Sonic the Hedgehog 2 LOST BITS | MORE PROTOTYPES ! [TetraBitGaming]

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • ► TetraBitGaming MERCH: www.tetrabitga...
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    If you haven't heard, the Hidden Palace and TCRF have been dropping several new Sonic prototypes! So, in this video, first I'll be taking a look at the newly dropped Sonic 2 Prototypes and talk about some of their notable highlights.
    Hey guys, welcome to LOST BITS! Where I will cover unused and unseen things in various games! In this video we'll explore the new Sonic 2 prototypes to have a look at various cut and altered content from the final release!
    If you enjoyed this LOST BIT, don't forget to LIKE!!
    ►Sources:
    tcrf.net/Proto...)
    hiddenpalace.o...
    This video covers:
    Sonic 2
    Sonic 2 Prototypes
    ► Sonic CD LOST BITS: • Sonic CD LOST BITS | U...
    Interested in other things I do? Please don't forget to check me out in my other social medias to keep up to date with stuff not found on TH-cam such as Twitch live streams as well as Twitter posts, or Nintendo and other game related Instagram posts! Much appreciated!
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    Music courtesy of:
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    SEE YOU GUYS IN THE NEXT BIT!
    #Sonic2 #LostBits #Prototype

ความคิดเห็น • 660

  • @MicklePickle
    @MicklePickle 4 ปีที่แล้ว +479

    Everyone’s gonna be pestering for that sonic 3 prototype video, also this was FAST, did you turn into Sonic today?

  • @deityoftoxin
    @deityoftoxin 4 ปีที่แล้ว +376

    Tetra: sonic video
    **shows mario golf gameplay**

  • @ChristopherMoom
    @ChristopherMoom 4 ปีที่แล้ว +157

    This came out *_2_* days after the Sonic CD video
    Coincidence? Yeah, probably

    • @TetraBitGaming
      @TetraBitGaming  4 ปีที่แล้ว +29

      🤔

    • @kris_0520
      @kris_0520 4 ปีที่แล้ว +5

      I seem to see you a lot

    • @possiblymatt7970
      @possiblymatt7970 4 ปีที่แล้ว +1

      _chara ok_

    • @AidGum
      @AidGum 4 ปีที่แล้ว +3

      Then this means the Sonic 3 will come out 3 days after this!

    • @asgoredreemurr8513
      @asgoredreemurr8513 4 ปีที่แล้ว +1

      I see you everywhere.

  • @TorutheRedFox
    @TorutheRedFox 4 ปีที่แล้ว +290

    11:48 that's the CPU trying to execute a reserved instruction that is supposed to make the CPU jump to a specific location, which this prototype has defined to a routine that displays this error
    it's typically used for system calls on 68k based computers, and is generally unused in Mega Drive games

    • @Dboi_P
      @Dboi_P 4 ปีที่แล้ว +18

      Yeah, its big brain time

    • @TetraBitGaming
      @TetraBitGaming  4 ปีที่แล้ว +48

      Good to know!

    • @insertcoolnamehere937
      @insertcoolnamehere937 4 ปีที่แล้ว +4

      Interesting

    • @ButcherGrindslam
      @ButcherGrindslam 4 ปีที่แล้ว +8

      And that's the same error from Labyrinth zone.

    • @InsaneEnergy
      @InsaneEnergy 4 ปีที่แล้ว +10

      In layman's terms, it's an error handler. Sonic 1 and 2 have the same error messages, though I've only ever seen them triggered in Sonic 2 via corruption, cartridge tilting or loading an incorrect save state.

  • @TorutheRedFox
    @TorutheRedFox 4 ปีที่แล้ว +67

    2 player existed since Nick Arcade, you just had to hold B in the level select menu while selecting a level I believe

    • @nmuniz2
      @nmuniz2 4 ปีที่แล้ว +1

      he prob ment on the menu. like not a "secret"

    • @rogertheenderman2683
      @rogertheenderman2683 4 ปีที่แล้ว

      I remember when I was playing the Simon wai prototype and I think that I made the combination C+start , and It started the 2 player mode

  • @lokiruiz2246
    @lokiruiz2246 4 ปีที่แล้ว +57

    i have never missed a lost bits episode ever i have watched them all

  • @PercyPanleo
    @PercyPanleo 4 ปีที่แล้ว +40

    5:36 That sometimes happens when the game doesn't switch between collision layers properly, which can also break loops and overlapping platforms. As for Hilltop working in the 2P Versus mode, I kind of suspect that Emerald Hill and Hill Top use some of the same assets, just with different palettes.

    • @emilycarrick3570
      @emilycarrick3570 ปีที่แล้ว +2

      I believe in early development (When the time travel aspect of the story was still intact that is) Hill Top was intended to be a past version of Emerald Hill. Hence why both zones *do* share some assets in common, palette swaps to make this less noticeable aside.

  • @sonicsoup1
    @sonicsoup1 4 ปีที่แล้ว +46

    I'm not first
    I'm not last
    But when I see this on my recommended
    I click fast

  • @yeetyeet3279
    @yeetyeet3279 4 ปีที่แล้ว +37

    I am Proto. Your security is my motto.
    *Sonic 2 prototypes leaked again*

  • @Cinko420
    @Cinko420 4 ปีที่แล้ว +41

    7:20 Wait, Wing Fortress was originally Sky Fortress?
    That explains why Sky Fortress in Sonic 4 is essentially Wing Fortress...

    • @imdone8243
      @imdone8243 4 ปีที่แล้ว +12

      We don't talk about that monstrosity around these parts

    • @lourrainejones5731
      @lourrainejones5731 4 ปีที่แล้ว +3

      Ding ding DIIIIIIIIING

    • @someguylostontheinternet4504
      @someguylostontheinternet4504 4 ปีที่แล้ว +4

      I'm done it’s still better than 06!
      Edit: I changed my mind! '06 at least could have been good, Sonic 4 is crappy, and was always doomed to be crappy. (Ep 2 is whatever)

    • @Glsmakgn
      @Glsmakgn 4 ปีที่แล้ว +3

      @@someguylostontheinternet4504 cybershell wants to know ur location

    • @User-yt8js
      @User-yt8js 4 ปีที่แล้ว +2

      @@imdone8243 hey, part 2 was good.

  • @twelve1844
    @twelve1844 4 ปีที่แล้ว +16

    5:33 It might be a cause of Sonic's placement on layers of the stage, similar that you see in loops (Looks like a vertical array of rings. You would see it once you turn Debug mode on.). Super Sonic seems to bug it out.
    It's just my speculation, so I really dont know if its really true.

  • @KaygeeFromNanotrasen
    @KaygeeFromNanotrasen 4 ปีที่แล้ว +25

    2:38 that’s a smooth transition

  • @GameBoothUK
    @GameBoothUK 4 ปีที่แล้ว +22

    I'm almost 100% sure that the messed up spin attack noise around 2:05 is present if you keep revving it up in any of the emulations of Sonic 2 in the Mega and Classic collections.. I think the mobile version does it if you keep it going too..

    • @pastabowl7
      @pastabowl7 2 ปีที่แล้ว +2

      I have played the mobile one, and there is no sound error like that. Intead, it just doesnt get higher pitched

  • @cometkuma
    @cometkuma 4 ปีที่แล้ว +15

    The weird spindash sound is actually a side effect of bad emulation or improper sound settings in the emulator. The ring sound however is all on the prototype. It's due to the pitch not reverting in the sound banks

  • @marcusmccloud6907
    @marcusmccloud6907 4 ปีที่แล้ว +25

    Tetra, this will be lost in a sea of comments, but i wanna tell you that you are AMAZING. Please, keep going!
    This video is ralsei-approved

    • @TetraBitGaming
      @TetraBitGaming  4 ปีที่แล้ว +6

      Thanks gamer 😎

    • @marcusmccloud6907
      @marcusmccloud6907 4 ปีที่แล้ว +1

      Well. This is embarrassing. I guess you got a sub, though it is a bit of a veteran when it comes to watching lost bits. I just realized I wasn't subbed to you on this account.

    • @lostnotyetfound6013
      @lostnotyetfound6013 4 ปีที่แล้ว

      Thank you, fluffy boy

  • @vertz1515
    @vertz1515 4 ปีที่แล้ว +25

    The invincibility music is different is the August 21 prototype

  • @Shadownnico
    @Shadownnico 4 ปีที่แล้ว +37

    About Hill Top and 2P Mode:
    2P Mode, due to using a different resolution than the rest of the game, uses a different graphic format, which is why most stages that weren't planned to appear in 2P mode look broken. Hill Top is an exception because it reuses its graphics from Emerald Hill, just colored blue, so most graphics are already in the 2P-compatible format. This is also why most things that look broken in either stage are things not meant for 2P mode (like Hill Top's exclusive assets or Eggman)

    • @Shadownnico
      @Shadownnico 4 ปีที่แล้ว +1

      @@pixeltheumbreon7856 I doubt it, seeing as the main game, even back when 2P Mode was added, was already a Co-Op mode with bosses

    • @campbellsonic
      @campbellsonic 4 ปีที่แล้ว +4

      Hill Top actually has some unused code pertaining to 2-player mode, including background parallax and removal of the rising lava sections, so it seems it actually was intended for 2-player mode and not just because it reuses Emerald Hill assets.

    • @MonochromeWench
      @MonochromeWench 4 ปีที่แล้ว +2

      also the background in hilltop zone gets corrupted in 2p mode due to insufficient vram for player 2's scroll and sprite planes so some background tiles get overwritten

    • @DanknDerpyGamer
      @DanknDerpyGamer 4 ปีที่แล้ว +3

      Interestingly, the 2P for Casino Night gets buggy in the 1992-08-21 prototype in ways that don't seem present in the Wai prototype... maybe from the implementation of the rotating tile blocks? IDK, but it gets really funky sometimes with regards to the data in the high/low planes, especially on the Tails part.

  • @bigiballypico616
    @bigiballypico616 4 ปีที่แล้ว +6

    2:15 that happend to me in the 2013 remake

  • @MDTravisYT
    @MDTravisYT 4 ปีที่แล้ว +10

    Some things I want to point out:
    The spindash sound is just your emulator, it's pretty much the same from what I see
    Hill Top working in 2P is just because it uses the same chunks and graphics as Emerald Hill
    HPZ and WZ most likely haven't been worked on since HPZ hasn't been touched since the Nick Arcade proto, and Wood Zone not being touched since the Simon Wai proto, both of which I'm assuming were scrapped pretty early on

    • @classicsonicfan64
      @classicsonicfan64 4 ปีที่แล้ว

      You forgot to say that Dust Hill wasn't a early name for Mystic Cave. It was mistakenly called Dust Hill.
      Dust Hill is scrapped level in Sonic 2 there an photo of Dust Hill zone

    • @MDTravisYT
      @MDTravisYT 4 ปีที่แล้ว +4

      @@classicsonicfan64 Actaully that's called "Sand Shower Zone".

    • @turbo7993
      @turbo7993 4 ปีที่แล้ว +2

      HPZ Has been worked worked on since that prototype. in the simon wai proto, it got the mystic cave 2P music. in the august proto, im pretty sure it got like 2 changes, and in the september proto, (IIRC), the tube finally forced you to spin.

  • @DiscontinuedChannel-z1t
    @DiscontinuedChannel-z1t 4 ปีที่แล้ว +19

    2:05 I feel like I’ve heard that sound in Sonic Mega Collection Plus

    • @GameBoothUK
      @GameBoothUK 4 ปีที่แล้ว +4

      Pretty much all versions of 2 seem to do this on the Sega collections that went HD.. I think it's something to do with how it's being emulated. Definitely does it on every version I've played on PS3/4 and Xbox 360/XBone

    • @HedgehogFan64
      @HedgehogFan64 4 ปีที่แล้ว

      @GSG Brazil My dog can play Minecraft with me now! Though he keeps chewing on his X Bone

  • @t3ils17
    @t3ils17 2 ปีที่แล้ว +5

    They look the same lol
    What's the difference?
    1:52

    • @footballanimation792
      @footballanimation792 2 ปีที่แล้ว +1

      Look around the eye region

    • @t3ils17
      @t3ils17 2 ปีที่แล้ว

      @@footballanimation792 took 7 months for an answer
      Thanks:D

    • @footballanimation792
      @footballanimation792 2 ปีที่แล้ว

      @@t3ils17 your'e welcome

  • @elijahthekid_
    @elijahthekid_ 4 ปีที่แล้ว +3

    Hey just a heads up I was emulating Sonic 2 on my phone and the same sounds from the first 2019 build were played, like the exact ones, how is that even possible?

  • @pizzapartyreso
    @pizzapartyreso 4 ปีที่แล้ว +7

    0:06 me tryna get in my position for golf

  • @DryPaperHammerBro
    @DryPaperHammerBro 4 ปีที่แล้ว +5

    Those "weird sounds" are due to your emulator playing audio at 22100Hz.

    • @TetraBitGaming
      @TetraBitGaming  4 ปีที่แล้ว +2

      I'm referring to the loud sound after the spin out, it appears to only be present in that build

    • @DryPaperHammerBro
      @DryPaperHammerBro 4 ปีที่แล้ว +1

      @@TetraBitGaming Ah, not the revving of Sonic's engine?

    • @TetraBitGaming
      @TetraBitGaming  4 ปีที่แล้ว

      Noooo haha yeah I noticed that was off in each build so I assumed it was an emulation thing

  • @IceHedge
    @IceHedge 4 ปีที่แล้ว +11

    My expectations for the next prototype drop: " The Hidden Palace zone is playable, but first we need to talk about parallel zones."

    • @GabePuratekuta
      @GabePuratekuta 4 ปีที่แล้ว +3

      I'm hoping for the pre-Sonic CD version with Wood Zone still being the future of Casino Night

    • @zetaman8924
      @zetaman8924 4 ปีที่แล้ว +3

      @Gabe Puratekuta There is no build of the game with time travel, that idea was scrapped before they started production.

    • @GabePuratekuta
      @GabePuratekuta 4 ปีที่แล้ว +3

      @@zetaman8924 Ah, okay. Some of the levels were worked on, though

    • @campbellsonic
      @campbellsonic 4 ปีที่แล้ว +3

      Superman Mario The internal level order matches the time travel concepts, so it seems the time travel idea was still being used when development started but was quickly scrapped afterwards.

    • @zetaman8924
      @zetaman8924 4 ปีที่แล้ว +2

      @campbellsonic that’s true, although I think it’s possible they already scrapped it, but used the level order they already had to begin with and switched it around throughout development.

  • @irvincastillo1727
    @irvincastillo1727 4 ปีที่แล้ว +6

    I think the reason why the rings change sound is because the spindash gradually increases in pitch the more you press a/b, and maybe instead of only the spindash being affected, the ptich gets oocked and changes the rings' pitch too

  • @rjrozeTV
    @rjrozeTV 4 ปีที่แล้ว +3

    Tetra: *discussing Sonic 2*
    Music: *Emerald Hill 8bit*
    Gameplay: *Mario Golf*
    Identity Crisis Much?

  • @TheMasonGamer
    @TheMasonGamer 4 ปีที่แล้ว +3

    I personally think your channel would look better and be more marketable as just 'TetraBit". Much easier to search up!

  • @andyukmonkey
    @andyukmonkey 2 ปีที่แล้ว +2

    Hill Top Zone wouldn't be a good fit for 2 player because of the section with the rising lava. The player in second place might just get stuck. Unless they removed the lava entirely.

  • @notmorg
    @notmorg 4 ปีที่แล้ว +2

    You should Record a video about Sonic 2 Delta! All the zones are restored, casino Night has its own ols palette, Oil ocean uses Casino night 2 player music, and so fourth.

  • @GameDevBurger
    @GameDevBurger 3 ปีที่แล้ว +2

    August 21 1992 Pre Alpha Prototype 1:20.
    Sept 14 1992 Alpha Prototype 5:48.
    Sept 15-17 1992 Censor Prototype 9:42.

  • @spicybreadproductions1972
    @spicybreadproductions1972 3 ปีที่แล้ว +2

    Shall I explain why Hill Top works in 2P one year later? To put it simply, Hill Top is Emerald Hill with gimmicks slapped onto it and some unique tiles. They use the same primary tiles, blocks and chunks, meaning that if Emerald Hill was built to be compatible with 2P AND Hill Top from the very start, then of course a large majority of Hill Top would function too! Also note how the level chosen don't have animated tiles in their backgrounds, and that Hill Top doesn't load there animated tiles. They would need an extra set of animated tiles due to how animated tiles are created. Hill Top working isn't proof of it being planned, it's proof that Emerald Hill is sharing it's tiles like a good sport (Cough Cough Green Hill and Marble have the same grass and could easily share data, Cough)

  • @classicgamer8713
    @classicgamer8713 4 ปีที่แล้ว +10

    The noise made at 2:20 with the spin dash... I swear I remember hearing that when I spammed the spin dash attack, maybe it was another sonic game... but I swear I remember hearing a distorted sound when I mashed the button

  • @nandnproject3801
    @nandnproject3801 4 ปีที่แล้ว +2

    For Sonic's Sprites for the first prototype they look identical

  • @Milennin
    @Milennin 4 ปีที่แล้ว +1

    My question is, where do people pull these prototypes from? Some dude going into some dusty Sega office archive and posting their finds on the internet?

  • @77sugarcoated
    @77sugarcoated 4 ปีที่แล้ว +4

    The early spin dash sound at 2:05 is actually a bit cool.

    • @maribellira6997
      @maribellira6997 9 หลายเดือนก่อน

      I have a Sega Genesis and the pre-installed Sonic games. Sonic 2 has the same sound when I have Sonic spindash

  • @bangerbangerbro
    @bangerbangerbro 4 ปีที่แล้ว +4

    10:13 it's just a crack intro isn't it? Nothing complicated.

    • @--medditrainianlinersrblx-15
      @--medditrainianlinersrblx-15 3 ปีที่แล้ว

      It's mainly like when CENSOR prototype when it was Leaked
      Simalr I did play the CENSOR prototype
      I only got to Metropolis Zone act 2

  • @GameAW1
    @GameAW1 4 ปีที่แล้ว +2

    Also you forgot to mention: When you hack into the Hidden Palace Zone in the September 14 build, does it still play the Mystic Cave 2P music of the prototype or does it play the new song from the final?

  • @MarioYT21
    @MarioYT21 4 ปีที่แล้ว +12

    Can you now do Sonic 3 Prototype Lost Bits?

  • @charlotteholmes3904
    @charlotteholmes3904 4 ปีที่แล้ว +1

    I might happen to know a friend that knows one of the devs freinds that knows of the layouts, enemy placements, etc. Of sonic 2s scraped levels. Also he had a very odd cartridge to show us and told us it was between Simon wai and Nick arcade. Didn't see how clear it was... Genocide city was re- palated, but no floor, wood zone was called forest top zone, and was BEATABLE at the cost of your eyes. It originaly would have you face of against *or accurately against because there wasnt one so we made up a believable boss and put it in the code.* an eggman with a buzzsaw eggmobile.
    And hidden palace actually had scraped entry in the files.

  • @TheFox517
    @TheFox517 4 ปีที่แล้ว +11

    2019: the Sonic prototype year

  • @polygonplus9999
    @polygonplus9999 4 ปีที่แล้ว +9

    You know the video’s good when it starts with Long Wario

  • @0ctazooka
    @0ctazooka 4 ปีที่แล้ว +2

    2:04 That always happens in Sonic 2 and Sonic & Knuckles for the AtGames SEGA Genesis Emulator(I think). Another thing on the AtGames Genesis is that every sound(Music, rings, jumping spindash)is a lower pitch than the original release. Kinda weirdly similar.

  • @elleshugon6807
    @elleshugon6807 4 ปีที่แล้ว +2

    Hey!
    I just haved seen your video and I think I have something important to say.
    The "strange" early spindash and rings sounds in the Simon Vai prototype are re-used in the Atgames' Sega Genesis Ultimate Portable Game Player Sonic 2, Sonic & Knuckles and Sonic Spinball versions.

  • @YoshiKing8211
    @YoshiKing8211 2 ปีที่แล้ว +2

    Wood hill zone looks so cool, I wish they brought that one back in the mobile sonic 2.

    • @mr.jitterspam9552
      @mr.jitterspam9552 ปีที่แล้ว

      Maybe hidden in a secret like with hidden palace

  • @pikapikapikamanclips6700
    @pikapikapikamanclips6700 4 ปีที่แล้ว +3

    So I was playing Sonic 2 (the mobile version), and in mystic cave zone, I fell to what should’ve been my death, but instead I entered the Hidden Palace Zone.

    • @VW2010
      @VW2010 4 ปีที่แล้ว +2

      It’s a secret. Not a glitch. I:/

    • @gamerzadvanced2753
      @gamerzadvanced2753 2 ปีที่แล้ว

      that was because that was a mobile-exclusive zone lol

  • @EpicGamer_SansheeFreddy
    @EpicGamer_SansheeFreddy 4 ปีที่แล้ว +2

    Simon Wai Level Order: Aquatic Ruins, Chemical Plant, Hill Top, and Emerald Hill
    August 21, 1992 Level Order: Emerald Hill, Chemical Plant, Hill Top, Mystic Cave, Metropolis, and Aquatic Ruins
    Final Version Level Order: Emerald Hill, Chemical Plant, Aquatic Ruins, Casino Night, Mystic Cave (Hidden Palace on Mobile), Oil Ocean, Metropolis, Sky Chase, Wing Fortress, and Death Egg

  • @Sean-D78
    @Sean-D78 4 ปีที่แล้ว +2

    Sonic 3... Sonic 3... Sonic 3...

  • @retrobob3802
    @retrobob3802 4 ปีที่แล้ว +2

    It seems like such a short amount of time to between these last versions and the release date! They had to manufacture and ship, which the latter part I assumed took weeks. Or is memory that just popped in to my head that they flew over the carts correct?

  • @MoneyHoneyBunny
    @MoneyHoneyBunny 4 ปีที่แล้ว +2

    I actually like the idea of no boss music and keeping the normal map music.

  • @luigibudd
    @luigibudd 2 ปีที่แล้ว +2

    I think in an AtGames genesis emulator, the spindash noise you described in the first prototype is also present in there. Not sure about the ring noise though.

  • @xity-xfilms5228
    @xity-xfilms5228 4 ปีที่แล้ว +2

    I feel like they should've kept the bouncing back animation when you bounce off walls when you spindash you mentioned in the other videos. They could've used it when Sonic got hit instead of just one frame.

  • @enormousbird7980
    @enormousbird7980 3 ปีที่แล้ว +2

    Fun fact: if you break a ? Mark box in hidden palace zone you will break almost all the collision in the level

  • @InugamiRed
    @InugamiRed 4 ปีที่แล้ว +1

    Tell me how I can make captions for this

  • @FredAnimationsAndGames
    @FredAnimationsAndGames 4 ปีที่แล้ว +2

    I think the Simon Wai prototype should have been a thing, The sprites are like in Sonic Mania.

  • @catwish
    @catwish 4 ปีที่แล้ว +3

    Finally, a title menu! Anyway, your videos are great, keep up the good work! Also, what is your favorite Sonic game? I haven't played much Sonic but I'd have to say Sonic Mania.

    • @TetraBitGaming
      @TetraBitGaming  4 ปีที่แล้ว +1

      Thanks !
      My favourite sonic game is Sonic Adventure 2

    • @catwish
      @catwish 4 ปีที่แล้ว +1

      @@TetraBitGaming Nice, I love hearing other people's opinions!

  • @Yoshisixtyfour
    @Yoshisixtyfour 4 ปีที่แล้ว +1

    10:59 looks like ur struggling to get past those fire...things, well did you know they can’t hurt you at all. It’s a BIT weird...
    If that isn’t you playing well forget it....

  • @Thegoodgamerpro72jdq
    @Thegoodgamerpro72jdq 4 ปีที่แล้ว +2

    2:38 sonic teleported!

  • @fetchmaga4048
    @fetchmaga4048 4 ปีที่แล้ว +2

    I wonder how many prototypes they did for sonic 2,otherwise it will be Sonic the Prototype 2

  • @duckzilla.
    @duckzilla. 2 ปีที่แล้ว +1

    He said "unless you call this playable cause I don't!!" With such excitement

  • @bobuker7547
    @bobuker7547 4 ปีที่แล้ว +1

    Love your videos! ❤️❤️❤️

  • @Golem2OO8
    @Golem2OO8 ปีที่แล้ว +1

    The thing that is great with Sonic 2 is the number of avilable prototypes currently discovered

  • @lighttvgaming4989
    @lighttvgaming4989 4 ปีที่แล้ว +1

    U r really saving sonic 3 for last, even though if you made it earlier this week, it would have had more exposure

  • @spinner2168
    @spinner2168 4 ปีที่แล้ว +1

    You gotta link for the Aquatic Ruin music, sounds really good.
    Otherwise, great video!

  • @coolbob863
    @coolbob863 4 ปีที่แล้ว +2

    When is the sonic 3 vid coming I NEED ENTERTAINMENT

  • @aslanplayer7493
    @aslanplayer7493 29 วันที่ผ่านมา +1

    If in the prototype Simon wai You collect 100 rings your music will change to a death egg music

  • @kobirulali1717
    @kobirulali1717 4 ปีที่แล้ว +1

    I should probably put this in the part 1 but it's probably too old and won't be picked up. I've just played the Simon Wai version and Dust Hill and Genocide City and both proper levels (act 1 and 2 are the same though). Also they have Death Egg 1, 2 and 3. 1 and 2 being just the same as chemical plant but with Death Egg background. Any explanation for this?

  • @Jake_Josh
    @Jake_Josh 4 ปีที่แล้ว +1

    Does Sonic 2
    Has three videos about it.

  • @FredAnimationsAndGames
    @FredAnimationsAndGames 4 ปีที่แล้ว +1

    Check out TetraBitGaming's Sonic The Hedgehog 2 (PROTOTYPES) LOST BITS | Cut Content & Unused Zones [TetraBitGaming]: th-cam.com/video/eq2KHYK0yK0/w-d-xo.html

  • @FredAnimationsAndGames
    @FredAnimationsAndGames 4 ปีที่แล้ว +1

    There is a glitch that in Hilltop bounce on one of the platforms and take out the Rexon next to it and it will crash, Reason why this happens is: That you're bouncing of the platform without actually landing on it, Due to how you hit collision, The game loads codes not meant to, Even loading invalid codes.
    Edit: \_(OvO)_/

  • @mckinnellfamilytrio5752
    @mckinnellfamilytrio5752 4 ปีที่แล้ว +1

    Wow, I am runy early

  • @stevenshockley4237
    @stevenshockley4237 4 ปีที่แล้ว +4

    The Aug. 21st proto is underrated haha

  • @kirbygamer0640
    @kirbygamer0640 2 ปีที่แล้ว +1

    Ah, so Tails in the first prototype acts like he does in special stages? Lovely!

  • @Faz_PrintingYT
    @Faz_PrintingYT 2 ปีที่แล้ว +2

    8:41 tails name is sonic in the 2 player mode

  • @WakoDoodle
    @WakoDoodle 4 ปีที่แล้ว +1

    That sonic spingdash weird sound is also in the sonic 3 pc version for some reason. If you spin dash really really fast the audio glitches out in the same way.

  • @DanknDerpyGamer
    @DanknDerpyGamer 4 ปีที่แล้ว +4

    4:08 not **totally** true - Hidden Palace did seem to get a little work done - for instance, having vertical stage wrapping implemented at least for objects like badniks - wrapping that was not present in either the Nick Arcade or Simon Wai prototypes.
    th-cam.com/video/VH9IUYD99Fw/w-d-xo.html

  • @kirby2170
    @kirby2170 3 ปีที่แล้ว +2

    6:45 hay look is not hidden is glitchy

  • @Kapin05
    @Kapin05 4 ปีที่แล้ว +1

    Yeah this is great and all...
    ... but why did you use a retro remix of the Chemical Plant Zone theme? It's already retro to begin with lol

  • @tzarg
    @tzarg 2 ปีที่แล้ว +1

    1:56
    nobody:
    literally nobody:
    tetrabitgaming: you see these images are very different and have very very significant changes

  • @FalconDoesntKnowWeather
    @FalconDoesntKnowWeather 2 ปีที่แล้ว +1

    The weird spin dash only happens in emulators so if you try it on real hardware (sega genesis) and it won’t sound weird
    Edit you probably use kega gens or regen and others

  • @AmyraCarter
    @AmyraCarter 4 ปีที่แล้ว +1

    Well, I've played the Fan made extended version of Sonic 2; why are you not talking about this?

  • @darkzoyt9094
    @darkzoyt9094 ปีที่แล้ว +1

    5:32 for some reason the game counts this as a wall chunk instead of a bg one anf i the second shot he's inside the chunk, the checkered parts have collision.

  • @CAT12121
    @CAT12121 2 ปีที่แล้ว +1

    My favorite level is hidden palace (not the one seen in the final release) mainly cuz music is a bop 🤘😎🤘

  • @clipPRmusic
    @clipPRmusic 4 ปีที่แล้ว +1

    0:40 wait The Cutting Room Floor has BitBob as their icon?
    **Intense Flashbacks to SMB2 USA**

  • @DrRoomfoam
    @DrRoomfoam 4 ปีที่แล้ว +5

    11:24 You know what they say, the more, the merrier!

  • @MonochromeWench
    @MonochromeWench 3 ปีที่แล้ว +1

    Hill top mostly works in 2 player because it shares art with emerald hill just palette swapped. 2 player stages need level art that works with 16 pixel high tiles that interlaced mode uses. hill top however also needs too much vram for layout and the background tiles get overwritten with layout data in 2 player mode so corruption is seen in the background.

  • @zeketrujillo142
    @zeketrujillo142 4 ปีที่แล้ว +1

    I feel as though these prototypes more or less confirm that is all the work that was done for the three missing zones (though really two because from what I've read ideas and concepts for Genocide City Zone were used in game for Metropolis Zone act 3) and I think it is very unlikely they would have done something else to these zones, and then scrub some of the content out but then take this long to officially remove them.

  • @MoneyHoneyBunny
    @MoneyHoneyBunny 4 ปีที่แล้ว +3

    I need that version with all the 2p versions!!! whaaaat!

  • @Sonicgott
    @Sonicgott 4 ปีที่แล้ว +1

    Thank you for covering these releases of Sonic 2 Proto types. I did a video on these a little while ago on my channel.

  • @JustGold-sw9tk
    @JustGold-sw9tk 4 ปีที่แล้ว +5

    Thanks for another Lost Bits! I've always loved and laughed at this! Please make more!

  • @RondoOfBloodX
    @RondoOfBloodX ปีที่แล้ว +1

    Man am I glad that they cut Tails making you lose rings if he got hit. Seriously WHO the hell at SEGA thought THAT was a great idea?

  • @tletter9605
    @tletter9605 4 ปีที่แล้ว +1

    Eggman's announcement
    DELETED VERSION

  • @thehenyojourney7638
    @thehenyojourney7638 ปีที่แล้ว +1

    For the next sonic anniversary, sega should add the unused zones

  • @genarftheunfuni5227
    @genarftheunfuni5227 4 ปีที่แล้ว +1

    ¿Will you check the Sonic 3 prototype?

  • @hampter9551
    @hampter9551 4 ปีที่แล้ว +1

    I really love this guy he sounds interested and like he cares about the topic in the video :)

  • @everythingthrice2582
    @everythingthrice2582 4 ปีที่แล้ว +2

    Still no R2? *Darn...*

  • @milesnotails
    @milesnotails 3 ปีที่แล้ว +1

    The Genesis couldn’t handle the awesome potential of Hidden Palace
    Good stuff Tetra

    • @tetrasonic91
      @tetrasonic91 ปีที่แล้ว

      i know this may be a joke, but the genesis could handle hidden palace lmfao

  • @kyatto2
    @kyatto2 4 ปีที่แล้ว +1

    Yo tetra ive ben doin research on unused sonic 2 things and i found sone unused zones restored. Check out All unused zones in Sonic 2 HD

    • @TetraBitGaming
      @TetraBitGaming  4 ปีที่แล้ว

      Hey, thanks for the comment.
      Unfortunately, anything that claims to be the unused zones restored is just fan made speculation at this time

  • @ReallyRealTime
    @ReallyRealTime 4 ปีที่แล้ว

    5:37 are you sure it’s not a programming error, because sometimes developers often do that in these games plus at 11:29 everyone’s gonna keep bugging you for not releasing that Sonic 3 Prototype video

  • @ExpressoTheCat
    @ExpressoTheCat 4 ปีที่แล้ว +2

    1:28 that is my birthday