FS22 - Autodrive and Courseplay Beta - Silage Harvest

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 78

  • @DisTurbedSimulations
    @DisTurbedSimulations  2 ปีที่แล้ว +3

    Later than planned, I had to reupload this. Hope you enjoy this. Video with combines coming soon

  • @aslake3848
    @aslake3848 2 ปีที่แล้ว +1

    Hopefully you enjoy the coffee just as much as I enjoy your very informative and straight to the point videos on CP and AD :-)

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว +1

      I will, thank you for the donation it's really appreciated

  • @wivout
    @wivout 2 ปีที่แล้ว +1

    Nice video there is a photo pinned in AD discord for eng help. that show a nice layout for large fields as by having a two way route around the field it helps the AI find the harvesters etc. And above comment made before i got to the part where you drive around the field lol

  • @johnwaldack7773
    @johnwaldack7773 2 ปีที่แล้ว +1

    Another great video from you and fortunately you left in the starting hickup's so making it delightfull to see we all struggle some with getting autodrive and courseplay coupled yet eventualy it all works out 😀 it might be worth the try to go with one of the huge augerwagons, I know there's the modded demco around which can take up to 500 m3 buts it might take away reality for some of our diehard players

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว

      Thanks, I think it's worth including the reality of using these together (it gets worse with combines) I'm thinking a big edited trailer if I do the three harvester thing, reality is getting pushed a bit at that point anyway. Although I have seen pictures of things like that in the real world so

    • @mrgeebee1622
      @mrgeebee1622 2 ปีที่แล้ว +2

      I tried it with the Demco 77.5 m3, and it's enough.

    • @johnwaldack7773
      @johnwaldack7773 2 ปีที่แล้ว

      I've been using 2 combines through courseplay on a field in county line coupled with 3 trailers doing an autodrive unload straight to a sell point and it worked quite nice. next try will be first unload with an auger bringing everything to a main auger to supply some trailers 😂

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว +1

      That's what I have coming up, two harvesters, two auger wagons and a truck

    • @johnwaldack7773
      @johnwaldack7773 2 ปีที่แล้ว

      Can't wait to see that one 😁

  • @redrum425
    @redrum425 2 ปีที่แล้ว +1

    If you leave the silage fork full on the front loader, it will act as a leveler by pushing the silage. It also works in reverse if you bury the fork in the silage before backing up.

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว +1

      Yeah I found the leveller on the 9rx worked better. But I suck with wheelloaders

  • @mrgeebee1622
    @mrgeebee1622 2 ปีที่แล้ว +1

    Big thank you for these series of videos. Been watching it from start, really helps out.

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว +1

      Glad you find them helpful

    • @mrgeebee1622
      @mrgeebee1622 2 ปีที่แล้ว

      @@DisTurbedSimulations I do have a question. I'm having issues with with plows, subsoilers. The fixed ones, liked 4-5 meters works fine, but if I take a bigger one, it really struggles on turning the plow, and missing a great deal of the field.

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว +1

      I've not tried the big plows, maybe use skip rows to give it space to turn and lots of handlands. Also use raise late lower early

    • @mrgeebee1622
      @mrgeebee1622 2 ปีที่แล้ว

      @@DisTurbedSimulations Ok, will try it out. If you get the time, it would be great to see a video on it. I will buy you much coffee next week. :)

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว

      @@mrgeebee1622 I'll give it a try and thank you... it is really needed today in-laws dog woke me at 2:30am

  • @ChrisTheIrishGamer
    @ChrisTheIrishGamer 2 ปีที่แล้ว +1

    oh the cool idea once cp get more advanced it going to be cool to see what they come up with

  • @redrum425
    @redrum425 2 ปีที่แล้ว +2

    I'd rather you didn't edit out the crazy stuff. It makes me feel good about when things go awry for me. Love the videos.

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว +1

      Thanks you'll enjoy the combine video that I'm working on then 🤦‍♂️

  • @gabeteuton
    @gabeteuton 2 ปีที่แล้ว +1

    really lovely video, you know i downloaded yukon because i like really big maps like this one, but was turned seriously off when i noticed there's no way to use Ai workers (the default ones) to deliver things... and i can't be bothered to make routes by myself with autodrive, but you know what, you are kinda making me itch on trying again and actually generating those paths along the map, i'll have to see tutorials from scroft or mighty mike as you suggested (for AD), but as someone else commented on a previous video, i believe your tutorials are better, at least to me.
    cheers
    PS: just in case you find this useful, even though i like the tone of your voice, sometimes it's very low in volume, specially when you jump to a montage with music, i have to turn the volume way up while you talk, and way down while the montage is running and so on

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว +1

      Thanks, yukon is an interesting map. There is probably an autodrive network out there somewhere alread.
      And yes my voice is not always the loudest, just how it turns out I'm afraid. But it's a lot better than it was in my very very early non fs related videos

    • @gabeteuton
      @gabeteuton 2 ปีที่แล้ว +1

      @@DisTurbedSimulations i really hope you don't find this pushy or anything (just trying to provide info which may or may not be useful), and i don't know what editing software you use, i use sony vegas 14 to edit some videos for the studio i work for, and audacity for modifing audio files when required, and i believe there's a function to "normalize" audio (i'm pretty sure that's not the technical term nor the function name) so that all the audio track is somewhat "leveled" in volume, raising the lower parts and lowering the louder parts and it's mostly automatic.
      i'm an amateur at both softwares anyway...

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว

      I do try to normalise things, it's maybe that I have the balance wrong with the music. Sound editing is something I find quite tricky

  • @mdradek
    @mdradek 2 ปีที่แล้ว +1

    Just when I have a plan to plant corn ;)

  • @ziga204
    @ziga204 2 ปีที่แล้ว

    I am wondering if u can help me out, if i would set 1 harvester and 2 or more trailers, will the tractors with trailers wait for the one filling up or would they just attack them from behind making a mess?

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว +1

      They wait, you can all set a percentage full to call the second trailer and it will follow behind

    • @ziga204
      @ziga204 2 ปีที่แล้ว +1

      @@DisTurbedSimulations thank you for answer and your videos.

  • @pietrosassare1403
    @pietrosassare1403 2 ปีที่แล้ว +1

    Nice video dude! Where we can find the link for this big map?? Thank you :)

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว

      on Facebook facebook.com/RealisticGamingCrew/posts/1533685846995563

  • @benjaminsmit8167
    @benjaminsmit8167 2 ปีที่แล้ว

    I set up auto drive completely from this video and every part works perfectly except when my trucks unload they get empty and then just stop at the bunker and it gives me a warning that the chopper cannot be found. Any ideas how to fix this?

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว

      Only things I can suggest is check everything has the right modes and target set. And maybe make sure AD is updated

  • @papabigtruck4396
    @papabigtruck4396 2 ปีที่แล้ว +1

    Is it possible to use cp and ad with a forage wagon?

  • @temiller63
    @temiller63 2 ปีที่แล้ว

    How do you make the CP Hud bigger like the way you put it? Thanks and great Video.

  • @trekkerspotterfryslan5338
    @trekkerspotterfryslan5338 ปีที่แล้ว +1

    Tank you verry march

  • @nathanbaldwin4495
    @nathanbaldwin4495 ปีที่แล้ว

    14:22 is this a mod for unloading the combine? Looks really helpful for avoiding collisions etc when unloading using AI.

    • @DisTurbedSimulations
      @DisTurbedSimulations  ปีที่แล้ว

      Do you mean Autodrive that is driving the carters?

    • @nathanbaldwin4495
      @nathanbaldwin4495 ปีที่แล้ว

      @@DisTurbedSimulations no, the way the crop sprays out so far from the pipe.

    • @DisTurbedSimulations
      @DisTurbedSimulations  ปีที่แล้ว +1

      It's just a base game forage harvester, most throw the crop that far.

    • @nathanbaldwin4495
      @nathanbaldwin4495 ปีที่แล้ว

      @@DisTurbedSimulations oh I didn’t realise. Maybe I need to look in my settings to adjust how far the combine can throw crop.

    • @DisTurbedSimulations
      @DisTurbedSimulations  ปีที่แล้ว

      It's not a combine, it's a forage harvester. They do different jobs

  • @FarmLapse
    @FarmLapse 2 ปีที่แล้ว

    It says driver can't find harvester when it's literally right in front of the tractor.

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว +1

      I'm guessing you don't have them both set to the same waypoint, that's usually the issue

  • @Cinnamon_Shaey
    @Cinnamon_Shaey 2 ปีที่แล้ว

    I don't get how you got the trailer to follow the harvester automatically

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว

      This video might help, it's for combines but the process is the same and I go through it more slowly
      th-cam.com/video/bcWF0wDiUgY/w-d-xo.html

  • @AgriExcellence
    @AgriExcellence 2 ปีที่แล้ว

    I cant seem to hire workers or create jobs any idea why ?

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว

      Mod conflict?

    • @AgriExcellence
      @AgriExcellence 2 ปีที่แล้ว

      @@DisTurbedSimulations maybe but I'm not sure what mod

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว

      Copy them all to a separate directory. Check the problem goes away, copy half in, see if its still OK... repeat until you find a problem

  • @aleksandarlenhart2078
    @aleksandarlenhart2078 ปีที่แล้ว +1

    how to make ad follow the rear

    • @DisTurbedSimulations
      @DisTurbedSimulations  ปีที่แล้ว

      If there isn't room for it to go to the side it follows behind, I don't think you can force it to stay behind you.

    • @aleksandarlenhart2078
      @aleksandarlenhart2078 ปีที่แล้ว

      i think if i enable restrict unloader to field and do the first headland it'll follow behind

    • @DisTurbedSimulations
      @DisTurbedSimulations  ปีที่แล้ว

      Let me know if it works :)

    • @aleksandarlenhart2078
      @aleksandarlenhart2078 ปีที่แล้ว +1

      @@DisTurbedSimulations yeah it does

    • @aleksandarlenhart2078
      @aleksandarlenhart2078 ปีที่แล้ว

      it'll also follow behind harvester if there is crop on both sides

  • @devids10
    @devids10 2 ปีที่แล้ว +1

    Could you make a video how to do this, but with sugarcane? (with the trackor harvester & the real sugarcane harvester)

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว +1

      I'll take a look at it, I was looking for ideas for new videos so thanks :)

  • @valdemaraagaard3270
    @valdemaraagaard3270 2 ปีที่แล้ว +1

    i just cant get this to work fml

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 ปีที่แล้ว

      Keep trying, I found autodrive a complete nightmare for a while

  • @kiwisteve1488
    @kiwisteve1488 ปีที่แล้ว +1

    Thanks for the easy to follow guide! Got yourself another sub! Can't wait to check your other videos on maize plus,. Cheers