Did you learn something new? What is a lesser known tip or trick you know that I didn't include?? Be sure to check out 13 MORE tips and tricks here: th-cam.com/video/YYNDljZ15yE/w-d-xo.html
What new people and some people who do not know, probably need is a refresher on what ever slinger pod does and how it can be used. Like using the puddle pod to remove barroth mud or the torch pod to soften a hardened part of lavasioth
Crystalburst, Scatternut, and most Slinger Pods dropped by monsters will Flinch the monster with one shot. With most monsters, this will give you just enough of an opening to clutch, turn the monster, and flinch shot it. Great engage setup. Elder's Recess, from the starting camp go down the hill to the left, some will know it as a Behemoth room. There are some cracked looking crystals in the ceiling. Hit with any kind of ranged attack, including slinger, to knock them down and deal massive damage to enemies. There are also two stalactites in the Rotten Vale, just outside of Vaal Hazak's room that you can do this with as well. Hunting Horn melody negates environmental damage. This applies to everything from effluvia, to heat, and even negates Iceborne's cold, despite the fact it doesn't do actual damage. If you flinch shot a flying monster, that is not enraged, there is a high chance it will fly forward and crash into the ground. However there is a small chance it will recover just before crashing, do a 180 in the air, and continue fighting. Since you mention crouch to recover bleeding, torch pods also create safe spots in effluvia/rotten vale. This does not work on the thicker dust left behind by Vaal Hazak. The torch pod will just extinguish if you hit a monster instead of the floor. Max level Stun Resist will completely negate Tzitzi Ya Ku's Flash. Poison Bombs that you craft, will safely kill small Insects without breaking the body. Several Elder Dragons reward you for saving Flash Pods to use at key moments. Teostra can be flashed just before the exploding, to stun him. Hint, he will always end an enrage with an explosion, but can almost immediately enrage again right after. Kushala Daora builds up Wind Armor over the fight, flashing counts as a flinch and removes the armor but he will usually immediately do the lowest level wind again right after. Scatter Nuts will grow on vines, hanging above the stage, in different locations. You can hit these with anything, including other slinger ammo or clutch claws, to drop a few to the ground and disable the initial scatter nut point. This has a few uses. Puukei Puukei can fly in the air to eat the nuts off the vine, and power up; shooting them down means Puukei will instead eat them off the ground leaving him more vulnerable. Another use, the initial drop on the nuts makes a sound, which can attract a nearby monster. Final use, if a monster is below the nuts, you can drop them on the monster to flinch him. The last one not being terribly useful to do, but is satisfying if done intentionally.
Bit more. Monsters have knockdowns, grabs, etc or even just when you are stunned. You're prompted to actually move to shorten the timer. I've heard people say they don't think it makes a difference, but sometimes doing this is the difference in you recovering just in time to dodge, as opposed to taking an extra hit. Conversely, this isn't as useful due to duration, if afflicted with sleep your character will first go into a drowsy state in which you can stumble around before sleeping. Minimize your time moving, to enter sleeping state faster, allowing a faster wakeup. When you are hit by specific ailments; stun, paralyze, and I think sleep then you can use the Signal to call your Palico to you. Not guaranteed, but he/she can smack you out of the status and save you from an extra hit. You can assign Signal to your radial menu for faster activation. An afflicted Palico can not rescue you. A healthy Palico may actually draw the monster with it and not actually save you, guaranteeing you take another hit, and of course if you have more than two players you have no Palico. Guiding Lands only, when a monster drops a shiny on the ground, a max level Geologist will allow you to get two pickups off of it.
Since you mentioned pukei-- if you see him eating scatternuts, it's best to stop him from doing so. If he succeeds, his tongue and spit attacks will cause stun. Honestly, I really appreciate the level of interaction with the environment that world has for both the hunter and monsters.
Some really key tips as someone with 3k hrs 1) just drop off the monster if you think you don't have time to launch them into a wall 2) Claggers are important and should be taken advantage of 3) don't fight kushala lol
if you wanted to slam the monster to a wall and you failed because he is going to be enraged, dont drop but instead stay on its head. Since you are in the air, his roar will stun you during less time
if you play insect glaive and you are on top of the monster, dont stay in place and spam the 1 damages knife attack, instead just keep moving, it will do a lot of damages. It might work with DB too but I'm not sure
They do more damage, but they also use more stamina to move from parts than other weapons, and they can stagger a monster out of a mount finisher if you use them too much. It's best to use them in combination with the stabs, as I'm pretty sure the mount finisher does more damage and will eat less sharpness, and especially in multiplayer, the windup of the finisher lets teammates prep for their damage combo better than a sudden down. Dual blades to my knowledge doesn't have a special mount movement, what they have is heavenly blade dance off of air or slopes, which actually doesn't do mounting damage and is not boosted by airborne, where they slide down the monster's back.
Also if you move around the monster as he’s about to begin shaking you off you don’t need to brace it on R2,RT holding on is if the part is tenderized so you can do extra damage.
In line with disabling BBQ, Fishnet, and Fishing Rod you can sort the item to you liking. Say you want a tranq bomb near the traps you have instead of scrolling the entire page and missing the capture. Press the button that says "Item Bar" and re-organize your item layout.
The glider mantle can be used to mount monsters by clutching & releasing, that triggers a glide that can be used as an Arial attack for a mount chance.
I already know everything in this list (2k hrs playtime) but new players (and some old players) should really look at this video. I have tips of my own: 1. As a insect glaive user and while vaulting/airborne , it can stick on vines and jagged walls without unsheathing. It adds some unique mobility, climbing walls without sheathing or for ambush. It looks cool because you look like Spider-man. 2. By equipping 3 levels of Flinch Free, you can gain 3 levels of Earplug, and Tremor Resistance when you maxed out the kinsect upgrade (1-2-3) 3. When is in stagger animation (looks tired, aka clagger), you must used the clutch claw. Using the clutch claw extends the duration of that animation, giving you more time to do a flinch shot, or tenderize the part. Or you can simply get down from the monster so that you can deal more damage while its in clagger state 4. You can skip the animation when you mine or gather bones while on a raider ride. Although you have to use the map to set the destination and press X or spacebar to make the ride stop 5. You can end a mount quicker if you shot slingers on the monster (slingers that can flinch or deal more damage are more effective) 6. When you end a mount, you can clutch grapple a monster while airborne. This is useful for Switch Axe ZSD. If you are wearing a Glider Mantle, you can drop off, which activates the glide effect, then immediately attack while at the start of the gliding animation, this registers as an aerial draw attack, which useful for GS (slinger burst > TCS), GL (jumping smash > Burst fire) 7. You can do a maximum of 2 flinch shots before the monster becomes enrage. To do this you should only 0-1 clutch attack before doing a flinch shot. Useful in farming items in Guiding lands because each flinch shot drops 1 material. 8. Some moves/attacks are more effective at breaking parts or cutting tails than others. GS's charged slashes and Tackle, LS spirit helm break, SnS last hit of Perfect Rush, GS charged Shelling
Found out a few days ago that you can safely kill small bug monsters (vespoids, hornetaurs, etc) with the capture net. My friend and I successfully killed a swarm of vespoids in the Ancient Forest with our nets and got every single carve.
If you use slinger torches, bugs will be drawn to and distracted by them like a moth to a flame. Small mobs like girros and jagras will be afraid of the fire, meanwhile. makes getting them with whatever method of pesticide you choose a little bit easier.
small charge blade tip. if you like temporal mantle and you’re in axe form. the temporal dodge counts as a normal roll so you can immediately skip into SAED after auto dodging with temporal. very useful if you’re almost at the end of an SAED and a monster forces you to auto dodge, you can just immediately skip into SAED again.
For egg quests, when you're on vines, you can alternate upleft and upright while sprinting to increase the distance you sprint while climbing and shorten the time to climb and the stamina consumption.
Here's something that I haven't found anyone knows is that when you are delivering eggs and climb up a wall hold sprint and move your stick diagonal right and left this make your character leap each climb while holding the egg. Makes it very fast if not faster than just climbing up without an egg lol
The roll one I thought was well known since it is how my friend abused Hammer on hunts. The thing I wasn't sure is the Brightmoss on the head over flyers, I thought throwing at them anything would help in the past but didn't seem to work, now I know why.
From my experience Paolumu and Nightshade are extra weak to brightmoss and initially only take one anywhere on the body to drop them to the ground, instead of two split between one anywhere and then one to the face, that most flying wyverns take. Some wyverns have stricter requirements than others. Silverlos and Goldian for example, mandatorily need two into the face specifically. This trick works on all flying wyverns as far as I can tell, but ones like Barioth and Diablos are much harder to do this with, as it's rare to have the reaction time and foresight to prep to shoot a second brightmoss to their faces in the few moments they tend to be in midair. You can get some pretty gnarlycuga combos if you dunk them with a slinger burst of brightmoss, though.
If someone doesn't know they can disable fishing rod and capture net from the bar, chances are they don't know they can rearrange stuff in it as well and this is a HUGE thing
@@LordViettner I just disable everything that can be disabled at the very start 😅 I just have all of them on a separate wheel menu (don't remember how it's called) It sucks that you can't disable the sharpening stone though 😕
Fun fact about tip #8! If you've broken a Diablos's horns, it will K.O. itself instead of getting stuck! (Disclaimer: this happened to me once recently, in not sure if it fully K.O.s or just deals itself damage TOWARDS a K.O.)
You can also abuse that monster investigation animation for wall bangs, since most of them will finish the animation and then start a slow roar animation (don't try on brutes though 😅)
Ive seen a lot of youtubers having the slinger ammo that is dropped to the ground being highlighted, is there an option for that? Cause it seems handy to have that.
@@LordViettner Oh thanks, but i found it already. I searched "How to highlight slinger ammo on the ground" and then, i found the mod. Thanks for the concern tho :D
if they pinned you to a wall you can jump of it and do a jump attack, a ratharos threw me once against a tree and the game let me jump from it and ride him
Excellent Guide, another tip:When a monster is drooling,clutch claw the monster,then let go.You get a like 10 or 15 seconds of free damage!!!!! The monster will just stand there for 10 or 15 seconds open to attack.I see a lot of new players not using this.
not quite that long, but yes, you can clutch claw a monster when they do the drooling stagger (aka clagger) and then hop off and it will prolong the clagger for a few seconds of free damage!
True, I may have over estimated the time a little bit,more like 7 or 8 seconds or even 6,but free damage is free damage,get it while the getting is good.
It's 2018 all over again XD. What a great time to be a MH player. Suddenly everyone is interested in it. Welcome everyone! I hope you guys have a really good time!
So wait the carving thing is kinda confusing. Could it be u mislabeled the images ? Theres 10 seconds left on the right after 5 carves. And 30 seconds left on the right witch makes it seem like spamming is faster 😵💫
you can press Triangle (top face button on controller) and select how many to craft, you can go up 10 at a time. you can also go into your options and choose crafting then set the check marks next to each item you want to autocraft
@LordViettner thanks man. Also is there a mod that give weapons actual unique looks? I heard there was hut no luck in finding it. Mhw weapons suck with varied looks
if you've bought the DLC, once you beat the Land of Convergence quest, you should be able to trigger the Iceborne DLC. Here's an article that might help: www.shacknews.com/article/115725/how-to-start-monster-hunter-world-iceborne-quests
I bought the game on its own for 10$ and missed the 20$ world+iceborne deal thinking “yeah I wouldn’t like it” long story short I’m 100h in already absolutely loving it and regretting my stupid decision lmao
Learning all of the weapon's moves is an amazing advice. I see some people use only normal combo and spirit combo on LS or GS main completely ignoring everything besides TCS and ways to get to it faster and tackle When I was starting out with MH I purposefully ignored some mechanics and good bit of my weapons abilities, to get less overwhelmed, but as a side effect I felt giant spikes of power and fun every time I dug deeper into them Also give all the moves a good thought. For some reason I completely dismissed slinger burst as useless on my first playthrough with Lance, but it's a great utility thing. You can stagger annoying monsters easily, break off dirt armor, soften hardened lava armor, make Kulu drop stuff and most importantly quickly blind flying monsters
Alright, I am man enough to admit when I am wrong, you got me with 2. I didn't know that sharpening can count towards bleed removal and bright moss to the face will knock them out of the air. 🙂 Also, you touched on it a bit, but when you sling ammo to the ground and they haven't seen you. You can also use that as a distraction to give you time to toss the monster into the wall before they roar if you don't have your rock steady ready to go (or ear plugs).
Did you learn something new? What is a lesser known tip or trick you know that I didn't include??
Be sure to check out 13 MORE tips and tricks here: th-cam.com/video/YYNDljZ15yE/w-d-xo.html
What new people and some people who do not know, probably need is a refresher on what ever slinger pod does and how it can be used.
Like using the puddle pod to remove barroth mud or the torch pod to soften a hardened part of lavasioth
Definitely did not know about torch pods and lavasioth, thank you
Torch pods clear effluvium
Crystalburst, Scatternut, and most Slinger Pods dropped by monsters will Flinch the monster with one shot. With most monsters, this will give you just enough of an opening to clutch, turn the monster, and flinch shot it. Great engage setup.
Elder's Recess, from the starting camp go down the hill to the left, some will know it as a Behemoth room. There are some cracked looking crystals in the ceiling. Hit with any kind of ranged attack, including slinger, to knock them down and deal massive damage to enemies. There are also two stalactites in the Rotten Vale, just outside of Vaal Hazak's room that you can do this with as well.
Hunting Horn melody negates environmental damage. This applies to everything from effluvia, to heat, and even negates Iceborne's cold, despite the fact it doesn't do actual damage.
If you flinch shot a flying monster, that is not enraged, there is a high chance it will fly forward and crash into the ground. However there is a small chance it will recover just before crashing, do a 180 in the air, and continue fighting.
Since you mention crouch to recover bleeding, torch pods also create safe spots in effluvia/rotten vale. This does not work on the thicker dust left behind by Vaal Hazak. The torch pod will just extinguish if you hit a monster instead of the floor.
Max level Stun Resist will completely negate Tzitzi Ya Ku's Flash.
Poison Bombs that you craft, will safely kill small Insects without breaking the body.
Several Elder Dragons reward you for saving Flash Pods to use at key moments. Teostra can be flashed just before the exploding, to stun him. Hint, he will always end an enrage with an explosion, but can almost immediately enrage again right after. Kushala Daora builds up Wind Armor over the fight, flashing counts as a flinch and removes the armor but he will usually immediately do the lowest level wind again right after.
Scatter Nuts will grow on vines, hanging above the stage, in different locations. You can hit these with anything, including other slinger ammo or clutch claws, to drop a few to the ground and disable the initial scatter nut point. This has a few uses. Puukei Puukei can fly in the air to eat the nuts off the vine, and power up; shooting them down means Puukei will instead eat them off the ground leaving him more vulnerable. Another use, the initial drop on the nuts makes a sound, which can attract a nearby monster. Final use, if a monster is below the nuts, you can drop them on the monster to flinch him. The last one not being terribly useful to do, but is satisfying if done intentionally.
Bit more. Monsters have knockdowns, grabs, etc or even just when you are stunned. You're prompted to actually move to shorten the timer. I've heard people say they don't think it makes a difference, but sometimes doing this is the difference in you recovering just in time to dodge, as opposed to taking an extra hit.
Conversely, this isn't as useful due to duration, if afflicted with sleep your character will first go into a drowsy state in which you can stumble around before sleeping. Minimize your time moving, to enter sleeping state faster, allowing a faster wakeup.
When you are hit by specific ailments; stun, paralyze, and I think sleep then you can use the Signal to call your Palico to you. Not guaranteed, but he/she can smack you out of the status and save you from an extra hit. You can assign Signal to your radial menu for faster activation. An afflicted Palico can not rescue you. A healthy Palico may actually draw the monster with it and not actually save you, guaranteeing you take another hit, and of course if you have more than two players you have no Palico.
Guiding Lands only, when a monster drops a shiny on the ground, a max level Geologist will allow you to get two pickups off of it.
thank you, these are helpful
Great tips! Thanks for sharing :D loving getting to read through all these
I use the clutch claw on the insects and some of them don't break so I can carve them
Since you mentioned pukei-- if you see him eating scatternuts, it's best to stop him from doing so. If he succeeds, his tongue and spit attacks will cause stun. Honestly, I really appreciate the level of interaction with the environment that world has for both the hunter and monsters.
Some really key tips as someone with 3k hrs
1) just drop off the monster if you think you don't have time to launch them into a wall
2) Claggers are important and should be taken advantage of
3) don't fight kushala lol
kushala is so easy. stunlock to death and ggs.
if you wanted to slam the monster to a wall and you failed because he is going to be enraged, dont drop but instead stay on its head. Since you are in the air, his roar will stun you during less time
whats a clagger?
@@ChronoAlex Basically Claw + Stagger
@@herusetiawan5399 lmao I didn't know we have a name for that
if you play insect glaive and you are on top of the monster, dont stay in place and spam the 1 damages knife attack, instead just keep moving, it will do a lot of damages. It might work with DB too but I'm not sure
good call! the flips with the weapon deal a lot more damage :D
They do more damage, but they also use more stamina to move from parts than other weapons, and they can stagger a monster out of a mount finisher if you use them too much. It's best to use them in combination with the stabs, as I'm pretty sure the mount finisher does more damage and will eat less sharpness, and especially in multiplayer, the windup of the finisher lets teammates prep for their damage combo better than a sudden down. Dual blades to my knowledge doesn't have a special mount movement, what they have is heavenly blade dance off of air or slopes, which actually doesn't do mounting damage and is not boosted by airborne, where they slide down the monster's back.
Also if you move around the monster as he’s about to begin shaking you off you don’t need to brace it on R2,RT holding on is if the part is tenderized so you can do extra damage.
In line with disabling BBQ, Fishnet, and Fishing Rod you can sort the item to you liking. Say you want a tranq bomb near the traps you have instead of scrolling the entire page and missing the capture. Press the button that says "Item Bar" and re-organize your item layout.
yes! this is super helpful for making sure items are where you want them :D saves a lot of pain for scrolling
The glider mantle can be used to mount monsters by clutching & releasing, that triggers a glide that can be used as an Arial attack for a mount chance.
I already know everything in this list (2k hrs playtime) but new players (and some old players) should really look at this video.
I have tips of my own:
1. As a insect glaive user and while vaulting/airborne , it can stick on vines and jagged walls without unsheathing. It adds some unique mobility, climbing walls without sheathing or for ambush. It looks cool because you look like Spider-man.
2. By equipping 3 levels of Flinch Free, you can gain 3 levels of Earplug, and Tremor Resistance when you maxed out the kinsect upgrade (1-2-3)
3. When is in stagger animation (looks tired, aka clagger), you must used the clutch claw. Using the clutch claw extends the duration of that animation, giving you more time to do a flinch shot, or tenderize the part. Or you can simply get down from the monster so that you can deal more damage while its in clagger state
4. You can skip the animation when you mine or gather bones while on a raider ride. Although you have to use the map to set the destination and press X or spacebar to make the ride stop
5. You can end a mount quicker if you shot slingers on the monster (slingers that can flinch or deal more damage are more effective)
6. When you end a mount, you can clutch grapple a monster while airborne. This is useful for Switch Axe ZSD. If you are wearing a Glider Mantle, you can drop off, which activates the glide effect, then immediately attack while at the start of the gliding animation, this registers as an aerial draw attack, which useful for GS (slinger burst > TCS), GL (jumping smash > Burst fire)
7. You can do a maximum of 2 flinch shots before the monster becomes enrage. To do this you should only 0-1 clutch attack before doing a flinch shot. Useful in farming items in Guiding lands because each flinch shot drops 1 material.
8. Some moves/attacks are more effective at breaking parts or cutting tails than others. GS's charged slashes and Tackle, LS spirit helm break, SnS last hit of Perfect Rush, GS charged Shelling
great tips, especially good call on each level of flinch free giving those boosts to IG! :D
Found out a few days ago that you can safely kill small bug monsters (vespoids, hornetaurs, etc) with the capture net. My friend and I successfully killed a swarm of vespoids in the Ancient Forest with our nets and got every single carve.
Is this better then throwing stones at them?
you can also use poison smoke bombs iirc
If you use slinger torches, bugs will be drawn to and distracted by them like a moth to a flame. Small mobs like girros and jagras will be afraid of the fire, meanwhile. makes getting them with whatever method of pesticide you choose a little bit easier.
small charge blade tip. if you like temporal mantle and you’re in axe form. the temporal dodge counts as a normal roll so you can immediately skip into SAED after auto dodging with temporal. very useful if you’re almost at the end of an SAED and a monster forces you to auto dodge, you can just immediately skip into SAED again.
For egg quests, when you're on vines, you can alternate upleft and upright while sprinting to increase the distance you sprint while climbing and shorten the time to climb and the stamina consumption.
Here's something that I haven't found anyone knows is that when you are delivering eggs and climb up a wall hold sprint and move your stick diagonal right and left this make your character leap each climb while holding the egg. Makes it very fast if not faster than just climbing up without an egg lol
That last tip was helpful. I'll try it next time. Thaaanks!
The roll one I thought was well known since it is how my friend abused Hammer on hunts. The thing I wasn't sure is the Brightmoss on the head over flyers, I thought throwing at them anything would help in the past but didn't seem to work, now I know why.
From my experience Paolumu and Nightshade are extra weak to brightmoss and initially only take one anywhere on the body to drop them to the ground, instead of two split between one anywhere and then one to the face, that most flying wyverns take. Some wyverns have stricter requirements than others. Silverlos and Goldian for example, mandatorily need two into the face specifically. This trick works on all flying wyverns as far as I can tell, but ones like Barioth and Diablos are much harder to do this with, as it's rare to have the reaction time and foresight to prep to shoot a second brightmoss to their faces in the few moments they tend to be in midair. You can get some pretty gnarlycuga combos if you dunk them with a slinger burst of brightmoss, though.
I've played the hell out of mhw, and I had no idea about that brightmoss trick! Nice find!
Appreciate it man ❤🙏🏾
This is the first 'tips' video Ive seen that actually had new tips. Cheers bud
If someone doesn't know they can disable fishing rod and capture net from the bar, chances are they don't know they can rearrange stuff in it as well and this is a HUGE thing
yep! super nice feature, also bbq spit and surveyor set can be disabled as well, I covered that in another tips and tricks vid :D
@@LordViettner I just disable everything that can be disabled at the very start 😅
I just have all of them on a separate wheel menu (don't remember how it's called)
It sucks that you can't disable the sharpening stone though 😕
Surprisingly good list, thanks for the info!
Fun fact about tip #8!
If you've broken a Diablos's horns, it will K.O. itself instead of getting stuck!
(Disclaimer: this happened to me once recently, in not sure if it fully K.O.s or just deals itself damage TOWARDS a K.O.)
That Brightmoss tip is huge for me
You can press esc during a death animation to prepare to carve.
also works with options button on PS and the menu button on Xbox, basically whatever your pause button is will skip the death animation
You can also abuse that monster investigation animation for wall bangs, since most of them will finish the animation and then start a slow roar animation (don't try on brutes though 😅)
brute's roar too quick, gotta have rocksteady ready!
@@LordViettner it's not just the roar with Radobaan and Uragaan 😬
Very helpful. Thx!
Ive seen a lot of youtubers having the slinger ammo that is dropped to the ground being highlighted, is there an option for that? Cause it seems handy to have that.
it’s a PC mod. if you’d like I can provide a link to the download
@@LordViettner Oh thanks, but i found it already. I searched "How to highlight slinger ammo on the ground" and then, i found the mod. Thanks for the concern tho :D
if they pinned you to a wall you can jump of it and do a jump attack, a ratharos threw me once against a tree and the game let me jump from it and ride him
400 hours and i didnt know like 10 of these tips😂 Please give us more!
Dayam, I had no idea you could disable bbq, fishing rod and net!
I turn off background music, i use the noise the monster make to know what and when the upcoming attack is.
Excellent Guide, another tip:When a monster is drooling,clutch claw the monster,then let go.You get a like 10 or 15 seconds of free damage!!!!! The monster will just stand there for 10 or 15 seconds open to attack.I see a lot of new players not using this.
not quite that long, but yes, you can clutch claw a monster when they do the drooling stagger (aka clagger) and then hop off and it will prolong the clagger for a few seconds of free damage!
True, I may have over estimated the time a little bit,more like 7 or 8 seconds or even 6,but free damage is free damage,get it while the getting is good.
Tip #4 this works on the quest board too
I'm genuinely surprised that I knew all of these, wow
Only #6 is new to me.
It's 2018 all over again XD. What a great time to be a MH player. Suddenly everyone is interested in it. Welcome everyone! I hope you guys have a really good time!
So wait the carving thing is kinda confusing. Could it be u mislabeled the images ? Theres 10 seconds left on the right after 5 carves. And 30 seconds left on the right witch makes it seem like spamming is faster 😵💫
not mislabeled, in the KT fight you also have 4 carves on the horns then 5 carves on the body. So i'd already carved 4 times in that one
Is there any tip for KB players to automatically craft items to the max not crafting one by one?
you can press Triangle (top face button on controller) and select how many to craft, you can go up 10 at a time. you can also go into your options and choose crafting then set the check marks next to each item you want to autocraft
It's a pity some events sre gone due to copyrights.
very sad ://
how do you enable to show those little icons that indicate drops/materials in pc @ 0:18 or is it only console exclusive?
it's a PC mod, here's the link: www.nexusmods.com/monsterhunterworld/mods/2325
When you get blighted by fire or Blast ... Just roll 3 times
I used to always use Nulberries for .... 300 hours before iscovering that xd
I just bought MH Iceborn but I used to play Tri and 4 on the 3DS and I'm exited. Thanks for the tips.
you're gonna love it! glad I could help :D
Yo whats that item drop mod. I like the way it shows the material icon
Here you go! www.nexusmods.com/monsterhunterworld/mods/2325
@LordViettner thanks man. Also is there a mod that give weapons actual unique looks? I heard there was hut no luck in finding it. Mhw weapons suck with varied looks
@@Mr_Racooner you can use layered weapons in iceborne to make any weapon look like any other weapon, or you can look around on nexus for weapon mods
@LordViettner damn so no mods was made to give weapons a unique look. That sucks.
Never thought someone would use Netflix as intro 💀
After 750 hours, I'm still learning new things here and there
thank you bro
Use torch pod in rotten veil so you dont have to breathe in some fart. I see almost no one do that in my sos.
Tips and tricks... Play Chargeblade and only Chargeblade.... Hella offense and Hella Defense.. Your welcome.
GS
This is the way
Charge the phials, charge the shield, charge sword, charge the world.
@@ltlsWhatltIsGo away (jk, I want to learn GS)
Lance
Actually learn some new one nicely done.
I picked this game last month and beaten this game at hr 10. how do i access the iceborne dlc?
if you've bought the DLC, once you beat the Land of Convergence quest, you should be able to trigger the Iceborne DLC.
Here's an article that might help:
www.shacknews.com/article/115725/how-to-start-monster-hunter-world-iceborne-quests
Notice that the broken parts had an icon above them is that a setting or a mod?
it's a mod, here's the link if you're interested: www.nexusmods.com/monsterhunterworld/mods/2325
Surprised I already knew all of these. Great video
So, are you telling me, all this time I could just shot Rajang before it obliterates me?
years of playing it, hated to spam the carve/mining button, to only know it can be hold, good heavens, what have i done all those time
wild, i didn't learn this til I had about 300 hours xD
is there restart mission in this game?
You abandon or leave quest. Then post again.
I bought the game on its own for 10$ and missed the 20$ world+iceborne deal thinking “yeah I wouldn’t like it” long story short I’m 100h in already absolutely loving it and regretting my stupid decision lmao
just gonna have to wait for that next sale! Iceborne really is just the perfect set of toppings on the best cake you've ever had xD
Although I have my issues with some design choices in the game but nevertheless its extremely addicting
i learned something new. the fishscale for bleeding and the slinger when pinned down
Learning all of the weapon's moves is an amazing advice. I see some people use only normal combo and spirit combo on LS or GS main completely ignoring everything besides TCS and ways to get to it faster and tackle
When I was starting out with MH I purposefully ignored some mechanics and good bit of my weapons abilities, to get less overwhelmed, but as a side effect I felt giant spikes of power and fun every time I dug deeper into them
Also give all the moves a good thought. For some reason I completely dismissed slinger burst as useless on my first playthrough with Lance, but it's a great utility thing. You can stagger annoying monsters easily, break off dirt armor, soften hardened lava armor, make Kulu drop stuff and most importantly quickly blind flying monsters
Well damn lol after 6,000 hours of playtime I'm surprised I didn't know some of this stuff that's very cool!
Specific to Switch Axe: if you clutch claw onto a monster and you have the sword charged up, you can start a ZSD on the monster
7500 hours in MHW....There are probably some things I didn't know in MHW, but I am excited to see if you can stump me.
Do your worst. 🙂
Alright, I am man enough to admit when I am wrong, you got me with 2. I didn't know that sharpening can count towards bleed removal and bright moss to the face will knock them out of the air. 🙂
Also, you touched on it a bit, but when you sling ammo to the ground and they haven't seen you. You can also use that as a distraction to give you time to toss the monster into the wall before they roar if you don't have your rock steady ready to go (or ear plugs).
Did you know you can leap each stride up a wall while holding an egg