Ah yes, the game that advertised itself as a game about a secret society fighting werewolfs and other gothic horror monsters and yet only had 20 minutes of game play were you actually fought said monsters.
I have wondered for years if something happened behimd the scenes on this game. Because the first cinicmatic trailer made it seem like it would be a 4 player coop game about fighting werewolves. But we got this instead
Lovely idea for a joke here, and I am gonna sound like a complete asshole saying this- by using the word 'order' in the buildup, you ruin it. It is a pet peeve of mine where the punchline is 'spoiled' in the buildup. Instead, 'How many pizzas should I get?' 'Order 1886'. Sorry to be a pedant, but that is way better.
This game with a Victorian aesthetic, werewolves, and guns was released only a few weeks before the Victorian-aesthetic, werewolf-having, gun shootin' Bloodborne. What an absolutely wild dichotomy of game quality.
Oboe expects little from a game, as long as it passes 2 of the 3 tests, the "Red Barrel Test" the "Piano Test" and "The Physics of the fruit or other objects on the floor test" It can be a good game.
@@marthvader14 well this is late but here's your answer: "Red barrel test": does the game place red barrels around the environment that explode when shot? "piano test": if you shoot/hit a specific key on the piano, does it play the actual note that key would play? "physics of fruit": If there's objects on the floor, do they react to getting shot/kicked/melee'd by moving around?
People seem to rush to defend this game, but, honestly, it's never been the short length that bothered me... It's more the fact that it is so heavily narrative driven without having much of an intriguing story or compelling characters which really leaves it without much more than its gorgeous aesthetics to talk about...
This game is what I call "concept art game". It's a game which's features are surface level deep and the setting, story, characters and overall lore is collache of ArtStation frontpage content. An interactive art book, if you will. It's a rising trend with studios that hire like 300 3D modellers, riggers and effect artists and only 4 programmers.
yeah this game feels like it was built to be a flashy e3 trailer and nothing else, even when it first was released i remember thinking it looked boring as fuck
@@junichiroyamashita my favorite part was during the zeppelin level and you're overlooking the crowd though your sniper scope and you see what looks to be Abraham Lincoln. Not joking.
"What's the main antagonists name?" "Sir Lucan" "The main antagonist in a game about lycan(thropy) is named Lucan?" "Yep" "Sounds a lot like a Lycan" "Maybe that's why he became the main antagonists"
This was one of those games that was more of a tech demo than an actual game. They saw how well received it was when they showed some gameplay footage so they went 'oh shit, guess we're gonna have to do something with this now!'
Crysis was also considered to be kind of a tech demo when it first came out on PC in 2007, but luckily it had the gameplay, physics and fun features and mechanics to back it up.
@@NexusKin Crysis is a really fun combat/stealth sandbox and the tech actually contributes to the gameplay. The large environments, physics, foliage, etc. all affect gameplay. Great game.
There are a couple things I like about this game: 1. The art style is really cool, it's basically just Bioshock and Dishonored mixed together, which I'm sorta into. 2. The level of detail. 3. The designs for all of the weapons.
But there's a major flaw: we're supposed to be playing a video game, not watching an unreal 5 engine reveal. Graphics and visual design don't translate into a good game.
@@henrykb.7808 I would commend it if I was living in the year 2015, but we are in 2022. This obsession with realistic graphics did gaming a disservice. The AAA industry started cranking wave after wave of graphically impressive games that have incredibly outdated or flat-out bad gameplay mechanics. In hindsight, we should be praising games for the things that matter, not the superficial stuff.
This game had so much potential, the setting and everything is incredible but then they totally whiffed it by it being so short and basically just being a tech demo. Neo-Victorian(or whatever it was) setting with supernatural creatures? Fuck yeah sign me up, is it like Witcher but with guns and stuff? Awesome. Oh. Oh it's just the werewolves? Even though I'm pretty sure some of the lore mentions vampires implying other creatures exist? Wow, great. It's a damn shame because just a few little tweaks could have made it great. Like maybe it could have been an episodic series with each part tackling different monsters and areas, that might have been awesome.
Agreed. Setting and atmosphere were fantastic. I picked it up for like $10 awhile back and was happy. Definitely feel for the people who picked it up at $60 though. A shame they'll likely never get the chance to create the game this one could have been.
@@ImaGDTeapot Yeah I was lucky enough to be renting games at the time so it probably cost me effectively £1 out of my subscription. Think I got the platinum for it since I was mad for trophies then. It really could have been something, maybe if they didn't market it the way they did they might have got to make a more expansive sequel.
If it was made by supermassive games I think it would've been amazing. House of Ashes, Man of Medan, and Until Dawn were fantastic. (Wasn't as into Little Hope but it was still great.) Though with how much their games can change it would be hard to make direct sequels to them.
This game is basically equivalent to those really cool looking prototype cars, that you can only see from a distance, you can't touch it, interact with it nor drive it, you can only admire its cool aesthetic, style, and possibilities in the future that will most likely never come to be.
I remember seeing this in a Game Informer article and getting really hyped for it because ZOMG GRAFICKS!!11!11! TBF the game does have a fairly interesting visual style on the face of it and also I was like, uh, 13.
It's a dam shame as well as the graphics are amazing for 2015, the idea of the story is really cool and I really like the idea of fighting werewolves. I haven't played the game but id love to see a version of this based more on the combat.
The Order perfectly shows the height of the "Game Shame" era, when devs seemed to be ashamed of making a videogame fun or too gamey compared to "serious" movies. All FPS games had to be linear CoD clones, cutscenes could drag on for 20 minutes and scripted sequences limited interactivity as often as they could. But the worst thing was that aside from very rare exceptions, the stories in those games could never compare to the best of cinema. The devs weren't taking inspiration from Kurosawa, Kubrick or Lynch, only from mainstream Hollywood. At best we got mediocre rip-offs, at worst pretentious trainwrecks like Beyond Two Souls. This, along with Quantum Break's TV show cutscenes and Phantom Pain's hour-long intro (which had to be played TWICE), were the most out of touch extremes. Thank God for FromSoft, Doom 2016 and Breath of the Wild for bringing gameplay back.
What I find notable about that "final boss" is that, technically, the basic idea is the same as the first Leon v Krauser fight in RE4 (protagonist armed with a knife fights entirely through QTEs), which was actually IMO really good and intense. However, that scene's presentation was on a completely different level, with the fight taking place across a warehouse with multiple twists and turns, combined with the conversation between the two making you never quite certain when the next QTE was going to be--and by memory it had 6 of them where most RE4 scenes had just 1. Order 1886's version is completely static judging by this, with the dodge-counter being the same exact sequence visually multiple times, which means the scene has no momentum or tension. (And of course you go on to have multiple other fights with Krauser with normal gameplay, which helps as well, the QTE fight functioning as a sort of high-tension preview.)
The thing I remember most about this game is how it was touted as a "filmic experience", presumably to excuse the hilarious letterboxing because they probably couldn't get the game to run properly at a full resolution. They also said they were delibarately targeting 30fps, again probably just because that's the best they could do and 24fps (the ACTUAL common framerate of most movies) made the controls feel too slow. It would be technically possible to decouple the user interface and main scene so you could run the menus and controls at 60fps but have the rest of the game run slower if it really was meant to be a deliberate choice. Older final fantasy games even did exactly that; FF7,8 and 9 (at least on the PS1) had the battle scene at 15fps but the menu on the bottom ran at 60. But... again, they probably just pushed the pixels so hard that they literally couldn't achieve good perfromance and tried to handwave it away.
They only had 50 people working on this game and had to build the engine from the ground up. The issue was advertising it to every gamer in the world that wanted fps shooters and cookie cutter mission empty open world games that came no where near the quality that dragon age, the witcher and bloodborne were capable of. They put too much of their resources into the cinematic parts of the game (which to be fair, the devs advertised it as such and delivered if we are being honest) it was too expensive to make a game like this for a niche crowd. There's nothing wrong with the game as is, but if you're trying to market it as a AAA game for the casuals, at 60 dollars at that, then you're going to fail, such as RAD unfortunately. I do believe it costs Sony more money to throw the whole engine away and resources as well as their friendly relationship with RAD, when the sequel could've expanded the levels and traveling while still holding on to the heavy narrative and cinematic experience, maybe even get some of the team from until dawn to pair with, and deliver a sequel that launches the franchise into success such as Uncharted 2. Without uncharted 2, and the faith Sony gave NG, you don't have the beloved franchise, and it would've been a one and done like Heavenly Sword and The order. Very disappointing.
4:47 I knew it! This game was an attempt to prevent Morbius from being made, but Santa Monica gave up on the idea when they were offered a morbillion dollars!
I remember only hearing bad things about this game, but then two of my friends independently recommended me Order 1886 so I caved in and bought it. Eh, it's serviceable, however that long ass intro - god I almost returned the disc. Like honestly, I've played games like Until Dawn and even there you have more control over the gameplay than in that blasted intro. It was even worse than RE3 remake intro. The werewolves fights were fun though. The rest of the shooting is generic beyond belief, but not bad honestly. Also there's some full nudity, so there's that. All-in-all I don't recommend it unless you can get it for dirt cheap
There will come a day when people post videos about how this game is an underappreciated cult classic. How we were wrong all along. Probably whenever the industry fully dives into every product being freemium p2w trash. At that point people will crave any game that came to us as it was and had an ending. All we will have one day are infinite live service ruses designed to steal our money at every login.
I'm pretty sure it's easy to polish textures and graphics, when your sub 30fps interactive SyFy movie has almost no FCKng gameplay. That's not a remotely impressive achievement.
@@_Rick___Grimes_ the shooting and gameplay were better than most games today. I guess you guys are quick to follow others opinions instead of form your own.
To give credit where credit is due, the graphics on this game were amazing and the lore was pretty cool. The problem is that it was much more like a movie than a video game.
Oh gosh; you reminded me that this game exists. I remember the hype train leading up to this and the train crash that ensued when it did release. You did a splendid job here of making such a dull game more enjoyable with witty line after line (1:12's black bar joke was the best), although few jokes could salvage the monotony of that final boss fight.
The devs sure love their 80% cinematic 20% button prompt "game". Where did the "player experience drives the story along" go, or are they so busy trying to prove that players are supposed to be braindead while playing all their games, because that seems to be the only way to design games nowadays?
I mean instead of talking shit,You don't have to play games like this and idk stick with games that's purely gameplay and cinematic second ?..Nothing stopping you or anything.
I was super excited for this game--fighting werewolves with guns made by Tesla in london?London?! Absolutely the fuck yes. There are literally more dicks in this game than werewolves and the super cool-sounding sequel they tease? Never happened. Not to mention it's super formulaic. I honestly like this game, but I also only payed like, $5 for it. Honestly, that's a good price for this.
I remember my buddy left Xbox for playstation solely for this game and boy was that a hilarious situation. Looks fantastic and it had potential but the devs left it as is and well we see where that went... nowhere.
Well I mean during the 8th generation choosing a ps4 over Xbox One wasn't a bad choice. At least he didn't jump to Wii U for Devil's Third or something
If I had a nickel every time Sony has been involved in a media centered about seriousness and vampires, and this flopping so hard I’d had two, not much but weird it happened twice
If you want a good ps4 game about victorian dudes killing werewolves, play fucken Bloodborne. It's like there's literally no reason for this game to exist.
Even Hideo Kojima, who made a hell of game where the core game mechanics is walking interesting and is notorious for his cutscene heavy games, could of done better
It's about the Knights of the Round Table in victorian London using steampunk weapons to fight werewolves and Jack the Ripper with help of Nikola Tesla... How the hell did they manage to screw that up??
I really don't have any games that I would label as "hated" but by god does The Order 1886 come so close. I really love more narrative driven action games but man did this game find a way to feel so slow, boring and predictable.
I remember Sony diehards screaming about how this game was a masterpiece. Then I remember seeing it in the store, turning off my PlayStation and going to play something good on my Xbox
The aesthetics are there and I liked the story synopsis. Victorian England and the British Indian Company with werewolves and other monsters? Heck yeah. Execution was poor.
Its impressive how the devs took a game about arthurian knights fighting werewolves with Tesla guns and still somehow managed to make it boring. I genuinely don't know how they made such a bad game from an excellent premise
I like how at the final boss fight you don't even need to hit him, when he's out of balance. He attacks, fully recovers, it's just not his turn to attack.
The Order 1886 had so much potential that was just wasted. I remember playing through it and thinking it was alright but obviously it had a ton of issues. For $60 it's horrible due to it's lack of content. If they had sold it for $20-25 then I think a lot of people would've liked it and they might have continued the series.
Ya know, we have 5 versions of tlou, unnecessary remakes of dead space, re4, and every cod, a horrible saints row reboot. The closest aaa thing weve had to unique lately is atomic heart, which is a rip of like 50 other IPs. Hows about we get some necessary remakes? Legacy of kain, deus ex, and this. Amazing concept executed astoundingly shitty. Id also go for a remake of clive barkers....undying. The game that may have invented dual wield magic/guns, like a decade before bioshock, but jericho seems to have drown out any attention a clive barker title deserves.
I love it when they say its ordering time, then 120 pizza guy come knocking on my door and i spent all my saving because i don't have the money to pay them
I remember when xbox 1 and ps4 dropped and this timeframe this launch title came out was like, peak console fanboy wars so you couldn't find a genuine honest review from normal people on the internet that wasn't abhorently pro playstation or something. Interesting to see now
I literally clicked out of the video and then oboeshoes goes “hey, pay attention..!” That was the freakiest experience i’ve ever had with a TH-cam video ever
They thing that annoy me the most, is that this IP could had easily been successful, if the game actually live up to its full potential by ACTUALLY showing monsters, instead of being a generic 3rd person shooter trying to copy Gears of War and failing at it
Sooooo when you said "hey dont minimize this video " i literally had just done that to check my messages lol it trip me out a lot and i had to rewind it to make sure i wasn't going insane 😅
The adverts for this game made it look so fun and interesting shame the game was non of that I forgot everything about it that the boss fight bit looked like any other fight with a werewolf what a waste of potential
I'm so glad that you are so unapologetically critical about this game. it felt like such a cookie-cutter bait for high ratings and good reviews back in the day, nothing but just chasing trends. worthless game
Ah yes, the game that advertised itself as a game about a secret society fighting werewolfs and other gothic horror monsters and yet only had 20 minutes of game play were you actually fought said monsters.
So... Bloodborne but terrible?
@@slimymclord8165 Comparing it to Bloodborne gives it too much credit. But yes, 90% of the game is fighting ctrl C+V human enemies.
And 15 minutes of that is just
Dodge
Heavy attack
Dodge
Heavy attack
Dodge
Heavy attack
@@Octi-ku4yf A game that managed to make fighting a werewolf boring. Legendary(of all games) did it better.
It's okay, they will develop it in the sequel.
I have wondered for years if something happened behimd the scenes on this game. Because the first cinicmatic trailer made it seem like it would be a 4 player coop game about fighting werewolves. But we got this instead
if I'm not mistaken there's a What Happened episode covering this game. Might wanna check it out.
I think Gvmers has a pretty good vid on it
@@negative6442 He praise the grapghic too much and talk less about the bad things the game offer.
"How many pizzas should I get?"
"Order 1886"
Cutscenes make you hungry
Lovely idea for a joke here, and I am gonna sound like a complete asshole saying this- by using the word 'order' in the buildup, you ruin it. It is a pet peeve of mine where the punchline is 'spoiled' in the buildup. Instead, 'How many pizzas should I get?' 'Order 1886'. Sorry to be a pedant, but that is way better.
@@senecauk8363 The joke police arrived
@@UranousImpala hey, the guy changed it, so that's something! ;)
"Execute order 1886"
This game with a Victorian aesthetic, werewolves, and guns was released only a few weeks before the Victorian-aesthetic, werewolf-having, gun shootin' Bloodborne. What an absolutely wild dichotomy of game quality.
Both being PS4 flag ships.
Oboe expects little from a game, as long as it passes 2 of the 3 tests, the "Red Barrel Test" the "Piano Test" and "The Physics of the fruit or other objects on the floor test" It can be a good game.
A metric many others should begin to inherit so we can all dictate the quality of our gaming experiences with fairness and efficiency.
Wait what are these tests
@@marthvader14 well this is late but here's your answer:
"Red barrel test": does the game place red barrels around the environment that explode when shot?
"piano test": if you shoot/hit a specific key on the piano, does it play the actual note that key would play?
"physics of fruit": If there's objects on the floor, do they react to getting shot/kicked/melee'd by moving around?
@@SuperLuigiKart64 Ah thank you
You forgot about mirrors being reflective lol
The dishonored joke is so good, you even added the game's soundtrack
Muffled his voice too to sound like he's wearing the whaler masks.
People seem to rush to defend this game, but, honestly, it's never been the short length that bothered me... It's more the fact that it is so heavily narrative driven without having much of an intriguing story or compelling characters which really leaves it without much more than its gorgeous aesthetics to talk about...
You don't get it. Gruntilda might kiss Order Lady OR Rebel Lady. Now that's storytelling
Sounds like modern society tbh
The only positive thing that I can say about Order 1886 is the setting. I like this pseudo-dark-steam-punk but beside that the rest is disappointing
strange, i found the story extremely compelling and the characters interesting as well, especially that one french guy
Playstation exclusives
This game is what I call "concept art game". It's a game which's features are surface level deep and the setting, story, characters and overall lore is collache of ArtStation frontpage content.
An interactive art book, if you will.
It's a rising trend with studios that hire like 300 3D modellers, riggers and effect artists and only 4 programmers.
A Visual Novel.
yeah this game feels like it was built to be a flashy e3 trailer and nothing else, even when it first was released i remember thinking it looked boring as fuck
Collage*
Love the part at the end before he shoots him when he says , WE ARE THE ORDER 1886! Worth every penny
It's Ordering Time!
@@tmzilla Morbius just entered the chat.
He did not say that.
@@junichiroyamashita he did are you deaf
@@junichiroyamashita my favorite part was during the zeppelin level and you're overlooking the crowd though your sniper scope and you see what looks to be Abraham Lincoln. Not joking.
That Lock picking lawyer joke was so funny lol
Always remember this game being way more detailed then it had any right to be.
"What's the main antagonists name?"
"Sir Lucan"
"The main antagonist in a game about lycan(thropy) is named Lucan?"
"Yep"
"Sounds a lot like a Lycan"
"Maybe that's why he became the main antagonists"
@@Thea11American #unexpectedOffice Crentist!
@@thatchanguy MICHAEL
It's all Lucan's parents fault!
i remember lou garu the werewolf from an old fmv game lol
Greek philosophy in a nutshell.
Literally 1886
This was one of those games that was more of a tech demo than an actual game. They saw how well received it was when they showed some gameplay footage so they went 'oh shit, guess we're gonna have to do something with this now!'
Crysis was also considered to be kind of a tech demo when it first came out on PC in 2007, but luckily it had the gameplay, physics and fun features and mechanics to back it up.
@@NexusKin Crysis is a really fun combat/stealth sandbox and the tech actually contributes to the gameplay. The large environments, physics, foliage, etc. all affect gameplay. Great game.
@@jasonfenton8250until you enter the quarry
There are a couple things I like about this game:
1. The art style is really cool, it's basically just Bioshock and Dishonored mixed together, which I'm sorta into.
2. The level of detail.
3. The designs for all of the weapons.
That's three things not just a couple of things.
@@nationalsocialist6590
how much is a couple of things in your opinion?
But there's a major flaw: we're supposed to be playing a video game, not watching an unreal 5 engine reveal. Graphics and visual design don't translate into a good game.
@@schibleh531
The game is still very flawed but you can still give credit to things that were done good even if the whole product was bad
@@henrykb.7808 I would commend it if I was living in the year 2015, but we are in 2022. This obsession with realistic graphics did gaming a disservice. The AAA industry started cranking wave after wave of graphically impressive games that have incredibly outdated or flat-out bad gameplay mechanics. In hindsight, we should be praising games for the things that matter, not the superficial stuff.
This game had so much potential, the setting and everything is incredible but then they totally whiffed it by it being so short and basically just being a tech demo.
Neo-Victorian(or whatever it was) setting with supernatural creatures? Fuck yeah sign me up, is it like Witcher but with guns and stuff? Awesome.
Oh. Oh it's just the werewolves? Even though I'm pretty sure some of the lore mentions vampires implying other creatures exist?
Wow, great.
It's a damn shame because just a few little tweaks could have made it great. Like maybe it could have been an episodic series with each part tackling different monsters and areas, that might have been awesome.
Agreed. Setting and atmosphere were fantastic. I picked it up for like $10 awhile back and was happy. Definitely feel for the people who picked it up at $60 though. A shame they'll likely never get the chance to create the game this one could have been.
Just play bloodborne
@@ImaGDTeapot Yeah I was lucky enough to be renting games at the time so it probably cost me effectively £1 out of my subscription. Think I got the platinum for it since I was mad for trophies then.
It really could have been something, maybe if they didn't market it the way they did they might have got to make a more expansive sequel.
Yeah that would have been awesome but that isn't what we got
If it was made by supermassive games I think it would've been amazing. House of Ashes, Man of Medan, and Until Dawn were fantastic. (Wasn't as into Little Hope but it was still great.) Though with how much their games can change it would be hard to make direct sequels to them.
This was the game that taught me as a young lad that graphics don't make a game good
This game is basically equivalent to those really cool looking prototype cars, that you can only see from a distance, you can't touch it, interact with it nor drive it, you can only admire its cool aesthetic, style, and possibilities in the future that will most likely never come to be.
this the perfect comparison.
I remember seeing this in a Game Informer article and getting really hyped for it because ZOMG GRAFICKS!!11!11! TBF the game does have a fairly interesting visual style on the face of it and also I was like, uh, 13.
I think I have that issue
this game represented everything wrong with singleplayer games, it at least servers as a good "what not to do" list
My favorite part of the game is when the protagonist yells "It's Orderin' Time!".
So heartbreaking when the bad guy says "I did not Order that"
L joke
@@TheWITE-FOX yet they got likes and you didn't
It's a dam shame as well as the graphics are amazing for 2015, the idea of the story is really cool and I really like the idea of fighting werewolves. I haven't played the game but id love to see a version of this based more on the combat.
They saw MGS4 and pondered "what if movie and game?" Unfortunately they forgot the game.
The Order perfectly shows the height of the "Game Shame" era, when devs seemed to be ashamed of making a videogame fun or too gamey compared to "serious" movies. All FPS games had to be linear CoD clones, cutscenes could drag on for 20 minutes and scripted sequences limited interactivity as often as they could. But the worst thing was that aside from very rare exceptions, the stories in those games could never compare to the best of cinema. The devs weren't taking inspiration from Kurosawa, Kubrick or Lynch, only from mainstream Hollywood. At best we got mediocre rip-offs, at worst pretentious trainwrecks like Beyond Two Souls. This, along with Quantum Break's TV show cutscenes and Phantom Pain's hour-long intro (which had to be played TWICE), were the most out of touch extremes. Thank God for FromSoft, Doom 2016 and Breath of the Wild for bringing gameplay back.
The phantom pain is a masterpiece and I will not hear otherwise.
What I find notable about that "final boss" is that, technically, the basic idea is the same as the first Leon v Krauser fight in RE4 (protagonist armed with a knife fights entirely through QTEs), which was actually IMO really good and intense. However, that scene's presentation was on a completely different level, with the fight taking place across a warehouse with multiple twists and turns, combined with the conversation between the two making you never quite certain when the next QTE was going to be--and by memory it had 6 of them where most RE4 scenes had just 1. Order 1886's version is completely static judging by this, with the dodge-counter being the same exact sequence visually multiple times, which means the scene has no momentum or tension.
(And of course you go on to have multiple other fights with Krauser with normal gameplay, which helps as well, the QTE fight functioning as a sort of high-tension preview.)
That's why I prefer it over the remake one
The thing I remember most about this game is how it was touted as a "filmic experience", presumably to excuse the hilarious letterboxing because they probably couldn't get the game to run properly at a full resolution. They also said they were delibarately targeting 30fps, again probably just because that's the best they could do and 24fps (the ACTUAL common framerate of most movies) made the controls feel too slow.
It would be technically possible to decouple the user interface and main scene so you could run the menus and controls at 60fps but have the rest of the game run slower if it really was meant to be a deliberate choice. Older final fantasy games even did exactly that; FF7,8 and 9 (at least on the PS1) had the battle scene at 15fps but the menu on the bottom ran at 60. But... again, they probably just pushed the pixels so hard that they literally couldn't achieve good perfromance and tried to handwave it away.
They only had 50 people working on this game and had to build the engine from the ground up. The issue was advertising it to every gamer in the world that wanted fps shooters and cookie cutter mission empty open world games that came no where near the quality that dragon age, the witcher and bloodborne were capable of. They put too much of their resources into the cinematic parts of the game (which to be fair, the devs advertised it as such and delivered if we are being honest) it was too expensive to make a game like this for a niche crowd. There's nothing wrong with the game as is, but if you're trying to market it as a AAA game for the casuals, at 60 dollars at that, then you're going to fail, such as RAD unfortunately. I do believe it costs Sony more money to throw the whole engine away and resources as well as their friendly relationship with RAD, when the sequel could've expanded the levels and traveling while still holding on to the heavy narrative and cinematic experience, maybe even get some of the team from until dawn to pair with, and deliver a sequel that launches the franchise into success such as Uncharted 2. Without uncharted 2, and the faith Sony gave NG, you don't have the beloved franchise, and it would've been a one and done like Heavenly Sword and The order. Very disappointing.
4:47 I knew it!
This game was an attempt to prevent Morbius from being made, but Santa Monica gave up on the idea when they were offered a morbillion dollars!
7:54 this monologue reminds me a lot of that Bladerunner “I’ve seen things you people wouldn’t believe” monologue
I was going to say something about that. It is like a shitty version of the Blade Runner monologue, which that was a masterpiece
@@TheBrickKid13 Exactly
I remember only hearing bad things about this game, but then two of my friends independently recommended me Order 1886 so I caved in and bought it. Eh, it's serviceable, however that long ass intro - god I almost returned the disc. Like honestly, I've played games like Until Dawn and even there you have more control over the gameplay than in that blasted intro. It was even worse than RE3 remake intro. The werewolves fights were fun though. The rest of the shooting is generic beyond belief, but not bad honestly. Also there's some full nudity, so there's that. All-in-all I don't recommend it unless you can get it for dirt cheap
I personally loved the game, but I have to add that I only paid €5.
I paid 8 and it’s better than most games being put out today
All flashy aesthetics, no content? It's the essential Victorian media experience!
I got the steelbook version of this game for like $6 , it was actually a pretty good experience in my opinion!
There will come a day when people post videos about how this game is an underappreciated cult classic. How we were wrong all along.
Probably whenever the industry fully dives into every product being freemium p2w trash.
At that point people will crave any game that came to us as it was and had an ending. All we will have one day are infinite live service ruses designed to steal our money at every login.
Oboe: “They don’t tend to make sequels for the worst games ever made.”
Gex: “That’s where you’re wrong, fucko”
😄 played the hell out of gex and croc back in the day
Destiny got a sequel... That game was shit
@@fillerbunnyninjashark271 nah just a rough launch once taking king for d1 and forsaken for d2 came out it got way better.
Bubsy and Shaq Fu say hello
@@asuitabledriver8025 really, cause it plays exactly the same and still felt extremely PS3. Why the fuck is movement so goddamned limited.
''They don't tend to make sequels to terrible games. ''
Dude there's like five Bubsy the bobcat games.
Also overwatch 2, destiny 2, call of duty
can't believe they took the last boss fight of this game and decided to make the whole callisto protocol based off it
You gotta hand it to them it still looks really good.
I'm pretty sure it's easy to polish textures and graphics, when your sub 30fps interactive SyFy movie has almost no FCKng gameplay. That's not a remotely impressive achievement.
true, but it feels like visuals were the ONLY area with effort put forth
@@_Rick___Grimes_ the shooting and gameplay were better than most games today. I guess you guys are quick to follow others opinions instead of form your own.
The thing that got me so frustrated was that one early section before the werewolf, where the enemy just endlessly spawns unless you run and gun.
The Lock picking laywer part almost killed me 🤣🤣🤣 I really dig your humor! Keep up the good work.
This game was fun for what it was..... imagine if they made a Sherlock Holmes game like this and your just clapping everyone
1:44 you've got me on that "pay attention" thingy. I've literally minimized the window.
To give credit where credit is due, the graphics on this game were amazing and the lore was pretty cool.
The problem is that it was much more like a movie than a video game.
I get psyched every very time oboeshoes quotes Dishonored, love that game
(I have to say it) Should we gather for whiskey and cigars tonight?
@@orion4027 "never doubted"
That amazing game is a straight 10 outta 10
@@4T3hM4kr0n I
The game that started the "guys, 24 fps is more cinematic, therefore is better for this game". The backlash was hilarious.
Oh gosh; you reminded me that this game exists. I remember the hype train leading up to this and the train crash that ensued when it did release. You did a splendid job here of making such a dull game more enjoyable with witty line after line (1:12's black bar joke was the best), although few jokes could salvage the monotony of that final boss fight.
4:04 Hold, on this script reads just like my Star Wars Imperial Orgy Fanfic Script! Did they copy me?
You literally said I minimised the window RIIIGHT AS I DID!!! what the hell mate 😂 😂 😂
But it has a steampunk style, therefore its cool.
The devs sure love their 80% cinematic 20% button prompt "game".
Where did the "player experience drives the story along" go, or are they so busy trying to prove that players are supposed to be braindead while playing all their games, because that seems to be the only way to design games nowadays?
Most Sony games in a nutshell
Press triangle to activate your assasin-hunter-gatherer-survivor-warrior-etc vision😂
"Just consome, bro. Movie games are great and if you disagree with it you're toxic."
Same reason i really don't like a plague tale
I mean instead of talking shit,You don't have to play games like this and idk stick with games that's purely gameplay and cinematic second ?..Nothing stopping you or anything.
My favourite part was when he said “It’s Order 1886 time!” and Order 1886ed all over those guys.
I was super excited for this game--fighting werewolves with guns made by Tesla in london?London?!
Absolutely the fuck yes.
There are literally more dicks in this game than werewolves and the super cool-sounding sequel they tease? Never happened. Not to mention it's super formulaic.
I honestly like this game, but I also only payed like, $5 for it. Honestly, that's a good price for this.
That dishonored voice over 10/10
Ive never played this, but I always want to because I listen to the score a decent amount and it is fantastic. Jason Graves knocks it out.
I actually really liked this game, but i got it for a much better price when it was on sale. Definitely not a 60 dollar game.
Your Lockpicking Lawyer impression was hilarious. Glad I'm subscribed.
This game had such an amazing idea for a game word. It was just used so soo poorly :(
I remember my buddy left Xbox for playstation solely for this game and boy was that a hilarious situation. Looks fantastic and it had potential but the devs left it as is and well we see where that went... nowhere.
Well I mean during the 8th generation choosing a ps4 over Xbox One wasn't a bad choice. At least he didn't jump to Wii U for Devil's Third or something
@@steelbear2063 tbf the Wii U had way better exclusives to work with
@@APinchofBazel
Compared to ps4? Eh I dunno mate
@@steelbear2063 Imagine debating about better exclusives in 2022
Ouch.
If I had a nickel every time Sony has been involved in a media centered about seriousness and vampires, and this flopping so hard I’d had two, not much but weird it happened twice
"Hey pay attention I know you minimized this window I know you clicked off the video. There will be a quiz on this."
Dammit.
I wish this game got a sequel, not because its good (it's not) it needs a sequel to correct all the flaws.
Can someone be a swell chap and direct me to the full uncensored version of the "Thirsty ferret and Jubblies" scene. Much obliged, cheerio!
Sucks they never got to make a sequel to fix the mistakes they made with the first game.
If you want a good ps4 game about victorian dudes killing werewolves, play fucken Bloodborne. It's like there's literally no reason for this game to exist.
At least it's an easy platinum trophy. That's a win in my book
Even Hideo Kojima, who made a hell of game where the core game mechanics is walking interesting and is notorious for his cutscene heavy games, could of done better
It's about the Knights of the Round Table in victorian London using steampunk weapons to fight werewolves and Jack the Ripper with help of Nikola Tesla... How the hell did they manage to screw that up??
I really don't have any games that I would label as "hated" but by god does The Order 1886 come so close. I really love more narrative driven action games but man did this game find a way to feel so slow, boring and predictable.
I remember Sony diehards screaming about how this game was a masterpiece.
Then I remember seeing it in the store, turning off my PlayStation and going to play something good on my Xbox
What were you doing SLAUGHTERING BOTS on titanfall 😂
The aesthetics are there and I liked the story synopsis. Victorian England and the British Indian Company with werewolves and other monsters? Heck yeah.
Execution was poor.
I'm surprised you put out a video on this movie
Its impressive how the devs took a game about arthurian knights fighting werewolves with Tesla guns and still somehow managed to make it boring.
I genuinely don't know how they made such a bad game from an excellent premise
I like how at the final boss fight you don't even need to hit him, when he's out of balance. He attacks, fully recovers, it's just not his turn to attack.
Now the studio is dead.
Dude literally caught me the moment I minimized the window to reply to a message
Like....the EXACT moment I minimized haha
The Order 1886 had so much potential that was just wasted. I remember playing through it and thinking it was alright but obviously it had a ton of issues. For $60 it's horrible due to it's lack of content. If they had sold it for $20-25 then I think a lot of people would've liked it and they might have continued the series.
Callisto can out dodge the Order any day.
shit you caught me minimizing
Ever seen legacy of kain dead sun footage? Im never gonna be able to see a vamp game again without wondering what life couldve been.
"THAT'S A GOOD FUCKIN' LAMP"
--angry joe
Ya know, we have 5 versions of tlou, unnecessary remakes of dead space, re4, and every cod, a horrible saints row reboot. The closest aaa thing weve had to unique lately is atomic heart, which is a rip of like 50 other IPs. Hows about we get some necessary remakes? Legacy of kain, deus ex, and this. Amazing concept executed astoundingly shitty. Id also go for a remake of clive barkers....undying. The game that may have invented dual wield magic/guns, like a decade before bioshock, but jericho seems to have drown out any attention a clive barker title deserves.
I wonder if you can dodge and heavy attack the final boss...
I love it when they say its ordering time, then 120 pizza guy come knocking on my door and i spent all my saving because i don't have the money to pay them
I hope they eventually make The Order 1887 but they probably won't
Can’t wait for the order 188 billion where it’s 10 hours of the werewolf hunting spaceship going through space
I love the lockpicking lawyer bits whenever you do them. Mainly because I like the lockpicking lawyer lol.
I remember when xbox 1 and ps4 dropped and this timeframe this launch title came out was like, peak console fanboy wars so you couldn't find a genuine honest review from normal people on the internet that wasn't abhorently pro playstation or something. Interesting to see now
I literally clicked out of the video and then oboeshoes goes “hey, pay attention..!”
That was the freakiest experience i’ve ever had with a TH-cam video ever
I either don’t wake up to pee in the middle of the night or wake up 7 times.
The comment about minimizing the window freaked me out cause I actually did LMAO
The Lockpicking Lawyer comment at 5:38 is outta pocket 🤣😭
I think the Callisto Protocol took it's combat from that final boss lmao
They thing that annoy me the most, is that this IP could had easily been successful, if the game actually live up to its full potential by ACTUALLY showing monsters, instead of being a generic 3rd person shooter trying to copy Gears of War and failing at it
I remember getting the gameinformer issue for this years ago and being hype and then literally watching my buddy beat it on a single Friday night
Yeah, the game was short and all but I honestly really liked it. I always wished it got a sequel that they could've really don well.
i didnt know oboe reviewed movies too
A game that marked perfectly the transition from story based games with some vision to "wheres multiplayer?"
Sooooo when you said "hey dont minimize this video " i literally had just done that to check my messages lol it trip me out a lot and i had to rewind it to make sure i wasn't going insane 😅
The adverts for this game made it look so fun and interesting shame the game was non of that I forgot everything about it that the boss fight bit looked like any other fight with a werewolf what a waste of potential
This is oboeshoesgames and today I'm going to use the same lock picking lawyer joke for the third video in a row.
I genuinely did minimize the video and had to come back when he called me out and it was pretty surreal. I was just checking my downloads, father.
I'm so glad that you are so unapologetically critical about this game. it felt like such a cookie-cutter bait for high ratings and good reviews back in the day, nothing but just chasing trends. worthless game
I put up with all the bullshit till you brought in "the lock picking lawyer" I was done after that
It was supposed to be graphically impressive but is actually so meh
yeah, cause the art design is so bland and generic, if it were more forgettable, it would've been a modern military shooter