Just started playing AoM Retold and it has basically the same editor... when you mentioned the "Unit Type In Area" condition - do you know how to apply an effect ON THOSE units that were detected by the condition? Example if some random enemy units enter area around my Hero unit, for each one of them I apply few effects... such as a SFX, VFX and a debuff effect of some sort.... etc. I haven't seen a way to do this thing - I may resort to XS scripting I encounter a similar issue if I want to further filter the units in the area... what if I just want to apply an effect to every Unit in area EXCEPT certain heroes. How do you even go about that without creating 1000 new triggers for every unit type...
Gadget visible should fire if the UI gadget with the matching name is visible. That should be usable as a scenario maker by inspecting the UI files to see the different gadgets and names. Probably rarely useful though...
@loganwhite9974 I have yet to grasp all concepts of the editor. Wouldn't wanna make a video while I haven't clarified everything myself. I could do a stream for the basics, then :))
Just started playing AoM Retold and it has basically the same editor... when you mentioned the "Unit Type In Area" condition - do you know how to apply an effect ON THOSE units that were detected by the condition?
Example if some random enemy units enter area around my Hero unit, for each one of them I apply few effects... such as a SFX, VFX and a debuff effect of some sort.... etc. I haven't seen a way to do this thing - I may resort to XS scripting
I encounter a similar issue if I want to further filter the units in the area... what if I just want to apply an effect to every Unit in area EXCEPT certain heroes. How do you even go about that without creating 1000 new triggers for every unit type...
triggers still get me confused, since some of then don´t like to work on multiplayer or work in a weird way XD
Gadget visible should fire if the UI gadget with the matching name is visible. That should be usable as a scenario maker by inspecting the UI files to see the different gadgets and names. Probably rarely useful though...
yea i think it was probably used to test the game's interface back then, but aside i don't see any real use.
Hey just wondering if you could make one of these for the Retold editor since some of the triggers are named or are different thanks
@loganwhite9974 I have yet to grasp all concepts of the editor. Wouldn't wanna make a video while I haven't clarified everything myself. I could do a stream for the basics, then :))
how do you zoom out so far? am I able to do this in retold?
the zooming is done through the camera editor, you can do it in Retold's editor, or through triggers for a scenario.