It's the little tips and tricks that make a city design less intimidating. I never found a clear method for building a city. I always felt like I had too much empty space and didn't know what to do with it. Dividing it into districts keeps it simple and organized. and having an idea for which flags would be best used in certain areas. so many good things here. great job! Trigger editing is gonna be intense! good luck :D
Thanks man ! These actually apply no matter the size of the city. However, certain civilizations have a different design, like you saw in the Egyptian city in HOB :D . Hopefully i'll cover all of it eventually. And yeah, Im both excited and nervous for triggers !
One of my favorite things is to see different cities across the community's design ! Ngl, most of my scenarios are inspired by cities I ve seen before !
The limitation on the shown wall in the editor is buggily based on player's gold. If you give them more in player data I think the preview should go all the way.
It's the little tips and tricks that make a city design less intimidating. I never found a clear method for building a city. I always felt like I had too much empty space and didn't know what to do with it. Dividing it into districts keeps it simple and organized. and having an idea for which flags would be best used in certain areas. so many good things here. great job!
Trigger editing is gonna be intense! good luck :D
Thanks man ! These actually apply no matter the size of the city. However, certain civilizations have a different design, like you saw in the Egyptian city in HOB :D . Hopefully i'll cover all of it eventually. And yeah, Im both excited and nervous for triggers !
Making nice cities and decoration is a weakness of mine so it is appreciated. It is a very well made video with a lot of detail and tips!
One of my favorite things is to see different cities across the community's design ! Ngl, most of my scenarios are inspired by cities I ve seen before !
still waitiing for part 3 for triggers !
I wish tutorials like that existed 20 years ago..
I remember spending hours trying to understand how it all worked myself as a kid and being so lost..
glad im able to help ! Stay tuned for more 😉
@@Darkantos-AOM I deffinitely will!
will yo udo some retold content when it drops?
@@renarddubois940 that's the plan !
The limitation on the shown wall in the editor is buggily based on player's gold. If you give them more in player data I think the preview should go all the way.
I just tested this out, & I can confirm it works...Its crazy 😂😂
slower rotation for more precision, appreciate for telling me that
Right? It helps to save room on the map and not having too much unused terrain.
Where can I get the latest Hero of Beasuejour outside of steam?
I will be publishing ARC 2 fully by late July !
@@Darkantos-AOM i mean like Arc 1 I need that outside of steam any link of the latest mod
@@cubefard264 hit me up on discord, i'll send you the files there: Darkantos or Darkantos#7589
@@Darkantos-AOM can you send it in mediafire link in zip file?