Can you make some focused tips to make medieval/sci fi/pirates ecc? Like core things to make a design that fit the theme and doesn't looks like a mashup of random stuffs
@@tvnothere5408 As I hint at towards the end of this video, I am likely to make dedicated videos for both Tail & Horn posing - the latter of which will include a lot of dynamic custom helmets using horns
i would realy like if you will do a stranger things models contest or a full walkthrough of how you make a model. anorher great video, i realy like your work!
HF should definitely add more options for the legs. The only thing you can do is just move the position of the character. Being able to make a custom running pose or kick would be incredible for scene and world building. So I 100% agree with you that when picking a default pose it's quite literally all about the legs.
To be honest: I only want PRO to have a color library, and for the screenshots. Heroforge is amazing, even without PRO features. Ah, and thank you for this video. Gave me a lot of inspirations
2 things I would also point out for tail posing beginners: - a tip directly by the Great Hypersmurf: if you are using the tail to clipping an item in a specific position, it's pretty useful to move all sliders (from slot 1 to 14) to zero before starting. Since you don't need to maintain the smooth curvy look of the tail, you just need to bend it into the right position. - During the video you were struggling to find out where each tail slider was, by trying them out one by one. That's one situation where it's helpful to enable the red axis icon. You can use it or not, but it helps you to locate the zone you're about to edit. Watching the video I've also realized that the axis mode can help you to locate a specific tail if you're using a lot of them. I just suggest to enable it on one of the later slots, since slot #1 is basically the same for all the tails.
It's funny how you describe the 'Tread Lightly' pose, because the two times I've used it in earnest was with someone distracted and looking at something else (a map in one case, and a book in the other). It really puts off a 'not thinking about where they're going' or 'about to trip over their own feet' kind of vibe that makes the rest of the pose more charming and quizzical. :3
One question I always ask when posing is: What is gravity trying to do to your character? And how and why are they resisting? Momentum? Balance? We create a snapshot, a moment captured in; an on going series of events. A second came before this slice of time and a moment will come after. If you can capture that, then your on your way to capturing the dynamic.
@@Derfholm It is plausible, that I very well maybe; something of a 'creature of habit'. Nice of you to notice. Excellent video by the way. Lot of editing in there. It takes a lot of time making, just so to those who watch it, may feel like it flows like water. Editers, (generally) end up disliking the things they make as they have laboured over every transition, extra element and cut. Whilst syncing up the sound track. Thank you Derf for making a tutorial "that I'm sure you were done with at the time" but will help many people gain an understanding of HForge.
Right out the gate, I love the idea of chopping the top of the body off when going through the poses so you can see the legs and feet without the torso, head and arms colouring your perception of the pose - it does reveal how similar many of the leg/foot positions are, though, with only subtle differences in distance apart, bending at the knees etc.
Regarding the Knight's action pose, I think you'd be better served using the angled hand grip on the sword hand. That way it brings the hilt further forward, meaning less clipping from the offhand, plus it it doesn't look like the wrist is bending in an unnatural way.
In a removed clip I actually addressed why I didn't (but I needed to trim the video down for length) - basically, I believe that the angled hand grips end up looking too loose and therefore sloppy/casual. It may just be a subjective thing but for me personally it removes the look of a proper grip
@@Derfholm I see what you mean, but I think that may depend on the pose. As you say, it's subjective. Personally I use it more often in dynamic poses because it gives me that little bit more flexiblity without compromising the pose. In any case I've been enjoying your content, I've learned a few things that have upped my HeroForge game a bit. Your painting tips have been especially useful.
@@Derfholm As someone who does active swordfighting (HEMA, Historical European Martial Arts), you'd like to have a relatively loose grip on your hilt. 95% of the time I am holding the hilt with the "angled hand grip", as you called it. When posing a hanging guard or ochs/ox guard, like in your Knight's action posing, I would highly recommend doing the angled grip. Love your videos man, greetings from a fellow Scandinavian.
Finally, I've been waiting for this for 83 years. Thanks. The quality is very good, it looks like a commercial online course. Really congrats on the quality. The part of observing the legs and using them as a base is a good idea, I will pay more attention to that. How do I keep my minis from looking like contortionists? Several times I try to do poses that would be theoretically anatomically correct, but they always have their arms looking like they came from a bad horror movie. Maybe I should just stop trying to overdo it, but it frustrates me sometimes
Honestly there's no golden rule - just keep on doing it until you yourself feel comfortable that you've made a decent and realistic looking pose. I know that's pretty shoddy advice but that's all I could say for what I did
Hey Derf!!! i only found hero forge, and your channel by extension, a few days ago. love the content you have been so helpful with everything to do with this service. If i drop a link to a model of mine in a reply to this comment would you be able to pose it so that the model is looking down the sights of the rifle with its left hand on the barrel?
I can occasionally help people when I find time but I'm not the most reliable for it - however, if you join the Discord there's always a lot of people who are eager to help out!
do you plan to do another "updating subscribers' minis" thing? i got a mini that I feel i did pretty well, but i wanna see what you would change, especially since i don't have pro
@@Derfholm sweet, now would you be fine with me sending you the link to the figure now just so you have it for when that time comes and so I don't completely forget about it later)? forgive me I'm kinda an antsy person, if not its all good ofc, and also I wanna know something, I know you said that the best way to fix arm clipping looking right is to move the clavicle around, but sometimes that wont work because of the character's arm poses and the body's position itself (which irritates me so much), is there any other way to fix it besides maybe tail posing?
If you’re Super freaky you can always buy a wooden version of the weapon you’re using for your model, and then try to make the pose yourself so you get a better feel for how someone would really look striking it😋
The Standing Still and especially relaxed regard poses work REALLY work for female characters, IMO- But if I explained why, that would get me sent to horny jail.
Now that I am free of this project, I'll have a lot more freedom of choice for what I do going forward. IDEAS? SUGGESTIONS? DEMANDS?
Give us more heroforge tips and tricks, this is a threat
Can you make some focused tips to make medieval/sci fi/pirates ecc? Like core things to make a design that fit the theme and doesn't looks like a mashup of random stuffs
I actually wanna see some tips about making helmets dynamic and cool looking.
@@tvnothere5408 As I hint at towards the end of this video, I am likely to make dedicated videos for both Tail & Horn posing - the latter of which will include a lot of dynamic custom helmets using horns
i would realy like if you will do a stranger things models contest or a full walkthrough of how you make a model. anorher great video, i realy like your work!
HF should definitely add more options for the legs. The only thing you can do is just move the position of the character. Being able to make a custom running pose or kick would be incredible for scene and world building. So I 100% agree with you that when picking a default pose it's quite literally all about the legs.
Kit bashing is coming! That'll shake up that whole rule
@@Derfholm True, but for the users of HF with no pro then it'll be a real letdown.
I told my friend this yesterday after I was trying to figure out if I could have one of my characters stepping on another character
To be honest: I only want PRO to have a color library, and for the screenshots.
Heroforge is amazing, even without PRO features.
Ah, and thank you for this video. Gave me a lot of inspirations
2 things I would also point out for tail posing beginners:
- a tip directly by the Great Hypersmurf: if you are using the tail to clipping an item in a specific position, it's pretty useful to move all sliders (from slot 1 to 14) to zero before starting. Since you don't need to maintain the smooth curvy look of the tail, you just need to bend it into the right position.
- During the video you were struggling to find out where each tail slider was, by trying them out one by one. That's one situation where it's helpful to enable the red axis icon. You can use it or not, but it helps you to locate the zone you're about to edit.
Watching the video I've also realized that the axis mode can help you to locate a specific tail if you're using a lot of them. I just suggest to enable it on one of the later slots, since slot #1 is basically the same for all the tails.
It's funny how you describe the 'Tread Lightly' pose, because the two times I've used it in earnest was with someone distracted and looking at something else (a map in one case, and a book in the other). It really puts off a 'not thinking about where they're going' or 'about to trip over their own feet' kind of vibe that makes the rest of the pose more charming and quizzical. :3
100% agree
We need a compilation of Derf trash-talking the default pose
One question I always ask when posing is: What is gravity trying to do to your character? And how and why are they resisting? Momentum? Balance? We create a snapshot, a moment captured in; an on going series of events. A second came before this slice of time and a moment will come after. If you can capture that, then your on your way to capturing the dynamic.
Some real MrClym wisdom right here
@@Derfholm It is plausible, that I very well maybe; something of a 'creature of habit'. Nice of you to notice. Excellent video by the way. Lot of editing in there. It takes a lot of time making, just so to those who watch it, may feel like it flows like water. Editers, (generally) end up disliking the things they make as they have laboured over every transition, extra element and cut. Whilst syncing up the sound track. Thank you Derf for making a tutorial "that I'm sure you were done with at the time" but will help many people gain an understanding of HForge.
@@clymdodds1020 you sure do write a lot Clym, lol.
Right out the gate, I love the idea of chopping the top of the body off when going through the poses so you can see the legs and feet without the torso, head and arms colouring your perception of the pose - it does reveal how similar many of the leg/foot positions are, though, with only subtle differences in distance apart, bending at the knees etc.
Regarding the Knight's action pose, I think you'd be better served using the angled hand grip on the sword hand. That way it brings the hilt further forward, meaning less clipping from the offhand, plus it it doesn't look like the wrist is bending in an unnatural way.
In a removed clip I actually addressed why I didn't (but I needed to trim the video down for length) - basically, I believe that the angled hand grips end up looking too loose and therefore sloppy/casual. It may just be a subjective thing but for me personally it removes the look of a proper grip
@@Derfholm I see what you mean, but I think that may depend on the pose. As you say, it's subjective. Personally I use it more often in dynamic poses because it gives me that little bit more flexiblity without compromising the pose. In any case I've been enjoying your content, I've learned a few things that have upped my HeroForge game a bit. Your painting tips have been especially useful.
@@Derfholm As someone who does active swordfighting (HEMA, Historical European Martial Arts), you'd like to have a relatively loose grip on your hilt. 95% of the time I am holding the hilt with the "angled hand grip", as you called it. When posing a hanging guard or ochs/ox guard, like in your Knight's action posing, I would highly recommend doing the angled grip.
Love your videos man, greetings from a fellow Scandinavian.
@@magnusnordeidebrede892 I will bear this in mind for the future!
Greetings fellow northerner
Finally, I've been waiting for this for 83 years. Thanks.
The quality is very good, it looks like a commercial online course. Really congrats on the quality.
The part of observing the legs and using them as a base is a good idea, I will pay more attention to that.
How do I keep my minis from looking like contortionists? Several times I try to do poses that would be theoretically anatomically correct, but they always have their arms looking like they came from a bad horror movie. Maybe I should just stop trying to overdo it, but it frustrates me sometimes
Honestly there's no golden rule - just keep on doing it until you yourself feel comfortable that you've made a decent and realistic looking pose. I know that's pretty shoddy advice but that's all I could say for what I did
@@Derfholm you are not wrong. I need to practice more. Mutch more. thanks for the time
It's here it's finally here
Very helpful! Thanks, man! Now I know I can use those skills for my characters!
at last! the overlord has given us a gift!
Thanks for the shout out
Deserved
Hey Derf!!!
i only found hero forge, and your channel by extension, a few days ago. love the content you have been so helpful with everything to do with this service.
If i drop a link to a model of mine in a reply to this comment would you be able to pose it so that the model is looking down the sights of the rifle with its left hand on the barrel?
I can occasionally help people when I find time but I'm not the most reliable for it - however, if you join the Discord there's always a lot of people who are eager to help out!
@@Derfholm Thanks so much Derf I will definitely check out the discord
a helpful thing I do (at the very least mentally) is try and replicate the pose I’m trying to create
Been waiting for this
My powers have doubled since last we met, Count
do you plan to do another "updating subscribers' minis" thing? i got a mini that I feel i did pretty well, but i wanna see what you would change, especially since i don't have pro
It's a favourite among my followers, so yeah absolutely I'll be doing it again in probably the near-enough future
@@Derfholm sweet, now would you be fine with me sending you the link to the figure now just so you have it for when that time comes and so I don't completely forget about it later)? forgive me I'm kinda an antsy person, if not its all good ofc, and also I wanna know something, I know you said that the best way to fix arm clipping looking right is to move the clavicle around, but sometimes that wont work because of the character's arm poses and the body's position itself (which irritates me so much), is there any other way to fix it besides maybe tail posing?
derf loves feet confirmed
Haahahaha
the Video: Advanced Posing
what he starts with: *hAiRy bAbY*
CHONK
Good shit! 👍
i would love a link to the pose you have barbarian in before you start reposing her, if you don't mind!
I use the red symbol mover thing whatever to rock out the character pose then I use the sliders tweak it
How do you have a little number to type pose values in? I just bought pro and I don't have that.
Sick thumbnail
tyty
If you’re Super freaky you can always buy a wooden version of the weapon you’re using for your model, and then try to make the pose yourself so you get a better feel for how someone would really look striking it😋
3:10 This damn dungeon has no toilets. 😂
Man, I barely use the sliders, just type and arrows.
We all have our own methods
coolio
Cheers!
The Standing Still and especially relaxed regard poses work REALLY work for female characters, IMO- But if I explained why, that would get me sent to horny jail.
a
Ja