What I love most about both of the frost punk games is how they handle morality. Unlike most games where your choices are the blue button or the red button, it truly feels like no one option is purely evil or good as intent, and how far you go determines how evil it is. An excellent example of this is allowing child labor in the first game. Now, on the surface, that sounds really evil, especially compared to putting them in safe houses, but its how you use the child labor that determines how evil you are, as maybe you only use it in an emergency or only put them in safe jobs like the cookhouses you have to remember you are in a very desperate situation especially if you are not that good at the game yet so you might be forced to pick the extreme options like sending the children into the coal mines to survive. hope that made sense to someone
yup and personally I find putting them to work as engineer apprentices is deal you get more out of them there safer and the talent pool increases but the tradeoff is you get that later meanwhile child labour is the quick and dirty option
If you are interested in looking at some community ideas, Grimkleaper did a video of him beating the game with no generator on Captain difficulty. There might be some tactics and tricks that he used that could aid you on your journey. Praise Pravus!
@@Khaim.m Lucas is actually right! Grimreaper did a run of Frostpunk 2 with no use of the generator beyond what was needed to complete quests (i.e. turning on the generator tutorial)
12:23 Be very careful making promises you don't really need to. It's very easy to end up with a stack of promises you need to fulfill that may or may not be immediately beneficial to your city. Additionally, in captain difficulty, the tension increase from doing things against your zeitgeist(s) is insane, even if it only really kicks in late game. As one final tip, be very careful in reading demands. 19:20 the demand was just to research, not to build, which is a very important distinction. Some demands will have you research and pass a law while others will just have you research something or build something (rarely both). Researching something you'll never use can be a decent way of building favor with certain groups, just make sure you don't accidentally agree to something that'll be a big issue. Also, there is a bug where you'll be asked to research something or pass a law you've already done, and there's no way to complete the task, so watch out for that.
Nitpick: I don't think they ever demand "research and pass law". They do demand "research and _propose_ law" but that happens automatically whenever you research a law.
If you want to go full adaptation. May I recommend that you exile the opposition? Not just enforce order. (Spoiler alert) Because you can build another settlement and encourage the other ideology to just leave. Meaning more people in the frostland, more adaptation.
Great video, as always! Small tip from playing the game myself, if you look right under the total population tab, there is a very small bar of progress that shows when you will have the next burst of population. Hovering over that bar with the mouse will give more information. I think this will be very useful to you for any Frostpunk 2 run.
Those straight lines is what i've done a lot and you also can leave a spot free to place a heating hub inbetween. that has helped me a lot on developing further before having to proceed to next chapters to gain oil and as well as having less troubles with the whiteout, that is no joke on this difficulty and also way more laws and research for the last chapters
heating hubs are actually really good when the whiteout comes, that extra 20 heat over lets say 3 districts when each distract is needing 100hundred heat demand means an extra day of coal stockpile
Crevice and crevasse are actually two different things, and if memory serves it's a matter of scale. However, what I'd be interested to see is going for a reconciliation resolution to the upcoming civil war, and to conclude it with no deaths. I imagine it'd be quite the challenge to keep both side deradicalized enough to have no casualty conflicts on Captain difficulty, as if I recall correctly fights won't result in any casualties if neither side has any fervor.
As a frostpunk 1 veteran and FP2 good player ,now I feel disappointed how easy the Captain difficulty is compared to extreme diff in FP1. I made ton of mistakes during Captain diff run and even went for achievements and still managed to beat it. I hope they make it harder or add an extra difficulty option or modifiers
just realized. but the child born when the gennie is turned on is the same child from the epilogue that was all like 'im gonna gut all those who wronged me' or sommat close to that. both are named lily may
I spent about an hour in ms paint just messing around with different configurations of hubs and districts. I don't think I really hit the perfectly optimized plans, but i definitely hit the good enough plans. It also is somewhat difficult because not every space on the map is a hexagon. Some of them are pentagons
Heat hubs are imba. If you build districts Right you can change 25 materials for 6*40 heat which is insane. Also the districts touch each other on 2 sides. So you will get 6*+80 heat.
It would be funny how everyone is so curious in the city why the generator keeps being turned off and the steward’s reason is “We are on Captain difficulty”
In my multiple play throughs in utopia, Adaptation is waayyy better than progress. The reduction in heat demand is insane, youll barely rely on your generator.
i think granting the faction the agenda is easy way for increase their opinion, and most law the faction propose not always will pass so didnt need to negotiate, basically free increse their opinion
I disagree, I think you should almost never give away the agenda. Council sessions are a valuable resource - most laws are pure benefit and you want to pass them as quickly as possible. And while they might propose something that gets shot down without help, sometimes they put up something that will actually pass, and then you have to waste another promise. Finally the rep gain is just not that much (at least on Captain).
At 23:40-ish you say that hubs don't affect buildings inside the districts, only the district requirements, but i think the buildings automatically add their heat and workforce requirements to the district when they are build. That would mean that they are indeed reduced by hubs, no?
They should be affected, and the district panel says they are, but apparently the overall colony totals say they aren't. This is almost certainly a bug.
So did your choice in the prologue make the faith keepers a faction? Also when you go back to the prologue area will you make the other choice so the wanderers don’t get angry later?
Didn’t the grim kleeper do a max difficulty video, without having the generator on expect for once to end chapter one. Yes but he did a lot of exploits.
If you still were the Captain you could have overruled the Senate but I'm not surprised that a second campaign won. Did you slaughter the seals this time to see if that would change things?
if you voted for the open door policy you wouldn't have lost so much trust, think as it were a church door, in my country there is a saying if someone leaves a door open then someone asks if that person was born in church ,since they are or used to be always open
Hello Pravus. Dont think you would respond to this if not someone please answer me. I went a stalwart route and finally got criminal executions. then i wanted to do the pilgrim radical idea so i changed everything to tradition and yet still it refuses to give me acces to this law despite my tradition being 80% full.test
Please make more adaptation choices this time. I cringed while you were so into the mechanized sawmill. You're going against adaptation. EMBRACE THE FROST.
What I love most about both of the frost punk games is how they handle morality. Unlike most games where your choices are the blue button or the red button, it truly feels like no one option is purely evil or good as intent, and how far you go determines how evil it is. An excellent example of this is allowing child labor in the first game. Now, on the surface, that sounds really evil, especially compared to putting them in safe houses, but its how you use the child labor that determines how evil you are, as maybe you only use it in an emergency or only put them in safe jobs like the cookhouses you have to remember you are in a very desperate situation especially if you are not that good at the game yet so you might be forced to pick the extreme options like sending the children into the coal mines to survive. hope that made sense to someone
Utilitarianism
yup and personally I find putting them to work as engineer apprentices is deal you get more out of them there safer and the talent pool increases
but the tradeoff is you get that later meanwhile child labour is the quick and dirty option
@@justinchase6666 i think simply calling it “utilitarianism” doesn’t fully capture the complexity of what’s happening in frostpunk.
If you are interested in looking at some community ideas, Grimkleaper did a video of him beating the game with no generator on Captain difficulty. There might be some tactics and tricks that he used that could aid you on your journey. Praise Pravus!
With no generator? What? I think you put the wrong word there.
@@Khaim.m
Lucas is actually right! Grimreaper did a run of Frostpunk 2 with no use of the generator beyond what was needed to complete quests (i.e. turning on the generator tutorial)
Peace Ending too
Willingly suffered for that lol
@@cyber_winters He even somehow managed to do this on captain difficulty
12:23 Be very careful making promises you don't really need to. It's very easy to end up with a stack of promises you need to fulfill that may or may not be immediately beneficial to your city.
Additionally, in captain difficulty, the tension increase from doing things against your zeitgeist(s) is insane, even if it only really kicks in late game.
As one final tip, be very careful in reading demands. 19:20 the demand was just to research, not to build, which is a very important distinction. Some demands will have you research and pass a law while others will just have you research something or build something (rarely both). Researching something you'll never use can be a decent way of building favor with certain groups, just make sure you don't accidentally agree to something that'll be a big issue. Also, there is a bug where you'll be asked to research something or pass a law you've already done, and there's no way to complete the task, so watch out for that.
Nitpick: I don't think they ever demand "research and pass law". They do demand "research and _propose_ law" but that happens automatically whenever you research a law.
@@Khaim.m I'm like 90% sure I've seen research and pass but I could absolutely be wrong.
If you want to go full adaptation. May I recommend that you exile the opposition? Not just enforce order.
(Spoiler alert)
Because you can build another settlement and encourage the other ideology to just leave. Meaning more people in the frostland, more adaptation.
Agree. I would add more spaces so people have to click read more
@@lairasan7467 why?
@@lairasan7467 whyyyyyyyy???
@@lairasan7467 I have to click to add more.
Though I’m on mobile. Are you on a different plateform?
@@purpledevilr7463 its good when you check notifications . Im on a PC
I did not expect to get a second series so quickly! PRAISE PRAVUS!!!
Great video, as always! Small tip from playing the game myself, if you look right under the total population tab, there is a very small bar of progress that shows when you will have the next burst of population. Hovering over that bar with the mouse will give more information. I think this will be very useful to you for any Frostpunk 2 run.
Babe, wake up. Pravus just uploaded
Wait you can actually start a new game from chapter 1? Every time i tried it just started the prologue anyways
Maybe that’s only possible after beating the game. I’m not sure.
@@sempervelox even after completing the game i couldn't
I just save at the very start of Chapter 1 and starting there, skipping the prologue and intro. Quick start tips for everyone!
@@Nossral update I think.
after you beat the prologue, you can skip it.
it may comfort you to know, one guy beat captain difficulty with his generator turned off the entire time.
Haha Pravus title typo lol. So excited for another series so soon!!! Praise Pravus and praise the Heir!
Praise Pravus
FINALLY!
SOME DIFFERENT FACTIONS!
I am so tired of the Stalwarts.
Each of us has equal worth when seen through heaven's eyes!
~ Faith keepers
Nice video. The info about hubs not affecting buildings was new info to me. Never even bothered to check. Learned something new!
More frostpunk 2 on my birthday? Hell yeah!!
Happy B-day.
From one stranger on the internet to another, happy birthday!
Happy belated birthday!
New series???? Max difficulty????
Amazing praise pravus!!!
i like the progress tree but spreading out with different colonies in the frostlands is so awesome
This might be too late, but there is a youtuber called DataEngineerPlays who goes over hubs and efficient placement with districts
Max difficulty alternate choices. This will be fun to seeing adaptation and embracing the frost.
Those straight lines is what i've done a lot and you also can leave a spot free to place a heating hub inbetween. that has helped me a lot on developing further before having to proceed to next chapters to gain oil and as well as having less troubles with the whiteout, that is no joke on this difficulty and also way more laws and research for the last chapters
Yeah! More dictator Pravus contents in Frostpunk 2! :D
heating hubs are actually really good when the whiteout comes, that extra 20 heat over lets say 3 districts when each distract is needing 100hundred heat demand means an extra day of coal stockpile
Praise be, more of the Frost that is getting punked!
Crevice and crevasse are actually two different things, and if memory serves it's a matter of scale.
However, what I'd be interested to see is going for a reconciliation resolution to the upcoming civil war, and to conclude it with no deaths. I imagine it'd be quite the challenge to keep both side deradicalized enough to have no casualty conflicts on Captain difficulty, as if I recall correctly fights won't result in any casualties if neither side has any fervor.
Can't wait to rewatch this in movie format. Please make a "the movie" version when you're done!
As a frostpunk 1 veteran and FP2 good player ,now I feel disappointed how easy the Captain difficulty is compared to extreme diff in FP1. I made ton of mistakes during Captain diff run and even went for achievements and still managed to beat it. I hope they make it harder or add an extra difficulty option or modifiers
If Cites Skylines wasn't a major city-builder puzzle, this game IS.
just realized. but the child born when the gennie is turned on is the same child from the epilogue that was all like 'im gonna gut all those who wronged me' or sommat close to that. both are named lily may
oh. "i wonder how your future will turn out this time" ok, not as neat of a revelation now i suppose lmao.
Thanks again Pravus
As always.. Thank you for the content sir! And so quickly as well!
I spent about an hour in ms paint just messing around with different configurations of hubs and districts. I don't think I really hit the perfectly optimized plans, but i definitely hit the good enough plans. It also is somewhat difficult because not every space on the map is a hexagon. Some of them are pentagons
Nice new frostpunk series
Heat hubs are imba. If you build districts Right you can change 25 materials for 6*40 heat which is insane. Also the districts touch each other on 2 sides. So you will get 6*+80 heat.
Go for reconciliation!!!!! DO ET!!!!!! Lol love the vids 👍
Data Engineer already has made guides to minmax a captain difficulty playthrough.
Lord pravus hit us again with another frostpunk just as he promised.. all hail pravus!!
It would be funny how everyone is so curious in the city why the generator keeps being turned off and the steward’s reason is “We are on Captain difficulty”
I want icebloods .. but radical frost landers is fun 😂
With how this game is, I’m excited for the DLC
Every perfect choices, 4 factions,0 death, survivor mode
In my multiple play throughs in utopia, Adaptation is waayyy better than progress. The reduction in heat demand is insane, youll barely rely on your generator.
Yeah, the workforce bonuses from Progress are nothing compared to the efficiency of Adaptation.
🥶
Forgetting the council hall in the opening build is a big ooof.
More Frostpunk 2 so soon?! Praise the a Captain!
Frost punk, the game designed to be played entirely in the pause mode. 90% pausing 10% waiting for time to pass
The city must not fall!
Ahh the series I’m waiting on
Woah, where did this pile of corpses come from? They were just *chilling* a second ago. lolololololol
Moreee frost punkkkk!!
Peace deal ending.
hell yeah
Here, have a comment to help with engagement 👍
This video should of been titled "Do i restart... again"
I love myself some schadenfreude before sleep :)
Let's get frosty
i think granting the faction the agenda is easy way for increase their opinion, and most law the faction propose not always will pass
so didnt need to negotiate, basically free increse their opinion
I disagree, I think you should almost never give away the agenda. Council sessions are a valuable resource - most laws are pure benefit and you want to pass them as quickly as possible. And while they might propose something that gets shot down without help, sometimes they put up something that will actually pass, and then you have to waste another promise. Finally the rep gain is just not that much (at least on Captain).
I think the title was supposed to be "The Cycle BEGINS Anew!" lmao. Anyway, let's see how round two goes!
I must be wrong... Surely I didn't hear fear in our God Emperors voice there? He hopes it is the right decision?
my biggest complaint is that it's very difficult to plan visually for a game that requires planning
Let me give you a tip: EXPAND! Thats your job
Hey pravus you should play as a nice guy and do not use captain powers
Captain allows for heaps of mistakes and low optimisation.
I hope you go for full difficulty and go for union
do you fell that pravus? it will be pain, hope you have a good amount of pain killers
At 23:40-ish you say that hubs don't affect buildings inside the districts, only the district requirements, but i think the buildings automatically add their heat and workforce requirements to the district when they are build. That would mean that they are indeed reduced by hubs, no?
They should be affected, and the district panel says they are, but apparently the overall colony totals say they aren't. This is almost certainly a bug.
I alraedy miss the outfit
less goo
I mean... Is it really idol worship when the generator is literally keeping everyone alive?
This may be a dumb question, but can you build in the direct center? It seems like you can from what I can see but, again, might be a dumb question.
So did your choice in the prologue make the faith keepers a faction? Also when you go back to the prologue area will you make the other choice so the wanderers don’t get angry later?
Didn’t the grim kleeper do a max difficulty video, without having the generator on expect for once to end chapter one.
Yes but he did a lot of exploits.
If you still were the Captain you could have overruled the Senate but I'm not surprised that a second campaign won.
Did you slaughter the seals this time to see if that would change things?
if you voted for the open door policy you wouldn't have lost so much trust, think as it were a church door, in my country there is a saying if someone leaves a door open then someone asks if that person was born in church ,since they are or used to be always open
i played it for the first time and failed on citizen difficulty
Hello Pravus. Dont think you would respond to this if not someone please answer me. I went a stalwart route and finally got criminal executions. then i wanted to do the pilgrim radical idea so i changed everything to tradition and yet still it refuses to give me acces to this law despite my tradition being 80% full.test
bro is playing on post covid usa difficulty
I think you have a typo in the title, instead of Beings, i think it should be Begins
Davis Scott Anderson Carol Thomas Ruth
YO FIRST COMMENT LETS GO
666th like
plz don't skip too much
A
Totally overthinking everything, I guess this is Your thing, cool but gets boring fast. MinMaxing is not necessary. Just enjoy the story.
Please make more adaptation choices this time. I cringed while you were so into the mechanized sawmill. You're going against adaptation. EMBRACE THE FROST.