Pravus, a tip for the factions. You can increase their relations by letting them choose an agenda. Even if their proposal fails they still get an increase in relations.
I think it was 5 days (and 45 minutes) only I think. 1 day of -90, -100 and -110, 2 days of -120 starting at 7:00 each, then -150 between 2:00 and 7:45 on the final day, with the game ending at 8:00. Of course, you also only have around 40 days time to prepare for it.
"Does communism have any entrenchment in the lore?" The workers in The Last Autumn become proto-communist/syndicalist if you go down their law path. They start barking about the glory of the working class and start mass executing Engineers.
I wonder how widespread those ideas are before The Last Autumn - what kind of seeds were planted for that path. And if those ideas still have any strength by the time of Frostpunk 2. There’s a pretty good chance we’ll see some sort of laws along those lines with at least one of the factions.
@@lentlemenproductions770 The equality side of the equality/merit axis laws are basically communistic in some way. You can build some form of frozen communism with Machine Attendants, Equal Pay, Free Necessities and so on.
I mean, there are plenty of socialist/communist ideas in the game - but they are born out of necessity. In The Last Autumn the workers started to organize and demand better working conditions and better treatment simply because the Engineers were treating them as extremely expendable. In short, it started going into radicalism of one side simply to counter the radicalism of the other side. Here, it is pretty much the same - the more you push to the one side, you will get more pushback from the other side. None of the laws/decisions that are pro-socialist come from ideology but from actual attempt to fight for the very survival. For example, communists did have the idea of communal parenting (something Stalwarts have here too) but communists had it for strictly ideological reasons, while here it is one of the approaches to tackle the problem. I like that approach - it teaches you the reality that names and labels we've got used to (and often use to discredit something we don't like) are meaningless really, and that every idea is problem-specific. Were there socialist/communist ideas out there thousands of years before those ideologies were even formulated? Of course! It's just that in 19th century a bunch of people gathered a certain set of them, put them in one place and gave them a specific name. But, to answer your question about communism - a set of ideas going by that name are not present in the Frostpunk's lore because industrialization and therefore the position of the working class took a different path in the Frostpunk universe. There are still individual ideas from that set that you can enforce, but communism as we know it, wasn't formulated in the Frostpunk universe, even though all of its building blocks are present in Frostpunk 2, just like pure predatory capitalism, fascism, (nazism even) and various form of socialism branches. It is up to you what combination of all of them you want to take, and how (and if) do you want to call them. The game gave those various sets of possible combinations names through the various factions you can encounter in the game.
They were the least sympathetic group imaginable. All the other potential generator sites failed and humanity is literally riding on the success of the mission and they're striking because they want more food and safer working conditions on an inherently unsafe and untested workplace. I mean more food in a world that's falling apart at the seams and all resources are in short supply? Made me enjoy the hell out of my All Along the Watchtower run. "Why are the importing so many engineers?" "Oh, you'll see...convict..."
To get any colder the EArth would ahve to be kicked out of our solar system -218.79°C according to search si when xogyen Snow would form. whic yeah no one surviving that
@@kaltaron1284 Before the events of the game, New London survived 30 years of back-to-back whiteouts under the Captain's rule. The first part of this game was an unusual lull in the weather that gave them the opportunity to expand.
The saddest moment in the opening to the Winterhome scenario in Frostpunk 1 was the scene with the poor automaton, fetched up and stuck against a building, possibly broken, trying and failing to pull itself upright again. It just kept trying, and would undoubtedly keep trying until it inevitably ran out of fuel and shut down, dead as everything and everyone else around it.
I picked up the game myself and played all the way to chapter 3 in an afternoon, and my god they weren't kidding about the difficulty and the game not being designed for 3 speed (which is much much faster than 3x speed). I was expecting hard, but there's so much going on in the game, I had a hard time not restarting every ~hour of gameplay because of all the stuff I was learning. It's hard to say how much of that will fade once I get more familiar with the game.
@@gabadaba5436 For sure, I even played through chapter 2 as well but am now planning on restarting from chapter 1 so I don't make as many mistakes now.
I was about to say that “Surviving the Whiteout!” Should have been a question as a opposed to a statement to pull in viewers - then I remembered you are Pravus and went “Of course he surivved, what was I thinking?” Edit: oooooh!!! Called it! First episode of series called it! 34:32 (for context)
🎶Hello Whiteout my old friend, you come to talk with me again. Couse the storm is swiftly creeping, Left it's snow while I was sleeping. And the cold that was planted in my heart, from the start. Amist the sound..... of Frostpunk🎶
That was such a dramatic transition at 19:47 I was thinking the game a switched to a serious cut scene. If anything, it really shows how good the Radeon 7700 XT is at handling this game... xxx
Who would have thought a machine-centric, oil-driven Dieselpunk post-Victorian (it’s hardly Edwardian) economy would result in almost unbridled squalor you need to either accept or battle with a shovel? Pravus, apparently, it’s clear he’s an adaption person! This playthrough is great because his own internal compass is being challenged by the facts of his city development. I hope this doesn’t mean that adaption is automatically superior… even if I do really find the idea of lots of mini-settlements trading with one another interesting. I’ve not watched other videos, I hope there’s more than just the dreadnaught, which seems like a bit of a gimmick.
Pleasure districts? The Fighting Arena is the way to go; brings heat to the cold bodies, expel stress from another cold hard day’s life. And people would much more enjoy adrenaline and physical violence. Reintroducing sports to New London society will be also great for garnering unity and joy.
They're sitting at negative 50C pre-whiteout, average winter temp for Canadia is negative 15C -- coldest temp recorded in Canadia is negative 65C in the 60s.... Soooo No, you wouldn't be sitting in shorts when it's 3-4x as cold as you're typically used to in winter. Below negative 35C if you're not properly covered you'd be suffering hypothermia in under 10 minutes >_>; Enjoy freezing your legs off I guess? Literally.
It is almost impossible to beat the first whiteout being completely blind I played before I saw this and I died almost immediately when the whiteout came
This game and your channel has been the highlight of my days. In a very bad mood that I have been in for a while now. Thank you I only wish either I found you later so I could binge or episodes could be longer. But all good nonetheless
"We hate you! If it wasn't for the white-out we'd be out of here!" "Oh, so sounds like someone is doing a good job and you should be thankful to live..."
26:47 Talk about cold(pun intended). Taking a potentially hard decision and turning thr thought process behind it into a win-win. 34:24 Blast from the past! Woooo!
lol... Pravus is going to be so disappointed at geothermal when he comes up to it. Just as a hint for endless... Even if you see geo in a place, your generator may not be able to use it if it only takes oil. Edit: Your squalor problem at 6:52 is "growing". When you checked at 8:37, it's "diminishing". It's working. And you probably should *never* dismantle districts since it seems like they still provide heat to neighbouring districts.
I played the first one. Loved it. Downloaded the second, wouldn’t let me put it on the monitor I wanted it on no matter what I did, and then when I gave up on that, it wouldn’t let me select tiles for frost breaking. Ugh.
I'm still new here. I literally subbed on your first fp2 video. I've never heard of fp until about 4 months ago. Now stupid question time...... if you over pollute, would that kinda restart the greenhouse effect?
Take your goggles off during white outs! Oh my god you are not allowed to stop seeing red! That was so stressful to watch! I thought you were going to blow up. I feel like you didn't turn the over drive off right and your still going to blow up actually. Also leaving stuff unfixed is driving me crazy.
My Dear Stewart, We would appreciate it very much if you open a pleasure district for only those who meet their work quatas. Your obedient, Hasan Stalwart Lieutenant Captain of the 1st automata police.
33:15 Pravus incase you didn’t know the generator can’t blow up in this game. Instead it just kills some of your people and auto turns off the overdrive.
the factions you get in story mode are psuedo randomized. you will always get an adaptability faction but in terms of merit/equality and tradition/reason they differ. you can get the evolvers( adapt/merit/reason) the ice bloods( adapt/ merit/ tradition) the pilgrims( adapt/equality/tradition) and the bohemians( adapt/equality/reason). not sure how random it is or if the player can affect it but you can only get one in story mode. in freeplay(utopia builder) you get 3 basic faction and 2 of the 8 complex factions. evolvers and icebloods are my favorite adapt faction though
Pravus, a tip for the factions. You can increase their relations by letting them choose an agenda. Even if their proposal fails they still get an increase in relations.
oof at the end when Pravus turned the Overdrive back on at 97% had me worried
That was probably why there were so many deaths.
I thinks that’s why all the oil vanished
I don’t think Pravus knew that the generator auto turns off.
Yeah, as soon as he turned it back on my head exploded. I'm shocked it didn't blow!
I just hope it won’t matter as much for the rest of the play through bc we aren’t on the highest difficulty yet WE SHALL RECOVER 🎉🎉
8.8.1923 to 14.4.1924. 8 MONTHS of whiteout. compared to the great storm from frostpunk lasting about 2 weeks. new london has come a long way
8 months!? Now I really need the house of pleasure, STEWART!!!!!!
@@MahmudHasan-me9qe
[Hope falls]
I think it was 5 days (and 45 minutes) only I think. 1 day of -90, -100 and -110, 2 days of -120 starting at 7:00 each, then -150 between 2:00 and 7:45 on the final day, with the game ending at 8:00.
Of course, you also only have around 40 days time to prepare for it.
I'm used to seeing the progress bar in days from frostpunk 1 I did NOT see that it was in months holy crap
@@azazelstarbits Real, from days in frostpunk 1 to weeks even years in frostpunk 2. time goes really fast in here
"Does communism have any entrenchment in the lore?"
The workers in The Last Autumn become proto-communist/syndicalist if you go down their law path. They start barking about the glory of the working class and start mass executing Engineers.
I wonder how widespread those ideas are before The Last Autumn - what kind of seeds were planted for that path. And if those ideas still have any strength by the time of Frostpunk 2. There’s a pretty good chance we’ll see some sort of laws along those lines with at least one of the factions.
@@lentlemenproductions770
The equality side of the equality/merit axis laws are basically communistic in some way. You can build some form of frozen communism with Machine Attendants, Equal Pay, Free Necessities and so on.
@@joya8292yeah that seems more socialist to me but I wouldn’t be surprised if the extreme laws in that direction get more… well extreme.
I mean, there are plenty of socialist/communist ideas in the game - but they are born out of necessity. In The Last Autumn the workers started to organize and demand better working conditions and better treatment simply because the Engineers were treating them as extremely expendable. In short, it started going into radicalism of one side simply to counter the radicalism of the other side. Here, it is pretty much the same - the more you push to the one side, you will get more pushback from the other side. None of the laws/decisions that are pro-socialist come from ideology but from actual attempt to fight for the very survival.
For example, communists did have the idea of communal parenting (something Stalwarts have here too) but communists had it for strictly ideological reasons, while here it is one of the approaches to tackle the problem.
I like that approach - it teaches you the reality that names and labels we've got used to (and often use to discredit something we don't like) are meaningless really, and that every idea is problem-specific. Were there socialist/communist ideas out there thousands of years before those ideologies were even formulated? Of course! It's just that in 19th century a bunch of people gathered a certain set of them, put them in one place and gave them a specific name.
But, to answer your question about communism - a set of ideas going by that name are not present in the Frostpunk's lore because industrialization and therefore the position of the working class took a different path in the Frostpunk universe. There are still individual ideas from that set that you can enforce, but communism as we know it, wasn't formulated in the Frostpunk universe, even though all of its building blocks are present in Frostpunk 2, just like pure predatory capitalism, fascism, (nazism even) and various form of socialism branches. It is up to you what combination of all of them you want to take, and how (and if) do you want to call them.
The game gave those various sets of possible combinations names through the various factions you can encounter in the game.
They were the least sympathetic group imaginable. All the other potential generator sites failed and humanity is literally riding on the success of the mission and they're striking because they want more food and safer working conditions on an inherently unsafe and untested workplace. I mean more food in a world that's falling apart at the seams and all resources are in short supply?
Made me enjoy the hell out of my All Along the Watchtower run.
"Why are the importing so many engineers?"
"Oh, you'll see...convict..."
You turned the overdrive back on after it was auto-disabled! 😂
-110 °C during the Whiteout? That's crazy. The lowest recorded temperature on the surface of Earth (so far) was −89.2 °C.
In frostpunk 1 the great storm got to -150 during its hight.
@@Mini_Knight17 I mean this was the first Whiteout so they might (more likely will) get worse.
To get any colder the EArth would ahve to be kicked out of our solar system
-218.79°C according to search si when xogyen Snow would form. whic yeah no one surviving that
@@kaltaron1284 Before the events of the game, New London survived 30 years of back-to-back whiteouts under the Captain's rule. The first part of this game was an unusual lull in the weather that gave them the opportunity to expand.
@@jacksonbarkerthebluehairedfox Yep. And as far as we know New London was the only city to survive. So things will get worse for sure.
that generator is not surviving the next white out dawg 😭
Remember Winterhome? Thats why
The saddest moment in the opening to the Winterhome scenario in Frostpunk 1 was the scene with the poor automaton, fetched up and stuck against a building, possibly broken, trying and failing to pull itself upright again. It just kept trying, and would undoubtedly keep trying until it inevitably ran out of fuel and shut down, dead as everything and everyone else around it.
I picked up the game myself and played all the way to chapter 3 in an afternoon, and my god they weren't kidding about the difficulty and the game not being designed for 3 speed (which is much much faster than 3x speed). I was expecting hard, but there's so much going on in the game, I had a hard time not restarting every ~hour of gameplay because of all the stuff I was learning. It's hard to say how much of that will fade once I get more familiar with the game.
@@gabadaba5436 For sure, I even played through chapter 2 as well but am now planning on restarting from chapter 1 so I don't make as many mistakes now.
35:40 One thing FP taught me is "Never be too confident"
I was about to say that “Surviving the Whiteout!” Should have been a question as a opposed to a statement to pull in viewers - then I remembered you are Pravus and went “Of course he surivved, what was I thinking?”
Edit: oooooh!!! Called it! First episode of series called it! 34:32 (for context)
This comes out right before I go to bed so I watch this and then go to bed. Continue the great videos!
Are you asian? Xause I am from Bangladesh and it comes out around 9-10
@@MahmudHasan-me9qe i am
You can click on the housing districts with the ventilation towers and enable the ventilation process btw, it's very helpful
🎶Hello Whiteout my old friend,
you come to talk with me again.
Couse the storm is swiftly creeping,
Left it's snow while I was sleeping.
And the cold that was planted in my heart,
from the start.
Amist the sound..... of Frostpunk🎶
@Pravus, is your oil intake in New London still zero because you've left the generator's injector feature on?
That's probably why he has no oil lol.
I look forward to these every day! I hope after this campaign you will do more in the future!
Just got to chapter 3 man time sure flies when i play FP2 (took me 4 tries on same difficulty as Pravus to get there).
And we all lift,
And we're all adrift,
Together!
Together.
TOGETHER
Did you blow up the generator twice? Or did I see that wrong?
I can't believe he decided to upload now. Don't you know I've already broken my sleep schedule?!
That was such a dramatic transition at 19:47 I was thinking the game a switched to a serious cut scene. If anything, it really shows how good the Radeon 7700 XT is at handling this game... xxx
Yeah game doesnt seem to be well optimized for late game runs fine just the sound gets glitched for me
Who would have thought a machine-centric, oil-driven Dieselpunk post-Victorian (it’s hardly Edwardian) economy would result in almost unbridled squalor you need to either accept or battle with a shovel?
Pravus, apparently, it’s clear he’s an adaption person!
This playthrough is great because his own internal compass is being challenged by the facts of his city development.
I hope this doesn’t mean that adaption is automatically superior… even if I do really find the idea of lots of mini-settlements trading with one another interesting. I’ve not watched other videos, I hope there’s more than just the dreadnaught, which seems like a bit of a gimmick.
Pleasure districts? The Fighting Arena is the way to go; brings heat to the cold bodies, expel stress from another cold hard day’s life.
And people would much more enjoy adrenaline and physical violence. Reintroducing sports to New London society will be also great for garnering unity and joy.
They all lift together, Pravus.
I came as soon as I saw that "part 5" ❤
Meanwhile in Canada, we be chilling in shorts
Average midwesterner
This is celcius buddy
@@hoosting1998 yes I know, we do use Celsius in Canada.
@@hoosting1998 we ain't American, we use Celsius.
They're sitting at negative 50C pre-whiteout, average winter temp for Canadia is negative 15C -- coldest temp recorded in Canadia is negative 65C in the 60s.... Soooo No, you wouldn't be sitting in shorts when it's 3-4x as cold as you're typically used to in winter. Below negative 35C if you're not properly covered you'd be suffering hypothermia in under 10 minutes >_>; Enjoy freezing your legs off I guess? Literally.
You can go over the stockpile limit by the way. Turns on the overdrive
It is almost impossible to beat the first whiteout being completely blind I played before I saw this and I died almost immediately when the whiteout came
It's not being made easier by his stupid decisions
33:16 "Whoa, frick me I didn't realize that the overdrive had gone up to 97 already! Glade we turned that off!" *TURNS ON OVERDRIVE AGAIN*
You have to give Pravus tips for putting on his own supply of coal dust along with his Victorian steampunk outfit every video.
Now that's immersion
Watching this while enjoying a nice cup of hot cocoa 😋
Jeez, need a sandwich and some OJ after that storm. Love Frostpunk and you're great Pravus, keep it up!
This game and your channel has been the highlight of my days. In a very bad mood that I have been in for a while now. Thank you I only wish either I found you later so I could binge or episodes could be longer. But all good nonetheless
'overconfidence is a slow and insidious killer.'
Another great episode. Mostly just commenting to help with the algorithm
I like this video keep it up and cheers from Bulgaria 🇧🇬
waking up on a sunday to pravus video, yes sir!! - got my coffee, i'm ready to see what's next in this series
Seeing you with so much unused workforce in the face of the storm is an interesting vibe, heh. Loving the series and game!
>bonus pay for greater performance
>upgrade
upgrade
> 24:30
> f... go back
We're all in this together. To defeat the snow.
Accept your pilgrim heart Pravus, accept adaptability into your heart
Lord pravus has returned once again with more frospunk!!
I am getting more and more anxious as the gameplay advances
"We hate you! If it wasn't for the white-out we'd be out of here!"
"Oh, so sounds like someone is doing a good job and you should be thankful to live..."
40 cores?! Thats one hell of a hardcore upgrade 🕶🕶🕶
Thanks for the upload and enthusiasm
WE'RE ALL IN THIS TOGETHER!!!!
What a way to finish the episode!
26:47 Talk about cold(pun intended). Taking a potentially hard decision and turning thr thought process behind it into a win-win.
34:24 Blast from the past! Woooo!
love this series
Please Pravus part 6 soon
I can't wait x3
My guy really left surplus injectors on the entire time
Pravus rarely uses guided voting haha
You stray from the path of progress steward...
Things went real when you put those goggles on haha
White out is back to bite Pravus’ ass again XD
i am pretty sure the white out is one of those you are required to fail events.
Stewart! Increase my heating 🗣️
Channeling high school musical.
lol... Pravus is going to be so disappointed at geothermal when he comes up to it.
Just as a hint for endless... Even if you see geo in a place, your generator may not be able to use it if it only takes oil.
Edit: Your squalor problem at 6:52 is "growing". When you checked at 8:37, it's "diminishing". It's working. And you probably should *never* dismantle districts since it seems like they still provide heat to neighbouring districts.
The Hubris of the machines shall kill us all!
Embrace adaptation!
Ive been waiting for this!
WE COLONISE WINTERHOME?!?! THIS GAME ITS TRULY PEAK
Loving the campaign, however I would feel remiss if I didn't point out that your playlist order isn't correct 😊
watching pravus's political gameplay is like watching a metronome
I played the first one. Loved it.
Downloaded the second, wouldn’t let me put it on the monitor I wanted it on no matter what I did, and then when I gave up on that, it wouldn’t let me select tiles for frost breaking.
Ugh.
Take your time and don't rush they say; so balls to the wall it is
Praise Pravus
Main city needs oil. Maybe push button to send 5k oil?
maybe check on the Dreadnought to see if the people still live
I'm still new here. I literally subbed on your first fp2 video. I've never heard of fp until about 4 months ago. Now stupid question time...... if you over pollute, would that kinda restart the greenhouse effect?
Hey man great vid!!
Just wondering what kind of PC are you playing this on?
The sheer annoyance I felt when he turned the overdrive BACK ON
Hello Pravus
Just a tip the hubs dont really help and are more of a trap from my experience besides the stock pile ones costs too much heat and materials
That was sweaty 🥵🥶 😂
25:51 Are their hearts cold or are they cold-hearted?
ALL ROADS LEAD TO WINTERHOME
In fp1 we extracted cores from tesla city
I hope the reactor overdrive auto turned off again or we will not see the next part...
Take your goggles off during white outs! Oh my god you are not allowed to stop seeing red! That was so stressful to watch! I thought you were going to blow up. I feel like you didn't turn the over drive off right and your still going to blow up actually. Also leaving stuff unfixed is driving me crazy.
You should turn on the dark UI mode.
With how much mankind is sprawling (despite the hundreds of losses) maybe climate change will pave the way forward.
Do you plan on doing a guide of how to survive indefinitely in Utopia Builder?
The amount of squaller in the game is ridiculous
When you do progress tech shouldn't you give credit to the new londoners? The stalwarts are maxxed out already
My Dear Stewart,
We would appreciate it very much if you open a pleasure district for only those who meet their work quatas.
Your obedient,
Hasan
Stalwart Lieutenant Captain of the 1st automata police.
1200 people casually died at the end no biggie
They were the lucky ones
Thats just population control, probably would help rid the colony of extremists.
Hello!
So what will the release schedule be now? Just asking
Pravus The Winter Palace is in Russia does frost Punk 1 & 2 take place in Russia?!
33:15 Pravus incase you didn’t know the generator can’t blow up in this game. Instead it just kills some of your people and auto turns off the overdrive.
Where's part 6
I need more plz
Your frost punk playlist is currently out of order. Anyway, keep up the good work
Hey Pravus, is part 6 still happening ?
❤
Still waiting the icebloods
the factions you get in story mode are psuedo randomized. you will always get an adaptability faction but in terms of merit/equality and tradition/reason they differ. you can get the evolvers( adapt/merit/reason) the ice bloods( adapt/ merit/ tradition) the pilgrims( adapt/equality/tradition) and the bohemians( adapt/equality/reason). not sure how random it is or if the player can affect it but you can only get one in story mode. in freeplay(utopia builder) you get 3 basic faction and 2 of the 8 complex factions. evolvers and icebloods are my favorite adapt faction though
I would not want to live in this universe >_>
If you have 200 surplus workforce doing *nothing* then spending it for 40 heat is worth it.
Also, sending a surplus of 200 and burning it indeed does very little. XD Probably want to press the send over 5k button about 18 times XD
Bro had 300+ Oil coming in at the Dreadnought during the whiteout and he didn't send it to New London bc he thought he can't get any of it.