I miss that 7th gen was the last gen when Sony & Microsoft did experimented with architecture of consoles. X86 is great and all but both X360 and especially PS3 were such an interesting pieces of HW that the game developers could get more and more from the consoles after years of developing on them and learning all of the secrets possible. X86 PS4 & Xone were basically open for business day one with giving all of the HW power. Killzone Shadow Fall was day one release with console if I remember correctly & it looked so good that it basically showed us the whole capability of the PS4 console. PS5 & XSX are the same, most of the first party games that were released in the first years of PS5 look as good as anything recently released.
Yeah, it was great watching them squeeze every bit of processing power from the console as the generation evolved. Now, though, consoles are not only 'PC-like,' but we also have Pro versions that brute-force performance and visuals with better hardware instead of better software.
Lemme stop you at the beginning. This was the peak of my life pal okay? Sure as hell ain’t better than I remember when it’s the best thing I could imagine. Check yourself pal.
Gaming IS now a Monopoly, thats why its sucks. You can clearly see that a indie studio making a solid Game being bought by Sony or Microsoft only to be defunded 6 months later.
You know what I remember from 7th gen.... Still fair competition of game design ideas, whether shooters, hack n slashes or other genres the competition may have seems like oh too many shooters but the game mechanics were still GOOD and varied and the reason I'm buying them up is they hold up by those still. Wii was good, Red Steel 2 should be in VR but Ubisoft wouldn't offer it at all. A lot of fair Wii gems. Kinect had it's place when used right but well that doesn't always happen, at least the tech was reused just because people think games can't, and devs tried to find way s to use it. Remember when analogue sticks were used for dodging in God of War of old style/Knack, Inertial Drift, combat in some games, items in Pitfall Lost Expedition, not only camera. Remember how that's ok but the Wii it wasn't. Gamers who are hypocrites. The Wii is a fine system. I like PS2/Wii/PSP versions over PS3/360/PC in some cases of those crossover titles. DVD to Blu-ray, understood, versus new, shiny but not that exciting presentation is how I see them. I mean even Prince of Persia Forgotten Sands, Wii version is best version, it's unique to the system features, good game design and the other is probably a fine POP game but doesn't look that exciting in comparison. Looks generic. I'll still play it if I find a copy as I like a good puzzle/hack n slash or so but even still. Game design regardless of hardware, and presentation that's shiny but boring/unexciting is my point. I don't care what old hardware is like if it's used well for gameplay. We get more visual focus than gameplay ideas I can come up with in my own mind for current gen cough Rift Apart make rifts more exciting you know you can but didn't. Let alone others games potential. I remember Resistance 2 being like you know what lets dumb ourselves down with 2 weapons then the weapon wheel and forget we have a alt history game and try to compete with COD or others when it already was good with competition like Wolfenstein or Half Life or others or something but nope, Insomniac being stupid then 3 they went lets put our Ratchet weapon system into 3 besides make a better game, cough same thing Insomniac did with Spiderman 2018, Sunset Overdrive was good but didn't sell so they made their first creative open world and made it bland of any exciting content. Some devs played good, others played stupid competition acts. Some trilogies or one offs stayed here this gen too like prior gens and the boring ones went to PS4/Xbox One, snore fests. You know how i can tell. Themes/marketing/presentation, you know why? Because those with generic mechanics, versus those with ambitious mechanics or worlds. Casuals suck, gamers suck. Racing you know why I find 6th gen racing so good, mechanics were better/modes were better, what do we have now, trash, lack of variety, generic experiences and eh licenses/graphics, the content sucks. Shooters, tell me why even besides competition of 7th gen, that 8/9th have not only more MP ones, but they are all bland, the story ones singleplayer offering as an option or solo only. They are few and far between but hit and miss too. Action adventure are boring generic experiences. Indies are hit and miss of quality with more basic games or nostalgia safe experiences needing more prototyping when in the past they actually TRIED to compete better not be lazy or 'modern' and 'simplified' or too popular game nostalgia garbage with less time and thought put into them. Visuals are fair for 7th gen still besides the lighting or some colour pallets but the game design was good enough still, I don't mean oh the big titles I mean the AAs still even. Many AAA/AAs are too safe now or the competition is too weak and shallow to be exciting. I have more ideas and issues with their games in this current gen now then I did PS3/360/Wii era games. I have more ideas then they offer in their games because they are so shallow nowadays I can think up so many game mechanics/modes and more it's amazing how little it takes me to come up with in a minute yet they can't in years to develop their games. Like 6th gen racing games or 5th gen platformers. The leftover PS2 game design in some, the PS3/4 gen design I didn't take to and still don't no matter how shallow/refined shallow it is for PS4/5. Puzzle/tactics shine in every gen while other gens got worse. RPGs got............... Visual novels took off in 7th gen which is great. Rail shooters came around again due to the Wii, but were fair for Wii/Move but even those not were still fine with gyro or stick on PS4 or Vita. To me 7th gen is fair for the controller gimmicks, the gameplay was fair to changing but it wasn't too bad. I mean if you want to say cover based was 7th gen Dead to Rights/Killswitch by Namco on PS2 would like a word there over Uncharted/Gears taking inspiration, it makes sense that those that may have made rail shooters may have also considered shooting galleries but modernised as well, any 3rd person shooter being inspired that did have it versus those that didn't have a cover/strafe focused 3rd person moveset system.. Also if you want modern controls/feel but shooting galleries try the Club, great game besides it's generic name. Bizarre Creation and racing great arcade design but for a shooter. Alpha Protocol, underrated gem besides it's issues, still a great game underneath. Many shooters, many racing still fair this gen, the odd platformers were ok on 7th gen. Good puzzle games. Good visual novels/tactics games. Action adventure was varied of some fair pacing and alright ideas. Remember Me is good, Uncharted I can take it's simplicity/balance of scenarios but others too inspired by it are trash in 8th/9th gen. Same with racing games with rewind features, Alfa Romeo Racing Italiano on PS2 would like a word over Grid 2008/Forza Motorsport 3 simplifying it so much and making it bland for 10+ years, I wish the RPG mechanics were back but no we get trash nowadayts and worse progression/modes. Open worlds improved sure but by how much? What better or worse missions but oh the worlds are more realistic, yawn who cares. Playground worlds or nothing, oh people want nothing and generic worlds so that's why 8th gen/9th gen sucks so much.
It was the last gen where we had some real competition and innovation. And a good balance between ambition and short development cycles. Even in saturated genres (like shooters), we still had different approaches, it wasn't just straight-out copies. Not as many racing games as in the early 2000s, but still some good kart racers from Sega, and Split/Second, and Blur. I feel like if they hadn't put such a strong focus on Kinect on the Xbox One, it could still be going on today, but at least they found other uses for it. I only wish the Wii hadn't passed on HDMI. And once Resident Evil 4/Assassin's Creed/Uncharted/The Last of Us established the foundations of how a "modern AAA" is supposed to look and play, the game design became much safer going forward.
I miss that 7th gen was the last gen when Sony & Microsoft did experimented with architecture of consoles.
X86 is great and all but both X360 and especially PS3 were such an interesting pieces of HW that the game developers could get more and more from the consoles after years of developing on them and learning all of the secrets possible.
X86 PS4 & Xone were basically open for business day one with giving all of the HW power. Killzone Shadow Fall was day one release with console if I remember correctly & it looked so good that it basically showed us the whole capability of the PS4 console.
PS5 & XSX are the same, most of the first party games that were released in the first years of PS5 look as good as anything recently released.
Yeah, it was great watching them squeeze every bit of processing power from the console as the generation evolved. Now, though, consoles are not only 'PC-like,' but we also have Pro versions that brute-force performance and visuals with better hardware instead of better software.
Lemme stop you at the beginning. This was the peak of my life pal okay? Sure as hell ain’t better than I remember when it’s the best thing I could imagine. Check yourself pal.
It was a great time for me as well, but I just wanted a slightly provocative title to get things going, so bear with me 😅
Gaming IS now a Monopoly, thats why its sucks.
You can clearly see that a indie studio making a solid Game being bought by Sony or Microsoft only to be defunded 6 months later.
Vote with your wallet
And it's likely only going to get worse if Microsoft goes full publisher soon...
Great video as always 👍
Thanks!
You know what I remember from 7th gen.... Still fair competition of game design ideas, whether shooters, hack n slashes or other genres the competition may have seems like oh too many shooters but the game mechanics were still GOOD and varied and the reason I'm buying them up is they hold up by those still.
Wii was good, Red Steel 2 should be in VR but Ubisoft wouldn't offer it at all. A lot of fair Wii gems. Kinect had it's place when used right but well that doesn't always happen, at least the tech was reused just because people think games can't, and devs tried to find way s to use it. Remember when analogue sticks were used for dodging in God of War of old style/Knack, Inertial Drift, combat in some games, items in Pitfall Lost Expedition, not only camera. Remember how that's ok but the Wii it wasn't. Gamers who are hypocrites. The Wii is a fine system.
I like PS2/Wii/PSP versions over PS3/360/PC in some cases of those crossover titles. DVD to Blu-ray, understood, versus new, shiny but not that exciting presentation is how I see them.
I mean even Prince of Persia Forgotten Sands, Wii version is best version, it's unique to the system features, good game design and the other is probably a fine POP game but doesn't look that exciting in comparison. Looks generic. I'll still play it if I find a copy as I like a good puzzle/hack n slash or so but even still. Game design regardless of hardware, and presentation that's shiny but boring/unexciting is my point. I don't care what old hardware is like if it's used well for gameplay. We get more visual focus than gameplay ideas I can come up with in my own mind for current gen cough Rift Apart make rifts more exciting you know you can but didn't. Let alone others games potential.
I remember Resistance 2 being like you know what lets dumb ourselves down with 2 weapons then the weapon wheel and forget we have a alt history game and try to compete with COD or others when it already was good with competition like Wolfenstein or Half Life or others or something but nope, Insomniac being stupid then 3 they went lets put our Ratchet weapon system into 3 besides make a better game, cough same thing Insomniac did with Spiderman 2018, Sunset Overdrive was good but didn't sell so they made their first creative open world and made it bland of any exciting content.
Some devs played good, others played stupid competition acts. Some trilogies or one offs stayed here this gen too like prior gens and the boring ones went to PS4/Xbox One, snore fests.
You know how i can tell. Themes/marketing/presentation, you know why? Because those with generic mechanics, versus those with ambitious mechanics or worlds. Casuals suck, gamers suck.
Racing you know why I find 6th gen racing so good, mechanics were better/modes were better, what do we have now, trash, lack of variety, generic experiences and eh licenses/graphics, the content sucks.
Shooters, tell me why even besides competition of 7th gen, that 8/9th have not only more MP ones, but they are all bland, the story ones singleplayer offering as an option or solo only. They are few and far between but hit and miss too.
Action adventure are boring generic experiences. Indies are hit and miss of quality with more basic games or nostalgia safe experiences needing more prototyping when in the past they actually TRIED to compete better not be lazy or 'modern' and 'simplified' or too popular game nostalgia garbage with less time and thought put into them.
Visuals are fair for 7th gen still besides the lighting or some colour pallets but the game design was good enough still, I don't mean oh the big titles I mean the AAs still even. Many AAA/AAs are too safe now or the competition is too weak and shallow to be exciting.
I have more ideas and issues with their games in this current gen now then I did PS3/360/Wii era games. I have more ideas then they offer in their games because they are so shallow nowadays I can think up so many game mechanics/modes and more it's amazing how little it takes me to come up with in a minute yet they can't in years to develop their games.
Like 6th gen racing games or 5th gen platformers. The leftover PS2 game design in some, the PS3/4 gen design I didn't take to and still don't no matter how shallow/refined shallow it is for PS4/5. Puzzle/tactics shine in every gen while other gens got worse. RPGs got...............
Visual novels took off in 7th gen which is great.
Rail shooters came around again due to the Wii, but were fair for Wii/Move but even those not were still fine with gyro or stick on PS4 or Vita.
To me 7th gen is fair for the controller gimmicks, the gameplay was fair to changing but it wasn't too bad.
I mean if you want to say cover based was 7th gen Dead to Rights/Killswitch by Namco on PS2 would like a word there over Uncharted/Gears taking inspiration, it makes sense that those that may have made rail shooters may have also considered shooting galleries but modernised as well, any 3rd person shooter being inspired that did have it versus those that didn't have a cover/strafe focused 3rd person moveset system..
Also if you want modern controls/feel but shooting galleries try the Club, great game besides it's generic name. Bizarre Creation and racing great arcade design but for a shooter.
Alpha Protocol, underrated gem besides it's issues, still a great game underneath. Many shooters, many racing still fair this gen, the odd platformers were ok on 7th gen. Good puzzle games. Good visual novels/tactics games.
Action adventure was varied of some fair pacing and alright ideas. Remember Me is good, Uncharted I can take it's simplicity/balance of scenarios but others too inspired by it are trash in 8th/9th gen.
Same with racing games with rewind features, Alfa Romeo Racing Italiano on PS2 would like a word over Grid 2008/Forza Motorsport 3 simplifying it so much and making it bland for 10+ years, I wish the RPG mechanics were back but no we get trash nowadayts and worse progression/modes.
Open worlds improved sure but by how much? What better or worse missions but oh the worlds are more realistic, yawn who cares. Playground worlds or nothing, oh people want nothing and generic worlds so that's why 8th gen/9th gen sucks so much.
It was the last gen where we had some real competition and innovation. And a good balance between ambition and short development cycles. Even in saturated genres (like shooters), we still had different approaches, it wasn't just straight-out copies.
Not as many racing games as in the early 2000s, but still some good kart racers from Sega, and Split/Second, and Blur.
I feel like if they hadn't put such a strong focus on Kinect on the Xbox One, it could still be going on today, but at least they found other uses for it. I only wish the Wii hadn't passed on HDMI.
And once Resident Evil 4/Assassin's Creed/Uncharted/The Last of Us established the foundations of how a "modern AAA" is supposed to look and play, the game design became much safer going forward.
Old man: back in my day...
I like that quote from Mad Men: "I bet there were people in the Bible walking around complaining about "kids today".
MGS4 is still PS3 exclusive 😊
If only it were "just" MGS4... There's also the Motorstorm trilogy, Infamous 1 & 2, Killzone 1 & 2, Puppeteer... the list goes on.