Plasticity Is Becoming The Best 3D Modeling Software

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  • เผยแพร่เมื่อ 1 มิ.ย. 2024
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    In my latest TH-cam video, I dive into the incredible new features of Plasticity, a game-changer in the world of 3D modeling. I break down the improved patching process, demonstrate the ease of working with lofts and curves, and show why Plasticity is revolutionizing the 3D modeling scene.
    Don't miss out as I unfold the limitless potential of this cutting-edge 3D modeling software.
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ความคิดเห็น • 429

  • @tatsuronin
    @tatsuronin 10 หลายเดือนก่อน +10

    The best part about plasticity is the fact that this software does exactly what we have in mind and even beyond our imagination when happy accidents happen

  • @chronokoks
    @chronokoks 10 หลายเดือนก่อน +132

    Everything that is in plasticity has been for AGES in Rhinoceros 3d. The only problem was - people were scared to use Rhinoceros because of the intimidating UI.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +83

      User experience and minimalism is everything.
      That's why Plasticity gets such props I think. It's literally possible to figure the basics out in 1-2 days.
      In software like Rhinoceros it feels like you have to work first 30 years at NASA and build space rockets to udnerstand how these software works lol

    • @RonAdamsky
      @RonAdamsky 10 หลายเดือนก่อน +35

      Please fillet edges in Rhino like in Plasticity.
      Nightmare.

    • @justaguyalive6762
      @justaguyalive6762 10 หลายเดือนก่อน +3

      Yeah, I have used Autodesk inventor on college subscription. The parametric way and 3d design parts looked same to me. I was not under mechanical so I just learned surface level knowledge about it.

    • @cmyers38
      @cmyers38 10 หลายเดือนก่อน +35

      Also Rhino is $$$$.
      Plasticity is $100 license.
      Rhino starts around $900.

    • @porthmeor1
      @porthmeor1 10 หลายเดือนก่อน +23

      @@cmyers38 ...and Blender is free...

  • @rich_in_paradise
    @rich_in_paradise 10 หลายเดือนก่อน +22

    Man, those surface fillets are so nice. The only comparable thing I've seen in 3d content creation software is Mesh Fusion in Modo, but this is way faster and probably more robust because it doesn't have to deal with the subdivs.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      Yeah exactly. Just model and have fun. And at the end you spend 3 minutes to create topology

  • @markmui
    @markmui 10 หลายเดือนก่อน

    Your passion and excitement is contagious, u earned my sub!

  • @kazlee3418
    @kazlee3418 10 หลายเดือนก่อน +1

    Thanks Nikita your videos are inspirational. Love your enthusiasm and keep up the great work.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Sounds amazing! Glad to have you as a follower/viewer !:)

  • @chriskersten3149
    @chriskersten3149 10 หลายเดือนก่อน +2

    You sold me on Plasticity... I am amazed how intuitive this program is.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Amazing! Wish you a lot of fun 🚀

  • @naomihunter7749
    @naomihunter7749 10 หลายเดือนก่อน +11

    This might've just converted me to Plasticity. I was pleasantly surprised to see a perpetual license as well. These features look fantastic.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      And it's just 1.2 🚀

    • @naomihunter7749
      @naomihunter7749 10 หลายเดือนก่อน

      @@TAH1712 Yea it is 1.x which is a bit of a let down, but I somewhat prefer it to an expensive subscription.

  • @Joshua-wc8nk
    @Joshua-wc8nk 10 หลายเดือนก่อน

    i really like the genuine feel to this video. like you're just experimenting and reacting as it happens rather rehearsed

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      That's amazing feedback thanks!
      I agree, it feels very lose and "free form".
      Will try to include that a bit more into my videos!

    • @davidlegnon9696
      @davidlegnon9696 10 หลายเดือนก่อน

      There is a term for this. I believe it's called "geeking out". Game-changing tools tend to do that. :)

  • @yankIDesign
    @yankIDesign 10 หลายเดือนก่อน

    Thank you for your videos! Great and straight to the point content. But what do you use to render your pieces?

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Thanks!
      Cinema4D & Octane Render

  • @sebastienmorere6925
    @sebastienmorere6925 10 หลายเดือนก่อน +1

    hi , the renderings in your last course are made with which rendering engine? Is there all the rendering part or just the modeling? thanks

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      Hey Sebastien,
      The course I mention in the video is the pure Modeling of 4 different products/concepts in one course.
      The renderings I did in Cinema4D, Octane Render and Photoshop. I have a survey on my community. If people are interested in the rendering part, I will create an in depth course on that.

  • @jemzstones3045
    @jemzstones3045 10 หลายเดือนก่อน +1

    When I saw the bridge tool used at 19:09 I was shocked as you were, all that time and effort squashed into just a single tool!

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      It's literally like magic 😁

  • @Mrflippyfloop
    @Mrflippyfloop 10 หลายเดือนก่อน +1

    Wow! The new loft / patch is amazing.

  • @JamesDeColling
    @JamesDeColling 10 หลายเดือนก่อน

    good to see artists getting excited about cad techniques. curve nets!

  • @MotionDesigner009
    @MotionDesigner009 10 หลายเดือนก่อน +2

    The smile on this guy face, man you are so happy :D

  • @allanr1771
    @allanr1771 9 หลายเดือนก่อน +1

    Am currently learning my way around plasticity and this is a true game changer when it comes to modeling, polygonal modeling has just been rendered obsolete.

    • @nikita.kapustin
      @nikita.kapustin  9 หลายเดือนก่อน

      yeah agree. Much faster and intuitive

  • @scottk3292
    @scottk3292 10 หลายเดือนก่อน +2

    I'll definitely have to test Plasticity (once my daughter is off my computer 🤪). I like that it seems focused on visual design, rather than 7th-degree curvature continuity and measuring the manufacturability of surfaces like Alias Studio offered. (I've worked in Alias Studio, Maya, etc.)
    Does it have any polygonal tools? I really liked how Lightwave 3d would generate polygonal surfaces using birail sweeps and had many other polygonal modeling tools which are usually constrained to the NURBS world.
    Also, does it have a good selection of tesselation algorithms? I remember 3DSMax offering a good handful of tesselation algos like Cord Length, Tangent Projection, etc.
    I'll be testing it's ability to project a curve onto a surface and trim the surface at that curve, etc. for creation of things like car fenders (visually, not for a steel roll-former) 😁

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      At the moment it doesnt have polygonal tools. Might come in the future.
      But it's already super fun, creative and intuitive.
      Test it out!:)

  • @Tecboy08
    @Tecboy08 10 หลายเดือนก่อน

    I totally L❤ve Plasticity 1.2. I haven't stop creating something for the past 2 months! Thanks for your review & sharing the tips.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      I know right!!! It feels so fresh and special!

    • @Tecboy08
      @Tecboy08 10 หลายเดือนก่อน

      @@nikita.kapustin Exactly! 😁

  • @lawrencemanning
    @lawrencemanning 10 หลายเดือนก่อน +3

    I’m a casual Fusion 360 user and I definitely want to have a look at this. Annoyingly I also use fusion for light CAM with my CNC, and this won’t help me - though maybe I can use an intermediate model file and model with this and CAM with fusion.

    • @ikbo
      @ikbo 10 หลายเดือนก่อน

      comparing fusion 360 to plasticity is like comparing a toy car to space shuttle.

  • @eals3d2715
    @eals3d2715 10 หลายเดือนก่อน

    Should try this software. Thanks for the video🔥🔥

  • @dawidkonopczak492
    @dawidkonopczak492 หลายเดือนก่อน

    Hi all. I’m a newbie to CAD world. Need help with one thing. Is it possible in Plasticity to create a pipe with „curve bridge” and make it having different dimentions on both ends and changing the grith gradually down along the curve trace? I need it to be wide on one end and slim on other. How to do that?

  • @jas4animation
    @jas4animation 10 หลายเดือนก่อน

    the patch surface with edge,curve etc and tab a continuity .....is just WOW

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      I know right?! It's like magic:D

  • @Tecboy08
    @Tecboy08 10 หลายเดือนก่อน +1

    I'm curious to know did you create the female in Plasticity or imported from a different program? I imported mine from Sculptris as an OBJ but I cannot get the curves etc to snap to faces. Can you explain this please? Thanks!

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +2

      You have to convert the OBJ into STEP
      I've sued MOI3D for that. But in Blender there is also an addon.

    • @sammyn.3D
      @sammyn.3D 7 หลายเดือนก่อน

      ​@@nikita.kapustincould you link the addon?

  • @Iparbuvesz
    @Iparbuvesz 10 หลายเดือนก่อน +4

    Can't wait till this guy discovers that you need to have quad geometry at work.

  • @DaCapitalist1
    @DaCapitalist1 10 หลายเดือนก่อน +1

    Omg. Nikita… this is what I want to learn to make…. This female robot concept of yours… the face… the design all of it… amazing… wiw

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +2

      Thanks! I might make a video on that.
      But start and continue first with my tutorials and practice some everyday objects. Once you unerstand the workflow of Plasticity you can create those cyborg concepts

  • @paulatreides1354
    @paulatreides1354 10 หลายเดือนก่อน

    i use plasticity since the early beta and even back then i saw the potential , it's one of my fav since then

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      Same!!!
      The potential was already clear back then. Now it's coming to life

  • @kenw8875
    @kenw8875 10 หลายเดือนก่อน

    bridge curve - - cleaner version on the paid blender add-on Cablerator. incredible work flow Nikita!!

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Exactly!! It feels like such a smooth and clean and easy to workflow!!

  • @Edal-rs5om
    @Edal-rs5om 5 หลายเดือนก่อน +1

    Hello, I like your Videos and I have been learning seeing them. I hope you do the tutorial of this model in the future videos. Looking forward for more difficult models for reference.😄😄

    • @nikita.kapustin
      @nikita.kapustin  5 หลายเดือนก่อน

      If you are looking for more difficult references check out pinterest, artstation etc. and search for "cyborg, robotic, mech, humanoid" etc..

  • @davetriesthis
    @davetriesthis 8 หลายเดือนก่อน

    Amazing tutorial, as always. Could you possibly put the circle with your face on the bottom right corner? It blocks some of the dialog boxes when you're walking through steps.

    • @nikita.kapustin
      @nikita.kapustin  8 หลายเดือนก่อน

      Thanks for the suggestion!:)

    • @davetriesthis
      @davetriesthis 8 หลายเดือนก่อน

      @@nikita.kapustin my pleasure. Great to see your face since you're so excited but I keep trying to look around your head. Lol.

  • @jacobmougharbel3092
    @jacobmougharbel3092 5 หลายเดือนก่อน

    I wanted to ask, did you import the female model? i want to make armour for characters and use a base mesh as a template. is this possible?

    • @nikita.kapustin
      @nikita.kapustin  5 หลายเดือนก่อน

      Yes. I took an .obj and converted it in Moi3D into a step file and imported it into Plasticity.
      If you use Blender, there are some addons too

  • @mathieu499
    @mathieu499 10 หลายเดือนก่อน

    Is it possible to import a character i made in blender to work on it like the character you have at the beginning of the video ? would be cool, because the only software i learned so far is blender (for 9 months), and subdiv modeling is painfull 8D, creating pannel and booleans comes with so many issue, and since i have no addon, damn.. i'm still doing medieval-ish armor cuz sci fi will make me go crazy 8"D

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Yes. you have to convert the character into a STP file. I am using MoI3D for that. BUt I saw there are Blender add-ons for converting a mesh into step! Check it out on youtube

  • @TheKevphil
    @TheKevphil 10 หลายเดือนก่อน

    Hi, Great Vid! I was wondering: Is there a way to Export an SVG render of the viewport?
    Also, what is the native interchange file format? STL?

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      AT the moment I am not aware of exporting a viewport Render. I just screenshot it.
      It has an STL exporter, yes. but I don't know what you mean with interchange file format

    • @TheKevphil
      @TheKevphil 10 หลายเดือนก่อน

      @@nikita.kapustin like OBJ or FBX--?

    • @sqwert654
      @sqwert654 10 หลายเดือนก่อน

      Screenshot, use Gimp to create SVG.

  • @user-xi8bp9tc2e
    @user-xi8bp9tc2e 10 หลายเดือนก่อน

    В какой программе ты визуализируешь для PDF???

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      в смысле для пдф?

  • @smetlitzky
    @smetlitzky 10 หลายเดือนก่อน +1

    Have they added support for 3D Mouse from Connexion? Without that it’s missing a big piece in my view.

    • @twat1952a
      @twat1952a 2 หลายเดือนก่อน

      YES, haven't used it but it is there

  • @gradusminus1524
    @gradusminus1524 10 หลายเดือนก่อน

    Как зарегаться? никак не получается( переустанавливал и с впн пробовал...версия 1.2.1

  • @wildguardian
    @wildguardian 10 หลายเดือนก่อน

    Hello Nikita fantastic video and work.. I've been watching a ton of Plasticity videos lately and I'm wondering if it's for me. I'm a designer that want to work with 3d printed jewelry and figurines.
    I'm used to photoshop and adobe illustrator..
    Over the years I've learned Modo a bit.. Blender.. and Zbrush.
    My idea was to have a workflow from Plasticity do Zbrush if needed.. for detailed models but more precise.. like stylized geometric skulls for example. I haven't seen a Plasticity model like a skull.. but the model on this video seems near enough to me to see that plasticity can handle that well.. so I won't have to use rhino or fusion 360 for precision on curved shapes.
    So my idea was to ditch blender.. start a stylized model on plasticity.. and go to zbrush with it if the model in question has detailed sculpted parts somewhere.. then just 3d print the model without having to retopo anything.
    Sounds.. doable? a sane/good idea?
    Thanks for the help!

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      No one can tell you if you don't try it yourself.
      YOu can test it for 30 days, that will give you a good understanding if you want to implement it in your workflow or not

  • @sammyn.3D
    @sammyn.3D 7 หลายเดือนก่อน

    Nikita, did you surface that face in plasticity? Or was it imported? If it was modelled in plasticity i would love to see a tutorial on the nose and lips!

    • @nikita.kapustin
      @nikita.kapustin  7 หลายเดือนก่อน

      Human base mesh was imported

  • @user-ly4my3yy5r
    @user-ly4my3yy5r 6 หลายเดือนก่อน

    Does plasticity do sections and dimensioning

  • @_Addi_
    @_Addi_ 6 หลายเดือนก่อน

    5:32 Lol, thats literally the grenade from Star Citizen.

  • @Ni__iN
    @Ni__iN 8 หลายเดือนก่อน

    Your enthusiasm has made me a believer

  • @leatherworkstation
    @leatherworkstation 10 หลายเดือนก่อน +1

    What's the topology like if you export it to a poly software?
    How good is it when working with actual dimensions for making stuff from a drawing?
    It seems a bit like "My First Parametric Modeller" to me, as someone who was taught Solidworks and who taught himself Blender.
    I feel like if you're doing parametric modelling, the constraints, information and buttons should be there as clear and permanent as possible as they all have a purpose, dimensions, angles etc.
    I think its great though for people who want to make more complex objects but cant quite wrap their head around poly modelling in 3D space.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Topology is fine. Never had a problem so far with it.
      Yeah, Plasticity is very "freeform" creative and intuitive. that's it's beauty.
      Doesn't need to be always manufacturing-engineering-precision quality

    • @leatherworkstation
      @leatherworkstation 10 หลายเดือนก่อน

      @nikita.kapustin that's good about the topology, because sometimes I need to make something in Blender, and I know I could make it in a fraction of the time in Solidworks, so I do, but then I have to export an ugly complex STL. It might be a good intermediate between CAD and mesh modelling if it has a good suite of import and export options.
      Also for 3D printing, it'd be good if you could import a faceted mesh, convert it and export it smoothed out as a .STEP or something.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      @@leatherworkstation Check out this video minute 43
      th-cam.com/video/kPpWgNZDDRE/w-d-xo.html
      I show how to export it with a clean mesh.
      I will do in the future an in-depth video just for export.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      ALso, I go in my courses more in-depth into export settings etc..

  • @davedsilva
    @davedsilva 10 หลายเดือนก่อน

    Great enthusiasm. New sub.

  • @iKaGe01
    @iKaGe01 10 หลายเดือนก่อน

    I tried to run the trial on my i7 PC I thought would run it fine. Nope. 3-4 fps lol.
    You need quite the powerhouse. Shows 60fps until you rotate or do anything, yet PCs were running CAD well before this released. Low performance mode too :(

  • @NikolaevAlexander
    @NikolaevAlexander 10 หลายเดือนก่อน +1

    Interesting, what would you say are some strengths/advantages over fusion 360? Does it have timeline/history function?

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +2

      It has no history function (at the moment). I didn't use Fusion360 for long. I used it once and I couldn't even export the file as a mesh without waiting 3 hours to get it via email, so that were my online 10minutes in Fusion.
      But I heard a lot of people are saying, that Plasticity is just MUCH more intuitive and simpler. Fusion is packed with bunch of useless stuff.

    • @kenw8875
      @kenw8875 10 หลายเดือนก่อน +1

      @@TAH1712 check. plus, F360/SW/OnShape/other are “parametric based” toolsets. while Plasticity unleashes the power of the Parasolid geo kernel and uses NURBS flow, it is not parametric. for actual products you need CNC milled/lathed/cut/bent/drilled, we incept/blockout in Plasticity and then detail/refine in F360. summary: Plasticity + F360 + Blender: Triple Threat. handle with extreme caution 🔥 💣 🔥

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +2

      @@TAH1712 Yeah I understand. Fusion and Plasticity just have two different approaches.
      Plasticity is just more "freeform, intuitive, playful" it's CAD for artists.
      Fusion has of course a much mroe professional approach, so that's why I don't think it's a good idea to "compare" them. Especially I don't want to compare them, because I didn't use really Fusion.
      But what IF I compare Plasticity to all other professional CAD software, it's just 20x faster to achieve what I want, because I don't have to care about measurements, precision etc.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      @@TAH1712 Thanks for all your explanation. Might everything be as you say, but I just don't have ANY experience with precision CAD modeling, manufacturing and all that kind of stuff.
      I use Plasticity in a very conceptual, creative way. Everything else I don't really care. Different software for different use cases...

    • @NikolaevAlexander
      @NikolaevAlexander 10 หลายเดือนก่อน

      @@nikita.kapustin Thanks for your answers guys! Is there a way to modify existing nurbs surfaces without having to re-draw all the sketches/guides?

  • @takerefuge3d
    @takerefuge3d 10 หลายเดือนก่อน

    Nikita, still loving your enthusiasm brother!

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      Still loving you have you as a viewer, brother!:)

  • @RonAdamsky
    @RonAdamsky 10 หลายเดือนก่อน +10

    Indeed it's a new look in CAD's software!
    The big software producers should start to worry.
    Will have to check out this gem.
    The interface and navigation look very friendly and these amazing possibilities!

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      I am preparing for the fight😁
      It will certainly happen, when those big companies realize it's potential and see how it will change everything
      But the Plasticity community is SO amazing and it's impossible to keep us down 🔥

    • @porthmeor1
      @porthmeor1 10 หลายเดือนก่อน

      If it proves popular then other packages will adopt similar...in the same way Plasticity have done along their development pathway.

    • @lobogato100
      @lobogato100 10 หลายเดือนก่อน

      You don't understand, Autodesk can buy this company with the change in their pockets, and it is a common practice of them, same as Adobe.

  • @scottk3292
    @scottk3292 10 หลายเดือนก่อน

    What!? At about 17:10 how the heck can it loft a surface defined by 5 sides? It's been a long time since I've NURBS-modeled, so maybe that's not unheard of, but at this point I'm pretty blown away.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      I know right, it's like constantly blowing my mind.
      Mathematics is something really magical

  • @creepshade
    @creepshade 10 หลายเดือนก่อน +2

    anyone prefering this over rhino, doesnt understand 3rd and 4th degree curves, don’t know vector mechanics, and lack understanding of lineair geometry. if it’s for a hobby, that’s fine ofcourse.

  • @betomvass
    @betomvass 10 หลายเดือนก่อน

    Hallo Nikita
    Does Plasticity have tools for technical drawings like projections, dimensioning usw ? If so how does it compare to benchmark softwares like inventor or solidworks?

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      Plasticity shouldn't be compared to solidworks & co.. It has an absolutely different core approach
      "CAD for artists"
      It has some measurements etc. but it's not primarily focus manufacturing& engineering etc.

  • @p1ll
    @p1ll 8 หลายเดือนก่อน

    how are the UV tools? first i've really heard about this program, loks very cool

    • @nikita.kapustin
      @nikita.kapustin  8 หลายเดือนก่อน

      At the moment it's a pure modeler & exporter.
      UV stuff has to be done in other 3d tools

  • @hakaiyou4532
    @hakaiyou4532 10 หลายเดือนก่อน

    Ow damn cool.. can there be sculped in this app aswell?

  • @DarcyCardinal
    @DarcyCardinal 10 หลายเดือนก่อน +1

    My first time hearing about this software. My main go-to software right now is Sketchup and I'm also learning Blender. Should I learn Plasticity alongside Blender? Or just switch over to Plasticity? I do mostly architecture, city planning and urban design layouts. Thanks, this looks really good!

    • @fetigepomes4551
      @fetigepomes4551 10 หลายเดือนก่อน

      At some point you are going to use both.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      With Blender you can do anything. Plasticity is a CAD modeler. Try it out for 30 days.
      But for modeling it's amazingly fun.
      Also, check out my free course on Plasticity to get you started

    • @MarcoRya
      @MarcoRya 10 หลายเดือนก่อน

      U should learn rhino and zbrush

    • @MarcoRya
      @MarcoRya 10 หลายเดือนก่อน

      And grasshopper

    • @chumcool
      @chumcool 10 หลายเดือนก่อน

      What about Field Mouse...

  • @MrNobodyX3
    @MrNobodyX3 10 หลายเดือนก่อน

    Take a shot every time he says "We have to figure what we can do with that" :D Great video man!

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Such innovative and interesting features! My brain has to grasp them 😁

  • @rtdietrich
    @rtdietrich 8 หลายเดือนก่อน

    So ein schönes deutsch-englisch und auch das Programm ist beeindruckend

  • @RicheUK
    @RicheUK 10 หลายเดือนก่อน

    You remind me of a kid in a candy store :) Your enthusiasm is contagious :)
    Excellent video my friend :)

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Thanks Richie, always great to hear that😁⭐

  • @3dkiwi920
    @3dkiwi920 10 หลายเดือนก่อน

    This is the concept by Isaac Oster! Had it as my wallpaper for years!

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Exactly. Amazing piece from him and a lot to learn.

  • @kostasfassoulas6915
    @kostasfassoulas6915 2 หลายเดือนก่อน

    Nice, but the video title is misleading, you should mention CAD Software.

  • @sqwert654
    @sqwert654 10 หลายเดือนก่อน +1

    The navigation was driving me mad as Zbrush user in the past. Still want 3d mouse support through.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Will come 100% in future

  • @davinsaputraartandgamedev9453
    @davinsaputraartandgamedev9453 10 หลายเดือนก่อน +1

    how did you get the face inside plasticity??

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      I took a female base mesh, imported it into Moi3D, converted into STEP and then exported it into Plasticity.

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 10 หลายเดือนก่อน +5

    Surely this is all possible in Blender.

    • @jaroslavzaruba2765
      @jaroslavzaruba2765 10 หลายเดือนก่อน

      Wrong. The key word here is NURBS, i.e. surface modelling.

  • @GaryMcKinnonUFO
    @GaryMcKinnonUFO 10 หลายเดือนก่อน +1

    Amazing, thanks Nikita ! :) With objects that are symmetrical along an axis, can it mirror what you construct so it doesn't have to be done twice ? This is looking well worth $99 the more of it i see !

    • @kenw8875
      @kenw8875 10 หลายเดือนก่อน +1

      100%. yes. and you can move the pivot point to symmetrize (and also rotate) for 6 DOF control. incredible tool set!

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +2

      Yes, absolutely. The symmetry functions in Plasticity are absolutely amazing. SOooo many different options available. I might make a video on that.
      And yes. 99$ is an absolute fair price, and the creator deserves it

    • @GaryMcKinnonUFO
      @GaryMcKinnonUFO 10 หลายเดือนก่อน

      @@kenw8875 Thanks :)

    • @GaryMcKinnonUFO
      @GaryMcKinnonUFO 10 หลายเดือนก่อน

      @@nikita.kapustin Thanks :)

  • @danielrugu
    @danielrugu 10 หลายเดือนก่อน

    @9:30 The exact feeling of all new features 🤣

  • @jasenjahn
    @jasenjahn 10 หลายเดือนก่อน

    This is awesome.

  • @heinblues
    @heinblues 10 หลายเดือนก่อน

    nice stuff. would you also consider doing some tutorial on this armor/robot stuff from the video?greetings"!

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      I am still very new to this kind of concept design stuff. SO in the future probably!

  • @____Daniel____
    @____Daniel____ 10 หลายเดือนก่อน

    and rendering?

  • @j_shelby_damnwird
    @j_shelby_damnwird 10 หลายเดือนก่อน +1

    Is there a tutorial video for this cool concept bust? Please do one!

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      That took me a few days and still just the beginning block out. So would be a bit hard to make a "tutorial" 🤖

    • @j_shelby_damnwird
      @j_shelby_damnwird 10 หลายเดือนก่อน

      @@nikita.kapustin ok thanks

  • @CAGRIOKUR
    @CAGRIOKUR 6 หลายเดือนก่อน

    i like how exited you are and i also like the software 🤤

    • @nikita.kapustin
      @nikita.kapustin  6 หลายเดือนก่อน

      What are you using it for?

    • @CAGRIOKUR
      @CAGRIOKUR 6 หลายเดือนก่อน

      @@nikita.kapustin i meant i like what i see in your video ) i am using rhino, 3ds max and sketchup.

  • @waltage
    @waltage 10 หลายเดือนก่อน +2

    and convert this to the polygonal hell....

  • @theoneandonly3nasty
    @theoneandonly3nasty 7 หลายเดือนก่อน

    is 1.3 work with wacom int pro ?

    • @nikita.kapustin
      @nikita.kapustin  7 หลายเดือนก่อน

      I am using an XP PEN and it's working fine. It should work with Wacom as well, as Windows supports almost every tablet.

  • @isauromanuel
    @isauromanuel 9 หลายเดือนก่อน

    Is Ryzen 5 5600g enough tu run platicity on integrted graphics?

    • @nikita.kapustin
      @nikita.kapustin  9 หลายเดือนก่อน +1

      I myself have a Ryzen 5 and it's absolutely enough.
      You don't need really a dedicated gpu for Plasticity.

    • @isauromanuel
      @isauromanuel 9 หลายเดือนก่อน

      @@nikita.kapustin thank you

  • @griffithe2438
    @griffithe2438 10 หลายเดือนก่อน +1

    I need parameters/precision/coordinate system and also history to make changes any time I need them. Without those for me plasticity is just a toy for a spare time.
    Yes, it looks pretty awesome and fun. It has a very nice workflow, very modern and easy to use UI. But for real product design?
    Well, it's good for free design and concepts and for now, that's mostly it.
    With a history and parameters it will be definitely a game changer. Hope to see it in the future and I'm in.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      👌 Agree

    • @griffithe2438
      @griffithe2438 10 หลายเดือนก่อน

      @@TAH1712
      SW, NX and so on are too heavy and especially NX, TOO expensive. I do not want to build aeroplanes.
      I would believe your comment if I wouldn't know Shapr3D.
      Shapr3D, actually is exactly this. Plasticity + History + Parameters, super modern and easy to use. And because of this fact, no one can tell me it's not possible and plasticity would not be plasticity anymore if it adds this features.
      The only big bad thing about Shapr3D is the subscription payment. This is a no-go..
      I have a more or less professional background with C4D and it's modelling part. And I simply cannot imagine how I would create something without parameters. This is the absolute fundamental element of such applications. C4D on the other hand is polygonal and you have of course not such abilities like you have them in plasticity.
      Here are also a lot of people who ask for this functions. So it can't be that unimportant..

    • @griffithe2438
      @griffithe2438 10 หลายเดือนก่อน

      @@TAH1712 I think the people are looking for a simple to use application that also can be available for 'normal mortals' : )
      The price of 100/300$ is a big deal. So on this point you are absolutely right. Such applications for such a price are very limited on the market. And that's what makes plasticity even more interesting. NX is not affordable (>20.000$ as far as I know). But actually, if not the subscription, I would go for Shapr3D. Adobe started with this subscription sh!t and now every second company do the same, but not plasticity. Cloud based solutions like F360, same story. Just no.
      Check the Video: "Launching in 2023: History-Based Parametric Modeling in Shapr3D". Before it also wasn't possible in Shapr3D. Same thing for Plasticity we need. Maybe I've missed something, but it's not possible in plasticity, is it?
      Hands down, the modeling abilities of plasticity are just incredible and awesome. Boolean operations in polygonal applications like C4D or Blender on surfaces are a pain in the as*. Such things are simply not possible.
      History/Parameters. Example: I want a tool that allows me to create a table desk of exact size, let's say 160x80cm, with 4 holes on each side of it. The 4 holes have a size of 5cm (the size should be changeable any time). The holes have to be set with a constrain to the edges of this table of 2cm. If I made a change (in the history of the elements) to the desk, let's say, to 200x80cm. All of the constrained elements (our 4 holes) should be adapted to this change automatically. Same for the fillet operations. Instead of 5mm for the holes, I need the ability to change 'em to 4mm or 6mm any time I need it. Comparing to the operation Plasticity is capable of, it cannot be that complicated to implement. But as far as I know it's not possible actually. Sorry if I'm wrong.

  • @porthmeor1
    @porthmeor1 10 หลายเดือนก่อน +7

    Blender does offer so much and renders to a high level - especially archvis. I don't really see any similar examples from using plasticity.

    • @egretfx
      @egretfx 10 หลายเดือนก่อน +1

      bruh not everyone uses blender.....or have to

    • @porthmeor1
      @porthmeor1 10 หลายเดือนก่อน +5

      @@egretfx Who said they did?...not everyone uses Plasticity.....

    • @porthmeor1
      @porthmeor1 10 หลายเดือนก่อน +3

      @@RAYROD Blender Stan!??😅 .....We use many 3D packages in our workflow...the studio even uses old MicroStation software with some clients. But Blender has truly helped the studio flourish with it's flexibility and the community support really accelerates learning and productivity.

    • @BARCOS_SUBMARINOS_AERONAVES
      @BARCOS_SUBMARINOS_AERONAVES 10 หลายเดือนก่อน

      Plasticity de ahorra mucho tiempo.

    • @jaroslavzaruba2765
      @jaroslavzaruba2765 10 หลายเดือนก่อน

      Plasticity is a surface modeler. Blender's tools for working with NURBS are pretty much non-existing.
      Different kind of software.

  • @joegob100
    @joegob100 10 หลายเดือนก่อน

    Mind blowing right now

  • @enricoandrade
    @enricoandrade 10 หลายเดือนก่อน

    would be very if is have a eevee or cycles rendered viewport

  • @emrearslan9572
    @emrearslan9572 10 หลายเดือนก่อน +1

    2:09 You can do that in Blender too, but it takes more adjustment-steps. Hm, interesting. Maybe I will buy it, but I need to see more projects with Plasticity. Gute Arbeit, Nikita.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      Check out my channel. I have a TON of tutorials. Also beginner tutorials, so you can test it.
      Danke!

    • @carlinhosjm88
      @carlinhosjm88 10 หลายเดือนก่อน

      you can do that with 3 clicks in blender

    • @porthmeor1
      @porthmeor1 10 หลายเดือนก่อน

      @@nikita.kapustin Yeah...I see, but no real commercial projects...high quality realistic renderings

    • @emrearslan9572
      @emrearslan9572 10 หลายเดือนก่อน

      @@carlinhosjm88 You can definetely do it, but with more than 3 clicks. You must admit that it was faster and cleaner here.

    • @spaceman-pe5je
      @spaceman-pe5je 10 หลายเดือนก่อน

      @@porthmeor1 hmm, i'm not sure what you're looking for... he wouldn't be rendering in plasticity, it's just the quality/integrity of the surfaces that matters..

  • @TamaSai-pz7ll
    @TamaSai-pz7ll 8 หลายเดือนก่อน

    this software is crazy 😲

  • @phoenix2gaming346
    @phoenix2gaming346 10 หลายเดือนก่อน +1

    yeah this software camed with some limitations but its new and powerfull

  • @macariolopez8965
    @macariolopez8965 10 หลายเดือนก่อน

    Plasticity is still in it's infancy even if it is very powerful.
    Will your course be updated to reflect the plastisity 1.x updates?

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      And it's just starting..:)
      The techniques and workflows shown in the course don't require 1.2. features.
      Most of the new 1.2. features are specific/advanced and don't have to be used.
      New courses will come with 1.2. integrated.

  • @LucasTbooker
    @LucasTbooker 10 หลายเดือนก่อน

    I had never heard of this before

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      It's pretty new. get on board 🚀

  • @wgalloPT
    @wgalloPT 10 หลายเดือนก่อน

    how muc is plasticity ?

  • @Oakbeast
    @Oakbeast 10 หลายเดือนก่อน +2

    This is going to completely change poly modeling for hard surfacing.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      I agree 100% with you

    • @daris5089
      @daris5089 10 หลายเดือนก่อน +1

      @@nikita.kapustin it ain't gonnna. the quality that zbrush can simply bring can't be matched.

  • @jcsfx710
    @jcsfx710 10 หลายเดือนก่อน

    I've seen so many modeling programs come and go from Modo to Zbrush and everything in between... if i have to pay for a modeling program and then it disappears is not worth it.. i have to make sure that 1. doesn't become to big for itself like Modo 2. it will last at least a decade and this hasn't proven that as of yet so is not worth my time learning or wanting to know anything about it till it's free for me to try it out.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      "strong" mindset

    • @jcsfx710
      @jcsfx710 10 หลายเดือนก่อน

      @@nikita.kapustin ????

    • @simonzhang3D
      @simonzhang3D 10 หลายเดือนก่อน

      This is CAD vs Polygon. Whole other debate.

    • @jcsfx710
      @jcsfx710 10 หลายเดือนก่อน

      @@simonzhang3D so was Modo, so was Zbrush... autodesk inventor, shapr for the ipad and the list goes on and on... not to mention Adobe's model app that's basically sculptin...

  • @4vead21
    @4vead21 7 หลายเดือนก่อน

    Best 3D software?I think it depends on your work. Is it good in archviz?

    • @nikita.kapustin
      @nikita.kapustin  7 หลายเดือนก่อน

      Haven't used it for archviz. It's a modeler, not a renderer

  • @unrealengine1enhanced
    @unrealengine1enhanced 9 หลายเดือนก่อน

    what formats does this thing actually support.
    the site isn't really telling me much.

    • @nikita.kapustin
      @nikita.kapustin  9 หลายเดือนก่อน

      www.plasticity.xyz/#pricing

  • @MichaelFlynn0
    @MichaelFlynn0 10 หลายเดือนก่อน

    its a wild wild ride.

  • @fabriciodefigueiredo3426
    @fabriciodefigueiredo3426 8 หลายเดือนก่อน

    How do I upgrade from 1.0 to 1.2?

    • @nikita.kapustin
      @nikita.kapustin  8 หลายเดือนก่อน

      www.plasticity.xyz/
      Download the new version

  • @unrealengine1enhanced
    @unrealengine1enhanced 9 หลายเดือนก่อน

    what is the cost of this software?

    • @nikita.kapustin
      @nikita.kapustin  9 หลายเดือนก่อน

      www.plasticity.xyz/#pricing

  • @borisvdb
    @borisvdb 10 หลายเดือนก่อน

    Can you do a time lapse/tut of how you made the human face?

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Sub-div base mesh imported into Moi3D and converted into STP. And then imported into Plasticity.

  • @deepelements
    @deepelements 10 หลายเดือนก่อน +2

    Unless it can export cleam geometry FBX files to game engines it's not very usefore for me.

  • @keal4825
    @keal4825 10 หลายเดือนก่อน +1

    You forget Fusion 360 :)))

  • @VALLANCEGAMING
    @VALLANCEGAMING 10 หลายเดือนก่อน

    Can these models be applied to game dev?

  • @SadTown99
    @SadTown99 6 หลายเดือนก่อน

    Plasticity wins in my book because it’s just so easy to use & not frustrating to navigate… Blender is incredible but I HATE the way the buttons / layouts are set up

    • @nikita.kapustin
      @nikita.kapustin  5 หลายเดือนก่อน

      Agree! Plasticity is by far the most user-friendly and simple-to-use 3D tool I used. Bright future ahead!

  • @mixchief
    @mixchief 10 หลายเดือนก่อน

    Is it just one single person developing this fine-looking piece of software?

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      I am not sure, but he does most of the work himself.
      however he is searching to hire a developer for the past 2 months.

    • @jaroslavzaruba2765
      @jaroslavzaruba2765 10 หลายเดือนก่อน +1

      Plasticity is built on a 3rd-party geometric modeling kernel. I.e. the really hard math is not done by the author of Plasticity.

  • @layeredwork
    @layeredwork 10 หลายเดือนก่อน

    And still no support for 3dconnexion Space Mouse? 🤔

    • @sqwert654
      @sqwert654 9 หลายเดือนก่อน

      Yea I won't work with anything they does not support a 3d mouse.

  • @RogAllyHQ
    @RogAllyHQ 6 หลายเดือนก่อน

    its like fusion 360, so why everyone comparing it to blender, lol. if you're into product design this will compete well to fusion 360. Just don't compare it to blender, those people comparing it to blender MAYBE are first timer in 3d modeling.

  • @gabrielegelfofx
    @gabrielegelfofx 10 หลายเดือนก่อน +3

    If only have construction history we could adjust the curves and evaluate different blendings like in Catia and Inspire. To design concept/sketch 3d models Plasticity is a fantastic tool, I hope to see a better UI and more precise editing.

    • @untitled795
      @untitled795 10 หลายเดือนก่อน +1

      I'm sure it will come. There already exists a similar concept to history currently.

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Exactly! It's just 1.2 version.
      Those features will definitely come. We just have to be patient and till then learn and experiment with plasticity🚀

    • @j.x.7655
      @j.x.7655 10 หลายเดือนก่อน +2

      A better UI? The UI of Plasticity is already better than most CAD softwares.

  • @1495978707
    @1495978707 10 หลายเดือนก่อน +1

    Is it actually open source? I see they have a github page, but they have no build instructions in the README, and they charge for a license, which makes me suspicious that it’s actually buildable from that source. If it actually is open source, I would pay for it, because I do believe devs need to be paid, but I want to be able to modify and fix stuff as I see fit

    • @jayd8935
      @jayd8935 10 หลายเดือนก่อน +1

      It's not open source. It's very much closed source, but comes without the monthly licence fees of most others. (So Far anyway, Adobe havn't offered the developer a few million Euros and switched it to ransom^h^h^h ^h^h^h adobeware yet)

  • @anubismacc8165
    @anubismacc8165 10 หลายเดือนก่อน

    @nikita.kapustin Yeah the modeling looks cool but hows the topology?
    It makes a lot of n-gons, how is it ??

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      n-gons, tri angles and quads possible

  • @bjmgraphics617
    @bjmgraphics617 10 หลายเดือนก่อน +1

    WOW It uses the same kind of technology in Sketch Up but expanded 1000 times over! Models are print ready. It's like illustration in 3D, not messy clay, not nurbs, and definitely not full of quads. Amazing! Could Plasticity eventually become an industry standard for 3D modeling?

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน +1

      Agree!
      And as you say, it feels for me like Plasticity is literally becoming a really big player in the industry.
      Already a ton of people are migrating to it from other software

    • @bjmgraphics617
      @bjmgraphics617 10 หลายเดือนก่อน +1

      @@nikita.kapustin Plasticity would have to be able to convert its models to polys so they can be used in game engines, receive advanced lighting and texture mappings, and be animatable. If the software can do all those things then it's lights out for the traditional poly modelers. What I have is Cinema 4D and it can model somewhat like Plasticity if the primitive is made at high resolution but that might end up eating too much CPU cycles. Plasticity is very CPU friendly allowing the most modest Intel graphics and i3 CPU to run it. I'm excited.
      I might buy it since it's a one-time purchase and it's best to use when wanting to make printable objects. Polygon based programs can make 3d printable but much care must be taken to make a model print-friendly.
      I wonder what's the export capabilities?

  • @arqist
    @arqist 10 หลายเดือนก่อน

    What advantages does it have over Rhino?

    • @nikita.kapustin
      @nikita.kapustin  10 หลายเดือนก่อน

      Never used Rhino.

    • @Mrflippyfloop
      @Mrflippyfloop 10 หลายเดือนก่อน

      Plasticity is way more artist friendly & if you use Blender, a lot of the key commands are the same. Rhino is a beast & so it has a step learning curve but if you want to go deep with CAD / engineering then it's the one to learn or Fusion 360.

    • @jaroslavzaruba2765
      @jaroslavzaruba2765 10 หลายเดือนก่อน

      @@nikita.kapustin one can tell

  • @Azzazel_
    @Azzazel_ 10 หลายเดือนก่อน +1

    Comming from zbrush im not seeing yet why i would need to learn ANOTHER software like this one... i get it it might be easier for hard surface but... im not getting the wow factor yet

    • @studioshitaketakashita7093
      @studioshitaketakashita7093 10 หลายเดือนก่อน

      Zbrush core mini - rhymes with "free" Fact, indie developers make heaps and heaps of revenue from "studio" licenses when their software is used on a triple AAA or funded media project like a movie. NO reason to be charging "indie" hobbyists other than *pure GREED*