Dead Space on GOG - gog.la/MakeUsWhole Mouse Fix - community.pcgamingwiki.com/files/file/840-dead-space-mouse-fix/ THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo Level 3 suit was the best but I still think Level 1 is underrated.
Oh god this list is way bigger than I thought. By the way Mandalore, have you ever played Black on the PS2? From the studio that gave us the Burnout series? I actually thought I would see it on the list.
As someone who had to get accustomed to the shitty control issue back on its initial release, its incredible to see that it eventually got a much needed fix! Great video my man!
There was some info about Dead Space 4 and Visceral working on it, but they still have to make their Star Wars game before they will start developing Dead Space 4 more.
@CoNnOr5899 True but who knows when that will come out. Was announced the same time as the first new Battlefront and now years later we still don't even know what the damn thing is about, just that it's gonna be a 3rd shooter of some kind.
As for the whole overplaying the "shoot for the limbs" thing. I say dont underestimate the stupidity of your average person. I talked to guy in school years ago who went through the first AND second games without knowing it. He swore up and down that weapons like the ripper and line gun were useless because they didnt kill with body shots. Meanwhile he told me he only used the pulse rifle because it was the only thing that killed with body shots. He literally ignored the big ole CUT OFF THE LIMBS sign. For two games!
Damn, he's also probably the tire of person that puts his socks on after he puts his shoes on. That also sounds like a lot of doom eternal reviews by "professional games critics" (god what a f**king joke most of them are) that try to play the game like cod and give this game a terrible score, but then everyone else gives it 10/10 JUST BECAUSE IF THE GAMEPLAY and the fact that they have functional brains
A specific detail I remember really liking is when you visit the medical deck and there are body bags everywhere, but on your return trip all of the bodies are gone as the marker has finally turned all of those corpses and they are now the new necromorphs stalking the halls of the medical wing and possibly elsewhere.
@Vandole while this is kinda true i doubt it. The marker takes some time to do its thing. Its not instant, at that point isaac had been on the ishimura fore only like an hour or so, i doubt the marker influence really did much to him in that short a time.
@LeadFaun I know this is late but hey, why not. Whispers and such is the first stage of the marker after that you begin to hillucinate undescribable monsters that the human phychi can't handle then the human might try to kill the "monsters" or just out right kill themselves. Then over time the marker begins to rewrite the DNA in the dead bodies and then they become necromorphs. Edit: I think Iseac might actually be in the second stage but he is extremely strong against the marker because of how intelligent he is. Yes in an audiolog in ds2, they say that intelligent people don't get the same affects as a "dumb" person gets. The marker has "plans" for these "intelligent" people so they can remake these markers and the process cycles. That's why my theory is that markers are sort of these "death robots" from the Fermi paradox or what ever that find a planet destroy the planet remake more "moons" and the process cycles.
But Nicole was there too, blinded. And then died right after giving you the kinesis module (cue body becoming a ragdoll and flopping once as it becomes a physics object). So it's obviously at least partially a hallucination. I really don't like that part so far. It feels too fake. I'm trying to get immersed, but all these bodies are all generic Asian man 01 with different wounds. Admittedly, as Mandalore said, I should be treating it as a haunted house ride, but it feels ridiculous. I want to read the stuff scrawled on the walls in blood, but they are so resolution (he also said it looks fine as long as you don't look closely at walls and stuff), and then they just repeat everywhere. The repeating isn't annoying, but the low resolution is. I guess that's on me for looking too closely though.
@@Hriskataaa they're often associated with eachother and, in some cases, uberdanger as they make similar content and are 'friends' to some extend. Also the meme is that sseth is just mandalores edgy alter ego
slvrcobra1337 Those two things were the only things it had going for itself. Shitty story, shitty gameplay, shitty enemy behavior, and, let's not forget, shitty """"horror"""". Abismal level design. Absolutely worthless bosses.
Really, because most of the time there was just a bang on the other side of the room, because they scripted jump scares but not to involve player position, so there'd just be a vent bang open somewhere and a monster would slowly scuttle toward me from across the room. I played for like four hours, never got scared, never felt interested, the gameplay was just RE4 but way easier because of the dismemberment tool, and I got bored and stopped playing forever. There is no atmosphere, and the visuals are average today. The HUD stuff is still pretty impressive (and worked way better than the environment HUD in Splinter Cell Conviction...), but the rest of the game, well, I don't know how it got two sequels.
they didnt waste it! they successfully infected the culture with micro transactions. its no zombie outbreak but thats a pretty big mile stone for an evil corporation.
I like the idea of the origin of the markers being a kind of drm, "Oh, you want to copy our super energy source? Yeah, try wiping out your species instead,"
Honestly kinda wish that was canon. Base lore is fine but something like that would be unique and it would explain why earthgov is really hellbent on making a safe version of the markers.
@@LiamDarden maybe that's what happens millions, billions or hell maybe even trillions of years ago in three dead space universe. Maybe the creator of the first marker messed up out something and it spawned these brother moons
If you watch the interview with the Dead Space creator, he specifically points out why the necromorphs use the vents and that's how they spawn. Basically a hardware issue. This game did come out in 2008...the utilized every asset they could with EA turning down half the ideas.
They now have a chance to make yet again something special with Calisto protocol. If they actually make enemies spawn seamlessly like a hallway or so down while you're getting ambushed so it feels like they're just coming in waves because of the noise in addition to getting ambushed. Gaddam.
I always assumed the pulse rifle was from the security team on the ishimura because a ship that big would very much have at least a small security team
Luckily, many of the devs and projects are still around, just shuffled around to different EA Studios like Vancouver. (Rockstar did a similar thing with their Vancouver studio)
OK. I love DeadSpace and DS2.. I think and with my humble opinion, that these 2 should be up to the "Standard" of what games should be. Kind of like mass effect trilogy with all the patch fixes and good mods will do. I do not need online or multi player Bulls hit. I want entertainment and fun. Not some pre 20 year old telling me what's cool. Rock on Mandy your vids are informative and well this one is yet damn funny. I work at a college and sometimes I feel like Issac.
@Coley Durham the comment was made over 2 years ago (2017) lol. I couldn't have possibly known the degeneracy that Rockstar and 2K were going to make in late 2019.
Every other publisher: 4 million copies is pretty good. TIME FOR THE SEQUEL! EA: 4 million copys is not good enough *vooooooom* *ALARM GOES OFF* EMERGENCY SHUT DOWN INITIATED....
Because they spend so much money on such Mediocre games that they don't make any fucking money. Should take a page from the GOD OF WAR 4 guys, make a masterpiece AAA for only 48million. as opposed to GTA V's 900 mil and DESTINYS 1b. also,, TOMB RAIDERs 900 mil profits being considered too small relative to the games overall cost to make is a sign of the people working on the game not putting their hours in.
@@Smells-Like-Ass While i agree that GTA V sold super well god of war had a much higher profit margin. id still have rather made a GTA V and made over 6 billion though.
@@warlerker You are absolutely right. These companies have inflated their development and marketing budgets to RIDICULOUSLY high levels.... Its the old fallacy "The more you spend the more you make"...Unfortunately it seems like they have never heard of the "law of diminishing returns"....
Smells-Like-Ass GTA 5 did make that profit over 6 years though, while copies sold does contribute a fair amount to the profit they do have a secondary income in the form of large amount of paid dlc (The amount would put Total War Warhammer to shame) and microtransactions. (I don’t agree with either of these business practices but hey, we’ve got bigger contenders for cunt of the year in EA and Activision) GTA certainly did make a massive profit over its lifetime but in terms of budget amount and profit margin God of War 4 made more for its budget. Also Destiny is shit.
4:46 of the most memorable sections in the game. And it was apparently an absolute nightmare to program, since the devs had to take every single weapon the player might have into account when doing the animations. But the designer insisted on it being in the game, since it would be extremely memorable. Now almost 13 years later, I remember it clearly compared to the rest of the game. So I'd say it's a success.
Some of the deaths in this game made me feel really, really uncomfortable. 😂 One of them is one of the two you showed, the head with tentacles taking off Isaac's. The way his body stays up, the flat line going off and then stopping (not sure if that was intended to represent that the body once again had a heartbeat or not, it made it freakier to me that it restarted his heart), the twitches his body made and then the way it just shambles off. Some of them were really fucking brutal. 😂
1 year late but yeah the first one actually caught me off guard, when i was the meat bits i thought:"well thats mediocre" but when he came back up all panicky that terrified the shit outta me. Damn this game seems alright.
Pairing that death with the fact of what's actually happening is pretty terrifying. It kind of reminded me of the Flood from Halo, and how canonically, they infect a body: an infection form burrows into the chest cavity, and takes over the creatures central nervous system. Since the creature is slinking it's tentacles down Isaac's neck, I just get a mental image of it gripping onto his spinal column and the neurons linking back up to continue controlling the body. It's a nasty kill animation and I love to hate it so much. It's my favorite.
By far the medical bay was the scariest level in Dead Space. The atmosphere is so thick and oppressive that it kept me completely on edge, other sections are scary as well but the med bay really sticks out
Xander 'The Wolf' yeah and that Reanimator thing chasing you around.. and you lose O2 in there at some point! lol just all the nopes. Some edge of your seat shit right there.
Mr Poool Ah, I’ll give it a shot. The news came out that Visceral Games, the studio behind Dead Space, was disbanded shortly after this video came out. It’s probably a coincidence. Probably.
The best part of this game is the sound design. No other game has this impactful stomps, enemy screams and flesh slashing gun sounds. Best 'thunks' of all time. ) The background music is weird and nerve-racking and adds to the creepy atmosphere. Still top notch in that department.
It's easily a game that set the standard for me with sound design. I eventually want to live up with that standard when I do Sound Design for video games.
i think the more impressive thing with the RIG suit that gets somewhat skipped over is that the damn things are on EVERY human. you can watch other characters' suits deplete or fill or it just adds to 'this character is injured' at points in other games. hell, i think the RIGs on the human enemies in DS3 actually update with their condition, though you'll rarely see it as they don't often have their backs to you. also let's be fair, if they didn't jackhammer the limb damage system into the player's head, a LOT of people would have missed it entirely.
One thing I really loved about this game was the fact that you never really felt safe. Even reading/ watching logs the game wouldn't pause and you could be attacked at any moment while distracted. Genius
Mandalore: *well thought through and in depth review of the game* Angry Joe: "DUDE YOU CAN LIKE SHOOT LIKE SPACE ZOMBIES AND LIKE CUT THEM APART ITS SO FUNNY"
I know this because i used to be a fan (pls don't kill me) but since 2 years ago he became lazy and uninspired. His fans say that he doesn't owe us anything but he does because that is his job
Worthian A actually he does not owe you anything, just like you don't owe him anything. Best way to beat low quality youtubers is to stop watching low quality youtubers.
I remember playing on Impossible mode, and I ran out of ammo while facing the enhanced Brute on Chapter 12. Here I was, scrambling to throw every item I can while dodging it's attacks - which took about several minutes until I finally took it down with it's own tentacle. I felt pretty accomplished after that.
"im not sure this is killing them" you are in fact correct its said somewhere that it doesn't kill them (for lore purposes) that removing the limbs just stops them from coming after you, and eventually just makes them dormant because they can't move oh and intentionally incorrect chapter names, almost got me
The only way to properly kill them is burn down every last molecule. If I recall, if a necromorph is left dormant it'll just become part of the Corruption.
The lore and gameplay bit never seemed fully connected since, in all the footage I've seen, they can die before you sever literally every limb. Plus, much of them still have, for example, heads that should in theory still be trying to like go after you.
@@AnaseSkyrider i dont know how you missed this but look at their bodies on the ground, they still have animations and moving bits like thousands of little tentecales or worms coming out from their limbs, from that you can already tell they arent truly dead
@@IAmGameAddicted What you're seeing is the game's limitations, not some subtle game design and lore. If something's moving after death it's because it's getting manhandled by the shitty physics or because they didn't make an inanimate state for the part. The designers have repeatedly stated that necromorphs take on a state of dormancy where they become completely inanimate after being rendered immobile through dismemberment and will remain active until such. That contradicts your assumption that they're supposed to keep moving after dying, and it's further reinforced by the fact that necromorphs have simple health values and will die with sufficient damage regardless of the state of their body. Simply put, it's a fluff detail they like talking about and having characters mention but their storytelling logic and game design completely and consistently ignore it.
A thing that always creeped me out about Dead Space 1 after knowing the ending, where is Nicole's body? Is her body transformed and stalking the Medical Wing? Is she elsewhere on the ship? Did we already kill her as one of the Necromorphs That's what puts me on edge.
There’s a specific Necromorph in Medical that plenty of people theorize is Nicole. Next to the room she died in, one pops into a hallway. Uses the generic Medical Staff Slasher model, but there’s an argument it could be her.
They actually bring that up in Dead Space 2. While Isaac is being haunted by the marker and it's whispering in his head using Nicole's voice it taunts Isaac about what happened to Nicole. Like if she became one of those things.
She most likely became a necromorph, but I like that they never draw attention to it, and Isaac likely doesn't think about it because he's already repressed her death at the start of the game
Dead Space's HUD (or lack thereof) was one of the major draws of this game for me. I love minimalist stuff like that. I also love how, when you're in space, you can't hear anything but your own breathing and the vibrations of your boots thumping on whatever surface you're walking on.
I played this game in my parents' living room on a 42" screen with dolby 7.1 in the dead of night. Needless to say this was maybe the best gaming experience of my life.
@@redline841 and have the same slideshow in a big panel with low dpi and vice versa... It all depends of your budget and how much you was inclined to use it with yours and your family entertainment. Today we have good console systems that outmatch A LOT of PC hardware, specially if looking for its size and power consuption against what they can do. Same way you can have pretty decent "jack of all blades" rigs with a little bit more than the price of a "premium gaming console" sacrificing some effects. Above all, as the @bluecaptainIT said, fun is subjective. I still remember of some stories from the late 90ies where some lucky guys had the oportunity to hook their PlayStations in a real home theater room - that was much more rare at the time than it is today: dolby stereo (even if "emulated" by a another device) audio in ground shaking speakers and woofers controled by multi-speaker equalizers and a 120" panel where the image was project by a top notch digital projector. All enclosured in a sound proof studio like room, sometimes with a soft couch and some popcorn, soda and other snacks for the event. I could feel the thrills when one of this guys that was my friend said about him and that other guy pissing their pants when Nemesis from "Resident Evil 3" jumped through the window in the game hunting Jill; glass shattering sound as if it was inside the room and the big fella saying "stars!" with that profound throaty voice and stomping noises as if he was there with them. Superb for the time standards! My uncle had similar stories to tell since he worked as security agent in a college and, in the middle of the night, when theres not even rats homming around, he and his colleagues used to took turns from their rounds through the building in the auditorium, playing some survival horror games in my uncle PS that they attach to the same AV system that teachers would use in the next day. He saved "Silent Hill" to play at his day offs on home cause no one in his crew had guts to face that bizarre city in that circunstances when they made up to the school in the game...
Pat Boivin pointed out a major flaw, he talked about how they really touted the game's AI and how it would chase you through the level through the vent system but that only happened if you fled without killing an enemy, and in Pat's words "If I go in a room and there's enemies, THEY ARE DEAD."
I love the enemy designs, their not just zombies that have rotting faces, and and walk slowly taking bullets in the head. You've never seen any designs like this before, you were in awe of how gory and twisted these things looked. The way the necromorphs move around all crippled and menacing then dash at you used to terrify me. And the sounds some of them made could totally spook you, for example 0:05 , that moan/ howl from brute made me want to quit the game because I was so scared the first time I played it. Another thing to touch up is the variety of them. The slashers, twitchers , were like the foot soldiers. The brutes were like tanks, and all the babies were like scouts. Dead Space easily wins the title for being my favorite horror game, a little disappointed in the third one but the co-op sort of made up for it.
My favourite designes are the less twisted looking naked ones with minimal mitations. Something about those expressionless faces creep the hell out of me. Also the Dividers (the tall ones that fall into many smaller ones) have hands off the best sound design with that whale like moaning.
Gergely Abádi I too like seeing the faces, and sometimes you can still hear the vocals of the person while their a necromorph. In dead space 2 when the torment tried to eat you while you were grabbed by it, you could hear a human voice which I thought was a small detail but very cool and creepy.
Yeah, the brute scared the shit out of me too. The way it looked, the way it would charge at you and the way it would scream at you was enough for me to quit the game because I was too scared to actually fight the thing. However, that was when I was young and that part of the game was the only thing that really scared me. I don't like this game because its a horror game, I just love Dead Space to death because of its grounded and interesting story and lore,the atmosphere,immersion, its godly sound design and its overall concept of humans being transformed into alien like creatures by an alien figure that turns people insane.
I enjoyed this game a lot, but I didn't get scared too much by it. I appreciated the atmosphere and the immersive interface though. Alien: Isolation actually made me a lot more terrified than this game because the sound design of the footsteps was so goddamned good, and you always knew when the Alien was around. The Resident Evil 2 remake on Hardcore is by far the scariest game I've played in living memory though. I could barely get myself to continue through the sewers but I also couldn't stop playing.
Still one of the best collections of suits and weapons and any sci fy franchise. 6:42 pls no 8:35 "see? Its dead." ... (Demented warbling) 14:44 when you get out of a shower and forgot your towel
I remember watching this video where they interviewed the lead dev on this and he went into detail about how they did things. The whole alien tentacle grabbing Isaac sequence actually forced the team to rethink how they worked.
I remember back in the day when news about this game started to make the rounds, there was an interview about how the game was designed, including the way the hud worked. That was the deal maker for me ^^ Also, spoliers for the next section. I LOVE the part after you fight the monster that had attached itself on the coms relay. The video of Kendra Daniels trying to hail the marine ship comes up and all I see is people dying, but because my gaze is lowered I completely failed to notice that the actual ship had already entered the skybox. The moment when Kendra looks up from here screen and I subconsciously follow here gaze and OH MY GOD THERE IS A SHIP RIGHT IN FRONT OF MY WINDOW!!! Second playthrough and I make an effort to look up instead and get to witness the ship spawning in and getting bigger and bigger with every second. I still love the game to this day ^^
I remember back when the UI and HUD being a part of your suit and weapon's system was marketed as such a revolutionary and immersive part of the game's experience.
Have you considered doing a review of Alpha Protocol? I feel it would hit the right notes it was a flawed game that did a few really cool things and had some of the more creative approaches to story progression.
Bob Barkley I agree it's definitely worth looking into, alpha protocol was a rough gem but still a gem and a game more people should look into if they are into spy thrillers. I remember when I watched angry joes review and avoided it like the plague for years, then I saw it at a gamestop for $4 and was like "fuck it" definitely one of the biggest pleasant surprises I ever played.
I actually really like how hard they hammer home the limbs theme, it makes it seem realistic, like if this really happened I would hope everyone would be be making sure everyone was up to date.
Imo the two pop up screens were to much. The message written above the cutter, the audio log and hammond telling about aiming for the limbs would have been enough to hammer down the point.
Your reviews are probably the best I have seen. I also love you talk about the technical stuff, how to fix it. I do wish you would link the patches in the note parts. Yes we can google but it's not uncommon practice to have a 'here are links to what I used to fix it' To end this compliment sandwich.. I cant wait for your next release.. so awesome.
"Quiet Dead Space and loud Dead Space feel like two completely different games" is a great way to put it. So many times when you first encounter an enemy there'll be this music cue that will play... For me Episode 9 where you encounter the twitchers for the first time was good tension in the sense that it didn't rely on constant and overabundance of enemies. But even shortly after that on the same episode you're fighting 15+ enemies in a large room. Also I find that the sense of tension disappears in the late stages of the game when you've got so much firepower that you can pretty much deal with anything the game is going to throw at you.
I see I'm not the only one coming back to this review after seeing the Remake teaser. I'm genuinely curious what it'll be like, does suck the head of the Dead Space team isn't there to direct it. That guy brought so much life to the project and so did the original team.
@@ilikeweezerwhataboutithuh Just finished it tonight and I'm so happy it lived up to the hype. I say this with no hyperbole, I think it actually might be an improvement on the first game. It's a great update that modernizes (just tweaks controls and response to be more like DS2) it while keeping exactly what you want out of a Dead Space game. The added dialogue for Isaac is well done and feels all like things he'd say. The funny thing is, there's actually parts where he stays quiet that is have actually preferred he'd talk, but I understand the devs didn't want to overstay their welcome with the new dialogue and was ultimately probably the safer option. The reworks to the guns are great and some weapons got much needed facelifts. I will say, some minor touches to the game have been lost and that the original does better. For instance, Isaac's idle animations are pretty lifeless compared to the original. He no longer just looks around on his own or scans about with his guns. His walking animation is pretty meh as well (though tbf it was as well in the original). It feels floaty. The original does have better animations for a lot of things if I'm being honest. They feel like they have more personality. But that's really my only gripe with the game. I could go on for a bit, but yeah! Great remake. Can't wait to do an impossible playthrough
@@PANCAKEMINEZZ yeah i do agree the og anims seem to be better in feel, though its really a fucking miracle EA did not turn this remake into a complete dumpster fire and they managed to deliver quite well
Luckily, many of the devs and projects are still around, just shuffled around to different EA Studios like Vancouver. (Rockstar did a similar thing with their Vancouver studio) REPLY
TopBarrazaBeans designs are subjective, cod zombies is linear asf in terms of enemy design, and its just a side game mode, not its OWN GAME. So yeah the designs aren’t going to be as good.
The sheer number of tiny details in the game is what made it so very atmpspheric. They even have slightly different walking animations for the zero-G walking, with a ganglier gait and an IK snap every step, because Isaac's using magnetic boots to walk. They never needed to do this, and maybe ten people ever consciously noticed it, but you certainly feel it.
The first Dead Space nailed it's atmosphere and main character. The first thing I noticed when I was playing it was that Isaac didn't react like an action hero whenever he was attacked or injured, he reacted like a real person would, he screams and shouts. It's both funny and terrifying at the same time.
There was a video that got taken down some time ago that dubbed over all of Isaac's screams with Marv from Home Alone. The fact that there isn't a backup as far as I know still depresses me.
Awesome great vid, but one thing. I do believe the necromophs don't just "spawn" in vents, they actually use the vents to move around. So one vent leads to one location and one to another, when necromophs jump scare you from behind they're actually flanking. This could be a misconception but I think this feature is more prevalent in the sequel.
They do this quite rarely on their own, most of the times when it looks like it, it's scripted. If I had to pick a thing that the game could improve on, it's definitely more variety on the enemy spawns and scares.
A truly iconic sci-fi / horror adventure. Probably played through it a dozen times. The sequels were good, but I always preferred the strong silent Isaac with his auto-map and his "your princess is in another castle" complex. Pulse Rifle + Beam Cannon all day, every day.
I'm happy that they killed off dead space before they screwed up and turn into something like Resident Evil 6 and then fix it like 6 years later making Dead Space 5 and it's like Resident Evil 7 imagine that a dead space game in first person they better do what Outlast two did with the diapers
To be fair, EA highballed the sales for DS3 so unfairly that the series was doomed anyway. They forced in micro-transactions, cover systems, human enemies (all due to meddling from the higher-ups at EA instead of what Visceral wanted to do with the series), and then told them "Dead Space 3 needs to sell as much as Call of Duty." There was no way that a horror title could ever beat the numbers on a mainstream first person shooter. It's a damn shame.
I... found this to be a terrifying game. 2nd one is close but the setting and how the creatures work is just scary. Couldn't imagine being on a ship with those things.
As much as I adore this game, and regard it as one of my all time favourites, I agree with the buildup criticism completely. I usually just play without the music as a whole, since it only disables the action music, but keeps the Twinkle Twinkle intanct, thank the lord.
Those wall guardians were the absolute creepiest thing in this game for me the first time I played it. They way they scream whenever they attack or when you attack them implies that the host is still aware and in severe agony because of how they've been twisted.
If there is enough demand for an original classic, and the Devs get enough time, Then we can get an ideal Dead Space and Mass Effect game from EA. Recall that Dead Space was changed because they wanted to sell 5 million copies.
I really loved this game when it came out, recently I bought it again. (Hate funding EA) i played it again in front of my wife and she loved watching it and really got into it. I fell in love with the game again too. I've watched the reviews you made for the 2nd and 3rd one. One question should I buy or shouldn't I?
Buy the second one. It's easily another masterpiece! The third game on the other hand is fun to play co-op, but it's not really a DS game anymore. It's just a mindless third person shooter, but still fun to play with someone else.
Funfact I learned about this game: the majority of the monster noises when they're really far away were recorded using industrial equipment and public transit. The wail in the beginning of this video is a largely unaltered (if shortened) sound that a subway car made pulling into a station that was partly underground.
One of my all time favorite games from an all time favorite series. I loved all 3. Each had a different atmosphere but remained coherent to the story. Really enjoyed your review. It made me want to go back and play it all over again! New subscriber!
bet all the money in that i have. That if they would have just mentioned once that u need to cut of their limbs ppl would have bitched how the "tutorial" section of the game was bad. man i wish i could time travel
If I remember correctly, some of the devs said that playtesters still complained about not being able to kill the monsters. Then again, my girlfriend isn't much of a gamer and when I showed her Alan Wake she kept shooting at the monsters without burning the darkness off them even after telling explaining that to her dozens of times.
I just finished playing this on impossible for spooky month, and I have to say that it's still good, but I now have both new things I like and dislike quite a bit about it. Mostly the stuff I found new and interesting revolve around the writing and character backgrounds, and the stuff I dislike is gameplay. I caught myself thinking "Nicole is the senior medical officer (maybe for nursing? What about Dr. Kien, maybe he's research with Dr. Mercer and she's medical), she's pretty young for such an important role, Isaac got really lucky" until I realized that they sent a 3 man team (Isaac, Kendra and Hammond + those two sec guards who die in the lobby), and Isaac is The Engineer. How he operates throughout the game indicates that he's both a mechanical and electrical engineer. That's a big deal. Same with Kendra and Hammond, who seem to have a background in at least programming and biochem/military and some kind of systems troubleshooting respectively, making that team of three VERY qualified to do whatever job needed doing. I also really liked Hammonds character in general, he seemed like he was working just as hard as Isaac off screen. The things I didn't like were sketchy hitboxes with some of the enemies (ok mostly just the crawler scorpion thing), what I think are i frames when some enemies get staggered, as well as an imbalanced ammo economy, although I was playing on Impossible without new game plus loot, so that one is kinda on me. I also noticed that the biggest difference between this and 2 is how close the camera sits to the character, making it feel much closer and claustrophobic. This is both great (you're basically on a submarine and it's real hard to convey what that feels like) and awful, because it means that even if you're in a wide open space, you probably can't see an enemy to your left because of the narrow camera and the player model being in the way. This would be fine with better directional sound, but like is touched on in this video, they almost don't make noise until you see them.
For me dead space wasn't about the horror it was about the atmosphere, aside from a few places you were never completely safe. You were always tense and a bit jumpy b/c the enemies could sneak up on you easily if you weren't paying attention.
Dead Space is such a great pun and title. It fits so perfectly for the game. Also was that Bjork singing in that trailer? Sounds scarily similar to her if it’s not
Nope! I actually did some research just for the comment. From a Reddit Comment posted by the Art Director for the game, its the voice of their video editor for the trailer, named Kristine Barrett. She has her own soundcloud too! Originally it was a placeholder, but sounded too good to replace.
This is one of my favorite games and a great review but I think you forgot to mention one important part of the gameplay. It's almost seamless. The only "loading screens" are when you go to a new chapter but it's set up in a way that doesn't cut from the gameplay. You enter the tram and it zooms in on the map for a few seconds. Once you've arrived at your destination it zooms back out onto your character without any hard cuts. Even during cutscenes it never seperates you from the character. Back in 2008 I don't think I'd ever played a game with this type of mechanic. Also I haven't played them in a while so correct me if I'm wrong, but I'm pretty sure the sequals improve on this so it's truly seamless. If anybody wants to play this game, do it. It's fun and it holds up very well. And then play Dead space 2 lol
Dead Space is definitely more of an action game than a horror game, in the same way that something like FEAR is. But idk, something about it is so terrifying to me, even though logically it shouldn’t. Maybe it’s the mix of a derelict spacecraft setting, body horror, psychological horror, and lovecraftian elements filling in all the gaps. It’s such a unique game that gets to me in such a unique way.
Today I found your channel because the Empire Earth review was recommended (a game I loved to play in my childhood). After watching it I thought it was a pretty good Video (even though I disagree with you on the EE Soundtrack, I fucking love it). Then I watched the review to LOTR: War of the Ring (also a childhood game I owned because I bought the wrong game (wanted Battle for Middle Earth)). This is your third review I watch and I gotta say i really really appreciate the time you take in the beginning of each review to explain the current problems on modern PC's and how to fix it. Honestly, I would have played more Dead Space by now if I had known that this "door bug" is a common thing and there's an easy fix for the mouse issues. You basically revived a game i really wanted to play for me. Anyways, I wanted to thank you for your great content. You don't stretch the videos for no reason, put all the relevant information there and have really nicely structured reviews. You also got some personal stories or experiences with the game to share, which adds some personality to the videos and makes them more interesting compared to other reviews. Greetings from Switzerland
“Why reach for anything anymore. This is your life now.” Haha 🤣. Feel that 👌🏻 good video man. Just played through the series this past Halloween for funzies. Nothing like that DS atmosphere; at least for 1 & 2.
Dead Space on GOG - gog.la/MakeUsWhole
Mouse Fix - community.pcgamingwiki.com/files/file/840-dead-space-mouse-fix/
THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo
Level 3 suit was the best but I still think Level 1 is underrated.
Oh god this list is way bigger than I thought.
By the way Mandalore, have you ever played Black on the PS2? From the studio that gave us the Burnout series?
I actually thought I would see it on the list.
Thanks for pinning the list, now I get to see what to look forward to in the (near??...) future
You deserve so many more views my friend!
I know you have only done PC games, but is there any chance you'll play something like the Jak and Daxter Series? or maybe Ratchet and Clank?
As someone who had to get accustomed to the shitty control issue back on its initial release, its incredible to see that it eventually got a much needed fix! Great video my man!
First rule of Dead Space: If you didn't kill it, it's not dead.
No, Gunnar, it should be "If it still has it's limbs, it is not dead".
There was some info about Dead Space 4 and Visceral working on it, but they still have to make their Star Wars game before they will start developing Dead Space 4 more.
first rule of dead space: Space Dead
@CoNnOr5899 True but who knows when that will come out. Was announced the same time as the first new Battlefront and now years later we still don't even know what the damn thing is about, just that it's gonna be a 3rd shooter of some kind.
First rule of ds: if it looks dead, it is not
if they have 5 promts that means playtesters managed to miss the first 4 and couldnt beat the first level.
......HOW???!?!
@@elijahjarman2837, they were possessed by the devil. 0:56
@@FarBeyondStrange that's no excuse, tho lol
console players
@@antipsychotic451 I mean.... that's how I play dead space, so I guess that makes sense
As for the whole overplaying the "shoot for the limbs" thing. I say dont underestimate the stupidity of your average person. I talked to guy in school years ago who went through the first AND second games without knowing it.
He swore up and down that weapons like the ripper and line gun were useless because they didnt kill with body shots. Meanwhile he told me he only used the pulse rifle because it was the only thing that killed with body shots. He literally ignored the big ole CUT OFF THE LIMBS sign. For two games!
Damn, he's also probably the tire of person that puts his socks on after he puts his shoes on.
That also sounds like a lot of doom eternal reviews by "professional games critics" (god what a f**king joke most of them are) that try to play the game like cod and give this game a terrible score, but then everyone else gives it 10/10 JUST BECAUSE IF THE GAMEPLAY and the fact that they have functional brains
Is your friend DarkSydePhil ?
He must love dead space 3 then
Did your schoolmate go on to have a long and fulfilling career as a game journalist by any chance?
I also ignored it when I played the demo years ago. I didnt find this game interesting because I constantly ran out of ammo
A specific detail I remember really liking is when you visit the medical deck and there are body bags everywhere, but on your return trip all of the bodies are gone as the marker has finally turned all of those corpses and they are now the new necromorphs stalking the halls of the medical wing and possibly elsewhere.
zule10000
I love detail like that.
And then the bloody bats come from behind the glass, and all of the black Necromorphs walk out.
Rad as hell.
@Vandole while this is kinda true i doubt it. The marker takes some time to do its thing. Its not instant, at that point isaac had been on the ishimura fore only like an hour or so, i doubt the marker influence really did much to him in that short a time.
@LeadFaun I know this is late but hey, why not. Whispers and such is the first stage of the marker after that you begin to hillucinate undescribable monsters that the human phychi can't handle then the human might try to kill the "monsters" or just out right kill themselves. Then over time the marker begins to rewrite the DNA in the dead bodies and then they become necromorphs.
Edit: I think Iseac might actually be in the second stage but he is extremely strong against the marker because of how intelligent he is. Yes in an audiolog in ds2, they say that intelligent people don't get the same affects as a "dumb" person gets. The marker has "plans" for these "intelligent" people so they can remake these markers and the process cycles. That's why my theory is that markers are sort of these "death robots" from the Fermi paradox or what ever that find a planet destroy the planet remake more "moons" and the process cycles.
But Nicole was there too, blinded. And then died right after giving you the kinesis module (cue body becoming a ragdoll and flopping once as it becomes a physics object).
So it's obviously at least partially a hallucination.
I really don't like that part so far. It feels too fake. I'm trying to get immersed, but all these bodies are all generic Asian man 01 with different wounds. Admittedly, as Mandalore said, I should be treating it as a haunted house ride, but it feels ridiculous. I want to read the stuff scrawled on the walls in blood, but they are so resolution (he also said it looks fine as long as you don't look closely at walls and stuff), and then they just repeat everywhere. The repeating isn't annoying, but the low resolution is. I guess that's on me for looking too closely though.
Does anyone else just rewatch all of his reviews just because you love hearing him talk
yes, but I like Sseths voice more
@@insgrosky9861 Can't argue with that, but what does Sseth have to do with Mandalore?
Have I missed something universally important??
@@Hriskataaa they're often associated with eachother and, in some cases, uberdanger as they make similar content and are 'friends' to some extend.
Also the meme is that sseth is just mandalores edgy alter ego
@@ThatWildcard ahaa xD ok, i think i could see that, thanks
Yea
This game had incredible visuals and atmosphere that still hold up today. EA wasted one of the best franchises of the last generation.
slvrcobra1337 Those two things were the only things it had going for itself.
Shitty story, shitty gameplay, shitty enemy behavior, and, let's not forget, shitty """"horror"""". Abismal level design. Absolutely worthless bosses.
Really, because most of the time there was just a bang on the other side of the room, because they scripted jump scares but not to involve player position, so there'd just be a vent bang open somewhere and a monster would slowly scuttle toward me from across the room.
I played for like four hours, never got scared, never felt interested, the gameplay was just RE4 but way easier because of the dismemberment tool, and I got bored and stopped playing forever.
There is no atmosphere, and the visuals are average today. The HUD stuff is still pretty impressive (and worked way better than the environment HUD in Splinter Cell Conviction...), but the rest of the game, well, I don't know how it got two sequels.
I'm gonna get to 3. It still makes me sad.
did anyone say lootbox? c:
they didnt waste it! they successfully infected the culture with micro transactions.
its no zombie outbreak but thats a pretty big mile stone for an evil corporation.
I like the idea of the origin of the markers being a kind of drm, "Oh, you want to copy our super energy source? Yeah, try wiping out your species instead,"
Honestly kinda wish that was canon. Base lore is fine but something like that would be unique and it would explain why earthgov is really hellbent on making a safe version of the markers.
God damn Denuvo
@@LiamDarden maybe that's what happens millions, billions or hell maybe even trillions of years ago in three dead space universe. Maybe the creator of the first marker messed up out something and it spawned these brother moons
@@thelordofthelostbraincells its funnier the idea that some long dead super corp made a drm that makes you crazy and turns you into monsters
@@PALACIO254 yeah, they f##ked all life In the universe because of bulls##t corporation reasons!!! 🤣
I actually remember a couple of youtubers who didn't know to cut off the limbs after the four+ warnings, kind of ridiculous
I remember the devs saying that they had to heavy hand it so much cause playtesters would straight up ignore it and resort back to click on the heads
@@BingoBlitz55 Wow. Morons really do ruin everything.
The devs shouldn’t cater to water brains.
"Our brains are so smooth your tutorial will bounce right off."
😂😂😂😂
If you watch the interview with the Dead Space creator, he specifically points out why the necromorphs use the vents and that's how they spawn. Basically a hardware issue. This game did come out in 2008...the utilized every asset they could with EA turning down half the ideas.
All I gotta say is, f**k e.a
We call them monster closets. Every game has it. Usually it's hidden from the player, Dead Space just put them dead center on the screen.
Caught venting
@@101trus *S U S*
They now have a chance to make yet again something special with Calisto protocol. If they actually make enemies spawn seamlessly like a hallway or so down while you're getting ambushed so it feels like they're just coming in waves because of the noise in addition to getting ambushed. Gaddam.
I always assumed the pulse rifle was from the security team on the ishimura because a ship that big would very much have at least a small security team
I don't question the pulse rifle I question why it has a helicopter death button
@@CollinMcLean I make sure my home defense weapons have a helicopter death button I'm not sure what you're on about
@@linhardtvonhevring805Just as the founding fathers intended.
RIP Visceral
Luckily, many of the devs and projects are still around, just shuffled around to different EA Studios like Vancouver. (Rockstar did a similar thing with their Vancouver studio)
You do know the controversy behind EA, right? They're no Rockstar.
Can I not hope that EA shuffles it's staff around so they are still employed?
OK. I love DeadSpace and DS2.. I think and with my humble opinion, that these 2 should be up to the "Standard" of what games should be. Kind of like mass effect trilogy with all the patch fixes and good mods will do. I do not need online or multi player Bulls hit. I want entertainment and fun. Not some pre 20 year old telling me what's cool. Rock on Mandy your vids are informative and well this one is yet damn funny. I work at a college and sometimes I feel like Issac.
@Coley Durham the comment was made over 2 years ago (2017) lol. I couldn't have possibly known the degeneracy that Rockstar and 2K were going to make in late 2019.
Every other publisher: 4 million copies is pretty good. TIME FOR THE SEQUEL!
EA: 4 million copys is not good enough *vooooooom* *ALARM GOES OFF* EMERGENCY SHUT DOWN INITIATED....
Because they spend so much money on such Mediocre games that they don't make any fucking money.
Should take a page from the GOD OF WAR 4 guys, make a masterpiece AAA for only 48million. as opposed to GTA V's 900 mil and DESTINYS 1b. also,, TOMB RAIDERs 900 mil profits being considered too small relative to the games overall cost to make is a sign of the people working on the game not putting their hours in.
@@Smells-Like-Ass While i agree that GTA V sold super well god of war had a much higher profit margin. id still have rather made a GTA V and made over 6 billion though.
@@warlerker You are absolutely right. These companies have inflated their development and marketing budgets to RIDICULOUSLY high levels.... Its the old fallacy "The more you spend the more you make"...Unfortunately it seems like they have never heard of the "law of diminishing returns"....
Smells-Like-Ass GTA 5 did make that profit over 6 years though, while copies sold does contribute a fair amount to the profit they do have a secondary income in the form of large amount of paid dlc (The amount would put Total War Warhammer to shame) and microtransactions.
(I don’t agree with either of these business practices but hey, we’ve got bigger contenders for cunt of the year in EA and Activision)
GTA certainly did make a massive profit over its lifetime but in terms of budget amount and profit margin God of War 4 made more for its budget.
Also Destiny is shit.
@@warlerker woah Destiny was 1 BILLION DOLLARS?! HOLY CRAP
Fuck yeah. STOMP O' CLOCK
fancy seeing you here mr checkers
4:46 of the most memorable sections in the game.
And it was apparently an absolute nightmare to program, since the devs had to take every single weapon the player might have into account when doing the animations.
But the designer insisted on it being in the game, since it would be extremely memorable. Now almost 13 years later, I remember it clearly compared to the rest of the game. So I'd say it's a success.
Some of the deaths in this game made me feel really, really uncomfortable. 😂 One of them is one of the two you showed, the head with tentacles taking off Isaac's. The way his body stays up, the flat line going off and then stopping (not sure if that was intended to represent that the body once again had a heartbeat or not, it made it freakier to me that it restarted his heart), the twitches his body made and then the way it just shambles off. Some of them were really fucking brutal. 😂
just plain "brutal"...>:)
Man that was fucked up
1 year late but yeah the first one actually caught me off guard, when i was the meat bits i thought:"well thats mediocre" but when he came back up all panicky that terrified the shit outta me. Damn this game seems alright.
Pairing that death with the fact of what's actually happening is pretty terrifying. It kind of reminded me of the Flood from Halo, and how canonically, they infect a body: an infection form burrows into the chest cavity, and takes over the creatures central nervous system. Since the creature is slinking it's tentacles down Isaac's neck, I just get a mental image of it gripping onto his spinal column and the neurons linking back up to continue controlling the body.
It's a nasty kill animation and I love to hate it so much. It's my favorite.
Dead Space is probably the greatest round is Space Station 13 I've ever played.
Yeah, if the shuttle didn't get called in 30 minutes.
But...Wheres the clown?
isaac was the clown the entire time but he was also a phyco
Random Trash No, you are the clowns
You're suggesting that something like a capable engineer exists. Lies.
Best line: "The necromorphs could be Marker DRM. Don't copy this illegally." Pure gold.
It's great that when you cover older titles you also cover how to make them more playable, if they have technical or port issues.
Design wise, this game is kind of like Alien meets Event Horizon.
I love it.
Not suprising given those were the 2 main inspirations for the mood and setting.
Also known as “NOPE” personified
@@GearShotgun "...we're leavin'."
Don't the real first letters of each mission spell out N-I-C-O-L-E-I-S-D-E-A-D?
Yes.
@@libernihilus do you have a brain? Go back to the game and read the first letter of each chapter /satire
@@EranaTheDragon Woosh
@@ganjagank4787 go woosh your ass over to reddit
@@EranaTheDragon 10-4 dinosaur
By far the medical bay was the scariest level in Dead Space. The atmosphere is so thick and oppressive that it kept me completely on edge, other sections are scary as well but the med bay really sticks out
Xander 'The Wolf' yeah and that Reanimator thing chasing you around.. and you lose O2 in there at some point! lol just all the nopes. Some edge of your seat shit right there.
for me it was The Mining Deck-labyrinthine deck full of rusted iron plus full of necros that can pop out of anywhere=terror time
TheDanirb1 engineering deck was also scary af
Dead Space: "we have the scariest medical bay in video game history."
Alien Isolation: "challenge accepted."
For me it was the ship from Chapter 9
This review got Visceral Games fired. I'm not sure how, I just know it's all Mandy's fault.
Pls explain?
Mr Poool *joke*
Mr Poool Ah, I’ll give it a shot. The news came out that Visceral Games, the studio behind Dead Space, was disbanded shortly after this video came out. It’s probably a coincidence. Probably.
@@dan78789 you didn't say nlm. Necromorph lives matter
He done did it now.
The best part of this game is the sound design.
No other game has this impactful stomps, enemy screams and flesh slashing gun sounds. Best 'thunks' of all time. )
The background music is weird and nerve-racking and adds to the creepy atmosphere.
Still top notch in that department.
The stomp was the *BEST* in dead space
What about the guns? They feel like they have some real kickback, more so than most Shooters.
Yes there is one game that does it better, Dead Space 2, those stomping sounds my god.
And those doors too! Such a treat to play this game in active stereoscopic 3D with a 5.1 surround setup!
It's easily a game that set the standard for me with sound design. I eventually want to live up with that standard when I do Sound Design for video games.
i think the more impressive thing with the RIG suit that gets somewhat skipped over is that the damn things are on EVERY human. you can watch other characters' suits deplete or fill or it just adds to 'this character is injured' at points in other games. hell, i think the RIGs on the human enemies in DS3 actually update with their condition, though you'll rarely see it as they don't often have their backs to you.
also let's be fair, if they didn't jackhammer the limb damage system into the player's head, a LOT of people would have missed it entirely.
One thing I really loved about this game was the fact that you never really felt safe. Even reading/ watching logs the game wouldn't pause and you could be attacked at any moment while distracted. Genius
"You can still pretend to be scared on Twitch."
Haha. Hahhh.. nice. Great review as always dude, keep it up.
If you timed the "Mandalore Gaming" animation to the Goosebumps theme song intentionally I just want you to know I noticed and appreciate it
he does this "subtly timing edits to music" thing all the time, so probably intentional. That's one of the many reasons I like Mandalore so much.
finally it all pays off
+MandaloreGaming It has from the start.
Mandalore: *well thought through and in depth review of the game*
Angry Joe: "DUDE YOU CAN LIKE SHOOT LIKE SPACE ZOMBIES AND LIKE CUT THEM APART ITS SO FUNNY"
Michel DerMann guaranteed responses
they watch him to confirm what they think.
Also he attacks his fans whenever they ask for when a review will come. He then says he as depression even though he is stacking cash.
I know this because i used to be a fan (pls don't kill me) but since 2 years ago he became lazy and uninspired. His fans say that he doesn't owe us anything but he does because that is his job
Worthian A actually he does not owe you anything, just like you don't owe him anything. Best way to beat low quality youtubers is to stop watching low quality youtubers.
What exactly are the markers, who built them, what's their purpose?
"THE GUN WILL TELL YOU"
Metro fans: we've been here before.
I remember playing on Impossible mode, and I ran out of ammo while facing the enhanced Brute on Chapter 12. Here I was, scrambling to throw every item I can while dodging it's attacks - which took about several minutes until I finally took it down with it's own tentacle. I felt pretty accomplished after that.
RIP Dead Space.
See you Space Cowboy.
:(
Don't...
You're gonna carry that weight.
Annnnnnd ITS BACK!
It's back my boyy
And it died again.... It needs to stay dead before it's tainted anymore, the remake failed to capture the magic and just poorly replicated everything
"im not sure this is killing them" you are in fact correct
its said somewhere that it doesn't kill them (for lore purposes) that removing the limbs just stops them from coming after you, and eventually just makes them dormant because they can't move
oh and intentionally incorrect chapter names, almost got me
The only way to properly kill them is burn down every last molecule. If I recall, if a necromorph is left dormant it'll just become part of the Corruption.
The lore and gameplay bit never seemed fully connected since, in all the footage I've seen, they can die before you sever literally every limb. Plus, much of them still have, for example, heads that should in theory still be trying to like go after you.
@@AnaseSkyrider i dont know how you missed this but look at their bodies on the ground, they still have animations and moving bits like thousands of little tentecales or worms coming out from their limbs, from that you can already tell they arent truly dead
@@IAmGameAddicted I never played the games, I don't play horror games. That's how I missed it.
@@IAmGameAddicted What you're seeing is the game's limitations, not some subtle game design and lore. If something's moving after death it's because it's getting manhandled by the shitty physics or because they didn't make an inanimate state for the part.
The designers have repeatedly stated that necromorphs take on a state of dormancy where they become completely inanimate after being rendered immobile through dismemberment and will remain active until such. That contradicts your assumption that they're supposed to keep moving after dying, and it's further reinforced by the fact that necromorphs have simple health values and will die with sufficient damage regardless of the state of their body. Simply put, it's a fluff detail they like talking about and having characters mention but their storytelling logic and game design completely and consistently ignore it.
I love it when you open Mandalore's channel and see a review added a couple minutes ago
A thing that always creeped me out about Dead Space 1 after knowing the ending, where is Nicole's body?
Is her body transformed and stalking the Medical Wing? Is she elsewhere on the ship? Did we already kill her as one of the Necromorphs
That's what puts me on edge.
Thats actually a really good point. Never thought about that before tbh
Well the room with the node lock on the medical deck that's next to a upgrade bench is where she was last seen
There’s a specific Necromorph in Medical that plenty of people theorize is Nicole. Next to the room she died in, one pops into a hallway. Uses the generic Medical Staff Slasher model, but there’s an argument it could be her.
They actually bring that up in Dead Space 2. While Isaac is being haunted by the marker and it's whispering in his head using Nicole's voice it taunts Isaac about what happened to Nicole. Like if she became one of those things.
She most likely became a necromorph, but I like that they never draw attention to it, and Isaac likely doesn't think about it because he's already repressed her death at the start of the game
Dead Space's HUD (or lack thereof) was one of the major draws of this game for me. I love minimalist stuff like that.
I also love how, when you're in space, you can't hear anything but your own breathing and the vibrations of your boots thumping on whatever surface you're walking on.
I played this game in my parents' living room on a 42" screen with dolby 7.1 in the dead of night.
Needless to say this was maybe the best gaming experience of my life.
never understood console players and wanting to play on an oversized plasma running at 12 frames per second
@@Ssm19494 no one cares
@@Ssm19494 fun is subjective
@@Ssm19494
It's just how it is. Thankfully you can hook up your computer now
@@redline841 and have the same slideshow in a big panel with low dpi and vice versa...
It all depends of your budget and how much you was inclined to use it with yours and your family entertainment. Today we have good console systems that outmatch A LOT of PC hardware, specially if looking for its size and power consuption against what they can do.
Same way you can have pretty decent "jack of all blades" rigs with a little bit more than the price of a "premium gaming console" sacrificing some effects.
Above all, as the @bluecaptainIT said, fun is subjective.
I still remember of some stories from the late 90ies where some lucky guys had the oportunity to hook their PlayStations in a real home theater room - that was much more rare at the time than it is today: dolby stereo (even if "emulated" by a another device) audio in ground shaking speakers and woofers controled by multi-speaker equalizers and a 120" panel where the image was project by a top notch digital projector. All enclosured in a sound proof studio like room, sometimes with a soft couch and some popcorn, soda and other snacks for the event.
I could feel the thrills when one of this guys that was my friend said about him and that other guy pissing their pants when Nemesis from "Resident Evil 3" jumped through the window in the game hunting Jill; glass shattering sound as if it was inside the room and the big fella saying "stars!" with that profound throaty voice and stomping noises as if he was there with them. Superb for the time standards!
My uncle had similar stories to tell since he worked as security agent in a college and, in the middle of the night, when theres not even rats homming around, he and his colleagues used to took turns from their rounds through the building in the auditorium, playing some survival horror games in my uncle PS that they attach to the same AV system that teachers would use in the next day. He saved "Silent Hill" to play at his day offs on home cause no one in his crew had guts to face that bizarre city in that circunstances when they made up to the school in the game...
Pat Boivin pointed out a major flaw, he talked about how they really touted the game's AI and how it would chase you through the level through the vent system but that only happened if you fled without killing an enemy, and in Pat's words "If I go in a room and there's enemies, THEY ARE DEAD."
I love the enemy designs, their not just zombies that have rotting faces, and and walk slowly taking bullets in the head. You've never seen any designs like this before, you were in awe of how gory and twisted these things looked. The way the necromorphs move around all crippled and menacing then dash at you used to terrify me. And the sounds some of them made could totally spook you, for example 0:05 , that moan/ howl from brute made me want to quit the game because I was so scared the first time I played it. Another thing to touch up is the variety of them. The slashers, twitchers , were like the foot soldiers. The brutes were like tanks, and all the babies were like scouts. Dead Space easily wins the title for being my favorite horror game, a little disappointed in the third one but the co-op sort of made up for it.
My favourite designes are the less twisted looking naked ones with minimal mitations. Something about those expressionless faces creep the hell out of me. Also the Dividers (the tall ones that fall into many smaller ones) have hands off the best sound design with that whale like moaning.
Gergely Abádi I too like seeing the faces, and sometimes you can still hear the vocals of the person while their a necromorph. In dead space 2 when the torment tried to eat you while you were grabbed by it, you could hear a human voice which I thought was a small detail but very cool and creepy.
Yeah, the brute scared the shit out of me too. The way it looked, the way it would charge at you and the way it would scream at you was enough for me to quit the game because I was too scared to actually fight the thing. However, that was when I was young and that part of the game was the only thing that really scared me. I don't like this game because its a horror game, I just love Dead Space to death because of its grounded and interesting story and lore,the atmosphere,immersion, its godly sound design and its overall concept of humans being transformed into alien like creatures by an alien figure that turns people insane.
I enjoyed this game a lot, but I didn't get scared too much by it. I appreciated the atmosphere and the immersive interface though. Alien: Isolation actually made me a lot more terrified than this game because the sound design of the footsteps was so goddamned good, and you always knew when the Alien was around. The Resident Evil 2 remake on Hardcore is by far the scariest game I've played in living memory though. I could barely get myself to continue through the sewers but I also couldn't stop playing.
Still one of the best collections of suits and weapons and any sci fy franchise.
6:42 pls no
8:35 "see? Its dead."
...
(Demented warbling)
14:44 when you get out of a shower and forgot your towel
I remember watching this video where they interviewed the lead dev on this and he went into detail about how they did things. The whole alien tentacle grabbing Isaac sequence actually forced the team to rethink how they worked.
"see? i got that bad man"
*BLRUGUGURGURGU*
8:35
My favorite part xD
That part killed me XD
[angry slurping]
[High speed screaming]
The death scenes in this are still disturbing to this day. My god they're gruesome and dark.
I remember back in the day when news about this game started to make the rounds, there was an interview about how the game was designed, including the way the hud worked.
That was the deal maker for me ^^
Also, spoliers for the next section.
I LOVE the part after you fight the monster that had attached itself on the coms relay. The video of Kendra Daniels trying to hail the marine ship comes up and all I see is people dying, but because my gaze is lowered I completely failed to notice that the actual ship had already entered the skybox. The moment when Kendra looks up from here screen and I subconsciously follow here gaze and OH MY GOD THERE IS A SHIP RIGHT IN FRONT OF MY WINDOW!!!
Second playthrough and I make an effort to look up instead and get to witness the ship spawning in and getting bigger and bigger with every second.
I still love the game to this day ^^
I remember back when the UI and HUD being a part of your suit and weapon's system was marketed as such a revolutionary and immersive part of the game's experience.
They took everything from Resident Evil 4 and improved on it.
Dead Space 1, definitely one of my favourite games of all time.
12:05 Who the hell designs an elevator to slam like that?
why do you think they need arm factory? ;)
Electromagnetic elevators may do that.
soviets
The same people who designed the levitating buzz saw launching "tool"
The Chinese
Have you considered doing a review of Alpha Protocol? I feel it would hit the right notes it was a flawed game that did a few really cool things and had some of the more creative approaches to story progression.
What kills me about it is that alpha protocols approach to story progression comes from the canned kotor 3 game by obsidian
Bob Barkley I agree it's definitely worth looking into, alpha protocol was a rough gem but still a gem and a game more people should look into if they are into spy thrillers.
I remember when I watched angry joes review and avoided it like the plague for years, then I saw it at a gamestop for $4 and was like "fuck it" definitely one of the biggest pleasant surprises I ever played.
15:01
I love the way he says “that’s spooky”
I actually really like how hard they hammer home the limbs theme, it makes it seem realistic, like if this really happened I would hope everyone would be be making sure everyone was up to date.
I disagree, to me the game is treating you like an idiot.
Imo the two pop up screens were to much.
The message written above the cutter, the audio log and hammond telling about aiming for the limbs would have been enough to hammer down the point.
Your reviews are probably the best I have seen. I also love you talk about the technical stuff, how to fix it. I do wish you would link the patches in the note parts. Yes we can google but it's not uncommon practice to have a 'here are links to what I used to fix it'
To end this compliment sandwich.. I cant wait for your next release.. so awesome.
Game Dungeon is the only other review series that I find comparable to this, although they are longer form and are uploaded less often.
Matthewmatosis is also great, but lot less frequent. His videos are stellar though.
Now we need a Dead Space sequel in a Harris Teeter.
“What kind of sub would you like, ma’am?”
“MAKE IT WHOLE!!!”
"Quiet Dead Space and loud Dead Space feel like two completely different games" is a great way to put it. So many times when you first encounter an enemy there'll be this music cue that will play...
For me Episode 9 where you encounter the twitchers for the first time was good tension in the sense that it didn't rely on constant and overabundance of enemies. But even shortly after that on the same episode you're fighting 15+ enemies in a large room.
Also I find that the sense of tension disappears in the late stages of the game when you've got so much firepower that you can pretty much deal with anything the game is going to throw at you.
I see I'm not the only one coming back to this review after seeing the Remake teaser. I'm genuinely curious what it'll be like, does suck the head of the Dead Space team isn't there to direct it. That guy brought so much life to the project and so did the original team.
Oh, no, please, don't remake this! I don't want to play Woke Space!
@@ultimatemixmeister5127 Bruh
well, what are your thoughts on the remake now lol?
@@ilikeweezerwhataboutithuh Just finished it tonight and I'm so happy it lived up to the hype. I say this with no hyperbole, I think it actually might be an improvement on the first game. It's a great update that modernizes (just tweaks controls and response to be more like DS2) it while keeping exactly what you want out of a Dead Space game. The added dialogue for Isaac is well done and feels all like things he'd say. The funny thing is, there's actually parts where he stays quiet that is have actually preferred he'd talk, but I understand the devs didn't want to overstay their welcome with the new dialogue and was ultimately probably the safer option.
The reworks to the guns are great and some weapons got much needed facelifts.
I will say, some minor touches to the game have been lost and that the original does better. For instance, Isaac's idle animations are pretty lifeless compared to the original. He no longer just looks around on his own or scans about with his guns. His walking animation is pretty meh as well (though tbf it was as well in the original). It feels floaty. The original does have better animations for a lot of things if I'm being honest. They feel like they have more personality. But that's really my only gripe with the game.
I could go on for a bit, but yeah! Great remake. Can't wait to do an impossible playthrough
@@PANCAKEMINEZZ yeah i do agree the og anims seem to be better in feel, though its really a fucking miracle EA did not turn this remake into a complete dumpster fire and they managed to deliver quite well
Thank you! Love how you provide hotfixes for any possible bugs/glitches in any and all games you show. Keep it up man.
RIP Visceral Games.
Luckily, many of the devs and projects are still around, just shuffled around to different EA Studios like Vancouver. (Rockstar did a similar thing with their Vancouver studio)
REPLY
They will be missed
A game from 2008 looks much better than many games from 2016-2017...just wow!
PH CLANK if you've heard of Left 4 Dead 2 (made in 09) it has better designs on zombies than Black Ops 3 zombies
@@Sb10123 haha...so true!
PH CLANK took you a while to reply to this comment lol
No it doesn’t
TopBarrazaBeans designs are subjective, cod zombies is linear asf in terms of enemy design, and its just a side game mode, not its OWN GAME. So yeah the designs aren’t going to be as good.
The sheer number of tiny details in the game is what made it so very atmpspheric. They even have slightly different walking animations for the zero-G walking, with a ganglier gait and an IK snap every step, because Isaac's using magnetic boots to walk. They never needed to do this, and maybe ten people ever consciously noticed it, but you certainly feel it.
The first Dead Space nailed it's atmosphere and main character.
The first thing I noticed when I was playing it was that Isaac didn't react like an action hero whenever he was attacked or injured, he reacted like a real person would, he screams and shouts.
It's both funny and terrifying at the same time.
I want a mod that replaces Isaac with Homer Simpson.
i.pinimg.com/736x/11/da/e4/11dae40499c1e47f5900926667fdce84--space-tv-dead-space.jpg
The Lurkers should be replaced by alien Bart's.
Doh
There was a video that got taken down some time ago that dubbed over all of Isaac's screams with Marv from Home Alone. The fact that there isn't a backup as far as I know still depresses me.
And homer screams "DOH" everytime he gets hit
Awesome great vid, but one thing. I do believe the necromophs don't just "spawn" in vents, they actually use the vents to move around. So one vent leads to one location and one to another, when necromophs jump scare you from behind they're actually flanking. This could be a misconception but I think this feature is more prevalent in the sequel.
They do this quite rarely on their own, most of the times when it looks like it, it's scripted. If I had to pick a thing that the game could improve on, it's definitely more variety on the enemy spawns and scares.
I’ve had enemies chase me into another room before via vent. Except in “safe” areas that are already cleared for the plot.
Todd Howard Did you make them buy Skyrim Special Edition II?
I know this is really old but they use vents to chase the player through doors. Since they ya know don’t have hands to open them.
A truly iconic sci-fi / horror adventure. Probably played through it a dozen times. The sequels were good, but I always preferred the strong silent Isaac with his auto-map and his "your princess is in another castle" complex. Pulse Rifle + Beam Cannon all day, every day.
"See i got that bad man" could be my death quote as often as that specific scene happens to me.
My favourite part about the sound design is that you can really hear the desperation in Isaac's voice when he melee attacks
I'm happy that they killed off dead space before they screwed up and turn into something like Resident Evil 6 and then fix it like 6 years later making Dead Space 5 and it's like Resident Evil 7 imagine that a dead space game in first person they better do what Outlast two did with the diapers
They didnt kill it off, it died because ds3 sold poorly(at least less than what they were aiming for). And i feel like ds3 eas basically re6
To be fair, EA highballed the sales for DS3 so unfairly that the series was doomed anyway. They forced in micro-transactions, cover systems, human enemies (all due to meddling from the higher-ups at EA instead of what Visceral wanted to do with the series), and then told them "Dead Space 3 needs to sell as much as Call of Duty." There was no way that a horror title could ever beat the numbers on a mainstream first person shooter. It's a damn shame.
this word salad was edited?
Actually Dead Space 4 is still on the books, Visceral is currently on another project.
ErgonomicChair they better make it good because if they fuck up again it's over for Dead Space
Also secret message is: nicoleisdead
"subkrealtube" was a joke and not the real message and those weren't the real chapter names.
Where do you find that message?
First letter of all the chapter names
Dead Space 2 and 3 do the same thing
He literally said exactly this.
"Unfortunately this game is possessed by The Devil"
" *_A H H H H H H H H_* "
God that part always kills me 😂
Me too :D
I wish I knew where that yelling sound came from. Anyone know what it's from?
Just search aaaahh meme scream on yt.
@@alphascout9903 here: th-cam.com/video/BDyuvDXnC64/w-d-xo.html
I... found this to be a terrifying game. 2nd one is close but the setting and how the creatures work is just scary. Couldn't imagine being on a ship with those things.
As much as I adore this game, and regard it as one of my all time favourites, I agree with the buildup criticism completely. I usually just play without the music as a whole, since it only disables the action music, but keeps the Twinkle Twinkle intanct, thank the lord.
Those wall guardians were the absolute creepiest thing in this game for me the first time I played it. They way they scream whenever they attack or when you attack them implies that the host is still aware and in severe agony because of how they've been twisted.
Ishimura boys
Would love to see you talk about the remake in a future vid.
God, i would love a video on the remake.
Edit: got my wish! lol that was a good video.
0:58 That scream always gets me
This is still my favorite part of the video but I still can not find this stock sound.
@@casualromp I know this is a really late reply but it's from gachi. "Thunder vs lightning"
I want another Dead Space title but knowing EA I expect another ME Andromeda, or God forbid another TORtanic
Daynick101 the timeline definately ended after the DLC in 3. Theres no way to continue it unless theres another spinoff
fuck tor give us kotor 3 fucking dimwits. And give it obsidian
+wolf anderson WHAT THE FUCK WHYYYYYY
If there is enough demand for an original classic, and the Devs get enough time, Then we can get an ideal Dead Space and Mass Effect game from EA.
Recall that Dead Space was changed because they wanted to sell 5 million copies.
It's funny that you think EA of all publishers will lower their expectations in sales.
I really loved this game when it came out, recently I bought it again. (Hate funding EA) i played it again in front of my wife and she loved watching it and really got into it. I fell in love with the game again too. I've watched the reviews you made for the 2nd and 3rd one. One question should I buy or shouldn't I?
Buy the second one. It's easily another masterpiece! The third game on the other hand is fun to play co-op, but it's not really a DS game anymore. It's just a mindless third person shooter, but still fun to play with someone else.
4 days after this upload and the devs of this game are mow shut down. RIP
Funfact I learned about this game: the majority of the monster noises when they're really far away were recorded using industrial equipment and public transit. The wail in the beginning of this video is a largely unaltered (if shortened) sound that a subway car made pulling into a station that was partly underground.
Can't wait to see his remake review ngl
the way most of the enemies run just makes me think "swiggity swooty I'm comin for that booty"
One of my all time favorite games from an all time favorite series. I loved all 3. Each had a different atmosphere but remained coherent to the story. Really enjoyed your review. It made me want to go back and play it all over again! New subscriber!
bet all the money in that i have. That if they would have just mentioned once that u need to cut of their limbs ppl would have bitched how the "tutorial" section of the game was bad.
man i wish i could time travel
ThaStrum yeah I thought that too. They probably didn't want anyone missing this and just getting frustrated about the whole game.
If listening to those dev commentaries in Valve games have taught me anything is that play testers are dumb and need everything spelled out for them.
If I remember correctly, some of the devs said that playtesters still complained about not being able to kill the monsters. Then again, my girlfriend isn't much of a gamer and when I showed her Alan Wake she kept shooting at the monsters without burning the darkness off them even after telling explaining that to her dozens of times.
Let those people bitch. This game isn't for them.
I just finished playing this on impossible for spooky month, and I have to say that it's still good, but I now have both new things I like and dislike quite a bit about it. Mostly the stuff I found new and interesting revolve around the writing and character backgrounds, and the stuff I dislike is gameplay. I caught myself thinking "Nicole is the senior medical officer (maybe for nursing? What about Dr. Kien, maybe he's research with Dr. Mercer and she's medical), she's pretty young for such an important role, Isaac got really lucky" until I realized that they sent a 3 man team (Isaac, Kendra and Hammond + those two sec guards who die in the lobby), and Isaac is The Engineer. How he operates throughout the game indicates that he's both a mechanical and electrical engineer. That's a big deal. Same with Kendra and Hammond, who seem to have a background in at least programming and biochem/military and some kind of systems troubleshooting respectively, making that team of three VERY qualified to do whatever job needed doing. I also really liked Hammonds character in general, he seemed like he was working just as hard as Isaac off screen. The things I didn't like were sketchy hitboxes with some of the enemies (ok mostly just the crawler scorpion thing), what I think are i frames when some enemies get staggered, as well as an imbalanced ammo economy, although I was playing on Impossible without new game plus loot, so that one is kinda on me. I also noticed that the biggest difference between this and 2 is how close the camera sits to the character, making it feel much closer and claustrophobic. This is both great (you're basically on a submarine and it's real hard to convey what that feels like) and awful, because it means that even if you're in a wide open space, you probably can't see an enemy to your left because of the narrow camera and the player model being in the way. This would be fine with better directional sound, but like is touched on in this video, they almost don't make noise until you see them.
For me dead space wasn't about the horror it was about the atmosphere, aside from a few places you were never completely safe. You were always tense and a bit jumpy b/c the enemies could sneak up on you easily if you weren't paying attention.
Man, this channel always makes me break my NoFap streak
That "DRM" line was one of the funniest things I've heard.
Every time I watch this review it makes me want to replay Dead Space 1 and 2.
Your subtitles are always amazing
Dead Space is such a great pun and title. It fits so perfectly for the game.
Also was that Bjork singing in that trailer? Sounds scarily similar to her if it’s not
Nope! I actually did some research just for the comment.
From a Reddit Comment posted by the Art Director for the game, its the voice of their video editor for the trailer, named Kristine Barrett. She has her own soundcloud too! Originally it was a placeholder, but sounded too good to replace.
This is one of my favorite games and a great review but I think you forgot to mention one important part of the gameplay. It's almost seamless. The only "loading screens" are when you go to a new chapter but it's set up in a way that doesn't cut from the gameplay. You enter the tram and it zooms in on the map for a few seconds. Once you've arrived at your destination it zooms back out onto your character without any hard cuts. Even during cutscenes it never seperates you from the character. Back in 2008 I don't think I'd ever played a game with this type of mechanic. Also I haven't played them in a while so correct me if I'm wrong, but I'm pretty sure the sequals improve on this so it's truly seamless.
If anybody wants to play this game, do it. It's fun and it holds up very well. And then play Dead space 2 lol
I mean, you weren't wrong about the markers making more of the original race. FUCKING FLESH MOONS
Dead Space is definitely more of an action game than a horror game, in the same way that something like FEAR is. But idk, something about it is so terrifying to me, even though logically it shouldn’t.
Maybe it’s the mix of a derelict spacecraft setting, body horror, psychological horror, and lovecraftian elements filling in all the gaps. It’s such a unique game that gets to me in such a unique way.
Today I found your channel because the Empire Earth review was recommended (a game I loved to play in my childhood). After watching it I thought it was a pretty good Video (even though I disagree with you on the EE Soundtrack, I fucking love it). Then I watched the review to LOTR: War of the Ring (also a childhood game I owned because I bought the wrong game (wanted Battle for Middle Earth)).
This is your third review I watch and I gotta say i really really appreciate the time you take in the beginning of each review to explain the current problems on modern PC's and how to fix it. Honestly, I would have played more Dead Space by now if I had known that this "door bug" is a common thing and there's an easy fix for the mouse issues. You basically revived a game i really wanted to play for me.
Anyways, I wanted to thank you for your great content. You don't stretch the videos for no reason, put all the relevant information there and have really nicely structured reviews. You also got some personal stories or experiences with the game to share, which adds some personality to the videos and makes them more interesting compared to other reviews.
Greetings from Switzerland
Loving Bobby Caldwell in the background. It's so appropriate.
As the saying goes, "if in doubt, stomp!"
Goosebumps theme at the beginning, perfect
It was killing me that I couldn't place that!
“Why reach for anything anymore. This is your life now.”
Haha 🤣. Feel that 👌🏻 good video man. Just played through the series this past Halloween for funzies. Nothing like that DS atmosphere; at least for 1 & 2.
Oh my lord you used the Goosebumps intro music. I swear I loved that book series and the TV series... It got me into horror/mystery stuff :D
Isaac's scream in the divider beheading is absolutely haunting...but I can't stop hitting the rewind button.