The biggest problem with the emperor, especially with new players is to really leverage your alliance abilities. We’ve all seen games where the emperor’s ally milks the latter then ditch him. If I have to buy cards for my ally, the minimum I ask is to see the card I gave my ally. I also tend to ask for the symbolic one spice per card given. Just in case. I also like to buy info from Atreides as much as possible cause the emperor has absolutely no knowledge.
When I'm the emperor, I like to try to influence my ideal ally to be in a good spot when a nexus comes up. Letting them win a card or blocking a stronghold here or there. It's always important to make sure that they'll still need you, but as someone who loves the fremperor alliance, I try to cut the locals some slack if they're in the game.
@@MrN0b0dy85 As emperor, your main advantage is all the money you have. The sardaukar are a much more powerful advantage than they first appear, but it's a bit more complicated to explain. Generally, the best ally for you is one that has things to offer you which you could not just spend money to obtain, or they allow you to do things far cheaper. As an example, the most flashy alliances are the BG and Atreides. BG allows you to be far more confident in battles, and win battles with less cards and forces. Atreides let you know exactly what you're buying, and get a higher quality hand much faster. They also help with picking your targets based on cards in hand due to their knowledge. More generally, a good ally has atleast 1 stronghold firmly under their control, and either a good hand of cards, or a very empty one (since you can just fill them up for free.) Forces in the tanks are a concern if it's more than 10, or if you aren't that rich (since you can spend money to get your ally 6 total revivals, but it will cost a fair amount of spice to do so.) Overall, the Emperor's money makes them very flexible, a key reason why they make a good pair with every other faction. The best ally for the emperor is the faction in the best position based on all the above criteria, which is why turn 5 emperor is a very safe prediction since there is a good chance that around turn 5 the strongest player will ally the emperor and go for a win.
I've been loving these videos you've been making on each faction. A big question I have and a big ask would be if you could do a video on substituting factions based on number of players. I really would love to try some of the expansions but I have little ideas on who best to replace them with. We normally play 4 player, so a 4 player game who would you recommend to play as if you want the Tleilaxu in the game? Or maybe CHOAM? In a 4 player game can either of them replace the Emperor with little effect on game mechanics? 5 player game? 6 player game? I would love to find something on this and there seems to be nothing anywhere except for suggestions for a full 6 player game.
As we know, players may not bid more Spice than they have. So Emperor's ally can't just bid more the they have. They must first to get some Spice from the Emp to be eligible to make such a bid. Then if someone outbids Emp's ally, the Spice transferred from Emp stays in ally's Spice reserves. Am I right?
Wait, so if Emperor pays for ally's treachery card it still returns to the Emperor? Is emperor free to hand over the spice to their ally at any point? Me and my friends always interpreted it differently. Our rule was "If Emperor pays for a treachery card in any way, the entire payment goes to the bank". So if you pay half and Emperor pays half as your ally, we were sending it all to the bank. Were we doing it wrong?
Emperor can give spice freely to ally. If the bid is 6 and the Emperor has to pay half, their half goes to the bank, and Emperor collects the other half.
@yanmartins7935 objectively incorrect. If a non-ally bids 7, and the emperor allows his ally to bid 8 and covers it, that's 7 spice the emperor would otherwise have collected for that card now gone.
its not a house rule its a perspective difference, the emperor can let their ally get free treachery cards but that is only from the view of the ally and the thier team as a total. If you look at it from the a different perspective the emperor just let an other player get a free treachery card and lost the spice others would have paid. Hope that clears up what @brainshocklee2021 meant @@yanmartins7935 . Also the guild does pay to the bank for transport and if the guilds ally uses guild prices they also pay to the bank.
The biggest problem with the emperor, especially with new players is to really leverage your alliance abilities. We’ve all seen games where the emperor’s ally milks the latter then ditch him.
If I have to buy cards for my ally, the minimum I ask is to see the card I gave my ally.
I also tend to ask for the symbolic one spice per card given. Just in case.
I also like to buy info from Atreides as much as possible cause the emperor has absolutely no knowledge.
When I'm the emperor, I like to try to influence my ideal ally to be in a good spot when a nexus comes up. Letting them win a card or blocking a stronghold here or there. It's always important to make sure that they'll still need you, but as someone who loves the fremperor alliance, I try to cut the locals some slack if they're in the game.
What do you look for in an ideal ally, generally speaking?
@@MrN0b0dy85 As emperor, your main advantage is all the money you have. The sardaukar are a much more powerful advantage than they first appear, but it's a bit more complicated to explain. Generally, the best ally for you is one that has things to offer you which you could not just spend money to obtain, or they allow you to do things far cheaper.
As an example, the most flashy alliances are the BG and Atreides. BG allows you to be far more confident in battles, and win battles with less cards and forces. Atreides let you know exactly what you're buying, and get a higher quality hand much faster. They also help with picking your targets based on cards in hand due to their knowledge.
More generally, a good ally has atleast 1 stronghold firmly under their control, and either a good hand of cards, or a very empty one (since you can just fill them up for free.)
Forces in the tanks are a concern if it's more than 10, or if you aren't that rich (since you can spend money to get your ally 6 total revivals, but it will cost a fair amount of spice to do so.)
Overall, the Emperor's money makes them very flexible, a key reason why they make a good pair with every other faction. The best ally for the emperor is the faction in the best position based on all the above criteria, which is why turn 5 emperor is a very safe prediction since there is a good chance that around turn 5 the strongest player will ally the emperor and go for a win.
I've been loving these videos you've been making on each faction. A big question I have and a big ask would be if you could do a video on substituting factions based on number of players. I really would love to try some of the expansions but I have little ideas on who best to replace them with. We normally play 4 player, so a 4 player game who would you recommend to play as if you want the Tleilaxu in the game? Or maybe CHOAM? In a 4 player game can either of them replace the Emperor with little effect on game mechanics? 5 player game? 6 player game?
I would love to find something on this and there seems to be nothing anywhere except for suggestions for a full 6 player game.
I hope the next video will be about the Bene Gesserit!
Videos about Dune? Count me in! Would looove to get to play more
As we know, players may not bid more Spice than they have. So Emperor's ally can't just bid more the they have. They must first to get some Spice from the Emp to be eligible to make such a bid. Then if someone outbids Emp's ally, the Spice transferred from Emp stays in ally's Spice reserves. Am I right?
Allies can help pay, so no spice need be transferred. And other than Emperor, no spice can be transferred.
Wait, so if Emperor pays for ally's treachery card it still returns to the Emperor? Is emperor free to hand over the spice to their ally at any point?
Me and my friends always interpreted it differently. Our rule was "If Emperor pays for a treachery card in any way, the entire payment goes to the bank". So if you pay half and Emperor pays half as your ally, we were sending it all to the bank. Were we doing it wrong?
Emperor can give spice freely to ally. If the bid is 6 and the Emperor has to pay half, their half goes to the bank, and Emperor collects the other half.
@@jackredathewarp Thanks for the clarification. This does make the Emperor a much stronger ally.
@@jackredathewarp Is it only the Emperor that can give spice freely to an ally? Or may any faction in an alliance do so?
@@AQ-sl9nr only Emperor
@@jackredathewarp Thank you
I dont like the idea of free treachery cards. I thinks Emperor shoyld pay to bank when doing so, and the guild too, when paying for transport
They aren't free. Even if the emperor covers the cost of their ally's card, it's lost income.
@@brianshocklee2021 nope. According to his teach emperor lands the money to the ally, that pays it back to emperor... kinda free
@yanmartins7935 objectively incorrect. If a non-ally bids 7, and the emperor allows his ally to bid 8 and covers it, that's 7 spice the emperor would otherwise have collected for that card now gone.
@@brianshocklee2021 nice house rule. Hahahaha maybe ill play with that one next time
its not a house rule its a perspective difference, the emperor can let their ally get free treachery cards but that is only from the view of the ally and the thier team as a total. If you look at it from the a different perspective the emperor just let an other player get a free treachery card and lost the spice others would have paid. Hope that clears up what @brainshocklee2021 meant @@yanmartins7935 .
Also the guild does pay to the bank for transport and if the guilds ally uses guild prices they also pay to the bank.