing along with Venom on Big Boss's behalf was part of the plan, so he stayed perfectly in character.
The whole entirety of the series works better in release order. Every new game innovated on the gameplay formula from the previous game, and even the story relies on your knowledge of every previous game (no matter when they take place)
It's pretty ambitious but I've long thought that turning the original MG and MG2 into 3D games is Konami's most promising and interesting project. These are extremely climactic chapters in Metal Gear but so many of us, myself included only vaguely know about their existence and still haven't even played them despite them being available through MGS3 on the HD collection/subsistence. Proper confrontations between Solid Snake and Big Boss in 3D cutscenes would be incredible, dialogue is already mostly written I'd just love to see it enhanced for the modern age
Not to mention, people won't be able to (as easily) directly compare it to the original. Trying to live up to the voice acting, directing and camera work, etc. of MGS1 or MGS3 is basically a death sentence. But compared to 30+ year-old 2D games, it will basically be brand new content.
That would be my answer too. Put all games where you play Solid Snake into one (except MGS4) and call it Metal Gear SOLID... MG1 is the typical prologue mission, then MG2 (which is pretty amazing for an 8Bit game btw.), then MGS (don't forget the briefing) and throw in the tanker mission from MGS2 for an epilogue bonus in the end. And let Platinum Games make Metal Gear Raiden parallel to that (MGS2, MGS4 as Raiden, MG Rising). 🧐
I actually kinda like the tedious camo switching in 3. It makes it so taking risks is more appealing, plus actually changing your uniform would take quite a bit longer than opening a menu lol
Changing camo, hunting/fishing, treating wounds and illnesses, etc is what I loved about the game. It was really trying to capture the feeling of being a special forces soldier on a mission in the jungle.
@MG when it came out ya I agree. Nowadays it's too much. They need to optimize the menu if we are gonna spend alot of time it in. Maybe find a way to heal outside of the menu. I remember stopping mid fights to pause and scrape a bullet out and use the healing item. Broke immersion
I agree. I love the camouflage system in the game and changing the camouflage doesn’t feel tedious. It felt strategic and tactical and I had to be careful on what I choose and where I had to move. I wished mgs5 had a complex camouflage system. A mgs3 game with a complex camouflage system but opened world is only a dream for me.
@@typicalasianguy1805 Agreed. I got fully immersed in everything in MGS3, in every area and environment. The codec calls were one of my favourite parts about the game too, just the level of detail. There was a codec conversation, often humorous, about every plant and animal, every gun and bit of equipment, etc. Unfortunately (probably because of Tomokazu Fukushima's departure from the writing team), this was something that lacked in the post-MGS3 MGS games. I consider MGS2 and MGS3 to be the peak of Hideo Kojima work as a story writer, director, and game designer. I honestly don't know why he produced a piece of shit like MGSV. I couldn't get into Death Stranding either - I gave up after 2 hours, but that might be because the genre doesn't interest me.
Chronologically speaking, after remaking MGS3, they should do a total remake of Peacewalker followed by remaking the FIRST TWO Metal Gear NES games! This could give Konami at least a decade before deciding what to do about remaking MGS1.
@guilhermecaiado5384 No. I meant what I said. I'm American. Most of us don't know WTF an MSX is. MSX was mostly sold in Japan. In the 1980s, USA was just about Atari and Nintendo. Most of us Westerners played Metal Gear on the NES.
Now with the MGS3 Remake being officially announced (and thankfully NOT exclusive to PS5) i think this theory still holds true. The fact that they intentionally chose to not put the number 3 in the Remake title to me feels like they're planning on re-releasing the series in a new order (chronological most likely) and chose to make MGS3 the new MGS1 so newcomers to the franchise aren't confused as to why the third game would be the first, with the "Delta" part maybe being the "new" saga indicator. So e.g. MGS Delta 1 through MGS Delta 4. OR they omit the numbers completely and just replace them with other fitting greek letters or similar indicators. And regarding the last question. I honestly believe that they're going Full-Remake for the entire franchise. There simply is no point in going light remake with a new MGS HD Collection basically releasing this year.
Chronological order would be so wacky for this franchise. If that's the case then following "3" they'll announce portable ops and peace walker remakes (two psp games) followed by remaking the most recent mainline title, then they'd have to jump ALL the way back to remaking the original Metal Gear games from the fuckin 80's before they get around to remaking MGS1 the classic game that brought the series into the limelight. Sure to complete newcomers this wouldn't be weird at all provided that each game is getting the full "hard" remake treatment and is a fully fleshed out experience (meaning expansive reimagining of the earlier titles), but for longtime fans that would be a really hard release order to get behind. Imagine playing a remake of Snake Eater and it's actually good, phenomenal even (doubt it'll happen that way but let's just imagine), then when you're super stoked to play remakes of your other favorite games in the franchise only to realize that it'll be like another 15 years before they'll get around to remaking the games that are most well known and beloved in the franchise because they're busy remaking the games far fewer people played and even fewer still enjoyed as much as 1-4. Peace walker was good for a portable game don't get me wrong, but still.
I'm just going to throw it out there: I really REALLY want a full Peace Walker remake in a modern engine with bigger maps and all the bells and whistles. The setting could look gorgeous in a modern engine, the story was great and the boss battles kicked ass. Quite unlikely given how overlooked and unpopular it is despite the good reception from those that actually played it, but I can dream...
Yeah a PW Remake would be amazing. It would basically be TPP but better. After all, PW is technically the actual MGS5 and not TPP (which is MGSV but still spoken as MGS5). Imagine how sick it would be to have an open world Costa Rica? Imagine the cutscenes fully rendered and the gameplay fully realised? I think Konami should just remake all of the Metal Gear games (including MG1 and MG2:SS). Eventually owning a fully remade Legacy Collection Box Set would be sick.
Agreed. I was really looking forward to CO-OP missions in V. It was a shame they weren't there, and an even bigger shame to find out they were planned but axed from the game due to running out of time/money.
I honestly like the idea of having the entire game series being remade in chronological order, and with more in depth details to the lore. My only concern is that someone at Konami is gonna go in a fuck something up by making an unnecessary cannon event, therefore it'll ruin the timeline of the game and franchise as a whole.
Thank you for the intro Max. Modern entertainment makes it hard to consume the content we want. I have 8,000 videos to watch later on TH-cam alone and I had to make a second playlist to hold them.
I have like 40 tabs open on each monitor at all times, and I never watch / read most of them.. Edit: I appreciate this moment of clarity. That's probably not good..
I have absolutely no problem going to the menu to switch camouflage. Having OctoCamo or StealthCamo doesn't fit the timeline, and it also becomes to simplistic and easy. The cooling and heating the keycard was a cool idea.
I know, right? I didn't get why the video author said that, the auto camouflage in MGS4 kind of sucks, like mostly everything in MGS4. It makes it simplistic and easy, just like you've said. Also, choosing yourself your camouflage have other tipes of advantages, maybe you want a challenge run, maybe you want a specific camouflage because of aesthetics, maybe you want a special camouflage, that gives a gameplay advantage despite having lower camouflage percentage. It was so much better than in MGS4, I couldn't believe the guy was criticing it. I also agree with the cooling and heating of the keycard. Not only it's cool from a narrative perspective, a tiny plot twist like "you had the 3 cards all along", but the ambience is incredible! I could maybe even get to say that it is my favorite part in MGS1, because the music is so nerve wrecking, and while you take your time to go to these places the story progresses, people start making revelations via codec, and it's very important for the pacing. You can't have action all the time, you need a few moment to breath from the action and get ready to enjoy the new action section. It's one of the reasons that the ladder in MGS3 is so famous and appraised in the whole gaming community.
Idk about the youtuber but my personal problem with switching camo is that you can take literally 3 steps and go from 90% camouflaged to -10% in a lot of places compared to in mgsv how you'd have a ready up screen before taking off for the mission and you'd pick a camo that would fit for the entire location
@@milkymalik2628Personally i love that because it's realistic, you have to be careful where you move. In real life the camouflage wouldn't hide you everywhere. You shouldn't be able to hide next to a grey building while wearing green forest camo, just because that building is in a forest area. Every item and material around you should have different parameters, so you actually move with purpose and be mindful of your surroundings. In MGSV the camo options bothered me a lot. The WET camo for rivers and swamps is very similar to forest camo, but it doesn't work in forests because it's meant for watery areas. Steel Khaki looks exactly like sand, it's perfect for deserts, but it's meant for metal and concrete. It's stupid and makes no sense. MGS3 camo system was a masterpiece and they shouldn't change it at all, besides giving us more camo variety.
If they pay enough attention during 3, maybe they can add new content route similar to the split-route style of the second-game, for the first game. This can preserve both part's separate design functions.
About automatic camo, i think they say in mgs3 that that kind of tech doesn't exist yet. They can just make the interface more convenient so it would be convenient to change camos
If they remake MGS3 I hope the "inevitable" next remake is actually metal gear 1 and 2, maybe as one game, on the MGSV engine. I think that'd allow more people access to those stories while also giving us the damn good gameplay of V
100%, I don't get why Konami doesn't even consider that. And they can take a lot of liberties. Nobody is gonna take "Machine Gun Kid" seriously in today's era lol, just give him a new name and all that jazz, but just say thats his nickname back in "the war" or something. It's a medium that they could really use to make something great. We technically only got to see Solid Snake's later years and only in 2 outings(MGS1 and MGS4 and very little of 2)
@@blacktrickstar3468only reason I can think is because that was an option to do originally after Kohima splitting, but they took a safe bet on a spin-off with V assets to appeal to a trend and test waters but flopped hard. Remaking the msx games would be a huge monumental task honestly. They were 8bit top down games. Not much template to work with outside the story and already a couple character models to use for it. They have to remake and entire map and land essentially, all new assets in the engine and such. Prolly was very daunting coming off the heels of Vs critical and Kohima leaving and we got a safe bet game in survive which sucked totally. It’d be a lot to ask them remake those (essentially making new games.) right after he left or even new hires to do it even though it was set up to basically be what was to come next. Logically it makes sense to remake them, but I can see why they didnt. My new hope is that with this snake eater remake we got floating now (which should be easier to remake for even new devs since it’s old but not to old they can use it as a good resource to see what and how the remake should be.) that this new dev on it will get confidence and learn what makes and how a metal gear game ticks that after snake eater they can remake the msx games then giving them the ability to know the world, characters, and how things play and work each other all the the freedom to fully ground up remake them. Honestly remaking the msx games would probably be the biggest most ambitious remakes ever done if announced since they’d be sooooo drastically different than the originals. Like yea shadow of the colossus remake was great, because it was 1:1 with the original almost save controls and such…ect. I can’t think of a remake off the top of my head that be such a remake outside maybe splatterhouse in like what 2008? Idk sry long winded thought process haha.
Here's a big concern I have. Some of the soundtrack used in MGS1-3 was not allowed for MGS4 and beyond so what if they're not allowed for the remakes either?
To be honest, if you are talking about that iconic MGS theme, apparently some people thought it was too familiar with a certain anthem, which Konami disproved but they still didnt want to risk any legal action so they ditched it.
I liked changing camo in MGS3. It added that feeling that you were getting ready for something and that you were making a thoughout action instead of numbly playing a game that does everything for you. But I would be down for an improvement. There were a few too many steps to get to that screen and select the camos.
I agree that the switching camos mechanic is more engaging than the Octocamo in MGS4. I think what would be better is to do what MGSV did where you have multiple camo options but you can't change it on a dime, rather you have to call it in or find a hiding spot to change it. It would make the camo preparation more engaging and more strategic than in the original MGS3
I think a decent alternative would be to play a short animation when changing camos, and doing so outside of a menu, that way you have to make a decision of WHEN to change camos
@@joseaca1010 that would be ideal. Think of Metro Exodus and it's system of changing gun accessories on the fly. You need to get your backpack out of your back, open it and then change, then put it back on your back.
The blueprint is there, and the One behind this marvelous creation did give a lot more to phantasies😍 They need to pay homage to the legends... Just the title itself has a lot of weight👀
@@vagabundorkchaosmagick-use2898 I don't think investors are thrilled to see something failed😅 They have our attention, but our money will talk at the end🤳
@@pandorasboxzone5462 but they know bad games sell. If they think a game will fail, they don't spend more time and money in making the game good,they spend money on advertising and reviews.
The Return to Shadow Moses chapter in MGS4 was a sneak preview of how a modern remake could feel with modern controls. I see the gameplay downgrade between 3 and 1 as a non-isssue, since the feel of each game is always different anyway. On that note, ever since MGS5, which basically perfected Metal Gear's gameplay, I've been vocal about implementing those same mechanics in any past games. That means I can see a MGS1 remake functioning close to how Ground Zeroes did, with Shadow Moses being a larger, freely explorable base (at least for the above-ground parts). Spot lights, cameras, key cards, amazingly, every mechanic from the original MGS1 is represented in the GZ map. Now it just wouldn’t be linear. (Giving players the freedom to infiltrate they want)
@@ayayyay Yes, that's exactly my main issue with a modern remake of MGS1. Maybe they could remodel the whole Shadow Moses Island but make it virtually impossible to do it any other way in order to funnel the player in the right direction
it would be impossible to cram all of that stuff in the prologue of the game, doing 1 remake game with the first half that adapts MG1 and the second MG2 would be perfect
@@AshleyBlackwater its probably the only way, doing 2 remakes of that games would be too risky for them, a lot of people dont even know those games, and i dont blame them, they are like the precursors of the saga, MGS1 was like a soft reboot
The trailer that just dropped suggests to me that they will put a lot of focus on the survival and wilderness aspect - which sounds like more of a full remake instead of just a graphics update. The delta symbol instead of just 3 points in the same direction. I think the direction Metal Gear has taken over the year corroborates this as well: Over the course of the series the game has favoured ever wider areas instead of small, angular rooms with lots of nooks and crannies. Probably mostly because the hardware allowed for more room to deal with. I would argue that Konami in a new game would want to experiment with that same feeling and make the Jungle feel bigger and more alive - because the older games do lose a lot of appeal once you know the best routes through them and new enemy placement can only do that much to alleviate that. This would probably be fine for MGS 3 since navigation, survival and weapons procurement were a big thing thematically and it's an appealing setting with lots of different landscapes. For MGS 1 that would be way harder to pull off: Arctic outdoors offers a pretty bland colour palette and you can make building complexes only that much bigger without losing focus or just having too many eyes that can detect you.
@@wadewilson1312 I'm fine with that. Hell, they could change the gameplay in a way that doesn't need new lines, as simple as just... making the controls MGSV's. After all, MGSV used the same terminology in its loading screens, like the "Action Button" and the "Ready Button" for example.
@@pkfiremain710 yeah obviously the controls will be like MGS3 for the 3DS(aim with Left Shoulder, Shoot with Right Shoulder) and I suspect the survival menu will be transparent like in MGSV and in real time as well. Same with the radio. Which will be interesting
I had this idea back in the days of mgsv that snake eater could get a mod that lets you change cammo with a set shortcut wheel and changing would take the same time it takes to reload a weapon, maybe the remake could get something similar.
definitely within the realms of possibility. looking at V where you can get loadouts air dropped, there's not much reason it couldn't just be an equipable
there needs to be realism, not cheater's paradise with combat dogs, super gloves, airdropping supplies, fultoning somebody through the roof without anyone batting an eye. only thing missing is stealing outfits Hitman style to just casually stroll past everybody.
@@stuporman those things are optional on mgsV tho...not only that but you can break mgs3 and any other of the games just as easily. I never used air drop supplies outside of boss battles, I always took the guards around to Fulton them etc etc, it's a mechanic you can choose whether or not to use just like how you can choose to use the invisible camo on the other games once you get it or abuse the enemy A.I. And also on mgs3 it wasn't very "realistic" to pause the game and get a new set of clothes immediately
I think the best way to do a MGS1 remake would be do it like Capcom did RE4. Same game, same mission, and same feel, but the levels would be different. Different layouts and enemy placements. For Shadow Moses, I think you would have to add a little bit to each area, but I don't think that would take away from much.
Out of all the MGS series, MGS3 is the LEAST one I want remake'd. That game still holds up beautifully gameplay wise, and graphically is still looks surprisingly good. I do believe MGS1 remake would be the most approachable? But I don't know. Also I think the reason Konami went with SIlent Hill first instead of MGS was not specifically because of Kojima, but because of Capcom, and their insanely successful Resident Evil remake run, like those games are making insane amounts of money, and that's all Konami cares about. So they say, "Oh we have this famous horror franchise who was popular around the same time! Let's take advantage of that and bring SIlent Hill back!"
Agreed. MGS3 live in a special place in my heart. And see any attempt to remake it (specialty without the creator of the series) just paint an incoming disaster and disappointment to me. If you want starting anew do just that. Start from the scratch and do your best! 👍
@@igodreamer7096 the creator who sabotaged his own games because he is a failed regiseur and wanted more stars in his games? Look at death stranding, a game where he had 100 control, now look at mgs, where he had 90% control, Kojima has great idea but like mozart, a piece(game) doesnt get better if you put EVRYTHING in it.
It is getting a remake MGS3 is like Silent Hill 2. It's the popular in the franchise and made the most money, a remake of 3 isn't too much work only the textures and graphics need to updated which is exactly what the remake is. For once use your brain
We saw Shadow Moses in MGS 4 and even though it isn't the entire map fleshed out, it gives a good indication of what might be if they do a full remake of MGS later.
My main problem with remakes is that they often get censored to comply with current standards. And who knows if they will alter or erase any original message rendering the game stale. Not even Japanese games are safe from censorship these days.
Are you talking about making it "politically neutral?" because that would straight up be a different game. Without the anti-war/anti-nukes message there's no story.
@@LordKaiser003 You'd have a point if it was the VR port. It was by the book definition of censorship. But for the RE4make it's a different story. And I mean that literally. It's a reimagining more then a remake, the characters behave very differently, and the way the story plays it is different. Sure they have traits of the original but they aren't the same person. Therefore there is no censorship when there was in fact nothing to be censored in the first place. Luis wasn't censored because this Luis would never have made that ballistics joke in the first place.
@@askiia8713 Re imagined remakes are often a mix bag as they often change things for the better and others for the worst. There's some cases where a remake is so good and superior to the original that it fully replaces it. (Ys Oath in Felghana for example.) But often times developers use re imagined remakes to do away with content that they find problematic for the "global audience" and no one can't call it censorship because it's a new game. The re-imagined game will often be compared to the source and we can see what was curated for us. The reply to any criticism often is, hey the original still exists, go play that. (Like what happened with FFVII Re) I can't talk much about RE4 Re as I haven't played it yet.
I think the remake that everyone keeps overlooking is to follow up MGS5 by remaking the original Metal Gear games. They follow up MGS5 chronologically, and they could be made to tell the story of the originals but in the Fox Engine from MGS5/MGS: Survive. Maybe give us control of Solid Snake as he learns the ropes through a bunch of missions, culminating with the fight against Big Boss from MGS5.
Mentioning playing as Gray Fox and Meryl got me thinking about the "Born from a Wish" part of SH2. Making it similar to that would make it unintrusive and increase the length of the title potentially making some interesting side campaigns. If they are smart they could make Gray Fox gameplay a test ground for a game with him or Raiden in it. Also, they could make the cold environment more of a gameplay factor, adding additional stealth routes that make you choose between a heavily guarded area but warm, or an exposed area with fewer guards, changing enemy patrols and soldiers as you progress (the PAL key part could greatly benefit from this). I think that a remake should be in a way to make it possible to experience the basic work elements of the original, adding elements that permit not only the knew ways to experience it but add more to what already exists.
What about adding the option of being captured as well as being killed in normal combat scenarios, then there could be added content/length for escaping. I think there could also be rooms added into the normal map where you could mess with electricity, cameras etc. Adding some areas to the very limited outdoor sections would be a idea as well considering those areas arent as important to the overall story but could be fleshed out a little more. Mgs1 remake is very doable in my opinion but absolutely has to be a full remake not a remaster... but if they cant get David Hayter for new dialog then forget the whole thing!
MGS3 is my favorite game of all time. I would be cautiously optimistic on a potential MGS3 Remake at best, because MGS3 is like RE4 or Silent Hill 2 where any potential remake would have to be nothing shy of perfection to compare.
For me the voice acting might be the bigger issue here. I play the Japanese version, voice actors for Volgin and Granin , Utsumi Kenji-san and Aono Takeshi-san (the latter also voiced Roy Campbell) had unfortunately passed away since (RIP)... and audience for Japanese voice acting are generally very sensitive to changes... personally they are irreplaceable... How Utsumi san says 'Kuwabara Kuwabara' stuck in my head since MGS3... but using old sound files for remakes also doesn't make sense
Regarding the audio, as long as they kept the masters it should be high quality anyway, it just got heavily compressed to fit on the PS2 dvd. They professionaly recorded everything after MGS1 anyway so i'd imagine the quality wouldn't be a problem
It's true. Part of the reason they re-recorded the Twin Snakes is because the old PS1 sound files were unusable. If I recall correctly, it's because they weren't recorded properly the first time and had to be heavily edited to usable on the PS1. Look how Twin Snakes turned out. So they would need to do it a third time, AND try to keep it as close to the original delivery which was perfect.
@@maxderrat In Game Informers The Inside Story Of Recording Metal Gear Solid the voice director claims it was more so that they'd have to pay extra to reuse them.
Personally I think MGS1 should be made from the ground up like they did with FF7 still keeping everything but graphically better and with a few adjustments to a certain boss psychosis, definitely one of the most unique boss fights I ever had, would be nice to see if they do the save data reading bit.
@@weshansen7892 I agree wholeheartedly on that statement, I was just using it as an example, probably not the best one but hopefully good enough to get the point across
@@JohnyBonesJones fair fair, I'd look to something more like Spyro or demon's souls as an example, though perhaps less major character redesigns. Like both of those had.
Honestly I just can't understand how the fuck the metal gear franchise didn't make into a media like a TV Show because there's absolutely huge potential for a lengthy and, of course in the right hands, great story
Actually I do: it'd be really fucking hard seeing from the IP standpoint bc it would never (or should never happen) without Kojima's envolvement. Well, shit
I think Kojima has teased a Death Stranding movie so I don't think that's the problem. The story is so convoluted and hard to follow that it would translate terribly. It isn't a relatively simple but strong story heavy game like TLOU where gameplay is meh.
@@jplb96 I think it's hard to follow mostly because of the way it was told going back and forth in time but if approached from a linear standpoint from the beginning it would be fine. I was actually referring to the impossible way of Kojima being involved in a MGS movie because the IP still belongs to Konami and we know they aren't working together and there's even DS happening rn (which I think it's genius also so I wouldn't mind a DS movie to lol)
The problem with twin snakes is because of the updated gameplay(mgs2 mechanics) it got piss easy because the game was specifically made for ps1 in mind. im concerned with whatever team does the mgs3 remake, if it is shot for shot remake it won't translate properly. Solution would be to for them to completely remake the level designs but always look at the blueprint of the original: - Remove the loading screens(outdated) - Open linear format for the diverse maps would be favourable (similarly to ground zeroes that is more refined and detailed) - Use vehicles (limited to the open linear maps) - If there has to be Day & Night cycle, they could introduce "the Sorrow nightmares(for night/mist/fog)" that compliment the SKULLS from MGSV include possessed soldiers & Ghosts. - The same humour moments, with call backs of old games - Include side missions with Signit, Paramedic, Sorrow, EVA, Sokolov, Granin, Johnny, Ocelot(intelligently) - Include there own VR mission (with THE BOSS) - Creative gameplay - example: transition cutscene into gameplay example: introduction of the ocelots, every 'THE BOSS' interaction include gameplay CQC. - Add a different "CAUTION" function that includes the OCELOT group at some point of the game. - Somehow include mini games like: MG1,MG2 solid snake, Nightmare mission - Take the mgsv (gameplay) approach with items, weaponry & camouflage, the helicopter for weaponry(limited) - Actual ingame animation of snake eating animals,(if its processed foods or small creatures keep it like mgs1) - Return of MGO1 - Theatre mode
MGS3 doesn't really have that difficulty problem because they already solved it with MGS3: Subsistence. MGS1 and 2 were specifically designed for the fixed isometric camera angle, not necessarily the PS1. MGS3 on the other hand was designed to allow for a 360 camera.
@@neofromthewarnerbrothersic145 your missing the point, and the issue wasn't with the camera, they had maps to balance it out in both 1 and 2. this isn't an issue about the 360 camera either. the main gripe is since the developers are going to use gameplay of there latest instalment to date, they need to change the level design (open linear format like (uncharted 4,TLOU2, the latest GOW games) my suggestion) enough to complement it, since mgsvs mechanics were made for open world experience. in short they should expand on the jungle maps & caves. to conclude the game should have things that are similar in the original but attempt to do things differently. if the remake is just a polish of a game made 3 generations ago it is a major disappointment.
I think their best shot is just using the same engine from mgsV and make one and three on it, the stealth and gun system in that game is near perfect. So maybe seeing the classic games in that style would work best?
This is exactly what I was thinking. I think that enemy placement would have to be a bit more dense and ammo be way less common for it to work though. That's the main problem with The Twin Snakes, you could always just pop some quick headshots to completely negate danger. Boss fights would also have to be modified to fit this. If Konami actually learned from their mistakes with The Twin Snakes in updating such an old game to a modern engine, I think it could actually make the game a fun type of challenging.
I used to think the same until I realized that if they simply do that then the whole game turns into a walk in the park and It´d be too damn short and boring. The whole areas would have to be remade into way larger more complex semi open world areas to make it fun (similar to the base camp you rescue Huey Emmerich from in MGSV) and I´m not sure if they´re willing to make that much effort and let´s not talk about the bosses fights. The Wolf fight would have to be similar to Quiet´s fight and they would need to create a new massive area for it and let´s not talk about all the others now for MGS3 it´s the same. The MGSV engine is made to shine and to exploit larger areas have to be reimagined. I´d love that but I highly doubt they do it and if they do it Kojima isn´t there so it might not be as fun either way. It´s a really though challenge for the development team.
@@patrick22014 some areas would work perfectly tho, like the fight against The end on mgs3 or kinda of anything in that game in particular, it's a jungle area and it's huge For mgs1 it's a lot more complicated and I agree with you on most of it, but they have to evolve the gameplay somehow, I'm unsure if it would work that well for 1 in particular, but it definitely works for 3. As for difficulty and all, they can make ammo more scarce or silencers too, have the alert node last a lot longer if you're spotted and the A.I in mgsV is already pretty good and competent
@@guyWSonicpicture For MGS3 I think it works in certain areas like the ones you mention but most areas of MGS3 are still pretty limited for today standars. For The End´s area works pretty well but from the very beginning all the way to the End´s arena the areas are small to take advantage of MGSV engine. Maybe the cave would work and also the laboratory before the Fear´s fight but I don´t see the game working fine unless they remake the whole areas into a much larger scale (I hope they do something like that because that would be dope). The mountains although they seem like a massive area it´s actually not, so they would need to be remade larger too, I imagine Groznyd Grad having to be remade as massive and complex as Ground Zeroes base at least, the waterfall could be the same and the rest of the game too. I don´t disagree with you I´m just poiniting out that they might have to do a lot of work and I don´t think they are willing to do all of that.
@@patrick22014 yeah I get you dude, I am a little skeptical because they keep mentioning how they're trying to stay "faithful" and I wonder how much of that is actually trying to keep the sense of the old game but with modernized gameplay for the new standard or if it's just a way for them to essentially do the same game with better graphics. Don't get me wrong I'd love to simply have the game I played countless times already but looking better, but I'm assuming this game will be 70 dollars and if it's a shot for shot remake only then I'll stick with the HD collection version.
One suggestion would be to take MG 1 and 2 and MGS and 'craft' the story beats in such a way that they give a trilogy vibe.....Or maybe try and put them into a singke game or 2 games...thats yhe only way they can bring back the og players because everyone wants something other than the Nes games....or atleast thats my opinion
The NES games aren't even canon. Metal Gear for the NES was a bastardization of the MSX original & Snake's Revenge was a unauthorized sequel made without Kojima (kind of like Dragon Ball GT was for Akira Toriyama).
I had the same thought. It would also compensate for the shorter length of all 3 games. Allowing the developers not to stretch or fiddle with the pacing of the stories to make them a longer $60-70 legenth. 3 shorter stories in one. Metal Gear Solid Delta: The Rise of Solid Snake. That being said, there would need to be a lot of effort to accommodate for the changes in controls and mechanics. The problem with Twin Snakes was that it was a slapped together remake that used MGS2's mechanics, but didn't change level design. Leading to the mechanics running circles around the design. So, for this theoretical remake trilogy, how enemies behave, how the levels are built, how they use the mechanics, all need to be fine tuned to work together. It would be gutsy to fiddle with the original games this much because YOU KNOW mega fans are NOT going to like it. But if the designers are competent, and Konami doesn't screw them over like they did with Kojima Pro, I think they might pull it off.
@@weirdotzero7065 It all comes Down to how brave they can be...Konami doesn't have that much of a reputation to svae amongst its old fans...they are already at the bottom and the only place to go is up.... I am a die hard Kojima fan but if they keep shying away from adapting it for next gen consoles then it will be a missed opportunity...even if they fail I dont think they can repeat a survivor mistake again..
I think that MGSV combat/stealth mechanics should be used as a based mechanic for any MGS remakes for the following reasons: - It's easier for modern audience to get into - The old MGS control/combat/camera are clunky as hell compared to the modern ones (you have to press like 3-4 buttons at the same time to ADS while in cover in MGS3). - Konami owns FOX engine and source code of MGSV, which can be modified to be used in the upcoming remake. But the big problem is that the dev have to redesign almost every levels and boss encounters to fit the MGSV mechanics, which will take huge effort (more effort = more time = more budget) and it might have to get rid of the iconic moments in the old MGS games.
Not to mention the enemy AI, this is one of the things developers nowadays tend to make the most basic but is crucial for the gameplay of MGS. I can't imagine they would actually go through the effort to make the AI better than the original, or even on par. But that is necessary if they expand the gameplay.
At this point, if it really happens (because it's been years of every month a new article by now), I'd be happy! But color me skeptical. I absolutely love Metal Gear Solid, and I'm hopeful for remakes!
Regarding the PAL key - regardless of my personal feelings I can see how new players would absolutely hate arbitrary backtracking. One way they could - COULD - do it would be fully integrating the VR missions somehow. Once you got past the initial missions there were some really fun and unique concepts going on, maybe you would have to find parts of a code scattered throughout the levels to transform the key with additional lore in the form of AI constructs based on the individual Patriots to entice old players. Or - and this is a REALLY long stretch - each time you need to transform it you could choose the option to instead do a small segment from Zone of the Enders, with the excuse being that Otacon loves his "Japanese Animes" so much that he hid a backdoor system in the game. This could also hint at ZOE being a testing ground for the software that would become the basis for Arsenal Gear - which is just my silly headcanon but hey, as the world's only ZOE fan I have to try.
Love the video, I’m surprised you don’t mention remakes like RE4, Dead Space where they do kinda what you talked about with the MGS1 potential remake. As in removing garbage sections from the original games that hasn’t aged well and adding other content instead that makes the games flow better. And both DS1 and RE4 og where my favorites of the respective franchises.
You know what the best part about a remake like this is. It is nearly imposable to mess it up. Unlike the resident evil remakes it would be beyond stupid to cut or change too much because all of Kojima's ideas are genius and the original game is a masterpiece. They are also making it clear that it isn't replacing the original by replacing the three wiith a delta sign.
Dropping the 3 and adopting the Delta thing is most likely just a marketing decision. They're not just trying to appeal to people who played MGS3 almost 20 years ago (I can't believe it's that old), but younger/newer gamers. It also can't be confused with being a simple remaster/re-release either. Snake Eater is chronologically the first game in the series, so no prior knowledge of the story is necessary.
My biggest concerns are; yes they will most likely recreate the game 1:1, but will they also include the very subtle interactions that took ages for people to even discover? Also, what new little details/interactions/scenes or whatever would be added from the brain of Kojima. I seriously doubt they would take the time to add those details, and again would they even realize they forgot interactions from the OG? I don't trust it and definitely won't buy this game until well after it comes out.
I remember rumors at one point about a (complete rebuild style) remake of the original Metal Gear, but that was shortly after Phantom Pain came out and it never materialized. Which is unfortunate, because MG1 and especially MG2:SS contain important story elements for the series, and I would really like to see them brought to life for a new generation.
My proposal for a New MGS remake would start off with a New prequel area, Snake’s cabin in the woods. If you played all the debriefing tapes in the Original MGS or MGS Twin Snakes, you will find out that Snake was brought in by a Special Forces team, but not before Snake putting up a fight first. This can serve as a tutorial opening area, getting you used to the New Upgraded controls, along with a New stage with New Deep Snow mechanic and maybe adding a tempature gage to add a risk of freezing. Guards would have to be taken out stealth like, but non lethal. Weapons and items can now be taken off of enemy soldiers, but you’re limited to carrying only three at once, like MGSV. A side arm, a hip weapon and a Long range weapon of heavy weapon on your back. I would also add some playable missions with key characters like Meryl, in disguise, Otocon in some puzzle solving missions, and of course, play as Gray Fox with Katana kills. I would also throw in the option to switch from 3rd Person MGSV camera control, to the original fixed camera angles for nostalgia purposes.
One good thing twin snakes did was add steam and liquid nitrogen pipes in the metal gear rex hanger so only had to run back and forth across the hanger not back to the blast furnace and freezer.
Full remake of MGS1 is the only sensible option in my opinion. If they just add a cosmetic upgrade then that would only highlight the barebones gameplay. It worked perfectly in 1998, but not in 2023. I seriously think that even MGS3 should get a full remake, despite the fact that the gameplay has aged much better on that title. I just think that it would be much more fun to play a completely new versions of the games we love so much. If I want to play MGS3 like I remember it, I'll just play the original.
I wonder why they named the 3 remake Delta given how it's the FOURTH letter My guess is the whole series early games will get remakes: MG 1&2 - Metal Gear Alpha MGS1 - Metal Gear Beta MGS2 - Metal Gear Gamma: Sons of Liberty MGS3 - Metal Gear Delta: Snake Eater
A remake of the original MSX titles and the GBC port, which had its own story would be great. And an mgr spinoff but it's about gray fox who survived the events of mgs1.
9:47 While i admit the 'snake is neo' thing is a little bothersome, I did like that it showed snake as being a 'super soldier' we all imagined him to be. You don't get that with at least the gameplay in MGS 1 and even Twin Snakes so they had to put it in the cutscenes to show WHY this was the guy you sent alone into Outer Heaven or to Shadow Moses...........Though the jumping off a missle to shoot another missle at the Hind was a LITTLE excessive.
I don't know what it is about japanese developers but they tend to make "safe" decisions from an outward perspective that are actually quite risky when you dive into the idea in more detail as opposed to western studios that tend to recycle the same ideas. Specifically, japanese studios have a habit of recycling antiquated code which makes their games look and sound outdated even if they're anything but.
That's very well said, I have never thought about it that way... Japanese game studios are very interesting. It's like they've been living between the West (USA & UK) and East (Russia, China) and that's the reason why they've such a fresh perspective on story elements.
I don't think konami has the ability to ruin the games because they are so good. They can only ruin the experience. As long as ALL of the camo isn't payed DLC and they don't cut things for no reason, i'll "survive".
The biggest problem is, well, show of hands: Who here trusts current-year Konami to NOT fuck this up? Raise your hands up nice and high now so we can count.
I'm new to the metal gear series, i played the HD collection last year apart from peacewalker, and I've recently beaten MGS4. And i must say that i absolutely love these games, they made me feel so many emotions, all of them masterful in their own right.
No offence, but I feel sorry for you. The HD collection is NOTHING compared to the originals on the original consoles. Sometimes making something look “nicer” doesn’t always mean BETTER. You can paint sh!t pretty pink… but it’s still sh!t.
@jayboy2kay7 What are you on about? the original mgs3 runs at 30fps on ps2, and well MGS2 is fine I guess. But the HD collection bluepoint made is the definitive way to play those games, it looks great on ps3 and 360. I have the legacy collection on my ps3, and I'm sticking to it, I do own a ps2, and could have brought the originals, but seeing as the HD collection from 2012 just looks alot nicer, I've stuck by that. Blueprint did a great job porting those original games, and they look great. However the current Master collection versions of those game's look horrible, not to mention Konami especially stole Bluepoints work. You can have your opinion of course, but most mgs fans stick by the HD collection, and see it as definitive. Funnily I do prefer to play games on their original hardware, I'm a console collector, but if a modern port does a better job than the original, than I'd rarther get the HD port.
MGS1 or MGS2 will never be remade with the same combat limitations you're worried about. It will be a RE4 style remake versus the MGS3 style we're getting. It needs to. MGS1 is nearly Ground Zeroes in size.
A Metal Gear Solid 3 Remake without Hideo Kojima's involvment in any capacity will set a new world record on metacritic for the lowest user rated score that any other game in the future will never been able to beat.
That'd be extremely sad, the fans would be shooting themselves in the foot. Sure it's shitty how Konami dealt with Kojima leaving, but if the remake is solid without his involvement it doesn't deserve review bombing.
lol depends on what kind of bs Konami ends pulling or if there are story changes and, obviously, if the remake is any good to begin with. Honestly, i think a 'safe'/inoffensive remake will be fine. I don't see the same level of hate towards Konami nowadays, specially since the whole fiasco was almost 8 years ago. Personally, other than PC ports for every game, i don't care about remakes or MGS6, even if they are good or bad i'm just kinda of apathetic to the idea. To me this franchise ended on a high note with MGSV. The story is over and there is nothing left to say, if it were up to me that money should go to new IP
do you realize that remakes dont need the og creator? the game is already done, its all there, and konami probalby have more content that we dont even know, in their archives, that was cut from the game, so even more material as a base to make a remake.
Where is it said that Twin Snakes is the canonical version? It was developed by Silicon Knights and the cutscenes were directed by Ryuhei Kitamura. When it came to the HD versions, the total collection has Playstation MGS1. It has more Kojima in it than Twin Snakes did.
I think the best middle ground for the series would be re-releasing the HD collection upscaled to a higher resolution and putting MGS1 on the PS Store for PS4/5
With us getting the master collection, I hope that MGS Delta is a remake similar to how Capcom did the Resident Evil remakes. Even if they mess up the remakes or change a huge amount of things, we at least get the Master Collection.
One thing that could be done with other playable characters such as Meryl and Gray Fox would be to split them off from the main story. Social stealth and high speed ninja action could both be interesting, but would be disruptive for a lot of players. Sectioning these off into stories sectioned off in the menu could be a cleaner solution to that.
MGS1 needs a full FF7R style remake. The Twin Snakes shows us what happens if you just add modern gameplay without updating the level design. It breaks the game.
As a massive Demon's Souls and MGS fan, I PRAY to every god imaginable that Bluepoint do not get within 20 miles of MGS1 as a remake. They have a knack of completely misunderstanding or deliberately altering the meaning/tone of the given source material into something it's not, and usually way more generic and less unique, like the source material. All of their projects feel like theyre purely for vanity, honestly. Just so they can have their 30 minute interviews where they jerk themselves off on how good of a job they did, without ever addressing the fact that they completely bastardized the source material. If a remake is completely different on purpose, as intention? That's fine. But to say you're giving "new players the same game on modern hardware" with their remakes is a straight up lie imo
@@atrixus I have, many times. It's fantastic as is Bloodstained but a new Castlevania would be even better if only Konami would give it to a studio who actually wants to make one.
Metal Gear Delta is the chronological start of the whole saga and arguably best-in-series. If it launches on Steam with acceptable gamepad optimization it WILL sell. After that, the PSP titles are largely untapped. I would assume they have already been planning this for quite some time. There is no need to worry about Metal Gear Solid 1 anytime soon and that will leave time for a full remake.
It should be a full remake in the style of MGS V make the facility bigger. Make the snowy tundra between buildings vaster. They've got trucks and snow mobiles for a reason. Give optional side quests like destroying communication towers so that reinforcements aren't as strong during alert phase. Give us different ways to each objective. A short, more heavily patrolled area or longer route with more traps less guards. Give us the ability to use some lateral thinking like disguises or using clever traps and lures. Maybe make it so you can trigger boss fights early to make them harder as you're not prepared. Make weapons completely optional out side the metal gear fight. It can be done.
Honesty, Konami is making a MASSIVE miss by sleeping on Sons of Liberty. I mean, look at the world today - it would be the perfect time to renew the most relevant postmodern espionage story about manipulating US events with memes. Huh? I mean the Wait, what...? This is bad!
2:38 It's the other way around, with how the drama unfolded for MGS V. Griffith is kojima, the one who "made" Casca (Metal Gear) and raised her then raped her, and Guts is Konami, ended up betrayed by kojima who wasted millions on pointless "marketing" stunts and countless hours not put into the game. Left Guts in the GUTter with a massive loss of money and Konami had to make due with what they had to try and keep afloat.
ridiculous how people are already willing to dismiss the remake before ANY gameplay is shown. I understand some remakes haven't been the best (tbh the only one i think of being bad was the gta trilogy, cant remember any others that were bad) but its unreasonable to already dismiss it. anyways i hope mgs4 gets ported off the ps3 soon, the octocamo was and still is such a unique concept.
Well, now that they announced metal gear solid triangle (I know it's delta but triangle is funny), and SO MUCH of the focus is on it being 100% faithful to the original, I think that the eventual mgs1 remake is going to go down the same path. They seem to be terrified of angering the kojima supporters by changing anything in his games
Honestly, one thing I want to say is, I don't think they should add auto camo per se. But I think they should make a shortcut button so you can wear certain camos that you can set up in a quick menu. That way you can hold down a button and then choose which costume you can switch to on the fly. Cause I do agree, the whole going to a menu and switching costume things was a bit stupid, it wouldn't be bad if you could just switch in a menu where you set up your costumes and just choose them. Some of the costumes were pretty fun and had value outside of just being stealth.
I would like to see the content that was cut due to the PS1s limitations properly integrated into the new remake. Remember that Kojima was more ambitious with all those games and segments, features, ect were cut out. To prospect of playing Metal Gear Solid the way it was envisioned without the technology restraint of the time is very promising. The RE2 remake did this with some success, but it was held back because some original game content was removed. I would like to see all of metal gear with only more, not less. So include the PAL card system but add new ways to change the temp. Like a microwave or going to a water heater. That would add value and creativity on the players end while keeping true to the original.
There are reports that Kojima and Konami are actually on speaking terms. This happened as of 2021. Kojima and Konami actually are following each other on Twitter as well. 😊
No. No. No. Hell no. If they put auto camouflage in MGS3, it would be an automatic will not buy from me. Just like the changes made to REmakes that make them a no go for me.
@@maxderrat I found figuring out the best camouflage immersive. Having active camouflage in the 60s is the same kind of nonsense that Major Zero comments on being in James Bond.
@@maxderrat But also, there was an optional active camouflage in the original game. You just had to unlock it by playing the game the way it was meant to be, so you could have a different playthrough style that was more lackadaisical
A Metal Gear Solid 1 remake, TOTALLY REMAKE, can only fail without Kojima. It would be missing that certain something! What Kojima has always done. A surprise despite the remake... something unexpected... old school but also new! Kojima could then not only break through the 3rd wall but could also play with the 4th dimension. The time... and my god... what creative possibilities could THEN come! He could... and set new standards again. Taking remakes to the next level! But that probably won't happen for now. Never say never... maybe THE BIG BANG will come at some point!! And Kojima and Konami are working together again. This would be the perfect time to remake Metal Gear Solid 1, throw in a twist and throw in an ALL NEW part right after it! Heralding a new era for Metal Gear OMG... I would be so happy!
I think switching camo via menuscreen is op. When you switch camo snake should perform an animation which if done in plain view of the enemy could actually hinder your stealth and get you caught. I wish Kojima could work on this game directly, this is a moneygrab and I hope people wait for reviews before buying.
In the video he says Snake Eater was the most popular but that is false. It was the lowest selling of all the numbered games actually only selling 4 million. MGS 1 sold 6 million, 2 sold 7 million, 4 sold 6 million, and V Phantom Pain was the highest selling at nearly 10 million worldwide.
The most popular in terms of sentiment regarding which one is the best. That's what I meant. Look on any list ranking the greatest of the MGS games and you will see that on average, MGS3 is the highest.
I would be willing to pay my hard earned dollars if they came up with a way to put the first 3 games into a single "game" (as if using an emulator) and made a remake of 4, for PS4.
I think even if another MGS1 remake were to come it would have to be after a Peace Walker Remake if Konami is planning to do this chronological order. The question then is do they even bother with something like Portable Ops which is considered partial canon or just ignore it? As far we know Metal Gear Solid Delta: Snake Eater is doing the gameplay from the ground up so there's no reason to assume this wouldn't be the case with an MGS1 remake. There's also the possibility that they'd take the best aspects of both the original and Twin Snakes although as far as I'm aware Twin Snakes isn't canon and that's kinda indicated by the memory pulses in MGS4. And while totally unnecessary I actually wonder if they plan on Remaking V for current gen since it's not unheard of for companies to do and V did not have some of the visual tech that we have now.
I remember playing mgs3 in my vita back in 2015. Thought it was boring and I'm basically a spy. Then as I progress turns out im actually a normal guy who defeated multiple supernatural soldiers and the greatest soldier in the mgs universe. Then later realized that there was so much more to the story and big boss was actually stronger than I think..
Metal Gear remakes won't cure the phantom pain that Kojima left us with to deal alone after mgsV
It's true.
I agree but to be fair. Mgs 2 is where it was supposed to end. And Kojima didn't want to do more. Konami wanted more. They got greedy. That's when they gave us 3 and 4. To end the story. Kojima really wanted to be done there. But Konami wasn't done capitalizing on mgs. So ground zero and phantom pain were made. Then came survive. Which If I'm not mistaken, was after Kojima decided enough was enough and left to make death stranding. They really got too greedy. I dont blame Kojima for the mgs downfall. I blame Konami's greed.
I still haven't played DS,,, but I did just download it.... it's FREE on epic games right now..
can't beat that price,, lol but, man. I can't bring myself to take the time to give it a try. 😮😢
@@adamhearts9195And it's on Game Pass too. I couldn't get into it. But at least he attempted something original which a lot of companies don't really do
@@blamethebrain9282 The Third had been planned a long time ago. The 4 came, because Kojima got death threads
I think seeing ocelot in MGS1 and 2 and only then seeing Ocelot in 3 is the preferable way to experience everything about that character. Seeing the character development in retrospect, is so amazing for this guy.
I never predicted his true motives in any of the games, it was always a great twist when he revealed what he was really up to. MGS2 probably the most. I played MGSV expecting a double cross of some kind and was surprised when he didn't... except him playing along with Venom on Big Boss's behalf was part of the plan, so he stayed perfectly in character.
And the deconstruction of villain Big Boss too.
Good point, Jack, I can't believe I forgot that one
nah ocelot sucks mgs sucks as a whole
The whole entirety of the series works better in release order. Every new game innovated on the gameplay formula from the previous game, and even the story relies on your knowledge of every previous game (no matter when they take place)
It's pretty ambitious but I've long thought that turning the original MG and MG2 into 3D games is Konami's most promising and interesting project. These are extremely climactic chapters in Metal Gear but so many of us, myself included only vaguely know about their existence and still haven't even played them despite them being available through MGS3 on the HD collection/subsistence. Proper confrontations between Solid Snake and Big Boss in 3D cutscenes would be incredible, dialogue is already mostly written I'd just love to see it enhanced for the modern age
Not to mention, people won't be able to (as easily) directly compare it to the original. Trying to live up to the voice acting, directing and camera work, etc. of MGS1 or MGS3 is basically a death sentence. But compared to 30+ year-old 2D games, it will basically be brand new content.
Imagine MG1 remade into a fully fledged Solid title, with David Hayter as Snake and Kiefer Sutherland as Big Boss (Venom)
This is what I want so bad
That would be my answer too. Put all games where you play Solid Snake into one (except MGS4) and call it Metal Gear SOLID... MG1 is the typical prologue mission, then MG2 (which is pretty amazing for an 8Bit game btw.), then MGS (don't forget the briefing) and throw in the tanker mission from MGS2 for an epilogue bonus in the end. And let Platinum Games make Metal Gear Raiden parallel to that (MGS2, MGS4 as Raiden, MG Rising). 🧐
Maybe I don’t float message boards enough, but these have been my thoughts for years. Remake the OGs.
I actually kinda like the tedious camo switching in 3. It makes it so taking risks is more appealing, plus actually changing your uniform would take quite a bit longer than opening a menu lol
Exactly Bros trippin lmaoo
Changing camo, hunting/fishing, treating wounds and illnesses, etc is what I loved about the game. It was really trying to capture the feeling of being a special forces soldier on a mission in the jungle.
@MG when it came out ya I agree. Nowadays it's too much. They need to optimize the menu if we are gonna spend alot of time it in. Maybe find a way to heal outside of the menu. I remember stopping mid fights to pause and scrape a bullet out and use the healing item. Broke immersion
I agree. I love the camouflage system in the game and changing the camouflage doesn’t feel tedious. It felt strategic and tactical and I had to be careful on what I choose and where I had to move.
I wished mgs5 had a complex camouflage system. A mgs3 game with a complex camouflage system but opened world is only a dream for me.
@@typicalasianguy1805 Agreed. I got fully immersed in everything in MGS3, in every area and environment. The codec calls were one of my favourite parts about the game too, just the level of detail. There was a codec conversation, often humorous, about every plant and animal, every gun and bit of equipment, etc. Unfortunately (probably because of Tomokazu Fukushima's departure from the writing team), this was something that lacked in the post-MGS3 MGS games.
I consider MGS2 and MGS3 to be the peak of Hideo Kojima work as a story writer, director, and game designer.
I honestly don't know why he produced a piece of shit like MGSV. I couldn't get into Death Stranding either - I gave up after 2 hours, but that might be because the genre doesn't interest me.
Chronologically speaking, after remaking MGS3, they should do a total remake of Peacewalker followed by remaking the FIRST TWO Metal Gear NES games! This could give Konami at least a decade before deciding what to do about remaking MGS1.
Agree 👍
Portable Ops
I Agree but I prefer the MSX Metal gears.
NES?
You mean MSX.
@guilhermecaiado5384 No. I meant what I said. I'm American. Most of us don't know WTF an MSX is. MSX was mostly sold in Japan. In the 1980s, USA was just about Atari and Nintendo. Most of us Westerners played Metal Gear on the NES.
Now with the MGS3 Remake being officially announced (and thankfully NOT exclusive to PS5) i think this theory still holds true. The fact that they intentionally chose to not put the number 3 in the Remake title to me feels like they're planning on re-releasing the series in a new order (chronological most likely) and chose to make MGS3 the new MGS1 so newcomers to the franchise aren't confused as to why the third game would be the first, with the "Delta" part maybe being the "new" saga indicator. So e.g. MGS Delta 1 through MGS Delta 4. OR they omit the numbers completely and just replace them with other fitting greek letters or similar indicators.
And regarding the last question. I honestly believe that they're going Full-Remake for the entire franchise. There simply is no point in going light remake with a new MGS HD Collection basically releasing this year.
Mgs 1 would be delta 4?
Can you count?
Mgs3
Portable ops
Peace Walker
Ground zeroes
Phantom Pain
Mg
Mg2
Mgs1
Metal Gear Solid 1 would be 8th, not 4th.
Bro there is no way in hell that's what's gonna happen we didn't get all that in 20 years you really b think we're getting in 5-10?
@@guilhermecaiado5384 Why the hell would they remake gz and phantom pain you moron. And portable ops and peace walker aren't worth a remake.
Chronological order would be so wacky for this franchise. If that's the case then following "3" they'll announce portable ops and peace walker remakes (two psp games) followed by remaking the most recent mainline title, then they'd have to jump ALL the way back to remaking the original Metal Gear games from the fuckin 80's before they get around to remaking MGS1 the classic game that brought the series into the limelight.
Sure to complete newcomers this wouldn't be weird at all provided that each game is getting the full "hard" remake treatment and is a fully fleshed out experience (meaning expansive reimagining of the earlier titles), but for longtime fans that would be a really hard release order to get behind. Imagine playing a remake of Snake Eater and it's actually good, phenomenal even (doubt it'll happen that way but let's just imagine), then when you're super stoked to play remakes of your other favorite games in the franchise only to realize that it'll be like another 15 years before they'll get around to remaking the games that are most well known and beloved in the franchise because they're busy remaking the games far fewer people played and even fewer still enjoyed as much as 1-4. Peace walker was good for a portable game don't get me wrong, but still.
So the next game in order would be Peace Walker
I'm just going to throw it out there: I really REALLY want a full Peace Walker remake in a modern engine with bigger maps and all the bells and whistles. The setting could look gorgeous in a modern engine, the story was great and the boss battles kicked ass. Quite unlikely given how overlooked and unpopular it is despite the good reception from those that actually played it, but I can dream...
yeah, maybe they can do it after the mgs3 remake
Yeah a PW Remake would be amazing. It would basically be TPP but better. After all, PW is technically the actual MGS5 and not TPP (which is MGSV but still spoken as MGS5). Imagine how sick it would be to have an open world Costa Rica? Imagine the cutscenes fully rendered and the gameplay fully realised? I think Konami should just remake all of the Metal Gear games (including MG1 and MG2:SS). Eventually owning a fully remade Legacy Collection Box Set would be sick.
Boy have I got good news for you
Agreed. I was really looking forward to CO-OP missions in V. It was a shame they weren't there, and an even bigger shame to find out they were planned but axed from the game due to running out of time/money.
Santa ain't reading this
I honestly like the idea of having the entire game series being remade in chronological order, and with more in depth details to the lore. My only concern is that someone at Konami is gonna go in a fuck something up by making an unnecessary cannon event, therefore it'll ruin the timeline of the game and franchise as a whole.
Thank you for the intro Max. Modern entertainment makes it hard to consume the content we want. I have 8,000 videos to watch later on TH-cam alone and I had to make a second playlist to hold them.
Man, I have 900 and I thought I had a problem, I feel you
I have like 40 tabs open on each monitor at all times, and I never watch / read most of them..
Edit: I appreciate this moment of clarity. That's probably not good..
I have so many that disappeared with the message "unavailable videos are hidden"
I hate censorship
omg lol. I get anxiety whenever my watch later vids start getting last 20 😅
I could never stack up that many
got 800 or so, mine get auto downloaded to my phone, I usually churn through loads on a flight/holiday when I don't have internet
I have absolutely no problem going to the menu to switch camouflage. Having OctoCamo or StealthCamo doesn't fit the timeline, and it also becomes to simplistic and easy.
The cooling and heating the keycard was a cool idea.
It could be s real time menu, that'd be better.
I know, right? I didn't get why the video author said that, the auto camouflage in MGS4 kind of sucks, like mostly everything in MGS4. It makes it simplistic and easy, just like you've said. Also, choosing yourself your camouflage have other tipes of advantages, maybe you want a challenge run, maybe you want a specific camouflage because of aesthetics, maybe you want a special camouflage, that gives a gameplay advantage despite having lower camouflage percentage. It was so much better than in MGS4, I couldn't believe the guy was criticing it.
I also agree with the cooling and heating of the keycard. Not only it's cool from a narrative perspective, a tiny plot twist like "you had the 3 cards all along", but the ambience is incredible! I could maybe even get to say that it is my favorite part in MGS1, because the music is so nerve wrecking, and while you take your time to go to these places the story progresses, people start making revelations via codec, and it's very important for the pacing. You can't have action all the time, you need a few moment to breath from the action and get ready to enjoy the new action section. It's one of the reasons that the ladder in MGS3 is so famous and appraised in the whole gaming community.
@@andrevieira3312.. Completly agree 👍
Idk about the youtuber but my personal problem with switching camo is that you can take literally 3 steps and go from 90% camouflaged to -10% in a lot of places compared to in mgsv how you'd have a ready up screen before taking off for the mission and you'd pick a camo that would fit for the entire location
@@milkymalik2628Personally i love that because it's realistic, you have to be careful where you move. In real life the camouflage wouldn't hide you everywhere. You shouldn't be able to hide next to a grey building while wearing green forest camo, just because that building is in a forest area. Every item and material around you should have different parameters, so you actually move with purpose and be mindful of your surroundings. In MGSV the camo options bothered me a lot. The WET camo for rivers and swamps is very similar to forest camo, but it doesn't work in forests because it's meant for watery areas. Steel Khaki looks exactly like sand, it's perfect for deserts, but it's meant for metal and concrete. It's stupid and makes no sense. MGS3 camo system was a masterpiece and they shouldn't change it at all, besides giving us more camo variety.
They can probably get away with it by adding more enemies, cameras, etc and making enemies operate as groups like in the other games.
If they pay enough attention during 3, maybe they can add new content route similar to the split-route style of the second-game, for the first game. This can preserve both part's separate design functions.
You want there to be more cameras in the 60s?
i'd like it to have more of a Ground Zeroes gameplay with that kind of controls and design
@@user-hm4yi7um9d he's talking about if they do mgs 1 remake
About automatic camo, i think they say in mgs3 that that kind of tech doesn't exist yet. They can just make the interface more convenient so it would be convenient to change camos
Should just be a button prompt, and also, possibly, a menu option you can turn on to auto swap your camo to the best for the terrain.
If they remake MGS3 I hope the "inevitable" next remake is actually metal gear 1 and 2, maybe as one game, on the MGSV engine. I think that'd allow more people access to those stories while also giving us the damn good gameplay of V
Yeah, i'd rather remakes of metal gear 1 and 2 on the fox engine.
@@JKMlive would be too hard honestly, i would prefer mgs1 remake
100%, I don't get why Konami doesn't even consider that. And they can take a lot of liberties.
Nobody is gonna take "Machine Gun Kid" seriously in today's era lol, just give him a new name and all that jazz, but just say thats his nickname back in "the war" or something.
It's a medium that they could really use to make something great. We technically only got to see Solid Snake's later years and only in 2 outings(MGS1 and MGS4 and very little of 2)
@@blacktrickstar3468only reason I can think is because that was an option to do originally after Kohima splitting, but they took a safe bet on a spin-off with V assets to appeal to a trend and test waters but flopped hard. Remaking the msx games would be a huge monumental task honestly. They were 8bit top down games. Not much template to work with outside the story and already a couple character models to use for it. They have to remake and entire map and land essentially, all new assets in the engine and such. Prolly was very daunting coming off the heels of Vs critical and Kohima leaving and we got a safe bet game in survive which sucked totally. It’d be a lot to ask them remake those (essentially making new games.) right after he left or even new hires to do it even though it was set up to basically be what was to come next. Logically it makes sense to remake them, but I can see why they didnt. My new hope is that with this snake eater remake we got floating now (which should be easier to remake for even new devs since it’s old but not to old they can use it as a good resource to see what and how the remake should be.) that this new dev on it will get confidence and learn what makes and how a metal gear game ticks that after snake eater they can remake the msx games then giving them the ability to know the world, characters, and how things play and work each other all the the freedom to fully ground up remake them. Honestly remaking the msx games would probably be the biggest most ambitious remakes ever done if announced since they’d be sooooo drastically different than the originals. Like yea shadow of the colossus remake was great, because it was 1:1 with the original almost save controls and such…ect. I can’t think of a remake off the top of my head that be such a remake outside maybe splatterhouse in like what 2008? Idk sry long winded thought process haha.
That's what real fans want I think
Here's a big concern I have.
Some of the soundtrack used in MGS1-3 was not allowed for MGS4 and beyond so what if they're not allowed for the remakes either?
To be honest, if you are talking about that iconic MGS theme, apparently some people thought it was too familiar with a certain anthem, which Konami disproved but they still didnt want to risk any legal action so they ditched it.
It’s more the mgs2 theme. It didn’t occurred much in mgs1 beside end credits
@@FroMarty It kind of became the "main" theme that MGS 2 solidified as such "main theme"
1:11 Kojima casually making his usual cameo to remind us how much of a dumpster fire Konami is without him.
I liked changing camo in MGS3. It added that feeling that you were getting ready for something and that you were making a thoughout action instead of numbly playing a game that does everything for you. But I would be down for an improvement. There were a few too many steps to get to that screen and select the camos.
I agree that the switching camos mechanic is more engaging than the Octocamo in MGS4. I think what would be better is to do what MGSV did where you have multiple camo options but you can't change it on a dime, rather you have to call it in or find a hiding spot to change it. It would make the camo preparation more engaging and more strategic than in the original MGS3
I think a decent alternative would be to play a short animation when changing camos, and doing so outside of a menu, that way you have to make a decision of WHEN to change camos
@@joseaca1010 that would be ideal. Think of Metro Exodus and it's system of changing gun accessories on the fly. You need to get your backpack out of your back, open it and then change, then put it back on your back.
@@CeceliPS3 the only issue is that there never is much of a reason to not wear the best camo, but its a minor problem
There is literally no way that a remake could even match half of the energy and quality of mgs3.
I know. It seems impossible.
Yeah, but Konami is not about quality, it will be a crap game and still people will buy.
The blueprint is there, and the One behind this marvelous creation did give a lot more to phantasies😍 They need to pay homage to the legends... Just the title itself has a lot of weight👀
@@vagabundorkchaosmagick-use2898 I don't think investors are thrilled to see something failed😅 They have our attention, but our money will talk at the end🤳
@@pandorasboxzone5462 but they know bad games sell. If they think a game will fail, they don't spend more time and money in making the game good,they spend money on advertising and reviews.
The Return to Shadow Moses chapter in MGS4 was a sneak preview of how a modern remake could feel with modern controls. I see the gameplay downgrade between 3 and 1 as a non-isssue, since the feel of each game is always different anyway.
On that note, ever since MGS5, which basically perfected Metal Gear's gameplay, I've been vocal about implementing those same mechanics in any past games. That means I can see a MGS1 remake functioning close to how Ground Zeroes did, with Shadow Moses being a larger, freely explorable base (at least for the above-ground parts). Spot lights, cameras, key cards, amazingly, every mechanic from the original MGS1 is represented in the GZ map. Now it just wouldn’t be linear. (Giving players the freedom to infiltrate they want)
Ridiculous idea, tell me how you re-arrange the linear storyline into this non-linear choose-and-select map then?
@@ayayyay Yes, that's exactly my main issue with a modern remake of MGS1. Maybe they could remodel the whole Shadow Moses Island but make it virtually impossible to do it any other way in order to funnel the player in the right direction
An MGS 1 remake should include a "tanker section" which is a remake of the OG Metal Gear games.
I'd be down for that.
No, if anything, those games need complete reimaginings or nothing at all.
it would be impossible to cram all of that stuff in the prologue of the game, doing 1 remake game with the first half that adapts MG1 and the second MG2 would be perfect
@@Spillow-C Yeah, its wishful thinking. maybe a condensed version or something could work, but waaay to ambitious to do that way
@@AshleyBlackwater its probably the only way, doing 2 remakes of that games would be too risky for them, a lot of people dont even know those games, and i dont blame them, they are like the precursors of the saga, MGS1 was like a soft reboot
The trailer that just dropped suggests to me that they will put a lot of focus on the survival and wilderness aspect - which sounds like more of a full remake instead of just a graphics update. The delta symbol instead of just 3 points in the same direction.
I think the direction Metal Gear has taken over the year corroborates this as well: Over the course of the series the game has favoured ever wider areas instead of small, angular rooms with lots of nooks and crannies. Probably mostly because the hardware allowed for more room to deal with. I would argue that Konami in a new game would want to experiment with that same feeling and make the Jungle feel bigger and more alive - because the older games do lose a lot of appeal once you know the best routes through them and new enemy placement can only do that much to alleviate that. This would probably be fine for MGS 3 since navigation, survival and weapons procurement were a big thing thematically and it's an appealing setting with lots of different landscapes. For MGS 1 that would be way harder to pull off: Arctic outdoors offers a pretty bland colour palette and you can make building complexes only that much bigger without losing focus or just having too many eyes that can detect you.
The gameplay may be different, but the story is confirmed to be the same, thankfully.
@@pkfiremain710voice acting is the same also. Literally a 1:1 copy. No recasts
@@wadewilson1312 I'm fine with that. Hell, they could change the gameplay in a way that doesn't need new lines, as simple as just... making the controls MGSV's. After all, MGSV used the same terminology in its loading screens, like the "Action Button" and the "Ready Button" for example.
Just the controls though. Please.
@@pkfiremain710 yeah obviously the controls will be like MGS3 for the 3DS(aim with Left Shoulder, Shoot with Right Shoulder) and I suspect the survival menu will be transparent like in MGSV and in real time as well. Same with the radio. Which will be interesting
I had this idea back in the days of mgsv that snake eater could get a mod that lets you change cammo with a set shortcut wheel and changing would take the same time it takes to reload a weapon, maybe the remake could get something similar.
Hmmm... that might be more immersive, instead of just having it happen instantaneously which might look weird. Maybe you're right.
@@maxderrat maybe the automatic cammo can be a bonus for finishing the game without killing anyone? Mgs3 had something like that
definitely within the realms of possibility. looking at V where you can get loadouts air dropped, there's not much reason it couldn't just be an equipable
there needs to be realism, not cheater's paradise with combat dogs, super gloves, airdropping supplies, fultoning somebody through the roof without anyone batting an eye. only thing missing is stealing outfits Hitman style to just casually stroll past everybody.
@@stuporman those things are optional on mgsV tho...not only that but you can break mgs3 and any other of the games just as easily.
I never used air drop supplies outside of boss battles, I always took the guards around to Fulton them etc etc, it's a mechanic you can choose whether or not to use just like how you can choose to use the invisible camo on the other games once you get it or abuse the enemy A.I.
And also on mgs3 it wasn't very "realistic" to pause the game and get a new set of clothes immediately
I think the best way to do a MGS1 remake would be do it like Capcom did RE4. Same game, same mission, and same feel, but the levels would be different. Different layouts and enemy placements. For Shadow Moses, I think you would have to add a little bit to each area, but I don't think that would take away from much.
Wouldn't it be funny if Konami hired Capcom to do the remake -.-
Out of all the MGS series, MGS3 is the LEAST one I want remake'd. That game still holds up beautifully gameplay wise, and graphically is still looks surprisingly good. I do believe MGS1 remake would be the most approachable? But I don't know. Also I think the reason Konami went with SIlent Hill first instead of MGS was not specifically because of Kojima, but because of Capcom, and their insanely successful Resident Evil remake run, like those games are making insane amounts of money, and that's all Konami cares about. So they say, "Oh we have this famous horror franchise who was popular around the same time! Let's take advantage of that and bring SIlent Hill back!"
Agreed. MGS3 live in a special place in my heart. And see any attempt to remake it (specialty without the creator of the series) just paint an incoming disaster and disappointment to me.
If you want starting anew do just that. Start from the scratch and do your best! 👍
The games that need remakes are Metal Gear 1 and 2 for the MSX, those are hard to get along nowadays.
@@guilhermecaiado5384 Yeah. MG1 and 2 remakes would be a blast!
@@igodreamer7096 the creator who sabotaged his own games because he is a failed regiseur and wanted more stars in his games?
Look at death stranding, a game where he had 100 control, now look at mgs, where he had 90% control, Kojima has great idea but like mozart, a piece(game) doesnt get better if you put EVRYTHING in it.
It is getting a remake MGS3 is like Silent Hill 2. It's the popular in the franchise and made the most money, a remake of 3 isn't too much work only the textures and graphics need to updated which is exactly what the remake is. For once use your brain
We saw Shadow Moses in MGS 4 and even though it isn't the entire map fleshed out, it gives a good indication of what might be if they do a full remake of MGS later.
My main problem with remakes is that they often get censored to comply with current standards. And who knows if they will alter or erase any original message rendering the game stale. Not even Japanese games are safe from censorship these days.
Like which remake was changed like that?
One I can think is Re 4 where they removed sexist stuff that were supposed to be jokes.
Are you talking about making it "politically neutral?" because that would straight up be a different game. Without the anti-war/anti-nukes message there's no story.
@@MemoriesLP if the jokes where there, they should had been there. This is pure revisionism at it's finest.
@@LordKaiser003 You'd have a point if it was the VR port. It was by the book definition of censorship. But for the RE4make it's a different story. And I mean that literally. It's a reimagining more then a remake, the characters behave very differently, and the way the story plays it is different. Sure they have traits of the original but they aren't the same person. Therefore there is no censorship when there was in fact nothing to be censored in the first place. Luis wasn't censored because this Luis would never have made that ballistics joke in the first place.
@@askiia8713 Re imagined remakes are often a mix bag as they often change things for the better and others for the worst. There's some cases where a remake is so good and superior to the original that it fully replaces it. (Ys Oath in Felghana for example.) But often times developers use re imagined remakes to do away with content that they find problematic for the "global audience" and no one can't call it censorship because it's a new game. The re-imagined game will often be compared to the source and we can see what was curated for us. The reply to any criticism often is, hey the original still exists, go play that. (Like what happened with FFVII Re) I can't talk much about RE4 Re as I haven't played it yet.
I think the remake that everyone keeps overlooking is to follow up MGS5 by remaking the original Metal Gear games. They follow up MGS5 chronologically, and they could be made to tell the story of the originals but in the Fox Engine from MGS5/MGS: Survive. Maybe give us control of Solid Snake as he learns the ropes through a bunch of missions, culminating with the fight against Big Boss from MGS5.
Mentioning playing as Gray Fox and Meryl got me thinking about the "Born from a Wish" part of SH2. Making it similar to that would make it unintrusive and increase the length of the title potentially making some interesting side campaigns. If they are smart they could make Gray Fox gameplay a test ground for a game with him or Raiden in it.
Also, they could make the cold environment more of a gameplay factor, adding additional stealth routes that make you choose between a heavily guarded area but warm, or an exposed area with fewer guards, changing enemy patrols and soldiers as you progress (the PAL key part could greatly benefit from this).
I think that a remake should be in a way to make it possible to experience the basic work elements of the original, adding elements that permit not only the knew ways to experience it but add more to what already exists.
What about adding the option of being captured as well as being killed in normal combat scenarios, then there could be added content/length for escaping. I think there could also be rooms added into the normal map where you could mess with electricity, cameras etc. Adding some areas to the very limited outdoor sections would be a idea as well considering those areas arent as important to the overall story but could be fleshed out a little more. Mgs1 remake is very doable in my opinion but absolutely has to be a full remake not a remaster... but if they cant get David Hayter for new dialog then forget the whole thing!
MGS3 is my favorite game of all time. I would be cautiously optimistic on a potential MGS3 Remake at best, because MGS3 is like RE4 or Silent Hill 2 where any potential remake would have to be nothing shy of perfection to compare.
The beef between konami and kojima is long gone and he follows konami's twitter account's since 2021 .
For me the voice acting might be the bigger issue here. I play the Japanese version, voice actors for Volgin and Granin , Utsumi Kenji-san and Aono Takeshi-san (the latter also voiced Roy Campbell) had unfortunately passed away since (RIP)... and audience for Japanese voice acting are generally very sensitive to changes... personally they are irreplaceable... How Utsumi san says 'Kuwabara Kuwabara' stuck in my head since MGS3... but using old sound files for remakes also doesn't make sense
i never liked remasters no matter what game is it , but audio can be remasterd too, i doesnt need to be re recorded .
In general even here people are sensitive to voice changes.
Regarding the audio, as long as they kept the masters it should be high quality anyway, it just got heavily compressed to fit on the PS2 dvd. They professionaly recorded everything after MGS1 anyway so i'd imagine the quality wouldn't be a problem
It's true. Part of the reason they re-recorded the Twin Snakes is because the old PS1 sound files were unusable. If I recall correctly, it's because they weren't recorded properly the first time and had to be heavily edited to usable on the PS1. Look how Twin Snakes turned out.
So they would need to do it a third time, AND try to keep it as close to the original delivery which was perfect.
@@maxderrat In Game Informers The Inside Story Of Recording Metal Gear Solid the voice director claims it was more so that they'd have to pay extra to reuse them.
Personally I think MGS1 should be made from the ground up like they did with FF7 still keeping everything but graphically better and with a few adjustments to a certain boss psychosis, definitely one of the most unique boss fights I ever had, would be nice to see if they do the save data reading bit.
FFVII Remake isnt a remake though
@@weshansen7892 I agree wholeheartedly on that statement, I was just using it as an example, probably not the best one but hopefully good enough to get the point across
@@JohnyBonesJones fair fair, I'd look to something more like Spyro or demon's souls as an example, though perhaps less major character redesigns. Like both of those had.
Honestly I just can't understand how the fuck the metal gear franchise didn't make into a media like a TV Show because there's absolutely huge potential for a lengthy and, of course in the right hands, great story
Actually I do: it'd be really fucking hard seeing from the IP standpoint bc it would never (or should never happen) without Kojima's envolvement. Well, shit
I think Kojima has teased a Death Stranding movie so I don't think that's the problem. The story is so convoluted and hard to follow that it would translate terribly. It isn't a relatively simple but strong story heavy game like TLOU where gameplay is meh.
@@jplb96 I think it's hard to follow mostly because of the way it was told going back and forth in time but if approached from a linear standpoint from the beginning it would be fine. I was actually referring to the impossible way of Kojima being involved in a MGS movie because the IP still belongs to Konami and we know they aren't working together and there's even DS happening rn (which I think it's genius also so I wouldn't mind a DS movie to lol)
I don't think a movie would be good cause the games have a lot of cheesy lines that if a movie did the same thing people would cringe and not watch
The problem with twin snakes is because of the updated gameplay(mgs2 mechanics) it got piss easy because the game was specifically made for ps1 in mind. im concerned with whatever team does the mgs3 remake, if it is shot for shot remake it won't translate properly.
Solution would be to for them to completely remake the level designs but always look at the blueprint of the original:
- Remove the loading screens(outdated)
- Open linear format for the diverse maps would be favourable (similarly to ground zeroes that is more refined and detailed)
- Use vehicles (limited to the open linear maps)
- If there has to be Day & Night cycle, they could introduce "the Sorrow nightmares(for night/mist/fog)" that compliment the SKULLS from MGSV include possessed soldiers & Ghosts.
- The same humour moments, with call backs of old games
- Include side missions with Signit, Paramedic, Sorrow, EVA, Sokolov, Granin, Johnny, Ocelot(intelligently)
- Include there own VR mission (with THE BOSS)
- Creative gameplay - example: transition cutscene into gameplay example: introduction of the ocelots,
every 'THE BOSS' interaction include gameplay CQC.
- Add a different "CAUTION" function that includes the OCELOT group at some point of the game.
- Somehow include mini games like: MG1,MG2 solid snake, Nightmare mission
- Take the mgsv (gameplay) approach with items, weaponry & camouflage, the helicopter for weaponry(limited)
- Actual ingame animation of snake eating animals,(if its processed foods or small creatures keep it like mgs1)
- Return of MGO1
- Theatre mode
MGS3 doesn't really have that difficulty problem because they already solved it with MGS3: Subsistence. MGS1 and 2 were specifically designed for the fixed isometric camera angle, not necessarily the PS1. MGS3 on the other hand was designed to allow for a 360 camera.
@@neofromthewarnerbrothersic145 your missing the point, and the issue wasn't with the camera, they had maps to balance it out in both 1 and 2. this isn't an issue about the 360 camera either. the main gripe is since the developers are going to use gameplay of there latest instalment to date, they need to change the level design (open linear format like (uncharted 4,TLOU2, the latest GOW games) my suggestion) enough to complement it, since mgsvs mechanics were made for open world experience. in short they should expand on the jungle maps & caves. to conclude the game should have things that are similar in the original but attempt to do things differently. if the remake is just a polish of a game made 3 generations ago it is a major disappointment.
I think their best shot is just using the same engine from mgsV and make one and three on it, the stealth and gun system in that game is near perfect. So maybe seeing the classic games in that style would work best?
This is exactly what I was thinking. I think that enemy placement would have to be a bit more dense and ammo be way less common for it to work though. That's the main problem with The Twin Snakes, you could always just pop some quick headshots to completely negate danger. Boss fights would also have to be modified to fit this. If Konami actually learned from their mistakes with The Twin Snakes in updating such an old game to a modern engine, I think it could actually make the game a fun type of challenging.
I used to think the same until I realized that if they simply do that then the whole game turns into a walk in the park and It´d be too damn short and boring. The whole areas would have to be remade into way larger more complex semi open world areas to make it fun (similar to the base camp you rescue Huey Emmerich from in MGSV) and I´m not sure if they´re willing to make that much effort and let´s not talk about the bosses fights. The Wolf fight would have to be similar to Quiet´s fight and they would need to create a new massive area for it and let´s not talk about all the others now for MGS3 it´s the same. The MGSV engine is made to shine and to exploit larger areas have to be reimagined. I´d love that but I highly doubt they do it and if they do it Kojima isn´t there so it might not be as fun either way. It´s a really though challenge for the development team.
@@patrick22014 some areas would work perfectly tho, like the fight against The end on mgs3 or kinda of anything in that game in particular, it's a jungle area and it's huge
For mgs1 it's a lot more complicated and I agree with you on most of it, but they have to evolve the gameplay somehow, I'm unsure if it would work that well for 1 in particular, but it definitely works for 3.
As for difficulty and all, they can make ammo more scarce or silencers too, have the alert node last a lot longer if you're spotted and the A.I in mgsV is already pretty good and competent
@@guyWSonicpicture For MGS3 I think it works in certain areas like the ones you mention but most areas of MGS3 are still pretty limited for today standars. For The End´s area works pretty well but from the very beginning all the way to the End´s arena the areas are small to take advantage of MGSV engine. Maybe the cave would work and also the laboratory before the Fear´s fight but I don´t see the game working fine unless they remake the whole areas into a much larger scale (I hope they do something like that because that would be dope). The mountains although they seem like a massive area it´s actually not, so they would need to be remade larger too, I imagine Groznyd Grad having to be remade as massive and complex as Ground Zeroes base at least, the waterfall could be the same and the rest of the game too. I don´t disagree with you I´m just poiniting out that they might have to do a lot of work and I don´t think they are willing to do all of that.
@@patrick22014 yeah I get you dude, I am a little skeptical because they keep mentioning how they're trying to stay "faithful" and I wonder how much of that is actually trying to keep the sense of the old game but with modernized gameplay for the new standard or if it's just a way for them to essentially do the same game with better graphics.
Don't get me wrong I'd love to simply have the game I played countless times already but looking better, but I'm assuming this game will be 70 dollars and if it's a shot for shot remake only then I'll stick with the HD collection version.
The dream is real! Remake of snake eater boys!
One suggestion would be to take MG 1 and 2 and MGS and 'craft' the story beats in such a way that they give a trilogy vibe.....Or maybe try and put them into a singke game or 2 games...thats yhe only way they can bring back the og players because everyone wants something other than the Nes games....or atleast thats my opinion
The NES games aren't even canon. Metal Gear for the NES was a bastardization of the MSX original & Snake's Revenge was a unauthorized sequel made without Kojima (kind of like Dragon Ball GT was for Akira Toriyama).
I had the same thought. It would also compensate for the shorter length of all 3 games. Allowing the developers not to stretch or fiddle with the pacing of the stories to make them a longer $60-70 legenth. 3 shorter stories in one. Metal Gear Solid Delta: The Rise of Solid Snake.
That being said, there would need to be a lot of effort to accommodate for the changes in controls and mechanics. The problem with Twin Snakes was that it was a slapped together remake that used MGS2's mechanics, but didn't change level design. Leading to the mechanics running circles around the design.
So, for this theoretical remake trilogy, how enemies behave, how the levels are built, how they use the mechanics, all need to be fine tuned to work together. It would be gutsy to fiddle with the original games this much because YOU KNOW mega fans are NOT going to like it. But if the designers are competent, and Konami doesn't screw them over like they did with Kojima Pro, I think they might pull it off.
@@weirdotzero7065 It all comes Down to how brave they can be...Konami doesn't have that much of a reputation to svae amongst its old fans...they are already at the bottom and the only place to go is up....
I am a die hard Kojima fan but if they keep shying away from adapting it for next gen consoles then it will be a missed opportunity...even if they fail I dont think they can repeat a survivor mistake again..
The timing of this video is either wonderful or horrible
I think that MGSV combat/stealth mechanics should be used as a based mechanic for any MGS remakes for the following reasons:
- It's easier for modern audience to get into
- The old MGS control/combat/camera are clunky as hell compared to the modern ones (you have to press like 3-4 buttons at the same time to ADS while in cover in MGS3).
- Konami owns FOX engine and source code of MGSV, which can be modified to be used in the upcoming remake.
But the big problem is that the dev have to redesign almost every levels and boss encounters to fit the MGSV mechanics, which will take huge effort (more effort = more time = more budget) and it might have to get rid of the iconic moments in the old MGS games.
Not to mention the enemy AI, this is one of the things developers nowadays tend to make the most basic but is crucial for the gameplay of MGS. I can't imagine they would actually go through the effort to make the AI better than the original, or even on par. But that is necessary if they expand the gameplay.
The Fox Engine is retired. The remake will probably use Unreal Engine 5 it's a well known engine and everyone knows how to use it
5:58 Aww thats cute, you think you're on George Salonikh's level of MG fan
Much love to George! Love watching his streams!
At this point, if it really happens (because it's been years of every month a new article by now), I'd be happy! But color me skeptical. I absolutely love Metal Gear Solid, and I'm hopeful for remakes!
Regarding the PAL key - regardless of my personal feelings I can see how new players would absolutely hate arbitrary backtracking. One way they could - COULD - do it would be fully integrating the VR missions somehow. Once you got past the initial missions there were some really fun and unique concepts going on, maybe you would have to find parts of a code scattered throughout the levels to transform the key with additional lore in the form of AI constructs based on the individual Patriots to entice old players.
Or - and this is a REALLY long stretch - each time you need to transform it you could choose the option to instead do a small segment from Zone of the Enders, with the excuse being that Otacon loves his "Japanese Animes" so much that he hid a backdoor system in the game. This could also hint at ZOE being a testing ground for the software that would become the basis for Arsenal Gear - which is just my silly headcanon but hey, as the world's only ZOE fan I have to try.
Love the video, I’m surprised you don’t mention remakes like RE4, Dead Space where they do kinda what you talked about with the MGS1 potential remake. As in removing garbage sections from the original games that hasn’t aged well and adding other content instead that makes the games flow better. And both DS1 and RE4 og where my favorites of the respective franchises.
wtf you saying you such normie , re 4 is trash its a Demake.
You know what the best part about a remake like this is. It is nearly imposable to mess it up. Unlike the resident evil remakes it would be beyond stupid to cut or change too much because all of Kojima's ideas are genius and the original game is a masterpiece. They are also making it clear that it isn't replacing the original by replacing the three wiith a delta sign.
Dropping the 3 and adopting the Delta thing is most likely just a marketing decision. They're not just trying to appeal to people who played MGS3 almost 20 years ago (I can't believe it's that old), but younger/newer gamers. It also can't be confused with being a simple remaster/re-release either.
Snake Eater is chronologically the first game in the series, so no prior knowledge of the story is necessary.
what is the game around 00:45 with the roller skates?
i think it's DokeV, hasn't come out yet though
@@Neurozone thank you!
No joke that berserk eclipse metaphor for metal gear solid was dark 🤣🤣🤣🤣.
You should break it down real quick. I've never watched anime lol
@@collinstiernagle3553 I rather not. All I say is to read the manga as it is one of the best manga's ever.
@@theskittlesmanreloaded why would you recommend something that will never be completed?
@@mateusgreenwood1096 because it's that damned good
And it's being completed
@@SchwaWasHere i wouldn't call the assisstants' ideas a proper end, the boat "saga" just killed the tone, Miura clearly didn't care anymore.
MGS1 remake needs to have Vulcan Raven actually challenge Snake to an ear pull and we need the whole event in gameplay.
It needs to be a senator vs raiden quick time Event (or Like the torture room)
My biggest concerns are; yes they will most likely recreate the game 1:1, but will they also include the very subtle interactions that took ages for people to even discover? Also, what new little details/interactions/scenes or whatever would be added from the brain of Kojima. I seriously doubt they would take the time to add those details, and again would they even realize they forgot interactions from the OG? I don't trust it and definitely won't buy this game until well after it comes out.
THIS.
I remember rumors at one point about a (complete rebuild style) remake of the original Metal Gear, but that was shortly after Phantom Pain came out and it never materialized. Which is unfortunate, because MG1 and especially MG2:SS contain important story elements for the series, and I would really like to see them brought to life for a new generation.
My proposal for a New MGS remake would start off with a New prequel area, Snake’s cabin in the woods. If you played all the debriefing tapes in the Original MGS or MGS Twin Snakes, you will find out that Snake was brought in by a Special Forces team, but not before Snake putting up a fight first. This can serve as a tutorial opening area, getting you used to the New Upgraded controls, along with a New stage with New Deep Snow mechanic and maybe adding a tempature gage to add a risk of freezing. Guards would have to be taken out stealth like, but non lethal. Weapons and items can now be taken off of enemy soldiers, but you’re limited to carrying only three at once, like MGSV. A side arm, a hip weapon and a Long range weapon of heavy weapon on your back. I would also add some playable missions with key characters like Meryl, in disguise, Otocon in some puzzle solving missions, and of course, play as Gray Fox with Katana kills. I would also throw in the option to switch from 3rd Person MGSV camera control, to the original fixed camera angles for nostalgia purposes.
One good thing twin snakes did was add steam and liquid nitrogen pipes in the metal gear rex hanger so only had to run back and forth across the hanger not back to the blast furnace and freezer.
Full remake of MGS1 is the only sensible option in my opinion. If they just add a cosmetic upgrade then that would only highlight the barebones gameplay. It worked perfectly in 1998, but not in 2023.
I seriously think that even MGS3 should get a full remake, despite the fact that the gameplay has aged much better on that title. I just think that it would be much more fun to play a completely new versions of the games we love so much. If I want to play MGS3 like I remember it, I'll just play the original.
Nope
No
Screw bluepoint, never ever letting them do a damn remake
I wonder why they named the 3 remake Delta given how it's the FOURTH letter
My guess is the whole series early games will get remakes:
MG 1&2 - Metal Gear Alpha
MGS1 - Metal Gear Beta
MGS2 - Metal Gear Gamma: Sons of Liberty
MGS3 - Metal Gear Delta: Snake Eater
I believe it’s because it’s PS5 only… for a bit.
@@itscomplicatedwatches no it'll be multiplatform, they've said so on the official website
A remake of the original MSX titles and the GBC port, which had its own story would be great.
And an mgr spinoff but it's about gray fox who survived the events of mgs1.
9:47 While i admit the 'snake is neo' thing is a little bothersome, I did like that it showed snake as being a 'super soldier' we all imagined him to be. You don't get that with at least the gameplay in MGS 1 and even Twin Snakes so they had to put it in the cutscenes to show WHY this was the guy you sent alone into Outer Heaven or to Shadow Moses...........Though the jumping off a missle to shoot another missle at the Hind was a LITTLE excessive.
whose here after mgs3 remake was shown
Lol let's hope Konami won't screw it (again).
How the hell are you suggesting Octocamo in MGS3….. the technology literally wouldn’t be invented for another 50 years….
I don't know what it is about japanese developers but they tend to make "safe" decisions from an outward perspective that are actually quite risky when you dive into the idea in more detail as opposed to western studios that tend to recycle the same ideas. Specifically, japanese studios have a habit of recycling antiquated code which makes their games look and sound outdated even if they're anything but.
That's very well said, I have never thought about it that way... Japanese game studios are very interesting. It's like they've been living between the West (USA & UK) and East (Russia, China) and that's the reason why they've such a fresh perspective on story elements.
I don't think konami has the ability to ruin the games because they are so good. They can only ruin the experience.
As long as ALL of the camo isn't payed DLC and they don't cut things for no reason, i'll "survive".
Funny how well timed this was
The biggest problem is, well, show of hands:
Who here trusts current-year Konami to NOT fuck this up?
Raise your hands up nice and high now so we can count.
I'm new to the metal gear series, i played the HD collection last year apart from peacewalker, and I've recently beaten MGS4. And i must say that i absolutely love these games, they made me feel so many emotions, all of them masterful in their own right.
No offence, but I feel sorry for you. The HD collection is NOTHING compared to the originals on the original consoles. Sometimes making something look “nicer” doesn’t always mean BETTER. You can paint sh!t pretty pink… but it’s still sh!t.
@jayboy2kay7 What are you on about? the original mgs3 runs at 30fps on ps2, and well MGS2 is fine I guess. But the HD collection bluepoint made is the definitive way to play those games, it looks great on ps3 and 360. I have the legacy collection on my ps3, and I'm sticking to it, I do own a ps2, and could have brought the originals, but seeing as the HD collection from 2012 just looks alot nicer, I've stuck by that. Blueprint did a great job porting those original games, and they look great. However the current Master collection versions of those game's look horrible, not to mention Konami especially stole Bluepoints work. You can have your opinion of course, but most mgs fans stick by the HD collection, and see it as definitive. Funnily I do prefer to play games on their original hardware, I'm a console collector, but if a modern port does a better job than the original, than I'd rarther get the HD port.
MGS1 or MGS2 will never be remade with the same combat limitations you're worried about. It will be a RE4 style remake versus the MGS3 style we're getting. It needs to. MGS1 is nearly Ground Zeroes in size.
A Metal Gear Solid 3 Remake without Hideo Kojima's involvment in any capacity will set a new world record on metacritic for the lowest user rated score that any other game in the future will never been able to beat.
Oh god, you're right. :/ Unless it's the greatest remake of all time, but good luck getting that to happen.
That'd be extremely sad, the fans would be shooting themselves in the foot. Sure it's shitty how Konami dealt with Kojima leaving, but if the remake is solid without his involvement it doesn't deserve review bombing.
lol depends on what kind of bs Konami ends pulling or if there are story changes and, obviously, if the remake is any good to begin with.
Honestly, i think a 'safe'/inoffensive remake will be fine. I don't see the same level of hate towards Konami nowadays, specially since the whole fiasco was almost 8 years ago.
Personally, other than PC ports for every game, i don't care about remakes or MGS6, even if they are good or bad i'm just kinda of apathetic to the idea. To me this franchise ended on a high note with MGSV. The story is over and there is nothing left to say, if it were up to me that money should go to new IP
do you realize that remakes dont need the og creator? the game is already done, its all there, and konami probalby have more content that we dont even know, in their archives, that was cut from the game, so even more material as a base to make a remake.
You're hilariously dumb
Where is it said that Twin Snakes is the canonical version? It was developed by Silicon Knights and the cutscenes were directed by Ryuhei Kitamura. When it came to the HD versions, the total collection has Playstation MGS1. It has more Kojima in it than Twin Snakes did.
Metal gear is back again.. anybody watch?
I think the best middle ground for the series would be re-releasing the HD collection upscaled to a higher resolution and putting MGS1 on the PS Store for PS4/5
As long as I get my royalties, I see no issue
With us getting the master collection, I hope that MGS Delta is a remake similar to how Capcom did the Resident Evil remakes. Even if they mess up the remakes or change a huge amount of things, we at least get the Master Collection.
One thing that could be done with other playable characters such as Meryl and Gray Fox would be to split them off from the main story. Social stealth and high speed ninja action could both be interesting, but would be disruptive for a lot of players. Sectioning these off into stories sectioned off in the menu could be a cleaner solution to that.
MGS1 needs a full FF7R style remake. The Twin Snakes shows us what happens if you just add modern gameplay without updating the level design. It breaks the game.
You gave Death Stranding a 7/10.
And?
It was a 7/10. At most.
too generous tho...
As a massive Demon's Souls and MGS fan, I PRAY to every god imaginable that Bluepoint do not get within 20 miles of MGS1 as a remake. They have a knack of completely misunderstanding or deliberately altering the meaning/tone of the given source material into something it's not, and usually way more generic and less unique, like the source material.
All of their projects feel like theyre purely for vanity, honestly. Just so they can have their 30 minute interviews where they jerk themselves off on how good of a job they did, without ever addressing the fact that they completely bastardized the source material.
If a remake is completely different on purpose, as intention? That's fine. But to say you're giving "new players the same game on modern hardware" with their remakes is a straight up lie imo
I just want more Castlevania 😭
try a new dead cells dlc
@@atrixus I have, many times. It's fantastic as is Bloodstained but a new Castlevania would be even better if only Konami would give it to a studio who actually wants to make one.
I don’t care about the remakes. These games don’t need it, and my I haven’t been interested in new MGS games since 2008.
8:10 gets to the point of the video
Thank you
Hot take: Twin Snakes is superior to the original in every way
Metal Gear Delta is the chronological start of the whole saga and arguably best-in-series. If it launches on Steam with acceptable gamepad optimization it WILL sell.
After that, the PSP titles are largely untapped. I would assume they have already been planning this for quite some time. There is no need to worry about Metal Gear Solid 1 anytime soon and that will leave time for a full remake.
Mgs3 remake is reeeeeeal
It should be a full remake in the style of MGS V make the facility bigger. Make the snowy tundra between buildings vaster. They've got trucks and snow mobiles for a reason. Give optional side quests like destroying communication towers so that reinforcements aren't as strong during alert phase. Give us different ways to each objective. A short, more heavily patrolled area or longer route with more traps less guards. Give us the ability to use some lateral thinking like disguises or using clever traps and lures. Maybe make it so you can trigger boss fights early to make them harder as you're not prepared. Make weapons completely optional out side the metal gear fight. It can be done.
That's the right way
Honesty, Konami is making a MASSIVE miss by sleeping on Sons of Liberty. I mean, look at the world today - it would be the perfect time to renew the most relevant postmodern espionage story about manipulating US events with memes.
Huh? I mean the
Wait, what...?
This is bad!
Griffith= Konami/Kojima
Casca= Metal Gear
Guts= Fans
2:38 It's the other way around, with how the drama unfolded for MGS V. Griffith is kojima, the one who "made" Casca (Metal Gear) and raised her then raped her, and Guts is Konami, ended up betrayed by kojima who wasted millions on pointless "marketing" stunts and countless hours not put into the game.
Left Guts in the GUTter with a massive loss of money and Konami had to make due with what they had to try and keep afloat.
ridiculous how people are already willing to dismiss the remake before ANY gameplay is shown. I understand some remakes haven't been the best (tbh the only one i think of being bad was the gta trilogy, cant remember any others that were bad) but its unreasonable to already dismiss it. anyways i hope mgs4 gets ported off the ps3 soon, the octocamo was and still is such a unique concept.
Well, now that they announced metal gear solid triangle (I know it's delta but triangle is funny), and SO MUCH of the focus is on it being 100% faithful to the original, I think that the eventual mgs1 remake is going to go down the same path. They seem to be terrified of angering the kojima supporters by changing anything in his games
Honestly, one thing I want to say is, I don't think they should add auto camo per se. But I think they should make a shortcut button so you can wear certain camos that you can set up in a quick menu. That way you can hold down a button and then choose which costume you can switch to on the fly. Cause I do agree, the whole going to a menu and switching costume things was a bit stupid, it wouldn't be bad if you could just switch in a menu where you set up your costumes and just choose them. Some of the costumes were pretty fun and had value outside of just being stealth.
I would like to see the content that was cut due to the PS1s limitations properly integrated into the new remake. Remember that Kojima was more ambitious with all those games and segments, features, ect were cut out. To prospect of playing Metal Gear Solid the way it was envisioned without the technology restraint of the time is very promising. The RE2 remake did this with some success, but it was held back because some original game content was removed. I would like to see all of metal gear with only more, not less. So include the PAL card system but add new ways to change the temp. Like a microwave or going to a water heater. That would add value and creativity on the players end while keeping true to the original.
There are reports that Kojima and Konami are actually on speaking terms. This happened as of 2021. Kojima and Konami actually are following each other on Twitter as well. 😊
No. No. No. Hell no. If they put auto camouflage in MGS3, it would be an automatic will not buy from me. Just like the changes made to REmakes that make them a no go for me.
Even if it's just the option? Like... you can do it the original way and in an updated fashion?
@@maxderrat I found figuring out the best camouflage immersive. Having active camouflage in the 60s is the same kind of nonsense that Major Zero comments on being in James Bond.
@@maxderrat But also, there was an optional active camouflage in the original game. You just had to unlock it by playing the game the way it was meant to be, so you could have a different playthrough style that was more lackadaisical
Gimme a MGS1 Full Remake with the Original Story as Campaign A (Solid Snake) and a second all new Campaign B with Meryl.
A Metal Gear Solid 1 remake, TOTALLY REMAKE, can only fail without Kojima.
It would be missing that certain something! What Kojima has always done. A surprise despite the remake... something unexpected... old school but also new!
Kojima could then not only break through the 3rd wall but could also play with the 4th dimension. The time... and my god... what creative possibilities could THEN come!
He could... and set new standards again.
Taking remakes to the next level!
But that probably won't happen for now. Never say never... maybe THE BIG BANG will come at some point!! And Kojima and Konami are working together again.
This would be the perfect time to remake Metal Gear Solid 1, throw in a twist and throw in an ALL NEW part right after it!
Heralding a new era for Metal Gear
OMG... I would be so happy!
I think switching camo via menuscreen is op. When you switch camo snake should perform an animation which if done in plain view of the enemy could actually hinder your stealth and get you caught. I wish Kojima could work on this game directly, this is a moneygrab and I hope people wait for reviews before buying.
In the video he says Snake Eater was the most popular but that is false. It was the lowest selling of all the numbered games actually only selling 4 million. MGS 1 sold 6 million, 2 sold 7 million, 4 sold 6 million, and V Phantom Pain was the highest selling at nearly 10 million worldwide.
The most popular in terms of sentiment regarding which one is the best. That's what I meant. Look on any list ranking the greatest of the MGS games and you will see that on average, MGS3 is the highest.
This is a "Ship of Theseus" situation - How much Kojima can you pull out the series, before it becomes something else entirely?
I would be willing to pay my hard earned dollars if they came up with a way to put the first 3 games into a single "game" (as if using an emulator) and made a remake of 4, for PS4.
I think even if another MGS1 remake were to come it would have to be after a Peace Walker Remake if Konami is planning to do this chronological order. The question then is do they even bother with something like Portable Ops which is considered partial canon or just ignore it? As far we know Metal Gear Solid Delta: Snake Eater is doing the gameplay from the ground up so there's no reason to assume this wouldn't be the case with an MGS1 remake. There's also the possibility that they'd take the best aspects of both the original and Twin Snakes although as far as I'm aware Twin Snakes isn't canon and that's kinda indicated by the memory pulses in MGS4. And while totally unnecessary I actually wonder if they plan on Remaking V for current gen since it's not unheard of for companies to do and V did not have some of the visual tech that we have now.
I remember playing mgs3 in my vita back in 2015. Thought it was boring and I'm basically a spy. Then as I progress turns out im actually a normal guy who defeated multiple supernatural soldiers and the greatest soldier in the mgs universe. Then later realized that there was so much more to the story and big boss was actually stronger than I think..
8:37 actually peace walker was released in 2010
And then today we had the announcement of MGS Delta: Snake Eater
the remake